diff options
Diffstat (limited to 'doc')
| -rw-r--r-- | doc/classes/EditorSettings.xml | 4 | ||||
| -rw-r--r-- | doc/classes/ProjectSettings.xml | 12 |
2 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 0f87ba2ae5..0e4dcacc56 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -571,9 +571,9 @@ The maximum idle uptime (in seconds) of the Blender process. This prevents Godot from having to create a new process for each import within the given seconds. </member> - <member name="filesystem/import/fbx/fbx2gltf_path" type="String" setter="" getter=""> + <member name="filesystem/import/fbx2gltf/fbx2gltf_path" type="String" setter="" getter=""> The path to the FBX2glTF executable used for converting Autodesk FBX 3D scene files [code].fbx[/code] to glTF 2.0 format during import. - To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/fbx/enabled]. + To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/fbx2gltf/enabled]. </member> <member name="filesystem/on_save/compress_binary_resources" type="bool" setter="" getter=""> If [code]true[/code], uses lossless compression for binary resources. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index af01a849cb..8bf299e3e7 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -984,15 +984,15 @@ <member name="filesystem/import/blender/enabled.web" type="bool" setter="" getter="" default="false"> Override for [member filesystem/import/blender/enabled] on the Web where Blender can't easily be accessed from Godot. </member> - <member name="filesystem/import/fbx/enabled" type="bool" setter="" getter="" default="true"> + <member name="filesystem/import/fbx2gltf/enabled" type="bool" setter="" getter="" default="true"> If [code]true[/code], Autodesk FBX 3D scene files with the [code].fbx[/code] extension will be imported by converting them to glTF 2.0. - This requires configuring a path to a FBX2glTF executable in the editor settings at [code]filesystem/import/fbx/fbx2gltf_path[/code]. + This requires configuring a path to a FBX2glTF executable in the editor settings at [member EditorSettings.filesystem/import/fbx2gltf/fbx2gltf_path]. </member> - <member name="filesystem/import/fbx/enabled.android" type="bool" setter="" getter="" default="false"> - Override for [member filesystem/import/fbx/enabled] on Android where FBX2glTF can't easily be accessed from Godot. + <member name="filesystem/import/fbx2gltf/enabled.android" type="bool" setter="" getter="" default="false"> + Override for [member filesystem/import/fbx2gltf/enabled] on Android where FBX2glTF can't easily be accessed from Godot. </member> - <member name="filesystem/import/fbx/enabled.web" type="bool" setter="" getter="" default="false"> - Override for [member filesystem/import/fbx/enabled] on the Web where FBX2glTF can't easily be accessed from Godot. + <member name="filesystem/import/fbx2gltf/enabled.web" type="bool" setter="" getter="" default="false"> + Override for [member filesystem/import/fbx2gltf/enabled] on the Web where FBX2glTF can't easily be accessed from Godot. </member> <member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0"> Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden. |
