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Diffstat (limited to 'drivers/gles3/storage/material_storage.cpp')
-rw-r--r--drivers/gles3/storage/material_storage.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index a594813ed0..b3a3506d40 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1395,6 +1395,7 @@ MaterialStorage::MaterialStorage() {
actions.renames["DELTA"] = "local_delta";
actions.renames["NUMBER"] = "particle_number";
actions.renames["INDEX"] = "index";
+ actions.renames["AMOUNT_RATIO"] = "amount_ratio";
//actions.renames["GRAVITY"] = "current_gravity";
actions.renames["EMISSION_TRANSFORM"] = "emission_transform";
actions.renames["RANDOM_SEED"] = "random_seed";
@@ -1407,6 +1408,8 @@ MaterialStorage::MaterialStorage() {
actions.renames["COLLISION_NORMAL"] = "collision_normal";
actions.renames["COLLISION_DEPTH"] = "collision_depth";
actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
+ actions.renames["EMITTER_VELOCITY"] = "emitter_velocity";
+ actions.renames["INTERPOLATE_TO_END"] = "interp_to_end";
// These are unsupported, but may be used by users. To avoid compile time overhead, we add the stub only when used.
actions.renames["FLAG_EMIT_POSITION"] = "uint(1)";
@@ -2396,7 +2399,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
return;
}
- ERR_FAIL_COND(shader->data == nullptr);
+ ERR_FAIL_NULL(shader->data);
material->data = material_data_request_func[shader->mode](shader->data);
material->data->self = p_material;
@@ -2893,6 +2896,7 @@ void SceneShaderData::set_code(const String &p_code) {
actions.render_mode_flags["unshaded"] = &unshaded;
actions.render_mode_flags["wireframe"] = &wireframe;
actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
+ actions.render_mode_flags["world_vertex_coords"] = &uses_world_coordinates;
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
@@ -2944,7 +2948,7 @@ void SceneShaderData::set_code(const String &p_code) {
cull_mode = Cull(cull_modei);
blend_mode = BlendMode(blend_modei);
alpha_antialiasing_mode = AlphaAntiAliasing(alpha_antialiasing_modei);
- vertex_input_mask = uint32_t(uses_normal);
+ vertex_input_mask = uint64_t(uses_normal);
vertex_input_mask |= uses_tangent << 1;
vertex_input_mask |= uses_color << 2;
vertex_input_mask |= uses_uv << 3;