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diff --git a/drivers/gles3/effects/feed_effects.h b/drivers/gles3/effects/feed_effects.h
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+/**************************************************************************/
+/* feed_effects.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef FEED_EFFECTS_GLES3_H
+#define FEED_EFFECTS_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "drivers/gles3/shaders/feed.glsl.gen.h"
+
+namespace GLES3 {
+
+class FeedEffects {
+private:
+ struct Feed {
+ FeedShaderGLES3 shader;
+ RID shader_version;
+ } feed;
+
+ static FeedEffects *singleton;
+
+ GLuint screen_triangle = 0;
+ GLuint screen_triangle_array = 0;
+
+public:
+ static FeedEffects *get_singleton();
+
+ FeedEffects();
+ ~FeedEffects();
+
+ void draw();
+
+private:
+ void draw_screen_triangle();
+};
+
+} // namespace GLES3
+
+#endif // GLES3_ENABLED
+
+#endif // FEED_EFFECTS_GLES3_H