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-rw-r--r--doc/classes/LightOccluder2D.xml1
-rw-r--r--doc/classes/RenderingDevice.xml2
2 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml
index 533e87bce9..e42ecd1c49 100644
--- a/doc/classes/LightOccluder2D.xml
+++ b/doc/classes/LightOccluder2D.xml
@@ -17,6 +17,7 @@
The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
+ If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.
</member>
</members>
</class>
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index b35eb89d19..20faa70226 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -706,7 +706,7 @@
<param index="5" name="layer_count" type="int" />
<param index="6" name="post_barrier" type="int" enum="RenderingDevice.BarrierMask" is_bitfield="true" default="32767" />
<description>
- Clears the specified [param texture] by replacing all of its pixels with the specified [param color]. [param base_mipmap] and [param mipmap_count] determine which mipmaps of the texture are affected by this clear operation, while [param base_layer] and [param layer_count] determine which layers of a 3D texture (or texture array) are affected by this clear operation. For 2D textures (which only have one layer by design), [param base_layer] and [param layer_count] must both be [code]0[/code].
+ Clears the specified [param texture] by replacing all of its pixels with the specified [param color]. [param base_mipmap] and [param mipmap_count] determine which mipmaps of the texture are affected by this clear operation, while [param base_layer] and [param layer_count] determine which layers of a 3D texture (or texture array) are affected by this clear operation. For 2D textures (which only have one layer by design), [param base_layer] must be [code]0[/code] and [param layer_count] must be [code]1[/code].
[b]Note:[/b] [param texture] can't be cleared while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to [constant FINAL_ACTION_CONTINUE]) to clear this texture.
</description>
</method>