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Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index c048e9bf37..6ab98a9473 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -103,6 +103,11 @@ void RasterizerGLES3::begin_frame(double frame_step) {
}
void RasterizerGLES3::end_frame(bool p_swap_buffers) {
+ GLES3::Utilities *utils = GLES3::Utilities::get_singleton();
+ utils->capture_timestamps_end();
+}
+
+void RasterizerGLES3::end_viewport(bool p_swap_buffers) {
if (p_swap_buffers) {
DisplayServer::get_singleton()->swap_buffers();
} else {
@@ -352,13 +357,6 @@ RasterizerGLES3::~RasterizerGLES3() {
}
void RasterizerGLES3::prepare_for_blitting_render_targets() {
- // This is a hack, but this function is called one time after all viewports have been updated.
- // So it marks the end of the frame for all viewports
- // In the OpenGL renderer we have to call end_frame for each viewport so we can swap the
- // buffers for each window before proceeding to the next.
- // This allows us to only increment the frame after all viewports are done.
- GLES3::Utilities *utils = GLES3::Utilities::get_singleton();
- utils->capture_timestamps_end();
}
void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first) {
@@ -474,7 +472,7 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
copy_effects->copy_to_rect(screenrect);
glBindTexture(GL_TEXTURE_2D, 0);
- end_frame(true);
+ end_viewport(true);
texture_storage->texture_free(texture);
}