diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AnimationMixer.xml | 8 | ||||
-rw-r--r-- | doc/classes/EditorSettings.xml | 12 | ||||
-rw-r--r-- | doc/classes/Joint2D.xml | 10 | ||||
-rw-r--r-- | doc/classes/Joint3D.xml | 12 | ||||
-rw-r--r-- | doc/classes/XRServer.xml | 5 |
5 files changed, 27 insertions, 20 deletions
diff --git a/doc/classes/AnimationMixer.xml b/doc/classes/AnimationMixer.xml index a77e9e28c6..c635eba2ab 100644 --- a/doc/classes/AnimationMixer.xml +++ b/doc/classes/AnimationMixer.xml @@ -273,7 +273,7 @@ The number of possible simultaneous sounds for each of the assigned AudioStreamPlayers. For example, if this value is [code]32[/code] and the animation has two audio tracks, the two [AudioStreamPlayer]s assigned can play simultaneously up to [code]32[/code] voices each. </member> - <member name="callback_mode_discrete" type="int" setter="set_callback_mode_discrete" getter="get_callback_mode_discrete" enum="AnimationMixer.AnimationCallbackModeDiscrete" default="0"> + <member name="callback_mode_discrete" type="int" setter="set_callback_mode_discrete" getter="get_callback_mode_discrete" enum="AnimationMixer.AnimationCallbackModeDiscrete" default="1"> Ordinarily, tracks can be set to [constant Animation.UPDATE_DISCRETE] to update infrequently, usually when using nearest interpolation. However, when blending with [constant Animation.UPDATE_CONTINUOUS] several results are considered. The [member callback_mode_discrete] specify it explicitly. See also [enum AnimationCallbackModeDiscrete]. To make the blended results look good, it is recommended to set this to [constant ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS] to update every frame during blending. Other values exist for compatibility and they are fine if there is no blending, but not so, may produce artifacts. @@ -361,14 +361,14 @@ Make method calls immediately when reached in the animation. </constant> <constant name="ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT" value="0" enum="AnimationCallbackModeDiscrete"> - An [constant Animation.UPDATE_DISCRETE] track value takes precedence when blending [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and [constant Animation.UPDATE_DISCRETE] track values. This is the default behavior for [AnimationPlayer]. - [b]Note:[/b] If a value track has non-numeric type key values, it is internally converted to use [constant ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT] with [constant Animation.UPDATE_DISCRETE]. + An [constant Animation.UPDATE_DISCRETE] track value takes precedence when blending [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and [constant Animation.UPDATE_DISCRETE] track values. </constant> <constant name="ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE" value="1" enum="AnimationCallbackModeDiscrete"> - An [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track value takes precedence when blending the [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and the [constant Animation.UPDATE_DISCRETE] track values. + An [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track value takes precedence when blending the [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and the [constant Animation.UPDATE_DISCRETE] track values. This is the default behavior for [AnimationPlayer]. </constant> <constant name="ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS" value="2" enum="AnimationCallbackModeDiscrete"> Always treat the [constant Animation.UPDATE_DISCRETE] track value as [constant Animation.UPDATE_CONTINUOUS] with [constant Animation.INTERPOLATION_NEAREST]. This is the default behavior for [AnimationTree]. + If a value track has non-numeric type key values, it is internally converted to use [constant ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE] with [constant Animation.UPDATE_DISCRETE]. </constant> </constants> </class> diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 3e3d2205f2..7ee239415f 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -925,14 +925,14 @@ <member name="run/auto_save/save_before_running" type="bool" setter="" getter=""> If [code]true[/code], saves all scenes and scripts automatically before running the project. Setting this to [code]false[/code] prevents the editor from saving if there are no changes which can speed up the project startup slightly, but it makes it possible to run a project that has unsaved changes. (Unsaved changes will not be visible in the running project.) </member> - <member name="run/output/always_clear_output_on_play" type="bool" setter="" getter=""> - If [code]true[/code], the editor will clear the Output panel when running the project. + <member name="run/bottom_panel/action_on_play" type="int" setter="" getter=""> + The action to execute on the bottom panel when running the project. </member> - <member name="run/output/always_close_output_on_stop" type="bool" setter="" getter=""> - If [code]true[/code], the editor will collapse the Output panel when stopping the project. + <member name="run/bottom_panel/action_on_stop" type="int" setter="" getter=""> + The action to execute on the bottom panel when stopping the project. </member> - <member name="run/output/always_open_output_on_play" type="bool" setter="" getter=""> - If [code]true[/code], the editor will expand the Output panel when running the project. + <member name="run/output/always_clear_output_on_play" type="bool" setter="" getter=""> + If [code]true[/code], the editor will clear the Output panel when running the project. </member> <member name="run/output/font_size" type="int" setter="" getter=""> The size of the font in the [b]Output[/b] panel at the bottom of the editor. This setting does not impact the font size of the script editor (see [member interface/editor/code_font_size]). diff --git a/doc/classes/Joint2D.xml b/doc/classes/Joint2D.xml index af0a54815f..0099c76d08 100644 --- a/doc/classes/Joint2D.xml +++ b/doc/classes/Joint2D.xml @@ -4,7 +4,7 @@ Abstract base class for all 2D physics joints. </brief_description> <description> - Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies and apply a constraint. + Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies ([member node_a] and [member node_b]) and apply a constraint. </description> <tutorials> </tutorials> @@ -12,7 +12,7 @@ <method name="get_rid" qualifiers="const"> <return type="RID" /> <description> - Returns the joint's [RID]. + Returns the joint's internal [RID] from the [PhysicsServer2D]. </description> </method> </methods> @@ -22,13 +22,13 @@ When set to [code]0[/code], the default value from [member ProjectSettings.physics/2d/solver/default_constraint_bias] is used. </member> <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true"> - If [code]true[/code], [member node_a] and [member node_b] can not collide. + If [code]true[/code], the two bodies bound together do not collide with each other. </member> <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")"> - The first body attached to the joint. Must derive from [PhysicsBody2D]. + Path to the first body (A) attached to the joint. The node must inherit [PhysicsBody2D]. </member> <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")"> - The second body attached to the joint. Must derive from [PhysicsBody2D]. + Path to the second body (B) attached to the joint. The node must inherit [PhysicsBody2D]. </member> </members> </class> diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml index ea0dda881a..950129806a 100644 --- a/doc/classes/Joint3D.xml +++ b/doc/classes/Joint3D.xml @@ -4,7 +4,7 @@ Abstract base class for all 3D physics joints. </brief_description> <description> - Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint. + Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies ([member node_a] and [member node_b]) and apply a constraint. If only one body is defined, it is attached to a fixed [StaticBody3D] without collision shapes. </description> <tutorials> <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/2752</link> @@ -13,19 +13,21 @@ <method name="get_rid" qualifiers="const"> <return type="RID" /> <description> - Returns the joint's [RID]. + Returns the joint's internal [RID] from the [PhysicsServer3D]. </description> </method> </methods> <members> <member name="exclude_nodes_from_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true"> - If [code]true[/code], the two bodies of the nodes are not able to collide with each other. + If [code]true[/code], the two bodies bound together do not collide with each other. </member> <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")"> - The node attached to the first side (A) of the joint. + Path to the first node (A) attached to the joint. The node must inherit [PhysicsBody3D]. + If left empty and [member node_b] is set, the body is attached to a fixed [StaticBody3D] without collision shapes. </member> <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")"> - The node attached to the second side (B) of the joint. + Path to the second node (B) attached to the joint. The node must inherit [PhysicsBody3D]. + If left empty and [member node_a] is set, the body is attached to a fixed [StaticBody3D] without collision shapes. </member> <member name="solver_priority" type="int" setter="set_solver_priority" getter="get_solver_priority" default="1"> The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority. diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml index 4179ba821c..49b13986ca 100644 --- a/doc/classes/XRServer.xml +++ b/doc/classes/XRServer.xml @@ -135,6 +135,11 @@ Emitted when an interface is removed. </description> </signal> + <signal name="reference_frame_changed"> + <description> + Emitted when the reference frame transform changes. + </description> + </signal> <signal name="tracker_added"> <param index="0" name="tracker_name" type="StringName" /> <param index="1" name="type" type="int" /> |