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path: root/drivers/gles3/rasterizer_canvas_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp41
1 files changed, 26 insertions, 15 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 5d6cef6e05..80daa9a907 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -627,6 +627,11 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
state.canvas_instance_batches[state.current_batch_index].material = material;
state.canvas_instance_batches[state.current_batch_index].material_data = material_data;
+ if (shader_data_cache) {
+ state.canvas_instance_batches[state.current_batch_index].vertex_input_mask = shader_data_cache->vertex_input_mask;
+ } else {
+ state.canvas_instance_batches[state.current_batch_index].vertex_input_mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_COLOR | RS::ARRAY_TEX_UV;
+ }
}
GLES3::CanvasShaderData::BlendMode blend_mode = shader_data_cache ? shader_data_cache->blend_mode : GLES3::CanvasShaderData::BLEND_MODE_MIX;
@@ -775,6 +780,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
_render_batch(p_lights, i, r_render_info);
}
+ glDisable(GL_SCISSOR_TEST);
state.current_batch_index = 0;
state.canvas_instance_batches.clear();
state.last_item_index += index;
@@ -1412,11 +1418,12 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index, Ren
GLuint vertex_array_gl = 0;
GLuint index_array_gl = 0;
- uint64_t input_mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_COLOR | RS::ARRAY_FORMAT_TEX_UV; // 2D meshes always use the same vertex format.
+ uint64_t vertex_input_mask = state.canvas_instance_batches[p_index].vertex_input_mask;
+
if (mesh_instance.is_valid()) {
- mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, vertex_array_gl);
+ mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, vertex_input_mask, vertex_array_gl);
} else {
- mesh_storage->mesh_surface_get_vertex_arrays_and_format(surface, input_mask, vertex_array_gl);
+ mesh_storage->mesh_surface_get_vertex_arrays_and_format(surface, vertex_input_mask, vertex_array_gl);
}
index_array_gl = mesh_storage->mesh_surface_get_index_buffer(surface, 0);
@@ -1472,9 +1479,9 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index, Ren
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
if (use_instancing) {
glDisableVertexAttribArray(5);
- glDisableVertexAttribArray(6);
- glDisableVertexAttribArray(7);
glDisableVertexAttribArray(8);
+ glDisableVertexAttribArray(9);
+ glDisableVertexAttribArray(10);
}
if (r_render_info) {
// Meshes, Particles, and MultiMesh are always just one object with one draw call.
@@ -1539,15 +1546,15 @@ void RasterizerCanvasGLES3::_new_batch(bool &r_batch_broken) {
}
void RasterizerCanvasGLES3::_enable_attributes(uint32_t p_start, bool p_primitive, uint32_t p_rate) {
- uint32_t split = p_primitive ? 11 : 12;
- for (uint32_t i = 6; i < split; i++) {
+ uint32_t split = p_primitive ? 13 : 14;
+ for (uint32_t i = 8; i < split; i++) {
glEnableVertexAttribArray(i);
- glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, sizeof(InstanceData), CAST_INT_TO_UCHAR_PTR(p_start + (i - 6) * 4 * sizeof(float)));
+ glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, sizeof(InstanceData), CAST_INT_TO_UCHAR_PTR(p_start + (i - 8) * 4 * sizeof(float)));
glVertexAttribDivisor(i, p_rate);
}
- for (uint32_t i = split; i <= 13; i++) {
+ for (uint32_t i = split; i <= 15; i++) {
glEnableVertexAttribArray(i);
- glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, sizeof(InstanceData), CAST_INT_TO_UCHAR_PTR(p_start + (i - 6) * 4 * sizeof(float)));
+ glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, sizeof(InstanceData), CAST_INT_TO_UCHAR_PTR(p_start + (i - 8) * 4 * sizeof(float)));
glVertexAttribDivisor(i, p_rate);
}
}
@@ -2295,14 +2302,18 @@ void RasterizerCanvasGLES3::_prepare_canvas_texture(RID p_texture, RS::CanvasIte
GLES3::Texture *texture = texture_storage->get_texture(ct->diffuse);
Size2i size_cache;
+
+ // Cache default white resource ID.
+ const RID default_texture_id = texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_WHITE);
+
+ // If no texture is assigned, assign default white.
if (!texture) {
- ct->diffuse = texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_WHITE);
- GLES3::Texture *tex = texture_storage->get_texture(ct->diffuse);
- size_cache = Size2i(tex->width, tex->height);
- } else {
- size_cache = Size2i(texture->width, texture->height);
+ ct->diffuse = default_texture_id;
}
+ // Enforce a 1x1 size if default white texture.
+ size_cache = ct->diffuse == default_texture_id ? Size2i(1, 1) : Size2i(texture->width, texture->height);
+
GLES3::Texture *normal_map = texture_storage->get_texture(ct->normal_map);
if (ct->specular_color.a < 0.999) {