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path: root/drivers/gles3/storage/texture_storage.cpp
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Diffstat (limited to 'drivers/gles3/storage/texture_storage.cpp')
-rw-r--r--drivers/gles3/storage/texture_storage.cpp455
1 files changed, 379 insertions, 76 deletions
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 4e34fbcf0a..bd4793f4dc 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -77,19 +77,24 @@ TextureStorage::TextureStorage() {
default_gl_textures[DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE] = texture_allocate();
texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE], images, RS::TEXTURE_LAYERED_2D_ARRAY);
- for (int i = 0; i < 3; i++) {
+ for (int i = 0; i < 5; i++) {
images.push_back(image);
}
- default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE] = texture_allocate();
- texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE], image->get_format(), 4, 4, 4, false, images);
+ default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE] = texture_allocate();
+ texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE], images, RS::TEXTURE_LAYERED_CUBEMAP);
+ }
+
+ {
+ Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color(1, 1, 1, 1));
- for (int i = 0; i < 2; i++) {
+ Vector<Ref<Image>> images;
+ for (int i = 0; i < 4; i++) {
images.push_back(image);
}
-
- default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE] = texture_allocate();
- texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE], images, RS::TEXTURE_LAYERED_CUBEMAP);
+ default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE] = texture_allocate();
+ texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE], image->get_format(), 4, 4, 4, false, images);
}
{ // black
@@ -101,19 +106,23 @@ TextureStorage::TextureStorage() {
texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_BLACK], image);
Vector<Ref<Image>> images;
-
- for (int i = 0; i < 4; i++) {
+ for (int i = 0; i < 6; i++) {
images.push_back(image);
}
+ default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK] = texture_allocate();
+ texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK], images, RS::TEXTURE_LAYERED_CUBEMAP);
+ }
- default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK] = texture_allocate();
- texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK], image->get_format(), 4, 4, 4, false, images);
+ {
+ Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color());
- for (int i = 0; i < 2; i++) {
+ Vector<Ref<Image>> images;
+ for (int i = 0; i < 4; i++) {
images.push_back(image);
}
- default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK] = texture_allocate();
- texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK], images, RS::TEXTURE_LAYERED_CUBEMAP);
+ default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK] = texture_allocate();
+ texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK], image->get_format(), 4, 4, 4, false, images);
}
{ // transparent black
@@ -766,7 +775,7 @@ void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<R
ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
ERR_FAIL_COND_MSG(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY, "Cubemap Arrays are not supported in the GL Compatibility backend.");
- Ref<Image> image = p_layers[0];
+ const Ref<Image> &image = p_layers[0];
{
int valid_width = 0;
int valid_height = 0;
@@ -812,8 +821,42 @@ void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<R
}
}
-void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
- texture_owner.initialize_rid(p_texture, Texture());
+void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
+ ERR_FAIL_COND(p_data.is_empty());
+
+ Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
+ ERR_FAIL_COND_MSG(verr != Image::VALIDATE_3D_OK, Image::get_3d_image_validation_error_text(verr));
+
+ Ref<Image> image = p_data[0];
+ int mipmap_count = 0;
+ {
+ Size2i prev_size;
+ for (int i = 0; i < p_data.size(); i++) {
+ Size2i img_size(p_data[i]->get_width(), p_data[i]->get_height());
+ if (img_size != prev_size) {
+ mipmap_count++;
+ }
+ prev_size = img_size;
+ }
+ }
+
+ Texture texture;
+ texture.width = p_width;
+ texture.height = p_height;
+ texture.depth = p_depth;
+ texture.alloc_width = texture.width;
+ texture.alloc_height = texture.height;
+ texture.mipmaps = mipmap_count;
+ texture.format = image->get_format();
+ texture.type = Texture::TYPE_3D;
+ texture.target = GL_TEXTURE_3D;
+ _get_gl_image_and_format(Ref<Image>(), texture.format, texture.real_format, texture.gl_format_cache, texture.gl_internal_format_cache, texture.gl_type_cache, texture.compressed, false);
+ texture.total_data_size = p_data[0]->get_image_data_size(texture.width, texture.height, texture.format, texture.mipmaps) * texture.depth;
+ texture.active = true;
+ glGenTextures(1, &texture.tex_id);
+ GLES3::Utilities::get_singleton()->texture_allocated_data(texture.tex_id, texture.total_data_size, "Texture 3D");
+ texture_owner.initialize_rid(p_texture, texture);
+ _texture_set_3d_data(p_texture, p_data, true);
}
// Called internally when texture_proxy_create(p_base) is called.
@@ -872,6 +915,19 @@ void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image,
#endif
}
+void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_NULL(tex);
+ ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
+
+ Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
+ ERR_FAIL_COND_MSG(verr != Image::VALIDATE_3D_OK, Image::get_3d_image_validation_error_text(verr));
+
+ _texture_set_3d_data(p_texture, p_data, false);
+
+ GLES3::Utilities::get_singleton()->texture_resize_data(tex->tex_id, tex->total_data_size);
+}
+
void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_NULL(tex);
@@ -984,7 +1040,7 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
data.resize(data_size);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
image = Image::create_from_data(texture->width, texture->height, texture->mipmaps > 1, texture->real_format, data);
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
if (texture->format != texture->real_format) {
@@ -1040,7 +1096,7 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
data.resize(data_size);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
image = Image::create_from_data(texture->width, texture->height, false, Image::FORMAT_RGBA8, data);
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
@@ -1063,6 +1119,165 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
return image;
}
+Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_NULL_V(texture, Ref<Image>());
+
+ Vector<uint8_t> data;
+
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
+
+ data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
+ uint8_t *w = data.ptrw();
+
+ GLuint temp_framebuffer;
+ glGenFramebuffers(1, &temp_framebuffer);
+
+ GLuint temp_color_texture;
+ glGenTextures(1, &temp_color_texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
+
+ glBindTexture(GL_TEXTURE_2D, temp_color_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
+
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glDepthFunc(GL_LEQUAL);
+ glColorMask(1, 1, 1, 1);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, texture->tex_id);
+
+ glViewport(0, 0, texture->alloc_width, texture->alloc_height);
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ CopyEffects::get_singleton()->copy_to_rect_3d(Rect2i(0, 0, 1, 1), p_layer, Texture::TYPE_LAYERED);
+
+ glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDeleteTextures(1, &temp_color_texture);
+ glDeleteFramebuffers(1, &temp_framebuffer);
+
+ data.resize(data_size);
+
+ ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
+ Ref<Image> image = Image::create_from_data(texture->width, texture->height, false, Image::FORMAT_RGBA8, data);
+ ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
+
+ if (texture->format != Image::FORMAT_RGBA8) {
+ image->convert(texture->format);
+ }
+
+ if (texture->mipmaps > 1) {
+ image->generate_mipmaps();
+ }
+
+ return image;
+}
+
+Vector<Ref<Image>> TextureStorage::_texture_3d_read_framebuffer(Texture *p_texture) const {
+ ERR_FAIL_NULL_V(p_texture, Vector<Ref<Image>>());
+
+ Vector<Ref<Image>> ret;
+ Vector<uint8_t> data;
+
+ int width = p_texture->width;
+ int height = p_texture->height;
+ int depth = p_texture->depth;
+
+ for (int mipmap_level = 0; mipmap_level < p_texture->mipmaps; mipmap_level++) {
+ int data_size = Image::get_image_data_size(width, height, Image::FORMAT_RGBA8, false);
+ glViewport(0, 0, width, height);
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ for (int layer = 0; layer < depth; layer++) {
+ data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
+ uint8_t *w = data.ptrw();
+
+ float layer_f = layer / float(depth);
+ CopyEffects::get_singleton()->copy_to_rect_3d(Rect2i(0, 0, 1, 1), layer_f, Texture::TYPE_3D, mipmap_level);
+ glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]);
+
+ data.resize(data_size);
+ ERR_FAIL_COND_V(data.is_empty(), Vector<Ref<Image>>());
+
+ Ref<Image> img = Image::create_from_data(width, height, false, Image::FORMAT_RGBA8, data);
+ ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
+
+ if (p_texture->format != Image::FORMAT_RGBA8) {
+ img->convert(p_texture->format);
+ }
+
+ ret.push_back(img);
+ }
+
+ width = MAX(1, width >> 1);
+ height = MAX(1, height >> 1);
+ depth = MAX(1, depth >> 1);
+ }
+
+ return ret;
+}
+
+Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_NULL_V(texture, Vector<Ref<Image>>());
+ ERR_FAIL_COND_V(texture->type != Texture::TYPE_3D, Vector<Ref<Image>>());
+
+#ifdef TOOLS_ENABLED
+ if (!texture->image_cache_3d.is_empty() && !texture->is_render_target) {
+ return texture->image_cache_3d;
+ }
+#endif
+
+ GLuint temp_framebuffer;
+ glGenFramebuffers(1, &temp_framebuffer);
+
+ GLuint temp_color_texture;
+ glGenTextures(1, &temp_color_texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
+
+ glBindTexture(GL_TEXTURE_2D, temp_color_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
+
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glDepthFunc(GL_LEQUAL);
+ glColorMask(1, 1, 1, 1);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_3D, texture->tex_id);
+
+ Vector<Ref<Image>> ret = _texture_3d_read_framebuffer(texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDeleteTextures(1, &temp_color_texture);
+ glDeleteFramebuffers(1, &temp_framebuffer);
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() && !texture->is_render_target) {
+ texture->image_cache_3d = ret;
+ }
+#endif
+
+ return ret;
+}
+
void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
Texture *tex_to = texture_owner.get_or_null(p_texture);
ERR_FAIL_NULL(tex_to);
@@ -1218,7 +1433,7 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image,
_texture_set_data(p_texture, p_image, p_layer, false);
}
-void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer, bool initialize) {
+void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_initialize) {
Texture *texture = texture_owner.get_or_null(p_texture);
ERR_FAIL_NULL(texture);
@@ -1259,56 +1474,7 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
-
-#ifndef WEB_ENABLED
- switch (texture->format) {
- case Image::FORMAT_L8: {
- if (RasterizerGLES3::is_gles_over_gl()) {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
- } else {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
- }
- } break;
- case Image::FORMAT_LA8: {
- if (RasterizerGLES3::is_gles_over_gl()) {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
- } else {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
- }
- } break;
- case Image::FORMAT_ETC2_RA_AS_RG:
- case Image::FORMAT_DXT5_RA_AS_RG: {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- if (texture->format == real_format) {
- // Swizzle RA from compressed texture into RG
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_ALPHA);
- } else {
- // Converted textures are already in RG, leave as-is
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
- }
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_ZERO);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
- } break;
- default: {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
- } break;
- }
-#endif // WEB_ENABLED
+ _texture_set_swizzle(texture, real_format);
int mipmaps = img->has_mipmaps() ? img->get_mipmap_count() + 1 : 1;
@@ -1340,7 +1506,7 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
} else {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (texture->target == GL_TEXTURE_2D_ARRAY) {
- if (initialize) {
+ if (p_initialize) {
glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, w, h, texture->layers, 0, format, type, nullptr);
}
glTexSubImage3D(GL_TEXTURE_2D_ARRAY, i, 0, 0, p_layer, w, h, 1, format, type, &read[ofs]);
@@ -1362,6 +1528,140 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
texture->mipmaps = mipmaps;
}
+void TextureStorage::_texture_set_3d_data(RID p_texture, const Vector<Ref<Image>> &p_data, bool p_initialize) {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+
+ ERR_FAIL_NULL(texture);
+ ERR_FAIL_COND(!texture->active);
+ ERR_FAIL_COND(texture->is_render_target);
+ ERR_FAIL_COND(texture->target != GL_TEXTURE_3D);
+ ERR_FAIL_COND(p_data.is_empty());
+
+ GLenum type;
+ GLenum format;
+ GLenum internal_format;
+ bool compressed = false;
+
+ Image::Format real_format;
+ Ref<Image> img = _get_gl_image_and_format(p_data[0], p_data[0]->get_format(), real_format, format, internal_format, type, compressed, texture->resize_to_po2);
+ ERR_FAIL_COND(img.is_null());
+
+ ERR_FAIL_COND_MSG(compressed, "Compressed 3D textures are not supported in the GL Compatibility backend.");
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+ _texture_set_swizzle(texture, texture->real_format);
+
+ // Set filtering and repeat state to default.
+ if (texture->mipmaps > 1) {
+ texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
+ } else {
+ texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
+ }
+
+ texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ Vector<Ref<Image>> images;
+ images.resize(p_data.size());
+ for (int i = 0; i < p_data.size(); i++) {
+ Ref<Image> image = p_data[i];
+ if (image->get_format() != texture->format) {
+ image = image->duplicate();
+ image->convert(texture->format);
+ }
+ images.write[i] = image;
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ int all_data_size = 0;
+ int mipmap_level = 0;
+ int layer = 0;
+ int depth = texture->depth;
+ Size2i prev_size(images[0]->get_width(), images[0]->get_height());
+ for (int i = 0; i < images.size(); i++) {
+ Ref<Image> image = images[i];
+ Size2i img_size(image->get_width(), image->get_height());
+
+ if (img_size != prev_size) {
+ mipmap_level++;
+ depth = MAX(1, depth >> 1);
+ layer = 0;
+ }
+ prev_size = img_size;
+ all_data_size += image->get_data().size();
+
+ if (layer == 0 && p_initialize) {
+ glTexImage3D(GL_TEXTURE_3D, mipmap_level, internal_format, img_size.width, img_size.height, depth, 0, format, type, nullptr);
+ }
+
+ glTexSubImage3D(GL_TEXTURE_3D, mipmap_level, 0, 0, layer, img_size.width, img_size.height, 1, format, type, image->get_data().ptr());
+
+ layer++;
+ }
+
+ texture->total_data_size = all_data_size;
+ texture->mipmaps = mipmap_level + 1;
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() && !texture->is_render_target) {
+ texture->image_cache_3d = images;
+ }
+#endif
+}
+
+void TextureStorage::_texture_set_swizzle(Texture *p_texture, Image::Format p_real_format) {
+#ifndef WEB_ENABLED
+ switch (p_texture->format) {
+ case Image::FORMAT_L8: {
+ if (RasterizerGLES3::is_gles_over_gl()) {
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
+ } else {
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
+ }
+ } break;
+ case Image::FORMAT_LA8: {
+ if (RasterizerGLES3::is_gles_over_gl()) {
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
+ } else {
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
+ }
+ } break;
+ case Image::FORMAT_ETC2_RA_AS_RG:
+ case Image::FORMAT_DXT5_RA_AS_RG: {
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ if (p_texture->format == p_real_format) {
+ // Swizzle RA from compressed texture into RG.
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_ALPHA);
+ } else {
+ // Converted textures are already in RG, leave as-is.
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
+ }
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_ZERO);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
+ } break;
+ default: {
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
+ glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
+ } break;
+ }
+#endif // WEB_ENABLED
+}
+
Image::Format TextureStorage::texture_get_format(RID p_texture) const {
Texture *texture = texture_owner.get_or_null(p_texture);
@@ -1475,7 +1775,7 @@ void TextureStorage::update_texture_atlas() {
//generate atlas
Vector<TextureAtlas::SortItem> itemsv;
itemsv.resize(texture_atlas.textures.size());
- int base_size = 8;
+ uint32_t base_size = 8;
int idx = 0;
@@ -1488,7 +1788,7 @@ void TextureStorage::update_texture_atlas() {
si.size.height = (src_tex->height / border) + 1;
si.pixel_size = Size2i(src_tex->width, src_tex->height);
- if (base_size < si.size.width) {
+ if (base_size < (uint32_t)si.size.width) {
base_size = nearest_power_of_2_templated(si.size.width);
}
@@ -1519,7 +1819,7 @@ void TextureStorage::update_texture_atlas() {
TextureAtlas::SortItem &si = items[i];
int best_idx = -1;
int best_height = 0x7FFFFFFF;
- for (int j = 0; j <= base_size - si.size.width; j++) {
+ for (uint32_t j = 0; j <= base_size - si.size.width; j++) {
int height = 0;
for (int k = 0; k < si.size.width; k++) {
int h = v_offsets[k + j];
@@ -1550,7 +1850,7 @@ void TextureStorage::update_texture_atlas() {
}
}
- if (max_height <= base_size * 2) {
+ if ((uint32_t)max_height <= base_size * 2) {
atlas_height = max_height;
break; //good ratio, break;
}
@@ -2647,7 +2947,10 @@ void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, cons
glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, rt->color);
- GLES3::CopyEffects::get_singleton()->copy_screen();
+ Rect2 normalized_region = region;
+ normalized_region.position = normalized_region.position / Size2(rt->size);
+ normalized_region.size = normalized_region.size / Size2(rt->size);
+ GLES3::CopyEffects::get_singleton()->copy_to_and_from_rect(normalized_region);
if (p_gen_mipmaps) {
GLES3::CopyEffects::get_singleton()->gaussian_blur(rt->backbuffer, rt->mipmap_count, region, rt->size);