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diff --git a/doc/classes/SpringArm3D.xml b/doc/classes/SpringArm3D.xml
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A 3D raycast that dynamically moves its children near the collision point.
</brief_description>
<description>
- [SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check.
+ [SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check).
</description>
<tutorials>
</tutorials>