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-rw-r--r--doc/classes/RenderingServer.xml8
1 files changed, 7 insertions, 1 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 7331a7fe32..9f64cbf610 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -4507,7 +4507,10 @@
<constant name="VIEWPORT_SCALING_3D_MODE_FSR" value="1" enum="ViewportScaling3DMode">
Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less than [code]1.0[/code] will be result in the viewport being upscaled using FSR. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] disables scaling.
</constant>
- <constant name="VIEWPORT_SCALING_3D_MODE_MAX" value="2" enum="ViewportScaling3DMode">
+ <constant name="VIEWPORT_SCALING_3D_MODE_FSR2" value="2" enum="ViewportScaling3DMode">
+ Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less than [code]1.0[/code] will be result in the viewport being upscaled using FSR2. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] will use FSR2 at native resolution as a TAA solution.
+ </constant>
+ <constant name="VIEWPORT_SCALING_3D_MODE_MAX" value="3" enum="ViewportScaling3DMode">
Represents the size of the [enum ViewportScaling3DMode] enum.
</constant>
<constant name="VIEWPORT_UPDATE_DISABLED" value="0" enum="ViewportUpdateMode">
@@ -4708,6 +4711,9 @@
<constant name="VIEWPORT_DEBUG_DRAW_MOTION_VECTORS" value="25" enum="ViewportDebugDraw">
Draws the motion vectors buffer. This is used by temporal antialiasing to correct for motion that occurs during gameplay.
</constant>
+ <constant name="VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER" value="26" enum="ViewportDebugDraw">
+ Internal buffer is drawn instead of regular scene so you can see the per-pixel output that will be used by post-processing effects.
+ </constant>
<constant name="VIEWPORT_VRS_DISABLED" value="0" enum="ViewportVRSMode">
Variable rate shading is disabled.
</constant>