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-rw-r--r--doc/classes/AABB.xml2
-rw-r--r--doc/classes/DisplayServer.xml4
2 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index 0aa493361d..a803e4f106 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -126,7 +126,7 @@
<return type="Vector3" />
<param index="0" name="dir" type="Vector3" />
<description>
- Returns the support point in a given direction. This is useful for collision detection algorithms.
+ Returns the vertex of the AABB that's the farthest in a given direction. This point is commonly known as the support point in collision detection algorithms.
</description>
</method>
<method name="get_volume" qualifiers="const">
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index e1035a55c8..579d38666d 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -1891,9 +1891,9 @@
</constant>
<constant name="OPENGL_CONTEXT" value="3" enum="HandleType">
OpenGL context (only with the GL Compatibility renderer):
- - Windows: [code]HGLRC[/code] for the window.
+ - Windows: [code]HGLRC[/code] for the window (native GL), or [code]EGLContext[/code] for the window (ANGLE).
- Linux: [code]GLXContext*[/code] for the window.
- - macOS: [code]NSOpenGLContext*[/code] for the window.
+ - macOS: [code]NSOpenGLContext*[/code] for the window (native GL), or [code]EGLContext[/code] for the window (ANGLE).
- Android: [code]EGLContext[/code] for the window.
</constant>
<constant name="TTS_UTTERANCE_STARTED" value="0" enum="TTSUtteranceEvent">