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-rw-r--r--doc/classes/VisualShaderNode.xml16
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index baf9eded56..cc6394e2da 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -67,28 +67,28 @@
</members>
<constants>
<constant name="PORT_TYPE_SCALAR" value="0" enum="PortType">
- Floating-point scalar. Translated to [code]float[/code] type in shader code.
+ Floating-point scalar. Translated to [code skip-lint]float[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_SCALAR_INT" value="1" enum="PortType">
- Integer scalar. Translated to [code]int[/code] type in shader code.
+ Integer scalar. Translated to [code skip-lint]int[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_SCALAR_UINT" value="2" enum="PortType">
- Unsigned integer scalar. Translated to [code]uint[/code] type in shader code.
+ Unsigned integer scalar. Translated to [code skip-lint]uint[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_VECTOR_2D" value="3" enum="PortType">
- 2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code.
+ 2D vector of floating-point values. Translated to [code skip-lint]vec2[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_VECTOR_3D" value="4" enum="PortType">
- 3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
+ 3D vector of floating-point values. Translated to [code skip-lint]vec3[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_VECTOR_4D" value="5" enum="PortType">
- 4D vector of floating-point values. Translated to [code]vec4[/code] type in shader code.
+ 4D vector of floating-point values. Translated to [code skip-lint]vec4[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_BOOLEAN" value="6" enum="PortType">
- Boolean type. Translated to [code]bool[/code] type in shader code.
+ Boolean type. Translated to [code skip-lint]bool[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_TRANSFORM" value="7" enum="PortType">
- Transform type. Translated to [code]mat4[/code] type in shader code.
+ Transform type. Translated to [code skip-lint]mat4[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_SAMPLER" value="8" enum="PortType">
Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.