diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 2db17e96f7..85a7da0c27 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -661,6 +661,11 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou state.current_tex = RID(); for (uint32_t i = 0; i <= state.current_batch_index; i++) { + // Skipping when there is no instances. + if (state.canvas_instance_batches[i].instance_count == 0) { + continue; + } + //setup clip if (current_clip != state.canvas_instance_batches[i].clip) { current_clip = state.canvas_instance_batches[i].clip; @@ -1383,7 +1388,7 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) { GLuint vertex_array_gl = 0; GLuint index_array_gl = 0; - uint64_t input_mask = 0; // 2D meshes always use the same vertex format. + uint64_t input_mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_COLOR | RS::ARRAY_FORMAT_TEX_UV; // 2D meshes always use the same vertex format. if (mesh_instance.is_valid()) { mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, vertex_array_gl); } else { |