diff options
Diffstat (limited to 'doc/classes/RenderingServer.xml')
| -rw-r--r-- | doc/classes/RenderingServer.xml | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 7331a7fe32..9f64cbf610 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -4507,7 +4507,10 @@ <constant name="VIEWPORT_SCALING_3D_MODE_FSR" value="1" enum="ViewportScaling3DMode"> Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less than [code]1.0[/code] will be result in the viewport being upscaled using FSR. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] disables scaling. </constant> - <constant name="VIEWPORT_SCALING_3D_MODE_MAX" value="2" enum="ViewportScaling3DMode"> + <constant name="VIEWPORT_SCALING_3D_MODE_FSR2" value="2" enum="ViewportScaling3DMode"> + Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less than [code]1.0[/code] will be result in the viewport being upscaled using FSR2. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] will use FSR2 at native resolution as a TAA solution. + </constant> + <constant name="VIEWPORT_SCALING_3D_MODE_MAX" value="3" enum="ViewportScaling3DMode"> Represents the size of the [enum ViewportScaling3DMode] enum. </constant> <constant name="VIEWPORT_UPDATE_DISABLED" value="0" enum="ViewportUpdateMode"> @@ -4708,6 +4711,9 @@ <constant name="VIEWPORT_DEBUG_DRAW_MOTION_VECTORS" value="25" enum="ViewportDebugDraw"> Draws the motion vectors buffer. This is used by temporal antialiasing to correct for motion that occurs during gameplay. </constant> + <constant name="VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER" value="26" enum="ViewportDebugDraw"> + Internal buffer is drawn instead of regular scene so you can see the per-pixel output that will be used by post-processing effects. + </constant> <constant name="VIEWPORT_VRS_DISABLED" value="0" enum="ViewportVRSMode"> Variable rate shading is disabled. </constant> |
