diff options
Diffstat (limited to 'drivers/gles3/storage/texture_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/texture_storage.cpp | 455 |
1 files changed, 379 insertions, 76 deletions
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index 4e34fbcf0a..bd4793f4dc 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -77,19 +77,24 @@ TextureStorage::TextureStorage() { default_gl_textures[DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE] = texture_allocate(); texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE], images, RS::TEXTURE_LAYERED_2D_ARRAY); - for (int i = 0; i < 3; i++) { + for (int i = 0; i < 5; i++) { images.push_back(image); } - default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE] = texture_allocate(); - texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE], image->get_format(), 4, 4, 4, false, images); + default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE] = texture_allocate(); + texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE], images, RS::TEXTURE_LAYERED_CUBEMAP); + } + + { + Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8); + image->fill(Color(1, 1, 1, 1)); - for (int i = 0; i < 2; i++) { + Vector<Ref<Image>> images; + for (int i = 0; i < 4; i++) { images.push_back(image); } - - default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE] = texture_allocate(); - texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE], images, RS::TEXTURE_LAYERED_CUBEMAP); + default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE] = texture_allocate(); + texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE], image->get_format(), 4, 4, 4, false, images); } { // black @@ -101,19 +106,23 @@ TextureStorage::TextureStorage() { texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_BLACK], image); Vector<Ref<Image>> images; - - for (int i = 0; i < 4; i++) { + for (int i = 0; i < 6; i++) { images.push_back(image); } + default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK] = texture_allocate(); + texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK], images, RS::TEXTURE_LAYERED_CUBEMAP); + } - default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK] = texture_allocate(); - texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK], image->get_format(), 4, 4, 4, false, images); + { + Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8); + image->fill(Color()); - for (int i = 0; i < 2; i++) { + Vector<Ref<Image>> images; + for (int i = 0; i < 4; i++) { images.push_back(image); } - default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK] = texture_allocate(); - texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK], images, RS::TEXTURE_LAYERED_CUBEMAP); + default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK] = texture_allocate(); + texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK], image->get_format(), 4, 4, 4, false, images); } { // transparent black @@ -766,7 +775,7 @@ void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<R ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6); ERR_FAIL_COND_MSG(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY, "Cubemap Arrays are not supported in the GL Compatibility backend."); - Ref<Image> image = p_layers[0]; + const Ref<Image> &image = p_layers[0]; { int valid_width = 0; int valid_height = 0; @@ -812,8 +821,42 @@ void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<R } } -void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { - texture_owner.initialize_rid(p_texture, Texture()); +void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { + ERR_FAIL_COND(p_data.is_empty()); + + Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); + ERR_FAIL_COND_MSG(verr != Image::VALIDATE_3D_OK, Image::get_3d_image_validation_error_text(verr)); + + Ref<Image> image = p_data[0]; + int mipmap_count = 0; + { + Size2i prev_size; + for (int i = 0; i < p_data.size(); i++) { + Size2i img_size(p_data[i]->get_width(), p_data[i]->get_height()); + if (img_size != prev_size) { + mipmap_count++; + } + prev_size = img_size; + } + } + + Texture texture; + texture.width = p_width; + texture.height = p_height; + texture.depth = p_depth; + texture.alloc_width = texture.width; + texture.alloc_height = texture.height; + texture.mipmaps = mipmap_count; + texture.format = image->get_format(); + texture.type = Texture::TYPE_3D; + texture.target = GL_TEXTURE_3D; + _get_gl_image_and_format(Ref<Image>(), texture.format, texture.real_format, texture.gl_format_cache, texture.gl_internal_format_cache, texture.gl_type_cache, texture.compressed, false); + texture.total_data_size = p_data[0]->get_image_data_size(texture.width, texture.height, texture.format, texture.mipmaps) * texture.depth; + texture.active = true; + glGenTextures(1, &texture.tex_id); + GLES3::Utilities::get_singleton()->texture_allocated_data(texture.tex_id, texture.total_data_size, "Texture 3D"); + texture_owner.initialize_rid(p_texture, texture); + _texture_set_3d_data(p_texture, p_data, true); } // Called internally when texture_proxy_create(p_base) is called. @@ -872,6 +915,19 @@ void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, #endif } +void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_NULL(tex); + ERR_FAIL_COND(tex->type != Texture::TYPE_3D); + + Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data); + ERR_FAIL_COND_MSG(verr != Image::VALIDATE_3D_OK, Image::get_3d_image_validation_error_text(verr)); + + _texture_set_3d_data(p_texture, p_data, false); + + GLES3::Utilities::get_singleton()->texture_resize_data(tex->tex_id, tex->total_data_size); +} + void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL(tex); @@ -984,7 +1040,7 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const { data.resize(data_size); - ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); + ERR_FAIL_COND_V(data.is_empty(), Ref<Image>()); image = Image::create_from_data(texture->width, texture->height, texture->mipmaps > 1, texture->real_format, data); ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); if (texture->format != texture->real_format) { @@ -1040,7 +1096,7 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const { data.resize(data_size); - ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); + ERR_FAIL_COND_V(data.is_empty(), Ref<Image>()); image = Image::create_from_data(texture->width, texture->height, false, Image::FORMAT_RGBA8, data); ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); @@ -1063,6 +1119,165 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const { return image; } +Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const { + Texture *texture = texture_owner.get_or_null(p_texture); + ERR_FAIL_NULL_V(texture, Ref<Image>()); + + Vector<uint8_t> data; + + int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false); + + data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers + uint8_t *w = data.ptrw(); + + GLuint temp_framebuffer; + glGenFramebuffers(1, &temp_framebuffer); + + GLuint temp_color_texture; + glGenTextures(1, &temp_color_texture); + + glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer); + + glBindTexture(GL_TEXTURE_2D, temp_color_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); + + glDepthMask(GL_FALSE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + glDisable(GL_BLEND); + glDepthFunc(GL_LEQUAL); + glColorMask(1, 1, 1, 1); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D_ARRAY, texture->tex_id); + + glViewport(0, 0, texture->alloc_width, texture->alloc_height); + glClearColor(0.0, 0.0, 0.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + CopyEffects::get_singleton()->copy_to_rect_3d(Rect2i(0, 0, 1, 1), p_layer, Texture::TYPE_LAYERED); + + glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glDeleteTextures(1, &temp_color_texture); + glDeleteFramebuffers(1, &temp_framebuffer); + + data.resize(data_size); + + ERR_FAIL_COND_V(data.is_empty(), Ref<Image>()); + Ref<Image> image = Image::create_from_data(texture->width, texture->height, false, Image::FORMAT_RGBA8, data); + ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); + + if (texture->format != Image::FORMAT_RGBA8) { + image->convert(texture->format); + } + + if (texture->mipmaps > 1) { + image->generate_mipmaps(); + } + + return image; +} + +Vector<Ref<Image>> TextureStorage::_texture_3d_read_framebuffer(Texture *p_texture) const { + ERR_FAIL_NULL_V(p_texture, Vector<Ref<Image>>()); + + Vector<Ref<Image>> ret; + Vector<uint8_t> data; + + int width = p_texture->width; + int height = p_texture->height; + int depth = p_texture->depth; + + for (int mipmap_level = 0; mipmap_level < p_texture->mipmaps; mipmap_level++) { + int data_size = Image::get_image_data_size(width, height, Image::FORMAT_RGBA8, false); + glViewport(0, 0, width, height); + glClearColor(0.0, 0.0, 0.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + for (int layer = 0; layer < depth; layer++) { + data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers + uint8_t *w = data.ptrw(); + + float layer_f = layer / float(depth); + CopyEffects::get_singleton()->copy_to_rect_3d(Rect2i(0, 0, 1, 1), layer_f, Texture::TYPE_3D, mipmap_level); + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]); + + data.resize(data_size); + ERR_FAIL_COND_V(data.is_empty(), Vector<Ref<Image>>()); + + Ref<Image> img = Image::create_from_data(width, height, false, Image::FORMAT_RGBA8, data); + ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>()); + + if (p_texture->format != Image::FORMAT_RGBA8) { + img->convert(p_texture->format); + } + + ret.push_back(img); + } + + width = MAX(1, width >> 1); + height = MAX(1, height >> 1); + depth = MAX(1, depth >> 1); + } + + return ret; +} + +Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const { + Texture *texture = texture_owner.get_or_null(p_texture); + ERR_FAIL_NULL_V(texture, Vector<Ref<Image>>()); + ERR_FAIL_COND_V(texture->type != Texture::TYPE_3D, Vector<Ref<Image>>()); + +#ifdef TOOLS_ENABLED + if (!texture->image_cache_3d.is_empty() && !texture->is_render_target) { + return texture->image_cache_3d; + } +#endif + + GLuint temp_framebuffer; + glGenFramebuffers(1, &temp_framebuffer); + + GLuint temp_color_texture; + glGenTextures(1, &temp_color_texture); + + glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer); + + glBindTexture(GL_TEXTURE_2D, temp_color_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); + + glDepthMask(GL_FALSE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + glDisable(GL_BLEND); + glDepthFunc(GL_LEQUAL); + glColorMask(1, 1, 1, 1); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_3D, texture->tex_id); + + Vector<Ref<Image>> ret = _texture_3d_read_framebuffer(texture); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glDeleteTextures(1, &temp_color_texture); + glDeleteFramebuffers(1, &temp_framebuffer); + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint() && !texture->is_render_target) { + texture->image_cache_3d = ret; + } +#endif + + return ret; +} + void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) { Texture *tex_to = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL(tex_to); @@ -1218,7 +1433,7 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image, _texture_set_data(p_texture, p_image, p_layer, false); } -void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer, bool initialize) { +void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_initialize) { Texture *texture = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL(texture); @@ -1259,56 +1474,7 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image, glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); - -#ifndef WEB_ENABLED - switch (texture->format) { - case Image::FORMAT_L8: { - if (RasterizerGLES3::is_gles_over_gl()) { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE); - } else { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); - } - } break; - case Image::FORMAT_LA8: { - if (RasterizerGLES3::is_gles_over_gl()) { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN); - } else { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); - } - } break; - case Image::FORMAT_ETC2_RA_AS_RG: - case Image::FORMAT_DXT5_RA_AS_RG: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - if (texture->format == real_format) { - // Swizzle RA from compressed texture into RG - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_ALPHA); - } else { - // Converted textures are already in RG, leave as-is - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); - } - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_ZERO); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE); - } break; - default: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); - } break; - } -#endif // WEB_ENABLED + _texture_set_swizzle(texture, real_format); int mipmaps = img->has_mipmaps() ? img->get_mipmap_count() + 1 : 1; @@ -1340,7 +1506,7 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image, } else { glPixelStorei(GL_UNPACK_ALIGNMENT, 1); if (texture->target == GL_TEXTURE_2D_ARRAY) { - if (initialize) { + if (p_initialize) { glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, w, h, texture->layers, 0, format, type, nullptr); } glTexSubImage3D(GL_TEXTURE_2D_ARRAY, i, 0, 0, p_layer, w, h, 1, format, type, &read[ofs]); @@ -1362,6 +1528,140 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image, texture->mipmaps = mipmaps; } +void TextureStorage::_texture_set_3d_data(RID p_texture, const Vector<Ref<Image>> &p_data, bool p_initialize) { + Texture *texture = texture_owner.get_or_null(p_texture); + + ERR_FAIL_NULL(texture); + ERR_FAIL_COND(!texture->active); + ERR_FAIL_COND(texture->is_render_target); + ERR_FAIL_COND(texture->target != GL_TEXTURE_3D); + ERR_FAIL_COND(p_data.is_empty()); + + GLenum type; + GLenum format; + GLenum internal_format; + bool compressed = false; + + Image::Format real_format; + Ref<Image> img = _get_gl_image_and_format(p_data[0], p_data[0]->get_format(), real_format, format, internal_format, type, compressed, texture->resize_to_po2); + ERR_FAIL_COND(img.is_null()); + + ERR_FAIL_COND_MSG(compressed, "Compressed 3D textures are not supported in the GL Compatibility backend."); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(texture->target, texture->tex_id); + _texture_set_swizzle(texture, texture->real_format); + + // Set filtering and repeat state to default. + if (texture->mipmaps > 1) { + texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); + } else { + texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); + } + + texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + + Vector<Ref<Image>> images; + images.resize(p_data.size()); + for (int i = 0; i < p_data.size(); i++) { + Ref<Image> image = p_data[i]; + if (image->get_format() != texture->format) { + image = image->duplicate(); + image->convert(texture->format); + } + images.write[i] = image; + } + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + int all_data_size = 0; + int mipmap_level = 0; + int layer = 0; + int depth = texture->depth; + Size2i prev_size(images[0]->get_width(), images[0]->get_height()); + for (int i = 0; i < images.size(); i++) { + Ref<Image> image = images[i]; + Size2i img_size(image->get_width(), image->get_height()); + + if (img_size != prev_size) { + mipmap_level++; + depth = MAX(1, depth >> 1); + layer = 0; + } + prev_size = img_size; + all_data_size += image->get_data().size(); + + if (layer == 0 && p_initialize) { + glTexImage3D(GL_TEXTURE_3D, mipmap_level, internal_format, img_size.width, img_size.height, depth, 0, format, type, nullptr); + } + + glTexSubImage3D(GL_TEXTURE_3D, mipmap_level, 0, 0, layer, img_size.width, img_size.height, 1, format, type, image->get_data().ptr()); + + layer++; + } + + texture->total_data_size = all_data_size; + texture->mipmaps = mipmap_level + 1; + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint() && !texture->is_render_target) { + texture->image_cache_3d = images; + } +#endif +} + +void TextureStorage::_texture_set_swizzle(Texture *p_texture, Image::Format p_real_format) { +#ifndef WEB_ENABLED + switch (p_texture->format) { + case Image::FORMAT_L8: { + if (RasterizerGLES3::is_gles_over_gl()) { + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE); + } else { + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); + } + } break; + case Image::FORMAT_LA8: { + if (RasterizerGLES3::is_gles_over_gl()) { + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN); + } else { + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); + } + } break; + case Image::FORMAT_ETC2_RA_AS_RG: + case Image::FORMAT_DXT5_RA_AS_RG: { + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); + if (p_texture->format == p_real_format) { + // Swizzle RA from compressed texture into RG. + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_ALPHA); + } else { + // Converted textures are already in RG, leave as-is. + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); + } + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_ZERO); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE); + } break; + default: { + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); + glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); + } break; + } +#endif // WEB_ENABLED +} + Image::Format TextureStorage::texture_get_format(RID p_texture) const { Texture *texture = texture_owner.get_or_null(p_texture); @@ -1475,7 +1775,7 @@ void TextureStorage::update_texture_atlas() { //generate atlas Vector<TextureAtlas::SortItem> itemsv; itemsv.resize(texture_atlas.textures.size()); - int base_size = 8; + uint32_t base_size = 8; int idx = 0; @@ -1488,7 +1788,7 @@ void TextureStorage::update_texture_atlas() { si.size.height = (src_tex->height / border) + 1; si.pixel_size = Size2i(src_tex->width, src_tex->height); - if (base_size < si.size.width) { + if (base_size < (uint32_t)si.size.width) { base_size = nearest_power_of_2_templated(si.size.width); } @@ -1519,7 +1819,7 @@ void TextureStorage::update_texture_atlas() { TextureAtlas::SortItem &si = items[i]; int best_idx = -1; int best_height = 0x7FFFFFFF; - for (int j = 0; j <= base_size - si.size.width; j++) { + for (uint32_t j = 0; j <= base_size - si.size.width; j++) { int height = 0; for (int k = 0; k < si.size.width; k++) { int h = v_offsets[k + j]; @@ -1550,7 +1850,7 @@ void TextureStorage::update_texture_atlas() { } } - if (max_height <= base_size * 2) { + if ((uint32_t)max_height <= base_size * 2) { atlas_height = max_height; break; //good ratio, break; } @@ -2647,7 +2947,10 @@ void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, cons glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, rt->color); - GLES3::CopyEffects::get_singleton()->copy_screen(); + Rect2 normalized_region = region; + normalized_region.position = normalized_region.position / Size2(rt->size); + normalized_region.size = normalized_region.size / Size2(rt->size); + GLES3::CopyEffects::get_singleton()->copy_to_and_from_rect(normalized_region); if (p_gen_mipmaps) { GLES3::CopyEffects::get_singleton()->gaussian_blur(rt->backbuffer, rt->mipmap_count, region, rt->size); |