diff options
Diffstat (limited to 'doc/classes/RDPipelineDepthStencilState.xml')
-rw-r--r-- | doc/classes/RDPipelineDepthStencilState.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/RDPipelineDepthStencilState.xml b/doc/classes/RDPipelineDepthStencilState.xml index dc1e70eb55..425890bb8d 100644 --- a/doc/classes/RDPipelineDepthStencilState.xml +++ b/doc/classes/RDPipelineDepthStencilState.xml @@ -34,10 +34,10 @@ The method used for comparing the previous and current depth values. </member> <member name="depth_range_max" type="float" setter="set_depth_range_max" getter="get_depth_range_max" default="0.0"> - The maximum depth that returns true for [member enable_depth_range]. + The maximum depth that returns [code]true[/code] for [member enable_depth_range]. </member> <member name="depth_range_min" type="float" setter="set_depth_range_min" getter="get_depth_range_min" default="0.0"> - The minimum depth that returns true for [member enable_depth_range]. + The minimum depth that returns [code]true[/code] for [member enable_depth_range]. </member> <member name="enable_depth_range" type="bool" setter="set_enable_depth_range" getter="get_enable_depth_range" default="false"> If [code]true[/code], each depth value will be tested to see if it is between [member depth_range_min] and [member depth_range_max]. If it is outside of these values, it is discarded. @@ -46,7 +46,7 @@ If [code]true[/code], enables depth testing which allows objects to be automatically occluded by other objects based on their depth. This also allows objects to be partially occluded by other objects. If [code]false[/code], objects will appear in the order they were drawn (like in Godot's 2D renderer). </member> <member name="enable_depth_write" type="bool" setter="set_enable_depth_write" getter="get_enable_depth_write" default="false"> - If [code]true[/code], writes to the depth buffer whenever the depth test returns true. Only works when enable_depth_test is also true. + If [code]true[/code], writes to the depth buffer whenever the depth test returns [code]true[/code]. Only works when enable_depth_test is also [code]true[/code]. </member> <member name="enable_stencil" type="bool" setter="set_enable_stencil" getter="get_enable_stencil" default="false"> If [code]true[/code], enables stencil testing. There are separate stencil buffers for front-facing triangles and back-facing triangles. See properties that begin with "front_op" and properties with "back_op" for each. |