summaryrefslogtreecommitdiffstats
path: root/drivers/d3d12/d3d12_context.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/d3d12/d3d12_context.cpp')
-rw-r--r--drivers/d3d12/d3d12_context.cpp60
1 files changed, 41 insertions, 19 deletions
diff --git a/drivers/d3d12/d3d12_context.cpp b/drivers/d3d12/d3d12_context.cpp
index 36492b198b..97f5d91f3a 100644
--- a/drivers/d3d12/d3d12_context.cpp
+++ b/drivers/d3d12/d3d12_context.cpp
@@ -55,27 +55,14 @@
#include <guiddef.h>
#include <dxguids.h>
+#ifndef CLSID_D3D12DeviceFactory
+// Note: symbol is not available in MinGW import library.
+const CLSID CLSID_D3D12DeviceFactory = __uuidof(ID3D12DeviceFactory);
+#endif
#endif
extern "C" {
char godot_nir_arch_name[32];
-
-#ifdef AGILITY_SDK_ENABLED
-__declspec(dllexport) extern const UINT D3D12SDKVersion = 610;
-#ifdef AGILITY_SDK_MULTIARCH_ENABLED
-#if defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
-__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\arm64";
-#elif defined(__arm__) || defined(_M_ARM)
-__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\arm32";
-#elif defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
-__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\x86_64";
-#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
-__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\x86_32";
-#endif
-#else
-__declspec(dllexport) extern const char *D3D12SDKPath = "\\.";
-#endif // AGILITY_SDK_MULTIARCH
-#endif // AGILITY_SDK_ENABLED
}
#ifdef PIX_ENABLED
@@ -295,7 +282,12 @@ Error D3D12Context::_check_capabilities() {
Error D3D12Context::_initialize_debug_layers() {
ComPtr<ID3D12Debug> debug_controller;
- HRESULT res = D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller));
+ HRESULT res;
+ if (device_factory) {
+ res = device_factory->GetConfigurationInterface(CLSID_D3D12Debug, IID_PPV_ARGS(&debug_controller));
+ } else {
+ res = D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller));
+ }
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_QUERY_FAILED);
debug_controller->EnableDebugLayer();
return OK;
@@ -501,7 +493,12 @@ void D3D12Context::_dump_adapter_info(int p_index) {
}
Error D3D12Context::_create_device(DeviceBasics &r_basics) {
- HRESULT res = D3D12CreateDevice(gpu.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(r_basics.device.GetAddressOf()));
+ HRESULT res;
+ if (device_factory) {
+ res = device_factory->CreateDevice(gpu.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(r_basics.device.GetAddressOf()));
+ } else {
+ res = D3D12CreateDevice(gpu.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(r_basics.device.GetAddressOf()));
+ }
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "D3D12CreateDevice failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
// Create direct command queue.
@@ -808,7 +805,32 @@ Error D3D12Context::_update_swap_chain(Window *window) {
return OK;
}
+void D3D12Context::_init_device_factory() {
+ uint32_t agility_sdk_version = GLOBAL_GET("rendering/rendering_device/d3d12/agility_sdk_version");
+ String agility_sdk_path = String(".\\") + Engine::get_singleton()->get_architecture_name();
+
+ // Note: symbol is not available in MinGW import library.
+ PFN_D3D12_GET_INTERFACE d3d_D3D12GetInterface = (PFN_D3D12_GET_INTERFACE)GetProcAddress(LoadLibraryW(L"D3D12.dll"), "D3D12GetInterface");
+ ERR_FAIL_COND(!d3d_D3D12GetInterface);
+
+ ID3D12SDKConfiguration *sdk_config = nullptr;
+ if (SUCCEEDED(d3d_D3D12GetInterface(CLSID_D3D12SDKConfiguration, IID_PPV_ARGS(&sdk_config)))) {
+ ID3D12SDKConfiguration1 *sdk_config1 = nullptr;
+ if (SUCCEEDED(sdk_config->QueryInterface(&sdk_config1))) {
+ if (SUCCEEDED(sdk_config1->CreateDeviceFactory(agility_sdk_version, agility_sdk_path.ascii().get_data(), IID_PPV_ARGS(device_factory.GetAddressOf())))) {
+ d3d_D3D12GetInterface(CLSID_D3D12DeviceFactory, IID_PPV_ARGS(device_factory.GetAddressOf()));
+ } else if (SUCCEEDED(sdk_config1->CreateDeviceFactory(agility_sdk_version, ".\\", IID_PPV_ARGS(device_factory.GetAddressOf())))) {
+ d3d_D3D12GetInterface(CLSID_D3D12DeviceFactory, IID_PPV_ARGS(device_factory.GetAddressOf()));
+ }
+ sdk_config1->Release();
+ }
+ sdk_config->Release();
+ }
+}
+
Error D3D12Context::initialize() {
+ _init_device_factory();
+
if (_use_validation_layers()) {
Error err = _initialize_debug_layers();
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);