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-rw-r--r--doc/classes/MeshInstance3D.xml8
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index abbb4c4eeb..d8e2c43566 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -21,6 +21,14 @@
[b]Performance:[/b] [Mesh] data needs to be received from the GPU, stalling the [RenderingServer] in the process.
</description>
</method>
+ <method name="bake_mesh_from_current_skeleton_pose">
+ <return type="ArrayMesh" />
+ <param index="0" name="existing" type="ArrayMesh" default="null" />
+ <description>
+ Takes a snapshot of the current animated skeleton pose of the skinned mesh and bakes it to the provided [param existing] mesh. If no [param existing] mesh is provided a new [ArrayMesh] is created, baked, and returned. Requires a skeleton with a registered skin to work. Blendshapes are ignored. Mesh surface materials are not copied.
+ [b]Performance:[/b] [Mesh] data needs to be retrieved from the GPU, stalling the [RenderingServer] in the process.
+ </description>
+ </method>
<method name="create_convex_collision">
<return type="void" />
<param index="0" name="clean" type="bool" default="true" />