diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AnimationNodeStateMachineTransition.xml | 3 | ||||
-rw-r--r-- | doc/classes/ColorPicker.xml | 36 | ||||
-rw-r--r-- | doc/classes/HSlider.xml | 3 | ||||
-rw-r--r-- | doc/classes/NavigationObstacle2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/NavigationObstacle3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/PhysicsDirectBodyState3D.xml | 3 | ||||
-rw-r--r-- | doc/classes/PhysicsDirectBodyState3DExtension.xml | 5 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 | ||||
-rw-r--r-- | doc/classes/StaticBody2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/StaticBody3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/TextEdit.xml | 128 | ||||
-rw-r--r-- | doc/classes/TileMap.xml | 1 | ||||
-rw-r--r-- | doc/classes/VSlider.xml | 3 |
13 files changed, 185 insertions, 8 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index 1b5a795b3c..4c2a30030b 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -22,9 +22,6 @@ <member name="advance_expression" type="String" setter="set_advance_expression" getter="get_advance_expression" default=""""> Use an expression as a condition for state machine transitions. It is possible to create complex animation advance conditions for switching between states and gives much greater flexibility for creating complex state machines by directly interfacing with the script code. </member> - <member name="advance_expression_base_node" type="NodePath" setter="set_advance_expression_base_node" getter="get_advance_expression_base_node" default="NodePath("")"> - The path to the [Node] used to evaluate an [Expression] if one is not explicitly specified internally. - </member> <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false"> Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END]. </member> diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index e992d6f9d4..d09b7f003e 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -19,6 +19,14 @@ [b]Note:[/b] The presets list is only for [i]this[/i] color picker. </description> </method> + <method name="add_recent_preset"> + <return type="void" /> + <param index="0" name="color" type="Color" /> + <description> + Adds the given color to a list of color recent presets so that it can be picked later. Recent presets are the colors that were picked recently, a new preset is automatically created and added to recent presets when you pick a new color. + [b]Note:[/b] The recent presets list is only for [i]this[/i] color picker. + </description> + </method> <method name="erase_preset"> <return type="void" /> <param index="0" name="color" type="Color" /> @@ -26,12 +34,25 @@ Removes the given color from the list of color presets of this color picker. </description> </method> + <method name="erase_recent_preset"> + <return type="void" /> + <param index="0" name="color" type="Color" /> + <description> + Removes the given color from the list of color recent presets of this color picker. + </description> + </method> <method name="get_presets" qualifiers="const"> <return type="PackedColorArray" /> <description> Returns the list of colors in the presets of the color picker. </description> </method> + <method name="get_recent_presets" qualifiers="const"> + <return type="PackedColorArray" /> + <description> + Returns the list of colors in the recent presets of the color picker. + </description> + </method> </methods> <members> <member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color(1, 1, 1, 1)"> @@ -129,6 +150,12 @@ <theme_item name="color_hue" data_type="icon" type="Texture2D"> Custom texture for the hue selection slider on the right. </theme_item> + <theme_item name="expanded_arrow" data_type="icon" type="Texture2D"> + The icon for color preset drop down menu when expanded. + </theme_item> + <theme_item name="folded_arrow" data_type="icon" type="Texture2D"> + The icon for color preset drop down menu when folded. + </theme_item> <theme_item name="overbright_indicator" data_type="icon" type="Texture2D"> The indicator used to signalize that the color value is outside the 0-1 range. </theme_item> @@ -139,5 +166,14 @@ <theme_item name="screen_picker" data_type="icon" type="Texture2D"> The icon for the screen color picker button. </theme_item> + <theme_item name="shape_circle" data_type="icon" type="Texture2D"> + The icon for circular picker shapes. + </theme_item> + <theme_item name="shape_rect" data_type="icon" type="Texture2D"> + The icon for rectangular picker shapes. + </theme_item> + <theme_item name="shape_rect_wheel" data_type="icon" type="Texture2D"> + The icon for rectangular wheel picker shapes. + </theme_item> </theme_items> </class> diff --git a/doc/classes/HSlider.xml b/doc/classes/HSlider.xml index 60208eee0f..cb0a8b34db 100644 --- a/doc/classes/HSlider.xml +++ b/doc/classes/HSlider.xml @@ -10,6 +10,9 @@ <tutorials> </tutorials> <theme_items> + <theme_item name="grabber_offset" data_type="constant" type="int" default="0"> + Vertical offset of the grabber. + </theme_item> <theme_item name="grabber" data_type="icon" type="Texture2D"> The texture for the grabber (the draggable element). </theme_item> diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml index 6d05e220e3..68d9691ccf 100644 --- a/doc/classes/NavigationObstacle2D.xml +++ b/doc/classes/NavigationObstacle2D.xml @@ -5,7 +5,7 @@ </brief_description> <description> 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle2D] is physics safe. - [b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. + Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. </description> <tutorials> </tutorials> diff --git a/doc/classes/NavigationObstacle3D.xml b/doc/classes/NavigationObstacle3D.xml index f5a0bde089..90eb55887f 100644 --- a/doc/classes/NavigationObstacle3D.xml +++ b/doc/classes/NavigationObstacle3D.xml @@ -5,7 +5,7 @@ </brief_description> <description> 3D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle3D] is physics safe. - [b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. + Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. </description> <tutorials> </tutorials> diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml index efe63e4093..04087cbfb6 100644 --- a/doc/classes/PhysicsDirectBodyState3D.xml +++ b/doc/classes/PhysicsDirectBodyState3D.xml @@ -226,6 +226,9 @@ <member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia"> The inverse of the inertia of the body. </member> + <member name="inverse_inertia_tensor" type="Basis" setter="" getter="get_inverse_inertia_tensor"> + The inverse of the inertia tensor of the body. + </member> <member name="inverse_mass" type="float" setter="" getter="get_inverse_mass"> The inverse of the mass of the body. </member> diff --git a/doc/classes/PhysicsDirectBodyState3DExtension.xml b/doc/classes/PhysicsDirectBodyState3DExtension.xml index ade197eadc..4432f89b9d 100644 --- a/doc/classes/PhysicsDirectBodyState3DExtension.xml +++ b/doc/classes/PhysicsDirectBodyState3DExtension.xml @@ -159,6 +159,11 @@ <description> </description> </method> + <method name="_get_inverse_inertia_tensor" qualifiers="virtual const"> + <return type="Basis" /> + <description> + </description> + </method> <method name="_get_inverse_mass" qualifiers="virtual const"> <return type="float" /> <description> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 85bb9a64a6..214f087d78 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1925,6 +1925,9 @@ <member name="rendering/gl_compatibility/driver.windows" type="String" setter="" getter="" default=""opengl3""> Windows override for [member rendering/gl_compatibility/driver]. </member> + <member name="rendering/gl_compatibility/item_buffer_size" type="int" setter="" getter="" default="16384"> + Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame. + </member> <member name="rendering/global_illumination/gi/use_half_resolution" type="bool" setter="" getter="" default="false"> If [code]true[/code], renders [VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. [LightmapGI] rendering is not affected by this setting. [b]Note:[/b] This property is only read when the project starts. To set half-resolution GI at run-time, call [method RenderingServer.gi_set_use_half_resolution] instead. diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 21c160b780..2393790e12 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -5,7 +5,7 @@ </brief_description> <description> Static body for 2D physics. - A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody2D], it doesn't consume any CPU resources as long as they don't move. + A static body is a simple body that doesn't move under physics simulation, i.e. it can't be moved by external forces or contacts but its transformation can still be updated manually by the user. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody2D], it doesn't consume any CPU resources as long as they don't move. They have extra functionalities to move and affect other bodies: [b]Static transform change:[/b] Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path. [b]Constant velocity:[/b] When [member constant_linear_velocity] or [member constant_angular_velocity] is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels. diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml index daa71d1168..0beaa6bb52 100644 --- a/doc/classes/StaticBody3D.xml +++ b/doc/classes/StaticBody3D.xml @@ -5,7 +5,7 @@ </brief_description> <description> Static body for 3D physics. - A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody3D], it doesn't consume any CPU resources as long as they don't move. + A static body is a simple body that doesn't move under physics simulation, i.e. it can't be moved by external forces or contacts but its transformation can still be updated manually by the user. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody3D], it doesn't consume any CPU resources as long as they don't move. They have extra functionalities to move and affect other bodies: [b]Static transform change:[/b] Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path. [b]Constant velocity:[/b] When [member constant_linear_velocity] or [member constant_angular_velocity] is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels. diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 0905c0c20b..2f9b971fc8 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -5,6 +5,7 @@ </brief_description> <description> TextEdit is meant for editing large, multiline text. It also has facilities for editing code, such as syntax highlighting support and multiple levels of undo/redo. + [b]Note:[/b] Most viewport, caret and edit methods contain a [code]caret_index[/code] argument for [member caret_multiple] support. The argument should be one of the following: [code]-1[/code] for all carets, [code]0[/code] for the main caret, or greater than [code]0[/code] for secondary carets. [b]Note:[/b] When holding down [kbd]Alt[/kbd], the vertical scroll wheel will scroll 5 times as fast as it would normally do. This also works in the Godot script editor. </description> <tutorials> @@ -12,18 +13,21 @@ <methods> <method name="_backspace" qualifiers="virtual"> <return type="void" /> + <param index="0" name="caret_index" type="int" /> <description> Override this method to define what happens when the user presses the backspace key. </description> </method> <method name="_copy" qualifiers="virtual"> <return type="void" /> + <param index="0" name="caret_index" type="int" /> <description> Override this method to define what happens when the user performs a copy operation. </description> </method> <method name="_cut" qualifiers="virtual"> <return type="void" /> + <param index="0" name="caret_index" type="int" /> <description> Override this method to define what happens when the user performs a cut operation. </description> @@ -31,23 +35,34 @@ <method name="_handle_unicode_input" qualifiers="virtual"> <return type="void" /> <param index="0" name="unicode_char" type="int" /> + <param index="1" name="caret_index" type="int" /> <description> Override this method to define what happens when the user types in the provided key [param unicode_char]. </description> </method> <method name="_paste" qualifiers="virtual"> <return type="void" /> + <param index="0" name="caret_index" type="int" /> <description> Override this method to define what happens when the user performs a paste operation. </description> </method> <method name="_paste_primary_clipboard" qualifiers="virtual"> <return type="void" /> + <param index="0" name="caret_index" type="int" /> <description> Override this method to define what happens when the user performs a paste operation with middle mouse button. [b]Note:[/b] This method is only implemented on Linux. </description> </method> + <method name="add_caret"> + <return type="int" /> + <param index="0" name="line" type="int" /> + <param index="1" name="col" type="int" /> + <description> + Adds a new caret at the given location. Returns the index of the new caret, or [code]-1[/code] if the location is invalid. + </description> + </method> <method name="add_gutter"> <return type="void" /> <param index="0" name="at" type="int" default="-1" /> @@ -55,14 +70,27 @@ Register a new gutter to this [TextEdit]. Use [param at] to have a specific gutter order. A value of [code]-1[/code] appends the gutter to the right. </description> </method> + <method name="adjust_carets_after_edit"> + <return type="void" /> + <param index="0" name="caret" type="int" /> + <param index="1" name="from_line" type="int" /> + <param index="2" name="from_col" type="int" /> + <param index="3" name="to_line" type="int" /> + <param index="4" name="to_col" type="int" /> + <description> + Reposition the carets affected by the edit. This assumes edits are applied in edit order, see [method get_caret_index_edit_order]. + </description> + </method> <method name="adjust_viewport_to_caret"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Adjust the viewport so the caret is visible. </description> </method> <method name="backspace"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Called when the user presses the backspace key. Can be overridden with [method _backspace]. </description> @@ -75,6 +103,7 @@ </method> <method name="center_viewport_to_caret"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Centers the viewport on the line the editing caret is at. This also resets the [member scroll_horizontal] value to [code]0[/code]. </description> @@ -93,28 +122,38 @@ </method> <method name="copy"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Copies the current text selection. Can be overridden with [method _copy]. </description> </method> <method name="cut"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Cut's the current selection. Can be overridden with [method _cut]. </description> </method> <method name="delete_selection"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Deletes the selected text. </description> </method> <method name="deselect"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Deselects the current selection. </description> </method> + <method name="end_action"> + <return type="void" /> + <description> + Marks the end of steps in the current action started with [method start_action]. + </description> + </method> <method name="end_complex_operation"> <return type="void" /> <description> @@ -123,24 +162,40 @@ </method> <method name="get_caret_column" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the column the editing caret is at. </description> </method> + <method name="get_caret_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the number of carets in this [TextEdit]. + </description> + </method> <method name="get_caret_draw_pos" qualifiers="const"> <return type="Vector2" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the caret pixel draw position. </description> </method> + <method name="get_caret_index_edit_order"> + <return type="PackedInt32Array" /> + <description> + Returns a list of caret indexes in their edit order, this done from bottom to top. Edit order refers to the way actions such as [method insert_text_at_caret] are applied. + </description> + </method> <method name="get_caret_line" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the line the editing caret is on. </description> </method> <method name="get_caret_wrap_index" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the wrap index the editing caret is on. </description> @@ -381,32 +436,37 @@ Returns the scroll position for [param wrap_index] of [param line]. </description> </method> - <method name="get_selected_text" qualifiers="const"> + <method name="get_selected_text"> <return type="String" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Returns the text inside the selection. </description> </method> <method name="get_selection_column" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the original start column of the selection. </description> </method> <method name="get_selection_from_column" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the selection begin column. </description> </method> <method name="get_selection_from_line" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the selection begin line. </description> </method> <method name="get_selection_line" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the original start line of the selection. </description> @@ -419,12 +479,14 @@ </method> <method name="get_selection_to_column" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the selection end column. </description> </method> <method name="get_selection_to_line" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the selection end line. </description> @@ -476,6 +538,7 @@ </method> <method name="get_word_under_caret" qualifiers="const"> <return type="String" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Returns a [String] text with the word under the caret's location. </description> @@ -494,6 +557,7 @@ </method> <method name="has_selection" qualifiers="const"> <return type="bool" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Returns [code]true[/code] if the user has selected text. </description> @@ -515,12 +579,14 @@ <method name="insert_text_at_caret"> <return type="void" /> <param index="0" name="text" type="String" /> + <param index="1" name="caret_index" type="int" default="-1" /> <description> Insert the specified text at the caret position. </description> </method> <method name="is_caret_visible" qualifiers="const"> <return type="bool" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns [code]true[/code] if the caret is visible on the screen. </description> @@ -576,6 +642,7 @@ <method name="is_mouse_over_selection" qualifiers="const"> <return type="bool" /> <param index="0" name="edges" type="bool" /> + <param index="1" name="caret_index" type="int" default="-1" /> <description> Returns whether the mouse is over selection. If [param edges] is [code]true[/code], the edges are considered part of the selection. </description> @@ -601,18 +668,41 @@ Merge the gutters from [param from_line] into [param to_line]. Only overwritable gutters will be copied. </description> </method> + <method name="merge_overlapping_carets"> + <return type="void" /> + <description> + Merges any overlapping carets. Will favour the newest caret, or the caret with a selection. + [b]Note:[/b] This is not called when a caret changes position but after certain actions, so it is possible to get into a state where carets overlap. + </description> + </method> <method name="paste"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Paste at the current location. Can be overridden with [method _paste]. </description> </method> + <method name="paste_primary_clipboard"> + <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> + <description> + Pastes the primary clipboard. + </description> + </method> <method name="redo"> <return type="void" /> <description> Perform redo operation. </description> </method> + <method name="remove_caret"> + <return type="void" /> + <param index="0" name="caret" type="int" /> + <description> + Removes the given caret index. + [b]Note:[/b] This can result in adjustment of all other caret indices. + </description> + </method> <method name="remove_gutter"> <return type="void" /> <param index="0" name="gutter" type="int" /> @@ -620,6 +710,12 @@ Removes the gutter from this [TextEdit]. </description> </method> + <method name="remove_secondary_carets"> + <return type="void" /> + <description> + Removes all additional carets. + </description> + </method> <method name="remove_text"> <return type="void" /> <param index="0" name="from_line" type="int" /> @@ -666,6 +762,7 @@ <param index="1" name="from_column" type="int" /> <param index="2" name="to_line" type="int" /> <param index="3" name="to_column" type="int" /> + <param index="4" name="caret_index" type="int" default="0" /> <description> Perform selection, from line/column to line/column. If [member selecting_enabled] is [code]false[/code], no selection will occur. @@ -680,6 +777,7 @@ </method> <method name="select_word_under_caret"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Selects the word under the caret. </description> @@ -688,9 +786,11 @@ <return type="void" /> <param index="0" name="column" type="int" /> <param index="1" name="adjust_viewport" type="bool" default="true" /> + <param index="2" name="caret_index" type="int" default="0" /> <description> Moves the caret to the specified [param column] index. If [param adjust_viewport] is [code]true[/code], the viewport will center at the caret position after the move occurs. + [b]Note:[/b] If supporting multiple carets this will not check for any overlap. See [method merge_overlapping_carets]. </description> </method> <method name="set_caret_line"> @@ -699,10 +799,12 @@ <param index="1" name="adjust_viewport" type="bool" default="true" /> <param index="2" name="can_be_hidden" type="bool" default="true" /> <param index="3" name="wrap_index" type="int" default="0" /> + <param index="4" name="caret_index" type="int" default="0" /> <description> Moves the caret to the specified [param line] index. If [param adjust_viewport] is [code]true[/code], the viewport will center at the caret position after the move occurs. If [param can_be_hidden] is [code]true[/code], the specified [code]line[/code] can be hidden. + [b]Note:[/b] If supporting multiple carets this will not check for any overlap. See [method merge_overlapping_carets]. </description> </method> <method name="set_gutter_clickable"> @@ -872,6 +974,7 @@ <param index="0" name="mode" type="int" enum="TextEdit.SelectionMode" /> <param index="1" name="line" type="int" default="-1" /> <param index="2" name="column" type="int" default="-1" /> + <param index="3" name="caret_index" type="int" default="0" /> <description> Sets the current selection mode. </description> @@ -890,6 +993,14 @@ Provide custom tooltip text. The callback method must take the following args: [code]hovered_word: String[/code] </description> </method> + <method name="start_action"> + <return type="void" /> + <param index="0" name="action" type="int" enum="TextEdit.EditAction" /> + <description> + Starts an action, will end the current action if [code]action[/code] is different. + An action will also end after a call to [method end_action], after [member ProjectSettings.gui/timers/text_edit_idle_detect_sec] is triggered or a new undoable step outside the [method start_action] and [method end_action] calls. + </description> + </method> <method name="swap_lines"> <return type="void" /> <param index="0" name="from_line" type="int" /> @@ -926,6 +1037,9 @@ If [code]true[/code], a right-click moves the caret at the mouse position before displaying the context menu. If [code]false[/code], the context menu disregards mouse location. </member> + <member name="caret_multiple" type="bool" setter="set_multiple_carets_enabled" getter="is_multiple_carets_enabled" default="true"> + Sets if multiple carets are allowed. + </member> <member name="caret_type" type="int" setter="set_caret_type" getter="get_caret_type" enum="TextEdit.CaretType" default="0"> Set the type of caret to draw. </member> @@ -1154,6 +1268,18 @@ <constant name="MENU_MAX" value="28" enum="MenuItems"> Represents the size of the [enum MenuItems] enum. </constant> + <constant name="ACTION_NONE" value="0" enum="EditAction"> + No current action. + </constant> + <constant name="ACTION_TYPING" value="1" enum="EditAction"> + A typing action. + </constant> + <constant name="ACTION_BACKSPACE" value="2" enum="EditAction"> + A backwards delete action. + </constant> + <constant name="ACTION_DELETE" value="3" enum="EditAction"> + A forward delete action. + </constant> <constant name="SEARCH_MATCH_CASE" value="1" enum="SearchFlags"> Match case when searching. </constant> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index fd9c44091c..348184a16a 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -155,6 +155,7 @@ <method name="get_layers_count" qualifiers="const"> <return type="int" /> <description> + Returns the number of layers in the TileMap. </description> </method> <method name="get_neighbor_cell" qualifiers="const"> diff --git a/doc/classes/VSlider.xml b/doc/classes/VSlider.xml index 36954a6912..b30349e538 100644 --- a/doc/classes/VSlider.xml +++ b/doc/classes/VSlider.xml @@ -14,6 +14,9 @@ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="1" /> </members> <theme_items> + <theme_item name="grabber_offset" data_type="constant" type="int" default="0"> + Horizontal offset of the grabber. + </theme_item> <theme_item name="grabber" data_type="icon" type="Texture2D"> The texture for the grabber (the draggable element). </theme_item> |