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-rw-r--r--doc/classes/NativeMenu.xml11
-rw-r--r--doc/classes/PhysicalSkyMaterial.xml1
2 files changed, 10 insertions, 2 deletions
diff --git a/doc/classes/NativeMenu.xml b/doc/classes/NativeMenu.xml
index 475874dee7..2b9e414106 100644
--- a/doc/classes/NativeMenu.xml
+++ b/doc/classes/NativeMenu.xml
@@ -473,6 +473,14 @@
[b]Note:[/b] This method is implemented on macOS and Windows.
</description>
</method>
+ <method name="is_opened" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="rid" type="RID" />
+ <description>
+ Returns [code]true[/code] if the menu is currently opened.
+ [b]Note:[/b] This method is implemented only on macOS.
+ </description>
+ </method>
<method name="is_system_menu" qualifiers="const">
<return type="bool" />
<param index="0" name="rid" type="RID" />
@@ -699,6 +707,7 @@
<param index="1" name="callback" type="Callable" />
<description>
Registers callable to emit when the menu is about to show.
+ [b]Note:[/b] The OS can simulate menu opening to track menu item changes and global shortcuts, in which case the corresponding close callback is not triggered. Use [method is_opened] to check if the menu is currently opened.
[b]Note:[/b] This method is implemented only on macOS.
</description>
</method>
@@ -707,7 +716,7 @@
<param index="0" name="rid" type="RID" />
<param index="1" name="callback" type="Callable" />
<description>
- Registers callable to emit when the menu is about to closed.
+ Registers callable to emit after the menu is closed.
[b]Note:[/b] This method is implemented only on macOS.
</description>
</method>
diff --git a/doc/classes/PhysicalSkyMaterial.xml b/doc/classes/PhysicalSkyMaterial.xml
index 13f9d93e66..460134e5ba 100644
--- a/doc/classes/PhysicalSkyMaterial.xml
+++ b/doc/classes/PhysicalSkyMaterial.xml
@@ -6,7 +6,6 @@
<description>
The [PhysicalSkyMaterial] uses the Preetham analytic daylight model to draw a sky based on physical properties. This results in a substantially more realistic sky than the [ProceduralSkyMaterial], but it is slightly slower and less flexible.
The [PhysicalSkyMaterial] only supports one sun. The color, energy, and direction of the sun are taken from the first [DirectionalLight3D] in the scene tree.
- As it is based on a daylight model, the sky fades to black as the sunset ends. If you want a full day/night cycle, you will have to add a night sky by converting this to a [ShaderMaterial] and adding a night sky directly into the resulting shader.
</description>
<tutorials>
</tutorials>