diff options
Diffstat (limited to 'doc/classes/Transform2D.xml')
-rw-r--r-- | doc/classes/Transform2D.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 4158fbe710..665e5e9d67 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -20,6 +20,7 @@ <return type="Transform2D" /> <description> Constructs a [Transform2D] identical to [constant IDENTITY]. + [b]Note:[/b] In C#, this constructs a [Transform2D] with all of its components set to [constant Vector2.ZERO]. </description> </constructor> <constructor name="Transform2D"> @@ -251,14 +252,14 @@ </member> <member name="y" type="Vector2" setter="" getter="" default="Vector2(0, 1)"> The transform basis's Y axis, and the column [code]1[/code] of the matrix. Combined with [member x], this represents the transform's rotation, scale, and skew. - On the identity transform, this vector points up ([constant Vector2.UP]). + On the identity transform, this vector points down ([constant Vector2.DOWN]). </member> </members> <constants> <constant name="IDENTITY" value="Transform2D(1, 0, 0, 1, 0, 0)"> The identity [Transform2D]. A transform with no translation, no rotation, and its scale being [code]1[/code]. When multiplied by another [Variant] such as [Rect2] or another [Transform2D], no transformation occurs. This means that: - The [member x] points right ([constant Vector2.RIGHT]); - - The [member y] points up ([constant Vector2.UP]). + - The [member y] points down ([constant Vector2.DOWN]). [codeblock] var transform = Transform2D.IDENTITY print("| X | Y | Origin") |