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-rw-r--r--drivers/windows/dir_access_windows.cpp108
-rw-r--r--drivers/windows/dir_access_windows.h96
-rw-r--r--drivers/windows/file_access_windows.cpp111
-rw-r--r--drivers/windows/file_access_windows.h102
4 files changed, 221 insertions, 196 deletions
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 881575d245..7b88bd8a95 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dir_access_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dir_access_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#if defined(WINDOWS_ENABLED)
@@ -157,10 +157,10 @@ Error DirAccessWindows::make_dir(String p_dir) {
p_dir = fix_path(p_dir);
if (p_dir.is_relative_path()) {
- p_dir = current_dir.plus_file(p_dir);
+ p_dir = current_dir.path_join(p_dir);
}
- p_dir = p_dir.replace("/", "\\");
+ p_dir = p_dir.simplify_path().replace("/", "\\");
bool success;
int err;
@@ -200,9 +200,9 @@ String DirAccessWindows::get_current_dir(bool p_include_drive) const {
return current_dir;
} else {
if (_get_root_string().is_empty()) {
- int p = current_dir.find(":");
- if (p != -1) {
- return current_dir.substr(p + 1);
+ int pos = current_dir.find(":");
+ if (pos != -1) {
+ return current_dir.substr(pos + 1);
}
}
return current_dir;
@@ -213,7 +213,7 @@ bool DirAccessWindows::file_exists(String p_file) {
GLOBAL_LOCK_FUNCTION
if (!p_file.is_absolute_path()) {
- p_file = get_current_dir().plus_file(p_file);
+ p_file = get_current_dir().path_join(p_file);
}
p_file = fix_path(p_file);
@@ -232,7 +232,7 @@ bool DirAccessWindows::dir_exists(String p_dir) {
GLOBAL_LOCK_FUNCTION
if (p_dir.is_relative_path()) {
- p_dir = get_current_dir().plus_file(p_dir);
+ p_dir = get_current_dir().path_join(p_dir);
}
p_dir = fix_path(p_dir);
@@ -247,13 +247,13 @@ bool DirAccessWindows::dir_exists(String p_dir) {
Error DirAccessWindows::rename(String p_path, String p_new_path) {
if (p_path.is_relative_path()) {
- p_path = get_current_dir().plus_file(p_path);
+ p_path = get_current_dir().path_join(p_path);
}
p_path = fix_path(p_path);
if (p_new_path.is_relative_path()) {
- p_new_path = get_current_dir().plus_file(p_new_path);
+ p_new_path = get_current_dir().path_join(p_new_path);
}
p_new_path = fix_path(p_new_path);
@@ -291,7 +291,7 @@ Error DirAccessWindows::rename(String p_path, String p_new_path) {
Error DirAccessWindows::remove(String p_path) {
if (p_path.is_relative_path()) {
- p_path = get_current_dir().plus_file(p_path);
+ p_path = get_current_dir().path_join(p_path);
}
p_path = fix_path(p_path);
@@ -309,39 +309,13 @@ Error DirAccessWindows::remove(String p_path) {
}
}
-/*
-
-FileType DirAccessWindows::get_file_type(const String& p_file) const {
- WCHAR real_current_dir_name[2048];
- GetCurrentDirectoryW(2048, real_current_dir_name);
- String prev_dir = Strong::utf16((const char16_t *)real_current_dir_name);
-
- bool worked = SetCurrentDirectoryW((LPCWSTR)(current_dir.utf16().get_data()));
-
- DWORD attr;
- if (worked) {
- WIN32_FILE_ATTRIBUTE_DATA fileInfo;
- attr = GetFileAttributesExW((LPCWSTR)(p_file.utf16().get_data()), GetFileExInfoStandard, &fileInfo);
- }
-
- SetCurrentDirectoryW((LPCWSTR)(prev_dir.utf16().get_data()));
-
- if (!worked) {
- return FILE_TYPE_NONE;
- }
-
- return (attr & FILE_ATTRIBUTE_DIRECTORY) ? FILE_TYPE_
-}
-
-*/
-
uint64_t DirAccessWindows::get_space_left() {
uint64_t bytes = 0;
if (!GetDiskFreeSpaceEx(nullptr, (PULARGE_INTEGER)&bytes, nullptr, nullptr)) {
return 0;
}
- //this is either 0 or a value in bytes.
+ // This is either 0 or a value in bytes.
return bytes;
}
@@ -402,6 +376,8 @@ DirAccessWindows::DirAccessWindows() {
}
DirAccessWindows::~DirAccessWindows() {
+ list_dir_end();
+
memdelete(p);
}
diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h
index fbb07ddef8..9d91c22f7e 100644
--- a/drivers/windows/dir_access_windows.h
+++ b/drivers/windows/dir_access_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dir_access_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dir_access_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DIR_ACCESS_WINDOWS_H
#define DIR_ACCESS_WINDOWS_H
@@ -54,33 +54,33 @@ class DirAccessWindows : public DirAccess {
bool _cishidden = false;
public:
- virtual Error list_dir_begin(); ///< This starts dir listing
- virtual String get_next();
- virtual bool current_is_dir() const;
- virtual bool current_is_hidden() const;
- virtual void list_dir_end(); ///<
+ virtual Error list_dir_begin() override; ///< This starts dir listing
+ virtual String get_next() override;
+ virtual bool current_is_dir() const override;
+ virtual bool current_is_hidden() const override;
+ virtual void list_dir_end() override; ///<
- virtual int get_drive_count();
- virtual String get_drive(int p_drive);
+ virtual int get_drive_count() override;
+ virtual String get_drive(int p_drive) override;
- virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
- virtual String get_current_dir(bool p_include_drive = true) const; ///< return current dir location
+ virtual Error change_dir(String p_dir) override; ///< can be relative or absolute, return false on success
+ virtual String get_current_dir(bool p_include_drive = true) const override; ///< return current dir location
- virtual bool file_exists(String p_file);
- virtual bool dir_exists(String p_dir);
+ virtual bool file_exists(String p_file) override;
+ virtual bool dir_exists(String p_dir) override;
- virtual Error make_dir(String p_dir);
+ virtual Error make_dir(String p_dir) override;
- virtual Error rename(String p_path, String p_new_path);
- virtual Error remove(String p_path);
+ virtual Error rename(String p_path, String p_new_path) override;
+ virtual Error remove(String p_path) override;
- virtual bool is_link(String p_file) { return false; };
- virtual String read_link(String p_file) { return p_file; };
- virtual Error create_link(String p_source, String p_target) { return FAILED; };
+ virtual bool is_link(String p_file) override { return false; };
+ virtual String read_link(String p_file) override { return p_file; };
+ virtual Error create_link(String p_source, String p_target) override { return FAILED; };
- uint64_t get_space_left();
+ uint64_t get_space_left() override;
- virtual String get_filesystem_type() const;
+ virtual String get_filesystem_type() const override;
DirAccessWindows();
~DirAccessWindows();
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 1a66d19373..ea40622afc 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef WINDOWS_ENABLED
@@ -34,7 +34,6 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
-
#include <share.h> // _SH_DENYNO
#include <shlwapi.h>
#define WIN32_LEAN_AND_MEAN
@@ -58,7 +57,27 @@ void FileAccessWindows::check_errors() const {
}
}
-Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
+bool FileAccessWindows::is_path_invalid(const String &p_path) {
+ // Check for invalid operating system file.
+ String fname = p_path;
+ int dot = fname.find(".");
+ if (dot != -1) {
+ fname = fname.substr(0, dot);
+ }
+ fname = fname.to_lower();
+ return invalid_files.has(fname);
+}
+
+Error FileAccessWindows::open_internal(const String &p_path, int p_mode_flags) {
+ if (is_path_invalid(p_path)) {
+#ifdef DEBUG_ENABLED
+ if (p_mode_flags != READ) {
+ WARN_PRINT("The path :" + p_path + " is a reserved Windows system pipe, so it can't be used for creating files.");
+ }
+#endif
+ return ERR_INVALID_PARAMETER;
+ }
+
_close();
path_src = p_path;
@@ -95,8 +114,8 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
// platforms).
if (p_mode_flags == READ) {
WIN32_FIND_DATAW d;
- HANDLE f = FindFirstFileW((LPCWSTR)(path.utf16().get_data()), &d);
- if (f != INVALID_HANDLE_VALUE) {
+ HANDLE fnd = FindFirstFileW((LPCWSTR)(path.utf16().get_data()), &d);
+ if (fnd != INVALID_HANDLE_VALUE) {
String fname = String::utf16((const char16_t *)(d.cFileName));
if (!fname.is_empty()) {
String base_file = path.get_file();
@@ -104,7 +123,7 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
WARN_PRINT("Case mismatch opening requested file '" + base_file + "', stored as '" + fname + "' in the filesystem. This file will not open when exported to other case-sensitive platforms.");
}
}
- FindClose(f);
+ FindClose(fnd);
}
}
#endif
@@ -313,6 +332,10 @@ void FileAccessWindows::store_buffer(const uint8_t *p_src, uint64_t p_length) {
}
bool FileAccessWindows::file_exists(const String &p_name) {
+ if (is_path_invalid(p_name)) {
+ return false;
+ }
+
String filename = fix_path(p_name);
FILE *g = _wfsopen((LPCWSTR)(filename.utf16().get_data()), L"rb", _SH_DENYNO);
if (g == nullptr) {
@@ -324,6 +347,10 @@ bool FileAccessWindows::file_exists(const String &p_name) {
}
uint64_t FileAccessWindows::_get_modified_time(const String &p_file) {
+ if (is_path_invalid(p_file)) {
+ return 0;
+ }
+
String file = fix_path(p_file);
if (file.ends_with("/") && file != "/") {
file = file.substr(0, file.length() - 1);
@@ -352,4 +379,20 @@ FileAccessWindows::~FileAccessWindows() {
_close();
}
+HashSet<String> FileAccessWindows::invalid_files;
+
+void FileAccessWindows::initialize() {
+ static const char *reserved_files[]{
+ "con", "prn", "aux", "nul", "com0", "com1", "com2", "com3", "com4", "com5", "com6", "com7", "com8", "com9", "lpt0", "lpt1", "lpt2", "lpt3", "lpt4", "lpt5", "lpt6", "lpt7", "lpt8", "lpt9", nullptr
+ };
+ int reserved_file_index = 0;
+ while (reserved_files[reserved_file_index] != nullptr) {
+ invalid_files.insert(reserved_files[reserved_file_index]);
+ reserved_file_index++;
+ }
+}
+void FileAccessWindows::finalize() {
+ invalid_files.clear();
+}
+
#endif // WINDOWS_ENABLED
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index 5d67b6ca4f..2b9960d494 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FILE_ACCESS_WINDOWS_H
#define FILE_ACCESS_WINDOWS_H
@@ -50,34 +50,40 @@ class FileAccessWindows : public FileAccess {
void _close();
+ static bool is_path_invalid(const String &p_path);
+ static HashSet<String> invalid_files;
+
public:
- virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual bool is_open() const; ///< true when file is open
+ virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file
+ virtual bool is_open() const override; ///< true when file is open
+
+ virtual String get_path() const override; /// returns the path for the current open file
+ virtual String get_path_absolute() const override; /// returns the absolute path for the current open file
- virtual String get_path() const; /// returns the path for the current open file
- virtual String get_path_absolute() const; /// returns the absolute path for the current open file
+ virtual void seek(uint64_t p_position) override; ///< seek to a given position
+ virtual void seek_end(int64_t p_position = 0) override; ///< seek from the end of file
+ virtual uint64_t get_position() const override; ///< get position in the file
+ virtual uint64_t get_length() const override; ///< get size of the file
- virtual void seek(uint64_t p_position); ///< seek to a given position
- virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual uint64_t get_position() const; ///< get position in the file
- virtual uint64_t get_length() const; ///< get size of the file
+ virtual bool eof_reached() const override; ///< reading passed EOF
- virtual bool eof_reached() const; ///< reading passed EOF
+ virtual uint8_t get_8() const override; ///< get a byte
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
- virtual uint8_t get_8() const; ///< get a byte
- virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
+ virtual Error get_error() const override; ///< get last error
- virtual Error get_error() const; ///< get last error
+ virtual void flush() override;
+ virtual void store_8(uint8_t p_dest) override; ///< store a byte
+ virtual void store_buffer(const uint8_t *p_src, uint64_t p_length) override; ///< store an array of bytes
- virtual void flush();
- virtual void store_8(uint8_t p_dest); ///< store a byte
- virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes
+ virtual bool file_exists(const String &p_name) override; ///< return true if a file exists
- virtual bool file_exists(const String &p_name); ///< return true if a file exists
+ uint64_t _get_modified_time(const String &p_file) override;
+ virtual uint32_t _get_unix_permissions(const String &p_file) override;
+ virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override;
- uint64_t _get_modified_time(const String &p_file);
- virtual uint32_t _get_unix_permissions(const String &p_file);
- virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions);
+ static void initialize();
+ static void finalize();
FileAccessWindows() {}
virtual ~FileAccessWindows();