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-rw-r--r--doc/classes/EditorSettings.xml4
-rw-r--r--doc/classes/ProjectSettings.xml12
2 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 0f87ba2ae5..0e4dcacc56 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -571,9 +571,9 @@
The maximum idle uptime (in seconds) of the Blender process.
This prevents Godot from having to create a new process for each import within the given seconds.
</member>
- <member name="filesystem/import/fbx/fbx2gltf_path" type="String" setter="" getter="">
+ <member name="filesystem/import/fbx2gltf/fbx2gltf_path" type="String" setter="" getter="">
The path to the FBX2glTF executable used for converting Autodesk FBX 3D scene files [code].fbx[/code] to glTF 2.0 format during import.
- To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/fbx/enabled].
+ To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/fbx2gltf/enabled].
</member>
<member name="filesystem/on_save/compress_binary_resources" type="bool" setter="" getter="">
If [code]true[/code], uses lossless compression for binary resources.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index af01a849cb..8bf299e3e7 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -984,15 +984,15 @@
<member name="filesystem/import/blender/enabled.web" type="bool" setter="" getter="" default="false">
Override for [member filesystem/import/blender/enabled] on the Web where Blender can't easily be accessed from Godot.
</member>
- <member name="filesystem/import/fbx/enabled" type="bool" setter="" getter="" default="true">
+ <member name="filesystem/import/fbx2gltf/enabled" type="bool" setter="" getter="" default="true">
If [code]true[/code], Autodesk FBX 3D scene files with the [code].fbx[/code] extension will be imported by converting them to glTF 2.0.
- This requires configuring a path to a FBX2glTF executable in the editor settings at [code]filesystem/import/fbx/fbx2gltf_path[/code].
+ This requires configuring a path to a FBX2glTF executable in the editor settings at [member EditorSettings.filesystem/import/fbx2gltf/fbx2gltf_path].
</member>
- <member name="filesystem/import/fbx/enabled.android" type="bool" setter="" getter="" default="false">
- Override for [member filesystem/import/fbx/enabled] on Android where FBX2glTF can't easily be accessed from Godot.
+ <member name="filesystem/import/fbx2gltf/enabled.android" type="bool" setter="" getter="" default="false">
+ Override for [member filesystem/import/fbx2gltf/enabled] on Android where FBX2glTF can't easily be accessed from Godot.
</member>
- <member name="filesystem/import/fbx/enabled.web" type="bool" setter="" getter="" default="false">
- Override for [member filesystem/import/fbx/enabled] on the Web where FBX2glTF can't easily be accessed from Godot.
+ <member name="filesystem/import/fbx2gltf/enabled.web" type="bool" setter="" getter="" default="false">
+ Override for [member filesystem/import/fbx2gltf/enabled] on the Web where FBX2glTF can't easily be accessed from Godot.
</member>
<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.