diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Input.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 98edcf6c42..a5c7925d17 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -118,14 +118,14 @@ <return type="String" /> <param index="0" name="device" type="int" /> <description> - Returns a SDL2-compatible device GUID on platforms that use gamepad remapping. Returns [code]"Default Gamepad"[/code] otherwise. + Returns a SDL2-compatible device GUID on platforms that use gamepad remapping, e.g. [code]030000004c050000c405000000010000[/code]. Returns [code]"Default Gamepad"[/code] otherwise. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names and mappings based on this GUID. </description> </method> <method name="get_joy_name"> <return type="String" /> <param index="0" name="device" type="int" /> <description> - Returns the name of the joypad at the specified device index. + Returns the name of the joypad at the specified device index, e.g. [code]PS4 Controller[/code]. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names. </description> </method> <method name="get_joy_vibration_duration"> |