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path: root/drivers/gles3/storage/particles_storage.cpp
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Diffstat (limited to 'drivers/gles3/storage/particles_storage.cpp')
-rw-r--r--drivers/gles3/storage/particles_storage.cpp50
1 files changed, 39 insertions, 11 deletions
diff --git a/drivers/gles3/storage/particles_storage.cpp b/drivers/gles3/storage/particles_storage.cpp
index 0a6f02511c..1caa3bbe35 100644
--- a/drivers/gles3/storage/particles_storage.cpp
+++ b/drivers/gles3/storage/particles_storage.cpp
@@ -94,13 +94,15 @@ RID ParticlesStorage::particles_allocate() {
}
void ParticlesStorage::particles_initialize(RID p_rid) {
- particles_owner.initialize_rid(p_rid, Particles());
+ particles_owner.initialize_rid(p_rid);
}
void ParticlesStorage::particles_free(RID p_rid) {
- update_particles();
Particles *particles = particles_owner.get_or_null(p_rid);
+
particles->dependency.deleted_notify(p_rid);
+ particles->update_list.remove_from_list();
+
_particles_free_data(particles);
particles_owner.free(p_rid);
}
@@ -190,6 +192,13 @@ void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
}
+void ParticlesStorage::particles_set_amount_ratio(RID p_particles, float p_amount_ratio) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_NULL(particles);
+
+ particles->amount_ratio = p_amount_ratio;
+}
+
void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_NULL(particles);
@@ -355,8 +364,10 @@ void ParticlesStorage::particles_request_process(RID p_particles) {
if (!particles->dirty) {
particles->dirty = true;
- particles->update_list = particle_update_list;
- particle_update_list = particles;
+
+ if (!particles->update_list.in_list()) {
+ particle_update_list.add(&particles->update_list);
+ }
}
}
@@ -431,6 +442,20 @@ void ParticlesStorage::particles_set_emission_transform(RID p_particles, const T
particles->emission_transform = p_transform;
}
+void ParticlesStorage::particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_NULL(particles);
+
+ particles->emitter_velocity = p_velocity;
+}
+
+void ParticlesStorage::particles_set_interp_to_end(RID p_particles, float p_interp) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_NULL(particles);
+
+ particles->interp_to_end = p_interp;
+}
+
int ParticlesStorage::particles_get_draw_passes(RID p_particles) const {
const Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_NULL_V(particles, 0);
@@ -507,9 +532,13 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
frame_params.cycle = p_particles->cycle_number;
frame_params.frame = p_particles->frame_counter++;
- frame_params.pad0 = 0;
+ frame_params.amount_ratio = p_particles->amount_ratio;
frame_params.pad1 = 0;
frame_params.pad2 = 0;
+ frame_params.interp_to_end = p_particles->interp_to_end;
+ frame_params.emitter_velocity[0] = p_particles->emitter_velocity.x;
+ frame_params.emitter_velocity[1] = p_particles->emitter_velocity.y;
+ frame_params.emitter_velocity[2] = p_particles->emitter_velocity.z;
{ //collision and attractors
@@ -775,7 +804,7 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p
LocalVector<ParticleInstanceData3D> particle_vector;
particle_vector.resize(particles->amount);
particle_array = particle_vector.ptr();
- glGetBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * sizeof(ParticleInstanceData3D), particle_array);
+ godot_webgl2_glGetBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * sizeof(ParticleInstanceData3D), particle_array);
#endif
SortArray<ParticleInstanceData3D, ParticlesViewSort> sorter;
sorter.compare.z_dir = axis;
@@ -978,13 +1007,12 @@ void ParticlesStorage::update_particles() {
glBindBufferBase(GL_UNIFORM_BUFFER, PARTICLES_GLOBALS_UNIFORM_LOCATION, global_buffer);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
- while (particle_update_list) {
+ while (particle_update_list.first()) {
// Use transform feedback to process particles.
- Particles *particles = particle_update_list;
+ Particles *particles = particle_update_list.first()->self();
- particle_update_list = particles->update_list;
- particles->update_list = nullptr;
+ particles->update_list.remove_from_list();
particles->dirty = false;
_particles_update_buffers(particles);
@@ -1133,7 +1161,7 @@ void ParticlesStorage::_particles_reverse_lifetime_sort(Particles *particles) {
LocalVector<ParticleInstanceData> particle_vector;
particle_vector.resize(particles->amount);
particle_array = particle_vector.ptr();
- glGetBufferSubData(GL_ARRAY_BUFFER, 0, buffer_size, particle_array);
+ godot_webgl2_glGetBufferSubData(GL_ARRAY_BUFFER, 0, buffer_size, particle_array);
#endif
uint32_t lifetime_split = (MIN(int(particles->amount * particles->sort_buffer_phase), particles->amount - 1) + 1) % particles->amount;