diff options
Diffstat (limited to 'drivers/gles3/effects/copy_effects.cpp')
-rw-r--r-- | drivers/gles3/effects/copy_effects.cpp | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/drivers/gles3/effects/copy_effects.cpp b/drivers/gles3/effects/copy_effects.cpp index 996e7eee7f..7b350d8da6 100644 --- a/drivers/gles3/effects/copy_effects.cpp +++ b/drivers/gles3/effects/copy_effects.cpp @@ -125,6 +125,18 @@ void CopyEffects::copy_to_rect(const Rect2 &p_rect) { draw_screen_quad(); } +void CopyEffects::copy_to_and_from_rect(const Rect2 &p_rect) { + bool success = copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION_SOURCE); + if (!success) { + return; + } + + copy.shader.version_set_uniform(CopyShaderGLES3::COPY_SECTION, p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y, copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION_SOURCE); + copy.shader.version_set_uniform(CopyShaderGLES3::SOURCE_SECTION, p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y, copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION_SOURCE); + + draw_screen_quad(); +} + void CopyEffects::copy_screen() { bool success = copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_DEFAULT); if (!success) { @@ -140,7 +152,17 @@ void CopyEffects::copy_cube_to_rect(const Rect2 &p_rect) { return; } - copy.shader.version_set_uniform(CopyShaderGLES3::COPY_SECTION, p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y, copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION); + copy.shader.version_set_uniform(CopyShaderGLES3::COPY_SECTION, p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y, copy.shader_version, CopyShaderGLES3::MODE_CUBE_TO_OCTAHEDRAL); + draw_screen_quad(); +} + +void CopyEffects::copy_cube_to_panorama(float p_mip_level) { + bool success = copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_CUBE_TO_PANORAMA); + if (!success) { + return; + } + + copy.shader.version_set_uniform(CopyShaderGLES3::MIP_LEVEL, p_mip_level, copy.shader_version, CopyShaderGLES3::MODE_CUBE_TO_PANORAMA); draw_screen_quad(); } |