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-rw-r--r--doc/classes/Viewport.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index c0c53146fe..9a5e7ed6f6 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -160,8 +160,8 @@
- [method Node._input]
- [method Control._gui_input] for [Control] nodes
- [method Node._shortcut_input]
- - [method Node._unhandled_input]
- [method Node._unhandled_key_input]
+ - [method Node._unhandled_input]
If an earlier method marks the input as handled via [method set_input_as_handled], any later method in this list will not be called.
If none of the methods handle the event and [member physics_object_picking] is [code]true[/code], the event is used for physics object picking.
</description>
@@ -183,8 +183,8 @@
While this method serves a similar purpose as [method Input.parse_input_event], it does not remap the specified [param event] based on project settings like [member ProjectSettings.input_devices/pointing/emulate_touch_from_mouse].
Calling this method will propagate calls to child nodes for following methods in the given order:
- [method Node._shortcut_input]
- - [method Node._unhandled_input]
- [method Node._unhandled_key_input]
+ - [method Node._unhandled_input]
If an earlier method marks the input as handled via [method set_input_as_handled], any later method in this list will not be called.
If none of the methods handle the event and [member physics_object_picking] is [code]true[/code], the event is used for physics object picking.
[b]Note:[/b] This method doesn't propagate input events to embedded [Window]s or [SubViewport]s.