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-rw-r--r--doc/classes/LightmapGI.xml3
-rw-r--r--doc/classes/ProjectSettings.xml4
2 files changed, 5 insertions, 2 deletions
diff --git a/doc/classes/LightmapGI.xml b/doc/classes/LightmapGI.xml
index 13d48d8650..6fb15e4d21 100644
--- a/doc/classes/LightmapGI.xml
+++ b/doc/classes/LightmapGI.xml
@@ -28,6 +28,9 @@
<member name="camera_attributes" type="CameraAttributes" setter="set_camera_attributes" getter="get_camera_attributes">
The [CameraAttributes] resource that specifies exposure levels to bake at. Auto-exposure and non exposure properties will be ignored. Exposure settings should be used to reduce the dynamic range present when baking. If exposure is too high, the [LightmapGI] will have banding artifacts or may have over-exposure artifacts.
</member>
+ <member name="denoiser_range" type="int" setter="set_denoiser_range" getter="get_denoiser_range" default="10">
+ The distance in pixels from which the denoiser samples. Lower values preserve more details, but may give blotchy results if the lightmap quality is not high enough. Only effective if [member use_denoiser] is [code]true[/code] and [member ProjectSettings.rendering/lightmapping/denoising/denoiser] is set to JNLM.
+ </member>
<member name="denoiser_strength" type="float" setter="set_denoiser_strength" getter="get_denoiser_strength" default="0.1">
The strength of denoising step applied to the generated lightmaps. Only effective if [member use_denoiser] is [code]true[/code] and [member ProjectSettings.rendering/lightmapping/denoising/denoiser] is set to JNLM.
</member>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index e8d7dfb913..926d981f68 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2713,8 +2713,8 @@
<member name="rendering/renderer/rendering_method.web" type="String" setter="" getter="" default="&quot;gl_compatibility&quot;">
Override for [member rendering/renderer/rendering_method] on web.
</member>
- <member name="rendering/rendering_device/d3d12/agility_sdk_version" type="int" setter="" getter="" default="610">
- Version code of the Direct3D 12 Agility SDK to use ([code]D3D12SDKVersion[/code]).
+ <member name="rendering/rendering_device/d3d12/agility_sdk_version" type="int" setter="" getter="" default="613">
+ Version code of the [url=https://devblogs.microsoft.com/directx/directx12agility/]Direct3D 12 Agility SDK[/url] to use ([code]D3D12SDKVersion[/code]). This must match the [i]minor[/i] version that is installed next to the editor binary and in the export templates directory for the current editor version. For example, if you have [code]1.613.3[/code] installed, you need to input [code]613[/code] here.
</member>
<member name="rendering/rendering_device/d3d12/max_misc_descriptors_per_frame" type="int" setter="" getter="" default="512">
The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.