diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 | ||||
-rw-r--r-- | doc/classes/TreeItem.xml | 1 |
2 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 99bd45cac7..12d7f90bd2 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2792,6 +2792,7 @@ [/codeblock] </member> <member name="threading/worker_pool/low_priority_thread_ratio" type="float" setter="" getter="" default="0.3"> + The ratio of [WorkerThreadPool]'s threads that will be reserved for low-priority tasks. For example, if 10 threads are available and this value is set to [code]0.3[/code], 3 of the worker threads will be reserved for low-priority tasks. The actual value won't exceed the number of CPU cores minus one, and if possible, at least one worker thread will be dedicated to low-priority tasks. </member> <member name="threading/worker_pool/max_threads" type="int" setter="" getter="" default="-1"> Maximum number of threads to be used by [WorkerThreadPool]. Value of [code]-1[/code] means no limit. @@ -2800,7 +2801,7 @@ Action map configuration to load by default. </member> <member name="xr/openxr/enabled" type="bool" setter="" getter="" default="false"> - If [code]true[/code] Godot will setup and initialize OpenXR on startup. + If [code]true[/code], Godot will setup and initialize OpenXR on startup. </member> <member name="xr/openxr/environment_blend_mode" type="int" setter="" getter="" default=""0""> Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor. diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index e94fa0c061..66a42d4bb4 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -779,6 +779,7 @@ <method name="uncollapse_tree"> <return type="void" /> <description> + Uncollapses all [TreeItem]s necessary to reveal this [TreeItem], i.e. all ancestor [TreeItem]s. </description> </method> </methods> |