diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
| -rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 68 |
1 files changed, 35 insertions, 33 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 58c0a104c1..a9aa152f10 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -730,7 +730,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p } }; - GLenum blit_target; + GLenum blit_target = GL_TEXTURE_2D; switch (texture->type) { case VS::TEXTURE_TYPE_2D: { @@ -948,7 +948,7 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I Image::Format real_format; Ref<Image> img = _get_gl_image_and_format(p_sub_img, p_sub_img->get_format(), texture->flags, real_format, format, internal_format, type, compressed, srgb); - GLenum blit_target; + GLenum blit_target = GL_TEXTURE_2D; switch (texture->type) { case VS::TEXTURE_TYPE_2D: { @@ -4066,35 +4066,37 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances multimesh->data.resize(format_floats * p_instances); + float *dataptr = multimesh->data.ptrw(); + for (int i = 0; i < p_instances * format_floats; i += format_floats) { int color_from = 0; int custom_data_from = 0; if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) { - multimesh->data.write[i + 0] = 1.0; - multimesh->data.write[i + 1] = 0.0; - multimesh->data.write[i + 2] = 0.0; - multimesh->data.write[i + 3] = 0.0; - multimesh->data.write[i + 4] = 0.0; - multimesh->data.write[i + 5] = 1.0; - multimesh->data.write[i + 6] = 0.0; - multimesh->data.write[i + 7] = 0.0; + dataptr[i + 0] = 1.0; + dataptr[i + 1] = 0.0; + dataptr[i + 2] = 0.0; + dataptr[i + 3] = 0.0; + dataptr[i + 4] = 0.0; + dataptr[i + 5] = 1.0; + dataptr[i + 6] = 0.0; + dataptr[i + 7] = 0.0; color_from = 8; custom_data_from = 8; } else { - multimesh->data.write[i + 0] = 1.0; - multimesh->data.write[i + 1] = 0.0; - multimesh->data.write[i + 2] = 0.0; - multimesh->data.write[i + 3] = 0.0; - multimesh->data.write[i + 4] = 0.0; - multimesh->data.write[i + 5] = 1.0; - multimesh->data.write[i + 6] = 0.0; - multimesh->data.write[i + 7] = 0.0; - multimesh->data.write[i + 8] = 0.0; - multimesh->data.write[i + 9] = 0.0; - multimesh->data.write[i + 10] = 1.0; - multimesh->data.write[i + 11] = 0.0; + dataptr[i + 0] = 1.0; + dataptr[i + 1] = 0.0; + dataptr[i + 2] = 0.0; + dataptr[i + 3] = 0.0; + dataptr[i + 4] = 0.0; + dataptr[i + 5] = 1.0; + dataptr[i + 6] = 0.0; + dataptr[i + 7] = 0.0; + dataptr[i + 8] = 0.0; + dataptr[i + 9] = 0.0; + dataptr[i + 10] = 1.0; + dataptr[i + 11] = 0.0; color_from = 12; custom_data_from = 12; } @@ -4109,14 +4111,14 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances } cu; cu.colu = 0xFFFFFFFF; - multimesh->data.write[i + color_from + 0] = cu.colf; + dataptr[i + color_from + 0] = cu.colf; custom_data_from = color_from + 1; } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) { - multimesh->data.write[i + color_from + 0] = 1.0; - multimesh->data.write[i + color_from + 1] = 1.0; - multimesh->data.write[i + color_from + 2] = 1.0; - multimesh->data.write[i + color_from + 3] = 1.0; + dataptr[i + color_from + 0] = 1.0; + dataptr[i + color_from + 1] = 1.0; + dataptr[i + color_from + 2] = 1.0; + dataptr[i + color_from + 3] = 1.0; custom_data_from = color_from + 4; } @@ -4130,13 +4132,13 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances } cu; cu.colu = 0; - multimesh->data.write[i + custom_data_from + 0] = cu.colf; + dataptr[i + custom_data_from + 0] = cu.colf; } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) { - multimesh->data.write[i + custom_data_from + 0] = 0.0; - multimesh->data.write[i + custom_data_from + 1] = 0.0; - multimesh->data.write[i + custom_data_from + 2] = 0.0; - multimesh->data.write[i + custom_data_from + 3] = 0.0; + dataptr[i + custom_data_from + 0] = 0.0; + dataptr[i + custom_data_from + 1] = 0.0; + dataptr[i + custom_data_from + 2] = 0.0; + dataptr[i + custom_data_from + 3] = 0.0; } } @@ -6841,7 +6843,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level); glDisable(GL_SCISSOR_TEST); glColorMask(1, 1, 1, 1); - if (rt->buffers.active == false) { + if (!rt->buffers.active) { glDepthMask(GL_TRUE); } |
