diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 12 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.h | 3 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 9 | ||||
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 8 | ||||
-rw-r--r-- | drivers/gles3/shaders/canvas_uniforms_inc.glsl | 3 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 4 | ||||
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 22 | ||||
-rw-r--r-- | drivers/gles3/storage/render_scene_buffers_gles3.cpp | 3 | ||||
-rw-r--r-- | drivers/gles3/storage/render_scene_buffers_gles3.h | 2 | ||||
-rw-r--r-- | drivers/gles3/storage/texture_storage.cpp | 27 | ||||
-rw-r--r-- | drivers/gles3/storage/texture_storage.h | 7 | ||||
-rw-r--r-- | drivers/unix/dir_access_unix.cpp | 4 | ||||
-rw-r--r-- | drivers/unix/os_unix.cpp | 19 | ||||
-rw-r--r-- | drivers/unix/os_unix.h | 4 | ||||
-rw-r--r-- | drivers/windows/file_access_windows.cpp | 45 | ||||
-rw-r--r-- | drivers/windows/file_access_windows.h | 6 |
16 files changed, 126 insertions, 52 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 2887b6b44f..89b1c1889e 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -803,7 +803,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend light_count++; - if (light_count == data.max_lights_per_item) { + if (light_count == data.max_lights_per_item - 1) { break; } } @@ -905,10 +905,12 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend if (rect->flags & CANVAS_RECT_FLIP_H) { src_rect.size.x *= -1; + state.instance_data_array[r_index].flags |= FLAGS_FLIP_H; } if (rect->flags & CANVAS_RECT_FLIP_V) { src_rect.size.y *= -1; + state.instance_data_array[r_index].flags |= FLAGS_FLIP_V; } if (rect->flags & CANVAS_RECT_TRANSPOSE) { @@ -2652,8 +2654,10 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() { shader_type canvas_item; +uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest; + void fragment() { - vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0); + vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0); if (c.a > 0.0001) { c.rgb /= c.a; @@ -2677,8 +2681,10 @@ void fragment() { shader_type canvas_item; +uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest; + void fragment() { - vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0); + vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0); COLOR.rgb = c.rgb; } )"); diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index db9203b249..916e12057c 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -75,6 +75,9 @@ class RasterizerCanvasGLES3 : public RendererCanvasRender { FLAGS_USE_MSDF = (1 << 28), FLAGS_USE_LCD = (1 << 29), + + FLAGS_FLIP_H = (1 << 30), + FLAGS_FLIP_V = (1 << 31), }; enum { diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index e4bcc424b3..9547435607 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1535,8 +1535,6 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b } } - li->gl_id = r_omni_light_count; - scene_state.omni_light_sort[r_omni_light_count].instance = li; scene_state.omni_light_sort[r_omni_light_count].depth = distance; r_omni_light_count++; @@ -1560,8 +1558,6 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b } } - li->gl_id = r_spot_light_count; - scene_state.spot_light_sort[r_spot_light_count].instance = li; scene_state.spot_light_sort[r_spot_light_count].depth = distance; r_spot_light_count++; @@ -1584,8 +1580,11 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b LightData &light_data = (i < r_omni_light_count) ? scene_state.omni_lights[index] : scene_state.spot_lights[index]; RS::LightType type = (i < r_omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT; GLES3::LightInstance *li = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].instance : scene_state.spot_light_sort[index].instance; + real_t distance = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].depth : scene_state.spot_light_sort[index].depth; RID base = li->light; + li->gl_id = index; + Transform3D light_transform = li->transform; Vector3 pos = inverse_transform.xform(light_transform.origin); @@ -1612,13 +1611,11 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b // Reuse fade begin, fade length and distance for shadow LOD determination later. float fade_begin = 0.0; float fade_length = 0.0; - real_t distance = 0.0; float fade = 1.0; if (light_storage->light_is_distance_fade_enabled(li->light)) { fade_begin = light_storage->light_get_distance_fade_begin(li->light); fade_length = light_storage->light_get_distance_fade_length(li->light); - distance = p_render_data->cam_transform.origin.distance_to(li->transform.origin); if (distance > fade_begin) { // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 9a90f33674..1631c65385 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -277,7 +277,7 @@ flat in uvec4 varying_G; uniform sampler2D atlas_texture; //texunit:-2 uniform sampler2D shadow_atlas_texture; //texunit:-3 #endif // DISABLE_LIGHTING -uniform sampler2D screen_texture; //texunit:-4 +uniform sampler2D color_buffer; //texunit:-4 uniform sampler2D sdf_texture; //texunit:-5 uniform sampler2D normal_texture; //texunit:-6 uniform sampler2D specular_texture; //texunit:-7 @@ -579,6 +579,12 @@ void main() { if (normal_used || (using_light && bool(read_draw_data_flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) { normal.xy = texture(normal_texture, uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); + if (bool(read_draw_data_flags & FLAGS_FLIP_H)) { + normal.x = -normal.x; + } + if (bool(read_draw_data_flags & FLAGS_FLIP_V)) { + normal.y = -normal.y; + } normal.z = sqrt(1.0 - dot(normal.xy, normal.xy)); normal_used = true; } else { diff --git a/drivers/gles3/shaders/canvas_uniforms_inc.glsl b/drivers/gles3/shaders/canvas_uniforms_inc.glsl index f65558f042..d53c0fcb26 100644 --- a/drivers/gles3/shaders/canvas_uniforms_inc.glsl +++ b/drivers/gles3/shaders/canvas_uniforms_inc.glsl @@ -27,6 +27,9 @@ #define FLAGS_USE_MSDF uint(1 << 28) #define FLAGS_USE_LCD uint(1 << 29) +#define FLAGS_FLIP_H uint(1 << 30) +#define FLAGS_FLIP_V uint(1 << 31) + layout(std140) uniform GlobalShaderUniformData { //ubo:1 vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS]; }; diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 1b922fa726..951155e287 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -564,10 +564,10 @@ uniform highp samplerCubeShadow positional_shadow; // texunit:-4 #ifdef USE_MULTIVIEW uniform highp sampler2DArray depth_buffer; // texunit:-6 -uniform highp sampler2DArray screen_texture; // texunit:-5 +uniform highp sampler2DArray color_buffer; // texunit:-5 #else uniform highp sampler2D depth_buffer; // texunit:-6 -uniform highp sampler2D screen_texture; // texunit:-5 +uniform highp sampler2D color_buffer; // texunit:-5 #endif uniform highp mat4 world_transform; diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index e54fad1551..50e5c868d3 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1515,7 +1515,6 @@ MaterialStorage::MaterialStorage() { actions.renames["SPECULAR_SHININESS_TEXTURE"] = "specular_texture"; actions.renames["SPECULAR_SHININESS"] = "specular_shininess"; actions.renames["SCREEN_UV"] = "screen_uv"; - actions.renames["SCREEN_TEXTURE"] = "screen_texture"; actions.renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size"; actions.renames["FRAGCOORD"] = "gl_FragCoord"; actions.renames["POINT_COORD"] = "gl_PointCoord"; @@ -1536,7 +1535,6 @@ MaterialStorage::MaterialStorage() { actions.renames["screen_uv_to_sdf"] = "screen_uv_to_sdf"; actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; - actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; actions.usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV"; actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n"; @@ -1617,9 +1615,6 @@ MaterialStorage::MaterialStorage() { actions.renames["POINT_COORD"] = "gl_PointCoord"; actions.renames["INSTANCE_CUSTOM"] = "instance_custom"; actions.renames["SCREEN_UV"] = "screen_uv"; - //actions.renames["SCREEN_TEXTURE"] = "color_buffer"; //Not implemented in 3D yet. - //actions.renames["DEPTH_TEXTURE"] = "depth_buffer"; // Not implemented in 3D yet. - //actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; // Not implemented in 3D yet actions.renames["DEPTH"] = "gl_FragDepth"; actions.renames["OUTPUT_IS_SRGB"] = "true"; actions.renames["FOG"] = "fog"; @@ -1684,7 +1679,6 @@ MaterialStorage::MaterialStorage() { actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n"; actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n"; - actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; @@ -2765,6 +2759,14 @@ void MaterialStorage::material_free(RID p_rid) { Material *material = material_owner.get_or_null(p_rid); ERR_FAIL_COND(!material); + // Need to clear texture arrays to prevent spin locking of their RID's. + // This happens when the app is being closed. + for (KeyValue<StringName, Variant> &E : material->params) { + if (E.value.get_type() == Variant::ARRAY) { + Array(E.value).clear(); + } + } + material_set_shader(p_rid, RID()); //clean up shader material->dependency.deleted_notify(p_rid); @@ -2952,7 +2954,6 @@ void CanvasShaderData::set_code(const String &p_code) { actions.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&blend_modei, BLEND_MODE_PMALPHA); actions.render_mode_values["blend_disabled"] = Pair<int *, int>(&blend_modei, BLEND_MODE_DISABLED); - actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture; actions.usage_flag_pointers["texture_sdf"] = &uses_sdf; actions.usage_flag_pointers["TIME"] = &uses_time; @@ -2966,6 +2967,7 @@ void CanvasShaderData::set_code(const String &p_code) { blend_mode = BlendMode(blend_modei); uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps; + uses_screen_texture = gen_code.uses_screen_texture; #if 0 print_line("**compiling shader:"); @@ -3301,9 +3303,6 @@ void SceneShaderData::set_code(const String &p_code) { actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss; actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance; - actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture; - actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture; - actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture; actions.usage_flag_pointers["DISCARD"] = &uses_discard; actions.usage_flag_pointers["TIME"] = &uses_time; actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness; @@ -3356,6 +3355,9 @@ void SceneShaderData::set_code(const String &p_code) { vertex_input_mask |= uses_bones << 9; vertex_input_mask |= uses_weights << 10; uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps; + uses_screen_texture = gen_code.uses_screen_texture; + uses_depth_texture = gen_code.uses_depth_texture; + uses_normal_texture = gen_code.uses_normal_roughness_texture; uses_vertex_time = gen_code.uses_vertex_time; uses_fragment_time = gen_code.uses_fragment_time; diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.cpp b/drivers/gles3/storage/render_scene_buffers_gles3.cpp index 65c4ca6131..19bf57df94 100644 --- a/drivers/gles3/storage/render_scene_buffers_gles3.cpp +++ b/drivers/gles3/storage/render_scene_buffers_gles3.cpp @@ -37,13 +37,14 @@ RenderSceneBuffersGLES3::~RenderSceneBuffersGLES3() { free_render_buffer_data(); } -void RenderSceneBuffersGLES3::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) { +void RenderSceneBuffersGLES3::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, RS::ViewportScaling3DMode p_scaling_3d_mode, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) { GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); //internal_size.x = p_internal_size.x; // ignore for now //internal_size.y = p_internal_size.y; width = p_target_size.x; height = p_target_size.y; + //scaling_3d_mode = p_scaling_3d_mode //fsr_sharpness = p_fsr_sharpness; //texture_mipmap_bias = p_texture_mipmap_bias; render_target = p_render_target; diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.h b/drivers/gles3/storage/render_scene_buffers_gles3.h index 52a7737910..d07a0812f6 100644 --- a/drivers/gles3/storage/render_scene_buffers_gles3.h +++ b/drivers/gles3/storage/render_scene_buffers_gles3.h @@ -81,7 +81,7 @@ public: private: public: virtual ~RenderSceneBuffersGLES3(); - virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override; + virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, RS::ViewportScaling3DMode p_scaling_3d_mode, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override; virtual void set_fsr_sharpness(float p_fsr_sharpness) override{}; virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override{}; diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index 489c328f64..12def52d50 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -567,23 +567,29 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I } } break; case Image::FORMAT_ETC2_RA_AS_RG: { +#ifndef WEB_ENABLED if (config->etc2_supported) { r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC; r_gl_format = GL_RGBA; r_gl_type = GL_UNSIGNED_BYTE; r_compressed = true; - } else { + } else +#endif + { need_decompress = true; } decompress_ra_to_rg = true; } break; case Image::FORMAT_DXT5_RA_AS_RG: { +#ifndef WEB_ENABLED if (config->s3tc_supported) { r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT; r_gl_format = GL_RGBA; r_gl_type = GL_UNSIGNED_BYTE; r_compressed = true; - } else { + } else +#endif + { need_decompress = true; } decompress_ra_to_rg = true; @@ -1137,6 +1143,7 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image, texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); +#ifndef WEB_ENABLED switch (texture->format) { #ifdef GLES_OVER_GL case Image::FORMAT_L8: { @@ -1151,7 +1158,8 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image, glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN); } break; -#endif +#endif // GLES3_OVER_GL + case Image::FORMAT_ETC2_RA_AS_RG: case Image::FORMAT_DXT5_RA_AS_RG: { glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); @@ -1172,6 +1180,7 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image, glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); } break; } +#endif // WEB_ENABLED int mipmaps = img->has_mipmaps() ? img->get_mipmap_count() + 1 : 1; @@ -1525,18 +1534,6 @@ AABB TextureStorage::decal_get_aabb(RID p_decal) const { return AABB(); } -/* DECAL INSTANCE API */ - -RID TextureStorage::decal_instance_create(RID p_decal) { - return RID(); -} - -void TextureStorage::decal_instance_free(RID p_decal_instance) { -} - -void TextureStorage::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) { -} - /* RENDER TARGET API */ GLuint TextureStorage::system_fbo = 0; diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h index 9ffe16fd16..9d3f407226 100644 --- a/drivers/gles3/storage/texture_storage.h +++ b/drivers/gles3/storage/texture_storage.h @@ -561,9 +561,10 @@ public: /* DECAL INSTANCE */ - virtual RID decal_instance_create(RID p_decal) override; - virtual void decal_instance_free(RID p_decal_instance) override; - virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override; + virtual RID decal_instance_create(RID p_decal) override { return RID(); } + virtual void decal_instance_free(RID p_decal_instance) override {} + virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {} + virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override {} /* RENDER TARGET API */ diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 557060c907..a162f46103 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -189,7 +189,7 @@ void DirAccessUnix::list_dir_end() { _cisdir = false; } -#if defined(HAVE_MNTENT) && defined(X11_ENABLED) +#if defined(HAVE_MNTENT) && defined(LINUXBSD_ENABLED) static bool _filter_drive(struct mntent *mnt) { // Ignore devices that don't point to /dev if (strncmp(mnt->mnt_fsname, "/dev", 4) != 0) { @@ -213,7 +213,7 @@ static void _get_drives(List<String> *list) { // Add root. list->push_back("/"); -#if defined(HAVE_MNTENT) && defined(X11_ENABLED) +#if defined(HAVE_MNTENT) && defined(LINUXBSD_ENABLED) // Check /etc/mtab for the list of mounted partitions. FILE *mtab = setmntent("/etc/mtab", "r"); if (mtab) { diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index c37b3d9c87..178f01b185 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -411,10 +411,6 @@ bool OS_Unix::is_process_running(const ProcessID &p_pid) const { return true; } -bool OS_Unix::has_environment(const String &p_var) const { - return getenv(p_var.utf8().get_data()) != nullptr; -} - String OS_Unix::get_locale() const { if (!has_environment("LANG")) { return "en"; @@ -487,6 +483,10 @@ Error OS_Unix::set_cwd(const String &p_cwd) { return OK; } +bool OS_Unix::has_environment(const String &p_var) const { + return getenv(p_var.utf8().get_data()) != nullptr; +} + String OS_Unix::get_environment(const String &p_var) const { if (getenv(p_var.utf8().get_data())) { return getenv(p_var.utf8().get_data()); @@ -494,8 +494,15 @@ String OS_Unix::get_environment(const String &p_var) const { return ""; } -bool OS_Unix::set_environment(const String &p_var, const String &p_value) const { - return setenv(p_var.utf8().get_data(), p_value.utf8().get_data(), /* overwrite: */ true) == 0; +void OS_Unix::set_environment(const String &p_var, const String &p_value) const { + ERR_FAIL_COND_MSG(p_var.is_empty() || p_var.contains("="), vformat("Invalid environment variable name '%s', cannot be empty or include '='.", p_var)); + int err = setenv(p_var.utf8().get_data(), p_value.utf8().get_data(), /* overwrite: */ 1); + ERR_FAIL_COND_MSG(err != 0, vformat("Failed setting environment variable '%s', the system is out of memory.", p_var)); +} + +void OS_Unix::unset_environment(const String &p_var) const { + ERR_FAIL_COND_MSG(p_var.is_empty() || p_var.contains("="), vformat("Invalid environment variable name '%s', cannot be empty or include '='.", p_var)); + unsetenv(p_var.utf8().get_data()); } String OS_Unix::get_user_data_dir() const { diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index 416311307c..03429622ae 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -81,7 +81,9 @@ public: virtual bool has_environment(const String &p_var) const override; virtual String get_environment(const String &p_var) const override; - virtual bool set_environment(const String &p_var, const String &p_value) const override; + virtual void set_environment(const String &p_var, const String &p_value) const override; + virtual void unset_environment(const String &p_var) const override; + virtual String get_locale() const override; virtual void initialize_debugging() override; diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 37a94ce4cc..ea40622afc 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -34,7 +34,6 @@ #include "core/os/os.h" #include "core/string/print_string.h" - #include <share.h> // _SH_DENYNO #include <shlwapi.h> #define WIN32_LEAN_AND_MEAN @@ -58,7 +57,27 @@ void FileAccessWindows::check_errors() const { } } +bool FileAccessWindows::is_path_invalid(const String &p_path) { + // Check for invalid operating system file. + String fname = p_path; + int dot = fname.find("."); + if (dot != -1) { + fname = fname.substr(0, dot); + } + fname = fname.to_lower(); + return invalid_files.has(fname); +} + Error FileAccessWindows::open_internal(const String &p_path, int p_mode_flags) { + if (is_path_invalid(p_path)) { +#ifdef DEBUG_ENABLED + if (p_mode_flags != READ) { + WARN_PRINT("The path :" + p_path + " is a reserved Windows system pipe, so it can't be used for creating files."); + } +#endif + return ERR_INVALID_PARAMETER; + } + _close(); path_src = p_path; @@ -313,6 +332,10 @@ void FileAccessWindows::store_buffer(const uint8_t *p_src, uint64_t p_length) { } bool FileAccessWindows::file_exists(const String &p_name) { + if (is_path_invalid(p_name)) { + return false; + } + String filename = fix_path(p_name); FILE *g = _wfsopen((LPCWSTR)(filename.utf16().get_data()), L"rb", _SH_DENYNO); if (g == nullptr) { @@ -324,6 +347,10 @@ bool FileAccessWindows::file_exists(const String &p_name) { } uint64_t FileAccessWindows::_get_modified_time(const String &p_file) { + if (is_path_invalid(p_file)) { + return 0; + } + String file = fix_path(p_file); if (file.ends_with("/") && file != "/") { file = file.substr(0, file.length() - 1); @@ -352,4 +379,20 @@ FileAccessWindows::~FileAccessWindows() { _close(); } +HashSet<String> FileAccessWindows::invalid_files; + +void FileAccessWindows::initialize() { + static const char *reserved_files[]{ + "con", "prn", "aux", "nul", "com0", "com1", "com2", "com3", "com4", "com5", "com6", "com7", "com8", "com9", "lpt0", "lpt1", "lpt2", "lpt3", "lpt4", "lpt5", "lpt6", "lpt7", "lpt8", "lpt9", nullptr + }; + int reserved_file_index = 0; + while (reserved_files[reserved_file_index] != nullptr) { + invalid_files.insert(reserved_files[reserved_file_index]); + reserved_file_index++; + } +} +void FileAccessWindows::finalize() { + invalid_files.clear(); +} + #endif // WINDOWS_ENABLED diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index 832cef3363..2b9960d494 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -50,6 +50,9 @@ class FileAccessWindows : public FileAccess { void _close(); + static bool is_path_invalid(const String &p_path); + static HashSet<String> invalid_files; + public: virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file virtual bool is_open() const override; ///< true when file is open @@ -79,6 +82,9 @@ public: virtual uint32_t _get_unix_permissions(const String &p_file) override; virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override; + static void initialize(); + static void finalize(); + FileAccessWindows() {} virtual ~FileAccessWindows(); }; |