diff options
Diffstat (limited to 'doc')
| -rw-r--r-- | doc/classes/RichTextLabel.xml | 27 | ||||
| -rw-r--r-- | doc/classes/VisualServer.xml | 126 |
2 files changed, 145 insertions, 8 deletions
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 2567b64c03..0e53490681 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -91,6 +91,7 @@ <argument index="0" name="effect" type="Variant"> </argument> <description> + Installs a custom effect. [code]effect[/code] should be a valid [RichTextEffect]. </description> </method> <method name="newline"> @@ -115,6 +116,7 @@ <argument index="0" name="expressions" type="PoolStringArray"> </argument> <description> + Parses BBCode parameter [code]expressions[/code] into a dictionary. </description> </method> <method name="pop"> @@ -137,12 +139,14 @@ <return type="void"> </return> <description> + Adds a [code][font][/code] tag with a bold font to the tag stack. This is the same as adding a [code][b][/code] tag if not currently in a [code][i][/code] tag. </description> </method> <method name="push_bold_italics"> <return type="void"> </return> <description> + Adds a [code][font][/code] tag with a bold italics font to the tag stack. </description> </method> <method name="push_cell"> @@ -176,13 +180,14 @@ <argument index="0" name="level" type="int"> </argument> <description> - Adds an [code][indent][/code] tag to the tag stack. Multiplies "level" by current tab_size to determine new margin length. + Adds an [code][indent][/code] tag to the tag stack. Multiplies [code]level[/code] by current [member tab_size] to determine new margin length. </description> </method> <method name="push_italics"> <return type="void"> </return> <description> + Adds a [code][font][/code] tag with a italics font to the tag stack. This is the same as adding a [code][i][/code] tag if not currently in a [code][b][/code] tag. </description> </method> <method name="push_list"> @@ -207,12 +212,14 @@ <return type="void"> </return> <description> + Adds a [code][font][/code] tag with a monospace font to the tag stack. </description> </method> <method name="push_normal"> <return type="void"> </return> <description> + Adds a [code][font][/code] tag with a normal font to the tag stack. </description> </method> <method name="push_strikethrough"> @@ -244,7 +251,7 @@ <argument index="0" name="line" type="int"> </argument> <description> - Removes a line of content from the label. Returns [code]true[/code] if the line exists. + Removes the [code]line[/code]th line of content from the label. Returns [code]true[/code] if the line exists. </description> </method> <method name="scroll_to_line"> @@ -281,6 +288,8 @@ [b]Note:[/b] It is unadvised to use [code]+=[/code] operator with [code]bbcode_text[/code] (e.g. [code]bbcode_text += "some string"[/code]) as it replaces the whole text and can cause slowdowns. Use [method append_bbcode] for adding text instead. </member> <member name="custom_effects" type="Array" setter="set_effects" getter="get_effects" default="[ ]"> + The currently installed custom effects. This is an array of [RichTextEffect]s. + To add a custom effect, it's more convenient to use [method install_effect]. </member> <member name="meta_underlined" type="bool" setter="set_meta_underline" getter="is_meta_underlined" default="true"> If [code]true[/code], the label underlines meta tags such as [code][url]{text}[/url][/code]. @@ -289,11 +298,12 @@ If [code]true[/code], the label uses the custom font color. </member> <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0"> - The text's visibility, as a [float] between 0.0 and 1.0. + The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0. + [b]Note:[/b] Setting this property updates [member visible_characters] based on current [method get_total_character_count]. </member> <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true" /> <member name="scroll_active" type="bool" setter="set_scroll_active" getter="is_scroll_active" default="true"> - If [code]true[/code], the scrollbar is visible. Does not block scrolling completely. See [method scroll_to_line]. + If [code]true[/code], the scrollbar is visible. Setting this to [code]false[/code] does not block scrolling completely. See [method scroll_to_line]. </member> <member name="scroll_following" type="bool" setter="set_scroll_follow" getter="is_scroll_following" default="false"> If [code]true[/code], the window scrolls down to display new content automatically. @@ -317,7 +327,7 @@ <argument index="0" name="meta" type="Nil"> </argument> <description> - Triggered when the user clicks on content between [code][url][/code] tags. If the meta is defined in text, e.g. [code][url={"data"="hi"}]hi[/url][/code], then the parameter for this signal will be a [String] type. If a particular type or an object is desired, the [method push_meta] method must be used to manually insert the data into the tag stack. + Triggered when the user clicks on content between meta tags. If the meta is defined in text, e.g. [code][url={"data"="hi"}]hi[/url][/code], then the parameter for this signal will be a [String] type. If a particular type or an object is desired, the [method push_meta] method must be used to manually insert the data into the tag stack. </description> </signal> <signal name="meta_hover_ended"> @@ -337,18 +347,25 @@ </signals> <constants> <constant name="ALIGN_LEFT" value="0" enum="Align"> + Makes text left aligned. </constant> <constant name="ALIGN_CENTER" value="1" enum="Align"> + Makes text centered. </constant> <constant name="ALIGN_RIGHT" value="2" enum="Align"> + Makes text right aligned. </constant> <constant name="ALIGN_FILL" value="3" enum="Align"> + Makes text fill width. </constant> <constant name="LIST_NUMBERS" value="0" enum="ListType"> + Each list item has a number marker. </constant> <constant name="LIST_LETTERS" value="1" enum="ListType"> + Each list item has a letter marker. </constant> <constant name="LIST_DOTS" value="2" enum="ListType"> + Each list item has a filled circle marker. </constant> <constant name="ITEM_FRAME" value="0" enum="ItemType"> </constant> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 5c29601134..181a980881 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -1397,6 +1397,22 @@ Returns the id of the test texture. Creates one if none exists. </description> </method> + <method name="get_video_adapter_name" qualifiers="const"> + <return type="String"> + </return> + <description> + Returns the name of the video adapter (e.g. "GeForce GTX 1080/PCIe/SSE2"). + [b]Note:[/b] When running a headless or server binary, this function returns an empty string. + </description> + </method> + <method name="get_video_adapter_vendor" qualifiers="const"> + <return type="String"> + </return> + <description> + Returns the vendor of the video adapter (e.g. "NVIDIA Corporation"). + [b]Note:[/b] When running a headless or server binary, this function returns an empty string. + </description> + </method> <method name="get_white_texture"> <return type="RID"> </return> @@ -1419,6 +1435,7 @@ <argument index="0" name="probe" type="RID"> </argument> <description> + Returns the bias value for the GI probe. Bias is used to avoid self occlusion. Equivalent to [member GIProbeData.bias]. </description> </method> <method name="gi_probe_get_bounds" qualifiers="const"> @@ -1427,6 +1444,7 @@ <argument index="0" name="probe" type="RID"> </argument> <description> + Returns the axis-aligned bounding box that covers the full extent of the GI probe. </description> </method> <method name="gi_probe_get_cell_size" qualifiers="const"> @@ -1435,6 +1453,7 @@ <argument index="0" name="probe" type="RID"> </argument> <description> + Returns the cell size set by [method gi_probe_set_cell_size]. </description> </method> <method name="gi_probe_get_dynamic_data" qualifiers="const"> @@ -1443,6 +1462,7 @@ <argument index="0" name="probe" type="RID"> </argument> <description> + Returns the data used by the GI probe. </description> </method> <method name="gi_probe_get_dynamic_range" qualifiers="const"> @@ -1451,6 +1471,7 @@ <argument index="0" name="probe" type="RID"> </argument> <description> + Returns the dynamic range set for this GI probe. Equivalent to [member GIProbe.dynamic_range]. </description> </method> <method name="gi_probe_get_energy" qualifiers="const"> @@ -1459,6 +1480,7 @@ <argument index="0" name="probe" type="RID"> </argument> <description> + Returns the energy multiplier for this GI probe. Equivalent to [member GIProbe.energy]. </description> </method> <method name="gi_probe_get_normal_bias" qualifiers="const"> @@ -1467,6 +1489,7 @@ <argument index="0" name="probe" type="RID"> </argument> <description> + Returns the normal bias for this GI probe. Equivalent to [member GIProbe.normal_bias]. </description> </method> <method name="gi_probe_get_propagation" qualifiers="const"> @@ -1475,6 +1498,7 @@ <argument index="0" name="probe" type="RID"> </argument> <description> + Returns the propagation value for this GI probe. Equivalent to [member GIProbe.propagation]. </description> </method> <method name="gi_probe_get_to_cell_xform" qualifiers="const"> @@ -1483,6 +1507,7 @@ <argument index="0" name="probe" type="RID"> </argument> <description> + Returns the Transform set by [method gi_probe_set_to_cell_xform]. </description> </method> <method name="gi_probe_is_compressed" qualifiers="const"> @@ -1491,6 +1516,7 @@ <argument index="0" name="probe" type="RID"> </argument> <description> + Returns [code]true[/code] if the GI probe data associated with this GI probe is compressed. Equivalent to [member GIProbe.compress]. </description> </method> <method name="gi_probe_is_interior" qualifiers="const"> @@ -1499,6 +1525,7 @@ <argument index="0" name="probe" type="RID"> </argument> <description> + Returns [code]true[/code] if the GI probe is set to interior, meaning it does not account for sky light. Equivalent to [member GIProbe.interior]. </description> </method> <method name="gi_probe_set_bias"> @@ -1509,6 +1536,7 @@ <argument index="1" name="bias" type="float"> </argument> <description> + Sets the bias value to avoid self-occlusion. Equivalent to [member GIProbe.bias]. </description> </method> <method name="gi_probe_set_bounds"> @@ -1519,6 +1547,7 @@ <argument index="1" name="bounds" type="AABB"> </argument> <description> + Sets the axis-aligned bounding box that covers the extent of the GI probe. </description> </method> <method name="gi_probe_set_cell_size"> @@ -1529,6 +1558,7 @@ <argument index="1" name="range" type="float"> </argument> <description> + Sets the size of individual cells within the GI probe. </description> </method> <method name="gi_probe_set_compress"> @@ -1539,6 +1569,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + Sets the compression setting for the GI probe data. Compressed data will take up less space but may look worse. Equivalent to [member GIProbe.compress]. </description> </method> <method name="gi_probe_set_dynamic_data"> @@ -1549,6 +1580,7 @@ <argument index="1" name="data" type="PoolIntArray"> </argument> <description> + Sets the data to be used in the GI probe for lighting calculations. Normally this is created and called internally within the [GIProbe] node. You should not try to set this yourself. </description> </method> <method name="gi_probe_set_dynamic_range"> @@ -1559,6 +1591,7 @@ <argument index="1" name="range" type="int"> </argument> <description> + Sets the dynamic range of the GI probe. Dynamic range sets the limit for how bright lights can be. A smaller range captures greater detail but limits how bright lights can be. Equivalent to [member GIProbe.dynamic_range]. </description> </method> <method name="gi_probe_set_energy"> @@ -1569,6 +1602,7 @@ <argument index="1" name="energy" type="float"> </argument> <description> + Sets the energy multiplier for this GI probe. A higher energy makes the indirect light from the GI probe brighter. Equivalent to [member GIProbe.energy]. </description> </method> <method name="gi_probe_set_interior"> @@ -1579,6 +1613,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + Sets the interior value of this GI probe. A GI probe set to interior does not include the sky when calculating lighting. Equivalent to [member GIProbe.interior]. </description> </method> <method name="gi_probe_set_normal_bias"> @@ -1589,6 +1624,7 @@ <argument index="1" name="bias" type="float"> </argument> <description> + Sets the normal bias for this GI probe. Normal bias behaves similar to the other form of bias and may help reduce self-occlusion. Equivalent to [member GIProbe.normal_bias]. </description> </method> <method name="gi_probe_set_propagation"> @@ -1599,6 +1635,7 @@ <argument index="1" name="propagation" type="float"> </argument> <description> + Sets the propagation of light within this GI probe. Equivalent to [member GIProbe.propagation]. </description> </method> <method name="gi_probe_set_to_cell_xform"> @@ -1609,6 +1646,7 @@ <argument index="1" name="xform" type="Transform"> </argument> <description> + Sets the to cell [Transform] for this GI probe. </description> </method> <method name="has_changed" qualifiers="const"> @@ -2021,7 +2059,7 @@ <argument index="1" name="scenario" type="RID"> </argument> <description> - Returns an array of object IDs intersecting with the provided AABB. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. + Returns an array of object IDs intersecting with the provided AABB. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update. [b]Warning:[/b] This function is primarily intended for editor usage. For in-game use cases, prefer physics collision. </description> </method> @@ -2033,7 +2071,7 @@ <argument index="1" name="scenario" type="RID"> </argument> <description> - Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. + Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update. [b]Warning:[/b] This function is primarily intended for editor usage. For in-game use cases, prefer physics collision. </description> </method> @@ -2047,7 +2085,7 @@ <argument index="2" name="scenario" type="RID"> </argument> <description> - Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. + Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update. [b]Warning:[/b] This function is primarily intended for editor usage. For in-game use cases, prefer physics collision. </description> </method> @@ -2059,6 +2097,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + If [code]true[/code], this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to [member DirectionalLight.directional_shadow_blend_splits]. </description> </method> <method name="light_directional_set_shadow_depth_range_mode"> @@ -2069,6 +2108,7 @@ <argument index="1" name="range_mode" type="int" enum="VisualServer.LightDirectionalShadowDepthRangeMode"> </argument> <description> + Sets the shadow depth range mode for this directional light. Equivalent to [member DirectionalLight.directional_shadow_depth_range]. See [enum LightDirectionalShadowDepthRangeMode] for options. </description> </method> <method name="light_directional_set_shadow_mode"> @@ -2079,6 +2119,7 @@ <argument index="1" name="mode" type="int" enum="VisualServer.LightDirectionalShadowMode"> </argument> <description> + Sets the shadow mode for this directional light. Equivalent to [member DirectionalLight.directional_shadow_mode]. See [enum LightDirectionalShadowMode] for options. </description> </method> <method name="light_omni_set_shadow_detail"> @@ -2089,6 +2130,7 @@ <argument index="1" name="detail" type="int" enum="VisualServer.LightOmniShadowDetail"> </argument> <description> + Sets whether to use vertical or horizontal detail for this omni light. This can be used to alleviate artifacts in the shadow map. Equivalent to [member OmniLight.omni_shadow_detail]. </description> </method> <method name="light_omni_set_shadow_mode"> @@ -2099,6 +2141,7 @@ <argument index="1" name="mode" type="int" enum="VisualServer.LightOmniShadowMode"> </argument> <description> + Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to [member OmniLight.omni_shadow_mode]. </description> </method> <method name="light_set_color"> @@ -2109,6 +2152,7 @@ <argument index="1" name="color" type="Color"> </argument> <description> + Sets the color of the light. Equivalent to [member Light.light_color]. </description> </method> <method name="light_set_cull_mask"> @@ -2119,6 +2163,7 @@ <argument index="1" name="mask" type="int"> </argument> <description> + Sets the cull mask for this Light. Lights only affect objects in the selected layers. Equivalent to [member Light.light_cull_mask]. </description> </method> <method name="light_set_negative"> @@ -2129,6 +2174,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + If [code]true[/code], light will subtract light instead of adding light. Equivalent to [member Light.light_negative]. </description> </method> <method name="light_set_param"> @@ -2141,6 +2187,7 @@ <argument index="2" name="value" type="float"> </argument> <description> + Sets the specified light parameter. See [enum LightParam] for options. Equivalent to [method Light.set_param]. </description> </method> <method name="light_set_projector"> @@ -2151,6 +2198,7 @@ <argument index="1" name="texture" type="RID"> </argument> <description> + Not implemented in Godot 3.x. </description> </method> <method name="light_set_reverse_cull_face_mode"> @@ -2161,6 +2209,7 @@ <argument index="1" name="enabled" type="bool"> </argument> <description> + If [code]true[/code], reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double sided shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent to [member Light.shadow_reverse_cull_face]. </description> </method> <method name="light_set_shadow"> @@ -2171,6 +2220,7 @@ <argument index="1" name="enabled" type="bool"> </argument> <description> + If [code]true[/code], light will cast shadows. Equivalent to [member Light.shadow_enabled]. </description> </method> <method name="light_set_shadow_color"> @@ -2181,6 +2231,7 @@ <argument index="1" name="color" type="Color"> </argument> <description> + Sets the color of the shadow cast by the light. Equivalent to [member Light.shadow_color]. </description> </method> <method name="light_set_use_gi"> @@ -2333,6 +2384,7 @@ <argument index="1" name="parameter" type="String"> </argument> <description> + Returns the default value for the param if available. Otherwise returns an empty [Variant]. </description> </method> <method name="material_get_shader" qualifiers="const"> @@ -2605,6 +2657,7 @@ <argument index="3" name="array_index" type="int"> </argument> <description> + Function is unused in Godot 3.x. </description> </method> <method name="mesh_surface_get_format_stride" qualifiers="const"> @@ -2617,6 +2670,7 @@ <argument index="2" name="index_len" type="int"> </argument> <description> + Function is unused in Godot 3.x. </description> </method> <method name="mesh_surface_get_index_array" qualifiers="const"> @@ -2688,6 +2742,7 @@ <argument index="3" name="data" type="PoolByteArray"> </argument> <description> + Updates a specific region of a vertex buffer for the specified surface. Warning: this function alters the vertex buffer directly with no safety mechanisms, you can easily corrupt your mesh. </description> </method> <method name="multimesh_allocate"> @@ -2704,6 +2759,7 @@ <argument index="4" name="custom_data_format" type="int" enum="VisualServer.MultimeshCustomDataFormat" default="0"> </argument> <description> + Allocates space for the multimesh data. Format parameters determine how the data will be stored by OpenGL. See [enum MultimeshTransformFormat], [enum MultimeshColorFormat], and [enum MultimeshCustomDataFormat] for usage. Equivalent to [member MultiMesh.instance_count]. </description> </method> <method name="multimesh_create"> @@ -2721,6 +2777,7 @@ <argument index="0" name="multimesh" type="RID"> </argument> <description> + Calculates and returns the axis-aligned bounding box that encloses all instances within the multimesh. </description> </method> <method name="multimesh_get_instance_count" qualifiers="const"> @@ -2729,6 +2786,7 @@ <argument index="0" name="multimesh" type="RID"> </argument> <description> + Returns the number of instances allocated for this multimesh. </description> </method> <method name="multimesh_get_mesh" qualifiers="const"> @@ -2737,6 +2795,7 @@ <argument index="0" name="multimesh" type="RID"> </argument> <description> + Returns the RID of the mesh that will be used in drawing this multimesh. </description> </method> <method name="multimesh_get_visible_instances" qualifiers="const"> @@ -2745,6 +2804,7 @@ <argument index="0" name="multimesh" type="RID"> </argument> <description> + Returns the number of visible instances for this multimesh. </description> </method> <method name="multimesh_instance_get_color" qualifiers="const"> @@ -2755,6 +2815,7 @@ <argument index="1" name="index" type="int"> </argument> <description> + Returns the color by which the specified instance will be modulated. </description> </method> <method name="multimesh_instance_get_custom_data" qualifiers="const"> @@ -2765,6 +2826,7 @@ <argument index="1" name="index" type="int"> </argument> <description> + Returns the custom data associated with the specified instance. </description> </method> <method name="multimesh_instance_get_transform" qualifiers="const"> @@ -2775,6 +2837,7 @@ <argument index="1" name="index" type="int"> </argument> <description> + Returns the [Transform] of the specified instance. </description> </method> <method name="multimesh_instance_get_transform_2d" qualifiers="const"> @@ -2785,6 +2848,7 @@ <argument index="1" name="index" type="int"> </argument> <description> + Returns the [Transform2D] of the specified instance. For use when the multimesh is set to use 2D transforms. </description> </method> <method name="multimesh_instance_set_color"> @@ -2797,6 +2861,7 @@ <argument index="2" name="color" type="Color"> </argument> <description> + Sets the color by which this instance will be modulated. Equivalent to [method MultiMesh.set_instance_color]. </description> </method> <method name="multimesh_instance_set_custom_data"> @@ -2809,6 +2874,7 @@ <argument index="2" name="custom_data" type="Color"> </argument> <description> + Sets the custom data for this instance. Custom data is passed as a [Color], but is interpreted as a [code]vec4[/code] in the shader. Equivalent to [method MultiMesh.set_instance_custom_data]. </description> </method> <method name="multimesh_instance_set_transform"> @@ -2821,6 +2887,7 @@ <argument index="2" name="transform" type="Transform"> </argument> <description> + Sets the [Transform] for this instance. Equivalent to [method MultiMesh.set_instance_transform]. </description> </method> <method name="multimesh_instance_set_transform_2d"> @@ -2833,6 +2900,7 @@ <argument index="2" name="transform" type="Transform2D"> </argument> <description> + Sets the [Transform2D] for this instance. For use when multimesh is used in 2D. Equivalent to [method MultiMesh.set_instance_transform_2d]. </description> </method> <method name="multimesh_set_as_bulk_array"> @@ -2843,6 +2911,11 @@ <argument index="1" name="array" type="PoolRealArray"> </argument> <description> + Sets all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative. + + All data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc. + + [Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, [code]COLOR_8BIT[/code] / [code]CUSTOM_DATA_8BIT[/code] is stored as 1 float (4 bytes as is) and [code]COLOR_FLOAT[/code] / [code]CUSTOM_DATA_FLOAT[/code] is stored as 4 floats. </description> </method> <method name="multimesh_set_mesh"> @@ -2853,6 +2926,7 @@ <argument index="1" name="mesh" type="RID"> </argument> <description> + Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh.mesh]. </description> </method> <method name="multimesh_set_visible_instances"> @@ -2863,6 +2937,7 @@ <argument index="1" name="visible" type="int"> </argument> <description> + Sets the number of instances visible at a given time. If -1, all instances that have been allocated are drawn. Equivalent to [member MultiMesh.visible_instance_count]. </description> </method> <method name="omni_light_create"> @@ -2889,6 +2964,7 @@ <argument index="0" name="particles" type="RID"> </argument> <description> + Calculates and returns the axis-aligned bounding box that contains all the particles. Equivalent to [method Particles.capture_aabb]. </description> </method> <method name="particles_get_emitting"> @@ -2897,6 +2973,7 @@ <argument index="0" name="particles" type="RID"> </argument> <description> + Returns [code]true[/code] if particles are currently set to emitting. </description> </method> <method name="particles_is_inactive"> @@ -2905,6 +2982,7 @@ <argument index="0" name="particles" type="RID"> </argument> <description> + Returns [code]true[/code] if particles are not emitting and particles are set to inactive. </description> </method> <method name="particles_request_process"> @@ -2913,6 +2991,7 @@ <argument index="0" name="particles" type="RID"> </argument> <description> + Add particle system to list of particle systems that need to be updated. Update will take place on the next frame, or on the next call to [method instances_cull_aabb], [method instances_cull_convex], or [method instances_cull_ray]. </description> </method> <method name="particles_restart"> @@ -2921,6 +3000,7 @@ <argument index="0" name="particles" type="RID"> </argument> <description> + Reset the particles on the next update. Equivalent to [method Particles.restart] </description> </method> <method name="particles_set_amount"> @@ -2931,6 +3011,7 @@ <argument index="1" name="amount" type="int"> </argument> <description> + Sets the number of particles to be drawn and allocates the memory for them. Equivalent to [member Particles.amount]. </description> </method> <method name="particles_set_custom_aabb"> @@ -2941,6 +3022,7 @@ <argument index="1" name="aabb" type="AABB"> </argument> <description> + Sets a custom axis-aligned bounding box for the particle system. Equivalent to [member Particles.visibility_aabb]. </description> </method> <method name="particles_set_draw_order"> @@ -2951,6 +3033,7 @@ <argument index="1" name="order" type="int" enum="VisualServer.ParticlesDrawOrder"> </argument> <description> + Sets the draw order of the particles to one of the named enums from [enum ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent to [member Particles.draw_order]. </description> </method> <method name="particles_set_draw_pass_mesh"> @@ -2963,6 +3046,7 @@ <argument index="2" name="mesh" type="RID"> </argument> <description> + Sets the mesh to be used for the specified draw pass. Equivalent to [member Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles.draw_pass_3], and [member Particles.draw_pass_4]. </description> </method> <method name="particles_set_draw_passes"> @@ -2973,6 +3057,7 @@ <argument index="1" name="count" type="int"> </argument> <description> + Sets the number of draw passes to use. Equivalent to [member Particles.draw_passes]. </description> </method> <method name="particles_set_emission_transform"> @@ -2983,6 +3068,7 @@ <argument index="1" name="transform" type="Transform"> </argument> <description> + Sets the [Transform] that will be used by the particles when they first emit. </description> </method> <method name="particles_set_emitting"> @@ -2993,6 +3079,7 @@ <argument index="1" name="emitting" type="bool"> </argument> <description> + If [code]true[/code], particles will emit over time. Setting to false does not reset the particles, but only stops their emission. Equivalent to [member Particles.emitting]. </description> </method> <method name="particles_set_explosiveness_ratio"> @@ -3003,6 +3090,7 @@ <argument index="1" name="ratio" type="float"> </argument> <description> + Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]. </description> </method> <method name="particles_set_fixed_fps"> @@ -3013,6 +3101,7 @@ <argument index="1" name="fps" type="int"> </argument> <description> + Sets the frame rate that the particle system rendering will be fixed to. Equivalent to [member Particles.fixed_fps]. </description> </method> <method name="particles_set_fractional_delta"> @@ -3023,6 +3112,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + If [code]true[/code], uses fractional delta which smooths the movement of the particles. Equivalent to [member Particles.fract_delta]. </description> </method> <method name="particles_set_lifetime"> @@ -3033,6 +3123,7 @@ <argument index="1" name="lifetime" type="float"> </argument> <description> + Sets the lifetime of each particle in the system. Equivalent to [member Particles.lifetime]. </description> </method> <method name="particles_set_one_shot"> @@ -3043,6 +3134,7 @@ <argument index="1" name="one_shot" type="bool"> </argument> <description> + If [code]true[/code], particles will emit once and then stop. Equivalent to [member Particles.one_shot]. </description> </method> <method name="particles_set_pre_process_time"> @@ -3053,6 +3145,7 @@ <argument index="1" name="time" type="float"> </argument> <description> + Sets the preprocess time for the particles animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to [member Particles.preprocess]. </description> </method> <method name="particles_set_process_material"> @@ -3063,6 +3156,7 @@ <argument index="1" name="material" type="RID"> </argument> <description> + Sets the material for processing the particles. Note: this is not the material used to draw the materials. Equivalent to [member Particles.process_material]. </description> </method> <method name="particles_set_randomness_ratio"> @@ -3073,6 +3167,7 @@ <argument index="1" name="ratio" type="float"> </argument> <description> + Sets the emission randomness ratio. This randomizes the emission of particles within their phase. Equivalent to [member Particles.randomness]. </description> </method> <method name="particles_set_speed_scale"> @@ -3083,6 +3178,7 @@ <argument index="1" name="scale" type="float"> </argument> <description> + Sets the speed scale of the particle system. Equivalent to [member Particles.speed_scale]. </description> </method> <method name="particles_set_use_local_coordinates"> @@ -3093,6 +3189,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + If [code]true[/code], particles use local coordinates. If [code]false[/code] they use global coordinates. Equivalent to [member Particles.local_coords]. </description> </method> <method name="reflection_probe_create"> @@ -3255,6 +3352,7 @@ <argument index="1" name="debug_mode" type="int" enum="VisualServer.ScenarioDebugMode"> </argument> <description> + Sets the [enum ScenarioDebugMode] for this scenario. See [enum ScenarioDebugMode] for options. </description> </method> <method name="scenario_set_environment"> @@ -3265,6 +3363,7 @@ <argument index="1" name="environment" type="RID"> </argument> <description> + Sets the environment that will be used with this scenario. </description> </method> <method name="scenario_set_fallback_environment"> @@ -3275,6 +3374,7 @@ <argument index="1" name="environment" type="RID"> </argument> <description> + Sets the fallback environment to be used by this scenario. The fallback environment is used if no environment is set. Internally, this is used by the editor to provide a default environment. </description> </method> <method name="scenario_set_reflection_atlas_size"> @@ -3287,6 +3387,7 @@ <argument index="2" name="subdiv" type="int"> </argument> <description> + Sets the size of the reflection atlas shared by all reflection probes in this scenario. </description> </method> <method name="set_boot_image"> @@ -3310,6 +3411,7 @@ <argument index="0" name="generate" type="bool"> </argument> <description> + If [code]true[/code], the engine will generate wireframes for use with the wireframe debug mode. </description> </method> <method name="set_default_clear_color"> @@ -3318,6 +3420,7 @@ <argument index="0" name="color" type="Color"> </argument> <description> + Sets the default clear color which is used when a specific clear color has not been selected. </description> </method> <method name="shader_create"> @@ -3487,6 +3590,7 @@ <return type="void"> </return> <description> + Not implemented in Godot 3.x. </description> </method> <method name="texture_allocate"> @@ -3507,6 +3611,7 @@ <argument index="6" name="flags" type="int" default="7"> </argument> <description> + Allocates the GPU memory for the texture. </description> </method> <method name="texture_bind"> @@ -3563,6 +3668,7 @@ <argument index="0" name="texture" type="RID"> </argument> <description> + Returns the depth of the texture. </description> </method> <method name="texture_get_flags" qualifiers="const"> @@ -3616,6 +3722,7 @@ <argument index="0" name="texture" type="RID"> </argument> <description> + Returns the type of the texture, can be any of the [enum TextureType]. </description> </method> <method name="texture_get_width" qualifiers="const"> @@ -3664,6 +3771,7 @@ <argument index="9" name="layer" type="int" default="0"> </argument> <description> + Sets a part of the data for a texture. Warning: this function calls the underlying graphics API directly and may corrupt your texture if used improperly. </description> </method> <method name="texture_set_flags"> @@ -3709,6 +3817,7 @@ <argument index="3" name="depth" type="int"> </argument> <description> + Resizes the texture to the specified dimensions. </description> </method> <method name="textures_keep_original"> @@ -4461,10 +4570,13 @@ The instance is a light. </constant> <constant name="INSTANCE_REFLECTION_PROBE" value="6" enum="InstanceType"> + The instance is a reflection probe. </constant> <constant name="INSTANCE_GI_PROBE" value="7" enum="InstanceType"> + The instance is a GI probe. </constant> <constant name="INSTANCE_LIGHTMAP_CAPTURE" value="8" enum="InstanceType"> + The instance is a lightmap capture. </constant> <constant name="INSTANCE_MAX" value="9" enum="InstanceType"> Represents the size of the [enum InstanceType] enum. @@ -4570,20 +4682,28 @@ <constant name="FEATURE_MULTITHREADED" value="1" enum="Features"> </constant> <constant name="MULTIMESH_TRANSFORM_2D" value="0" enum="MultimeshTransformFormat"> + Use [Transform2D] to store MultiMesh transform. </constant> <constant name="MULTIMESH_TRANSFORM_3D" value="1" enum="MultimeshTransformFormat"> + Use [Transform] to store MultiMesh transform. </constant> <constant name="MULTIMESH_COLOR_NONE" value="0" enum="MultimeshColorFormat"> + MultiMesh does not use per-instance color. </constant> <constant name="MULTIMESH_COLOR_8BIT" value="1" enum="MultimeshColorFormat"> + MultiMesh color uses 8 bits per component. This packs the color into a single float. </constant> <constant name="MULTIMESH_COLOR_FLOAT" value="2" enum="MultimeshColorFormat"> + MultiMesh color uses a float per channel. </constant> <constant name="MULTIMESH_CUSTOM_DATA_NONE" value="0" enum="MultimeshCustomDataFormat"> + MultiMesh does not use custom data. </constant> <constant name="MULTIMESH_CUSTOM_DATA_8BIT" value="1" enum="MultimeshCustomDataFormat"> + MultiMesh custom data uses 8 bits per component. This packs the 4-component custom data into a single float. </constant> <constant name="MULTIMESH_CUSTOM_DATA_FLOAT" value="2" enum="MultimeshCustomDataFormat"> + MultiMesh custom data uses a float per component. </constant> <constant name="REFLECTION_PROBE_UPDATE_ONCE" value="0" enum="ReflectionProbeUpdateMode"> </constant> |
