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Diffstat (limited to 'doc/classes/SpringArm3D.xml')
-rw-r--r-- | doc/classes/SpringArm3D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/SpringArm3D.xml b/doc/classes/SpringArm3D.xml index 99389fb78d..330317f352 100644 --- a/doc/classes/SpringArm3D.xml +++ b/doc/classes/SpringArm3D.xml @@ -7,6 +7,7 @@ [SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check). </description> <tutorials> + <link title="Third-person camera with spring arm">$DOCS_URL/tutorials/3d/spring_arm.html</link> </tutorials> <methods> <method name="add_excluded_object"> |