diff options
Diffstat (limited to 'drivers/gles3/storage/mesh_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/mesh_storage.cpp | 47 |
1 files changed, 26 insertions, 21 deletions
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp index 5aa82bfcc1..b042e53116 100644 --- a/drivers/gles3/storage/mesh_storage.cpp +++ b/drivers/gles3/storage/mesh_storage.cpp @@ -31,8 +31,8 @@ #ifdef GLES3_ENABLED #include "mesh_storage.h" -#include "../rasterizer_storage_gles3.h" #include "material_storage.h" +#include "utilities.h" using namespace GLES3; @@ -72,7 +72,7 @@ void MeshStorage::mesh_free(RID p_rid) { for (Mesh *E : mesh->shadow_owners) { Mesh *shadow_owner = E; shadow_owner->shadow_mesh = RID(); - shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } } mesh_owner.free(p_rid); @@ -268,12 +268,12 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1); } - mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); for (Mesh *E : mesh->shadow_owners) { Mesh *shadow_owner = E; shadow_owner->shadow_mesh = RID(); - shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } mesh->material_cache.clear(); @@ -314,7 +314,7 @@ void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_mat ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); mesh->surfaces[p_surface]->material = p_material; - mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); mesh->material_cache.clear(); } @@ -335,10 +335,10 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const { RS::SurfaceData sd; sd.format = s.format; - sd.vertex_data = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, s.vertex_buffer, s.vertex_buffer_size); + sd.vertex_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.vertex_buffer, s.vertex_buffer_size); if (s.attribute_buffer != 0) { - sd.attribute_data = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, s.attribute_buffer, s.attribute_buffer_size); + sd.attribute_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.attribute_buffer, s.attribute_buffer_size); } sd.vertex_count = s.vertex_count; @@ -346,14 +346,14 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const { sd.primitive = s.primitive; if (sd.index_count) { - sd.index_data = RasterizerStorageGLES3::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.index_buffer, s.index_buffer_size); + sd.index_data = Utilities::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.index_buffer, s.index_buffer_size); } sd.aabb = s.aabb; for (uint32_t i = 0; i < s.lod_count; i++) { RS::SurfaceData::LOD lod; lod.edge_length = s.lods[i].edge_length; - lod.index_data = RasterizerStorageGLES3::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.lods[i].index_buffer, s.lods[i].index_buffer_size); + lod.index_data = Utilities::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.lods[i].index_buffer, s.lods[i].index_buffer_size); sd.lods.push_back(lod); } @@ -504,7 +504,7 @@ void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { shadow_mesh->shadow_owners.insert(mesh); } - mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } void MeshStorage::mesh_clear(RID p_mesh) { @@ -553,12 +553,12 @@ void MeshStorage::mesh_clear(RID p_mesh) { _mesh_instance_clear(mi); } mesh->has_bone_weights = false; - mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); for (Mesh *E : mesh->shadow_owners) { Mesh *shadow_owner = E; shadow_owner->shadow_mesh = RID(); - shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } } @@ -899,7 +899,7 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS:: glBindBuffer(GL_ARRAY_BUFFER, 0); } - multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH); + multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH); } int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const { @@ -926,14 +926,14 @@ void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { } else if (multimesh->instances) { // Need to re-create AABB. Unfortunately, calling this has a penalty. if (multimesh->buffer_set) { - Vector<uint8_t> buffer = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float)); + Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float)); const uint8_t *r = buffer.ptr(); const float *data = (const float *)r; _multimesh_re_create_aabb(multimesh, data, multimesh->instances); } } - multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } #define MULTIMESH_DIRTY_REGION_SIZE 512 @@ -950,7 +950,7 @@ void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const { float *w = multimesh->data_cache.ptrw(); if (multimesh->buffer_set) { - Vector<uint8_t> buffer = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float)); + Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float)); { const uint8_t *r = buffer.ptr(); @@ -1348,7 +1348,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b const float *data = multimesh->data_cache.ptr(); _multimesh_re_create_aabb(multimesh, data, multimesh->instances); - multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } } @@ -1363,7 +1363,7 @@ Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const { } else { // Buffer not cached, so fetch from GPU memory. This can be a stalling operation, avoid whenever possible. - Vector<uint8_t> buffer = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float)); + Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float)); ret.resize(multimesh->instances * multimesh->stride_cache); { float *w = ret.ptrw(); @@ -1439,7 +1439,7 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible multimesh->visible_instances = p_visible; - multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES); + multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES); } int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const { @@ -1493,7 +1493,7 @@ void MeshStorage::_update_dirty_multimeshes() { if (multimesh->aabb_dirty && multimesh->mesh.is_valid()) { _multimesh_re_create_aabb(multimesh, data, visible_instances); multimesh->aabb_dirty = false; - multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } } @@ -1542,7 +1542,12 @@ Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bo return Transform2D(); } -void MeshStorage::skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) { +void MeshStorage::skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) { +} + +/* OCCLUDER */ + +void MeshStorage::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { } #endif // GLES3_ENABLED |