diff options
Diffstat (limited to 'doc/classes/ViewportTexture.xml')
| -rw-r--r-- | doc/classes/ViewportTexture.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index ede9688ea8..e12933d64b 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -6,7 +6,7 @@ <description> Provides the content of a [Viewport] as a dynamic [Texture2D]. This can be used to mix controls, 2D game objects, and 3D game objects in the same scene. To create a [ViewportTexture] in code, use the [method Viewport.get_texture] method on the target viewport. - [b]Note:[/b] When local to scene, this texture uses [method Resource.setup_local_to_scene] to set the proxy texture and flags in the local viewport. Local to scene [ViewportTexture]s will return incorrect data until the scene root is ready (see [signal Node.ready]). + [b]Note:[/b] A [ViewportTexture] is always local to its scene (see [member Resource.resource_local_to_scene]). If the scene root is not ready, it may return incorrect data (see [signal Node.ready]). </description> <tutorials> <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link> |
