diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
| -rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 941b1a1b28..df7aba265b 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -468,7 +468,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ update_skeletons = false; } // Canvas group begins here, render until before this item - _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false, r_render_info); + _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false, r_render_info, material_screen_texture_mipmaps_cached); item_count = 0; if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) { @@ -499,7 +499,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ mesh_storage->update_mesh_instances(); update_skeletons = false; } - _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, true, r_render_info); + _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, true, r_render_info, material_screen_texture_mipmaps_cached); item_count = 0; if (ci->canvas_group->blur_mipmaps) { @@ -523,7 +523,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ } //render anything pending, including clearing if no items - _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false, r_render_info); + _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false, r_render_info, material_screen_texture_mipmaps_cached); item_count = 0; texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps); @@ -553,7 +553,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ mesh_storage->update_mesh_instances(); update_skeletons = false; } - _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, canvas_group_owner != nullptr, r_render_info); + _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, canvas_group_owner != nullptr, r_render_info, material_screen_texture_mipmaps_cached); //then reset item_count = 0; } @@ -573,10 +573,10 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ state.current_instance_buffer_index = 0; } -void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer, RenderingMethod::RenderInfo *r_render_info) { +void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer, RenderingMethod::RenderInfo *r_render_info, bool p_backbuffer_has_mipmaps) { GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); - canvas_begin(p_to_render_target, p_to_backbuffer); + canvas_begin(p_to_render_target, p_to_backbuffer, p_backbuffer_has_mipmaps); if (p_item_count <= 0) { // Nothing to draw, just call canvas_begin() to clear the render target and return. @@ -647,18 +647,17 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou _record_item_commands(ci, p_to_render_target, p_canvas_transform_inverse, current_clip, blend_mode, p_lights, index, batch_broken, r_sdf_used, Point2()); } else { Point2 start_pos = ci->repeat_size * -(ci->repeat_times / 2); - Point2 end_pos = ci->repeat_size * ci->repeat_times + ci->repeat_size + start_pos; - Point2 pos = start_pos; - - do { - do { - _record_item_commands(ci, p_to_render_target, p_canvas_transform_inverse, current_clip, blend_mode, p_lights, index, batch_broken, r_sdf_used, pos); - pos.y += ci->repeat_size.y; - } while (pos.y < end_pos.y); - - pos.x += ci->repeat_size.x; - pos.y = start_pos.y; - } while (pos.x < end_pos.x); + Point2 offset; + + int repeat_times_x = ci->repeat_size.x ? ci->repeat_times : 0; + int repeat_times_y = ci->repeat_size.y ? ci->repeat_times : 0; + for (int ry = 0; ry <= repeat_times_y; ry++) { + offset.y = start_pos.y + ry * ci->repeat_size.y; + for (int rx = 0; rx <= repeat_times_x; rx++) { + offset.x = start_pos.x + rx * ci->repeat_size.x; + _record_item_commands(ci, p_to_render_target, p_canvas_transform_inverse, current_clip, blend_mode, p_lights, index, batch_broken, r_sdf_used, offset); + } + } } } @@ -809,7 +808,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou state.last_item_index += index; } -void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used, const Point2 &p_offset) { +void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used, const Point2 &p_repeat_offset) { RenderingServer::CanvasItemTextureFilter texture_filter = p_item->texture_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? state.default_filter : p_item->texture_filter; if (texture_filter != state.canvas_instance_batches[state.current_batch_index].filter) { @@ -826,11 +825,11 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.canvas_instance_batches[state.current_batch_index].repeat = texture_repeat; } - Transform2D base_transform = p_canvas_transform_inverse * p_item->final_transform; - - if (p_offset.x || p_offset.y) { - base_transform *= Transform2D(0, p_offset / p_item->xform_curr.get_scale()); // TODO: Interpolate or explain why not needed. + Transform2D base_transform = p_item->final_transform; + if (p_item->repeat_source_item && (p_repeat_offset.x || p_repeat_offset.y)) { + base_transform.columns[2] += p_item->repeat_source_item->final_transform.basis_xform(p_repeat_offset); } + base_transform = p_canvas_transform_inverse * base_transform; Transform2D draw_transform; // Used by transform command @@ -1735,7 +1734,7 @@ void RasterizerCanvasGLES3::light_update_directional_shadow(RID p_rid, int p_sha Vector2 center = p_clip_rect.get_center(); - float to_edge_distance = ABS(light_dir.dot(p_clip_rect.get_support(light_dir)) - light_dir.dot(center)); + float to_edge_distance = ABS(light_dir.dot(p_clip_rect.get_support(-light_dir)) - light_dir.dot(center)); Vector2 from_pos = center - light_dir * (to_edge_distance + p_cull_distance); float distance = to_edge_distance * 2.0 + p_cull_distance; @@ -2170,7 +2169,7 @@ bool RasterizerCanvasGLES3::free(RID p_rid) { void RasterizerCanvasGLES3::update() { } -void RasterizerCanvasGLES3::canvas_begin(RID p_to_render_target, bool p_to_backbuffer) { +void RasterizerCanvasGLES3::canvas_begin(RID p_to_render_target, bool p_to_backbuffer, bool p_backbuffer_has_mipmaps) { GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); GLES3::Config *config = GLES3::Config::get_singleton(); @@ -2185,6 +2184,7 @@ void RasterizerCanvasGLES3::canvas_begin(RID p_to_render_target, bool p_to_backb glBindFramebuffer(GL_FRAMEBUFFER, render_target->fbo); glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 4); glBindTexture(GL_TEXTURE_2D, render_target->backbuffer); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, p_backbuffer_has_mipmaps ? render_target->mipmap_count - 1 : 0); } if (render_target->is_transparent || p_to_backbuffer) { |
