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Diffstat (limited to 'doc/classes/Skeleton2D.xml')
| -rw-r--r-- | doc/classes/Skeleton2D.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index e986eb7a9c..e4b157c7ca 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Skeleton2D" inherits="Node2D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Skeleton for 2D characters and animated objects. + The parent of a hierarchy of [Bone2D]s, used to create a 2D skeletal animation. </brief_description> <description> - Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. - To setup different types of inverse kinematics for the given Skeleton2D, a [SkeletonModificationStack2D] should be created. They can be applied by creating the desired number of modifications, which can be done by increasing [member SkeletonModificationStack2D.modification_count]. + [Skeleton2D] parents a hierarchy of [Bone2D] nodes. It holds a reference to each [Bone2D]'s rest pose and acts as a single point of access to its bones. + To set up different types of inverse kinematics for the given Skeleton2D, a [SkeletonModificationStack2D] should be created. The inverse kinematics be applied by increasing [member SkeletonModificationStack2D.modification_count] and creating the desired number of modifications. </description> <tutorials> <link title="2D skeletons">$DOCS_URL/tutorials/animation/2d_skeletons.html</link> |
