summaryrefslogtreecommitdiffstats
path: root/drivers/gles3/rasterizer_canvas_gles3.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 2894f4164f..2db17e96f7 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -866,7 +866,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.instance_data_array[r_index].lights[2] = lights[2];
state.instance_data_array[r_index].lights[3] = lights[3];
- state.instance_data_array[r_index].flags = base_flags | (state.instance_data_array[r_index == 0 ? 0 : r_index - 1].flags & (FLAGS_DEFAULT_NORMAL_MAP_USED | FLAGS_DEFAULT_SPECULAR_MAP_USED)); //reset on each command for sanity, keep canvastexture binding config
+ state.instance_data_array[r_index].flags = base_flags | (state.instance_data_array[r_index == 0 ? 0 : r_index - 1].flags & (FLAGS_DEFAULT_NORMAL_MAP_USED | FLAGS_DEFAULT_SPECULAR_MAP_USED)); // Reset on each command for safety, keep canvastexture binding config.
Color blend_color = base_color;
GLES3::CanvasShaderData::BlendMode blend_mode = p_blend_mode;
@@ -1236,7 +1236,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
}
void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
- ERR_FAIL_COND(!state.canvas_instance_batches[state.current_batch_index].command);
+ ERR_FAIL_NULL(state.canvas_instance_batches[state.current_batch_index].command);
// Used by Polygon and Mesh.
static const GLenum prim[5] = { GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP };
@@ -1383,7 +1383,7 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
GLuint vertex_array_gl = 0;
GLuint index_array_gl = 0;
- uint32_t input_mask = 0; // 2D meshes always use the same vertex format
+ uint64_t input_mask = 0; // 2D meshes always use the same vertex format.
if (mesh_instance.is_valid()) {
mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, vertex_array_gl);
} else {
@@ -1420,6 +1420,13 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
glEnableVertexAttribArray(5);
glVertexAttribIPointer(5, 4, GL_UNSIGNED_INT, instance_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(instance_color_offset * sizeof(float)));
glVertexAttribDivisor(5, 1);
+ } else {
+ // Set all default instance color and custom data values to 1.0 or 0.0 using a compressed format.
+ uint16_t zero = Math::make_half_float(0.0f);
+ uint16_t one = Math::make_half_float(1.0f);
+ GLuint default_color = (uint32_t(one) << 16) | one;
+ GLuint default_custom = (uint32_t(zero) << 16) | zero;
+ glVertexAttribI4ui(5, default_color, default_color, default_custom, default_custom);
}
}
@@ -2150,7 +2157,7 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
GLES3::Texture *t = texture_storage->get_texture(p_texture);
if (t) {
- ERR_FAIL_COND(!t->canvas_texture);
+ ERR_FAIL_NULL(t->canvas_texture);
ct = t->canvas_texture;
if (t->render_target) {
t->render_target->used_in_frame = true;