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Diffstat (limited to 'drivers/metal/rendering_context_driver_metal.mm')
| -rw-r--r-- | drivers/metal/rendering_context_driver_metal.mm | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/drivers/metal/rendering_context_driver_metal.mm b/drivers/metal/rendering_context_driver_metal.mm new file mode 100644 index 0000000000..b97b586352 --- /dev/null +++ b/drivers/metal/rendering_context_driver_metal.mm @@ -0,0 +1,233 @@ +/**************************************************************************/ +/* rendering_context_driver_metal.mm */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#import "rendering_context_driver_metal.h" + +#import "rendering_device_driver_metal.h" + +@protocol MTLDeviceEx <MTLDevice> +#if TARGET_OS_OSX && __MAC_OS_X_VERSION_MAX_ALLOWED < 130300 +- (void)setShouldMaximizeConcurrentCompilation:(BOOL)v; +#endif +@end + +RenderingContextDriverMetal::RenderingContextDriverMetal() { +} + +RenderingContextDriverMetal::~RenderingContextDriverMetal() { +} + +Error RenderingContextDriverMetal::initialize() { + metal_device = MTLCreateSystemDefaultDevice(); +#if TARGET_OS_OSX + if (@available(macOS 13.3, *)) { + [id<MTLDeviceEx>(metal_device) setShouldMaximizeConcurrentCompilation:YES]; + } +#endif + device.type = DEVICE_TYPE_INTEGRATED_GPU; + device.vendor = VENDOR_APPLE; + device.workarounds = Workarounds(); + + MetalDeviceProperties props(metal_device); + int version = (int)props.features.highestFamily - (int)MTLGPUFamilyApple1 + 1; + device.name = vformat("%s (Apple%d)", metal_device.name.UTF8String, version); + + return OK; +} + +const RenderingContextDriver::Device &RenderingContextDriverMetal::device_get(uint32_t p_device_index) const { + DEV_ASSERT(p_device_index < 1); + return device; +} + +uint32_t RenderingContextDriverMetal::device_get_count() const { + return 1; +} + +RenderingDeviceDriver *RenderingContextDriverMetal::driver_create() { + return memnew(RenderingDeviceDriverMetal(this)); +} + +void RenderingContextDriverMetal::driver_free(RenderingDeviceDriver *p_driver) { + memdelete(p_driver); +} + +class API_AVAILABLE(macos(11.0), ios(14.0)) SurfaceLayer : public RenderingContextDriverMetal::Surface { + CAMetalLayer *__unsafe_unretained layer = nil; + LocalVector<MDFrameBuffer> frame_buffers; + LocalVector<id<MTLDrawable>> drawables; + uint32_t rear = -1; + uint32_t front = 0; + uint32_t count = 0; + +public: + SurfaceLayer(CAMetalLayer *p_layer, id<MTLDevice> p_device) : + Surface(p_device), layer(p_layer) { + layer.allowsNextDrawableTimeout = YES; + layer.framebufferOnly = YES; + layer.opaque = OS::get_singleton()->is_layered_allowed() ? NO : YES; + layer.pixelFormat = get_pixel_format(); + layer.device = p_device; + } + + ~SurfaceLayer() override { + layer = nil; + } + + Error resize(uint32_t p_desired_framebuffer_count) override final { + if (width == 0 || height == 0) { + // Very likely the window is minimized, don't create a swap chain. + return ERR_SKIP; + } + + CGSize drawableSize = CGSizeMake(width, height); + CGSize current = layer.drawableSize; + if (!CGSizeEqualToSize(current, drawableSize)) { + layer.drawableSize = drawableSize; + } + + // Metal supports a maximum of 3 drawables. + p_desired_framebuffer_count = MIN(3U, p_desired_framebuffer_count); + layer.maximumDrawableCount = p_desired_framebuffer_count; + +#if TARGET_OS_OSX + // Display sync is only supported on macOS. + switch (vsync_mode) { + case DisplayServer::VSYNC_MAILBOX: + case DisplayServer::VSYNC_ADAPTIVE: + case DisplayServer::VSYNC_ENABLED: + layer.displaySyncEnabled = YES; + break; + case DisplayServer::VSYNC_DISABLED: + layer.displaySyncEnabled = NO; + break; + } +#endif + drawables.resize(p_desired_framebuffer_count); + frame_buffers.resize(p_desired_framebuffer_count); + for (uint32_t i = 0; i < p_desired_framebuffer_count; i++) { + // Reserve space for the drawable texture. + frame_buffers[i].textures.resize(1); + } + + return OK; + } + + RDD::FramebufferID acquire_next_frame_buffer() override final { + if (count == frame_buffers.size()) { + return RDD::FramebufferID(); + } + + rear = (rear + 1) % frame_buffers.size(); + count++; + + MDFrameBuffer &frame_buffer = frame_buffers[rear]; + frame_buffer.size = Size2i(width, height); + + id<CAMetalDrawable> drawable = layer.nextDrawable; + ERR_FAIL_NULL_V_MSG(drawable, RDD::FramebufferID(), "no drawable available"); + drawables[rear] = drawable; + frame_buffer.textures.write[0] = drawable.texture; + + return RDD::FramebufferID(&frame_buffer); + } + + void present(MDCommandBuffer *p_cmd_buffer) override final { + if (count == 0) { + return; + } + + // Release texture and drawable. + frame_buffers[front].textures.write[0] = nil; + id<MTLDrawable> drawable = drawables[front]; + drawables[front] = nil; + + count--; + front = (front + 1) % frame_buffers.size(); + + [p_cmd_buffer->get_command_buffer() presentDrawable:drawable]; + } +}; + +RenderingContextDriver::SurfaceID RenderingContextDriverMetal::surface_create(const void *p_platform_data) { + const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data); + Surface *surface = memnew(SurfaceLayer(wpd->layer, metal_device)); + + return SurfaceID(surface); +} + +void RenderingContextDriverMetal::surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) { + Surface *surface = (Surface *)(p_surface); + if (surface->width == p_width && surface->height == p_height) { + return; + } + surface->width = p_width; + surface->height = p_height; + surface->needs_resize = true; +} + +void RenderingContextDriverMetal::surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) { + Surface *surface = (Surface *)(p_surface); + if (surface->vsync_mode == p_vsync_mode) { + return; + } + surface->vsync_mode = p_vsync_mode; + surface->needs_resize = true; +} + +DisplayServer::VSyncMode RenderingContextDriverMetal::surface_get_vsync_mode(SurfaceID p_surface) const { + Surface *surface = (Surface *)(p_surface); + return surface->vsync_mode; +} + +uint32_t RenderingContextDriverMetal::surface_get_width(SurfaceID p_surface) const { + Surface *surface = (Surface *)(p_surface); + return surface->width; +} + +uint32_t RenderingContextDriverMetal::surface_get_height(SurfaceID p_surface) const { + Surface *surface = (Surface *)(p_surface); + return surface->height; +} + +void RenderingContextDriverMetal::surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) { + Surface *surface = (Surface *)(p_surface); + surface->needs_resize = p_needs_resize; +} + +bool RenderingContextDriverMetal::surface_get_needs_resize(SurfaceID p_surface) const { + Surface *surface = (Surface *)(p_surface); + return surface->needs_resize; +} + +void RenderingContextDriverMetal::surface_destroy(SurfaceID p_surface) { + Surface *surface = (Surface *)(p_surface); + memdelete(surface); +} |
