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diff --git a/drivers/metal/README.md b/drivers/metal/README.md new file mode 100644 index 0000000000..30cfa52360 --- /dev/null +++ b/drivers/metal/README.md @@ -0,0 +1,39 @@ +# Metal Rendering Device + +This document aims to describe the Metal rendering device implementation in Godot. + +## Future work / ideas + +* Use placement heaps +* Explicit hazard tracking +* [MetalFX] upscaling support? + +## Acknowledgments + +The Metal rendering owes a lot to the work of the [MoltenVK] project, which is a Vulkan implementation on top of Metal. +In accordance with the Apache 2.0 license, the following copyright notices have been included where applicable: + +``` +/**************************************************************************/ +/* */ +/* Portions of this code were derived from MoltenVK. */ +/* */ +/* Copyright (c) 2015-2023 The Brenwill Workshop Ltd. */ +/* (http://www.brenwill.com) */ +/* */ +/* Licensed under the Apache License, Version 2.0 (the "License"); */ +/* you may not use this file except in compliance with the License. */ +/* You may obtain a copy of the License at */ +/* */ +/* http://www.apache.org/licenses/LICENSE-2.0 */ +/* */ +/* Unless required by applicable law or agreed to in writing, software */ +/* distributed under the License is distributed on an "AS IS" BASIS, */ +/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or */ +/* implied. See the License for the specific language governing */ +/* permissions and limitations under the License. */ +/**************************************************************************/ +``` + +[MoltenVK]: https://github.com/KhronosGroup/MoltenVK +[MetalFX]: https://developer.apple.com/documentation/metalfx?language=objc |