diff options
Diffstat (limited to 'drivers/d3d12/d3d12_godot_nir_bridge.h')
| -rw-r--r-- | drivers/d3d12/d3d12_godot_nir_bridge.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/drivers/d3d12/d3d12_godot_nir_bridge.h b/drivers/d3d12/d3d12_godot_nir_bridge.h new file mode 100644 index 0000000000..f66c4edf89 --- /dev/null +++ b/drivers/d3d12/d3d12_godot_nir_bridge.h @@ -0,0 +1,60 @@ +/**************************************************************************/ +/* d3d12_godot_nir_bridge.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef D3D12_GODOT_NIR_BRIDGE_H +#define D3D12_GODOT_NIR_BRIDGE_H + +#include <stdint.h> + +#ifdef __cplusplus +extern "C" { +#endif + +// This one leaves room for potentially extremely copious bindings in a set. +static const uint32_t GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER = 100000000; +// This one leaves room for potentially big sized arrays. +static const uint32_t GODOT_NIR_BINDING_MULTIPLIER = 100000; + +static const uint64_t GODOT_NIR_SC_SENTINEL_MAGIC = 0x45678900; // This must be as big as to be VBR-ed as a 32 bits number. +static const uint64_t GODOT_NIR_SC_SENTINEL_MAGIC_MASK = 0xffffffffffffff00; +static const uint64_t GODOT_NIR_SC_SENTINEL_ID_MASK = 0x00000000000000ff; + +typedef struct GodotNirCallbacks { + void *data; + void (*report_resource)(uint32_t p_register, uint32_t p_space, uint32_t p_dxil_type, void *p_data); + void (*report_sc_bit_offset_fn)(uint32_t p_sc_id, uint64_t p_bit_offset, void *p_data); + void (*report_bitcode_bit_offset_fn)(uint64_t p_bit_offset, void *p_data); +} GodotNirCallbacks; + +#ifdef __cplusplus +} +#endif + +#endif // D3D12_GODOT_NIR_BRIDGE_H |
