summaryrefslogtreecommitdiffstats
path: root/drivers/metal/metal_device_properties.h
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/metal/metal_device_properties.h')
-rw-r--r--drivers/metal/metal_device_properties.h141
1 files changed, 141 insertions, 0 deletions
diff --git a/drivers/metal/metal_device_properties.h b/drivers/metal/metal_device_properties.h
new file mode 100644
index 0000000000..7467e8ceb4
--- /dev/null
+++ b/drivers/metal/metal_device_properties.h
@@ -0,0 +1,141 @@
+/**************************************************************************/
+/* metal_device_properties.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+/**************************************************************************/
+/* */
+/* Portions of this code were derived from MoltenVK. */
+/* */
+/* Copyright (c) 2015-2023 The Brenwill Workshop Ltd. */
+/* (http://www.brenwill.com) */
+/* */
+/* Licensed under the Apache License, Version 2.0 (the "License"); */
+/* you may not use this file except in compliance with the License. */
+/* You may obtain a copy of the License at */
+/* */
+/* http://www.apache.org/licenses/LICENSE-2.0 */
+/* */
+/* Unless required by applicable law or agreed to in writing, software */
+/* distributed under the License is distributed on an "AS IS" BASIS, */
+/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or */
+/* implied. See the License for the specific language governing */
+/* permissions and limitations under the License. */
+/**************************************************************************/
+
+#ifndef METAL_DEVICE_PROPERTIES_H
+#define METAL_DEVICE_PROPERTIES_H
+
+#import "servers/rendering/rendering_device.h"
+
+#import <Foundation/Foundation.h>
+#import <Metal/Metal.h>
+
+/** The buffer index to use for vertex content. */
+const static uint32_t VERT_CONTENT_BUFFER_INDEX = 0;
+const static uint32_t MAX_COLOR_ATTACHMENT_COUNT = 8;
+
+typedef NS_OPTIONS(NSUInteger, SampleCount) {
+ SampleCount1 = (1UL << 0),
+ SampleCount2 = (1UL << 1),
+ SampleCount4 = (1UL << 2),
+ SampleCount8 = (1UL << 3),
+ SampleCount16 = (1UL << 4),
+ SampleCount32 = (1UL << 5),
+ SampleCount64 = (1UL << 6),
+};
+
+struct API_AVAILABLE(macos(11.0), ios(14.0)) MetalFeatures {
+ uint32_t mslVersion;
+ MTLGPUFamily highestFamily;
+ MTLLanguageVersion mslVersionEnum;
+ SampleCount supportedSampleCounts;
+ long hostMemoryPageSize;
+ bool layeredRendering;
+ bool multisampleLayeredRendering;
+ bool quadPermute; /**< If true, quadgroup permutation functions (vote, ballot, shuffle) are supported in shaders. */
+ bool simdPermute; /**< If true, SIMD-group permutation functions (vote, ballot, shuffle) are supported in shaders. */
+ bool simdReduction; /**< If true, SIMD-group reduction functions (arithmetic) are supported in shaders. */
+ bool tessellationShader; /**< If true, tessellation shaders are supported. */
+ bool imageCubeArray; /**< If true, image cube arrays are supported. */
+};
+
+struct MetalLimits {
+ uint64_t maxImageArrayLayers;
+ uint64_t maxFramebufferHeight;
+ uint64_t maxFramebufferWidth;
+ uint64_t maxImageDimension1D;
+ uint64_t maxImageDimension2D;
+ uint64_t maxImageDimension3D;
+ uint64_t maxImageDimensionCube;
+ uint64_t maxViewportDimensionX;
+ uint64_t maxViewportDimensionY;
+ MTLSize maxThreadsPerThreadGroup;
+ MTLSize maxComputeWorkGroupCount;
+ uint64_t maxBoundDescriptorSets;
+ uint64_t maxColorAttachments;
+ uint64_t maxTexturesPerArgumentBuffer;
+ uint64_t maxSamplersPerArgumentBuffer;
+ uint64_t maxBuffersPerArgumentBuffer;
+ uint64_t maxBufferLength;
+ uint64_t minUniformBufferOffsetAlignment;
+ uint64_t maxVertexDescriptorLayoutStride;
+ uint16_t maxViewports;
+ uint32_t maxPerStageBufferCount; /**< The total number of per-stage Metal buffers available for shader uniform content and attributes. */
+ uint32_t maxPerStageTextureCount; /**< The total number of per-stage Metal textures available for shader uniform content. */
+ uint32_t maxPerStageSamplerCount; /**< The total number of per-stage Metal samplers available for shader uniform content. */
+ uint32_t maxVertexInputAttributes;
+ uint32_t maxVertexInputBindings;
+ uint32_t maxVertexInputBindingStride;
+ uint32_t maxDrawIndexedIndexValue;
+
+ uint32_t minSubgroupSize; /**< The minimum number of threads in a SIMD-group. */
+ uint32_t maxSubgroupSize; /**< The maximum number of threads in a SIMD-group. */
+ BitField<RDD::ShaderStage> subgroupSupportedShaderStages;
+ BitField<RD::SubgroupOperations> subgroupSupportedOperations; /**< The subgroup operations supported by the device. */
+};
+
+class API_AVAILABLE(macos(11.0), ios(14.0)) MetalDeviceProperties {
+private:
+ void init_features(id<MTLDevice> p_device);
+ void init_limits(id<MTLDevice> p_device);
+
+public:
+ MetalFeatures features;
+ MetalLimits limits;
+
+ SampleCount find_nearest_supported_sample_count(RenderingDevice::TextureSamples p_samples) const;
+
+ MetalDeviceProperties(id<MTLDevice> p_device);
+ ~MetalDeviceProperties();
+
+private:
+ static const SampleCount sample_count[RenderingDevice::TextureSamples::TEXTURE_SAMPLES_MAX];
+};
+
+#endif // METAL_DEVICE_PROPERTIES_H