diff options
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r-- | doc/classes/RenderingServer.xml | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 27bf2587d4..3ddc0d8f7b 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -214,6 +214,7 @@ <param index="1" name="pos" type="Vector2" /> <param index="2" name="radius" type="float" /> <param index="3" name="color" type="Color" /> + <param index="4" name="antialiased" type="bool" default="false" /> <description> Draws a circle on the [CanvasItem] pointed to by the [param item] [RID]. See also [method CanvasItem.draw_circle]. </description> @@ -280,6 +281,7 @@ <param index="1" name="points" type="PackedVector2Array" /> <param index="2" name="colors" type="PackedColorArray" /> <param index="3" name="width" type="float" default="-1.0" /> + <param index="4" name="antialiased" type="bool" default="false" /> <description> Draws a 2D multiline on the [CanvasItem] pointed to by the [param item] [RID]. See also [method CanvasItem.draw_multiline] and [method CanvasItem.draw_multiline_colors]. </description> @@ -356,6 +358,7 @@ <param index="0" name="item" type="RID" /> <param index="1" name="rect" type="Rect2" /> <param index="2" name="color" type="Color" /> + <param index="3" name="antialiased" type="bool" default="false" /> <description> Draws a rectangle on the [CanvasItem] pointed to by the [param item] [RID]. See also [method CanvasItem.draw_rect]. </description> @@ -634,7 +637,7 @@ <param index="1" name="transform" type="Transform2D" /> <description> Transforms both the current and previous stored transform for a canvas item. - This allows transforming a canvas item without creating a "glitch" in the interpolation, which is particularly useful for large worlds utilising a shifting origin. + This allows transforming a canvas item without creating a "glitch" in the interpolation, which is particularly useful for large worlds utilizing a shifting origin. </description> </method> <method name="canvas_light_attach_to_canvas"> @@ -730,7 +733,7 @@ <param index="1" name="transform" type="Transform2D" /> <description> Transforms both the current and previous stored transform for a light occluder. - This allows transforming an occluder without creating a "glitch" in the interpolation, which is particularly useful for large worlds utilising a shifting origin. + This allows transforming an occluder without creating a "glitch" in the interpolation, which is particularly useful for large worlds utilizing a shifting origin. </description> </method> <method name="canvas_light_reset_physics_interpolation"> @@ -901,7 +904,7 @@ <param index="1" name="transform" type="Transform2D" /> <description> Transforms both the current and previous stored transform for a canvas light. - This allows transforming a light without creating a "glitch" in the interpolation, which is is particularly useful for large worlds utilising a shifting origin. + This allows transforming a light without creating a "glitch" in the interpolation, which is is particularly useful for large worlds utilizing a shifting origin. </description> </method> <method name="canvas_occluder_polygon_create"> |