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Diffstat (limited to 'drivers/d3d12/d3d12_context.h')
| -rw-r--r-- | drivers/d3d12/d3d12_context.h | 248 |
1 files changed, 248 insertions, 0 deletions
diff --git a/drivers/d3d12/d3d12_context.h b/drivers/d3d12/d3d12_context.h new file mode 100644 index 0000000000..31e75affd0 --- /dev/null +++ b/drivers/d3d12/d3d12_context.h @@ -0,0 +1,248 @@ +/**************************************************************************/ +/* d3d12_context.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef D3D12_CONTEXT_H +#define D3D12_CONTEXT_H + +#include "core/error/error_list.h" +#include "core/os/mutex.h" +#include "core/string/ustring.h" +#include "core/templates/rb_map.h" +#include "core/templates/rid_owner.h" +#include "servers/display_server.h" +#include "servers/rendering/rendering_device.h" + +#include "d3dx12.h" +#include <dxgi1_6.h> +#define D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED +#include "D3D12MemAlloc.h" + +#include <wrl/client.h> +using Microsoft::WRL::ComPtr; + +class D3D12Context { +public: + struct DeviceLimits { + uint64_t max_srvs_per_shader_stage; + uint64_t max_cbvs_per_shader_stage; + uint64_t max_samplers_across_all_stages; + uint64_t max_uavs_across_all_stages; + uint64_t timestamp_frequency; + }; + + struct SubgroupCapabilities { + uint32_t size; + bool wave_ops_supported; + uint32_t supported_stages_flags_rd() const; + uint32_t supported_operations_flags_rd() const; + }; + + // Following VulkanContext definition. + struct MultiviewCapabilities { + bool is_supported; + bool geometry_shader_is_supported; + bool tessellation_shader_is_supported; + uint32_t max_view_count; + uint32_t max_instance_count; + }; + + struct VRSCapabilities { + bool draw_call_supported; // We can specify our fragment rate on a draw call level. + bool primitive_supported; // We can specify our fragment rate on each drawcall. + bool primitive_in_multiviewport; + bool ss_image_supported; // We can provide a density map attachment on our framebuffer. + uint32_t ss_image_tile_size; + bool additional_rates_supported; + }; + + struct ShaderCapabilities { + D3D_SHADER_MODEL shader_model; + bool native_16bit_ops; + }; + + struct StorageBufferCapabilities { + bool storage_buffer_16_bit_access_is_supported; + }; + + struct FormatCapabilities { + bool relaxed_casting_supported; + }; + +private: + enum { + FRAME_LAG = 2, + IMAGE_COUNT = FRAME_LAG + 1, + }; + + ComPtr<IDXGIFactory2> dxgi_factory; + ComPtr<IDXGIAdapter> gpu; + DeviceLimits gpu_limits = {}; + struct DeviceBasics { + ComPtr<ID3D12Device> device; + ComPtr<ID3D12CommandQueue> queue; + ComPtr<ID3D12Fence> fence; + HANDLE fence_event = nullptr; + UINT64 fence_value = 0; + } md; // 'Main device', as opposed to local device. + + uint32_t feature_level = 0; // Major * 10 + minor. + bool tearing_supported = false; + SubgroupCapabilities subgroup_capabilities; + MultiviewCapabilities multiview_capabilities; + VRSCapabilities vrs_capabilities; + ShaderCapabilities shader_capabilities; + StorageBufferCapabilities storage_buffer_capabilities; + FormatCapabilities format_capabilities; + + String adapter_vendor; + String adapter_name; + RenderingDevice::DeviceType adapter_type = {}; + String pipeline_cache_id; + + ComPtr<D3D12MA::Allocator> allocator; + + bool buffers_prepared = false; + + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; + uint32_t frame = 0; + ComPtr<ID3D12Fence> frame_fence; + HANDLE frame_fence_event = nullptr; + + struct Window { + HWND hwnd = nullptr; + ComPtr<IDXGISwapChain3> swapchain; + UINT swapchain_flags = 0; + UINT sync_interval = 1; + UINT present_flags = 0; + ComPtr<ID3D12Resource> render_targets[IMAGE_COUNT]; + uint32_t current_buffer = 0; + int width = 0; + int height = 0; + DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED; + ComPtr<ID3D12DescriptorHeap> rtv_heap; + }; + + struct LocalDevice : public DeviceBasics { + bool waiting = false; + HANDLE fence_event = nullptr; + UINT64 fence_value = 0; + }; + + RID_Owner<LocalDevice, true> local_device_owner; + + HashMap<DisplayServer::WindowID, Window> windows; + + // Commands. + + Vector<ID3D12CommandList *> command_list_queue; + int command_list_count = 1; + + static void _debug_message_func( + D3D12_MESSAGE_CATEGORY p_category, + D3D12_MESSAGE_SEVERITY p_severity, + D3D12_MESSAGE_ID p_id, + LPCSTR p_description, + void *p_context); + + Error _initialize_debug_layers(); + + Error _select_adapter(int &r_index); + void _dump_adapter_info(int p_index); + Error _create_device(DeviceBasics &r_basics); + Error _get_device_limits(); + Error _check_capabilities(); + + Error _update_swap_chain(Window *window); + + void _wait_for_idle_queue(ID3D12CommandQueue *p_queue); + +protected: + virtual bool _use_validation_layers(); + +public: + uint32_t get_feat_level_major() const { return feature_level / 10; }; + uint32_t get_feat_level_minor() const { return feature_level % 10; }; + const SubgroupCapabilities &get_subgroup_capabilities() const { return subgroup_capabilities; }; + const MultiviewCapabilities &get_multiview_capabilities() const { return multiview_capabilities; }; + const VRSCapabilities &get_vrs_capabilities() const { return vrs_capabilities; }; + const ShaderCapabilities &get_shader_capabilities() const { return shader_capabilities; }; + const StorageBufferCapabilities &get_storage_buffer_capabilities() const { return storage_buffer_capabilities; }; + const FormatCapabilities &get_format_capabilities() const { return format_capabilities; }; + + ComPtr<ID3D12Device> get_device(); + ComPtr<IDXGIAdapter> get_adapter(); + D3D12MA::Allocator *get_allocator(); + int get_swapchain_image_count() const; + Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height); + void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height); + int window_get_width(DisplayServer::WindowID p_window = 0); + int window_get_height(DisplayServer::WindowID p_window = 0); + bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0); + void window_destroy(DisplayServer::WindowID p_window_id); + CD3DX12_CPU_DESCRIPTOR_HANDLE window_get_framebuffer_rtv_handle(DisplayServer::WindowID p_window = 0); + ID3D12Resource *window_get_framebuffer_texture(DisplayServer::WindowID p_window = 0); + + RID local_device_create(); + ComPtr<ID3D12Device> local_device_get_d3d12_device(RID p_local_device); + void local_device_push_command_lists(RID p_local_device, ID3D12CommandList *const *p_lists, int p_count); + void local_device_sync(RID p_local_device); + void local_device_free(RID p_local_device); + + DXGI_FORMAT get_screen_format() const; + DeviceLimits get_device_limits() const; + + void set_setup_list(ID3D12CommandList *p_command_list); + void append_command_list(ID3D12CommandList *p_command_list); + void resize_notify(); + void flush(bool p_flush_setup = false, bool p_flush_pending = false); + void prepare_buffers(ID3D12GraphicsCommandList *p_command_list); + void postpare_buffers(ID3D12GraphicsCommandList *p_command_list); + Error swap_buffers(); + Error initialize(); + + void command_begin_label(ID3D12GraphicsCommandList *p_command_list, String p_label_name, const Color p_color); + void command_insert_label(ID3D12GraphicsCommandList *p_command_list, String p_label_name, const Color p_color); + void command_end_label(ID3D12GraphicsCommandList *p_command_list); + void set_object_name(ID3D12Object *p_object, String p_object_name); + + String get_device_vendor_name() const; + String get_device_name() const; + RenderingDevice::DeviceType get_device_type() const; + String get_device_api_version() const; + String get_device_pipeline_cache_uuid() const; + + void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode); + DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const; + + D3D12Context(); + virtual ~D3D12Context(); +}; + +#endif // D3D12_CONTEXT_H |
