diff options
Diffstat (limited to 'drivers/gles3/effects/copy_effects.cpp')
-rw-r--r-- | drivers/gles3/effects/copy_effects.cpp | 43 |
1 files changed, 31 insertions, 12 deletions
diff --git a/drivers/gles3/effects/copy_effects.cpp b/drivers/gles3/effects/copy_effects.cpp index de0181f887..58cdc90a7c 100644 --- a/drivers/gles3/effects/copy_effects.cpp +++ b/drivers/gles3/effects/copy_effects.cpp @@ -114,19 +114,23 @@ CopyEffects::~CopyEffects() { copy.shader.version_free(copy.shader_version); } -void CopyEffects::copy_to_rect(const Rect2i &p_rect) { - copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION); +void CopyEffects::copy_to_rect(const Rect2 &p_rect) { + bool success = copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION); + if (!success) { + return; + } + copy.shader.version_set_uniform(CopyShaderGLES3::COPY_SECTION, p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y, copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION); - glBindVertexArray(quad_array); - glDrawArrays(GL_TRIANGLES, 0, 6); - glBindVertexArray(0); + draw_screen_quad(); } void CopyEffects::copy_screen() { - copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_DEFAULT); - glBindVertexArray(screen_triangle_array); - glDrawArrays(GL_TRIANGLES, 0, 3); - glBindVertexArray(0); + bool success = copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_DEFAULT); + if (!success) { + return; + } + + draw_screen_triangle(); } void CopyEffects::bilinear_blur(GLuint p_source_texture, int p_mipmap_count, const Rect2i &p_region) { @@ -144,8 +148,8 @@ void CopyEffects::bilinear_blur(GLuint p_source_texture, int p_mipmap_count, con dest_region.size.y = MAX(1, dest_region.size.y >> 1); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffers[i % 2]); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_source_texture, i); - glBlitFramebuffer(source_region.position.x, source_region.position.y, source_region.size.x, source_region.size.y, - dest_region.position.x, dest_region.position.y, dest_region.size.x, dest_region.size.y, GL_COLOR_BUFFER_BIT, GL_LINEAR); + glBlitFramebuffer(source_region.position.x, source_region.position.y, source_region.position.x + source_region.size.x, source_region.position.y + source_region.size.y, + dest_region.position.x, dest_region.position.y, dest_region.position.x + dest_region.size.x, dest_region.position.y + dest_region.size.y, GL_COLOR_BUFFER_BIT, GL_LINEAR); glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffers[i % 2]); source_region = dest_region; } @@ -155,11 +159,26 @@ void CopyEffects::bilinear_blur(GLuint p_source_texture, int p_mipmap_count, con } void CopyEffects::set_color(const Color &p_color, const Rect2i &p_region) { - copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_SIMPLE_COLOR); + bool success = copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_SIMPLE_COLOR); + if (!success) { + return; + } + copy.shader.version_set_uniform(CopyShaderGLES3::COPY_SECTION, p_region.position.x, p_region.position.y, p_region.size.x, p_region.size.y, copy.shader_version, CopyShaderGLES3::MODE_SIMPLE_COLOR); copy.shader.version_set_uniform(CopyShaderGLES3::COLOR_IN, p_color, copy.shader_version, CopyShaderGLES3::MODE_SIMPLE_COLOR); + draw_screen_quad(); +} + +void CopyEffects::draw_screen_triangle() { + glBindVertexArray(screen_triangle_array); + glDrawArrays(GL_TRIANGLES, 0, 3); + glBindVertexArray(0); +} + +void CopyEffects::draw_screen_quad() { glBindVertexArray(quad_array); glDrawArrays(GL_TRIANGLES, 0, 6); glBindVertexArray(0); } + #endif // GLES3_ENABLED |