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path: root/drivers/gles3/rasterizer_canvas_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 80daa9a907..198160939a 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -629,8 +629,6 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
state.canvas_instance_batches[state.current_batch_index].material_data = material_data;
if (shader_data_cache) {
state.canvas_instance_batches[state.current_batch_index].vertex_input_mask = shader_data_cache->vertex_input_mask;
- } else {
- state.canvas_instance_batches[state.current_batch_index].vertex_input_mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_COLOR | RS::ARRAY_TEX_UV;
}
}
@@ -1689,7 +1687,7 @@ void RasterizerCanvasGLES3::light_update_shadow(RID p_rid, int p_shadow_index, c
}
glBindVertexArray(0);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
@@ -1797,7 +1795,7 @@ void RasterizerCanvasGLES3::light_update_directional_shadow(RID p_rid, int p_sha
cl->shadow.directional_xform = to_shadow * to_light_xform;
glBindVertexArray(0);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
@@ -1911,7 +1909,7 @@ void RasterizerCanvasGLES3::render_sdf(RID p_render_target, LightOccluderInstanc
texture_storage->render_target_sdf_process(p_render_target); //done rendering, process it
glBindVertexArray(0);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
}
RID RasterizerCanvasGLES3::occluder_polygon_create() {