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-rw-r--r--doc/classes/Rect2i.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index cbd09f8430..93cde7ef5d 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -68,7 +68,7 @@
var absolute = rect.Abs(); // absolute is Rect2I(-75, -25, 100, 50)
[/csharp]
[/codeblocks]
- [b]Note:[/b] It's recommended to use this method when [member size] is negative, as most other methods in Godot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner.
+ [b]Note:[/b] It's recommended to use this method when [member size] is negative, as most other methods in Redot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner.
</description>
</method>
<method name="encloses" qualifiers="const">
@@ -207,7 +207,7 @@
</member>
<member name="size" type="Vector2i" setter="" getter="" default="Vector2i(0, 0)">
The rectangle's width and height, starting from [member position]. Setting this value also affects the [member end] point.
- [b]Note:[/b] It's recommended setting the width and height to non-negative values, as most methods in Godot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner. To get an equivalent rectangle with non-negative size, use [method abs].
+ [b]Note:[/b] It's recommended setting the width and height to non-negative values, as most methods in Redot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner. To get an equivalent rectangle with non-negative size, use [method abs].
</member>
</members>
<operators>