diff options
Diffstat (limited to 'doc/classes/VisualShaderNode.xml')
-rw-r--r-- | doc/classes/VisualShaderNode.xml | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index baf9eded56..cc6394e2da 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -67,28 +67,28 @@ </members> <constants> <constant name="PORT_TYPE_SCALAR" value="0" enum="PortType"> - Floating-point scalar. Translated to [code]float[/code] type in shader code. + Floating-point scalar. Translated to [code skip-lint]float[/code] type in shader code. </constant> <constant name="PORT_TYPE_SCALAR_INT" value="1" enum="PortType"> - Integer scalar. Translated to [code]int[/code] type in shader code. + Integer scalar. Translated to [code skip-lint]int[/code] type in shader code. </constant> <constant name="PORT_TYPE_SCALAR_UINT" value="2" enum="PortType"> - Unsigned integer scalar. Translated to [code]uint[/code] type in shader code. + Unsigned integer scalar. Translated to [code skip-lint]uint[/code] type in shader code. </constant> <constant name="PORT_TYPE_VECTOR_2D" value="3" enum="PortType"> - 2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code. + 2D vector of floating-point values. Translated to [code skip-lint]vec2[/code] type in shader code. </constant> <constant name="PORT_TYPE_VECTOR_3D" value="4" enum="PortType"> - 3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code. + 3D vector of floating-point values. Translated to [code skip-lint]vec3[/code] type in shader code. </constant> <constant name="PORT_TYPE_VECTOR_4D" value="5" enum="PortType"> - 4D vector of floating-point values. Translated to [code]vec4[/code] type in shader code. + 4D vector of floating-point values. Translated to [code skip-lint]vec4[/code] type in shader code. </constant> <constant name="PORT_TYPE_BOOLEAN" value="6" enum="PortType"> - Boolean type. Translated to [code]bool[/code] type in shader code. + Boolean type. Translated to [code skip-lint]bool[/code] type in shader code. </constant> <constant name="PORT_TYPE_TRANSFORM" value="7" enum="PortType"> - Transform type. Translated to [code]mat4[/code] type in shader code. + Transform type. Translated to [code skip-lint]mat4[/code] type in shader code. </constant> <constant name="PORT_TYPE_SAMPLER" value="8" enum="PortType"> Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes. |