diff options
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 14ef0f40cf..da2320c23d 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -194,6 +194,11 @@ typedef void(GLAPIENTRY *DebugMessageCallbackARB)(DEBUGPROCARB callback, const v void RasterizerGLES3::initialize() { Engine::get_singleton()->print_header(vformat("OpenGL API %s - Compatibility - Using Device: %s - %s", RS::get_singleton()->get_video_adapter_api_version(), RS::get_singleton()->get_video_adapter_vendor(), RS::get_singleton()->get_video_adapter_name())); + + // FLIP XY Bug: Are more devices affected? + // Confirmed so far: all Adreno 3xx + // ok on some tested Adreno devices: 4xx, 5xx and 6xx + flip_xy_bugfix = GLES3::Config::get_singleton()->adreno_3xx_compatibility; } void RasterizerGLES3::finalize() { @@ -398,8 +403,18 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display } Vector2i screen_rect_end = p_screen_rect.get_end(); + + // Adreno (TM) 3xx devices have a bug that create wrong Landscape rotation of 180 degree + // Reversing both the X and Y axis is equivalent to rotating 180 degrees + bool flip_x = false; + if (flip_xy_bugfix && screen_rect_end.x > screen_rect_end.y) { + flip_y = !flip_y; + flip_x = !flip_x; + } + glBlitFramebuffer(0, 0, rt->size.x, rt->size.y, - p_screen_rect.position.x, flip_y ? screen_rect_end.y : p_screen_rect.position.y, screen_rect_end.x, flip_y ? p_screen_rect.position.y : screen_rect_end.y, + flip_x ? screen_rect_end.x : p_screen_rect.position.x, flip_y ? screen_rect_end.y : p_screen_rect.position.y, + flip_x ? p_screen_rect.position.x : screen_rect_end.x, flip_y ? p_screen_rect.position.y : screen_rect_end.y, GL_COLOR_BUFFER_BIT, GL_NEAREST); if (read_fbo != 0) { |