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-rw-r--r--doc/classes/Tween.xml16
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index 86a8130acc..3ad0a73b41 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -279,6 +279,22 @@
<return type="void" />
<description>
Stops the tweening and resets the [Tween] to its initial state. This will not remove any appended [Tweener]s.
+ [b]Note:[/b] This does [i]not[/i] reset targets of [PropertyTweener]s to their values when the [Tween] first started.
+ [codeblock]
+ var tween = create_tween()
+
+ # Will move from 0 to 500 over 1 second.
+ position.x = 0.0
+ tween.tween_property(self, "position:x", 500, 1.0)
+
+ # Will be at (about) 250 when the timer finishes.
+ await get_tree().create_timer(0.5).timeout
+
+ # Will now move from (about) 250 to 500 over 1 second,
+ # thus at half the speed as before.
+ tween.stop()
+ tween.play()
+ [/codeblock]
[b]Note:[/b] If a Tween is stopped and not bound to any node, it will exist indefinitely until manually started or invalidated. If you lose a reference to such Tween, you can retrieve it using [method SceneTree.get_processed_tweens].
</description>
</method>