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+/**************************************************************************/
+/* rendering_context_driver_metal.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#import "rendering_context_driver_metal.h"
+
+#import "rendering_device_driver_metal.h"
+
+@protocol MTLDeviceEx <MTLDevice>
+#if TARGET_OS_OSX && __MAC_OS_X_VERSION_MAX_ALLOWED < 130300
+- (void)setShouldMaximizeConcurrentCompilation:(BOOL)v;
+#endif
+@end
+
+RenderingContextDriverMetal::RenderingContextDriverMetal() {
+}
+
+RenderingContextDriverMetal::~RenderingContextDriverMetal() {
+}
+
+Error RenderingContextDriverMetal::initialize() {
+ metal_device = MTLCreateSystemDefaultDevice();
+#if TARGET_OS_OSX
+ if (@available(macOS 13.3, *)) {
+ [id<MTLDeviceEx>(metal_device) setShouldMaximizeConcurrentCompilation:YES];
+ }
+#endif
+ device.type = DEVICE_TYPE_INTEGRATED_GPU;
+ device.vendor = VENDOR_APPLE;
+ device.workarounds = Workarounds();
+
+ MetalDeviceProperties props(metal_device);
+ int version = (int)props.features.highestFamily - (int)MTLGPUFamilyApple1 + 1;
+ device.name = vformat("%s (Apple%d)", metal_device.name.UTF8String, version);
+
+ return OK;
+}
+
+const RenderingContextDriver::Device &RenderingContextDriverMetal::device_get(uint32_t p_device_index) const {
+ DEV_ASSERT(p_device_index < 1);
+ return device;
+}
+
+uint32_t RenderingContextDriverMetal::device_get_count() const {
+ return 1;
+}
+
+RenderingDeviceDriver *RenderingContextDriverMetal::driver_create() {
+ return memnew(RenderingDeviceDriverMetal(this));
+}
+
+void RenderingContextDriverMetal::driver_free(RenderingDeviceDriver *p_driver) {
+ memdelete(p_driver);
+}
+
+class API_AVAILABLE(macos(11.0), ios(14.0)) SurfaceLayer : public RenderingContextDriverMetal::Surface {
+ CAMetalLayer *__unsafe_unretained layer = nil;
+ LocalVector<MDFrameBuffer> frame_buffers;
+ LocalVector<id<MTLDrawable>> drawables;
+ uint32_t rear = -1;
+ uint32_t front = 0;
+ uint32_t count = 0;
+
+public:
+ SurfaceLayer(CAMetalLayer *p_layer, id<MTLDevice> p_device) :
+ Surface(p_device), layer(p_layer) {
+ layer.allowsNextDrawableTimeout = YES;
+ layer.framebufferOnly = YES;
+ layer.opaque = OS::get_singleton()->is_layered_allowed() ? NO : YES;
+ layer.pixelFormat = get_pixel_format();
+ layer.device = p_device;
+ }
+
+ ~SurfaceLayer() override {
+ layer = nil;
+ }
+
+ Error resize(uint32_t p_desired_framebuffer_count) override final {
+ if (width == 0 || height == 0) {
+ // Very likely the window is minimized, don't create a swap chain.
+ return ERR_SKIP;
+ }
+
+ CGSize drawableSize = CGSizeMake(width, height);
+ CGSize current = layer.drawableSize;
+ if (!CGSizeEqualToSize(current, drawableSize)) {
+ layer.drawableSize = drawableSize;
+ }
+
+ // Metal supports a maximum of 3 drawables.
+ p_desired_framebuffer_count = MIN(3U, p_desired_framebuffer_count);
+ layer.maximumDrawableCount = p_desired_framebuffer_count;
+
+#if TARGET_OS_OSX
+ // Display sync is only supported on macOS.
+ switch (vsync_mode) {
+ case DisplayServer::VSYNC_MAILBOX:
+ case DisplayServer::VSYNC_ADAPTIVE:
+ case DisplayServer::VSYNC_ENABLED:
+ layer.displaySyncEnabled = YES;
+ break;
+ case DisplayServer::VSYNC_DISABLED:
+ layer.displaySyncEnabled = NO;
+ break;
+ }
+#endif
+ drawables.resize(p_desired_framebuffer_count);
+ frame_buffers.resize(p_desired_framebuffer_count);
+ for (uint32_t i = 0; i < p_desired_framebuffer_count; i++) {
+ // Reserve space for the drawable texture.
+ frame_buffers[i].textures.resize(1);
+ }
+
+ return OK;
+ }
+
+ RDD::FramebufferID acquire_next_frame_buffer() override final {
+ if (count == frame_buffers.size()) {
+ return RDD::FramebufferID();
+ }
+
+ rear = (rear + 1) % frame_buffers.size();
+ count++;
+
+ MDFrameBuffer &frame_buffer = frame_buffers[rear];
+ frame_buffer.size = Size2i(width, height);
+
+ id<CAMetalDrawable> drawable = layer.nextDrawable;
+ ERR_FAIL_NULL_V_MSG(drawable, RDD::FramebufferID(), "no drawable available");
+ drawables[rear] = drawable;
+ frame_buffer.textures.write[0] = drawable.texture;
+
+ return RDD::FramebufferID(&frame_buffer);
+ }
+
+ void present(MDCommandBuffer *p_cmd_buffer) override final {
+ if (count == 0) {
+ return;
+ }
+
+ // Release texture and drawable.
+ frame_buffers[front].textures.write[0] = nil;
+ id<MTLDrawable> drawable = drawables[front];
+ drawables[front] = nil;
+
+ count--;
+ front = (front + 1) % frame_buffers.size();
+
+ [p_cmd_buffer->get_command_buffer() presentDrawable:drawable];
+ }
+};
+
+RenderingContextDriver::SurfaceID RenderingContextDriverMetal::surface_create(const void *p_platform_data) {
+ const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
+ Surface *surface = memnew(SurfaceLayer(wpd->layer, metal_device));
+
+ return SurfaceID(surface);
+}
+
+void RenderingContextDriverMetal::surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) {
+ Surface *surface = (Surface *)(p_surface);
+ if (surface->width == p_width && surface->height == p_height) {
+ return;
+ }
+ surface->width = p_width;
+ surface->height = p_height;
+ surface->needs_resize = true;
+}
+
+void RenderingContextDriverMetal::surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) {
+ Surface *surface = (Surface *)(p_surface);
+ if (surface->vsync_mode == p_vsync_mode) {
+ return;
+ }
+ surface->vsync_mode = p_vsync_mode;
+ surface->needs_resize = true;
+}
+
+DisplayServer::VSyncMode RenderingContextDriverMetal::surface_get_vsync_mode(SurfaceID p_surface) const {
+ Surface *surface = (Surface *)(p_surface);
+ return surface->vsync_mode;
+}
+
+uint32_t RenderingContextDriverMetal::surface_get_width(SurfaceID p_surface) const {
+ Surface *surface = (Surface *)(p_surface);
+ return surface->width;
+}
+
+uint32_t RenderingContextDriverMetal::surface_get_height(SurfaceID p_surface) const {
+ Surface *surface = (Surface *)(p_surface);
+ return surface->height;
+}
+
+void RenderingContextDriverMetal::surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) {
+ Surface *surface = (Surface *)(p_surface);
+ surface->needs_resize = p_needs_resize;
+}
+
+bool RenderingContextDriverMetal::surface_get_needs_resize(SurfaceID p_surface) const {
+ Surface *surface = (Surface *)(p_surface);
+ return surface->needs_resize;
+}
+
+void RenderingContextDriverMetal::surface_destroy(SurfaceID p_surface) {
+ Surface *surface = (Surface *)(p_surface);
+ memdelete(surface);
+}