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-rw-r--r--doc/classes/Input.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 98edcf6c42..a5c7925d17 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -118,14 +118,14 @@
<return type="String" />
<param index="0" name="device" type="int" />
<description>
- Returns a SDL2-compatible device GUID on platforms that use gamepad remapping. Returns [code]"Default Gamepad"[/code] otherwise.
+ Returns a SDL2-compatible device GUID on platforms that use gamepad remapping, e.g. [code]030000004c050000c405000000010000[/code]. Returns [code]"Default Gamepad"[/code] otherwise. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names and mappings based on this GUID.
</description>
</method>
<method name="get_joy_name">
<return type="String" />
<param index="0" name="device" type="int" />
<description>
- Returns the name of the joypad at the specified device index.
+ Returns the name of the joypad at the specified device index, e.g. [code]PS4 Controller[/code]. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names.
</description>
</method>
<method name="get_joy_vibration_duration">