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-rw-r--r--drivers/SCsub2
-rw-r--r--drivers/d3d12/SCsub161
-rw-r--r--drivers/d3d12/d3d12_context.cpp1136
-rw-r--r--drivers/d3d12/d3d12_context.h261
-rw-r--r--drivers/d3d12/d3d12_godot_nir_bridge.h60
-rw-r--r--drivers/d3d12/d3d12ma.cpp51
-rw-r--r--drivers/d3d12/rendering_device_driver_d3d12.cpp5516
-rw-r--r--drivers/d3d12/rendering_device_driver_d3d12.h865
-rw-r--r--drivers/egl/egl_manager.h2
-rw-r--r--drivers/gles3/effects/copy_effects.cpp12
-rw-r--r--drivers/gles3/effects/copy_effects.h1
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp73
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h6
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp14
-rw-r--r--drivers/gles3/rasterizer_gles3.h1
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp355
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h18
-rw-r--r--drivers/gles3/shader_gles3.cpp3
-rw-r--r--drivers/gles3/shader_gles3.h4
-rw-r--r--drivers/gles3/shaders/copy.glsl5
-rw-r--r--drivers/gles3/shaders/scene.glsl137
-rw-r--r--drivers/gles3/storage/config.cpp43
-rw-r--r--drivers/gles3/storage/config.h15
-rw-r--r--drivers/gles3/storage/light_storage.cpp119
-rw-r--r--drivers/gles3/storage/light_storage.h13
-rw-r--r--drivers/gles3/storage/material_storage.cpp26
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp141
-rw-r--r--drivers/gles3/storage/mesh_storage.h22
-rw-r--r--drivers/gles3/storage/render_scene_buffers_gles3.cpp522
-rw-r--r--drivers/gles3/storage/render_scene_buffers_gles3.h69
-rw-r--r--drivers/gles3/storage/texture_storage.cpp73
-rw-r--r--drivers/gles3/storage/texture_storage.h14
-rw-r--r--drivers/gles3/storage/utilities.cpp21
-rw-r--r--drivers/gles3/storage/utilities.h22
-rw-r--r--drivers/png/image_loader_png.cpp13
-rw-r--r--drivers/png/image_loader_png.h1
-rw-r--r--drivers/unix/file_access_unix.cpp75
-rw-r--r--drivers/unix/file_access_unix.h6
-rw-r--r--drivers/unix/os_unix.cpp19
-rw-r--r--drivers/vulkan/rendering_device_driver_vulkan.cpp3371
-rw-r--r--drivers/vulkan/rendering_device_driver_vulkan.h489
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp9733
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h1288
-rw-r--r--drivers/vulkan/vulkan_context.cpp351
-rw-r--r--drivers/vulkan/vulkan_context.h94
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp8
-rw-r--r--drivers/windows/file_access_windows.cpp123
-rw-r--r--drivers/windows/file_access_windows.h6
48 files changed, 13915 insertions, 11445 deletions
diff --git a/drivers/SCsub b/drivers/SCsub
index c633a0591b..9c8b16d3e5 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -25,6 +25,8 @@ SConscript("winmidi/SCsub")
# Graphics drivers
if env["vulkan"]:
SConscript("vulkan/SCsub")
+if env["d3d12"]:
+ SConscript("d3d12/SCsub")
if env["opengl3"]:
SConscript("gl_context/SCsub")
SConscript("gles3/SCsub")
diff --git a/drivers/d3d12/SCsub b/drivers/d3d12/SCsub
new file mode 100644
index 0000000000..a49d55ebc0
--- /dev/null
+++ b/drivers/d3d12/SCsub
@@ -0,0 +1,161 @@
+#!/usr/bin/env python
+
+import os
+from pathlib import Path
+
+Import("env")
+
+env_d3d12_rdd = env.Clone()
+
+thirdparty_obj = []
+
+
+# DirectX Headers (must take precedence over Windows SDK's).
+
+env.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"])
+env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"])
+env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/dxguids"])
+
+
+# Direct3D 12 Memory Allocator.
+
+env.Append(CPPPATH=["#thirdparty/d3d12ma"])
+env_d3d12_rdd.Append(CPPPATH=["#thirdparty/d3d12ma"])
+
+
+# Agility SDK.
+
+if env["agility_sdk_path"] != "":
+ env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_ENABLED"])
+ if env["agility_sdk_multiarch"]:
+ env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_MULTIARCH_ENABLED"])
+
+
+# PIX.
+
+if env["pix_path"] != "":
+ env_d3d12_rdd.Append(CPPDEFINES=["PIX_ENABLED"])
+ env_d3d12_rdd.Append(CPPPATH=[env["pix_path"] + "/Include"])
+
+
+# Mesa (SPIR-V to DXIL functionality).
+
+mesa_dir = (env["mesa_libs"] + "/godot-mesa").replace("\\", "/")
+mesa_gen_dir = (env["mesa_libs"] + "/godot-mesa/generated").replace("\\", "/")
+mesa_absdir = Dir(mesa_dir).abspath
+mesa_gen_absdir = Dir(mesa_dir + "/generated").abspath
+
+custom_build_steps = [
+ [
+ "src/compiler",
+ "glsl/ir_expression_operation.py enum > %s/ir_expression_operation.h",
+ "ir_expression_operation.h",
+ ],
+ ["src/compiler/nir", "nir_builder_opcodes_h.py > %s/nir_builder_opcodes.h", "nir_builder_opcodes.h"],
+ ["src/compiler/nir", "nir_constant_expressions.py > %s/nir_constant_expressions.c", "nir_constant_expressions.c"],
+ ["src/compiler/nir", "nir_intrinsics_h.py --outdir %s", "nir_intrinsics.h"],
+ ["src/compiler/nir", "nir_intrinsics_c.py --outdir %s", "nir_intrinsics.c"],
+ ["src/compiler/nir", "nir_intrinsics_indices_h.py --outdir %s", "nir_intrinsics_indices.h"],
+ ["src/compiler/nir", "nir_opcodes_h.py > %s/nir_opcodes.h", "nir_opcodes.h"],
+ ["src/compiler/nir", "nir_opcodes_c.py > %s/nir_opcodes.c", "nir_opcodes.c"],
+ ["src/compiler/nir", "nir_opt_algebraic.py > %s/nir_opt_algebraic.c", "nir_opt_algebraic.c"],
+ ["src/compiler/spirv", "vtn_generator_ids_h.py spir-v.xml %s/vtn_generator_ids.h", "vtn_generator_ids.h"],
+ [
+ "src/microsoft/compiler",
+ "dxil_nir_algebraic.py -p ../../../src/compiler/nir > %s/dxil_nir_algebraic.c",
+ "dxil_nir_algebraic.c",
+ ],
+ ["src/util", "format_srgb.py > %s/format_srgb.c", "format_srgb.c"],
+ ["src/util/format", "u_format_table.py u_format.csv --header > %s/u_format_pack.h", "u_format_pack.h"],
+ ["src/util/format", "u_format_table.py u_format.csv > %s/u_format_table.c", "u_format_table.c"],
+]
+
+mesa_gen_include_paths = [mesa_gen_dir + "/src"]
+
+# See update_mesa.sh for explanation.
+for v in custom_build_steps:
+ subdir = v[0]
+ cmd = v[1]
+ gen_filename = v[2]
+
+ in_dir = str(Path(mesa_absdir + "/" + subdir))
+ out_full_path = mesa_dir + "/generated/" + subdir
+ out_file_full_path = out_full_path + "/" + gen_filename
+
+ if gen_filename.endswith(".h"):
+ mesa_gen_include_paths += [out_full_path.replace("\\", "/")]
+
+mesa_private_inc_paths = [v[0] for v in os.walk(mesa_absdir)]
+mesa_private_inc_paths = [v.replace(mesa_absdir, mesa_dir) for v in mesa_private_inc_paths]
+mesa_private_inc_paths = [v.replace("\\", "/") for v in mesa_private_inc_paths]
+# Avoid build results depending on if generated files already exist.
+mesa_private_inc_paths = [v for v in mesa_private_inc_paths if not v.startswith(mesa_gen_dir)]
+mesa_private_inc_paths.sort()
+# Include the list of the generated ones now, so out-of-the-box sources can include generated headers.
+mesa_private_inc_paths += mesa_gen_include_paths
+# We have to blacklist some because we are bindly adding every Mesa directory
+# to the include path and in some cases that causes the wrong header to be included.
+mesa_blacklist_inc_paths = [
+ "src/c11",
+]
+mesa_blacklist_inc_paths = [mesa_dir + "/" + v for v in mesa_blacklist_inc_paths]
+mesa_private_inc_paths = [v for v in mesa_private_inc_paths if v not in mesa_blacklist_inc_paths]
+
+# Added by ourselves.
+extra_defines = [
+ "WINDOWS_NO_FUTEX",
+]
+
+mesa_ver = Path(mesa_absdir + "/VERSION.info")
+if not mesa_ver.is_file():
+ mesa_ver = Path(mesa_absdir + "/VERSION")
+
+# These defines are inspired by the Meson build scripts in the original repo.
+extra_defines += [
+ "__STDC_CONSTANT_MACROS",
+ "__STDC_FORMAT_MACROS",
+ "__STDC_LIMIT_MACROS",
+ ("PACKAGE_VERSION", '\\"' + mesa_ver.read_text().strip() + '\\"'),
+ ("PACKAGE_BUGREPORT", '\\"https://gitlab.freedesktop.org/mesa/mesa/-/issues\\"'),
+ "PIPE_SUBSYSTEM_WINDOWS_USER",
+ ("_Static_assert", "static_assert"),
+]
+
+if env.msvc:
+ extra_defines += [
+ "_USE_MATH_DEFINES",
+ "VC_EXTRALEAN",
+ "_CRT_SECURE_NO_WARNINGS",
+ "_CRT_SECURE_NO_DEPRECATE",
+ "_SCL_SECURE_NO_WARNINGS",
+ "_SCL_SECURE_NO_DEPRECATE",
+ "_ALLOW_KEYWORD_MACROS",
+ ("_HAS_EXCEPTIONS", 0),
+ "NOMINMAX",
+ "HAVE_STRUCT_TIMESPEC",
+ ]
+else:
+ extra_defines += [
+ ("__REQUIRED_RPCNDR_H_VERSION__", 475),
+ "HAVE_STRUCT_TIMESPEC",
+ ]
+
+# This is needed since rendering_device_d3d12.cpp needs to include some Mesa internals.
+env_d3d12_rdd.Prepend(CPPPATH=mesa_private_inc_paths)
+# For the same reason as above, the defines must be the same as in the 3rd-party code itself.
+env_d3d12_rdd.Append(CPPDEFINES=extra_defines)
+
+
+# Add all.
+
+env.drivers_sources += thirdparty_obj
+
+
+# Godot source files.
+
+driver_obj = []
+env_d3d12_rdd.add_source_files(driver_obj, "*.cpp")
+env.drivers_sources += driver_obj
+
+# Needed to force rebuilding the driver files when the thirdparty code is updated.
+env.Depends(driver_obj, thirdparty_obj)
diff --git a/drivers/d3d12/d3d12_context.cpp b/drivers/d3d12/d3d12_context.cpp
new file mode 100644
index 0000000000..0ba3f59119
--- /dev/null
+++ b/drivers/d3d12/d3d12_context.cpp
@@ -0,0 +1,1136 @@
+/**************************************************************************/
+/* d3d12_context.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "d3d12_context.h"
+
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/string/ustring.h"
+#include "core/templates/local_vector.h"
+#include "core/version.h"
+#include "servers/rendering/rendering_device.h"
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#pragma GCC diagnostic ignored "-Wshadow"
+#pragma GCC diagnostic ignored "-Wswitch"
+#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
+#endif
+
+#include "dxcapi.h"
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+#if !defined(_MSC_VER)
+#include <guiddef.h>
+
+#include <dxguids.h>
+#endif
+
+// Note: symbol is not available in MinGW and old MSVC import libraries.
+const CLSID CLSID_D3D12DeviceFactoryGodot = __uuidof(ID3D12DeviceFactory);
+
+extern "C" {
+char godot_nir_arch_name[32];
+}
+
+#ifdef PIX_ENABLED
+#if defined(__GNUC__)
+#define _MSC_VER 1800
+#endif
+#define USE_PIX
+#include "WinPixEventRuntime/pix3.h"
+#if defined(__GNUC__)
+#undef _MSC_VER
+#endif
+#endif
+
+#define D3D12_DEBUG_LAYER_BREAK_ON_ERROR 0
+
+void D3D12Context::_debug_message_func(
+ D3D12_MESSAGE_CATEGORY p_category,
+ D3D12_MESSAGE_SEVERITY p_severity,
+ D3D12_MESSAGE_ID p_id,
+ LPCSTR p_description,
+ void *p_context) {
+ String type_string;
+ switch (p_category) {
+ case D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED:
+ type_string = "APPLICATION_DEFINED";
+ break;
+ case D3D12_MESSAGE_CATEGORY_MISCELLANEOUS:
+ type_string = "MISCELLANEOUS";
+ break;
+ case D3D12_MESSAGE_CATEGORY_INITIALIZATION:
+ type_string = "INITIALIZATION";
+ break;
+ case D3D12_MESSAGE_CATEGORY_CLEANUP:
+ type_string = "CLEANUP";
+ break;
+ case D3D12_MESSAGE_CATEGORY_COMPILATION:
+ type_string = "COMPILATION";
+ break;
+ case D3D12_MESSAGE_CATEGORY_STATE_CREATION:
+ type_string = "STATE_CREATION";
+ break;
+ case D3D12_MESSAGE_CATEGORY_STATE_SETTING:
+ type_string = "STATE_SETTING";
+ break;
+ case D3D12_MESSAGE_CATEGORY_STATE_GETTING:
+ type_string = "STATE_GETTING";
+ break;
+ case D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION:
+ type_string = "RESOURCE_MANIPULATION";
+ break;
+ case D3D12_MESSAGE_CATEGORY_EXECUTION:
+ type_string = "EXECUTION";
+ break;
+ case D3D12_MESSAGE_CATEGORY_SHADER:
+ type_string = "SHADER";
+ break;
+ }
+
+ String error_message(type_string +
+ " - Message Id Number: " + String::num_int64(p_id) +
+ "\n\t" + p_description);
+
+ // Convert D3D12 severity to our own log macros.
+ switch (p_severity) {
+ case D3D12_MESSAGE_SEVERITY_MESSAGE:
+ print_verbose(error_message);
+ break;
+ case D3D12_MESSAGE_SEVERITY_INFO:
+ print_line(error_message);
+ break;
+ case D3D12_MESSAGE_SEVERITY_WARNING:
+ WARN_PRINT(error_message);
+ break;
+ case D3D12_MESSAGE_SEVERITY_ERROR:
+ case D3D12_MESSAGE_SEVERITY_CORRUPTION:
+ ERR_PRINT(error_message);
+ CRASH_COND_MSG(Engine::get_singleton()->is_abort_on_gpu_errors_enabled(),
+ "Crashing, because abort on GPU errors is enabled.");
+ break;
+ }
+}
+
+uint32_t D3D12Context::SubgroupCapabilities::supported_stages_flags_rd() const {
+ // If there's a way to check exactly which are supported, I have yet to find it.
+ return (
+ RenderingDevice::ShaderStage::SHADER_STAGE_FRAGMENT_BIT |
+ RenderingDevice::ShaderStage::SHADER_STAGE_COMPUTE_BIT);
+}
+
+uint32_t D3D12Context::SubgroupCapabilities::supported_operations_flags_rd() const {
+ if (!wave_ops_supported) {
+ return 0;
+ } else {
+ return (
+ RenderingDevice::SubgroupOperations::SUBGROUP_BASIC_BIT |
+ RenderingDevice::SubgroupOperations::SUBGROUP_BALLOT_BIT |
+ RenderingDevice::SubgroupOperations::SUBGROUP_VOTE_BIT |
+ RenderingDevice::SubgroupOperations::SUBGROUP_SHUFFLE_BIT |
+ RenderingDevice::SubgroupOperations::SUBGROUP_SHUFFLE_RELATIVE_BIT |
+ RenderingDevice::SubgroupOperations::SUBGROUP_QUAD_BIT |
+ RenderingDevice::SubgroupOperations::SUBGROUP_ARITHMETIC_BIT |
+ RenderingDevice::SubgroupOperations::SUBGROUP_CLUSTERED_BIT);
+ }
+}
+
+Error D3D12Context::_check_capabilities() {
+ // Assume not supported until proven otherwise.
+ vrs_capabilities.draw_call_supported = false;
+ vrs_capabilities.primitive_supported = false;
+ vrs_capabilities.primitive_in_multiviewport = false;
+ vrs_capabilities.ss_image_supported = false;
+ vrs_capabilities.ss_image_tile_size = 1;
+ vrs_capabilities.additional_rates_supported = false;
+ multiview_capabilities.is_supported = false;
+ multiview_capabilities.geometry_shader_is_supported = false;
+ multiview_capabilities.tessellation_shader_is_supported = false;
+ multiview_capabilities.max_view_count = 0;
+ multiview_capabilities.max_instance_count = 0;
+ multiview_capabilities.is_supported = false;
+ subgroup_capabilities.size = 0;
+ subgroup_capabilities.wave_ops_supported = false;
+ shader_capabilities.shader_model = D3D_SHADER_MODEL_6_0;
+ shader_capabilities.native_16bit_ops = false;
+ storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = false;
+ format_capabilities.relaxed_casting_supported = false;
+
+ {
+ D3D12_FEATURE_DATA_SHADER_MODEL shader_model = {};
+ shader_model.HighestShaderModel = MIN(D3D_HIGHEST_SHADER_MODEL, D3D_SHADER_MODEL_6_6);
+ HRESULT res = md.device->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model));
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ shader_capabilities.shader_model = shader_model.HighestShaderModel;
+ }
+ print_verbose("- Shader:");
+ print_verbose(" model: " + itos(shader_capabilities.shader_model >> 4) + "." + itos(shader_capabilities.shader_model & 0xf));
+
+ D3D12_FEATURE_DATA_D3D12_OPTIONS options = {};
+ HRESULT res = md.device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options));
+ if (SUCCEEDED(res)) {
+ storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = options.TypedUAVLoadAdditionalFormats;
+ }
+
+ D3D12_FEATURE_DATA_D3D12_OPTIONS1 options1 = {};
+ res = md.device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS1, &options1, sizeof(options1));
+ if (SUCCEEDED(res)) {
+ subgroup_capabilities.size = options1.WaveLaneCountMin;
+ subgroup_capabilities.wave_ops_supported = options1.WaveOps;
+ }
+
+ D3D12_FEATURE_DATA_D3D12_OPTIONS3 options3 = {};
+ res = md.device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &options3, sizeof(options3));
+ if (SUCCEEDED(res)) {
+ // https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_view_instancing_tier
+ // https://microsoft.github.io/DirectX-Specs/d3d/ViewInstancing.html#sv_viewid
+ if (options3.ViewInstancingTier >= D3D12_VIEW_INSTANCING_TIER_1) {
+ multiview_capabilities.is_supported = true;
+ multiview_capabilities.geometry_shader_is_supported = options3.ViewInstancingTier >= D3D12_VIEW_INSTANCING_TIER_3;
+ multiview_capabilities.tessellation_shader_is_supported = options3.ViewInstancingTier >= D3D12_VIEW_INSTANCING_TIER_3;
+ multiview_capabilities.max_view_count = D3D12_MAX_VIEW_INSTANCE_COUNT;
+ multiview_capabilities.max_instance_count = UINT32_MAX;
+ }
+ }
+
+ D3D12_FEATURE_DATA_D3D12_OPTIONS6 options6 = {};
+ res = md.device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS6, &options6, sizeof(options6));
+ if (SUCCEEDED(res)) {
+ if (options6.VariableShadingRateTier >= D3D12_VARIABLE_SHADING_RATE_TIER_1) {
+ vrs_capabilities.draw_call_supported = true;
+ if (options6.VariableShadingRateTier >= D3D12_VARIABLE_SHADING_RATE_TIER_2) {
+ vrs_capabilities.primitive_supported = true;
+ vrs_capabilities.primitive_in_multiviewport = options6.PerPrimitiveShadingRateSupportedWithViewportIndexing;
+ vrs_capabilities.ss_image_supported = true;
+ vrs_capabilities.ss_image_tile_size = options6.ShadingRateImageTileSize;
+ vrs_capabilities.additional_rates_supported = options6.AdditionalShadingRatesSupported;
+ }
+ }
+ }
+
+ D3D12_FEATURE_DATA_D3D12_OPTIONS12 options12 = {};
+ res = md.device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS12, &options12, sizeof(options12));
+ if (SUCCEEDED(res)) {
+ format_capabilities.relaxed_casting_supported = options12.RelaxedFormatCastingSupported;
+ }
+
+ if (vrs_capabilities.draw_call_supported || vrs_capabilities.primitive_supported || vrs_capabilities.ss_image_supported) {
+ print_verbose("- D3D12 Variable Rate Shading supported:");
+ if (vrs_capabilities.draw_call_supported) {
+ print_verbose(" Draw call");
+ }
+ if (vrs_capabilities.primitive_supported) {
+ print_verbose(String(" Per-primitive (multi-viewport: ") + (vrs_capabilities.primitive_in_multiviewport ? "yes" : "no") + ")");
+ }
+ if (vrs_capabilities.ss_image_supported) {
+ print_verbose(String(" Screen-space image (tile size: ") + itos(vrs_capabilities.ss_image_tile_size) + ")");
+ }
+ if (vrs_capabilities.additional_rates_supported) {
+ print_verbose(String(" Additional rates: ") + (vrs_capabilities.additional_rates_supported ? "yes" : "no"));
+ }
+ } else {
+ print_verbose("- D3D12 Variable Rate Shading not supported");
+ }
+
+ if (multiview_capabilities.is_supported) {
+ print_verbose("- D3D12 multiview supported:");
+ print_verbose(" max view count: " + itos(multiview_capabilities.max_view_count));
+ //print_verbose(" max instances: " + itos(multiview_capabilities.max_instance_count)); // Hardcoded; not very useful at the moment.
+ } else {
+ print_verbose("- D3D12 multiview not supported");
+ }
+
+ if (format_capabilities.relaxed_casting_supported) {
+ print_verbose("- Relaxed casting supported");
+ } else {
+ print_verbose("- Relaxed casting not supported");
+ }
+
+ return OK;
+}
+
+Error D3D12Context::_initialize_debug_layers() {
+ ComPtr<ID3D12Debug> debug_controller;
+ HRESULT res;
+ if (device_factory) {
+ res = device_factory->GetConfigurationInterface(CLSID_D3D12Debug, IID_PPV_ARGS(&debug_controller));
+ } else {
+ res = D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller));
+ }
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_QUERY_FAILED);
+ debug_controller->EnableDebugLayer();
+ return OK;
+}
+
+Error D3D12Context::_select_adapter(int &r_index) {
+ {
+ UINT flags = _use_validation_layers() ? DXGI_CREATE_FACTORY_DEBUG : 0;
+ HRESULT res = CreateDXGIFactory2(flags, IID_PPV_ARGS(&dxgi_factory));
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+ }
+
+ ComPtr<IDXGIFactory6> factory6;
+ dxgi_factory.As(&factory6);
+
+ // TODO: Use IDXCoreAdapterList, which gives more comprehensive information.
+ LocalVector<IDXGIAdapter1 *> adapters;
+ while (true) {
+ IDXGIAdapter1 *curr_adapter = nullptr;
+ if (factory6) {
+ if (factory6->EnumAdapterByGpuPreference(adapters.size(), DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE, IID_PPV_ARGS(&curr_adapter)) == DXGI_ERROR_NOT_FOUND) {
+ break;
+ }
+ } else {
+ if (dxgi_factory->EnumAdapters1(adapters.size(), &curr_adapter) == DXGI_ERROR_NOT_FOUND) {
+ break;
+ }
+ }
+ adapters.push_back(curr_adapter);
+ }
+
+ ERR_FAIL_COND_V_MSG(adapters.size() == 0, ERR_CANT_CREATE, "Adapters enumeration reported zero accessible devices.");
+
+ // The device should really be a preference, but for now choosing a discrete GPU over the
+ // integrated one is better than the default.
+
+ int32_t adapter_index = -1;
+ int type_selected = -1;
+ LocalVector<RenderingDevice::DeviceType> adapter_types;
+ print_verbose("D3D12 devices:");
+ for (uint32_t i = 0; i < adapters.size(); ++i) {
+ DXGI_ADAPTER_DESC1 desc = {};
+ adapters[i]->GetDesc1(&desc);
+
+ String name = desc.Description;
+ String dev_type;
+ RenderingDevice::DeviceType type = {};
+ if (((desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE))) {
+ type = RenderingDevice::DEVICE_TYPE_CPU;
+ } else {
+ type = desc.DedicatedVideoMemory ? RenderingDevice::DEVICE_TYPE_DISCRETE_GPU : RenderingDevice::DEVICE_TYPE_INTEGRATED_GPU;
+ }
+ adapter_types.push_back(type);
+
+ switch (type) {
+ case RenderingDevice::DEVICE_TYPE_DISCRETE_GPU: {
+ dev_type = "Discrete";
+ } break;
+ case RenderingDevice::DEVICE_TYPE_INTEGRATED_GPU: {
+ dev_type = "Integrated";
+ } break;
+ case RenderingDevice::DEVICE_TYPE_VIRTUAL_GPU: {
+ dev_type = "Virtual";
+ } break;
+ case RenderingDevice::DEVICE_TYPE_CPU: {
+ dev_type = "CPU";
+ } break;
+ default: {
+ dev_type = "Other";
+ } break;
+ }
+ print_verbose(" #" + itos(i) + ": " + name + ", " + dev_type);
+
+ switch (type) {
+ case RenderingDevice::DEVICE_TYPE_DISCRETE_GPU: {
+ if (type_selected < 4) {
+ type_selected = 4;
+ adapter_index = i;
+ }
+ } break;
+ case RenderingDevice::DEVICE_TYPE_INTEGRATED_GPU: {
+ if (type_selected < 3) {
+ type_selected = 3;
+ adapter_index = i;
+ }
+ } break;
+ case RenderingDevice::DEVICE_TYPE_VIRTUAL_GPU: {
+ if (type_selected < 2) {
+ type_selected = 2;
+ adapter_index = i;
+ }
+ } break;
+ case RenderingDevice::DEVICE_TYPE_CPU: {
+ if (type_selected < 1) {
+ type_selected = 1;
+ adapter_index = i;
+ }
+ } break;
+ default: {
+ if (type_selected < 0) {
+ type_selected = 0;
+ adapter_index = i;
+ }
+ } break;
+ }
+ }
+
+ int32_t user_adapter_index = Engine::get_singleton()->get_gpu_index(); // Force user selected GPU.
+ if (user_adapter_index >= 0 && user_adapter_index < (int32_t)adapters.size()) {
+ adapter_index = user_adapter_index;
+ }
+
+ ERR_FAIL_COND_V_MSG(adapter_index == -1, ERR_CANT_CREATE, "None of D3D12 devices supports hardware rendering.");
+
+ gpu = adapters[adapter_index];
+ for (uint32_t i = 0; i < adapters.size(); ++i) {
+ adapters[i]->Release();
+ }
+
+ adapter_type = adapter_types[adapter_index];
+
+ ComPtr<IDXGIFactory5> factory5;
+ dxgi_factory.As(&factory5);
+ if (factory5) {
+ BOOL result = FALSE; // sizeof(bool) != sizeof(BOOL), in general.
+ HRESULT res = factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &result, sizeof(result));
+ if (SUCCEEDED(res)) {
+ tearing_supported = result;
+ } else {
+ ERR_PRINT("CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ }
+ }
+
+ r_index = adapter_index;
+
+ return OK;
+}
+
+void D3D12Context::_dump_adapter_info(int p_index) {
+ {
+ const D3D_FEATURE_LEVEL FEATURE_LEVELS[] = {
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_11_1,
+ D3D_FEATURE_LEVEL_12_0,
+ D3D_FEATURE_LEVEL_12_1,
+ D3D_FEATURE_LEVEL_12_2,
+ };
+
+ D3D12_FEATURE_DATA_FEATURE_LEVELS feat_levels = {};
+ feat_levels.NumFeatureLevels = ARRAY_SIZE(FEATURE_LEVELS);
+ feat_levels.pFeatureLevelsRequested = FEATURE_LEVELS;
+
+ HRESULT res = md.device->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &feat_levels, sizeof(feat_levels));
+ ERR_FAIL_COND_MSG(!SUCCEEDED(res), "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+
+ // Example: D3D_FEATURE_LEVEL_12_1 = 0xc100.
+ uint32_t feat_level_major = feat_levels.MaxSupportedFeatureLevel >> 12;
+ uint32_t feat_level_minor = (feat_levels.MaxSupportedFeatureLevel >> 16) & 0xff;
+ feature_level = feat_level_major * 10 + feat_level_minor;
+ }
+
+ String rendering_method;
+ if (OS::get_singleton()->get_current_rendering_method() == "mobile") {
+ rendering_method = "Forward Mobile";
+ } else {
+ rendering_method = "Forward+";
+ }
+
+ static const struct {
+ uint32_t id;
+ const char *name;
+ } vendor_names[] = {
+ { 0x1002, "AMD" },
+ { 0x1010, "ImgTec" },
+ { 0x106B, "Apple" },
+ { 0x10DE, "NVIDIA" },
+ { 0x13B5, "ARM" },
+ { 0x1414, "Microsoft" },
+ { 0x5143, "Qualcomm" },
+ { 0x8086, "Intel" },
+ { 0, nullptr },
+ };
+
+ DXGI_ADAPTER_DESC gpu_desc = {};
+ gpu->GetDesc(&gpu_desc);
+
+ adapter_name = gpu_desc.Description;
+ pipeline_cache_id = String::hex_encode_buffer((uint8_t *)&gpu_desc.AdapterLuid, sizeof(LUID));
+ pipeline_cache_id += "-driver-" + itos(gpu_desc.Revision);
+ {
+ adapter_vendor = "Unknown";
+ uint32_t vendor_idx = 0;
+ while (vendor_names[vendor_idx].name != nullptr) {
+ if (gpu_desc.VendorId == vendor_names[vendor_idx].id) {
+ adapter_vendor = vendor_names[vendor_idx].name;
+ break;
+ }
+ vendor_idx++;
+ }
+ }
+
+ print_line(vformat("D3D12 feature level %s - %s - Using D3D12 Adapter #%d: %s", get_device_api_version(), rendering_method, p_index, adapter_name));
+}
+
+Error D3D12Context::_create_device(DeviceBasics &r_basics) {
+ HRESULT res;
+ if (device_factory) {
+ res = device_factory->CreateDevice(gpu.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(r_basics.device.GetAddressOf()));
+ } else {
+ res = D3D12CreateDevice(gpu.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(r_basics.device.GetAddressOf()));
+ }
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "D3D12CreateDevice failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+
+ // Create direct command queue.
+ D3D12_COMMAND_QUEUE_DESC queue_desc = {};
+ queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
+ queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
+ res = r_basics.device->CreateCommandQueue(&queue_desc, IID_PPV_ARGS(r_basics.queue.GetAddressOf()));
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+
+ // Create sync objects.
+ res = r_basics.device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(r_basics.fence.GetAddressOf()));
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+ r_basics.fence_event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
+ ERR_FAIL_NULL_V(r_basics.fence_event, ERR_CANT_CREATE);
+
+ if (_use_validation_layers()) {
+ ComPtr<ID3D12InfoQueue> info_queue;
+ res = r_basics.device.As(&info_queue);
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+
+#if 0 // This causes crashes. Needs investigation.
+ ComPtr<ID3D12InfoQueue1> info_queue_1;
+ device.As(&info_queue_1);
+ if (info_queue_1) {
+ // Custom printing supported (added in Windows 10 Release Preview build 20236).
+
+ info_queue_1->SetMuteDebugOutput(TRUE);
+
+ res = info_queue_1->RegisterMessageCallback(&_debug_message_func, D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS, nullptr, 0);
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+ } else
+#endif
+ {
+ // Rely on D3D12's own debug printing.
+
+ if (Engine::get_singleton()->is_abort_on_gpu_errors_enabled()) {
+ res = info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, TRUE);
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+ res = info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, TRUE);
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+ res = info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, TRUE);
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+ }
+ }
+ D3D12_MESSAGE_SEVERITY severities_to_mute[] = {
+ D3D12_MESSAGE_SEVERITY_INFO,
+ };
+
+ D3D12_MESSAGE_ID messages_to_mute[] = {
+ D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE,
+ D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE,
+ // These happen due to how D3D12MA manages buffers; seem bening.
+ D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE,
+ D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS,
+ };
+
+ D3D12_INFO_QUEUE_FILTER filter = {};
+ filter.DenyList.NumSeverities = ARRAY_SIZE(severities_to_mute);
+ filter.DenyList.pSeverityList = severities_to_mute;
+ filter.DenyList.NumIDs = ARRAY_SIZE(messages_to_mute);
+ filter.DenyList.pIDList = messages_to_mute;
+
+ res = info_queue->PushStorageFilter(&filter);
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+
+#if D3D12_DEBUG_LAYER_BREAK_ON_ERROR
+ res = info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, true);
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+#endif
+ }
+
+ return OK;
+}
+
+Error D3D12Context::_get_device_limits() {
+ D3D12_FEATURE_DATA_D3D12_OPTIONS options = {};
+ HRESULT res = md.device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options));
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_UNAVAILABLE, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+
+ // https://docs.microsoft.com/en-us/windows/win32/direct3d12/hardware-support
+ gpu_limits.max_srvs_per_shader_stage = options.ResourceBindingTier == D3D12_RESOURCE_BINDING_TIER_1 ? 128 : UINT64_MAX;
+ gpu_limits.max_cbvs_per_shader_stage = options.ResourceBindingTier <= D3D12_RESOURCE_BINDING_TIER_2 ? 14 : UINT64_MAX;
+ gpu_limits.max_samplers_across_all_stages = options.ResourceBindingTier == D3D12_RESOURCE_BINDING_TIER_1 ? 16 : 2048;
+ if (options.ResourceBindingTier == D3D12_RESOURCE_BINDING_TIER_1) {
+ gpu_limits.max_uavs_across_all_stages = feature_level <= 110 ? 8 : 64;
+ } else if (options.ResourceBindingTier == D3D12_RESOURCE_BINDING_TIER_2) {
+ gpu_limits.max_uavs_across_all_stages = 64;
+ } else {
+ gpu_limits.max_uavs_across_all_stages = UINT64_MAX;
+ }
+
+ md.queue->GetTimestampFrequency(&gpu_limits.timestamp_frequency);
+
+ return OK;
+}
+
+bool D3D12Context::_use_validation_layers() {
+ return Engine::get_singleton()->is_validation_layers_enabled();
+}
+
+Error D3D12Context::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) {
+ ERR_FAIL_COND_V(windows.has(p_window_id), ERR_INVALID_PARAMETER);
+
+ Window window;
+ window.hwnd = ((const WindowPlatformData *)p_platform_data)->window;
+ window.width = p_width;
+ window.height = p_height;
+ window.vsync_mode = p_vsync_mode;
+
+ {
+ RDD::Attachment attachment;
+ attachment.samples = RD::TEXTURE_SAMPLES_1;
+ attachment.load_op = RDD::ATTACHMENT_LOAD_OP_CLEAR;
+ attachment.store_op = RDD::ATTACHMENT_STORE_OP_STORE;
+ window.render_pass.attachments.push_back(attachment);
+
+ RDD::Subpass subpass;
+ {
+ RDD::AttachmentReference color_ref;
+ color_ref.attachment = 0;
+ color_ref.aspect.set_flag(RDD::TEXTURE_ASPECT_COLOR_BIT);
+ subpass.color_references.push_back(color_ref);
+ }
+ window.render_pass.subpasses.push_back(subpass);
+ }
+
+ for (uint32_t i = 0; i < IMAGE_COUNT; i++) {
+ Error err = window.framebuffers[i].rtv_heap.allocate(md.device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_RTV, 1, false);
+ ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
+ window.framebuffers[i].is_screen = true;
+ window.framebuffers[i].attachments_handle_inds.push_back(0);
+ }
+
+ Error err = _update_swap_chain(&window);
+ ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
+
+ windows[p_window_id] = window;
+
+ return OK;
+}
+
+void D3D12Context::window_resize(DisplayServer::WindowID p_window, int p_width, int p_height) {
+ ERR_FAIL_COND(!windows.has(p_window));
+ windows[p_window].width = p_width;
+ windows[p_window].height = p_height;
+ _update_swap_chain(&windows[p_window]);
+}
+
+int D3D12Context::window_get_width(DisplayServer::WindowID p_window) {
+ ERR_FAIL_COND_V(!windows.has(p_window), -1);
+ return windows[p_window].width;
+}
+
+int D3D12Context::window_get_height(DisplayServer::WindowID p_window) {
+ ERR_FAIL_COND_V(!windows.has(p_window), -1);
+ return windows[p_window].height;
+}
+
+bool D3D12Context::window_is_valid_swapchain(DisplayServer::WindowID p_window) {
+ ERR_FAIL_COND_V(!windows.has(p_window), false);
+ Window *w = &windows[p_window];
+ return (bool)w->swapchain;
+}
+
+RDD::RenderPassID D3D12Context::window_get_render_pass(DisplayServer::WindowID p_window) {
+ ERR_FAIL_COND_V(!windows.has(p_window), RDD::RenderPassID());
+ Window *w = &windows[p_window];
+ return RDD::RenderPassID(&w->render_pass);
+}
+
+RDD::FramebufferID D3D12Context::window_get_framebuffer(DisplayServer::WindowID p_window) {
+ ERR_FAIL_COND_V(!windows.has(p_window), RDD::FramebufferID());
+ ERR_FAIL_COND_V(!buffers_prepared, RDD::FramebufferID());
+ Window *w = &windows[p_window];
+ if (w->swapchain) {
+ return RDD::FramebufferID(&w->framebuffers[w->current_buffer]);
+ } else {
+ return RDD::FramebufferID();
+ }
+}
+
+void D3D12Context::window_destroy(DisplayServer::WindowID p_window_id) {
+ ERR_FAIL_COND(!windows.has(p_window_id));
+ _wait_for_idle_queue(md.queue.Get());
+ windows.erase(p_window_id);
+}
+
+Error D3D12Context::_update_swap_chain(Window *window) {
+ if (window->width == 0 || window->height == 0) {
+ // Likely window minimized, no swapchain created.
+ return ERR_SKIP;
+ }
+
+ DisplayServer::VSyncMode curr_vsync_mode = window->vsync_mode;
+ bool vsync_mode_available = false;
+ UINT swapchain_flags = 0;
+ do {
+ switch (window->vsync_mode) {
+ case DisplayServer::VSYNC_MAILBOX: {
+ window->sync_interval = 1;
+ window->present_flags = DXGI_PRESENT_RESTART;
+ swapchain_flags = 0;
+ vsync_mode_available = true;
+ } break;
+ case DisplayServer::VSYNC_ADAPTIVE: {
+ vsync_mode_available = false; // I don't know how to set this up.
+ } break;
+ case DisplayServer::VSYNC_ENABLED: {
+ window->sync_interval = 1;
+ window->present_flags = 0;
+ swapchain_flags = 0;
+ vsync_mode_available = true;
+ } break;
+ case DisplayServer::VSYNC_DISABLED: {
+ window->sync_interval = 0;
+ window->present_flags = tearing_supported ? DXGI_PRESENT_ALLOW_TEARING : 0;
+ swapchain_flags = tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
+ vsync_mode_available = true;
+ } break;
+ }
+
+ // Set the windows swap effect if it is available, otherwise FLIP_DISCARD is used.
+ if (vsync_mode_available) {
+ if (window->vsync_mode != curr_vsync_mode || !window->swapchain) {
+ window->vsync_mode = curr_vsync_mode;
+ print_verbose("Using swapchain flags: " + itos(swapchain_flags) + ", sync interval: " + itos(window->sync_interval) + ", present flags: " + itos(window->present_flags));
+ }
+ } else {
+ String present_mode_string;
+ switch (window->vsync_mode) {
+ case DisplayServer::VSYNC_MAILBOX:
+ present_mode_string = "Mailbox";
+ break;
+ case DisplayServer::VSYNC_ADAPTIVE:
+ present_mode_string = "Adaptive";
+ break;
+ case DisplayServer::VSYNC_ENABLED:
+ present_mode_string = "Enabled";
+ break;
+ case DisplayServer::VSYNC_DISABLED:
+ present_mode_string = "Disabled";
+ break;
+ }
+ WARN_PRINT(vformat("The requested V-Sync mode %s is not available. Falling back to V-Sync mode Enabled.", present_mode_string));
+ window->vsync_mode = DisplayServer::VSYNC_ENABLED; // Set to default.
+ }
+ } while (!vsync_mode_available);
+
+ if (window->swapchain) {
+ _wait_for_idle_queue(md.queue.Get());
+ for (uint32_t i = 0; i < IMAGE_COUNT; i++) {
+ window->render_targets[i].Reset();
+ }
+
+ // D3D12 docs: "IDXGISwapChain::ResizeBuffers can't be used to add or remove this flag."
+ bool allow_tearing_flag_changed = (swapchain_flags & DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING) != (window->swapchain_flags & DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING);
+ if (allow_tearing_flag_changed) {
+ window->swapchain.Reset();
+ }
+ }
+
+ if (!window->swapchain) {
+ DXGI_SWAP_CHAIN_DESC1 swapchain_desc = {};
+ swapchain_desc.BufferCount = IMAGE_COUNT;
+ swapchain_desc.Width = 0;
+ swapchain_desc.Height = 0;
+ swapchain_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
+ swapchain_desc.SampleDesc.Count = 1;
+ swapchain_desc.Flags = swapchain_flags;
+ swapchain_desc.Scaling = DXGI_SCALING_NONE;
+
+ ComPtr<IDXGISwapChain1> swapchain;
+ HRESULT res = dxgi_factory->CreateSwapChainForHwnd(md.queue.Get(), window->hwnd, &swapchain_desc, nullptr, nullptr, swapchain.GetAddressOf());
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+ swapchain.As(&window->swapchain);
+ ERR_FAIL_NULL_V(window->swapchain, ERR_CANT_CREATE);
+
+ format = swapchain_desc.Format;
+
+ res = dxgi_factory->MakeWindowAssociation(window->hwnd, DXGI_MWA_NO_ALT_ENTER | DXGI_MWA_NO_WINDOW_CHANGES);
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+
+ res = window->swapchain->GetDesc1(&swapchain_desc);
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+ ERR_FAIL_COND_V(swapchain_desc.BufferCount != IMAGE_COUNT, ERR_BUG);
+ window->width = swapchain_desc.Width;
+ window->height = swapchain_desc.Height;
+
+ } else {
+ HRESULT res = window->swapchain->ResizeBuffers(IMAGE_COUNT, window->width, window->height, DXGI_FORMAT_UNKNOWN, swapchain_flags);
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_UNAVAILABLE);
+ }
+
+ window->swapchain_flags = swapchain_flags;
+ window->current_buffer = window->swapchain->GetCurrentBackBufferIndex();
+
+ for (uint32_t i = 0; i < IMAGE_COUNT; i++) {
+ RenderingDeviceDriverD3D12::FramebufferInfo *fb_info = &window->framebuffers[i];
+ RenderingDeviceDriverD3D12::DescriptorsHeap::Walker walker = fb_info->rtv_heap.make_walker();
+
+ HRESULT res = window->swapchain->GetBuffer(i, IID_PPV_ARGS(&window->render_targets[i]));
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+
+ md.device->CreateRenderTargetView(window->render_targets[i].Get(), nullptr, walker.get_curr_cpu_handle());
+ }
+
+ return OK;
+}
+
+void D3D12Context::_init_device_factory() {
+ uint32_t agility_sdk_version = GLOBAL_GET("rendering/rendering_device/d3d12/agility_sdk_version");
+ String agility_sdk_path = String(".\\") + Engine::get_singleton()->get_architecture_name();
+
+ // Note: symbol is not available in MinGW import library.
+ PFN_D3D12_GET_INTERFACE d3d_D3D12GetInterface = (PFN_D3D12_GET_INTERFACE)GetProcAddress(LoadLibraryW(L"D3D12.dll"), "D3D12GetInterface");
+ ERR_FAIL_COND(!d3d_D3D12GetInterface);
+
+ ID3D12SDKConfiguration *sdk_config = nullptr;
+ if (SUCCEEDED(d3d_D3D12GetInterface(CLSID_D3D12SDKConfiguration, IID_PPV_ARGS(&sdk_config)))) {
+ ID3D12SDKConfiguration1 *sdk_config1 = nullptr;
+ if (SUCCEEDED(sdk_config->QueryInterface(&sdk_config1))) {
+ if (SUCCEEDED(sdk_config1->CreateDeviceFactory(agility_sdk_version, agility_sdk_path.ascii().get_data(), IID_PPV_ARGS(device_factory.GetAddressOf())))) {
+ d3d_D3D12GetInterface(CLSID_D3D12DeviceFactoryGodot, IID_PPV_ARGS(device_factory.GetAddressOf()));
+ } else if (SUCCEEDED(sdk_config1->CreateDeviceFactory(agility_sdk_version, ".\\", IID_PPV_ARGS(device_factory.GetAddressOf())))) {
+ d3d_D3D12GetInterface(CLSID_D3D12DeviceFactoryGodot, IID_PPV_ARGS(device_factory.GetAddressOf()));
+ }
+ sdk_config1->Release();
+ }
+ sdk_config->Release();
+ }
+}
+
+Error D3D12Context::initialize() {
+ _init_device_factory();
+
+ if (_use_validation_layers()) {
+ Error err = _initialize_debug_layers();
+ ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+ }
+
+ int adapter_index = 0;
+
+ Error err = _select_adapter(adapter_index);
+ ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+
+ err = _create_device(md);
+ ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+
+ _dump_adapter_info(adapter_index);
+
+ err = _check_capabilities();
+ ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+
+ err = _get_device_limits();
+ ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+
+ {
+ HRESULT res = md.device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(frame_fence.GetAddressOf()));
+ ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
+ frame_fence_event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
+ ERR_FAIL_NULL_V(frame_fence_event, ERR_CANT_CREATE);
+ }
+
+ md.driver = memnew(RenderingDeviceDriverD3D12(this, md.device.Get(), IMAGE_COUNT + 1));
+
+ return OK;
+}
+
+void D3D12Context::set_setup_buffer(RDD::CommandBufferID p_command_buffer) {
+ const RenderingDeviceDriverD3D12::CommandBufferInfo *cmd_buf_info = (const RenderingDeviceDriverD3D12::CommandBufferInfo *)p_command_buffer.id;
+ command_list_queue[0] = cmd_buf_info->cmd_list.Get();
+}
+
+void D3D12Context::append_command_buffer(RDD::CommandBufferID p_command_buffer) {
+ if (command_list_queue.size() <= command_list_count) {
+ command_list_queue.resize(command_list_count + 1);
+ }
+
+ const RenderingDeviceDriverD3D12::CommandBufferInfo *cmd_buf_info = (const RenderingDeviceDriverD3D12::CommandBufferInfo *)p_command_buffer.id;
+ command_list_queue[command_list_count] = cmd_buf_info->cmd_list.Get();
+ command_list_count++;
+}
+
+void D3D12Context::_wait_for_idle_queue(ID3D12CommandQueue *p_queue) {
+ md.fence_value++;
+ p_queue->Signal(md.fence.Get(), md.fence_value);
+ md.fence->SetEventOnCompletion(md.fence_value, md.fence_event);
+ WaitForSingleObjectEx(md.fence_event, INFINITE, FALSE);
+#ifdef PIX_ENABLED
+ PIXNotifyWakeFromFenceSignal(md.fence_event);
+#endif
+}
+
+void D3D12Context::flush(bool p_flush_setup, bool p_flush_pending, bool p_sync) {
+ ERR_FAIL_COND_MSG(!p_sync, "Flush without sync is not supported."); // This is a special case for Vulkan on mobile XR hardware, not applicable to D3D12
+
+ if (p_flush_setup && command_list_queue[0]) {
+ md.queue->ExecuteCommandLists(1, command_list_queue.ptr());
+ command_list_queue[0] = nullptr;
+ }
+
+ if (p_flush_pending && command_list_count > 1) {
+ md.queue->ExecuteCommandLists(command_list_count - 1, command_list_queue.ptr() + 1);
+ command_list_count = 1;
+ }
+
+ if (p_flush_setup || p_flush_pending) {
+ _wait_for_idle_queue(md.queue.Get());
+ }
+}
+
+Error D3D12Context::prepare_buffers(RDD::CommandBufferID p_command_buffer) {
+ // Ensure no more than FRAME_LAG renderings are outstanding.
+ if (frame >= IMAGE_COUNT) {
+ UINT64 min_value = frame - IMAGE_COUNT;
+ if (frame_fence->GetCompletedValue() < min_value) {
+ frame_fence->SetEventOnCompletion(min_value, frame_fence_event);
+ WaitForSingleObjectEx(frame_fence_event, INFINITE, FALSE);
+#ifdef PIX_ENABLED
+ PIXNotifyWakeFromFenceSignal(frame_fence_event);
+#endif
+ }
+ }
+
+ D3D12_RESOURCE_BARRIER *barriers = (D3D12_RESOURCE_BARRIER *)alloca(windows.size() * sizeof(D3D12_RESOURCE_BARRIER));
+ uint32_t n = 0;
+ for (KeyValue<int, Window> &E : windows) {
+ Window *w = &E.value;
+ w->current_buffer = w->swapchain->GetCurrentBackBufferIndex();
+ barriers[n++] = CD3DX12_RESOURCE_BARRIER::Transition(w->render_targets[w->current_buffer].Get(), D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
+ }
+ const RenderingDeviceDriverD3D12::CommandBufferInfo *cmd_buf_info = (const RenderingDeviceDriverD3D12::CommandBufferInfo *)p_command_buffer.id;
+ cmd_buf_info->cmd_list->ResourceBarrier(n, barriers);
+
+ buffers_prepared = true;
+
+ return OK;
+}
+
+void D3D12Context::postpare_buffers(RDD::CommandBufferID p_command_buffer) {
+ D3D12_RESOURCE_BARRIER *barriers = (D3D12_RESOURCE_BARRIER *)alloca(windows.size() * sizeof(D3D12_RESOURCE_BARRIER));
+
+ uint32_t n = 0;
+ for (KeyValue<int, Window> &E : windows) {
+ Window *w = &E.value;
+ barriers[n++] = CD3DX12_RESOURCE_BARRIER::Transition(w->render_targets[w->current_buffer].Get(), D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
+ }
+
+ const RenderingDeviceDriverD3D12::CommandBufferInfo *cmd_buf_info = (const RenderingDeviceDriverD3D12::CommandBufferInfo *)p_command_buffer.id;
+ cmd_buf_info->cmd_list->ResourceBarrier(n, barriers);
+}
+
+Error D3D12Context::swap_buffers() {
+ ID3D12CommandList *const *commands_ptr = nullptr;
+ UINT commands_to_submit = 0;
+
+ if (command_list_queue[0] == nullptr) {
+ // No setup command, but commands to submit, submit from the first and skip command.
+ if (command_list_count > 1) {
+ commands_ptr = command_list_queue.ptr() + 1;
+ commands_to_submit = command_list_count - 1;
+ }
+ } else {
+ commands_ptr = command_list_queue.ptr();
+ commands_to_submit = command_list_count;
+ }
+
+ md.queue->ExecuteCommandLists(commands_to_submit, commands_ptr);
+
+ command_list_queue[0] = nullptr;
+ command_list_count = 1;
+
+ for (KeyValue<int, Window> &E : windows) {
+ Window *w = &E.value;
+
+ if (!w->swapchain) {
+ continue;
+ }
+ HRESULT res = w->swapchain->Present(w->sync_interval, w->present_flags);
+ if (!SUCCEEDED(res)) {
+ print_verbose("D3D12: Presenting swapchain of window " + itos(E.key) + " failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ }
+ }
+
+ md.queue->Signal(frame_fence.Get(), frame);
+ frame++;
+
+ buffers_prepared = false;
+ return OK;
+}
+
+void D3D12Context::resize_notify() {
+}
+
+RenderingDevice::Capabilities D3D12Context::get_device_capabilities() const {
+ RenderingDevice::Capabilities c;
+ c.device_family = RenderingDevice::DEVICE_DIRECTX;
+ c.version_major = feature_level / 10;
+ c.version_minor = feature_level % 10;
+ return c;
+}
+
+ID3D12Device *D3D12Context::get_device() {
+ return md.device.Get();
+}
+
+IDXGIAdapter *D3D12Context::get_adapter() {
+ return gpu.Get();
+}
+
+int D3D12Context::get_swapchain_image_count() const {
+ return IMAGE_COUNT;
+}
+
+DXGI_FORMAT D3D12Context::get_screen_format() const {
+ return format;
+}
+
+const D3D12Context::DeviceLimits &D3D12Context::get_device_limits() const {
+ return gpu_limits;
+}
+
+RID D3D12Context::local_device_create() {
+ LocalDevice ld;
+ _create_device(ld);
+ ld.driver = memnew(RenderingDeviceDriverD3D12(this, ld.device.Get(), 1));
+ return local_device_owner.make_rid(ld);
+}
+
+void D3D12Context::local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) {
+ LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
+ ERR_FAIL_COND(ld->waiting);
+
+ ld->queue->ExecuteCommandLists(p_count, (ID3D12CommandList *const *)p_buffers);
+
+ ld->waiting = true;
+}
+
+void D3D12Context::local_device_sync(RID p_local_device) {
+ LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
+ ERR_FAIL_COND(!ld->waiting);
+
+ ld->fence_value++;
+ ld->queue->Signal(ld->fence.Get(), ld->fence_value);
+ ld->fence->SetEventOnCompletion(ld->fence_value, ld->fence_event);
+ WaitForSingleObjectEx(ld->fence_event, INFINITE, FALSE);
+#ifdef PIX_ENABLED
+ PIXNotifyWakeFromFenceSignal(ld->fence_event);
+#endif
+
+ ld->waiting = false;
+}
+
+void D3D12Context::local_device_free(RID p_local_device) {
+ LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
+ memdelete(ld->driver);
+ CloseHandle(ld->fence_event);
+ local_device_owner.free(p_local_device);
+}
+
+void D3D12Context::set_object_name(ID3D12Object *p_object, String p_object_name) {
+ ERR_FAIL_NULL(p_object);
+ int name_len = p_object_name.size();
+ WCHAR *name_w = (WCHAR *)alloca(sizeof(WCHAR) * (name_len + 1));
+ MultiByteToWideChar(CP_UTF8, 0, p_object_name.utf8().get_data(), -1, name_w, name_len);
+ p_object->SetName(name_w);
+}
+
+String D3D12Context::get_device_vendor_name() const {
+ return adapter_vendor;
+}
+String D3D12Context::get_device_name() const {
+ return adapter_name;
+}
+
+RenderingDevice::DeviceType D3D12Context::get_device_type() const {
+ return adapter_type;
+}
+
+String D3D12Context::get_device_api_version() const {
+ return vformat("%d_%d", feature_level / 10, feature_level % 10);
+}
+
+String D3D12Context::get_device_pipeline_cache_uuid() const {
+ return pipeline_cache_id;
+}
+
+DisplayServer::VSyncMode D3D12Context::get_vsync_mode(DisplayServer::WindowID p_window) const {
+ ERR_FAIL_COND_V_MSG(!windows.has(p_window), DisplayServer::VSYNC_ENABLED, "Could not get V-Sync mode for window with WindowID " + itos(p_window) + " because it does not exist.");
+ return windows[p_window].vsync_mode;
+}
+
+void D3D12Context::set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) {
+ ERR_FAIL_COND_MSG(!windows.has(p_window), "Could not set V-Sync mode for window with WindowID " + itos(p_window) + " because it does not exist.");
+ windows[p_window].vsync_mode = p_mode;
+ _update_swap_chain(&windows[p_window]);
+}
+
+RenderingDeviceDriver *D3D12Context::get_driver(RID p_local_device) {
+ if (p_local_device.is_valid()) {
+ LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
+ ERR_FAIL_NULL_V(ld, nullptr);
+ return ld->driver;
+ } else {
+ return md.driver;
+ }
+}
+
+bool D3D12Context::is_debug_utils_enabled() const {
+#ifdef PIX_ENABLED
+ return true;
+#else
+ return false;
+#endif
+}
+
+D3D12Context::D3D12Context() {
+ command_list_queue.resize(1); // First one is always the setup command.
+ command_list_queue[0] = nullptr;
+
+ CharString cs = Engine::get_singleton()->get_architecture_name().ascii();
+ memcpy(godot_nir_arch_name, (const char *)cs.get_data(), cs.size());
+}
+
+D3D12Context::~D3D12Context() {
+ if (md.fence_event) {
+ CloseHandle(md.fence_event);
+ }
+ if (frame_fence_event) {
+ CloseHandle(frame_fence_event);
+ }
+}
diff --git a/drivers/d3d12/d3d12_context.h b/drivers/d3d12/d3d12_context.h
new file mode 100644
index 0000000000..ac90d38467
--- /dev/null
+++ b/drivers/d3d12/d3d12_context.h
@@ -0,0 +1,261 @@
+/**************************************************************************/
+/* d3d12_context.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef D3D12_CONTEXT_H
+#define D3D12_CONTEXT_H
+
+#include "core/error/error_list.h"
+#include "core/os/mutex.h"
+#include "core/string/ustring.h"
+#include "core/templates/rid_owner.h"
+#include "rendering_device_driver_d3d12.h"
+#include "servers/display_server.h"
+#include "servers/rendering/renderer_rd/api_context_rd.h"
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#pragma GCC diagnostic ignored "-Wshadow"
+#pragma GCC diagnostic ignored "-Wswitch"
+#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
+#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
+#endif
+
+#if defined(AS)
+#undef AS
+#endif
+
+#include "d3dx12.h"
+#include <dxgi1_6.h>
+
+#include <wrl/client.h>
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+using Microsoft::WRL::ComPtr;
+
+#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
+
+class D3D12Context : public ApiContextRD {
+public:
+ struct DeviceLimits {
+ uint64_t max_srvs_per_shader_stage;
+ uint64_t max_cbvs_per_shader_stage;
+ uint64_t max_samplers_across_all_stages;
+ uint64_t max_uavs_across_all_stages;
+ uint64_t timestamp_frequency;
+ };
+
+ struct SubgroupCapabilities {
+ uint32_t size;
+ bool wave_ops_supported;
+ uint32_t supported_stages_flags_rd() const;
+ uint32_t supported_operations_flags_rd() const;
+ };
+
+ struct VRSCapabilities {
+ bool draw_call_supported; // We can specify our fragment rate on a draw call level.
+ bool primitive_supported; // We can specify our fragment rate on each drawcall.
+ bool primitive_in_multiviewport;
+ bool ss_image_supported; // We can provide a density map attachment on our framebuffer.
+ uint32_t ss_image_tile_size;
+ bool additional_rates_supported;
+ };
+
+ struct ShaderCapabilities {
+ D3D_SHADER_MODEL shader_model;
+ bool native_16bit_ops;
+ };
+
+ struct StorageBufferCapabilities {
+ bool storage_buffer_16_bit_access_is_supported;
+ };
+
+ struct FormatCapabilities {
+ bool relaxed_casting_supported;
+ };
+
+private:
+ enum {
+ FRAME_LAG = 2,
+ IMAGE_COUNT = FRAME_LAG + 1,
+ };
+
+ ComPtr<ID3D12DeviceFactory> device_factory;
+ ComPtr<IDXGIFactory2> dxgi_factory;
+ ComPtr<IDXGIAdapter> gpu;
+ DeviceLimits gpu_limits = {};
+ struct DeviceBasics {
+ ComPtr<ID3D12Device> device;
+ ComPtr<ID3D12CommandQueue> queue;
+ ComPtr<ID3D12Fence> fence;
+ HANDLE fence_event = nullptr;
+ UINT64 fence_value = 0;
+ RenderingDeviceDriverD3D12 *driver = nullptr;
+ } md; // 'Main device', as opposed to local device.
+
+ uint32_t feature_level = 0; // Major * 10 + minor.
+ bool tearing_supported = false;
+ SubgroupCapabilities subgroup_capabilities;
+ RDD::MultiviewCapabilities multiview_capabilities;
+ VRSCapabilities vrs_capabilities;
+ ShaderCapabilities shader_capabilities;
+ StorageBufferCapabilities storage_buffer_capabilities;
+ FormatCapabilities format_capabilities;
+
+ String adapter_vendor;
+ String adapter_name;
+ RenderingDevice::DeviceType adapter_type = {};
+ String pipeline_cache_id;
+
+ bool buffers_prepared = false;
+
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
+ uint32_t frame = 0;
+ ComPtr<ID3D12Fence> frame_fence;
+ HANDLE frame_fence_event = nullptr;
+
+ struct Window {
+ HWND hwnd = nullptr;
+ ComPtr<IDXGISwapChain3> swapchain;
+ UINT swapchain_flags = 0;
+ UINT sync_interval = 1;
+ UINT present_flags = 0;
+ ComPtr<ID3D12Resource> render_targets[IMAGE_COUNT];
+ uint32_t current_buffer = 0;
+ int width = 0;
+ int height = 0;
+ DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED;
+ RenderingDeviceDriverD3D12::RenderPassInfo render_pass;
+ RenderingDeviceDriverD3D12::FramebufferInfo framebuffers[IMAGE_COUNT];
+ };
+
+ struct LocalDevice : public DeviceBasics {
+ bool waiting = false;
+ HANDLE fence_event = nullptr;
+ UINT64 fence_value = 0;
+ };
+
+ RID_Owner<LocalDevice, true> local_device_owner;
+
+ HashMap<DisplayServer::WindowID, Window> windows;
+
+ // Commands.
+
+ LocalVector<ID3D12CommandList *> command_list_queue;
+ uint32_t command_list_count = 1;
+
+ static void _debug_message_func(
+ D3D12_MESSAGE_CATEGORY p_category,
+ D3D12_MESSAGE_SEVERITY p_severity,
+ D3D12_MESSAGE_ID p_id,
+ LPCSTR p_description,
+ void *p_context);
+
+ Error _initialize_debug_layers();
+ void _init_device_factory();
+
+ Error _select_adapter(int &r_index);
+ void _dump_adapter_info(int p_index);
+ Error _create_device(DeviceBasics &r_basics);
+ Error _get_device_limits();
+ Error _check_capabilities();
+
+ Error _update_swap_chain(Window *window);
+
+ void _wait_for_idle_queue(ID3D12CommandQueue *p_queue);
+
+protected:
+ virtual bool _use_validation_layers();
+
+public:
+ virtual const char *get_api_name() const override final { return "D3D12"; };
+ virtual RenderingDevice::Capabilities get_device_capabilities() const override final;
+ const SubgroupCapabilities &get_subgroup_capabilities() const { return subgroup_capabilities; };
+ virtual const RDD::MultiviewCapabilities &get_multiview_capabilities() const override final { return multiview_capabilities; };
+ const VRSCapabilities &get_vrs_capabilities() const { return vrs_capabilities; };
+ const ShaderCapabilities &get_shader_capabilities() const { return shader_capabilities; };
+ const StorageBufferCapabilities &get_storage_buffer_capabilities() const { return storage_buffer_capabilities; };
+ const FormatCapabilities &get_format_capabilities() const { return format_capabilities; };
+
+ ID3D12Device *get_device();
+ IDXGIAdapter *get_adapter();
+ virtual int get_swapchain_image_count() const override final;
+
+ struct WindowPlatformData {
+ HWND window;
+ };
+ virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) override final;
+ virtual void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) override final;
+ virtual int window_get_width(DisplayServer::WindowID p_window = 0) override final;
+ virtual int window_get_height(DisplayServer::WindowID p_window = 0) override final;
+ virtual bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0) override final;
+ virtual void window_destroy(DisplayServer::WindowID p_window_id) override final;
+ virtual RDD::RenderPassID window_get_render_pass(DisplayServer::WindowID p_window = 0) override final;
+ virtual RDD::FramebufferID window_get_framebuffer(DisplayServer::WindowID p_window = 0) override final;
+
+ virtual RID local_device_create() override final;
+ virtual void local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) override final;
+ virtual void local_device_sync(RID p_local_device) override final;
+ virtual void local_device_free(RID p_local_device) override final;
+
+ DXGI_FORMAT get_screen_format() const;
+ const DeviceLimits &get_device_limits() const;
+
+ virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) override final;
+ virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) override final;
+ void resize_notify();
+ virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false, bool p_sync = true) override final;
+ virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) override final;
+ virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) override final;
+ virtual Error swap_buffers() override final;
+ virtual Error initialize() override final;
+
+ void set_object_name(ID3D12Object *p_object, String p_object_name);
+
+ virtual String get_device_vendor_name() const override final;
+ virtual String get_device_name() const override final;
+ virtual RDD::DeviceType get_device_type() const override final;
+ virtual String get_device_api_version() const override final;
+ virtual String get_device_pipeline_cache_uuid() const override final;
+
+ virtual void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) override final;
+ virtual DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const override final;
+
+ virtual RenderingDeviceDriver *get_driver(RID p_local_device = RID()) override final;
+ virtual bool is_debug_utils_enabled() const override final;
+
+ D3D12Context();
+ virtual ~D3D12Context();
+};
+
+#endif // D3D12_CONTEXT_H
diff --git a/drivers/d3d12/d3d12_godot_nir_bridge.h b/drivers/d3d12/d3d12_godot_nir_bridge.h
new file mode 100644
index 0000000000..f66c4edf89
--- /dev/null
+++ b/drivers/d3d12/d3d12_godot_nir_bridge.h
@@ -0,0 +1,60 @@
+/**************************************************************************/
+/* d3d12_godot_nir_bridge.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef D3D12_GODOT_NIR_BRIDGE_H
+#define D3D12_GODOT_NIR_BRIDGE_H
+
+#include <stdint.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// This one leaves room for potentially extremely copious bindings in a set.
+static const uint32_t GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER = 100000000;
+// This one leaves room for potentially big sized arrays.
+static const uint32_t GODOT_NIR_BINDING_MULTIPLIER = 100000;
+
+static const uint64_t GODOT_NIR_SC_SENTINEL_MAGIC = 0x45678900; // This must be as big as to be VBR-ed as a 32 bits number.
+static const uint64_t GODOT_NIR_SC_SENTINEL_MAGIC_MASK = 0xffffffffffffff00;
+static const uint64_t GODOT_NIR_SC_SENTINEL_ID_MASK = 0x00000000000000ff;
+
+typedef struct GodotNirCallbacks {
+ void *data;
+ void (*report_resource)(uint32_t p_register, uint32_t p_space, uint32_t p_dxil_type, void *p_data);
+ void (*report_sc_bit_offset_fn)(uint32_t p_sc_id, uint64_t p_bit_offset, void *p_data);
+ void (*report_bitcode_bit_offset_fn)(uint64_t p_bit_offset, void *p_data);
+} GodotNirCallbacks;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // D3D12_GODOT_NIR_BRIDGE_H
diff --git a/drivers/d3d12/d3d12ma.cpp b/drivers/d3d12/d3d12ma.cpp
new file mode 100644
index 0000000000..571ec952e7
--- /dev/null
+++ b/drivers/d3d12/d3d12ma.cpp
@@ -0,0 +1,51 @@
+/**************************************************************************/
+/* d3d12ma.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "d3d12_context.h"
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#pragma GCC diagnostic ignored "-Wshadow"
+#pragma GCC diagnostic ignored "-Wswitch"
+#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
+#pragma GCC diagnostic ignored "-Wduplicated-branches"
+#pragma GCC diagnostic ignored "-Wunused-variable"
+#pragma GCC diagnostic ignored "-Wsign-compare"
+#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
+#pragma GCC diagnostic ignored "-Wunused-function"
+#pragma GCC diagnostic ignored "-Wnonnull-compare"
+#endif
+
+#if defined(_MSC_VER)
+#pragma warning(disable : 4189 4324 4505)
+#endif
+
+#include "thirdparty/d3d12ma/D3D12MemAlloc.cpp"
diff --git a/drivers/d3d12/rendering_device_driver_d3d12.cpp b/drivers/d3d12/rendering_device_driver_d3d12.cpp
new file mode 100644
index 0000000000..aed82b4ce8
--- /dev/null
+++ b/drivers/d3d12/rendering_device_driver_d3d12.cpp
@@ -0,0 +1,5516 @@
+/**************************************************************************/
+/* rendering_device_driver_d3d12.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "rendering_device_driver_d3d12.h"
+
+#include "core/config/project_settings.h"
+#include "core/io/marshalls.h"
+#include "d3d12_context.h"
+#include "d3d12_godot_nir_bridge.h"
+#include "thirdparty/zlib/zlib.h"
+
+// No point in fighting warnings in Mesa.
+#if defined(_MSC_VER)
+#pragma warning(push)
+#pragma warning(disable : 4200) // "nonstandard extension used: zero-sized array in struct/union".
+#pragma warning(disable : 4806) // "'&': unsafe operation: no value of type 'bool' promoted to type 'uint32_t' can equal the given constant".
+#endif
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#pragma GCC diagnostic ignored "-Wshadow"
+#pragma GCC diagnostic ignored "-Wswitch"
+#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
+#endif
+
+#include "dxil_validator.h"
+#include "nir_spirv.h"
+#include "nir_to_dxil.h"
+#include "spirv_to_dxil.h"
+extern "C" {
+#include "dxil_spirv_nir.h"
+}
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+#if defined(_MSC_VER)
+#pragma warning(pop)
+#endif
+
+#if !defined(_MSC_VER)
+#include <guiddef.h>
+
+#include <dxguids.h>
+#endif
+
+// Mesa may define this.
+#ifdef UNUSED
+#undef UNUSED
+#endif
+
+#ifdef PIX_ENABLED
+#if defined(__GNUC__)
+#define _MSC_VER 1800
+#endif
+#define USE_PIX
+#include "WinPixEventRuntime/pix3.h"
+#if defined(__GNUC__)
+#undef _MSC_VER
+#endif
+#endif
+
+static const D3D12_RANGE VOID_RANGE = {};
+
+static const uint32_t ROOT_CONSTANT_SPACE = RDD::MAX_UNIFORM_SETS + 1;
+static const uint32_t ROOT_CONSTANT_REGISTER = 0;
+static const uint32_t RUNTIME_DATA_SPACE = RDD::MAX_UNIFORM_SETS + 2;
+static const uint32_t RUNTIME_DATA_REGISTER = 0;
+
+#ifdef DEV_ENABLED
+//#define DEBUG_COUNT_BARRIERS
+#endif
+
+/*****************/
+/**** GENERIC ****/
+/*****************/
+
+// NOTE: RD's packed format names are reversed in relation to DXGI's; e.g.:.
+// - DATA_FORMAT_A8B8G8R8_UNORM_PACK32 -> DXGI_FORMAT_R8G8B8A8_UNORM (packed; note ABGR vs. RGBA).
+// - DATA_FORMAT_B8G8R8A8_UNORM -> DXGI_FORMAT_B8G8R8A8_UNORM (not packed; note BGRA order matches).
+// TODO: Add YUV formats properly, which would require better support for planes in the RD API.
+
+const RenderingDeviceDriverD3D12::D3D12Format RenderingDeviceDriverD3D12::RD_TO_D3D12_FORMAT[RDD::DATA_FORMAT_MAX] = {
+ /* DATA_FORMAT_R4G4_UNORM_PACK8 */ {},
+ /* DATA_FORMAT_R4G4B4A4_UNORM_PACK16 */ { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(1, 2, 3, 0) },
+ /* DATA_FORMAT_B4G4R4A4_UNORM_PACK16 */ { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(3, 2, 1, 0) },
+ /* DATA_FORMAT_R5G6B5_UNORM_PACK16 */ { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM },
+ /* DATA_FORMAT_B5G6R5_UNORM_PACK16 */ { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(2, 1, 0, 3) },
+ /* DATA_FORMAT_R5G5B5A1_UNORM_PACK16 */ { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(1, 2, 3, 0) },
+ /* DATA_FORMAT_B5G5R5A1_UNORM_PACK16 */ { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(3, 2, 1, 0) },
+ /* DATA_FORMAT_A1R5G5B5_UNORM_PACK16 */ { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM },
+ /* DATA_FORMAT_R8_UNORM */ { DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_UNORM },
+ /* DATA_FORMAT_R8_SNORM */ { DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_SNORM },
+ /* DATA_FORMAT_R8_USCALED */ { DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_UINT },
+ /* DATA_FORMAT_R8_SSCALED */ { DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_SINT },
+ /* DATA_FORMAT_R8_UINT */ { DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_UINT },
+ /* DATA_FORMAT_R8_SINT */ { DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_SINT },
+ /* DATA_FORMAT_R8_SRGB */ {},
+ /* DATA_FORMAT_R8G8_UNORM */ { DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_UNORM },
+ /* DATA_FORMAT_R8G8_SNORM */ { DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_SNORM },
+ /* DATA_FORMAT_R8G8_USCALED */ { DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_UINT },
+ /* DATA_FORMAT_R8G8_SSCALED */ { DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_SINT },
+ /* DATA_FORMAT_R8G8_UINT */ { DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_UINT },
+ /* DATA_FORMAT_R8G8_SINT */ { DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_SINT },
+ /* DATA_FORMAT_R8G8_SRGB */ {},
+ /* DATA_FORMAT_R8G8B8_UNORM */ {},
+ /* DATA_FORMAT_R8G8B8_SNORM */ {},
+ /* DATA_FORMAT_R8G8B8_USCALED */ {},
+ /* DATA_FORMAT_R8G8B8_SSCALED */ {},
+ /* DATA_FORMAT_R8G8B8_UINT */ {},
+ /* DATA_FORMAT_R8G8B8_SINT */ {},
+ /* DATA_FORMAT_R8G8B8_SRGB */ {},
+ /* DATA_FORMAT_B8G8R8_UNORM */ {},
+ /* DATA_FORMAT_B8G8R8_SNORM */ {},
+ /* DATA_FORMAT_B8G8R8_USCALED */ {},
+ /* DATA_FORMAT_B8G8R8_SSCALED */ {},
+ /* DATA_FORMAT_B8G8R8_UINT */ {},
+ /* DATA_FORMAT_B8G8R8_SINT */ {},
+ /* DATA_FORMAT_B8G8R8_SRGB */ {},
+ /* DATA_FORMAT_R8G8B8A8_UNORM */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UNORM },
+ /* DATA_FORMAT_R8G8B8A8_SNORM */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SNORM },
+ /* DATA_FORMAT_R8G8B8A8_USCALED */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT },
+ /* DATA_FORMAT_R8G8B8A8_SSCALED */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SINT },
+ /* DATA_FORMAT_R8G8B8A8_UINT */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT },
+ /* DATA_FORMAT_R8G8B8A8_SINT */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SINT },
+ /* DATA_FORMAT_R8G8B8A8_SRGB */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB },
+ /* DATA_FORMAT_B8G8R8A8_UNORM */ { DXGI_FORMAT_B8G8R8A8_TYPELESS, DXGI_FORMAT_B8G8R8A8_UNORM },
+ /* DATA_FORMAT_B8G8R8A8_SNORM */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SNORM },
+ /* DATA_FORMAT_B8G8R8A8_USCALED */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT },
+ /* DATA_FORMAT_B8G8R8A8_SSCALED */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SINT },
+ /* DATA_FORMAT_B8G8R8A8_UINT */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT },
+ /* DATA_FORMAT_B8G8R8A8_SINT */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SINT },
+ /* DATA_FORMAT_B8G8R8A8_SRGB */ { DXGI_FORMAT_B8G8R8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB },
+ /* DATA_FORMAT_A8B8G8R8_UNORM_PACK32 */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UNORM },
+ /* DATA_FORMAT_A8B8G8R8_SNORM_PACK32 */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SNORM },
+ /* DATA_FORMAT_A8B8G8R8_USCALED_PACK32 */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT },
+ /* DATA_FORMAT_A8B8G8R8_SSCALED_PACK32 */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SINT },
+ /* DATA_FORMAT_A8B8G8R8_UINT_PACK32 */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT },
+ /* DATA_FORMAT_A8B8G8R8_SINT_PACK32 */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SINT },
+ /* DATA_FORMAT_A8B8G8R8_SRGB_PACK32 */ { DXGI_FORMAT_B8G8R8A8_TYPELESS, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB },
+ /* DATA_FORMAT_A2R10G10B10_UNORM_PACK32 */ { DXGI_FORMAT_R10G10B10A2_TYPELESS, DXGI_FORMAT_R10G10B10A2_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(2, 1, 0, 3) },
+ /* DATA_FORMAT_A2R10G10B10_SNORM_PACK32 */ {},
+ /* DATA_FORMAT_A2R10G10B10_USCALED_PACK32 */ { DXGI_FORMAT_R10G10B10A2_TYPELESS, DXGI_FORMAT_R10G10B10A2_UINT, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(2, 1, 0, 3) },
+ /* DATA_FORMAT_A2R10G10B10_SSCALED_PACK32 */ {},
+ /* DATA_FORMAT_A2R10G10B10_UINT_PACK32 */ { DXGI_FORMAT_R10G10B10A2_TYPELESS, DXGI_FORMAT_R10G10B10A2_UINT, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(2, 1, 0, 3) },
+ /* DATA_FORMAT_A2R10G10B10_SINT_PACK32 */ {},
+ /* DATA_FORMAT_A2B10G10R10_UNORM_PACK32 */ { DXGI_FORMAT_R10G10B10A2_TYPELESS, DXGI_FORMAT_R10G10B10A2_UNORM },
+ /* DATA_FORMAT_A2B10G10R10_SNORM_PACK32 */ {},
+ /* DATA_FORMAT_A2B10G10R10_USCALED_PACK32 */ { DXGI_FORMAT_R10G10B10A2_TYPELESS, DXGI_FORMAT_R10G10B10A2_UINT },
+ /* DATA_FORMAT_A2B10G10R10_SSCALED_PACK32 */ {},
+ /* DATA_FORMAT_A2B10G10R10_UINT_PACK32 */ { DXGI_FORMAT_R10G10B10A2_TYPELESS, DXGI_FORMAT_R10G10B10A2_UINT },
+ /* DATA_FORMAT_A2B10G10R10_SINT_PACK32 */ {},
+ /* DATA_FORMAT_R16_UNORM */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM },
+ /* DATA_FORMAT_R16_SNORM */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_SNORM },
+ /* DATA_FORMAT_R16_USCALED */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UINT },
+ /* DATA_FORMAT_R16_SSCALED */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_SINT },
+ /* DATA_FORMAT_R16_UINT */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UINT },
+ /* DATA_FORMAT_R16_SINT */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_SINT },
+ /* DATA_FORMAT_R16_SFLOAT */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_FLOAT },
+ /* DATA_FORMAT_R16G16_UNORM */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_UNORM },
+ /* DATA_FORMAT_R16G16_SNORM */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_SNORM },
+ /* DATA_FORMAT_R16G16_USCALED */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_UINT },
+ /* DATA_FORMAT_R16G16_SSCALED */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_SINT },
+ /* DATA_FORMAT_R16G16_UINT */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_UINT },
+ /* DATA_FORMAT_R16G16_SINT */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_SINT },
+ /* DATA_FORMAT_R16G16_SFLOAT */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_FLOAT },
+ /* DATA_FORMAT_R16G16B16_UNORM */ {},
+ /* DATA_FORMAT_R16G16B16_SNORM */ {},
+ /* DATA_FORMAT_R16G16B16_USCALED */ {},
+ /* DATA_FORMAT_R16G16B16_SSCALED */ {},
+ /* DATA_FORMAT_R16G16B16_UINT */ {},
+ /* DATA_FORMAT_R16G16B16_SINT */ {},
+ /* DATA_FORMAT_R16G16B16_SFLOAT */ {},
+ /* DATA_FORMAT_R16G16B16A16_UNORM */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_UNORM },
+ /* DATA_FORMAT_R16G16B16A16_SNORM */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_SNORM },
+ /* DATA_FORMAT_R16G16B16A16_USCALED */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_UINT },
+ /* DATA_FORMAT_R16G16B16A16_SSCALED */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_SINT },
+ /* DATA_FORMAT_R16G16B16A16_UINT */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_UINT },
+ /* DATA_FORMAT_R16G16B16A16_SINT */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_SINT },
+ /* DATA_FORMAT_R16G16B16A16_SFLOAT */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_FLOAT },
+ /* DATA_FORMAT_R32_UINT */ { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_UINT },
+ /* DATA_FORMAT_R32_SINT */ { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_SINT },
+ /* DATA_FORMAT_R32_SFLOAT */ { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT },
+ /* DATA_FORMAT_R32G32_UINT */ { DXGI_FORMAT_R32G32_TYPELESS, DXGI_FORMAT_R32G32_UINT },
+ /* DATA_FORMAT_R32G32_SINT */ { DXGI_FORMAT_R32G32_TYPELESS, DXGI_FORMAT_R32G32_SINT },
+ /* DATA_FORMAT_R32G32_SFLOAT */ { DXGI_FORMAT_R32G32_TYPELESS, DXGI_FORMAT_R32G32_FLOAT },
+ /* DATA_FORMAT_R32G32B32_UINT */ { DXGI_FORMAT_R32G32B32_TYPELESS, DXGI_FORMAT_R32G32B32_UINT },
+ /* DATA_FORMAT_R32G32B32_SINT */ { DXGI_FORMAT_R32G32B32_TYPELESS, DXGI_FORMAT_R32G32B32_SINT },
+ /* DATA_FORMAT_R32G32B32_SFLOAT */ { DXGI_FORMAT_R32G32B32_TYPELESS, DXGI_FORMAT_R32G32B32_FLOAT },
+ /* DATA_FORMAT_R32G32B32A32_UINT */ { DXGI_FORMAT_R32G32B32A32_TYPELESS, DXGI_FORMAT_R32G32B32A32_UINT },
+ /* DATA_FORMAT_R32G32B32A32_SINT */ { DXGI_FORMAT_R32G32B32A32_TYPELESS, DXGI_FORMAT_R32G32B32A32_SINT },
+ /* DATA_FORMAT_R32G32B32A32_SFLOAT */ { DXGI_FORMAT_R32G32B32A32_TYPELESS, DXGI_FORMAT_R32G32B32A32_FLOAT },
+ /* DATA_FORMAT_R64_UINT */ {},
+ /* DATA_FORMAT_R64_SINT */ {},
+ /* DATA_FORMAT_R64_SFLOAT */ {},
+ /* DATA_FORMAT_R64G64_UINT */ {},
+ /* DATA_FORMAT_R64G64_SINT */ {},
+ /* DATA_FORMAT_R64G64_SFLOAT */ {},
+ /* DATA_FORMAT_R64G64B64_UINT */ {},
+ /* DATA_FORMAT_R64G64B64_SINT */ {},
+ /* DATA_FORMAT_R64G64B64_SFLOAT */ {},
+ /* DATA_FORMAT_R64G64B64A64_UINT */ {},
+ /* DATA_FORMAT_R64G64B64A64_SINT */ {},
+ /* DATA_FORMAT_R64G64B64A64_SFLOAT */ {},
+ /* DATA_FORMAT_B10G11R11_UFLOAT_PACK32 */ { DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT },
+ /* DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32 */ { DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP },
+ /* DATA_FORMAT_D16_UNORM */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, 0, DXGI_FORMAT_D16_UNORM },
+ /* DATA_FORMAT_X8_D24_UNORM_PACK32 */ { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_UNKNOWN, 0, DXGI_FORMAT_D24_UNORM_S8_UINT },
+ /* DATA_FORMAT_D32_SFLOAT */ { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING, DXGI_FORMAT_D32_FLOAT },
+ /* DATA_FORMAT_S8_UINT */ {},
+ /* DATA_FORMAT_D16_UNORM_S8_UINT */ {},
+ /* DATA_FORMAT_D24_UNORM_S8_UINT */ { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_UNKNOWN, 0, DXGI_FORMAT_D24_UNORM_S8_UINT },
+ /* DATA_FORMAT_D32_SFLOAT_S8_UINT */ { DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING, DXGI_FORMAT_D32_FLOAT_S8X24_UINT },
+ /* DATA_FORMAT_BC1_RGB_UNORM_BLOCK */ { DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1) },
+ /* DATA_FORMAT_BC1_RGB_SRGB_BLOCK */ { DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM_SRGB, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1) },
+ /* DATA_FORMAT_BC1_RGBA_UNORM_BLOCK */ { DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM },
+ /* DATA_FORMAT_BC1_RGBA_SRGB_BLOCK */ { DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM_SRGB },
+ /* DATA_FORMAT_BC2_UNORM_BLOCK */ { DXGI_FORMAT_BC2_TYPELESS, DXGI_FORMAT_BC2_UNORM },
+ /* DATA_FORMAT_BC2_SRGB_BLOCK */ { DXGI_FORMAT_BC2_TYPELESS, DXGI_FORMAT_BC2_UNORM_SRGB },
+ /* DATA_FORMAT_BC3_UNORM_BLOCK */ { DXGI_FORMAT_BC3_TYPELESS, DXGI_FORMAT_BC3_UNORM },
+ /* DATA_FORMAT_BC3_SRGB_BLOCK */ { DXGI_FORMAT_BC3_TYPELESS, DXGI_FORMAT_BC3_UNORM_SRGB },
+ /* DATA_FORMAT_BC4_UNORM_BLOCK */ { DXGI_FORMAT_BC4_TYPELESS, DXGI_FORMAT_BC4_UNORM },
+ /* DATA_FORMAT_BC4_SNORM_BLOCK */ { DXGI_FORMAT_BC4_TYPELESS, DXGI_FORMAT_BC4_SNORM },
+ /* DATA_FORMAT_BC5_UNORM_BLOCK */ { DXGI_FORMAT_BC5_TYPELESS, DXGI_FORMAT_BC5_UNORM },
+ /* DATA_FORMAT_BC5_SNORM_BLOCK */ { DXGI_FORMAT_BC5_TYPELESS, DXGI_FORMAT_BC5_SNORM },
+ /* DATA_FORMAT_BC6H_UFLOAT_BLOCK */ { DXGI_FORMAT_BC6H_TYPELESS, DXGI_FORMAT_BC6H_UF16 },
+ /* DATA_FORMAT_BC6H_SFLOAT_BLOCK */ { DXGI_FORMAT_BC6H_TYPELESS, DXGI_FORMAT_BC6H_SF16 },
+ /* DATA_FORMAT_BC7_UNORM_BLOCK */ { DXGI_FORMAT_BC7_TYPELESS, DXGI_FORMAT_BC7_UNORM },
+ /* DATA_FORMAT_BC7_SRGB_BLOCK */ { DXGI_FORMAT_BC7_TYPELESS, DXGI_FORMAT_BC7_UNORM_SRGB },
+ /* DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_EAC_R11_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_EAC_R11_SNORM_BLOCK */ {},
+ /* DATA_FORMAT_EAC_R11G11_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_EAC_R11G11_SNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_4x4_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_4x4_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_5x4_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_5x4_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_5x5_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_5x5_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_6x5_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_6x5_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_6x6_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_6x6_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_8x5_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_8x5_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_8x6_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_8x6_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_8x8_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_8x8_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_10x5_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_10x5_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_10x6_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_10x6_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_10x8_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_10x8_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_10x10_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_10x10_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_12x10_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_12x10_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_12x12_UNORM_BLOCK */ {},
+ /* DATA_FORMAT_ASTC_12x12_SRGB_BLOCK */ {},
+ /* DATA_FORMAT_G8B8G8R8_422_UNORM */ {},
+ /* DATA_FORMAT_B8G8R8G8_422_UNORM */ {},
+ /* DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM */ {},
+ /* DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM */ {},
+ /* DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM */ {},
+ /* DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM */ {},
+ /* DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM */ {},
+ /* DATA_FORMAT_R10X6_UNORM_PACK16 */ {},
+ /* DATA_FORMAT_R10X6G10X6_UNORM_2PACK16 */ {},
+ /* DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 */ {},
+ /* DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 */ {},
+ /* DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 */ {},
+ /* DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 */ {},
+ /* DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 */ {},
+ /* DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 */ {},
+ /* DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 */ {},
+ /* DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 */ {},
+ /* DATA_FORMAT_R12X4_UNORM_PACK16 */ {},
+ /* DATA_FORMAT_R12X4G12X4_UNORM_2PACK16 */ {},
+ /* DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 */ {},
+ /* DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 */ {},
+ /* DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 */ {},
+ /* DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 */ {},
+ /* DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 */ {},
+ /* DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 */ {},
+ /* DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 */ {},
+ /* DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 */ {},
+ /* DATA_FORMAT_G16B16G16R16_422_UNORM */ {},
+ /* DATA_FORMAT_B16G16R16G16_422_UNORM */ {},
+ /* DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM */ {},
+ /* DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM */ {},
+ /* DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM */ {},
+ /* DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM */ {},
+ /* DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM */ {},
+};
+
+Error RenderingDeviceDriverD3D12::DescriptorsHeap::allocate(ID3D12Device *p_device, D3D12_DESCRIPTOR_HEAP_TYPE p_type, uint32_t p_descriptor_count, bool p_for_gpu) {
+ ERR_FAIL_COND_V(heap, ERR_ALREADY_EXISTS);
+ ERR_FAIL_COND_V(p_descriptor_count == 0, ERR_INVALID_PARAMETER);
+
+ handle_size = p_device->GetDescriptorHandleIncrementSize(p_type);
+
+ desc.Type = p_type;
+ desc.NumDescriptors = p_descriptor_count;
+ desc.Flags = p_for_gpu ? D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE : D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
+ HRESULT res = p_device->CreateDescriptorHeap(&desc, IID_PPV_ARGS(heap.GetAddressOf()));
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "CreateDescriptorHeap failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+
+ return OK;
+}
+
+RenderingDeviceDriverD3D12::DescriptorsHeap::Walker RenderingDeviceDriverD3D12::DescriptorsHeap::make_walker() const {
+ Walker walker;
+ walker.handle_size = handle_size;
+ walker.handle_count = desc.NumDescriptors;
+ if (heap) {
+#if defined(_MSC_VER) || !defined(_WIN32)
+ walker.first_cpu_handle = heap->GetCPUDescriptorHandleForHeapStart();
+ if ((desc.Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE)) {
+ walker.first_gpu_handle = heap->GetGPUDescriptorHandleForHeapStart();
+ }
+#else
+ heap->GetCPUDescriptorHandleForHeapStart(&walker.first_cpu_handle);
+ if ((desc.Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE)) {
+ heap->GetGPUDescriptorHandleForHeapStart(&walker.first_gpu_handle);
+ }
+#endif
+ }
+ return walker;
+}
+
+void RenderingDeviceDriverD3D12::DescriptorsHeap::Walker::advance(uint32_t p_count) {
+ ERR_FAIL_COND_MSG(handle_index + p_count > handle_count, "Would advance past EOF.");
+ handle_index += p_count;
+}
+
+D3D12_CPU_DESCRIPTOR_HANDLE RenderingDeviceDriverD3D12::DescriptorsHeap::Walker::get_curr_cpu_handle() {
+ ERR_FAIL_COND_V_MSG(is_at_eof(), D3D12_CPU_DESCRIPTOR_HANDLE(), "Heap walker is at EOF.");
+ return D3D12_CPU_DESCRIPTOR_HANDLE{ first_cpu_handle.ptr + handle_index * handle_size };
+}
+
+D3D12_GPU_DESCRIPTOR_HANDLE RenderingDeviceDriverD3D12::DescriptorsHeap::Walker::get_curr_gpu_handle() {
+ ERR_FAIL_COND_V_MSG(!first_gpu_handle.ptr, D3D12_GPU_DESCRIPTOR_HANDLE(), "Can't provide a GPU handle from a non-GPU descriptors heap.");
+ ERR_FAIL_COND_V_MSG(is_at_eof(), D3D12_GPU_DESCRIPTOR_HANDLE(), "Heap walker is at EOF.");
+ return D3D12_GPU_DESCRIPTOR_HANDLE{ first_gpu_handle.ptr + handle_index * handle_size };
+}
+
+static const D3D12_COMPARISON_FUNC RD_TO_D3D12_COMPARE_OP[RD::COMPARE_OP_MAX] = {
+ D3D12_COMPARISON_FUNC_NEVER,
+ D3D12_COMPARISON_FUNC_LESS,
+ D3D12_COMPARISON_FUNC_EQUAL,
+ D3D12_COMPARISON_FUNC_LESS_EQUAL,
+ D3D12_COMPARISON_FUNC_GREATER,
+ D3D12_COMPARISON_FUNC_NOT_EQUAL,
+ D3D12_COMPARISON_FUNC_GREATER_EQUAL,
+ D3D12_COMPARISON_FUNC_ALWAYS,
+};
+
+/****************/
+/**** MEMORY ****/
+/****************/
+
+static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
+
+#ifdef USE_SMALL_ALLOCS_POOL
+D3D12MA::Pool *RenderingDeviceDriverD3D12::_find_or_create_small_allocs_pool(D3D12_HEAP_TYPE p_heap_type, D3D12_HEAP_FLAGS p_heap_flags) {
+ D3D12_HEAP_FLAGS effective_heap_flags = p_heap_flags;
+ if (allocator->GetD3D12Options().ResourceHeapTier != D3D12_RESOURCE_HEAP_TIER_1) {
+ // Heap tier 2 allows mixing resource types liberally.
+ effective_heap_flags &= ~(D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS | D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES | D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES);
+ }
+
+ AllocPoolKey pool_key;
+ pool_key.heap_type = p_heap_type;
+ pool_key.heap_flags = effective_heap_flags;
+ if (small_allocs_pools.has(pool_key.key)) {
+ return small_allocs_pools[pool_key.key].Get();
+ }
+
+#ifdef DEV_ENABLED
+ print_verbose("Creating D3D12MA small objects pool for heap type " + itos(p_heap_type) + " and heap flags " + itos(p_heap_flags));
+#endif
+
+ D3D12MA::POOL_DESC poolDesc = {};
+ poolDesc.HeapProperties.Type = p_heap_type;
+ poolDesc.HeapFlags = effective_heap_flags;
+
+ ComPtr<D3D12MA::Pool> pool;
+ HRESULT res = allocator->CreatePool(&poolDesc, pool.GetAddressOf());
+ small_allocs_pools[pool_key.key] = pool; // Don't try to create it again if failed the first time.
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), nullptr, "CreatePool failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+
+ return pool.Get();
+}
+#endif
+
+/******************/
+/**** RESOURCE ****/
+/******************/
+
+static const D3D12_RESOURCE_DIMENSION RD_TEXTURE_TYPE_TO_D3D12_RESOURCE_DIMENSION[RD::TEXTURE_TYPE_MAX] = {
+ D3D12_RESOURCE_DIMENSION_TEXTURE1D,
+ D3D12_RESOURCE_DIMENSION_TEXTURE2D,
+ D3D12_RESOURCE_DIMENSION_TEXTURE3D,
+ D3D12_RESOURCE_DIMENSION_TEXTURE2D,
+ D3D12_RESOURCE_DIMENSION_TEXTURE1D,
+ D3D12_RESOURCE_DIMENSION_TEXTURE2D,
+ D3D12_RESOURCE_DIMENSION_TEXTURE2D,
+};
+
+void RenderingDeviceDriverD3D12::_resource_transition_batch(ResourceInfo *p_resource, uint32_t p_subresource, uint32_t p_num_planes, D3D12_RESOURCE_STATES p_new_state, ID3D12Resource *p_resource_override) {
+ DEV_ASSERT(p_subresource != UINT32_MAX); // We don't support an "all-resources" command here.
+ DEV_ASSERT(p_new_state != D3D12_RESOURCE_STATE_COMMON); // No need to support this for now.
+
+#ifdef DEBUG_COUNT_BARRIERS
+ uint64_t start = OS::get_singleton()->get_ticks_usec();
+#endif
+
+ ResourceInfo::States *res_states = p_resource->states_ptr;
+ D3D12_RESOURCE_STATES *curr_state = &res_states->subresource_states[p_subresource];
+
+ ID3D12Resource *res_to_transition = p_resource_override ? p_resource_override : p_resource->resource;
+
+ bool redundant_transition = ((*curr_state) & p_new_state) == p_new_state;
+ if (redundant_transition) {
+ bool just_written = *curr_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
+ bool needs_uav_barrier = just_written && res_states->last_batch_with_uav_barrier != res_barriers_batch;
+ if (needs_uav_barrier) {
+ if (res_barriers.size() < res_barriers_count + 1) {
+ res_barriers.resize(res_barriers_count + 1);
+ }
+ res_barriers[res_barriers_count] = CD3DX12_RESOURCE_BARRIER::UAV(res_to_transition);
+ res_barriers_count++;
+ res_states->last_batch_with_uav_barrier = res_barriers_batch;
+ }
+ } else {
+ uint64_t subres_mask_piece = ((uint64_t)1 << (p_subresource & 0b111111));
+ uint8_t subres_qword = p_subresource >> 6;
+
+ if (res_barriers_requests.has(res_states)) {
+ BarrierRequest &br = res_barriers_requests.get(res_states);
+ DEV_ASSERT(br.dx_resource == res_to_transition);
+ DEV_ASSERT(br.subres_mask_qwords == STEPIFY(res_states->subresource_states.size(), 64) / 64);
+ DEV_ASSERT(br.planes == p_num_planes);
+
+ // First, find if the subresource already has a barrier scheduled.
+ uint8_t curr_group_idx = 0;
+ bool same_transition_scheduled = false;
+ for (curr_group_idx = 0; curr_group_idx < br.groups_count; curr_group_idx++) {
+ if (unlikely(br.groups[curr_group_idx].states == BarrierRequest::DELETED_GROUP)) {
+ continue;
+ }
+ if ((br.groups[curr_group_idx].subres_mask[subres_qword] & subres_mask_piece)) {
+ uint32_t state_mask = br.groups[curr_group_idx].states;
+ same_transition_scheduled = (state_mask & (uint32_t)p_new_state) == (uint32_t)p_new_state;
+ break;
+ }
+ }
+ if (!same_transition_scheduled) {
+ bool subres_already_there = curr_group_idx != br.groups_count;
+ D3D12_RESOURCE_STATES final_states = {};
+ if (subres_already_there) {
+ final_states = br.groups[curr_group_idx].states;
+ final_states |= p_new_state;
+ bool subres_alone = true;
+ for (uint8_t i = 0; i < br.subres_mask_qwords; i++) {
+ if (i == subres_qword) {
+ if (br.groups[curr_group_idx].subres_mask[i] != subres_mask_piece) {
+ subres_alone = false;
+ break;
+ }
+ } else {
+ if (br.groups[curr_group_idx].subres_mask[i] != 0) {
+ subres_alone = false;
+ break;
+ }
+ }
+ }
+ bool relocated = false;
+ if (subres_alone) {
+ // Subresource is there by itself.
+ for (uint8_t i = 0; i < br.groups_count; i++) {
+ if (unlikely(i == curr_group_idx)) {
+ continue;
+ }
+ if (unlikely(br.groups[i].states == BarrierRequest::DELETED_GROUP)) {
+ continue;
+ }
+ // There's another group with the final states; relocate to it.
+ if (br.groups[i].states == final_states) {
+ br.groups[curr_group_idx].subres_mask[subres_qword] &= ~subres_mask_piece;
+ relocated = true;
+ break;
+ }
+ }
+ if (relocated) {
+ // Let's delete the group where it used to be by itself.
+ if (curr_group_idx == br.groups_count - 1) {
+ br.groups_count--;
+ } else {
+ br.groups[curr_group_idx].states = BarrierRequest::DELETED_GROUP;
+ }
+ } else {
+ // Its current group, where it's alone, can extend its states.
+ br.groups[curr_group_idx].states = final_states;
+ }
+ } else {
+ // Already there, but not by itself and the state mask is different, so it now belongs to a different group.
+ br.groups[curr_group_idx].subres_mask[subres_qword] &= ~subres_mask_piece;
+ subres_already_there = false;
+ }
+ } else {
+ final_states = p_new_state;
+ }
+ if (!subres_already_there) {
+ // See if it fits exactly the states of some of the groups to fit it there.
+ for (uint8_t i = 0; i < br.groups_count; i++) {
+ if (unlikely(i == curr_group_idx)) {
+ continue;
+ }
+ if (unlikely(br.groups[i].states == BarrierRequest::DELETED_GROUP)) {
+ continue;
+ }
+ if (br.groups[i].states == final_states) {
+ br.groups[i].subres_mask[subres_qword] |= subres_mask_piece;
+ subres_already_there = true;
+ break;
+ }
+ }
+ if (!subres_already_there) {
+ // Add a new group to accommodate this subresource.
+ uint8_t group_to_fill = 0;
+ if (br.groups_count < BarrierRequest::MAX_GROUPS) {
+ // There are still free groups.
+ group_to_fill = br.groups_count;
+ br.groups_count++;
+ } else {
+ // Let's try to take over a deleted one.
+ for (; group_to_fill < br.groups_count; group_to_fill++) {
+ if (unlikely(br.groups[group_to_fill].states == BarrierRequest::DELETED_GROUP)) {
+ break;
+ }
+ }
+ CRASH_COND(group_to_fill == br.groups_count);
+ }
+
+ br.groups[group_to_fill].states = final_states;
+ for (uint8_t i = 0; i < br.subres_mask_qwords; i++) {
+ if (unlikely(i == subres_qword)) {
+ br.groups[group_to_fill].subres_mask[i] = subres_mask_piece;
+ } else {
+ br.groups[group_to_fill].subres_mask[i] = 0;
+ }
+ }
+ }
+ }
+ }
+ } else {
+ BarrierRequest &br = res_barriers_requests[res_states];
+ br.dx_resource = res_to_transition;
+ br.subres_mask_qwords = STEPIFY(p_resource->states_ptr->subresource_states.size(), 64) / 64;
+ CRASH_COND(p_resource->states_ptr->subresource_states.size() > BarrierRequest::MAX_SUBRESOURCES);
+ br.planes = p_num_planes;
+ br.groups[0].states = p_new_state;
+ for (uint8_t i = 0; i < br.subres_mask_qwords; i++) {
+ if (unlikely(i == subres_qword)) {
+ br.groups[0].subres_mask[i] = subres_mask_piece;
+ } else {
+ br.groups[0].subres_mask[i] = 0;
+ }
+ }
+ br.groups_count = 1;
+ }
+ }
+
+ if (p_new_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS) {
+ res_states->last_batch_transitioned_to_uav = res_barriers_batch;
+ }
+
+#ifdef DEBUG_COUNT_BARRIERS
+ frame_barriers_cpu_time += OS::get_singleton()->get_ticks_usec() - start;
+#endif
+}
+
+void RenderingDeviceDriverD3D12::_resource_transitions_flush(ID3D12GraphicsCommandList *p_cmd_list) {
+#ifdef DEBUG_COUNT_BARRIERS
+ uint64_t start = OS::get_singleton()->get_ticks_usec();
+#endif
+
+ for (const KeyValue<ResourceInfo::States *, BarrierRequest> &E : res_barriers_requests) {
+ ResourceInfo::States *res_states = E.key;
+ const BarrierRequest &br = E.value;
+
+ uint32_t num_subresources = res_states->subresource_states.size();
+
+ // When there's not a lot of subresources, the empirical finding is that it's better
+ // to avoid attempting the single-barrier optimization.
+ static const uint32_t SINGLE_BARRIER_ATTEMPT_MAX_NUM_SUBRESOURCES = 48;
+
+ bool may_do_single_barrier = br.groups_count == 1 && num_subresources * br.planes >= SINGLE_BARRIER_ATTEMPT_MAX_NUM_SUBRESOURCES;
+ if (may_do_single_barrier) {
+ // A single group means we may be able to do a single all-subresources barrier.
+
+ {
+ // First requisite is that all subresources are involved.
+
+ uint8_t subres_mask_full_qwords = num_subresources / 64;
+ for (uint32_t i = 0; i < subres_mask_full_qwords; i++) {
+ if (br.groups[0].subres_mask[i] != UINT64_MAX) {
+ may_do_single_barrier = false;
+ break;
+ }
+ }
+ if (may_do_single_barrier) {
+ if (num_subresources % 64) {
+ DEV_ASSERT(br.subres_mask_qwords == subres_mask_full_qwords + 1);
+ uint64_t mask_tail_qword = 0;
+ for (uint8_t i = 0; i < num_subresources % 64; i++) {
+ mask_tail_qword |= ((uint64_t)1 << i);
+ }
+ if ((br.groups[0].subres_mask[subres_mask_full_qwords] & mask_tail_qword) != mask_tail_qword) {
+ may_do_single_barrier = false;
+ }
+ }
+ }
+ }
+
+ if (may_do_single_barrier) {
+ // Second requisite is that the source state is the same for all.
+
+ for (uint32_t i = 1; i < num_subresources; i++) {
+ if (res_states->subresource_states[i] != res_states->subresource_states[0]) {
+ may_do_single_barrier = false;
+ break;
+ }
+ }
+
+ if (may_do_single_barrier) {
+ // Hurray!, we can do a single barrier (plus maybe a UAV one, too).
+
+ bool just_written = res_states->subresource_states[0] == D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
+ bool needs_uav_barrier = just_written && res_states->last_batch_with_uav_barrier != res_barriers_batch;
+
+ uint32_t needed_barriers = (needs_uav_barrier ? 1 : 0) + 1;
+ if (res_barriers.size() < res_barriers_count + needed_barriers) {
+ res_barriers.resize(res_barriers_count + needed_barriers);
+ }
+
+ if (needs_uav_barrier) {
+ res_barriers[res_barriers_count] = CD3DX12_RESOURCE_BARRIER::UAV(br.dx_resource);
+ res_barriers_count++;
+ res_states->last_batch_with_uav_barrier = res_barriers_batch;
+ }
+
+ if (res_states->subresource_states[0] != br.groups[0].states) {
+ res_barriers[res_barriers_count] = CD3DX12_RESOURCE_BARRIER::Transition(br.dx_resource, res_states->subresource_states[0], br.groups[0].states, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES);
+ res_barriers_count++;
+ }
+
+ for (uint32_t i = 0; i < num_subresources; i++) {
+ res_states->subresource_states[i] = br.groups[0].states;
+ }
+ }
+ }
+ }
+
+ if (!may_do_single_barrier) {
+ for (uint8_t i = 0; i < br.groups_count; i++) {
+ const BarrierRequest::Group &g = E.value.groups[i];
+
+ if (unlikely(g.states == BarrierRequest::DELETED_GROUP)) {
+ continue;
+ }
+
+ uint32_t subresource = 0;
+ do {
+ uint64_t subres_mask_piece = ((uint64_t)1 << (subresource % 64));
+ uint8_t subres_qword = subresource / 64;
+
+ if (likely(g.subres_mask[subres_qword] == 0)) {
+ subresource += 64;
+ continue;
+ }
+
+ if (likely(!(g.subres_mask[subres_qword] & subres_mask_piece))) {
+ subresource++;
+ continue;
+ }
+
+ D3D12_RESOURCE_STATES *curr_state = &res_states->subresource_states[subresource];
+
+ bool just_written = *curr_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
+ bool needs_uav_barrier = just_written && res_states->last_batch_with_uav_barrier != res_barriers_batch;
+
+ uint32_t needed_barriers = (needs_uav_barrier ? 1 : 0) + br.planes;
+ if (res_barriers.size() < res_barriers_count + needed_barriers) {
+ res_barriers.resize(res_barriers_count + needed_barriers);
+ }
+
+ if (needs_uav_barrier) {
+ res_barriers[res_barriers_count] = CD3DX12_RESOURCE_BARRIER::UAV(br.dx_resource);
+ res_barriers_count++;
+ res_states->last_batch_with_uav_barrier = res_barriers_batch;
+ }
+
+ if (*curr_state != g.states) {
+ for (uint8_t k = 0; k < br.planes; k++) {
+ res_barriers[res_barriers_count] = CD3DX12_RESOURCE_BARRIER::Transition(br.dx_resource, *curr_state, g.states, subresource + k * num_subresources);
+ res_barriers_count++;
+ }
+ }
+
+ *curr_state = g.states;
+
+ subresource++;
+ } while (subresource < num_subresources);
+ }
+ }
+ }
+
+ if (res_barriers_count) {
+ p_cmd_list->ResourceBarrier(res_barriers_count, res_barriers.ptr());
+ res_barriers_requests.clear();
+ }
+
+#ifdef DEBUG_COUNT_BARRIERS
+ frame_barriers_count += res_barriers_count;
+ frame_barriers_batches_count++;
+ frame_barriers_cpu_time += OS::get_singleton()->get_ticks_usec() - start;
+#endif
+
+ res_barriers_count = 0;
+ res_barriers_batch++;
+}
+
+/*****************/
+/**** BUFFERS ****/
+/*****************/
+
+RDD::BufferID RenderingDeviceDriverD3D12::buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) {
+ // D3D12 debug layers complain at CBV creation time if the size is not multiple of the value per the spec
+ // but also if you give a rounded size at that point because it will extend beyond the
+ // memory of the resource. Therefore, it seems the only way is to create it with a
+ // rounded size.
+ CD3DX12_RESOURCE_DESC resource_desc = CD3DX12_RESOURCE_DESC::Buffer(STEPIFY(p_size, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT));
+ if (p_usage.has_flag(RDD::BUFFER_USAGE_STORAGE_BIT)) {
+ resource_desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
+ } else {
+ resource_desc.Flags |= D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
+ }
+
+ D3D12MA::ALLOCATION_DESC allocation_desc = {};
+ allocation_desc.HeapType = D3D12_HEAP_TYPE_DEFAULT;
+ D3D12_RESOURCE_STATES initial_state = D3D12_RESOURCE_STATE_COPY_DEST;
+ switch (p_allocation_type) {
+ case MEMORY_ALLOCATION_TYPE_CPU: {
+ bool is_src = p_usage.has_flag(BUFFER_USAGE_TRANSFER_FROM_BIT);
+ bool is_dst = p_usage.has_flag(BUFFER_USAGE_TRANSFER_TO_BIT);
+ if (is_src && !is_dst) {
+ // Looks like a staging buffer: CPU maps, writes sequentially, then GPU copies to VRAM.
+ allocation_desc.HeapType = D3D12_HEAP_TYPE_UPLOAD;
+ initial_state = D3D12_RESOURCE_STATE_GENERIC_READ;
+ }
+ if (is_dst && !is_src) {
+ // Looks like a readback buffer: GPU copies from VRAM, then CPU maps and reads.
+ allocation_desc.HeapType = D3D12_HEAP_TYPE_READBACK;
+ }
+ } break;
+ case MEMORY_ALLOCATION_TYPE_GPU: {
+#ifdef USE_SMALL_ALLOCS_POOL
+ if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
+ allocation_desc.CustomPool = _find_or_create_small_allocs_pool(allocation_desc.HeapType, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
+ }
+#endif
+ } break;
+ }
+
+ ComPtr<ID3D12Resource> buffer;
+ ComPtr<D3D12MA::Allocation> allocation;
+ HRESULT res = allocator->CreateResource(
+ &allocation_desc,
+ &resource_desc,
+ initial_state,
+ nullptr,
+ allocation.GetAddressOf(),
+ IID_PPV_ARGS(buffer.GetAddressOf()));
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), BufferID(), "Can't create buffer of size: " + itos(p_size) + ", error " + vformat("0x%08ux", (uint64_t)res) + ".");
+
+ // Bookkeep.
+
+ BufferInfo *buf_info = VersatileResource::allocate<BufferInfo>(resources_allocator);
+ buf_info->resource = buffer.Get();
+ buf_info->owner_info.resource = buffer;
+ buf_info->owner_info.allocation = allocation;
+ buf_info->owner_info.states.subresource_states.push_back(initial_state);
+ buf_info->states_ptr = &buf_info->owner_info.states;
+ buf_info->size = p_size;
+ buf_info->flags.usable_as_uav = (resource_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
+ buf_info->flags.is_for_upload = allocation_desc.HeapType == D3D12_HEAP_TYPE_UPLOAD;
+
+ return BufferID(buf_info);
+}
+
+bool RenderingDeviceDriverD3D12::buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) {
+ BufferInfo *buf_info = (BufferInfo *)p_buffer.id;
+ buf_info->texel_format = p_format;
+ return true;
+}
+
+void RenderingDeviceDriverD3D12::buffer_free(BufferID p_buffer) {
+ BufferInfo *buf_info = (BufferInfo *)p_buffer.id;
+ VersatileResource::free(resources_allocator, buf_info);
+}
+
+uint64_t RenderingDeviceDriverD3D12::buffer_get_allocation_size(BufferID p_buffer) {
+ const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
+ return buf_info->owner_info.allocation ? buf_info->owner_info.allocation->GetSize() : 0;
+}
+
+uint8_t *RenderingDeviceDriverD3D12::buffer_map(BufferID p_buffer) {
+ const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
+ void *data_ptr = nullptr;
+ HRESULT res = buf_info->resource->Map(0, &VOID_RANGE, &data_ptr);
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), nullptr, "Map failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ return (uint8_t *)data_ptr;
+}
+
+void RenderingDeviceDriverD3D12::buffer_unmap(BufferID p_buffer) {
+ const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
+ buf_info->resource->Unmap(0, &VOID_RANGE);
+}
+
+/*****************/
+/**** TEXTURE ****/
+/*****************/
+
+static const D3D12_SRV_DIMENSION RD_TEXTURE_TYPE_TO_D3D12_VIEW_DIMENSION_FOR_SRV[RD::TEXTURE_TYPE_MAX] = {
+ D3D12_SRV_DIMENSION_TEXTURE1D,
+ D3D12_SRV_DIMENSION_TEXTURE2D,
+ D3D12_SRV_DIMENSION_TEXTURE3D,
+ D3D12_SRV_DIMENSION_TEXTURECUBE,
+ D3D12_SRV_DIMENSION_TEXTURE1DARRAY,
+ D3D12_SRV_DIMENSION_TEXTURE2DARRAY,
+ D3D12_SRV_DIMENSION_TEXTURECUBEARRAY,
+};
+
+static const D3D12_SRV_DIMENSION RD_TEXTURE_TYPE_TO_D3D12_VIEW_DIMENSION_FOR_SRV_MS[RD::TEXTURE_TYPE_MAX] = {
+ D3D12_SRV_DIMENSION_UNKNOWN,
+ D3D12_SRV_DIMENSION_TEXTURE2DMS,
+ D3D12_SRV_DIMENSION_UNKNOWN,
+ D3D12_SRV_DIMENSION_UNKNOWN,
+ D3D12_SRV_DIMENSION_UNKNOWN,
+ D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY,
+ D3D12_SRV_DIMENSION_UNKNOWN,
+};
+
+static const D3D12_UAV_DIMENSION RD_TEXTURE_TYPE_TO_D3D12_VIEW_DIMENSION_FOR_UAV[RD::TEXTURE_TYPE_MAX] = {
+ D3D12_UAV_DIMENSION_TEXTURE1D,
+ D3D12_UAV_DIMENSION_TEXTURE2D,
+ D3D12_UAV_DIMENSION_TEXTURE3D,
+ D3D12_UAV_DIMENSION_TEXTURE2DARRAY,
+ D3D12_UAV_DIMENSION_TEXTURE1DARRAY,
+ D3D12_UAV_DIMENSION_TEXTURE2DARRAY,
+ D3D12_UAV_DIMENSION_TEXTURE2DARRAY,
+};
+
+uint32_t RenderingDeviceDriverD3D12::_find_max_common_supported_sample_count(VectorView<DXGI_FORMAT> p_formats) {
+ uint32_t common = UINT32_MAX;
+
+ for (uint32_t i = 0; i < p_formats.size(); i++) {
+ if (format_sample_counts_mask_cache.has(p_formats[i])) {
+ common &= format_sample_counts_mask_cache[p_formats[i]];
+ } else {
+ D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS msql = {};
+ msql.Format = p_formats[i];
+ uint32_t mask = 0;
+ for (int samples = 1 << (TEXTURE_SAMPLES_MAX - 1); samples >= 1; samples /= 2) {
+ msql.SampleCount = (UINT)samples;
+ HRESULT res = device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &msql, sizeof(msql));
+ if (SUCCEEDED(res) && msql.NumQualityLevels) {
+ int bit = get_shift_from_power_of_2(samples);
+ ERR_FAIL_COND_V(bit == -1, 1);
+ mask |= (uint32_t)(1 << bit);
+ }
+ }
+ format_sample_counts_mask_cache.insert(p_formats[i], mask);
+ common &= mask;
+ }
+ }
+ if (common == UINT32_MAX) {
+ return 1;
+ } else {
+ return ((uint32_t)1 << nearest_shift(common));
+ }
+}
+
+UINT RenderingDeviceDriverD3D12::_compute_component_mapping(const RDD::TextureView &p_view) {
+ UINT base_swizzle = RD_TO_D3D12_FORMAT[p_view.format].swizzle;
+
+ D3D12_SHADER_COMPONENT_MAPPING component_swizzles[TEXTURE_SWIZZLE_MAX] = {
+ D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0, // Unused.
+ D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
+ D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
+ // These will be D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_*.
+ D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(0, base_swizzle),
+ D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(1, base_swizzle),
+ D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(2, base_swizzle),
+ D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(3, base_swizzle),
+ };
+
+ return D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
+ p_view.swizzle_r == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_R] : component_swizzles[p_view.swizzle_r],
+ p_view.swizzle_g == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_G] : component_swizzles[p_view.swizzle_g],
+ p_view.swizzle_b == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_B] : component_swizzles[p_view.swizzle_b],
+ p_view.swizzle_a == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_A] : component_swizzles[p_view.swizzle_a]);
+}
+
+UINT RenderingDeviceDriverD3D12::_compute_plane_slice(DataFormat p_format, BitField<TextureAspectBits> p_aspect_bits) {
+ TextureAspect aspect = TEXTURE_ASPECT_MAX;
+
+ if (p_aspect_bits.has_flag(TEXTURE_ASPECT_COLOR_BIT)) {
+ DEV_ASSERT(aspect == TEXTURE_ASPECT_MAX);
+ aspect = TEXTURE_ASPECT_COLOR;
+ }
+ if (p_aspect_bits.has_flag(TEXTURE_ASPECT_DEPTH_BIT)) {
+ DEV_ASSERT(aspect == TEXTURE_ASPECT_MAX);
+ aspect = TEXTURE_ASPECT_DEPTH;
+ }
+ if (p_aspect_bits.has_flag(TEXTURE_ASPECT_STENCIL_BIT)) {
+ DEV_ASSERT(aspect == TEXTURE_ASPECT_MAX);
+ aspect = TEXTURE_ASPECT_STENCIL;
+ }
+
+ DEV_ASSERT(aspect != TEXTURE_ASPECT_MAX);
+
+ return _compute_plane_slice(p_format, aspect);
+}
+
+UINT RenderingDeviceDriverD3D12::_compute_plane_slice(DataFormat p_format, TextureAspect p_aspect) {
+ switch (p_aspect) {
+ case TEXTURE_ASPECT_COLOR:
+ // The plane must be 0 for the color aspect (assuming the format is a regular color one, which must be the case).
+ return 0;
+ case TEXTURE_ASPECT_DEPTH:
+ // The plane must be 0 for the color or depth aspect
+ return 0;
+ case TEXTURE_ASPECT_STENCIL:
+ // The plane may be 0 for the stencil aspect (if the format is stencil-only), or 1 (if the format is depth-stencil; other cases are ill).
+ return format_get_plane_count(p_format) == 2 ? 1 : 0;
+ default:
+ DEV_ASSERT(false);
+ return 0;
+ }
+}
+
+void RenderingDeviceDriverD3D12::_discard_texture_subresources(const TextureInfo *p_tex_info, const CommandBufferInfo *p_cmd_buf_info) {
+ uint32_t planes = 1;
+ if ((p_tex_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) {
+ planes = format_get_plane_count(p_tex_info->format);
+ }
+ D3D12_DISCARD_REGION dr = {};
+ dr.NumRects = p_cmd_buf_info->render_pass_state.region_is_all ? 0 : 1;
+ dr.pRects = p_cmd_buf_info->render_pass_state.region_is_all ? nullptr : &p_cmd_buf_info->render_pass_state.region_rect;
+ dr.FirstSubresource = UINT_MAX;
+ dr.NumSubresources = 0;
+ for (uint32_t u = 0; u < planes; u++) {
+ for (uint32_t v = 0; v < p_tex_info->layers; v++) {
+ for (uint32_t w = 0; w < p_tex_info->mipmaps; w++) {
+ UINT subresource = D3D12CalcSubresource(
+ p_tex_info->base_mip + w,
+ p_tex_info->base_layer + v,
+ u,
+ p_tex_info->desc.MipLevels,
+ p_tex_info->desc.ArraySize());
+ if (dr.NumSubresources == 0) {
+ dr.FirstSubresource = subresource;
+ dr.NumSubresources = 1;
+ } else if (dr.FirstSubresource + dr.NumSubresources == subresource) {
+ dr.NumSubresources++;
+ } else {
+ p_cmd_buf_info->cmd_list->DiscardResource(p_tex_info->resource, &dr);
+ dr.FirstSubresource = subresource;
+ dr.NumSubresources = 1;
+ }
+ }
+ }
+ }
+ if (dr.NumSubresources) {
+ p_cmd_buf_info->cmd_list->DiscardResource(p_tex_info->resource, &dr);
+ }
+}
+
+RDD::TextureID RenderingDeviceDriverD3D12::texture_create(const TextureFormat &p_format, const TextureView &p_view) {
+ // Using D3D12_RESOURCE_DESC1. Thanks to the layout, it's sliceable down to D3D12_RESOURCE_DESC if needed.
+ CD3DX12_RESOURCE_DESC1 resource_desc = {};
+ resource_desc.Dimension = RD_TEXTURE_TYPE_TO_D3D12_RESOURCE_DIMENSION[p_format.texture_type];
+ resource_desc.Alignment = 0; // D3D12MA will override this to use a smaller alignment than the default if possible.
+
+ resource_desc.Width = p_format.width;
+ resource_desc.Height = p_format.height;
+ resource_desc.DepthOrArraySize = p_format.depth * p_format.array_layers;
+ resource_desc.MipLevels = p_format.mipmaps;
+
+ // Format.
+ bool cross_family_sharing = false;
+ bool relaxed_casting_available = false;
+ DXGI_FORMAT *relaxed_casting_formats = nullptr;
+ uint32_t relaxed_casting_format_count = 0;
+ {
+ resource_desc.Format = RD_TO_D3D12_FORMAT[p_format.format].family;
+
+ // If views of different families are wanted, special setup is needed for proper sharing among them.
+ // Two options here:
+ // 1. If ID3DDevice10 is present and driver reports relaxed casting is, leverage its new extended resource creation API (via D3D12MA).
+ // 2. Otherwise, fall back to an approach based on abusing aliasing, hoping for the best. [[CROSS_FAMILY_ALIASING]]
+ if (p_format.shareable_formats.size()) {
+ if (context->get_format_capabilities().relaxed_casting_supported) {
+ ComPtr<ID3D12Device10> device_10;
+ device->QueryInterface(device_10.GetAddressOf());
+ if (device_10) {
+ relaxed_casting_available = true;
+ relaxed_casting_formats = ALLOCA_ARRAY(DXGI_FORMAT, p_format.shareable_formats.size());
+ relaxed_casting_formats[0] = RD_TO_D3D12_FORMAT[p_format.format].general_format;
+ relaxed_casting_format_count++;
+ }
+ }
+ }
+
+ HashMap<DataFormat, D3D12_RESOURCE_FLAGS> aliases_forbidden_flags;
+ for (int i = 0; i < p_format.shareable_formats.size(); i++) {
+ DataFormat curr_format = p_format.shareable_formats[i];
+ String format_text = "'" + String(FORMAT_NAMES[p_format.format]) + "'";
+
+ ERR_FAIL_COND_V_MSG(RD_TO_D3D12_FORMAT[curr_format].family == DXGI_FORMAT_UNKNOWN, TextureID(), "Format " + format_text + " is not supported.");
+
+ if (RD_TO_D3D12_FORMAT[curr_format].family != RD_TO_D3D12_FORMAT[p_format.format].family) {
+ cross_family_sharing = true;
+ if (!relaxed_casting_available) {
+ break;
+ }
+ relaxed_casting_formats[relaxed_casting_format_count] = RD_TO_D3D12_FORMAT[curr_format].general_format;
+ relaxed_casting_format_count++;
+ }
+ }
+
+ if (cross_family_sharing && !relaxed_casting_available) {
+ // At least guarantee the same layout among aliases.
+ resource_desc.Layout = D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE;
+
+ // Per https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_texture_layout.
+ if (p_format.texture_type == TEXTURE_TYPE_1D) {
+ ERR_FAIL_V_MSG(TextureID(), "This texture's views require aliasing, but that's not supported for a 1D texture.");
+ }
+ if (p_format.samples != TEXTURE_SAMPLES_1) {
+ ERR_FAIL_V_MSG(TextureID(), "This texture's views require aliasing, but that's not supported for a multi-sample texture.");
+ }
+ if ((p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
+ ERR_FAIL_V_MSG(TextureID(), "This texture's views require aliasing, but that's not supported for a depth-stencil texture.");
+ }
+ if (RD_TO_D3D12_FORMAT[p_format.format].family == DXGI_FORMAT_R32G32B32_TYPELESS) {
+ ERR_FAIL_V_MSG(TextureID(), "This texture's views require aliasing, but that's not supported for an R32G32B32 texture.");
+ }
+ }
+ }
+
+ // Usage.
+ if ((p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
+ resource_desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
+ } else {
+ if ((p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT)) {
+ resource_desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; // For clearing via UAV.
+ }
+ }
+ if ((p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
+ resource_desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
+ }
+ if ((p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT)) {
+ resource_desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
+ }
+ if ((p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) {
+ // For VRS images we can't use the typeless format.
+ resource_desc.Format = DXGI_FORMAT_R8_UINT;
+ }
+
+ resource_desc.SampleDesc = {};
+ DXGI_FORMAT format_to_test = (resource_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) ? RD_TO_D3D12_FORMAT[p_format.format].dsv_format : RD_TO_D3D12_FORMAT[p_format.format].general_format;
+ if (!(resource_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)) {
+ resource_desc.SampleDesc.Count = MIN(
+ _find_max_common_supported_sample_count(format_to_test),
+ TEXTURE_SAMPLES_COUNT[p_format.samples]);
+ } else {
+ // No MSAA in D3D12 if storage. May have become possible recently where supported, though.
+ resource_desc.SampleDesc.Count = 1;
+ }
+ resource_desc.SampleDesc.Quality = resource_desc.SampleDesc.Count == 1 ? 0 : DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN;
+
+ // Create.
+
+ D3D12MA::ALLOCATION_DESC allocation_desc = {};
+ if (cross_family_sharing && !relaxed_casting_available) {
+ allocation_desc.Flags = D3D12MA::ALLOCATION_FLAG_CAN_ALIAS;
+ }
+ allocation_desc.HeapType = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? D3D12_HEAP_TYPE_READBACK : D3D12_HEAP_TYPE_DEFAULT;
+ if ((resource_desc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL))) {
+ allocation_desc.ExtraHeapFlags = D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES;
+ } else {
+ allocation_desc.ExtraHeapFlags = D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES;
+ }
+ if ((resource_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)) {
+ allocation_desc.ExtraHeapFlags |= D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS;
+ }
+
+#ifdef USE_SMALL_ALLOCS_POOL
+ uint32_t width = 0, height = 0;
+ uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
+ if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
+ allocation_desc.CustomPool = _find_or_create_small_allocs_pool(allocation_desc.HeapType, allocation_desc.ExtraHeapFlags);
+ }
+#endif
+
+ D3D12_RESOURCE_STATES initial_state = {};
+ ID3D12Resource *texture = nullptr;
+ ComPtr<ID3D12Resource> main_texture;
+ ComPtr<D3D12MA::Allocation> allocation;
+ static const FLOAT black[4] = {};
+ D3D12_CLEAR_VALUE clear_value = CD3DX12_CLEAR_VALUE(RD_TO_D3D12_FORMAT[p_format.format].general_format, black);
+ D3D12_CLEAR_VALUE *clear_value_ptr = (resource_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) ? &clear_value : nullptr;
+ {
+ HRESULT res = E_FAIL;
+ if (cross_family_sharing && relaxed_casting_available) {
+ res = allocator->CreateResource3(
+ &allocation_desc,
+ &resource_desc,
+ D3D12_BARRIER_LAYOUT_COMMON, // Needed for barrier interop.
+ clear_value_ptr,
+ relaxed_casting_format_count,
+ relaxed_casting_formats,
+ allocation.GetAddressOf(),
+ IID_PPV_ARGS(main_texture.GetAddressOf()));
+ initial_state = D3D12_RESOURCE_STATE_COMMON; // Needed for barrier interop.
+ } else {
+ res = allocator->CreateResource(
+ &allocation_desc,
+ (D3D12_RESOURCE_DESC *)&resource_desc,
+ D3D12_RESOURCE_STATE_COPY_DEST,
+ clear_value_ptr,
+ allocation.GetAddressOf(),
+ IID_PPV_ARGS(main_texture.GetAddressOf()));
+ initial_state = D3D12_RESOURCE_STATE_COPY_DEST;
+ }
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), TextureID(), "CreateResource failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ texture = main_texture.Get();
+ }
+
+ // Describe views.
+
+ D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = {};
+ {
+ srv_desc.Format = RD_TO_D3D12_FORMAT[p_view.format].general_format;
+ srv_desc.ViewDimension = p_format.samples == TEXTURE_SAMPLES_1 ? RD_TEXTURE_TYPE_TO_D3D12_VIEW_DIMENSION_FOR_SRV[p_format.texture_type] : RD_TEXTURE_TYPE_TO_D3D12_VIEW_DIMENSION_FOR_SRV_MS[p_format.texture_type];
+ srv_desc.Shader4ComponentMapping = _compute_component_mapping(p_view);
+
+ switch (srv_desc.ViewDimension) {
+ case D3D12_SRV_DIMENSION_TEXTURE1D: {
+ srv_desc.Texture1D.MipLevels = p_format.mipmaps;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE1DARRAY: {
+ srv_desc.Texture1DArray.MipLevels = p_format.mipmaps;
+ srv_desc.Texture1DArray.ArraySize = p_format.array_layers;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE2D: {
+ srv_desc.Texture2D.MipLevels = p_format.mipmaps;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE2DMS: {
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE2DARRAY: {
+ srv_desc.Texture2DArray.MipLevels = p_format.mipmaps;
+ srv_desc.Texture2DArray.ArraySize = p_format.array_layers;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY: {
+ srv_desc.Texture2DMSArray.ArraySize = p_format.array_layers;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURECUBEARRAY: {
+ srv_desc.TextureCubeArray.MipLevels = p_format.mipmaps;
+ srv_desc.TextureCubeArray.NumCubes = p_format.array_layers / 6;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE3D: {
+ srv_desc.Texture3D.MipLevels = p_format.mipmaps;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURECUBE: {
+ srv_desc.TextureCube.MipLevels = p_format.mipmaps;
+ } break;
+ default: {
+ }
+ }
+ }
+
+ D3D12_UNORDERED_ACCESS_VIEW_DESC main_uav_desc = {};
+ {
+ main_uav_desc.Format = RD_TO_D3D12_FORMAT[p_format.format].general_format;
+ main_uav_desc.ViewDimension = p_format.samples == TEXTURE_SAMPLES_1 ? RD_TEXTURE_TYPE_TO_D3D12_VIEW_DIMENSION_FOR_UAV[p_format.texture_type] : D3D12_UAV_DIMENSION_UNKNOWN;
+
+ switch (main_uav_desc.ViewDimension) {
+ case D3D12_UAV_DIMENSION_TEXTURE1DARRAY: {
+ main_uav_desc.Texture1DArray.ArraySize = p_format.array_layers;
+ } break;
+ case D3D12_UAV_DIMENSION_TEXTURE2DARRAY: {
+ // Either for an actual 2D texture array, cubemap or cubemap array.
+ main_uav_desc.Texture2DArray.ArraySize = p_format.array_layers;
+ } break;
+ case D3D12_UAV_DIMENSION_TEXTURE3D: {
+ main_uav_desc.Texture3D.WSize = p_format.depth;
+ } break;
+ default: {
+ }
+ }
+ }
+
+ D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = main_uav_desc;
+ uav_desc.Format = RD_TO_D3D12_FORMAT[p_view.format].general_format;
+
+ // Create aliases if needed. [[CROSS_FAMILY_ALIASING]]
+
+ using AliasEntry = Pair<DXGI_FORMAT, ID3D12Resource *>;
+ AliasEntry *aliases = nullptr;
+ uint32_t alias_count = 0;
+ if (cross_family_sharing && !relaxed_casting_available) {
+ aliases = ALLOCA_ARRAY(AliasEntry, p_format.shareable_formats.size());
+
+ for (int i = 0; i < p_format.shareable_formats.size(); i++) {
+ DataFormat curr_format = p_format.shareable_formats[i];
+
+ DXGI_FORMAT format_family = RD_TO_D3D12_FORMAT[curr_format].family;
+ if (format_family == RD_TO_D3D12_FORMAT[p_format.format].family) {
+ continue;
+ }
+
+ D3D12_RESOURCE_DESC alias_resource_desc = *(D3D12_RESOURCE_DESC *)&resource_desc;
+ alias_resource_desc.Format = format_family;
+ clear_value.Format = format_family;
+ if ((alias_resource_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)) {
+ if (!texture_get_usages_supported_by_format(curr_format, false).has_flag(TEXTURE_USAGE_STORAGE_BIT)) {
+ alias_resource_desc.Flags &= ~D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
+ }
+ }
+ ID3D12Resource *alias = nullptr;
+ HRESULT res = allocator->CreateAliasingResource(
+ allocation.Get(),
+ 0,
+ &alias_resource_desc,
+ initial_state,
+ (alias_resource_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) ? clear_value_ptr : nullptr,
+ IID_PPV_ARGS(&alias));
+ if (!SUCCEEDED(res)) {
+ for (uint32_t j = 0; j < alias_count; j++) {
+ aliases[j].second->Release();
+ }
+ ERR_FAIL_V_MSG(TextureID(), "CreateAliasingResource failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ }
+ aliases[alias_count] = AliasEntry(format_family, alias);
+ alias_count++;
+
+ if (curr_format == p_view.format) {
+ texture = alias;
+ }
+ }
+ }
+
+ // Bookkeep.
+
+ TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
+ tex_info->resource = texture;
+ tex_info->owner_info.resource = main_texture;
+ tex_info->owner_info.allocation = allocation;
+ tex_info->owner_info.states.subresource_states.resize(p_format.mipmaps * p_format.array_layers);
+ for (uint32_t i = 0; i < tex_info->owner_info.states.subresource_states.size(); i++) {
+ tex_info->owner_info.states.subresource_states[i] = initial_state;
+ }
+ tex_info->states_ptr = &tex_info->owner_info.states;
+ tex_info->format = p_format.format;
+ tex_info->desc = *(CD3DX12_RESOURCE_DESC *)&resource_desc;
+ tex_info->base_layer = 0;
+ tex_info->layers = resource_desc.ArraySize();
+ tex_info->base_mip = 0;
+ tex_info->mipmaps = resource_desc.MipLevels;
+ tex_info->view_descs.srv = srv_desc;
+ tex_info->view_descs.uav = uav_desc;
+ tex_info->main_texture = main_texture.Get();
+ tex_info->aliasing_hack.main_uav_desc = main_uav_desc;
+ if (alias_count) {
+ for (uint32_t i = 0; i < alias_count; i++) {
+ tex_info->aliasing_hack.owner_info.aliases.insert(aliases[i].first, aliases[i].second);
+ }
+ }
+
+ return TextureID(tex_info);
+}
+
+RDD::TextureID RenderingDeviceDriverD3D12::texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) {
+ ERR_FAIL_V_MSG(TextureID(), "Unimplemented!");
+}
+
+RDD::TextureID RenderingDeviceDriverD3D12::texture_create_shared(TextureID p_original_texture, const TextureView &p_view) {
+ const TextureInfo *owner_tex_info = (const TextureInfo *)p_original_texture.id;
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_V(!owner_tex_info->owner_info.allocation, TextureID());
+#endif
+
+ ID3D12Resource *texture = nullptr;
+ if (owner_tex_info->aliasing_hack.owner_info.aliases.is_empty()) {
+ texture = owner_tex_info->resource;
+ } else {
+ texture = owner_tex_info->main_texture;
+ for (const KeyValue<DXGI_FORMAT, ComPtr<ID3D12Resource>> &E : owner_tex_info->aliasing_hack.owner_info.aliases) {
+ if (E.key == RD_TO_D3D12_FORMAT[p_view.format].family) {
+ texture = E.value.Get();
+ break;
+ }
+ }
+ }
+
+ // Describe views.
+
+ D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = owner_tex_info->view_descs.srv;
+ {
+ srv_desc.Format = RD_TO_D3D12_FORMAT[p_view.format].general_format;
+ srv_desc.Shader4ComponentMapping = _compute_component_mapping(p_view);
+ }
+
+ D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = owner_tex_info->view_descs.uav;
+ {
+ uav_desc.Format = RD_TO_D3D12_FORMAT[p_view.format].general_format;
+ }
+
+ // Bookkeep.
+
+ TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
+ tex_info->resource = texture;
+ tex_info->states_ptr = owner_tex_info->states_ptr;
+ tex_info->format = p_view.format;
+ tex_info->desc = owner_tex_info->desc;
+ tex_info->base_layer = owner_tex_info->base_layer;
+ tex_info->layers = owner_tex_info->layers;
+ tex_info->base_mip = owner_tex_info->base_mip;
+ tex_info->mipmaps = owner_tex_info->mipmaps;
+ tex_info->view_descs.srv = srv_desc;
+ tex_info->view_descs.uav = uav_desc;
+ tex_info->main_texture = owner_tex_info->main_texture;
+ tex_info->aliasing_hack.main_uav_desc = owner_tex_info->aliasing_hack.main_uav_desc;
+
+ return TextureID(tex_info);
+}
+
+RDD::TextureID RenderingDeviceDriverD3D12::texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) {
+ const TextureInfo *owner_tex_info = (const TextureInfo *)p_original_texture.id;
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_V(!owner_tex_info->owner_info.allocation, TextureID());
+#endif
+
+ // Find appropriate resource instance.
+
+ ID3D12Resource *texture = nullptr;
+ if (owner_tex_info->aliasing_hack.owner_info.aliases.is_empty()) {
+ texture = owner_tex_info->resource;
+ } else {
+ texture = owner_tex_info->main_texture;
+ for (const KeyValue<DXGI_FORMAT, ComPtr<ID3D12Resource>> &E : owner_tex_info->aliasing_hack.owner_info.aliases) {
+ if (E.key == RD_TO_D3D12_FORMAT[p_view.format].family) {
+ texture = E.value.Get();
+ break;
+ }
+ }
+ }
+
+ // Describe views.
+
+ D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = owner_tex_info->view_descs.srv;
+ {
+ srv_desc.Format = RD_TO_D3D12_FORMAT[p_view.format].general_format;
+ srv_desc.Shader4ComponentMapping = _compute_component_mapping(p_view);
+ }
+
+ D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = owner_tex_info->view_descs.uav;
+ {
+ uav_desc.Format = RD_TO_D3D12_FORMAT[p_view.format].general_format;
+ }
+
+ // Complete description with slicing.
+ // (Leveraging aliasing in members of the union as much as possible.)
+
+ srv_desc.Texture1D.MostDetailedMip = p_mipmap;
+ srv_desc.Texture1D.MipLevels = 1;
+
+ uav_desc.Texture1D.MipSlice = p_mipmap;
+
+ switch (p_slice_type) {
+ case TEXTURE_SLICE_2D: {
+ if (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2D && p_layer == 0) {
+ DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_TEXTURE2D);
+ } else if (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DMS && p_layer == 0) {
+ DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_UNKNOWN);
+ } else if ((srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DARRAY || (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2D && p_layer)) || srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE || srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY) {
+ srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
+ srv_desc.Texture2DArray.FirstArraySlice = p_layer;
+ srv_desc.Texture2DArray.ArraySize = 1;
+ srv_desc.Texture2DArray.PlaneSlice = 0;
+ srv_desc.Texture2DArray.ResourceMinLODClamp = 0.0f;
+
+ uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
+ uav_desc.Texture2DArray.FirstArraySlice = p_layer;
+ uav_desc.Texture2DArray.ArraySize = 1;
+ uav_desc.Texture2DArray.PlaneSlice = 0;
+ } else if ((srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY || (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DMS && p_layer))) {
+ srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
+ srv_desc.Texture2DMSArray.FirstArraySlice = p_layer;
+ srv_desc.Texture2DMSArray.ArraySize = 1;
+
+ uav_desc.ViewDimension = D3D12_UAV_DIMENSION_UNKNOWN;
+ } else {
+ DEV_ASSERT(false);
+ }
+ } break;
+ case TEXTURE_SLICE_CUBEMAP: {
+ if (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE) {
+ DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_TEXTURE2DARRAY);
+ } else if (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE || p_layer == 0) {
+ srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
+
+ DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_TEXTURE2DARRAY);
+ uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
+ uav_desc.Texture2DArray.FirstArraySlice = 0;
+ uav_desc.Texture2DArray.ArraySize = 6;
+ uav_desc.Texture2DArray.PlaneSlice = 0;
+ } else if (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY || p_layer != 0) {
+ srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
+ srv_desc.TextureCubeArray.First2DArrayFace = p_layer;
+ srv_desc.TextureCubeArray.NumCubes = 1;
+ srv_desc.TextureCubeArray.ResourceMinLODClamp = 0.0f;
+
+ DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_TEXTURE2DARRAY);
+ uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
+ uav_desc.Texture2DArray.FirstArraySlice = p_layer;
+ uav_desc.Texture2DArray.ArraySize = 6;
+ uav_desc.Texture2DArray.PlaneSlice = 0;
+ } else {
+ DEV_ASSERT(false);
+ }
+ } break;
+ case TEXTURE_SLICE_3D: {
+ DEV_ASSERT(srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE3D);
+
+ DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_TEXTURE3D);
+ uav_desc.Texture3D.WSize = -1;
+ } break;
+ case TEXTURE_SLICE_2D_ARRAY: {
+ DEV_ASSERT(srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DARRAY);
+ srv_desc.Texture2DArray.FirstArraySlice = p_layer;
+ srv_desc.Texture2DArray.ArraySize = p_layers;
+
+ DEV_ASSERT(uav_desc.ViewDimension == D3D12_UAV_DIMENSION_TEXTURE2DARRAY);
+ uav_desc.Texture2DArray.FirstArraySlice = p_layer;
+ uav_desc.Texture2DArray.ArraySize = p_layers;
+ } break;
+ }
+
+ // Bookkeep.
+
+ TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
+ tex_info->resource = texture;
+ tex_info->states_ptr = owner_tex_info->states_ptr;
+ tex_info->format = p_view.format;
+ tex_info->desc = owner_tex_info->desc;
+ tex_info->base_layer = p_layer;
+ tex_info->layers = p_layers;
+ tex_info->base_mip = p_mipmap;
+ tex_info->mipmaps = p_mipmaps;
+ tex_info->view_descs.srv = srv_desc;
+ tex_info->view_descs.uav = uav_desc;
+ tex_info->main_texture = owner_tex_info->main_texture;
+ tex_info->aliasing_hack.main_uav_desc = owner_tex_info->aliasing_hack.main_uav_desc;
+
+ return TextureID(tex_info);
+}
+
+void RenderingDeviceDriverD3D12::texture_free(TextureID p_texture) {
+ TextureInfo *tex_info = (TextureInfo *)p_texture.id;
+ VersatileResource::free(resources_allocator, tex_info);
+}
+
+uint64_t RenderingDeviceDriverD3D12::texture_get_allocation_size(TextureID p_texture) {
+ const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
+ return tex_info->owner_info.allocation ? tex_info->owner_info.allocation->GetSize() : 0;
+}
+
+void RenderingDeviceDriverD3D12::texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) {
+ TextureInfo *tex_info = (TextureInfo *)p_texture.id;
+
+ UINT subresource = tex_info->desc.CalcSubresource(p_subresource.mipmap, p_subresource.layer, 0);
+
+ D3D12_PLACED_SUBRESOURCE_FOOTPRINT footprint = {};
+ UINT64 subresource_total_size = 0;
+ device->GetCopyableFootprints(
+ &tex_info->desc,
+ subresource,
+ 1,
+ 0,
+ &footprint,
+ nullptr,
+ nullptr,
+ &subresource_total_size);
+
+ *r_layout = {};
+ r_layout->offset = footprint.Offset;
+ r_layout->size = subresource_total_size;
+ r_layout->row_pitch = footprint.Footprint.RowPitch;
+ r_layout->depth_pitch = subresource_total_size / tex_info->desc.Depth();
+ r_layout->layer_pitch = subresource_total_size / tex_info->desc.ArraySize();
+}
+
+uint8_t *RenderingDeviceDriverD3D12::texture_map(TextureID p_texture, const TextureSubresource &p_subresource) {
+ TextureInfo *tex_info = (TextureInfo *)p_texture.id;
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_V(tex_info->mapped_subresource != UINT_MAX, nullptr);
+#endif
+
+ UINT plane = _compute_plane_slice(tex_info->format, p_subresource.aspect);
+ UINT subresource = tex_info->desc.CalcSubresource(p_subresource.mipmap, p_subresource.layer, plane);
+
+ void *data_ptr = nullptr;
+ HRESULT res = tex_info->resource->Map(subresource, &VOID_RANGE, &data_ptr);
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), nullptr, "Map failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ tex_info->mapped_subresource = subresource;
+ return (uint8_t *)data_ptr;
+}
+
+void RenderingDeviceDriverD3D12::texture_unmap(TextureID p_texture) {
+ TextureInfo *tex_info = (TextureInfo *)p_texture.id;
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(tex_info->mapped_subresource == UINT_MAX);
+#endif
+ tex_info->resource->Unmap(tex_info->mapped_subresource, &VOID_RANGE);
+ tex_info->mapped_subresource = UINT_MAX;
+}
+
+BitField<RDD::TextureUsageBits> RenderingDeviceDriverD3D12::texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) {
+ D3D12_FEATURE_DATA_FORMAT_SUPPORT srv_rtv_support = {};
+ srv_rtv_support.Format = RD_TO_D3D12_FORMAT[p_format].general_format;
+ HRESULT res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &srv_rtv_support, sizeof(srv_rtv_support));
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+
+ D3D12_FEATURE_DATA_FORMAT_SUPPORT &uav_support = srv_rtv_support; // Fine for now.
+
+ D3D12_FEATURE_DATA_FORMAT_SUPPORT dsv_support = {};
+ dsv_support.Format = RD_TO_D3D12_FORMAT[p_format].dsv_format;
+ res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dsv_support, sizeof(dsv_support));
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+
+ // Everything supported by default makes an all-or-nothing check easier for the caller.
+ BitField<RDD::TextureUsageBits> supported = INT64_MAX;
+
+ // Per https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_format_support1,
+ // as long as the resource can be used as a texture, Sample() will work with point filter at least.
+ // However, we've empirically found that checking for at least D3D12_FORMAT_SUPPORT1_SHADER_LOAD is needed.
+ // That's almost good for integer formats. The problem is that theoretically there may be
+ // float formats that support LOAD but not SAMPLE fully, so this check will not detect
+ // such a flaw in the format. Linearly interpolated sampling would just not work on them.
+ if (!(srv_rtv_support.Support1 & (D3D12_FORMAT_SUPPORT1_SHADER_LOAD | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE)) ||
+ RD_TO_D3D12_FORMAT[p_format].general_format == DXGI_FORMAT_UNKNOWN) {
+ supported.clear_flag(TEXTURE_USAGE_SAMPLING_BIT);
+ }
+
+ if (!(srv_rtv_support.Support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET)) {
+ supported.clear_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
+ }
+ if (!(dsv_support.Support1 & D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL)) {
+ supported.clear_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
+ }
+ if (!(uav_support.Support1 & D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW)) { // Maybe check LOAD/STORE, too?
+ supported.clear_flag(TEXTURE_USAGE_STORAGE_BIT);
+ }
+ if (!(uav_support.Support2 & D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD)) { // Check a basic atomic at least.
+ supported.clear_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT);
+ }
+ if (RD_TO_D3D12_FORMAT[p_format].general_format != DXGI_FORMAT_R8_UINT) {
+ supported.clear_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT);
+ }
+
+ return supported;
+}
+
+/*****************/
+/**** SAMPLER ****/
+/*****************/
+
+static const D3D12_TEXTURE_ADDRESS_MODE RD_REPEAT_MODE_TO_D3D12_ADDRES_MODE[RDD::SAMPLER_REPEAT_MODE_MAX] = {
+ D3D12_TEXTURE_ADDRESS_MODE_WRAP,
+ D3D12_TEXTURE_ADDRESS_MODE_MIRROR,
+ D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
+ D3D12_TEXTURE_ADDRESS_MODE_BORDER,
+ D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE,
+};
+
+static const FLOAT RD_TO_D3D12_SAMPLER_BORDER_COLOR[RDD::SAMPLER_BORDER_COLOR_MAX][4] = {
+ { 0, 0, 0, 0 },
+ { 0, 0, 0, 0 },
+ { 0, 0, 0, 1 },
+ { 0, 0, 0, 1 },
+ { 1, 1, 1, 1 },
+ { 1, 1, 1, 1 },
+};
+
+RDD::SamplerID RenderingDeviceDriverD3D12::sampler_create(const SamplerState &p_state) {
+ uint32_t slot = UINT32_MAX;
+
+ if (samplers.is_empty()) {
+ // Adding a seemigly busy slot 0 makes things easier elsewhere.
+ samplers.push_back({});
+ samplers.push_back({});
+ slot = 1;
+ } else {
+ for (uint32_t i = 1; i < samplers.size(); i++) {
+ if (samplers[i].Filter == INT_MAX) {
+ slot = i;
+ break;
+ }
+ }
+ if (slot == UINT32_MAX) {
+ slot = samplers.size();
+ samplers.push_back({});
+ }
+ }
+
+ D3D12_SAMPLER_DESC &sampler_desc = samplers[slot];
+
+ if (p_state.use_anisotropy) {
+ sampler_desc.Filter = D3D12_ENCODE_ANISOTROPIC_FILTER(D3D12_FILTER_REDUCTION_TYPE_STANDARD);
+ sampler_desc.MaxAnisotropy = p_state.anisotropy_max;
+ } else {
+ static const D3D12_FILTER_TYPE RD_FILTER_TYPE_TO_D3D12[] = {
+ D3D12_FILTER_TYPE_POINT, // SAMPLER_FILTER_NEAREST.
+ D3D12_FILTER_TYPE_LINEAR, // SAMPLER_FILTER_LINEAR.
+ };
+ sampler_desc.Filter = D3D12_ENCODE_BASIC_FILTER(
+ RD_FILTER_TYPE_TO_D3D12[p_state.min_filter],
+ RD_FILTER_TYPE_TO_D3D12[p_state.mag_filter],
+ RD_FILTER_TYPE_TO_D3D12[p_state.mip_filter],
+ p_state.enable_compare ? D3D12_FILTER_REDUCTION_TYPE_COMPARISON : D3D12_FILTER_REDUCTION_TYPE_STANDARD);
+ }
+
+ sampler_desc.AddressU = RD_REPEAT_MODE_TO_D3D12_ADDRES_MODE[p_state.repeat_u];
+ sampler_desc.AddressV = RD_REPEAT_MODE_TO_D3D12_ADDRES_MODE[p_state.repeat_v];
+ sampler_desc.AddressW = RD_REPEAT_MODE_TO_D3D12_ADDRES_MODE[p_state.repeat_w];
+
+ for (int i = 0; i < 4; i++) {
+ sampler_desc.BorderColor[i] = RD_TO_D3D12_SAMPLER_BORDER_COLOR[p_state.border_color][i];
+ }
+
+ sampler_desc.MinLOD = p_state.min_lod;
+ sampler_desc.MaxLOD = p_state.max_lod;
+ sampler_desc.MipLODBias = p_state.lod_bias;
+
+ sampler_desc.ComparisonFunc = p_state.enable_compare ? RD_TO_D3D12_COMPARE_OP[p_state.compare_op] : D3D12_COMPARISON_FUNC_NEVER;
+
+ // TODO: Emulate somehow?
+ if (p_state.unnormalized_uvw) {
+ WARN_PRINT("Creating a sampler with unnormalized UVW, which is not supported.");
+ }
+
+ return SamplerID(slot);
+}
+
+void RenderingDeviceDriverD3D12::sampler_free(SamplerID p_sampler) {
+ samplers[p_sampler.id].Filter = (D3D12_FILTER)INT_MAX;
+}
+
+bool RenderingDeviceDriverD3D12::sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) {
+ D3D12_FEATURE_DATA_FORMAT_SUPPORT srv_rtv_support = {};
+ srv_rtv_support.Format = RD_TO_D3D12_FORMAT[p_format].general_format;
+ HRESULT res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &srv_rtv_support, sizeof(srv_rtv_support));
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ return (srv_rtv_support.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE);
+}
+
+/**********************/
+/**** VERTEX ARRAY ****/
+/**********************/
+
+RDD::VertexFormatID RenderingDeviceDriverD3D12::vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) {
+ VertexFormatInfo *vf_info = VersatileResource::allocate<VertexFormatInfo>(resources_allocator);
+
+ vf_info->input_elem_descs.resize(p_vertex_attribs.size());
+ vf_info->vertex_buffer_strides.resize(p_vertex_attribs.size());
+ for (uint32_t i = 0; i < p_vertex_attribs.size(); i++) {
+ vf_info->input_elem_descs[i] = {};
+ vf_info->input_elem_descs[i].SemanticName = "TEXCOORD";
+ vf_info->input_elem_descs[i].SemanticIndex = p_vertex_attribs[i].location;
+ vf_info->input_elem_descs[i].Format = RD_TO_D3D12_FORMAT[p_vertex_attribs[i].format].general_format;
+ vf_info->input_elem_descs[i].InputSlot = i; // TODO: Can the same slot be used if data comes from the same buffer (regardless format)?
+ vf_info->input_elem_descs[i].AlignedByteOffset = p_vertex_attribs[i].offset;
+ if (p_vertex_attribs[i].frequency == VERTEX_FREQUENCY_INSTANCE) {
+ vf_info->input_elem_descs[i].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA;
+ vf_info->input_elem_descs[i].InstanceDataStepRate = 1;
+ } else {
+ vf_info->input_elem_descs[i].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
+ vf_info->input_elem_descs[i].InstanceDataStepRate = 0;
+ }
+
+ vf_info->vertex_buffer_strides[i] = p_vertex_attribs[i].stride;
+ }
+
+ return VertexFormatID(vf_info);
+}
+
+void RenderingDeviceDriverD3D12::vertex_format_free(VertexFormatID p_vertex_format) {
+ VertexFormatInfo *vf_info = (VertexFormatInfo *)p_vertex_format.id;
+ VersatileResource::free(resources_allocator, vf_info);
+}
+
+/******************/
+/**** BARRIERS ****/
+/******************/
+
+void RenderingDeviceDriverD3D12::command_pipeline_barrier(
+ CommandBufferID p_cmd_buffer,
+ BitField<RDD::PipelineStageBits> p_src_stages,
+ BitField<RDD::PipelineStageBits> p_dst_stages,
+ VectorView<RDD::MemoryBarrier> p_memory_barriers,
+ VectorView<RDD::BufferBarrier> p_buffer_barriers,
+ VectorView<RDD::TextureBarrier> p_texture_barriers) {
+ if (p_src_stages.has_flag(PIPELINE_STAGE_ALL_COMMANDS_BIT) && p_dst_stages.has_flag(PIPELINE_STAGE_ALL_COMMANDS_BIT)) {
+ // Looks like the intent is a a full barrier.
+ // In the resource barriers world, we can force a full barrier by discarding some resource, as per
+ // https://microsoft.github.io/DirectX-Specs/d3d/D3D12EnhancedBarriers.html#synchronous-copy-discard-and-resolve.
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ cmd_buf_info->cmd_list->DiscardResource(frames[frame_idx].aux_resource->GetResource(), nullptr);
+ }
+}
+
+/*************************/
+/**** COMMAND BUFFERS ****/
+/*************************/
+
+// ----- POOL -----
+
+RDD::CommandPoolID RenderingDeviceDriverD3D12::command_pool_create(CommandBufferType p_cmd_buffer_type) {
+ last_command_pool_id.id++;
+ return last_command_pool_id;
+}
+
+void RenderingDeviceDriverD3D12::command_pool_free(CommandPoolID p_cmd_pool) {
+ pools_command_buffers.erase(p_cmd_pool);
+}
+
+// ----- BUFFER -----
+
+RDD::CommandBufferID RenderingDeviceDriverD3D12::command_buffer_create(CommandBufferType p_cmd_buffer_type, CommandPoolID p_cmd_pool) {
+ D3D12_COMMAND_LIST_TYPE list_type = p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY ? D3D12_COMMAND_LIST_TYPE_DIRECT : D3D12_COMMAND_LIST_TYPE_BUNDLE;
+
+ ID3D12CommandAllocator *cmd_allocator = nullptr;
+ {
+ HRESULT res = device->CreateCommandAllocator(list_type, IID_PPV_ARGS(&cmd_allocator));
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), CommandBufferID(), "CreateCommandAllocator failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ }
+
+ ID3D12GraphicsCommandList *cmd_list = nullptr;
+ {
+ ComPtr<ID3D12Device4> device_4;
+ device->QueryInterface(device_4.GetAddressOf());
+ HRESULT res = E_FAIL;
+ if (device_4) {
+ res = device_4->CreateCommandList1(0, D3D12_COMMAND_LIST_TYPE_DIRECT, D3D12_COMMAND_LIST_FLAG_NONE, IID_PPV_ARGS(&cmd_list));
+ } else {
+ res = device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, cmd_allocator, nullptr, IID_PPV_ARGS(&cmd_list));
+ }
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), CommandBufferID(), "CreateCommandList failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ if (!device_4) {
+ cmd_list->Close();
+ }
+ }
+
+ // Bookkeep
+
+ CommandBufferInfo *cmd_buf_info = VersatileResource::allocate<CommandBufferInfo>(resources_allocator);
+ cmd_buf_info->cmd_allocator = cmd_allocator;
+ cmd_buf_info->cmd_list = cmd_list;
+
+ return CommandBufferID(cmd_buf_info);
+}
+
+bool RenderingDeviceDriverD3D12::command_buffer_begin(CommandBufferID p_cmd_buffer) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_V(cmd_buf_info->cmd_list->GetType() != D3D12_COMMAND_LIST_TYPE_DIRECT, false);
+#endif
+ HRESULT res = cmd_buf_info->cmd_list->Reset(cmd_buf_info->cmd_allocator.Get(), nullptr);
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "Reset failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ return true;
+}
+
+bool RenderingDeviceDriverD3D12::command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_V(cmd_buf_info->cmd_list->GetType() != D3D12_COMMAND_LIST_TYPE_BUNDLE, false);
+#endif
+ HRESULT res = cmd_buf_info->cmd_list->Reset(cmd_buf_info->cmd_allocator.Get(), nullptr);
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "Reset failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ return true;
+}
+
+void RenderingDeviceDriverD3D12::command_buffer_end(CommandBufferID p_cmd_buffer) {
+ CommandBufferInfo *cmd_buf_info = (CommandBufferInfo *)p_cmd_buffer.id;
+ HRESULT res = cmd_buf_info->cmd_list->Close();
+
+ ERR_FAIL_COND_MSG(!SUCCEEDED(res), "Close failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ cmd_buf_info->graphics_pso = nullptr;
+ cmd_buf_info->graphics_root_signature_crc = 0;
+ cmd_buf_info->compute_pso = nullptr;
+ cmd_buf_info->compute_root_signature_crc = 0;
+}
+
+void RenderingDeviceDriverD3D12::command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(cmd_buf_info->cmd_list->GetType() != D3D12_COMMAND_LIST_TYPE_DIRECT);
+#endif
+ for (uint32_t i = 0; i < p_secondary_cmd_buffers.size(); i++) {
+ const CommandBufferInfo *secondary_cb_info = (const CommandBufferInfo *)p_secondary_cmd_buffers[i].id;
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(secondary_cb_info->cmd_list->GetType() != D3D12_COMMAND_LIST_TYPE_BUNDLE);
+#endif
+ cmd_buf_info->cmd_list->ExecuteBundle(secondary_cb_info->cmd_list.Get());
+ }
+}
+
+/*********************/
+/**** FRAMEBUFFER ****/
+/*********************/
+
+D3D12_RENDER_TARGET_VIEW_DESC RenderingDeviceDriverD3D12::_make_rtv_for_texture(const TextureInfo *p_texture_info, uint32_t p_mipmap_offset, uint32_t p_layer_offset, uint32_t p_layers, bool p_add_bases) {
+ D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = {};
+ rtv_desc.Format = p_texture_info->view_descs.srv.Format;
+
+ switch (p_texture_info->view_descs.srv.ViewDimension) {
+ case D3D12_SRV_DIMENSION_TEXTURE1D: {
+ rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE1D;
+ rtv_desc.Texture1D.MipSlice = p_texture_info->base_mip + p_mipmap_offset;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE1DARRAY: {
+ rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE1DARRAY;
+ rtv_desc.Texture1DArray.MipSlice = (p_add_bases ? p_texture_info->base_mip : 0) + p_mipmap_offset;
+ rtv_desc.Texture1DArray.FirstArraySlice = (p_add_bases ? p_texture_info->base_layer : 0) + p_layer_offset;
+ rtv_desc.Texture1DArray.ArraySize = p_layers == UINT32_MAX ? p_texture_info->view_descs.srv.Texture1DArray.ArraySize : p_layers;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE2D: {
+ rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
+ rtv_desc.Texture2D.MipSlice = (p_add_bases ? p_texture_info->base_mip : 0) + p_mipmap_offset;
+ rtv_desc.Texture2D.PlaneSlice = p_texture_info->view_descs.srv.Texture2D.PlaneSlice;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE2DARRAY: {
+ rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtv_desc.Texture2DArray.MipSlice = (p_add_bases ? p_texture_info->base_mip : 0) + p_mipmap_offset;
+ rtv_desc.Texture2DArray.FirstArraySlice = (p_add_bases ? p_texture_info->base_layer : 0) + p_layer_offset;
+ rtv_desc.Texture2DArray.ArraySize = p_layers == UINT32_MAX ? p_texture_info->view_descs.srv.Texture2DArray.ArraySize : p_layers;
+ rtv_desc.Texture2DArray.PlaneSlice = p_texture_info->view_descs.srv.Texture2DArray.PlaneSlice;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE2DMS: {
+ rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMS;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY: {
+ rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY;
+ rtv_desc.Texture2DMSArray.FirstArraySlice = (p_add_bases ? p_texture_info->base_layer : 0) + p_layer_offset;
+ rtv_desc.Texture2DMSArray.ArraySize = p_layers == UINT32_MAX ? p_texture_info->view_descs.srv.Texture2DMSArray.ArraySize : p_layers;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE3D: {
+ rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE3D;
+ rtv_desc.Texture3D.MipSlice = p_texture_info->view_descs.srv.Texture3D.MostDetailedMip + p_mipmap_offset;
+ rtv_desc.Texture3D.FirstWSlice = 0;
+ rtv_desc.Texture3D.WSize = -1;
+ } break;
+ default: {
+ DEV_ASSERT(false);
+ }
+ }
+
+ return rtv_desc;
+}
+
+D3D12_DEPTH_STENCIL_VIEW_DESC RenderingDeviceDriverD3D12::_make_dsv_for_texture(const TextureInfo *p_texture_info) {
+ D3D12_DEPTH_STENCIL_VIEW_DESC dsv_desc = {};
+ dsv_desc.Format = RD_TO_D3D12_FORMAT[p_texture_info->format].dsv_format;
+ dsv_desc.Flags = D3D12_DSV_FLAG_NONE;
+
+ switch (p_texture_info->view_descs.srv.ViewDimension) {
+ case D3D12_SRV_DIMENSION_TEXTURE1D: {
+ dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE1D;
+ dsv_desc.Texture1D.MipSlice = p_texture_info->base_mip;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE1DARRAY: {
+ dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE1DARRAY;
+ dsv_desc.Texture1DArray.MipSlice = p_texture_info->base_mip;
+ dsv_desc.Texture1DArray.FirstArraySlice = p_texture_info->base_layer;
+ dsv_desc.Texture1DArray.ArraySize = p_texture_info->view_descs.srv.Texture1DArray.ArraySize;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE2D: {
+ dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
+ dsv_desc.Texture2D.MipSlice = p_texture_info->view_descs.srv.Texture2D.MostDetailedMip;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE2DARRAY: {
+ dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2DARRAY;
+ dsv_desc.Texture2DArray.MipSlice = p_texture_info->base_mip;
+ dsv_desc.Texture2DArray.FirstArraySlice = p_texture_info->base_layer;
+ dsv_desc.Texture2DArray.ArraySize = p_texture_info->view_descs.srv.Texture2DArray.ArraySize;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE2DMS: {
+ dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2DMS;
+ dsv_desc.Texture2DMS.UnusedField_NothingToDefine = p_texture_info->view_descs.srv.Texture2DMS.UnusedField_NothingToDefine;
+ } break;
+ case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY: {
+ dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY;
+ dsv_desc.Texture2DMSArray.FirstArraySlice = p_texture_info->base_layer;
+ dsv_desc.Texture2DMSArray.ArraySize = p_texture_info->view_descs.srv.Texture2DMSArray.ArraySize;
+ } break;
+ default: {
+ DEV_ASSERT(false);
+ }
+ }
+
+ return dsv_desc;
+}
+
+RDD::FramebufferID RenderingDeviceDriverD3D12::framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) {
+ // Pre-bookkeep.
+ FramebufferInfo *fb_info = VersatileResource::allocate<FramebufferInfo>(resources_allocator);
+
+ const RenderPassInfo *pass_info = (const RenderPassInfo *)p_render_pass.id;
+
+ uint32_t num_color = 0;
+ uint32_t num_depth_stencil = 0;
+ for (uint32_t i = 0; i < p_attachments.size(); i++) {
+ const TextureInfo *tex_info = (const TextureInfo *)p_attachments[i].id;
+ if ((tex_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)) {
+ num_color++;
+ } else if ((tex_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) {
+ num_depth_stencil++;
+ }
+ }
+
+ uint32_t vrs_index = UINT32_MAX;
+ for (const Subpass &E : pass_info->subpasses) {
+ if (E.vrs_reference.attachment != AttachmentReference::UNUSED) {
+ vrs_index = E.vrs_reference.attachment;
+ }
+ }
+
+ if (num_color) {
+ Error err = fb_info->rtv_heap.allocate(device, D3D12_DESCRIPTOR_HEAP_TYPE_RTV, num_color, false);
+ if (err) {
+ VersatileResource::free(resources_allocator, fb_info);
+ ERR_FAIL_V(FramebufferID());
+ }
+ }
+ DescriptorsHeap::Walker rtv_heap_walker = fb_info->rtv_heap.make_walker();
+
+ if (num_depth_stencil) {
+ Error err = fb_info->dsv_heap.allocate(device, D3D12_DESCRIPTOR_HEAP_TYPE_DSV, num_depth_stencil, false);
+ if (err) {
+ VersatileResource::free(resources_allocator, fb_info);
+ ERR_FAIL_V(FramebufferID());
+ }
+ }
+ DescriptorsHeap::Walker dsv_heap_walker = fb_info->dsv_heap.make_walker();
+
+ fb_info->attachments_handle_inds.resize(p_attachments.size());
+ fb_info->attachments.reserve(num_color + num_depth_stencil);
+
+ uint32_t color_idx = 0;
+ uint32_t depth_stencil_idx = 0;
+ for (uint32_t i = 0; i < p_attachments.size(); i++) {
+ const TextureInfo *tex_info = (const TextureInfo *)p_attachments[i].id;
+
+ if (fb_info->size.x == 0) {
+ fb_info->size = Size2i(tex_info->desc.Width, tex_info->desc.Height);
+ }
+
+ if ((tex_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)) {
+ D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = _make_rtv_for_texture(tex_info, 0, 0, UINT32_MAX);
+ device->CreateRenderTargetView(tex_info->resource, &rtv_desc, rtv_heap_walker.get_curr_cpu_handle());
+ rtv_heap_walker.advance();
+
+ fb_info->attachments_handle_inds[i] = color_idx;
+ fb_info->attachments.push_back(p_attachments[i]);
+ color_idx++;
+ } else if ((tex_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) {
+ D3D12_DEPTH_STENCIL_VIEW_DESC dsv_desc = _make_dsv_for_texture(tex_info);
+ device->CreateDepthStencilView(tex_info->resource, &dsv_desc, dsv_heap_walker.get_curr_cpu_handle());
+ dsv_heap_walker.advance();
+
+ fb_info->attachments_handle_inds[i] = depth_stencil_idx;
+ fb_info->attachments.push_back(p_attachments[i]);
+ depth_stencil_idx++;
+ } else if (i == vrs_index) {
+ fb_info->vrs_attachment = p_attachments[i];
+ } else {
+ DEV_ASSERT(false);
+ }
+ }
+
+ DEV_ASSERT(fb_info->attachments.size() == color_idx + depth_stencil_idx);
+ DEV_ASSERT((fb_info->vrs_attachment.id != 0) == (vrs_index != UINT32_MAX));
+
+ DEV_ASSERT(rtv_heap_walker.is_at_eof());
+ DEV_ASSERT(dsv_heap_walker.is_at_eof());
+
+ return FramebufferID(fb_info);
+}
+
+void RenderingDeviceDriverD3D12::framebuffer_free(FramebufferID p_framebuffer) {
+ FramebufferInfo *fb_info = (FramebufferInfo *)p_framebuffer.id;
+ VersatileResource::free(resources_allocator, fb_info);
+}
+
+/****************/
+/**** SHADER ****/
+/****************/
+
+static uint32_t SHADER_STAGES_BIT_OFFSET_INDICES[RenderingDevice::SHADER_STAGE_MAX] = {
+ /* SHADER_STAGE_VERTEX */ 0,
+ /* SHADER_STAGE_FRAGMENT */ 1,
+ /* SHADER_STAGE_TESSELATION_CONTROL */ UINT32_MAX,
+ /* SHADER_STAGE_TESSELATION_EVALUATION */ UINT32_MAX,
+ /* SHADER_STAGE_COMPUTE */ 2,
+};
+
+dxil_validator *RenderingDeviceDriverD3D12::_get_dxil_validator_for_current_thread() {
+ MutexLock lock(dxil_mutex);
+
+ int thread_idx = WorkerThreadPool::get_singleton()->get_thread_index();
+ if (dxil_validators.has(thread_idx)) {
+ return dxil_validators[thread_idx];
+ }
+
+#ifdef DEV_ENABLED
+ print_verbose("Creating DXIL validator for worker thread index " + itos(thread_idx));
+#endif
+
+ dxil_validator *dxil_validator = dxil_create_validator(nullptr);
+ CRASH_COND(!dxil_validator);
+
+ dxil_validators.insert(thread_idx, dxil_validator);
+ return dxil_validator;
+}
+
+uint32_t RenderingDeviceDriverD3D12::_shader_patch_dxil_specialization_constant(
+ PipelineSpecializationConstantType p_type,
+ const void *p_value,
+ const uint64_t (&p_stages_bit_offsets)[D3D12_BITCODE_OFFSETS_NUM_STAGES],
+ HashMap<ShaderStage, Vector<uint8_t>> &r_stages_bytecodes,
+ bool p_is_first_patch) {
+ uint32_t patch_val = 0;
+ switch (p_type) {
+ case PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT: {
+ uint32_t int_value = *((const int *)p_value);
+ ERR_FAIL_COND_V(int_value & (1 << 31), 0);
+ patch_val = int_value;
+ } break;
+ case PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL: {
+ bool bool_value = *((const bool *)p_value);
+ patch_val = (uint32_t)bool_value;
+ } break;
+ case PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT: {
+ uint32_t int_value = *((const int *)p_value);
+ ERR_FAIL_COND_V(int_value & (1 << 31), 0);
+ patch_val = (int_value >> 1);
+ } break;
+ }
+ // For VBR encoding to encode the number of bits we expect (32), we need to set the MSB unconditionally.
+ // However, signed VBR moves the MSB to the LSB, so setting the MSB to 1 wouldn't help. Therefore,
+ // the bit we set to 1 is the one at index 30.
+ patch_val |= (1 << 30);
+ patch_val <<= 1; // What signed VBR does.
+
+ auto tamper_bits = [](uint8_t *p_start, uint64_t p_bit_offset, uint64_t p_tb_value) -> uint64_t {
+ uint64_t original = 0;
+ uint32_t curr_input_byte = p_bit_offset / 8;
+ uint8_t curr_input_bit = p_bit_offset % 8;
+ auto get_curr_input_bit = [&]() -> bool {
+ return ((p_start[curr_input_byte] >> curr_input_bit) & 1);
+ };
+ auto move_to_next_input_bit = [&]() {
+ if (curr_input_bit == 7) {
+ curr_input_bit = 0;
+ curr_input_byte++;
+ } else {
+ curr_input_bit++;
+ }
+ };
+ auto tamper_input_bit = [&](bool p_new_bit) {
+ p_start[curr_input_byte] &= ~((uint8_t)1 << curr_input_bit);
+ if (p_new_bit) {
+ p_start[curr_input_byte] |= (uint8_t)1 << curr_input_bit;
+ }
+ };
+ uint8_t value_bit_idx = 0;
+ for (uint32_t i = 0; i < 5; i++) { // 32 bits take 5 full bytes in VBR.
+ for (uint32_t j = 0; j < 7; j++) {
+ bool input_bit = get_curr_input_bit();
+ original |= (uint64_t)(input_bit ? 1 : 0) << value_bit_idx;
+ tamper_input_bit((p_tb_value >> value_bit_idx) & 1);
+ move_to_next_input_bit();
+ value_bit_idx++;
+ }
+#ifdef DEV_ENABLED
+ bool input_bit = get_curr_input_bit();
+ DEV_ASSERT((i < 4 && input_bit) || (i == 4 && !input_bit));
+#endif
+ move_to_next_input_bit();
+ }
+ return original;
+ };
+ uint32_t stages_patched_mask = 0;
+ for (int stage = 0; stage < SHADER_STAGE_MAX; stage++) {
+ if (!r_stages_bytecodes.has((ShaderStage)stage)) {
+ continue;
+ }
+
+ uint64_t offset = p_stages_bit_offsets[SHADER_STAGES_BIT_OFFSET_INDICES[stage]];
+ if (offset == 0) {
+ // This constant does not appear at this stage.
+ continue;
+ }
+
+ Vector<uint8_t> &bytecode = r_stages_bytecodes[(ShaderStage)stage];
+#ifdef DEV_ENABLED
+ uint64_t orig_patch_val = tamper_bits(bytecode.ptrw(), offset, patch_val);
+ // Checking against the value the NIR patch should have set.
+ DEV_ASSERT(!p_is_first_patch || ((orig_patch_val >> 1) & GODOT_NIR_SC_SENTINEL_MAGIC_MASK) == GODOT_NIR_SC_SENTINEL_MAGIC);
+ uint64_t readback_patch_val = tamper_bits(bytecode.ptrw(), offset, patch_val);
+ DEV_ASSERT(readback_patch_val == patch_val);
+#else
+ tamper_bits(bytecode.ptrw(), offset, patch_val);
+#endif
+
+ stages_patched_mask |= (1 << stage);
+ }
+ return stages_patched_mask;
+}
+
+bool RenderingDeviceDriverD3D12::_shader_apply_specialization_constants(
+ const ShaderInfo *p_shader_info,
+ VectorView<PipelineSpecializationConstant> p_specialization_constants,
+ HashMap<ShaderStage, Vector<uint8_t>> &r_final_stages_bytecode) {
+ // If something needs to be patched, COW will do the trick.
+ r_final_stages_bytecode = p_shader_info->stages_bytecode;
+ uint32_t stages_re_sign_mask = 0;
+ for (uint32_t i = 0; i < p_specialization_constants.size(); i++) {
+ const PipelineSpecializationConstant &psc = p_specialization_constants[i];
+ if (!(p_shader_info->spirv_specialization_constants_ids_mask & (1 << psc.constant_id))) {
+ // This SC wasn't even in the original SPIR-V shader.
+ continue;
+ }
+ for (const ShaderInfo::SpecializationConstant &sc : p_shader_info->specialization_constants) {
+ if (psc.constant_id == sc.constant_id) {
+ if (psc.int_value != sc.int_value) {
+ stages_re_sign_mask |= _shader_patch_dxil_specialization_constant(psc.type, &psc.int_value, sc.stages_bit_offsets, r_final_stages_bytecode, false);
+ }
+ break;
+ }
+ }
+ }
+ // Re-sign patched stages.
+ for (KeyValue<ShaderStage, Vector<uint8_t>> &E : r_final_stages_bytecode) {
+ ShaderStage stage = E.key;
+ if ((stages_re_sign_mask & (1 << stage))) {
+ Vector<uint8_t> &bytecode = E.value;
+ bool sign_ok = _shader_sign_dxil_bytecode(stage, bytecode);
+ ERR_FAIL_COND_V(!sign_ok, false);
+ }
+ }
+
+ return true;
+}
+
+bool RenderingDeviceDriverD3D12::_shader_sign_dxil_bytecode(ShaderStage p_stage, Vector<uint8_t> &r_dxil_blob) {
+ dxil_validator *validator = _get_dxil_validator_for_current_thread();
+
+ char *err = nullptr;
+ bool res = dxil_validate_module(validator, r_dxil_blob.ptrw(), r_dxil_blob.size(), &err);
+ if (!res) {
+ if (err) {
+ ERR_FAIL_COND_V_MSG(!res, false, "Shader signing invocation at stage " + String(SHADER_STAGE_NAMES[p_stage]) + " failed:\n" + String(err));
+ } else {
+ ERR_FAIL_COND_V_MSG(!res, false, "Shader signing invocation at stage " + String(SHADER_STAGE_NAMES[p_stage]) + " failed.");
+ }
+ }
+
+ return true;
+}
+
+String RenderingDeviceDriverD3D12::shader_get_binary_cache_key() {
+ return "D3D12-SV" + uitos(ShaderBinary::VERSION) + "-" + itos(context->get_shader_capabilities().shader_model);
+}
+
+Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) {
+ ShaderReflection shader_refl;
+ if (_reflect_spirv(p_spirv, shader_refl) != OK) {
+ return Vector<uint8_t>();
+ }
+
+ // Collect reflection data into binary data.
+ ShaderBinary::Data binary_data;
+ Vector<Vector<ShaderBinary::DataBinding>> sets_bindings;
+ Vector<ShaderBinary::SpecializationConstant> specialization_constants;
+ {
+ binary_data.vertex_input_mask = shader_refl.vertex_input_mask;
+ binary_data.fragment_output_mask = shader_refl.fragment_output_mask;
+ binary_data.specialization_constants_count = shader_refl.specialization_constants.size();
+ binary_data.is_compute = shader_refl.is_compute;
+ binary_data.compute_local_size[0] = shader_refl.compute_local_size[0];
+ binary_data.compute_local_size[1] = shader_refl.compute_local_size[1];
+ binary_data.compute_local_size[2] = shader_refl.compute_local_size[2];
+ binary_data.set_count = shader_refl.uniform_sets.size();
+ binary_data.push_constant_size = shader_refl.push_constant_size;
+ binary_data.nir_runtime_data_root_param_idx = UINT32_MAX;
+ binary_data.stage_count = p_spirv.size();
+
+ for (const Vector<ShaderUniform> &spirv_set : shader_refl.uniform_sets) {
+ Vector<ShaderBinary::DataBinding> bindings;
+ for (const ShaderUniform &spirv_uniform : spirv_set) {
+ ShaderBinary::DataBinding binding;
+ binding.type = (uint32_t)spirv_uniform.type;
+ binding.binding = spirv_uniform.binding;
+ binding.stages = (uint32_t)spirv_uniform.stages;
+ binding.length = spirv_uniform.length;
+ binding.writable = (uint32_t)spirv_uniform.writable;
+ bindings.push_back(binding);
+ }
+ sets_bindings.push_back(bindings);
+ }
+
+ for (const ShaderSpecializationConstant &spirv_sc : shader_refl.specialization_constants) {
+ ShaderBinary::SpecializationConstant spec_constant;
+ spec_constant.type = (uint32_t)spirv_sc.type;
+ spec_constant.constant_id = spirv_sc.constant_id;
+ spec_constant.int_value = spirv_sc.int_value;
+ spec_constant.stage_flags = spirv_sc.stages;
+ specialization_constants.push_back(spec_constant);
+
+ binary_data.spirv_specialization_constants_ids_mask |= (1 << spirv_sc.constant_id);
+ }
+ }
+
+ // Translate SPIR-V shaders to DXIL, and collect shader info from the new representation.
+ HashMap<ShaderStage, Vector<uint8_t>> dxil_blobs;
+ BitField<ShaderStage> stages_processed;
+ {
+ HashMap<int, nir_shader *> stages_nir_shaders;
+
+ auto free_nir_shaders = [&]() {
+ for (KeyValue<int, nir_shader *> &E : stages_nir_shaders) {
+ ralloc_free(E.value);
+ }
+ stages_nir_shaders.clear();
+ };
+
+ // This is based on spirv2dxil.c. May need updates when it changes.
+ // Also, this has to stay around until after linking.
+ nir_shader_compiler_options nir_options = *dxil_get_nir_compiler_options();
+ nir_options.lower_base_vertex = false;
+
+ dxil_spirv_runtime_conf dxil_runtime_conf = {};
+ dxil_runtime_conf.runtime_data_cbv.register_space = RUNTIME_DATA_SPACE;
+ dxil_runtime_conf.runtime_data_cbv.base_shader_register = RUNTIME_DATA_REGISTER;
+ dxil_runtime_conf.push_constant_cbv.register_space = ROOT_CONSTANT_SPACE;
+ dxil_runtime_conf.push_constant_cbv.base_shader_register = ROOT_CONSTANT_REGISTER;
+ dxil_runtime_conf.zero_based_vertex_instance_id = true;
+ dxil_runtime_conf.zero_based_compute_workgroup_id = true;
+ dxil_runtime_conf.declared_read_only_images_as_srvs = true;
+ // Making this explicit to let maintainers know that in practice this didn't improve performance,
+ // probably because data generated by one shader and consumed by another one forces the resource
+ // to transition from UAV to SRV, and back, instead of being an UAV all the time.
+ // In case someone wants to try, care must be taken so in case of incompatible bindings across stages
+ // happen as a result, all the stages are re-translated. That can happen if, for instance, a stage only
+ // uses an allegedly writable resource only for reading but the next stage doesn't.
+ dxil_runtime_conf.inferred_read_only_images_as_srvs = false;
+
+ // - Translate SPIR-V to NIR.
+ for (uint32_t i = 0; i < p_spirv.size(); i++) {
+ ShaderStage stage = (ShaderStage)p_spirv[i].shader_stage;
+ ShaderStage stage_flag = (ShaderStage)(1 << p_spirv[i].shader_stage);
+
+ stages_processed.set_flag(stage_flag);
+
+ {
+ const char *entry_point = "main";
+
+ static const gl_shader_stage SPIRV_TO_MESA_STAGES[SHADER_STAGE_MAX] = {
+ /* SHADER_STAGE_VERTEX */ MESA_SHADER_VERTEX,
+ /* SHADER_STAGE_FRAGMENT */ MESA_SHADER_FRAGMENT,
+ /* SHADER_STAGE_TESSELATION_CONTROL */ MESA_SHADER_TESS_CTRL,
+ /* SHADER_STAGE_TESSELATION_EVALUATION */ MESA_SHADER_TESS_EVAL,
+ /* SHADER_STAGE_COMPUTE */ MESA_SHADER_COMPUTE,
+ };
+
+ nir_shader *shader = spirv_to_nir(
+ (const uint32_t *)p_spirv[i].spirv.ptr(),
+ p_spirv[i].spirv.size() / sizeof(uint32_t),
+ nullptr,
+ 0,
+ SPIRV_TO_MESA_STAGES[stage],
+ entry_point,
+ dxil_spirv_nir_get_spirv_options(), &nir_options);
+ if (!shader) {
+ free_nir_shaders();
+ ERR_FAIL_V_MSG(Vector<uint8_t>(), "Shader translation (step 1) at stage " + String(SHADER_STAGE_NAMES[stage]) + " failed.");
+ }
+
+#ifdef DEV_ENABLED
+ nir_validate_shader(shader, "Validate before feeding NIR to the DXIL compiler");
+#endif
+
+ if (stage == SHADER_STAGE_VERTEX) {
+ dxil_runtime_conf.yz_flip.y_mask = 0xffff;
+ dxil_runtime_conf.yz_flip.mode = DXIL_SPIRV_Y_FLIP_UNCONDITIONAL;
+ } else {
+ dxil_runtime_conf.yz_flip.y_mask = 0;
+ dxil_runtime_conf.yz_flip.mode = DXIL_SPIRV_YZ_FLIP_NONE;
+ }
+
+ // This is based on spirv2dxil.c. May need updates when it changes.
+ dxil_spirv_nir_prep(shader);
+ bool requires_runtime_data = {};
+ dxil_spirv_nir_passes(shader, &dxil_runtime_conf, &requires_runtime_data);
+
+ stages_nir_shaders[stage] = shader;
+ }
+ }
+
+ // - Link NIR shaders.
+ for (int i = SHADER_STAGE_MAX - 1; i >= 0; i--) {
+ if (!stages_nir_shaders.has(i)) {
+ continue;
+ }
+ nir_shader *shader = stages_nir_shaders[i];
+ nir_shader *prev_shader = nullptr;
+ for (int j = i - 1; j >= 0; j--) {
+ if (stages_nir_shaders.has(j)) {
+ prev_shader = stages_nir_shaders[j];
+ break;
+ }
+ }
+ if (prev_shader) {
+ bool requires_runtime_data = {};
+ dxil_spirv_nir_link(shader, prev_shader, &dxil_runtime_conf, &requires_runtime_data);
+ }
+ }
+
+ // - Translate NIR to DXIL.
+ for (uint32_t i = 0; i < p_spirv.size(); i++) {
+ ShaderStage stage = (ShaderStage)p_spirv[i].shader_stage;
+
+ struct ShaderData {
+ ShaderStage stage;
+ ShaderBinary::Data &binary_data;
+ Vector<Vector<ShaderBinary::DataBinding>> &sets_bindings;
+ Vector<ShaderBinary::SpecializationConstant> &specialization_constants;
+ } shader_data{ stage, binary_data, sets_bindings, specialization_constants };
+
+ GodotNirCallbacks godot_nir_callbacks = {};
+ godot_nir_callbacks.data = &shader_data;
+
+ godot_nir_callbacks.report_resource = [](uint32_t p_register, uint32_t p_space, uint32_t p_dxil_type, void *p_data) {
+ ShaderData &shader_data_in = *(ShaderData *)p_data;
+
+ // Types based on Mesa's dxil_container.h.
+ static const uint32_t DXIL_RES_SAMPLER = 1;
+ static const ResourceClass DXIL_TYPE_TO_CLASS[] = {
+ /* DXIL_RES_INVALID */ RES_CLASS_INVALID,
+ /* DXIL_RES_SAMPLER */ RES_CLASS_INVALID, // Handling sampler as a flag.
+ /* DXIL_RES_CBV */ RES_CLASS_CBV,
+ /* DXIL_RES_SRV_TYPED */ RES_CLASS_SRV,
+ /* DXIL_RES_SRV_RAW */ RES_CLASS_SRV,
+ /* DXIL_RES_SRV_STRUCTURED */ RES_CLASS_SRV,
+ /* DXIL_RES_UAV_TYPED */ RES_CLASS_UAV,
+ /* DXIL_RES_UAV_RAW */ RES_CLASS_UAV,
+ /* DXIL_RES_UAV_STRUCTURED */ RES_CLASS_UAV,
+ /* DXIL_RES_UAV_STRUCTURED_WITH_COUNTER */ RES_CLASS_INVALID,
+ };
+ DEV_ASSERT(p_dxil_type < ARRAY_SIZE(DXIL_TYPE_TO_CLASS));
+ ResourceClass res_class = DXIL_TYPE_TO_CLASS[p_dxil_type];
+
+ if (p_register == ROOT_CONSTANT_REGISTER && p_space == ROOT_CONSTANT_SPACE) {
+ DEV_ASSERT(res_class == RES_CLASS_CBV);
+ shader_data_in.binary_data.dxil_push_constant_stages |= (1 << shader_data_in.stage);
+ } else if (p_register == RUNTIME_DATA_REGISTER && p_space == RUNTIME_DATA_SPACE) {
+ DEV_ASSERT(res_class == RES_CLASS_CBV);
+ shader_data_in.binary_data.nir_runtime_data_root_param_idx = 1; // Temporary, to be determined later.
+ } else {
+ DEV_ASSERT(p_space == 0);
+
+ uint32_t set = p_register / GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER;
+ uint32_t binding = (p_register % GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER) / GODOT_NIR_BINDING_MULTIPLIER;
+
+ DEV_ASSERT(set < (uint32_t)shader_data_in.sets_bindings.size());
+ bool found = false;
+ for (int j = 0; j < shader_data_in.sets_bindings[set].size(); j++) {
+ if (shader_data_in.sets_bindings[set][j].binding != binding) {
+ continue;
+ }
+
+ ShaderBinary::DataBinding &binding_info = shader_data_in.sets_bindings.write[set].write[j];
+
+ binding_info.dxil_stages |= (1 << shader_data_in.stage);
+
+ if (res_class != RES_CLASS_INVALID) {
+ DEV_ASSERT(binding_info.res_class == (uint32_t)RES_CLASS_INVALID || binding_info.res_class == (uint32_t)res_class);
+ binding_info.res_class = res_class;
+ } else if (p_dxil_type == DXIL_RES_SAMPLER) {
+ binding_info.has_sampler = (uint32_t) true;
+ } else {
+ CRASH_NOW();
+ }
+
+ found = true;
+ break;
+ }
+ DEV_ASSERT(found);
+ }
+ };
+
+ godot_nir_callbacks.report_sc_bit_offset_fn = [](uint32_t p_sc_id, uint64_t p_bit_offset, void *p_data) {
+ ShaderData &shader_data_in = *(ShaderData *)p_data;
+
+ bool found = false;
+ for (int j = 0; j < shader_data_in.specialization_constants.size(); j++) {
+ if (shader_data_in.specialization_constants[j].constant_id != p_sc_id) {
+ continue;
+ }
+
+ uint32_t offset_idx = SHADER_STAGES_BIT_OFFSET_INDICES[shader_data_in.stage];
+ DEV_ASSERT(shader_data_in.specialization_constants.write[j].stages_bit_offsets[offset_idx] == 0);
+ shader_data_in.specialization_constants.write[j].stages_bit_offsets[offset_idx] = p_bit_offset;
+
+ found = true;
+ break;
+ }
+ DEV_ASSERT(found);
+ };
+
+ godot_nir_callbacks.report_bitcode_bit_offset_fn = [](uint64_t p_bit_offset, void *p_data) {
+ DEV_ASSERT(p_bit_offset % 8 == 0);
+ ShaderData &shader_data_in = *(ShaderData *)p_data;
+ uint32_t offset_idx = SHADER_STAGES_BIT_OFFSET_INDICES[shader_data_in.stage];
+ for (int j = 0; j < shader_data_in.specialization_constants.size(); j++) {
+ if (shader_data_in.specialization_constants.write[j].stages_bit_offsets[offset_idx] == 0) {
+ // This SC has been optimized out from this stage.
+ continue;
+ }
+ shader_data_in.specialization_constants.write[j].stages_bit_offsets[offset_idx] += p_bit_offset;
+ }
+ };
+
+ auto shader_model_d3d_to_dxil = [](D3D_SHADER_MODEL p_d3d_shader_model) -> dxil_shader_model {
+ static_assert(SHADER_MODEL_6_0 == 0x60000);
+ static_assert(SHADER_MODEL_6_3 == 0x60003);
+ static_assert(D3D_SHADER_MODEL_6_0 == 0x60);
+ static_assert(D3D_SHADER_MODEL_6_3 == 0x63);
+ return (dxil_shader_model)((p_d3d_shader_model >> 4) * 0x10000 + (p_d3d_shader_model & 0xf));
+ };
+
+ nir_to_dxil_options nir_to_dxil_options = {};
+ nir_to_dxil_options.environment = DXIL_ENVIRONMENT_VULKAN;
+ nir_to_dxil_options.shader_model_max = shader_model_d3d_to_dxil(context->get_shader_capabilities().shader_model);
+ nir_to_dxil_options.validator_version_max = dxil_get_validator_version(_get_dxil_validator_for_current_thread());
+ nir_to_dxil_options.godot_nir_callbacks = &godot_nir_callbacks;
+
+ dxil_logger logger = {};
+ logger.log = [](void *p_priv, const char *p_msg) {
+#ifdef DEBUG_ENABLED
+ print_verbose(p_msg);
+#endif
+ };
+
+ blob dxil_blob = {};
+ bool ok = nir_to_dxil(stages_nir_shaders[stage], &nir_to_dxil_options, &logger, &dxil_blob);
+ ralloc_free(stages_nir_shaders[stage]);
+ stages_nir_shaders.erase(stage);
+ if (!ok) {
+ free_nir_shaders();
+ ERR_FAIL_V_MSG(Vector<uint8_t>(), "Shader translation at stage " + String(SHADER_STAGE_NAMES[stage]) + " failed.");
+ }
+
+ Vector<uint8_t> blob_copy;
+ blob_copy.resize(dxil_blob.size);
+ memcpy(blob_copy.ptrw(), dxil_blob.data, dxil_blob.size);
+ blob_finish(&dxil_blob);
+ dxil_blobs.insert(stage, blob_copy);
+ }
+ }
+
+#if 0
+ if (dxil_blobs.has(SHADER_STAGE_FRAGMENT)) {
+ Ref<FileAccess> f = FileAccess::open("res://1.dxil", FileAccess::WRITE);
+ f->store_buffer(dxil_blobs[SHADER_STAGE_FRAGMENT].ptr(), dxil_blobs[SHADER_STAGE_FRAGMENT].size());
+ }
+#endif
+
+ // Patch with default values of specialization constants.
+ if (specialization_constants.size()) {
+ for (const ShaderBinary::SpecializationConstant &sc : specialization_constants) {
+ _shader_patch_dxil_specialization_constant((PipelineSpecializationConstantType)sc.type, &sc.int_value, sc.stages_bit_offsets, dxil_blobs, true);
+ }
+#if 0
+ if (dxil_blobs.has(SHADER_STAGE_FRAGMENT)) {
+ Ref<FileAccess> f = FileAccess::open("res://2.dxil", FileAccess::WRITE);
+ f->store_buffer(dxil_blobs[SHADER_STAGE_FRAGMENT].ptr(), dxil_blobs[SHADER_STAGE_FRAGMENT].size());
+ }
+#endif
+ }
+
+ // Sign.
+ for (KeyValue<ShaderStage, Vector<uint8_t>> &E : dxil_blobs) {
+ ShaderStage stage = E.key;
+ Vector<uint8_t> &dxil_blob = E.value;
+ bool sign_ok = _shader_sign_dxil_bytecode(stage, dxil_blob);
+ ERR_FAIL_COND_V(!sign_ok, Vector<uint8_t>());
+ }
+
+ // Build the root signature.
+ ComPtr<ID3DBlob> root_sig_blob;
+ {
+ auto stages_to_d3d12_visibility = [](uint32_t p_stages_mask) -> D3D12_SHADER_VISIBILITY {
+ switch (p_stages_mask) {
+ case SHADER_STAGE_VERTEX_BIT: {
+ return D3D12_SHADER_VISIBILITY_VERTEX;
+ }
+ case SHADER_STAGE_FRAGMENT_BIT: {
+ return D3D12_SHADER_VISIBILITY_PIXEL;
+ }
+ default: {
+ return D3D12_SHADER_VISIBILITY_ALL;
+ }
+ }
+ };
+
+ LocalVector<D3D12_ROOT_PARAMETER1> root_params;
+
+ // Root (push) constants.
+ if (binary_data.dxil_push_constant_stages) {
+ CD3DX12_ROOT_PARAMETER1 push_constant;
+ push_constant.InitAsConstants(
+ binary_data.push_constant_size / sizeof(uint32_t),
+ ROOT_CONSTANT_REGISTER,
+ ROOT_CONSTANT_SPACE,
+ stages_to_d3d12_visibility(binary_data.dxil_push_constant_stages));
+ root_params.push_back(push_constant);
+ }
+
+ // NIR-DXIL runtime data.
+ if (binary_data.nir_runtime_data_root_param_idx == 1) { // Set above to 1 when discovering runtime data is needed.
+ DEV_ASSERT(!binary_data.is_compute); // Could be supported if needed, but it's pointless as of now.
+ binary_data.nir_runtime_data_root_param_idx = root_params.size();
+ CD3DX12_ROOT_PARAMETER1 nir_runtime_data;
+ nir_runtime_data.InitAsConstants(
+ sizeof(dxil_spirv_vertex_runtime_data) / sizeof(uint32_t),
+ RUNTIME_DATA_REGISTER,
+ RUNTIME_DATA_SPACE,
+ D3D12_SHADER_VISIBILITY_VERTEX);
+ root_params.push_back(nir_runtime_data);
+ }
+
+ // Descriptor tables (up to two per uniform set, for resources and/or samplers).
+
+ // These have to stay around until serialization!
+ struct TraceableDescriptorTable {
+ uint32_t stages_mask = {};
+ Vector<D3D12_DESCRIPTOR_RANGE1> ranges;
+ Vector<ShaderBinary::DataBinding::RootSignatureLocation *> root_sig_locations;
+ };
+ Vector<TraceableDescriptorTable> resource_tables_maps;
+ Vector<TraceableDescriptorTable> sampler_tables_maps;
+
+ for (int set = 0; set < sets_bindings.size(); set++) {
+ bool first_resource_in_set = true;
+ bool first_sampler_in_set = true;
+ sets_bindings.write[set].sort();
+ for (int i = 0; i < sets_bindings[set].size(); i++) {
+ const ShaderBinary::DataBinding &binding = sets_bindings[set][i];
+
+ bool really_used = binding.dxil_stages != 0;
+#ifdef DEV_ENABLED
+ bool anybody_home = (ResourceClass)binding.res_class != RES_CLASS_INVALID || binding.has_sampler;
+ DEV_ASSERT(anybody_home == really_used);
+#endif
+ if (!really_used) {
+ continue; // Existed in SPIR-V; went away in DXIL.
+ }
+
+ auto insert_range = [](D3D12_DESCRIPTOR_RANGE_TYPE p_range_type,
+ uint32_t p_num_descriptors,
+ uint32_t p_dxil_register,
+ uint32_t p_dxil_stages_mask,
+ ShaderBinary::DataBinding::RootSignatureLocation(&p_root_sig_locations),
+ Vector<TraceableDescriptorTable> &r_tables,
+ bool &r_first_in_set) {
+ if (r_first_in_set) {
+ r_tables.resize(r_tables.size() + 1);
+ r_first_in_set = false;
+ }
+ TraceableDescriptorTable &table = r_tables.write[r_tables.size() - 1];
+ table.stages_mask |= p_dxil_stages_mask;
+
+ CD3DX12_DESCRIPTOR_RANGE1 range;
+ // Due to the aliasing hack for SRV-UAV of different families,
+ // we can be causing an unintended change of data (sometimes the validation layers catch it).
+ D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE;
+ if (p_range_type == D3D12_DESCRIPTOR_RANGE_TYPE_SRV || p_range_type == D3D12_DESCRIPTOR_RANGE_TYPE_UAV) {
+ flags = D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE;
+ } else if (p_range_type == D3D12_DESCRIPTOR_RANGE_TYPE_CBV) {
+ flags = D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE;
+ }
+ range.Init(p_range_type, p_num_descriptors, p_dxil_register, 0, flags);
+
+ table.ranges.push_back(range);
+ table.root_sig_locations.push_back(&p_root_sig_locations);
+ };
+
+ uint32_t num_descriptors = 1;
+
+ D3D12_DESCRIPTOR_RANGE_TYPE resource_range_type = {};
+ switch ((ResourceClass)binding.res_class) {
+ case RES_CLASS_INVALID: {
+ num_descriptors = binding.length;
+ DEV_ASSERT(binding.has_sampler);
+ } break;
+ case RES_CLASS_CBV: {
+ resource_range_type = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
+ DEV_ASSERT(!binding.has_sampler);
+ } break;
+ case RES_CLASS_SRV: {
+ resource_range_type = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
+ num_descriptors = MAX(1u, binding.length); // An unbound R/O buffer is reflected as zero-size.
+ } break;
+ case RES_CLASS_UAV: {
+ resource_range_type = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
+ num_descriptors = MAX(1u, binding.length); // An unbound R/W buffer is reflected as zero-size.
+ DEV_ASSERT(!binding.has_sampler);
+ } break;
+ }
+
+ uint32_t dxil_register = set * GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER + binding.binding * GODOT_NIR_BINDING_MULTIPLIER;
+
+ if (binding.res_class != RES_CLASS_INVALID) {
+ insert_range(
+ resource_range_type,
+ num_descriptors,
+ dxil_register,
+ sets_bindings[set][i].dxil_stages,
+ sets_bindings.write[set].write[i].root_sig_locations[RS_LOC_TYPE_RESOURCE],
+ resource_tables_maps,
+ first_resource_in_set);
+ }
+ if (binding.has_sampler) {
+ insert_range(
+ D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER,
+ num_descriptors,
+ dxil_register,
+ sets_bindings[set][i].dxil_stages,
+ sets_bindings.write[set].write[i].root_sig_locations[RS_LOC_TYPE_SAMPLER],
+ sampler_tables_maps,
+ first_sampler_in_set);
+ }
+ }
+ }
+
+ auto make_descriptor_tables = [&root_params, &stages_to_d3d12_visibility](const Vector<TraceableDescriptorTable> &p_tables) {
+ for (const TraceableDescriptorTable &table : p_tables) {
+ D3D12_SHADER_VISIBILITY visibility = stages_to_d3d12_visibility(table.stages_mask);
+ DEV_ASSERT(table.ranges.size() == table.root_sig_locations.size());
+ for (int i = 0; i < table.ranges.size(); i++) {
+ // By now we know very well which root signature location corresponds to the pointed uniform.
+ table.root_sig_locations[i]->root_param_idx = root_params.size();
+ table.root_sig_locations[i]->range_idx = i;
+ }
+
+ CD3DX12_ROOT_PARAMETER1 root_table;
+ root_table.InitAsDescriptorTable(table.ranges.size(), table.ranges.ptr(), visibility);
+ root_params.push_back(root_table);
+ }
+ };
+
+ make_descriptor_tables(resource_tables_maps);
+ make_descriptor_tables(sampler_tables_maps);
+
+ CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC root_sig_desc = {};
+ D3D12_ROOT_SIGNATURE_FLAGS root_sig_flags =
+ D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
+ D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
+ D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS |
+ D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS |
+ D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS;
+ if (!stages_processed.has_flag(SHADER_STAGE_VERTEX_BIT)) {
+ root_sig_flags |= D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS;
+ }
+ if (!stages_processed.has_flag(SHADER_STAGE_FRAGMENT_BIT)) {
+ root_sig_flags |= D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS;
+ }
+ if (binary_data.vertex_input_mask) {
+ root_sig_flags |= D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
+ }
+ root_sig_desc.Init_1_1(root_params.size(), root_params.ptr(), 0, nullptr, root_sig_flags);
+
+ ComPtr<ID3DBlob> error_blob;
+ HRESULT res = D3DX12SerializeVersionedRootSignature(&root_sig_desc, D3D_ROOT_SIGNATURE_VERSION_1_1, root_sig_blob.GetAddressOf(), error_blob.GetAddressOf());
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), Vector<uint8_t>(),
+ "Serialization of root signature failed with error " + vformat("0x%08ux", (uint64_t)res) + " and the following message:\n" + String((char *)error_blob->GetBufferPointer(), error_blob->GetBufferSize()));
+
+ binary_data.root_signature_crc = crc32(0, nullptr, 0);
+ binary_data.root_signature_crc = crc32(binary_data.root_signature_crc, (const Bytef *)root_sig_blob->GetBufferPointer(), root_sig_blob->GetBufferSize());
+ }
+
+ Vector<Vector<uint8_t>> compressed_stages;
+ Vector<uint32_t> zstd_size;
+
+ uint32_t stages_binary_size = 0;
+
+ for (uint32_t i = 0; i < p_spirv.size(); i++) {
+ Vector<uint8_t> zstd;
+ Vector<uint8_t> &dxil_blob = dxil_blobs[p_spirv[i].shader_stage];
+ zstd.resize(Compression::get_max_compressed_buffer_size(dxil_blob.size(), Compression::MODE_ZSTD));
+ int dst_size = Compression::compress(zstd.ptrw(), dxil_blob.ptr(), dxil_blob.size(), Compression::MODE_ZSTD);
+
+ zstd_size.push_back(dst_size);
+ zstd.resize(dst_size);
+ compressed_stages.push_back(zstd);
+
+ uint32_t s = compressed_stages[i].size();
+ if (s % 4 != 0) {
+ s += 4 - (s % 4);
+ }
+ stages_binary_size += s;
+ }
+
+ CharString shader_name_utf = p_shader_name.utf8();
+
+ binary_data.shader_name_len = shader_name_utf.length();
+
+ uint32_t total_size = sizeof(uint32_t) * 3; // Header + version + main datasize;.
+ total_size += sizeof(ShaderBinary::Data);
+
+ total_size += binary_data.shader_name_len;
+ if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
+ total_size += 4 - (binary_data.shader_name_len % 4);
+ }
+
+ for (int i = 0; i < sets_bindings.size(); i++) {
+ total_size += sizeof(uint32_t);
+ total_size += sets_bindings[i].size() * sizeof(ShaderBinary::DataBinding);
+ }
+
+ total_size += sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size();
+
+ total_size += compressed_stages.size() * sizeof(uint32_t) * 3; // Sizes.
+ total_size += stages_binary_size;
+
+ binary_data.root_signature_len = root_sig_blob->GetBufferSize();
+ total_size += binary_data.root_signature_len;
+
+ Vector<uint8_t> ret;
+ ret.resize(total_size);
+ {
+ uint32_t offset = 0;
+ uint8_t *binptr = ret.ptrw();
+ binptr[0] = 'G';
+ binptr[1] = 'S';
+ binptr[2] = 'B';
+ binptr[3] = 'D'; // Godot shader binary data.
+ offset += 4;
+ encode_uint32(ShaderBinary::VERSION, binptr + offset);
+ offset += sizeof(uint32_t);
+ encode_uint32(sizeof(ShaderBinary::Data), binptr + offset);
+ offset += sizeof(uint32_t);
+ memcpy(binptr + offset, &binary_data, sizeof(ShaderBinary::Data));
+ offset += sizeof(ShaderBinary::Data);
+
+ if (binary_data.shader_name_len > 0) {
+ memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
+ offset += binary_data.shader_name_len;
+
+ if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
+ offset += 4 - (binary_data.shader_name_len % 4);
+ }
+ }
+
+ for (int i = 0; i < sets_bindings.size(); i++) {
+ int count = sets_bindings[i].size();
+ encode_uint32(count, binptr + offset);
+ offset += sizeof(uint32_t);
+ if (count > 0) {
+ memcpy(binptr + offset, sets_bindings[i].ptr(), sizeof(ShaderBinary::DataBinding) * count);
+ offset += sizeof(ShaderBinary::DataBinding) * count;
+ }
+ }
+
+ if (specialization_constants.size()) {
+ memcpy(binptr + offset, specialization_constants.ptr(), sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size());
+ offset += sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size();
+ }
+
+ for (int i = 0; i < compressed_stages.size(); i++) {
+ encode_uint32(p_spirv[i].shader_stage, binptr + offset);
+ offset += sizeof(uint32_t);
+ encode_uint32(dxil_blobs[p_spirv[i].shader_stage].size(), binptr + offset);
+ offset += sizeof(uint32_t);
+ encode_uint32(zstd_size[i], binptr + offset);
+ offset += sizeof(uint32_t);
+ memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
+
+ uint32_t s = compressed_stages[i].size();
+
+ if (s % 4 != 0) {
+ s += 4 - (s % 4);
+ }
+
+ offset += s;
+ }
+
+ memcpy(binptr + offset, root_sig_blob->GetBufferPointer(), root_sig_blob->GetBufferSize());
+ offset += root_sig_blob->GetBufferSize();
+
+ ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
+ }
+
+ return ret;
+}
+
+RDD::ShaderID RenderingDeviceDriverD3D12::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) {
+ r_shader_desc = {}; // Driver-agnostic.
+ ShaderInfo shader_info_in; // Driver-specific.
+
+ const uint8_t *binptr = p_shader_binary.ptr();
+ uint32_t binsize = p_shader_binary.size();
+
+ uint32_t read_offset = 0;
+
+ // Consistency check.
+ ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(ShaderBinary::Data), ShaderID());
+ ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', ShaderID());
+
+ uint32_t bin_version = decode_uint32(binptr + 4);
+ ERR_FAIL_COND_V(bin_version != ShaderBinary::VERSION, ShaderID());
+
+ uint32_t bin_data_size = decode_uint32(binptr + 8);
+
+ const ShaderBinary::Data &binary_data = *(reinterpret_cast<const ShaderBinary::Data *>(binptr + 12));
+
+ r_shader_desc.push_constant_size = binary_data.push_constant_size;
+ shader_info_in.dxil_push_constant_size = binary_data.dxil_push_constant_stages ? binary_data.push_constant_size : 0;
+ shader_info_in.nir_runtime_data_root_param_idx = binary_data.nir_runtime_data_root_param_idx;
+
+ r_shader_desc.vertex_input_mask = binary_data.vertex_input_mask;
+ r_shader_desc.fragment_output_mask = binary_data.fragment_output_mask;
+
+ r_shader_desc.is_compute = binary_data.is_compute;
+ shader_info_in.is_compute = binary_data.is_compute;
+ r_shader_desc.compute_local_size[0] = binary_data.compute_local_size[0];
+ r_shader_desc.compute_local_size[1] = binary_data.compute_local_size[1];
+ r_shader_desc.compute_local_size[2] = binary_data.compute_local_size[2];
+
+ read_offset += sizeof(uint32_t) * 3 + bin_data_size;
+
+ if (binary_data.shader_name_len) {
+ r_name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
+ read_offset += binary_data.shader_name_len;
+ if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
+ read_offset += 4 - (binary_data.shader_name_len % 4);
+ }
+ }
+
+ r_shader_desc.uniform_sets.resize(binary_data.set_count);
+ shader_info_in.sets.resize(binary_data.set_count);
+
+ for (uint32_t i = 0; i < binary_data.set_count; i++) {
+ ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, ShaderID());
+ uint32_t set_count = decode_uint32(binptr + read_offset);
+ read_offset += sizeof(uint32_t);
+ const ShaderBinary::DataBinding *set_ptr = reinterpret_cast<const ShaderBinary::DataBinding *>(binptr + read_offset);
+ uint32_t set_size = set_count * sizeof(ShaderBinary::DataBinding);
+ ERR_FAIL_COND_V(read_offset + set_size >= binsize, ShaderID());
+
+ shader_info_in.sets[i].bindings.reserve(set_count);
+
+ for (uint32_t j = 0; j < set_count; j++) {
+ ShaderUniform info;
+ info.type = UniformType(set_ptr[j].type);
+ info.writable = set_ptr[j].writable;
+ info.length = set_ptr[j].length;
+ info.binding = set_ptr[j].binding;
+
+ ShaderInfo::UniformBindingInfo binding;
+ binding.stages = set_ptr[j].dxil_stages;
+ binding.res_class = (ResourceClass)set_ptr[j].res_class;
+ binding.type = info.type;
+ binding.length = info.length;
+#ifdef DEV_ENABLED
+ binding.writable = set_ptr[j].writable;
+#endif
+ static_assert(sizeof(ShaderInfo::UniformBindingInfo::root_sig_locations) == sizeof(ShaderBinary::DataBinding::root_sig_locations));
+ memcpy((void *)&binding.root_sig_locations, (void *)&set_ptr[j].root_sig_locations, sizeof(ShaderInfo::UniformBindingInfo::root_sig_locations));
+
+ if (binding.root_sig_locations.resource.root_param_idx != UINT32_MAX) {
+ shader_info_in.sets[i].num_root_params.resources++;
+ }
+ if (binding.root_sig_locations.sampler.root_param_idx != UINT32_MAX) {
+ shader_info_in.sets[i].num_root_params.samplers++;
+ }
+
+ r_shader_desc.uniform_sets.write[i].push_back(info);
+ shader_info_in.sets[i].bindings.push_back(binding);
+ }
+
+ read_offset += set_size;
+ }
+
+ ERR_FAIL_COND_V(read_offset + binary_data.specialization_constants_count * sizeof(ShaderBinary::SpecializationConstant) >= binsize, ShaderID());
+
+ r_shader_desc.specialization_constants.resize(binary_data.specialization_constants_count);
+ shader_info_in.specialization_constants.resize(binary_data.specialization_constants_count);
+ for (uint32_t i = 0; i < binary_data.specialization_constants_count; i++) {
+ const ShaderBinary::SpecializationConstant &src_sc = *(reinterpret_cast<const ShaderBinary::SpecializationConstant *>(binptr + read_offset));
+ ShaderSpecializationConstant sc;
+ sc.type = PipelineSpecializationConstantType(src_sc.type);
+ sc.constant_id = src_sc.constant_id;
+ sc.int_value = src_sc.int_value;
+ sc.stages = src_sc.stage_flags;
+ r_shader_desc.specialization_constants.write[i] = sc;
+
+ ShaderInfo::SpecializationConstant ssc;
+ ssc.constant_id = src_sc.constant_id;
+ ssc.int_value = src_sc.int_value;
+ memcpy(ssc.stages_bit_offsets, src_sc.stages_bit_offsets, sizeof(ssc.stages_bit_offsets));
+ shader_info_in.specialization_constants[i] = ssc;
+
+ read_offset += sizeof(ShaderBinary::SpecializationConstant);
+ }
+ shader_info_in.spirv_specialization_constants_ids_mask = binary_data.spirv_specialization_constants_ids_mask;
+
+ for (uint32_t i = 0; i < binary_data.stage_count; i++) {
+ ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, ShaderID());
+ uint32_t stage = decode_uint32(binptr + read_offset);
+ read_offset += sizeof(uint32_t);
+ uint32_t dxil_size = decode_uint32(binptr + read_offset);
+ read_offset += sizeof(uint32_t);
+ uint32_t zstd_size = decode_uint32(binptr + read_offset);
+ read_offset += sizeof(uint32_t);
+
+ // Decompress.
+ Vector<uint8_t> dxil;
+ dxil.resize(dxil_size);
+ int dec_dxil_size = Compression::decompress(dxil.ptrw(), dxil.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
+ ERR_FAIL_COND_V(dec_dxil_size != (int32_t)dxil_size, ShaderID());
+ shader_info_in.stages_bytecode[ShaderStage(stage)] = dxil;
+
+ if (zstd_size % 4 != 0) {
+ zstd_size += 4 - (zstd_size % 4);
+ }
+
+ ERR_FAIL_COND_V(read_offset + zstd_size > binsize, ShaderID());
+
+ read_offset += zstd_size;
+ }
+
+ const uint8_t *root_sig_data_ptr = binptr + read_offset;
+
+ HRESULT res = D3D12CreateRootSignatureDeserializer(root_sig_data_ptr, binary_data.root_signature_len, IID_PPV_ARGS(shader_info_in.root_signature_deserializer.GetAddressOf()));
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ShaderID(), "D3D12CreateRootSignatureDeserializer failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ read_offset += binary_data.root_signature_len;
+
+ ERR_FAIL_COND_V(read_offset != binsize, ShaderID());
+
+ ComPtr<ID3D12RootSignature> root_signature;
+ res = device->CreateRootSignature(0, root_sig_data_ptr, binary_data.root_signature_len, IID_PPV_ARGS(shader_info_in.root_signature.GetAddressOf()));
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ShaderID(), "CreateRootSignature failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ shader_info_in.root_signature_desc = shader_info_in.root_signature_deserializer->GetRootSignatureDesc();
+ shader_info_in.root_signature_crc = binary_data.root_signature_crc;
+
+ // Bookkeep.
+
+ ShaderInfo *shader_info_ptr = VersatileResource::allocate<ShaderInfo>(resources_allocator);
+ *shader_info_ptr = shader_info_in;
+ return ShaderID(shader_info_ptr);
+}
+
+uint32_t RenderingDeviceDriverD3D12::shader_get_layout_hash(ShaderID p_shader) {
+ const ShaderInfo *shader_info_in = (const ShaderInfo *)p_shader.id;
+ return shader_info_in->root_signature_crc;
+}
+
+void RenderingDeviceDriverD3D12::shader_free(ShaderID p_shader) {
+ ShaderInfo *shader_info_in = (ShaderInfo *)p_shader.id;
+ VersatileResource::free(resources_allocator, shader_info_in);
+}
+
+/*********************/
+/**** UNIFORM SET ****/
+/*********************/
+
+static void _add_descriptor_count_for_uniform(RenderingDevice::UniformType p_type, uint32_t p_binding_length, bool p_dobule_srv_uav_ambiguous, uint32_t &r_num_resources, uint32_t &r_num_samplers, bool &r_srv_uav_ambiguity) {
+ r_srv_uav_ambiguity = false;
+
+ // Some resource types can be SRV or UAV, depending on what NIR-DXIL decided for a specific shader variant.
+ // The goal is to generate both SRV and UAV for the descriptor sets' heaps and copy only the relevant one
+ // to the frame descriptor heap at binding time.
+ // [[SRV_UAV_AMBIGUITY]]
+
+ switch (p_type) {
+ case RenderingDevice::UNIFORM_TYPE_SAMPLER: {
+ r_num_samplers += p_binding_length;
+ } break;
+ case RenderingDevice::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE:
+ case RenderingDevice::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
+ r_num_resources += p_binding_length;
+ r_num_samplers += p_binding_length;
+ } break;
+ case RenderingDevice::UNIFORM_TYPE_UNIFORM_BUFFER: {
+ r_num_resources += 1;
+ } break;
+ case RenderingDevice::UNIFORM_TYPE_STORAGE_BUFFER: {
+ r_num_resources += p_dobule_srv_uav_ambiguous ? 2 : 1;
+ r_srv_uav_ambiguity = true;
+ } break;
+ case RenderingDevice::UNIFORM_TYPE_IMAGE: {
+ r_num_resources += p_binding_length * (p_dobule_srv_uav_ambiguous ? 2 : 1);
+ r_srv_uav_ambiguity = true;
+ } break;
+ default: {
+ r_num_resources += p_binding_length;
+ }
+ }
+}
+
+RDD::UniformSetID RenderingDeviceDriverD3D12::uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) {
+ // Pre-bookkeep.
+ UniformSetInfo *uniform_set_info = VersatileResource::allocate<UniformSetInfo>(resources_allocator);
+
+ // Do a first pass to count resources and samplers.
+ uint32_t num_resource_descs = 0;
+ uint32_t num_sampler_descs = 0;
+ for (uint32_t i = 0; i < p_uniforms.size(); i++) {
+ const BoundUniform &uniform = p_uniforms[i];
+
+ // Since the uniform set may be created for a shader different than the one that will be actually bound,
+ // which may have a different set of uniforms optimized out, the stages mask we can check now is not reliable.
+ // Therefore, we can't make any assumptions here about descriptors that we may not need to create,
+ // pixel or vertex-only shader resource states, etc.
+
+ bool srv_uav_ambiguity = false;
+ uint32_t binding_length = uniform.ids.size();
+ if (uniform.type == UNIFORM_TYPE_SAMPLER_WITH_TEXTURE || uniform.type == UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER) {
+ binding_length /= 2;
+ }
+ _add_descriptor_count_for_uniform(uniform.type, binding_length, true, num_resource_descs, num_sampler_descs, srv_uav_ambiguity);
+ }
+#ifdef DEV_ENABLED
+ uniform_set_info->resources_desc_info.reserve(num_resource_descs);
+#endif
+
+ if (num_resource_descs) {
+ Error err = uniform_set_info->desc_heaps.resources.allocate(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, num_resource_descs, false);
+ if (err) {
+ VersatileResource::free(resources_allocator, uniform_set_info);
+ ERR_FAIL_V(UniformSetID());
+ }
+ }
+ if (num_sampler_descs) {
+ Error err = uniform_set_info->desc_heaps.samplers.allocate(device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, num_sampler_descs, false);
+ if (err) {
+ VersatileResource::free(resources_allocator, uniform_set_info);
+ ERR_FAIL_V(UniformSetID());
+ }
+ }
+ struct {
+ DescriptorsHeap::Walker resources;
+ DescriptorsHeap::Walker samplers;
+ } desc_heap_walkers;
+ desc_heap_walkers.resources = uniform_set_info->desc_heaps.resources.make_walker();
+ desc_heap_walkers.samplers = uniform_set_info->desc_heaps.samplers.make_walker();
+
+ struct NeededState {
+ bool is_buffer = false;
+ uint64_t shader_uniform_idx_mask = 0;
+ D3D12_RESOURCE_STATES states = {};
+ };
+ HashMap<ResourceInfo *, NeededState> resource_states;
+
+ for (uint32_t i = 0; i < p_uniforms.size(); i++) {
+ const BoundUniform &uniform = p_uniforms[i];
+
+#ifdef DEV_ENABLED
+ const ShaderInfo *shader_info_in = (const ShaderInfo *)p_shader.id;
+ const ShaderInfo::UniformBindingInfo &shader_uniform = shader_info_in->sets[p_set_index].bindings[i];
+ bool is_compute = shader_info_in->stages_bytecode.has(SHADER_STAGE_COMPUTE);
+ DEV_ASSERT(!(is_compute && (shader_uniform.stages & (SHADER_STAGE_VERTEX_BIT | SHADER_STAGE_FRAGMENT_BIT))));
+ DEV_ASSERT(!(!is_compute && (shader_uniform.stages & SHADER_STAGE_COMPUTE_BIT)));
+#endif
+
+ switch (uniform.type) {
+ case UNIFORM_TYPE_SAMPLER: {
+ for (uint32_t j = 0; j < uniform.ids.size(); j++) {
+ const D3D12_SAMPLER_DESC &sampler_desc = samplers[uniform.ids[j].id];
+ device->CreateSampler(&sampler_desc, desc_heap_walkers.samplers.get_curr_cpu_handle());
+ desc_heap_walkers.samplers.advance();
+ }
+ } break;
+ case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
+ for (uint32_t j = 0; j < uniform.ids.size(); j += 2) {
+ const D3D12_SAMPLER_DESC &sampler_desc = samplers[uniform.ids[j].id];
+ TextureInfo *texture_info = (TextureInfo *)uniform.ids[j + 1].id;
+
+ device->CreateSampler(&sampler_desc, desc_heap_walkers.samplers.get_curr_cpu_handle());
+ desc_heap_walkers.samplers.advance();
+ device->CreateShaderResourceView(texture_info->resource, &texture_info->view_descs.srv, desc_heap_walkers.resources.get_curr_cpu_handle());
+#ifdef DEV_ENABLED
+ uniform_set_info->resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_SRV, texture_info->view_descs.srv.ViewDimension });
+#endif
+ desc_heap_walkers.resources.advance();
+
+ NeededState &ns = resource_states[texture_info];
+ ns.shader_uniform_idx_mask |= ((uint64_t)1 << i);
+ ns.states |= D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE;
+ }
+ } break;
+ case UNIFORM_TYPE_TEXTURE: {
+ for (uint32_t j = 0; j < uniform.ids.size(); j++) {
+ TextureInfo *texture_info = (TextureInfo *)uniform.ids[j].id;
+ device->CreateShaderResourceView(texture_info->resource, &texture_info->view_descs.srv, desc_heap_walkers.resources.get_curr_cpu_handle());
+#ifdef DEV_ENABLED
+ uniform_set_info->resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_SRV, texture_info->view_descs.srv.ViewDimension });
+#endif
+ desc_heap_walkers.resources.advance();
+
+ NeededState &ns = resource_states[texture_info];
+ ns.shader_uniform_idx_mask |= ((uint64_t)1 << i);
+ ns.states |= D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE;
+ }
+ } break;
+ case UNIFORM_TYPE_IMAGE: {
+ for (uint32_t j = 0; j < uniform.ids.size(); j++) {
+ TextureInfo *texture_info = (TextureInfo *)uniform.ids[j].id;
+
+ NeededState &ns = resource_states[texture_info];
+ ns.shader_uniform_idx_mask |= ((uint64_t)1 << i);
+ ns.states |= (D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+ }
+
+ // SRVs first. [[SRV_UAV_AMBIGUITY]]
+ for (uint32_t j = 0; j < uniform.ids.size(); j++) {
+ TextureInfo *texture_info = (TextureInfo *)uniform.ids[j].id;
+
+ device->CreateShaderResourceView(texture_info->resource, &texture_info->view_descs.srv, desc_heap_walkers.resources.get_curr_cpu_handle());
+#ifdef DEV_ENABLED
+ uniform_set_info->resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_SRV, texture_info->view_descs.srv.ViewDimension });
+#endif
+ desc_heap_walkers.resources.advance();
+ }
+
+ // UAVs then. [[SRV_UAV_AMBIGUITY]]
+ for (uint32_t j = 0; j < uniform.ids.size(); j++) {
+ TextureInfo *texture_info = (TextureInfo *)uniform.ids[j].id;
+
+ device->CreateUnorderedAccessView(texture_info->resource, nullptr, &texture_info->view_descs.uav, desc_heap_walkers.resources.get_curr_cpu_handle());
+#ifdef DEV_ENABLED
+ uniform_set_info->resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_UAV, {} });
+#endif
+ desc_heap_walkers.resources.advance();
+ }
+ } break;
+ case UNIFORM_TYPE_TEXTURE_BUFFER:
+ case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
+ CRASH_NOW_MSG("Unimplemented!");
+ } break;
+ case UNIFORM_TYPE_IMAGE_BUFFER: {
+ CRASH_NOW_MSG("Unimplemented!");
+ } break;
+ case UNIFORM_TYPE_UNIFORM_BUFFER: {
+ BufferInfo *buf_info = (BufferInfo *)uniform.ids[0].id;
+
+ D3D12_CONSTANT_BUFFER_VIEW_DESC cbv_desc = {};
+ cbv_desc.BufferLocation = buf_info->resource->GetGPUVirtualAddress();
+ cbv_desc.SizeInBytes = STEPIFY(buf_info->size, 256);
+ device->CreateConstantBufferView(&cbv_desc, desc_heap_walkers.resources.get_curr_cpu_handle());
+ desc_heap_walkers.resources.advance();
+#ifdef DEV_ENABLED
+ uniform_set_info->resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_CBV, {} });
+#endif
+
+ NeededState &ns = resource_states[buf_info];
+ ns.is_buffer = true;
+ ns.shader_uniform_idx_mask |= ((uint64_t)1 << i);
+ ns.states |= D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
+ } break;
+ case UNIFORM_TYPE_STORAGE_BUFFER: {
+ BufferInfo *buf_info = (BufferInfo *)uniform.ids[0].id;
+
+ // SRV first. [[SRV_UAV_AMBIGUITY]]
+ {
+ D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = {};
+ srv_desc.Format = DXGI_FORMAT_R32_TYPELESS;
+ srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
+ srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
+ srv_desc.Buffer.FirstElement = 0;
+ srv_desc.Buffer.NumElements = (buf_info->size + 3) / 4;
+ srv_desc.Buffer.StructureByteStride = 0;
+ srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
+ device->CreateShaderResourceView(buf_info->resource, &srv_desc, desc_heap_walkers.resources.get_curr_cpu_handle());
+#ifdef DEV_ENABLED
+ uniform_set_info->resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_SRV, srv_desc.ViewDimension });
+#endif
+ desc_heap_walkers.resources.advance();
+ }
+
+ // UAV then. [[SRV_UAV_AMBIGUITY]]
+ {
+ if (buf_info->flags.usable_as_uav) {
+ D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = {};
+ uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
+ uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
+ uav_desc.Buffer.FirstElement = 0;
+ uav_desc.Buffer.NumElements = (buf_info->size + 3) / 4;
+ uav_desc.Buffer.StructureByteStride = 0;
+ uav_desc.Buffer.CounterOffsetInBytes = 0;
+ uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
+ device->CreateUnorderedAccessView(buf_info->resource, nullptr, &uav_desc, desc_heap_walkers.resources.get_curr_cpu_handle());
+#ifdef DEV_ENABLED
+ uniform_set_info->resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_UAV, {} });
+#endif
+ } else {
+ // If can't transition to UAV, leave this one empty since it won't be
+ // used, and trying to create an UAV view would trigger a validation error.
+ }
+
+ desc_heap_walkers.resources.advance();
+ }
+
+ NeededState &ns = resource_states[buf_info];
+ ns.shader_uniform_idx_mask |= ((uint64_t)1 << i);
+ ns.is_buffer = true;
+ ns.states |= (D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+ } break;
+ case UNIFORM_TYPE_INPUT_ATTACHMENT: {
+ for (uint32_t j = 0; j < uniform.ids.size(); j++) {
+ TextureInfo *texture_info = (TextureInfo *)uniform.ids[j].id;
+
+ device->CreateShaderResourceView(texture_info->resource, &texture_info->view_descs.srv, desc_heap_walkers.resources.get_curr_cpu_handle());
+#ifdef DEV_ENABLED
+ uniform_set_info->resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_SRV, texture_info->view_descs.srv.ViewDimension });
+#endif
+ desc_heap_walkers.resources.advance();
+
+ NeededState &ns = resource_states[texture_info];
+ ns.shader_uniform_idx_mask |= ((uint64_t)1 << i);
+ ns.states |= D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
+ }
+ } break;
+ default: {
+ DEV_ASSERT(false);
+ }
+ }
+ }
+
+ DEV_ASSERT(desc_heap_walkers.resources.is_at_eof());
+ DEV_ASSERT(desc_heap_walkers.samplers.is_at_eof());
+
+ {
+ uniform_set_info->resource_states.reserve(resource_states.size());
+ uint32_t i = 0;
+ for (const KeyValue<ResourceInfo *, NeededState> &E : resource_states) {
+ UniformSetInfo::StateRequirement sr;
+ sr.resource = E.key;
+ sr.is_buffer = E.value.is_buffer;
+ sr.states = E.value.states;
+ sr.shader_uniform_idx_mask = E.value.shader_uniform_idx_mask;
+ uniform_set_info->resource_states.push_back(sr);
+ i++;
+ }
+ }
+
+ return UniformSetID(uniform_set_info);
+}
+
+void RenderingDeviceDriverD3D12::uniform_set_free(UniformSetID p_uniform_set) {
+ UniformSetInfo *uniform_set_info = (UniformSetInfo *)p_uniform_set.id;
+ VersatileResource::free(resources_allocator, uniform_set_info);
+}
+
+// ----- COMMANDS -----
+
+void RenderingDeviceDriverD3D12::command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
+ const UniformSetInfo *uniform_set_info = (const UniformSetInfo *)p_uniform_set.id;
+ const ShaderInfo *shader_info_in = (const ShaderInfo *)p_shader.id;
+ const ShaderInfo::UniformSet &shader_set = shader_info_in->sets[p_set_index];
+
+ for (const UniformSetInfo::StateRequirement &sr : uniform_set_info->resource_states) {
+#ifdef DEV_ENABLED
+ {
+ uint32_t stages = 0;
+ D3D12_RESOURCE_STATES wanted_state = {};
+ bool writable = false;
+ // Doing the full loop for debugging since the real one below may break early,
+ // but we want an exhaustive check
+ uint64_t inv_uniforms_mask = ~sr.shader_uniform_idx_mask; // Inverting the mask saves operations.
+ for (uint8_t bit = 0; inv_uniforms_mask != UINT64_MAX; bit++) {
+ uint64_t bit_mask = ((uint64_t)1 << bit);
+ if (likely((inv_uniforms_mask & bit_mask))) {
+ continue;
+ }
+ inv_uniforms_mask |= bit_mask;
+
+ const ShaderInfo::UniformBindingInfo &binding = shader_set.bindings[bit];
+ if (unlikely(!binding.stages)) {
+ continue;
+ }
+
+ D3D12_RESOURCE_STATES required_states = sr.states;
+
+ // Resolve a case of SRV/UAV ambiguity now. [[SRV_UAV_AMBIGUITY]]
+ if ((required_states & D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE) && (required_states & D3D12_RESOURCE_STATE_UNORDERED_ACCESS)) {
+ if (binding.res_class == RES_CLASS_SRV) {
+ required_states &= ~D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
+ } else {
+ required_states = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
+ }
+ }
+
+ if (stages) { // Second occurrence at least?
+ CRASH_COND_MSG(binding.writable != writable, "A resource is used in the same uniform set both as R/O and R/W. That's not supported and shouldn't happen.");
+ CRASH_COND_MSG(required_states != wanted_state, "A resource is used in the same uniform set with different resource states. The code needs to be enhanced to support that.");
+ } else {
+ wanted_state = required_states;
+ stages |= binding.stages;
+ writable = binding.writable;
+ }
+
+ DEV_ASSERT((wanted_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS) == (bool)(wanted_state & D3D12_RESOURCE_STATE_UNORDERED_ACCESS));
+
+ if (wanted_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS || wanted_state == D3D12_RESOURCE_STATE_RENDER_TARGET) {
+ if (!sr.is_buffer) {
+ TextureInfo *tex_info = (TextureInfo *)sr.resource;
+ CRASH_COND_MSG(tex_info->resource != tex_info->main_texture, "The texture format used for UAV or RTV must be the main one.");
+ }
+ }
+ }
+ }
+#endif
+
+ // We may have assumed D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE for a resource,
+ // because at uniform set creation time we couldn't know for sure which stages
+ // it would be used in (due to the fact that a set can be created against a different,
+ // albeit compatible, shader, which may make a different usage in the end).
+ // However, now we know and can exclude up to one unneeded states.
+
+ // TODO: If subresources involved already in the needed states, or scheduled for it,
+ // maybe it's more optimal not to do anything here
+
+ uint32_t stages = 0;
+ D3D12_RESOURCE_STATES wanted_state = {};
+ uint64_t inv_uniforms_mask = ~sr.shader_uniform_idx_mask; // Inverting the mask saves operations.
+ for (uint8_t bit = 0; inv_uniforms_mask != UINT64_MAX; bit++) {
+ uint64_t bit_mask = ((uint64_t)1 << bit);
+ if (likely((inv_uniforms_mask & bit_mask))) {
+ continue;
+ }
+ inv_uniforms_mask |= bit_mask;
+
+ const ShaderInfo::UniformBindingInfo &binding = shader_set.bindings[bit];
+ if (unlikely(!binding.stages)) {
+ continue;
+ }
+
+ if (!stages) {
+ D3D12_RESOURCE_STATES required_states = sr.states;
+
+ // Resolve a case of SRV/UAV ambiguity now. [[SRV_UAV_AMBIGUITY]]
+ if ((required_states & D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE) && (required_states & D3D12_RESOURCE_STATE_UNORDERED_ACCESS)) {
+ if (binding.res_class == RES_CLASS_SRV) {
+ required_states &= ~D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
+ } else {
+ required_states = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
+ }
+ }
+
+ wanted_state = required_states;
+
+ if (!(wanted_state & D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE)) {
+ // By now, we already know the resource is used, and with no PS/NON_PS disjuntive; no need to check further.
+ break;
+ }
+ }
+
+ stages |= binding.stages;
+
+ if (stages == (SHADER_STAGE_VERTEX_BIT | SHADER_STAGE_FRAGMENT_BIT) || stages == SHADER_STAGE_COMPUTE_BIT) {
+ // By now, we already know the resource is used, and as both PS/NON_PS; no need to check further.
+ break;
+ }
+ }
+
+ if (likely(wanted_state)) {
+ if ((wanted_state & D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE)) {
+ if (stages == SHADER_STAGE_VERTEX_BIT || stages == SHADER_STAGE_COMPUTE_BIT) {
+ D3D12_RESOURCE_STATES unneeded_states = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
+ wanted_state &= ~unneeded_states;
+ } else if (stages == SHADER_STAGE_FRAGMENT_BIT) {
+ D3D12_RESOURCE_STATES unneeded_states = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
+ wanted_state &= ~unneeded_states;
+ }
+ }
+
+ if (likely(wanted_state)) {
+ if (sr.is_buffer) {
+ _resource_transition_batch(sr.resource, 0, 1, wanted_state);
+ } else {
+ TextureInfo *tex_info = (TextureInfo *)sr.resource;
+ uint32_t planes = 1;
+ if ((tex_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) {
+ planes = format_get_plane_count(tex_info->format);
+ }
+ for (uint32_t i = 0; i < tex_info->layers; i++) {
+ for (uint32_t j = 0; j < tex_info->mipmaps; j++) {
+ uint32_t subresource = D3D12CalcSubresource(tex_info->base_mip + j, tex_info->base_layer + i, 0, tex_info->desc.MipLevels, tex_info->desc.ArraySize());
+ _resource_transition_batch(tex_info, subresource, planes, wanted_state, tex_info->main_texture);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (p_set_index == shader_info_in->sets.size() - 1) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+ }
+}
+
+void RenderingDeviceDriverD3D12::_command_bind_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index, bool p_for_compute) {
+ if (!unlikely(segment_begun)) {
+ // Support out-of-frame rendering, like the boot splash screen.
+ begin_segment(p_cmd_buffer, frame_idx, frames_drawn);
+ }
+
+ UniformSetInfo *uniform_set_info = (UniformSetInfo *)p_uniform_set.id;
+ const ShaderInfo *shader_info_in = (const ShaderInfo *)p_shader.id;
+ const ShaderInfo::UniformSet &shader_set = shader_info_in->sets[p_set_index];
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+
+ using SetRootDescriptorTableFn = void (STDMETHODCALLTYPE ID3D12GraphicsCommandList::*)(UINT, D3D12_GPU_DESCRIPTOR_HANDLE);
+ SetRootDescriptorTableFn set_root_desc_table_fn = p_for_compute ? &ID3D12GraphicsCommandList::SetComputeRootDescriptorTable : &ID3D12GraphicsCommandList1::SetGraphicsRootDescriptorTable;
+
+ // If this set's descriptors have already been set for the current execution and a compatible root signature, reuse!
+ uint32_t root_sig_crc = p_for_compute ? cmd_buf_info->compute_root_signature_crc : cmd_buf_info->graphics_root_signature_crc;
+ UniformSetInfo::RecentBind *last_bind = nullptr;
+ for (int i = 0; i < (int)ARRAY_SIZE(uniform_set_info->recent_binds); i++) {
+ if (uniform_set_info->recent_binds[i].segment_serial == frames[frame_idx].segment_serial) {
+ if (uniform_set_info->recent_binds[i].root_signature_crc == root_sig_crc) {
+ for (const RootDescriptorTable &table : uniform_set_info->recent_binds[i].root_tables.resources) {
+ (cmd_buf_info->cmd_list.Get()->*set_root_desc_table_fn)(table.root_param_idx, table.start_gpu_handle);
+ }
+ for (const RootDescriptorTable &table : uniform_set_info->recent_binds[i].root_tables.samplers) {
+ (cmd_buf_info->cmd_list.Get()->*set_root_desc_table_fn)(table.root_param_idx, table.start_gpu_handle);
+ }
+#ifdef DEV_ENABLED
+ uniform_set_info->recent_binds[i].uses++;
+ frames[frame_idx].uniform_set_reused++;
+#endif
+ return;
+ } else {
+ if (!last_bind || uniform_set_info->recent_binds[i].uses < last_bind->uses) {
+ // Prefer this one since it's been used less or we still haven't a better option.
+ last_bind = &uniform_set_info->recent_binds[i];
+ }
+ }
+ } else {
+ // Prefer this one since it's unused.
+ last_bind = &uniform_set_info->recent_binds[i];
+ last_bind->uses = 0;
+ }
+ }
+
+ struct {
+ DescriptorsHeap::Walker *resources = nullptr;
+ DescriptorsHeap::Walker *samplers = nullptr;
+ } frame_heap_walkers;
+ frame_heap_walkers.resources = &frames[frame_idx].desc_heap_walkers.resources;
+ frame_heap_walkers.samplers = &frames[frame_idx].desc_heap_walkers.samplers;
+
+ struct {
+ DescriptorsHeap::Walker resources;
+ DescriptorsHeap::Walker samplers;
+ } set_heap_walkers;
+ set_heap_walkers.resources = uniform_set_info->desc_heaps.resources.make_walker();
+ set_heap_walkers.samplers = uniform_set_info->desc_heaps.samplers.make_walker();
+
+#ifdef DEV_ENABLED
+ // Whether we have stages where the uniform is actually used should match
+ // whether we have any root signature locations for it.
+ for (uint32_t i = 0; i < shader_set.bindings.size(); i++) {
+ bool has_rs_locations = false;
+ if (shader_set.bindings[i].root_sig_locations.resource.root_param_idx != UINT32_MAX ||
+ shader_set.bindings[i].root_sig_locations.sampler.root_param_idx != UINT32_MAX) {
+ has_rs_locations = true;
+ break;
+ }
+
+ bool has_stages = shader_set.bindings[i].stages;
+
+ DEV_ASSERT(has_rs_locations == has_stages);
+ }
+#endif
+
+ last_bind->root_tables.resources.reserve(shader_set.num_root_params.resources);
+ last_bind->root_tables.resources.clear();
+ last_bind->root_tables.samplers.reserve(shader_set.num_root_params.samplers);
+ last_bind->root_tables.samplers.clear();
+ last_bind->uses++;
+
+ struct {
+ RootDescriptorTable *resources = nullptr;
+ RootDescriptorTable *samplers = nullptr;
+ } tables;
+ for (uint32_t i = 0; i < shader_set.bindings.size(); i++) {
+ const ShaderInfo::UniformBindingInfo &binding = shader_set.bindings[i];
+
+ uint32_t num_resource_descs = 0;
+ uint32_t num_sampler_descs = 0;
+ bool srv_uav_ambiguity = false;
+ _add_descriptor_count_for_uniform(binding.type, binding.length, false, num_resource_descs, num_sampler_descs, srv_uav_ambiguity);
+
+ bool resource_used = false;
+ if (shader_set.bindings[i].stages) {
+ {
+ const ShaderInfo::UniformBindingInfo::RootSignatureLocation &rs_loc_resource = shader_set.bindings[i].root_sig_locations.resource;
+ if (rs_loc_resource.root_param_idx != UINT32_MAX) { // Location used?
+ DEV_ASSERT(num_resource_descs);
+ DEV_ASSERT(!(srv_uav_ambiguity && (shader_set.bindings[i].res_class != RES_CLASS_SRV && shader_set.bindings[i].res_class != RES_CLASS_UAV))); // [[SRV_UAV_AMBIGUITY]]
+
+ bool must_flush_table = tables.resources && rs_loc_resource.root_param_idx != tables.resources->root_param_idx;
+ if (must_flush_table) {
+ // Check the root signature data has been filled ordered.
+ DEV_ASSERT(rs_loc_resource.root_param_idx > tables.resources->root_param_idx);
+
+ (cmd_buf_info->cmd_list.Get()->*set_root_desc_table_fn)(tables.resources->root_param_idx, tables.resources->start_gpu_handle);
+ tables.resources = nullptr;
+ }
+
+ if (unlikely(frame_heap_walkers.resources->get_free_handles() < num_resource_descs)) {
+ if (!frames[frame_idx].desc_heaps_exhausted_reported.resources) {
+ frames[frame_idx].desc_heaps_exhausted_reported.resources = true;
+ ERR_FAIL_MSG("Cannot bind uniform set because there's no enough room in current frame's RESOURCES descriptor heap.\n"
+ "Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting.");
+ } else {
+ return;
+ }
+ }
+
+ if (!tables.resources) {
+ DEV_ASSERT(last_bind->root_tables.resources.size() < last_bind->root_tables.resources.get_capacity());
+ last_bind->root_tables.resources.resize(last_bind->root_tables.resources.size() + 1);
+ tables.resources = &last_bind->root_tables.resources[last_bind->root_tables.resources.size() - 1];
+ tables.resources->root_param_idx = rs_loc_resource.root_param_idx;
+ tables.resources->start_gpu_handle = frame_heap_walkers.resources->get_curr_gpu_handle();
+ }
+
+ // If there is ambiguity and it didn't clarify as SRVs, skip them, which come first. [[SRV_UAV_AMBIGUITY]]
+ if (srv_uav_ambiguity && shader_set.bindings[i].res_class != RES_CLASS_SRV) {
+ set_heap_walkers.resources.advance(num_resource_descs);
+ }
+
+ // TODO: Batch to avoid multiple calls where possible (in any case, flush before setting root descriptor tables, or even batch that as well).
+ device->CopyDescriptorsSimple(
+ num_resource_descs,
+ frame_heap_walkers.resources->get_curr_cpu_handle(),
+ set_heap_walkers.resources.get_curr_cpu_handle(),
+ D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+ frame_heap_walkers.resources->advance(num_resource_descs);
+
+ // If there is ambiguity and it didn't clarify as UAVs, skip them, which come later. [[SRV_UAV_AMBIGUITY]]
+ if (srv_uav_ambiguity && shader_set.bindings[i].res_class != RES_CLASS_UAV) {
+ set_heap_walkers.resources.advance(num_resource_descs);
+ }
+
+ resource_used = true;
+ }
+ }
+
+ {
+ const ShaderInfo::UniformBindingInfo::RootSignatureLocation &rs_loc_sampler = shader_set.bindings[i].root_sig_locations.sampler;
+ if (rs_loc_sampler.root_param_idx != UINT32_MAX) { // Location used?
+ DEV_ASSERT(num_sampler_descs);
+ DEV_ASSERT(!srv_uav_ambiguity); // [[SRV_UAV_AMBIGUITY]]
+
+ bool must_flush_table = tables.samplers && rs_loc_sampler.root_param_idx != tables.samplers->root_param_idx;
+ if (must_flush_table) {
+ // Check the root signature data has been filled ordered.
+ DEV_ASSERT(rs_loc_sampler.root_param_idx > tables.samplers->root_param_idx);
+
+ (cmd_buf_info->cmd_list.Get()->*set_root_desc_table_fn)(tables.samplers->root_param_idx, tables.samplers->start_gpu_handle);
+ tables.samplers = nullptr;
+ }
+
+ if (unlikely(frame_heap_walkers.samplers->get_free_handles() < num_sampler_descs)) {
+ if (!frames[frame_idx].desc_heaps_exhausted_reported.samplers) {
+ frames[frame_idx].desc_heaps_exhausted_reported.samplers = true;
+ ERR_FAIL_MSG("Cannot bind uniform set because there's no enough room in current frame's SAMPLERS descriptors heap.\n"
+ "Please increase the value of the rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame project setting.");
+ } else {
+ return;
+ }
+ }
+
+ if (!tables.samplers) {
+ DEV_ASSERT(last_bind->root_tables.samplers.size() < last_bind->root_tables.samplers.get_capacity());
+ last_bind->root_tables.samplers.resize(last_bind->root_tables.samplers.size() + 1);
+ tables.samplers = &last_bind->root_tables.samplers[last_bind->root_tables.samplers.size() - 1];
+ tables.samplers->root_param_idx = rs_loc_sampler.root_param_idx;
+ tables.samplers->start_gpu_handle = frame_heap_walkers.samplers->get_curr_gpu_handle();
+ }
+
+ // TODO: Batch to avoid multiple calls where possible (in any case, flush before setting root descriptor tables, or even batch that as well).
+ device->CopyDescriptorsSimple(
+ num_sampler_descs,
+ frame_heap_walkers.samplers->get_curr_cpu_handle(),
+ set_heap_walkers.samplers.get_curr_cpu_handle(),
+ D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
+ frame_heap_walkers.samplers->advance(num_sampler_descs);
+ }
+ }
+ }
+
+ // Uniform set descriptor heaps are always full (descriptors are created for every uniform in them) despite
+ // the shader variant a given set is created upon may not need all of them due to DXC optimizations.
+ // Therefore, at this point we have to advance through the descriptor set descriptor's heap unconditionally.
+
+ set_heap_walkers.resources.advance(num_resource_descs);
+ if (srv_uav_ambiguity) {
+ DEV_ASSERT(num_resource_descs);
+ if (!resource_used) {
+ set_heap_walkers.resources.advance(num_resource_descs); // Additional skip, since both SRVs and UAVs have to be bypassed.
+ }
+ }
+
+ set_heap_walkers.samplers.advance(num_sampler_descs);
+ }
+
+ DEV_ASSERT(set_heap_walkers.resources.is_at_eof());
+ DEV_ASSERT(set_heap_walkers.samplers.is_at_eof());
+
+ {
+ bool must_flush_table = tables.resources;
+ if (must_flush_table) {
+ (cmd_buf_info->cmd_list.Get()->*set_root_desc_table_fn)(tables.resources->root_param_idx, tables.resources->start_gpu_handle);
+ }
+ }
+ {
+ bool must_flush_table = tables.samplers;
+ if (must_flush_table) {
+ (cmd_buf_info->cmd_list.Get()->*set_root_desc_table_fn)(tables.samplers->root_param_idx, tables.samplers->start_gpu_handle);
+ }
+ }
+
+ last_bind->root_signature_crc = root_sig_crc;
+ last_bind->segment_serial = frames[frame_idx].segment_serial;
+}
+
+/******************/
+/**** TRANSFER ****/
+/******************/
+
+void RenderingDeviceDriverD3D12::command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ BufferInfo *buf_info = (BufferInfo *)p_buffer.id;
+
+ if (frames[frame_idx].desc_heap_walkers.resources.is_at_eof()) {
+ if (!frames[frame_idx].desc_heaps_exhausted_reported.resources) {
+ frames[frame_idx].desc_heaps_exhausted_reported.resources = true;
+ ERR_FAIL_MSG(
+ "Cannot clear buffer because there's no enough room in current frame's RESOURCE descriptors heap.\n"
+ "Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting.");
+ } else {
+ return;
+ }
+ }
+ if (frames[frame_idx].desc_heap_walkers.aux.is_at_eof()) {
+ if (!frames[frame_idx].desc_heaps_exhausted_reported.aux) {
+ frames[frame_idx].desc_heaps_exhausted_reported.aux = true;
+ ERR_FAIL_MSG(
+ "Cannot clear buffer because there's no enough room in current frame's AUX descriptors heap.\n"
+ "Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
+ } else {
+ return;
+ }
+ }
+
+ _resource_transition_batch(buf_info, 0, 1, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+
+ D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = {};
+ uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
+ uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
+ uav_desc.Buffer.FirstElement = 0;
+ uav_desc.Buffer.NumElements = (buf_info->size + 3) / 4;
+ uav_desc.Buffer.StructureByteStride = 0;
+ uav_desc.Buffer.CounterOffsetInBytes = 0;
+ uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
+ device->CreateUnorderedAccessView(
+ buf_info->resource,
+ nullptr,
+ &uav_desc,
+ frames[frame_idx].desc_heap_walkers.aux.get_curr_cpu_handle());
+
+ device->CopyDescriptorsSimple(
+ 1,
+ frames[frame_idx].desc_heap_walkers.resources.get_curr_cpu_handle(),
+ frames[frame_idx].desc_heap_walkers.aux.get_curr_cpu_handle(),
+ D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+
+ static const UINT values[4] = {};
+ cmd_buf_info->cmd_list->ClearUnorderedAccessViewUint(
+ frames[frame_idx].desc_heap_walkers.resources.get_curr_gpu_handle(),
+ frames[frame_idx].desc_heap_walkers.aux.get_curr_cpu_handle(),
+ buf_info->resource,
+ values,
+ 0,
+ nullptr);
+
+ frames[frame_idx].desc_heap_walkers.resources.advance();
+ frames[frame_idx].desc_heap_walkers.aux.advance();
+}
+
+void RenderingDeviceDriverD3D12::command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ BufferInfo *src_buf_info = (BufferInfo *)p_src_buffer.id;
+ BufferInfo *dst_buf_info = (BufferInfo *)p_dst_buffer.id;
+
+ _resource_transition_batch(src_buf_info, 0, 1, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ _resource_transition_batch(dst_buf_info, 0, 1, D3D12_RESOURCE_STATE_COPY_DEST);
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+
+ for (uint32_t i = 0; i < p_regions.size(); i++) {
+ cmd_buf_info->cmd_list->CopyBufferRegion(dst_buf_info->resource, p_regions[i].dst_offset, src_buf_info->resource, p_regions[i].src_offset, p_regions[i].size);
+ }
+}
+
+void RenderingDeviceDriverD3D12::command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ TextureInfo *src_tex_info = (TextureInfo *)p_src_texture.id;
+ TextureInfo *dst_tex_info = (TextureInfo *)p_dst_texture.id;
+
+ for (uint32_t i = 0; i < p_regions.size(); i++) {
+ UINT src_subresource = D3D12CalcSubresource(
+ p_regions[i].src_subresources.mipmap,
+ p_regions[i].src_subresources.base_layer,
+ _compute_plane_slice(src_tex_info->format, p_regions[i].src_subresources.aspect),
+ src_tex_info->desc.MipLevels,
+ src_tex_info->desc.ArraySize());
+ _resource_transition_batch(src_tex_info, src_subresource, 1, D3D12_RESOURCE_STATE_COPY_SOURCE);
+
+ UINT dst_subresource = D3D12CalcSubresource(
+ p_regions[i].dst_subresources.mipmap,
+ p_regions[i].dst_subresources.base_layer,
+ _compute_plane_slice(dst_tex_info->format, p_regions[i].dst_subresources.aspect),
+ dst_tex_info->desc.MipLevels,
+ dst_tex_info->desc.ArraySize());
+ _resource_transition_batch(dst_tex_info, dst_subresource, 1, D3D12_RESOURCE_STATE_COPY_DEST);
+
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+
+ CD3DX12_TEXTURE_COPY_LOCATION src_location(src_tex_info->resource, src_subresource);
+ CD3DX12_TEXTURE_COPY_LOCATION dst_location(dst_tex_info->resource, dst_subresource);
+
+ CD3DX12_BOX src_box(
+ p_regions[i].src_offset.x,
+ p_regions[i].src_offset.y,
+ p_regions[i].src_offset.z,
+ p_regions[i].src_offset.x + p_regions[i].size.x,
+ p_regions[i].src_offset.y + p_regions[i].size.y,
+ p_regions[i].src_offset.z + p_regions[i].size.z);
+
+ cmd_buf_info->cmd_list->CopyTextureRegion(
+ &dst_location,
+ p_regions[i].dst_offset.x,
+ p_regions[i].dst_offset.y,
+ p_regions[i].dst_offset.z,
+ &src_location,
+ &src_box);
+ }
+}
+
+void RenderingDeviceDriverD3D12::command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ TextureInfo *src_tex_info = (TextureInfo *)p_src_texture.id;
+ TextureInfo *dst_tex_info = (TextureInfo *)p_dst_texture.id;
+
+ UINT src_subresource = D3D12CalcSubresource(p_src_mipmap, p_src_layer, 0, src_tex_info->desc.MipLevels, src_tex_info->desc.ArraySize());
+ _resource_transition_batch(src_tex_info, src_subresource, 1, D3D12_RESOURCE_STATE_RESOLVE_SOURCE);
+
+ UINT dst_subresource = D3D12CalcSubresource(p_dst_mipmap, p_dst_layer, 0, dst_tex_info->desc.MipLevels, dst_tex_info->desc.ArraySize());
+ _resource_transition_batch(dst_tex_info, dst_subresource, 1, D3D12_RESOURCE_STATE_RESOLVE_DEST);
+
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+
+ cmd_buf_info->cmd_list->ResolveSubresource(dst_tex_info->resource, dst_subresource, src_tex_info->resource, src_subresource, RD_TO_D3D12_FORMAT[src_tex_info->format].general_format);
+}
+
+void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ TextureInfo *tex_info = (TextureInfo *)p_texture.id;
+
+ ID3D12Resource *res_to_clear = tex_info->main_texture ? tex_info->main_texture : tex_info->resource;
+ if ((tex_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)) {
+ // Clear via RTV.
+
+ if (frames[frame_idx].desc_heap_walkers.rtv.is_at_eof()) {
+ if (!frames[frame_idx].desc_heaps_exhausted_reported.rtv) {
+ frames[frame_idx].desc_heaps_exhausted_reported.rtv = true;
+ ERR_FAIL_MSG(
+ "Cannot clear texture because there's no enough room in current frame's RENDER TARGET descriptors heap.\n"
+ "Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
+ } else {
+ return;
+ }
+ }
+
+ D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = _make_rtv_for_texture(tex_info, p_subresources.base_mipmap, p_subresources.base_layer, p_subresources.layer_count, false);
+ rtv_desc.Format = tex_info->aliasing_hack.main_uav_desc.Format;
+
+ for (uint32_t i = 0; i < p_subresources.layer_count; i++) {
+ for (uint32_t j = 0; j < p_subresources.mipmap_count; j++) {
+ UINT subresource = D3D12CalcSubresource(
+ p_subresources.base_mipmap + j,
+ p_subresources.base_layer + i,
+ 0,
+ tex_info->desc.MipLevels,
+ tex_info->desc.ArraySize());
+ _resource_transition_batch(tex_info, subresource, 1, D3D12_RESOURCE_STATE_RENDER_TARGET, tex_info->main_texture);
+ }
+ }
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+
+ device->CreateRenderTargetView(
+ res_to_clear,
+ &rtv_desc,
+ frames[frame_idx].desc_heap_walkers.rtv.get_curr_cpu_handle());
+ cmd_buf_info->cmd_list->ClearRenderTargetView(
+ frames[frame_idx].desc_heap_walkers.rtv.get_curr_cpu_handle(),
+ p_color.components,
+ 0,
+ nullptr);
+ frames[frame_idx].desc_heap_walkers.rtv.advance();
+ } else {
+ // Clear via UAV.
+
+ if (frames[frame_idx].desc_heap_walkers.resources.is_at_eof()) {
+ if (!frames[frame_idx].desc_heaps_exhausted_reported.resources) {
+ frames[frame_idx].desc_heaps_exhausted_reported.resources = true;
+ ERR_FAIL_MSG(
+ "Cannot clear texture because there's no enough room in current frame's RESOURCE descriptors heap.\n"
+ "Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting.");
+ } else {
+ return;
+ }
+ }
+ if (frames[frame_idx].desc_heap_walkers.aux.is_at_eof()) {
+ if (!frames[frame_idx].desc_heaps_exhausted_reported.aux) {
+ frames[frame_idx].desc_heaps_exhausted_reported.aux = true;
+ ERR_FAIL_MSG(
+ "Cannot clear texture because there's no enough room in current frame's AUX descriptors heap.\n"
+ "Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
+ } else {
+ return;
+ }
+ }
+
+ for (uint32_t i = 0; i < p_subresources.layer_count; i++) {
+ for (uint32_t j = 0; j < p_subresources.mipmap_count; j++) {
+ UINT subresource = D3D12CalcSubresource(
+ p_subresources.base_mipmap + j,
+ p_subresources.base_layer + i,
+ 0,
+ tex_info->desc.MipLevels,
+ tex_info->desc.ArraySize());
+ _resource_transition_batch(tex_info, subresource, 1, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, tex_info->main_texture);
+ }
+ }
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+
+ device->CreateUnorderedAccessView(
+ res_to_clear,
+ nullptr,
+ &tex_info->aliasing_hack.main_uav_desc,
+ frames[frame_idx].desc_heap_walkers.aux.get_curr_cpu_handle());
+
+ device->CopyDescriptorsSimple(
+ 1,
+ frames[frame_idx].desc_heap_walkers.resources.get_curr_cpu_handle(),
+ frames[frame_idx].desc_heap_walkers.aux.get_curr_cpu_handle(),
+ D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+
+ UINT values[4] = {
+ (UINT)p_color.get_r8(),
+ (UINT)p_color.get_g8(),
+ (UINT)p_color.get_b8(),
+ (UINT)p_color.get_a8(),
+ };
+ cmd_buf_info->cmd_list->ClearUnorderedAccessViewUint(
+ frames[frame_idx].desc_heap_walkers.resources.get_curr_gpu_handle(),
+ frames[frame_idx].desc_heap_walkers.aux.get_curr_cpu_handle(),
+ res_to_clear,
+ values,
+ 0,
+ nullptr);
+
+ frames[frame_idx].desc_heap_walkers.resources.advance();
+ frames[frame_idx].desc_heap_walkers.aux.advance();
+ }
+}
+
+void RenderingDeviceDriverD3D12::command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ BufferInfo *buf_info = (BufferInfo *)p_src_buffer.id;
+ TextureInfo *tex_info = (TextureInfo *)p_dst_texture.id;
+
+ if (buf_info->flags.is_for_upload) {
+ _resource_transition_batch(buf_info, 0, 1, D3D12_RESOURCE_STATE_COPY_SOURCE, nullptr);
+ }
+
+ uint32_t pixel_size = get_image_format_pixel_size(tex_info->format);
+ uint32_t block_w = 0, block_h = 0;
+ get_compressed_image_format_block_dimensions(tex_info->format, block_w, block_h);
+
+ for (uint32_t i = 0; i < p_regions.size(); i++) {
+ uint32_t region_pitch = (p_regions[i].texture_region_size.x * pixel_size * block_w) >> get_compressed_image_format_pixel_rshift(tex_info->format);
+ region_pitch = STEPIFY(region_pitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
+
+ D3D12_PLACED_SUBRESOURCE_FOOTPRINT src_footprint = {};
+ src_footprint.Offset = p_regions[i].buffer_offset;
+ src_footprint.Footprint = CD3DX12_SUBRESOURCE_FOOTPRINT(
+ RD_TO_D3D12_FORMAT[tex_info->format].family,
+ STEPIFY(p_regions[i].texture_region_size.x, block_w),
+ STEPIFY(p_regions[i].texture_region_size.y, block_h),
+ p_regions[i].texture_region_size.z,
+ region_pitch);
+ CD3DX12_TEXTURE_COPY_LOCATION copy_src(buf_info->resource, src_footprint);
+
+ CD3DX12_BOX src_box(
+ 0, 0, 0,
+ STEPIFY(p_regions[i].texture_region_size.x, block_w),
+ STEPIFY(p_regions[i].texture_region_size.y, block_h),
+ p_regions[i].texture_region_size.z);
+
+ for (uint32_t j = 0; j < p_regions[i].texture_subresources.layer_count; j++) {
+ UINT dst_subresource = D3D12CalcSubresource(
+ p_regions[i].texture_subresources.mipmap,
+ p_regions[i].texture_subresources.base_layer + j,
+ _compute_plane_slice(tex_info->format, p_regions[i].texture_subresources.aspect),
+ tex_info->desc.MipLevels,
+ tex_info->desc.ArraySize());
+ CD3DX12_TEXTURE_COPY_LOCATION copy_dst(tex_info->resource, dst_subresource);
+
+ _resource_transition_batch(tex_info, dst_subresource, 1, D3D12_RESOURCE_STATE_COPY_DEST, tex_info->main_texture);
+ }
+
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+
+ for (uint32_t j = 0; j < p_regions[i].texture_subresources.layer_count; j++) {
+ UINT dst_subresource = D3D12CalcSubresource(
+ p_regions[i].texture_subresources.mipmap,
+ p_regions[i].texture_subresources.base_layer + j,
+ _compute_plane_slice(tex_info->format, p_regions[i].texture_subresources.aspect),
+ tex_info->desc.MipLevels,
+ tex_info->desc.ArraySize());
+ CD3DX12_TEXTURE_COPY_LOCATION copy_dst(tex_info->resource, dst_subresource);
+
+ cmd_buf_info->cmd_list->CopyTextureRegion(
+ &copy_dst,
+ p_regions[i].texture_offset.x,
+ p_regions[i].texture_offset.y,
+ p_regions[i].texture_offset.z,
+ &copy_src,
+ &src_box);
+ }
+ }
+}
+
+void RenderingDeviceDriverD3D12::command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ TextureInfo *tex_info = (TextureInfo *)p_src_texture.id;
+ BufferInfo *buf_info = (BufferInfo *)p_dst_buffer.id;
+
+ _resource_transition_batch(buf_info, 0, 1, D3D12_RESOURCE_STATE_COPY_DEST, nullptr);
+
+ uint32_t block_w = 0, block_h = 0;
+ get_compressed_image_format_block_dimensions(tex_info->format, block_w, block_h);
+
+ for (uint32_t i = 0; i < p_regions.size(); i++) {
+ for (uint32_t j = 0; j < p_regions[i].texture_subresources.layer_count; j++) {
+ UINT src_subresource = D3D12CalcSubresource(
+ p_regions[i].texture_subresources.mipmap,
+ p_regions[i].texture_subresources.base_layer + j,
+ _compute_plane_slice(tex_info->format, p_regions[i].texture_subresources.aspect),
+ tex_info->desc.MipLevels,
+ tex_info->desc.ArraySize());
+
+ _resource_transition_batch(tex_info, src_subresource, 1, D3D12_RESOURCE_STATE_COPY_SOURCE, tex_info->main_texture);
+ }
+
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+
+ for (uint32_t j = 0; j < p_regions[i].texture_subresources.layer_count; j++) {
+ UINT src_subresource = D3D12CalcSubresource(
+ p_regions[i].texture_subresources.mipmap,
+ p_regions[i].texture_subresources.base_layer + j,
+ _compute_plane_slice(tex_info->format, p_regions[i].texture_subresources.aspect),
+ tex_info->desc.MipLevels,
+ tex_info->desc.ArraySize());
+
+ CD3DX12_TEXTURE_COPY_LOCATION copy_src(tex_info->resource, src_subresource);
+
+ uint32_t computed_d = MAX(1, tex_info->desc.DepthOrArraySize >> p_regions[i].texture_subresources.mipmap);
+ uint32_t image_size = get_image_format_required_size(
+ tex_info->format,
+ MAX(1u, tex_info->desc.Width >> p_regions[i].texture_subresources.mipmap),
+ MAX(1u, tex_info->desc.Height >> p_regions[i].texture_subresources.mipmap),
+ computed_d,
+ 1);
+ uint32_t row_pitch = image_size / (p_regions[i].texture_region_size.y * computed_d) * block_h;
+ row_pitch = STEPIFY(row_pitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
+
+ D3D12_PLACED_SUBRESOURCE_FOOTPRINT dst_footprint = {};
+ dst_footprint.Offset = p_regions[i].buffer_offset;
+ dst_footprint.Footprint.Width = STEPIFY(p_regions[i].texture_region_size.x, block_w);
+ dst_footprint.Footprint.Height = STEPIFY(p_regions[i].texture_region_size.y, block_h);
+ dst_footprint.Footprint.Depth = p_regions[i].texture_region_size.z;
+ dst_footprint.Footprint.RowPitch = row_pitch;
+ dst_footprint.Footprint.Format = RD_TO_D3D12_FORMAT[tex_info->format].family;
+
+ CD3DX12_TEXTURE_COPY_LOCATION copy_dst(buf_info->resource, dst_footprint);
+
+ cmd_buf_info->cmd_list->CopyTextureRegion(&copy_dst, 0, 0, 0, &copy_src, nullptr);
+ }
+ }
+}
+
+/******************/
+/**** PIPELINE ****/
+/******************/
+
+void RenderingDeviceDriverD3D12::pipeline_free(PipelineID p_pipeline) {
+ ID3D12PipelineState *pso = (ID3D12PipelineState *)p_pipeline.id;
+ pso->Release();
+ pipelines_shaders.erase(pso);
+ render_psos_extra_info.erase(pso);
+}
+
+// ----- BINDING -----
+
+void RenderingDeviceDriverD3D12::command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_dst_first_index, VectorView<uint32_t> p_data) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ const ShaderInfo *shader_info_in = (const ShaderInfo *)p_shader.id;
+ if (!shader_info_in->dxil_push_constant_size) {
+ return;
+ }
+ if (shader_info_in->is_compute) {
+ cmd_buf_info->cmd_list->SetComputeRoot32BitConstants(0, p_data.size(), p_data.ptr(), p_dst_first_index);
+ } else {
+ cmd_buf_info->cmd_list->SetGraphicsRoot32BitConstants(0, p_data.size(), p_data.ptr(), p_dst_first_index);
+ }
+}
+
+// ----- CACHE -----
+
+bool RenderingDeviceDriverD3D12::pipeline_cache_create(const Vector<uint8_t> &p_data) {
+ WARN_PRINT("PSO caching is not implemented yet in the Direct3D 12 driver.");
+ return false;
+}
+
+void RenderingDeviceDriverD3D12::pipeline_cache_free() {
+ ERR_FAIL_MSG("Not implemented.");
+}
+
+size_t RenderingDeviceDriverD3D12::pipeline_cache_query_size() {
+ ERR_FAIL_V_MSG(0, "Not implemented.");
+}
+
+Vector<uint8_t> RenderingDeviceDriverD3D12::pipeline_cache_serialize() {
+ ERR_FAIL_V_MSG(Vector<uint8_t>(), "Not implemented.");
+}
+
+/*******************/
+/**** RENDERING ****/
+/*******************/
+
+// ----- SUBPASS -----
+
+RDD::RenderPassID RenderingDeviceDriverD3D12::render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) {
+ // Pre-bookkeep.
+ RenderPassInfo *pass_info = VersatileResource::allocate<RenderPassInfo>(resources_allocator);
+
+ pass_info->attachments.resize(p_attachments.size());
+ for (uint32_t i = 0; i < p_attachments.size(); i++) {
+ pass_info->attachments[i] = p_attachments[i];
+ }
+
+ pass_info->subpasses.resize(p_subpasses.size());
+ for (uint32_t i = 0; i < p_subpasses.size(); i++) {
+ pass_info->subpasses[i] = p_subpasses[i];
+ }
+
+ pass_info->view_count = p_view_count;
+
+ DXGI_FORMAT *formats = ALLOCA_ARRAY(DXGI_FORMAT, p_attachments.size());
+ for (uint32_t i = 0; i < p_attachments.size(); i++) {
+ const D3D12Format &format = RD_TO_D3D12_FORMAT[p_attachments[i].format];
+ if (format.dsv_format != DXGI_FORMAT_UNKNOWN) {
+ formats[i] = format.dsv_format;
+ } else {
+ formats[i] = format.general_format;
+ }
+ }
+ pass_info->max_supported_sample_count = _find_max_common_supported_sample_count(VectorView(formats, p_attachments.size()));
+
+ return RenderPassID(pass_info);
+}
+
+void RenderingDeviceDriverD3D12::render_pass_free(RenderPassID p_render_pass) {
+ RenderPassInfo *pass_info = (RenderPassInfo *)p_render_pass.id;
+ VersatileResource::free(resources_allocator, pass_info);
+}
+
+// ----- COMMANDS -----
+
+void RenderingDeviceDriverD3D12::command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_attachment_clears) {
+ CommandBufferInfo *cmd_buf_info = (CommandBufferInfo *)p_cmd_buffer.id;
+ const RenderPassInfo *pass_info = (const RenderPassInfo *)p_render_pass.id;
+ const FramebufferInfo *fb_info = (const FramebufferInfo *)p_framebuffer.id;
+
+ DEV_ASSERT(cmd_buf_info->render_pass_state.current_subpass == UINT32_MAX);
+
+ auto _transition_subresources = [&](TextureInfo *p_texture_info, D3D12_RESOURCE_STATES p_states) {
+ uint32_t planes = 1;
+ if ((p_texture_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) {
+ planes = format_get_plane_count(p_texture_info->format);
+ }
+ for (uint32_t i = 0; i < p_texture_info->layers; i++) {
+ for (uint32_t j = 0; j < p_texture_info->mipmaps; j++) {
+ uint32_t subresource = D3D12CalcSubresource(
+ p_texture_info->base_mip + j,
+ p_texture_info->base_layer + i,
+ 0,
+ p_texture_info->desc.MipLevels,
+ p_texture_info->desc.ArraySize());
+ _resource_transition_batch(p_texture_info, subresource, planes, p_states, nullptr);
+ }
+ }
+ };
+
+ // This is empty if a screen framebuffer. Transition in that case happens in D3D12Context::prepare_buffers().
+ for (uint32_t i = 0; i < fb_info->attachments.size(); i++) {
+ TextureInfo *tex_info = (TextureInfo *)fb_info->attachments[i].id;
+ if ((tex_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)) {
+ _transition_subresources(tex_info, D3D12_RESOURCE_STATE_RENDER_TARGET);
+ } else if ((tex_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) {
+ _transition_subresources(tex_info, D3D12_RESOURCE_STATE_DEPTH_WRITE);
+ } else {
+ DEV_ASSERT(false);
+ }
+ }
+ if (fb_info->vrs_attachment) {
+ TextureInfo *tex_info = (TextureInfo *)fb_info->vrs_attachment.id;
+ _transition_subresources(tex_info, D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE);
+ }
+
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+
+ cmd_buf_info->render_pass_state.region_rect = CD3DX12_RECT(
+ p_rect.position.x,
+ p_rect.position.y,
+ p_rect.position.x + p_rect.size.x,
+ p_rect.position.y + p_rect.size.y);
+ cmd_buf_info->render_pass_state.region_is_all = !(
+ cmd_buf_info->render_pass_state.region_rect.left == 0 &&
+ cmd_buf_info->render_pass_state.region_rect.top == 0 &&
+ cmd_buf_info->render_pass_state.region_rect.right == fb_info->size.x &&
+ cmd_buf_info->render_pass_state.region_rect.bottom == fb_info->size.y);
+
+ if (fb_info->is_screen) {
+ for (uint32_t i = 0; i < pass_info->attachments.size(); i++) {
+ if (pass_info->attachments[i].load_op == ATTACHMENT_LOAD_OP_DONT_CARE) {
+ const TextureInfo *tex_info = (const TextureInfo *)fb_info->attachments[i].id;
+ _discard_texture_subresources(tex_info, cmd_buf_info);
+ }
+ }
+ }
+
+ if (fb_info->vrs_attachment && context->get_vrs_capabilities().ss_image_supported) {
+ ComPtr<ID3D12GraphicsCommandList5> cmd_list_5;
+ cmd_buf_info->cmd_list->QueryInterface(cmd_list_5.GetAddressOf());
+ if (cmd_list_5) {
+ static const D3D12_SHADING_RATE_COMBINER COMBINERS[D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT] = {
+ D3D12_SHADING_RATE_COMBINER_PASSTHROUGH,
+ D3D12_SHADING_RATE_COMBINER_OVERRIDE,
+ };
+ cmd_list_5->RSSetShadingRate(D3D12_SHADING_RATE_1X1, COMBINERS);
+ }
+ }
+
+ cmd_buf_info->render_pass_state.current_subpass = UINT32_MAX;
+ cmd_buf_info->render_pass_state.fb_info = fb_info;
+ cmd_buf_info->render_pass_state.pass_info = pass_info;
+ command_next_render_subpass(p_cmd_buffer, p_cmd_buffer_type);
+
+ AttachmentClear *clears = ALLOCA_ARRAY(AttachmentClear, fb_info->is_screen ? 1 : pass_info->attachments.size());
+ Rect2i *clear_rects = ALLOCA_ARRAY(Rect2i, fb_info->is_screen ? 1 : pass_info->attachments.size());
+ uint32_t num_clears = 0;
+
+ if (fb_info->is_screen) {
+ clears[0].aspect.set_flag(TEXTURE_ASPECT_COLOR_BIT);
+ clears[0].color_attachment = 0;
+ clears[0].value = p_attachment_clears[0];
+ clear_rects[0] = p_rect;
+ num_clears++;
+ } else {
+ for (uint32_t i = 0; i < pass_info->attachments.size(); i++) {
+ TextureInfo *tex_info = (TextureInfo *)fb_info->attachments[i].id;
+ if (!tex_info) {
+ continue;
+ }
+
+ AttachmentClear clear;
+ if ((tex_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)) {
+ if (pass_info->attachments[i].load_op == ATTACHMENT_LOAD_OP_CLEAR) {
+ clear.aspect.set_flag(TEXTURE_ASPECT_COLOR_BIT);
+ clear.color_attachment = i;
+ }
+ } else if ((tex_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) {
+ if (pass_info->attachments[i].stencil_load_op == ATTACHMENT_LOAD_OP_CLEAR) {
+ clear.aspect.set_flag(TEXTURE_ASPECT_DEPTH_BIT);
+ }
+ }
+ if (!clear.aspect.is_empty()) {
+ clear.value = p_attachment_clears[i];
+ clears[num_clears] = clear;
+ clear_rects[num_clears] = p_rect;
+ num_clears++;
+ }
+ }
+ }
+
+ if (num_clears) {
+ command_render_clear_attachments(p_cmd_buffer, VectorView(clears, num_clears), VectorView(clear_rects, num_clears));
+ }
+}
+
+void RenderingDeviceDriverD3D12::_end_render_pass(CommandBufferID p_cmd_buffer) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+
+ DEV_ASSERT(cmd_buf_info->render_pass_state.current_subpass != UINT32_MAX);
+
+ const FramebufferInfo *fb_info = cmd_buf_info->render_pass_state.fb_info;
+ const RenderPassInfo *pass_info = cmd_buf_info->render_pass_state.pass_info;
+ const Subpass &subpass = pass_info->subpasses[cmd_buf_info->render_pass_state.current_subpass];
+
+ struct Resolve {
+ ID3D12Resource *src_res = nullptr;
+ uint32_t src_subres = 0;
+ ID3D12Resource *dst_res = nullptr;
+ uint32_t dst_subres = 0;
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
+ };
+ Resolve *resolves = ALLOCA_ARRAY(Resolve, subpass.resolve_references.size());
+ uint32_t num_resolves = 0;
+
+ for (uint32_t i = 0; i < subpass.resolve_references.size(); i++) {
+ uint32_t color_index = subpass.color_references[i].attachment;
+ uint32_t resolve_index = subpass.resolve_references[i].attachment;
+ DEV_ASSERT((color_index == AttachmentReference::UNUSED) == (resolve_index == AttachmentReference::UNUSED));
+ if (color_index == AttachmentReference::UNUSED || !fb_info->attachments[color_index]) {
+ continue;
+ }
+
+ TextureInfo *src_tex_info = (TextureInfo *)fb_info->attachments[color_index].id;
+ uint32_t src_subresource = D3D12CalcSubresource(src_tex_info->base_mip, src_tex_info->base_layer, 0, src_tex_info->desc.MipLevels, src_tex_info->desc.ArraySize());
+ _resource_transition_batch(src_tex_info, src_subresource, 1, D3D12_RESOURCE_STATE_RESOLVE_SOURCE);
+
+ TextureInfo *dst_tex_info = (TextureInfo *)fb_info->attachments[resolve_index].id;
+ uint32_t dst_subresource = D3D12CalcSubresource(dst_tex_info->base_mip, dst_tex_info->base_layer, 0, dst_tex_info->desc.MipLevels, dst_tex_info->desc.ArraySize());
+ _resource_transition_batch(dst_tex_info, dst_subresource, 1, D3D12_RESOURCE_STATE_RESOLVE_DEST);
+
+ resolves[num_resolves].src_res = src_tex_info->resource;
+ resolves[num_resolves].src_subres = src_subresource;
+ resolves[num_resolves].dst_res = dst_tex_info->resource;
+ resolves[num_resolves].dst_subres = dst_subresource;
+ resolves[num_resolves].format = RD_TO_D3D12_FORMAT[src_tex_info->format].general_format;
+ num_resolves++;
+ }
+
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+
+ for (uint32_t i = 0; i < num_resolves; i++) {
+ cmd_buf_info->cmd_list->ResolveSubresource(resolves[i].dst_res, resolves[i].dst_subres, resolves[i].src_res, resolves[i].src_subres, resolves[i].format);
+ }
+}
+
+void RenderingDeviceDriverD3D12::command_end_render_pass(CommandBufferID p_cmd_buffer) {
+ _end_render_pass(p_cmd_buffer);
+
+ CommandBufferInfo *cmd_buf_info = (CommandBufferInfo *)p_cmd_buffer.id;
+ DEV_ASSERT(cmd_buf_info->render_pass_state.current_subpass != UINT32_MAX);
+
+ const FramebufferInfo *fb_info = cmd_buf_info->render_pass_state.fb_info;
+ const RenderPassInfo *pass_info = cmd_buf_info->render_pass_state.pass_info;
+
+ if (context->get_vrs_capabilities().ss_image_supported) {
+ ComPtr<ID3D12GraphicsCommandList5> cmd_list_5;
+ cmd_buf_info->cmd_list->QueryInterface(cmd_list_5.GetAddressOf());
+ if (cmd_list_5) {
+ cmd_list_5->RSSetShadingRateImage(nullptr);
+ }
+ }
+
+ if (fb_info->attachments.size()) { // Otherwise, it's screen.
+ for (uint32_t i = 0; i < pass_info->attachments.size(); i++) {
+ if (pass_info->attachments[i].store_op == ATTACHMENT_STORE_OP_DONT_CARE) {
+ const TextureInfo *tex_info = (const TextureInfo *)fb_info->attachments[i].id;
+ _discard_texture_subresources(tex_info, cmd_buf_info);
+ }
+ }
+ }
+
+ cmd_buf_info->render_pass_state.current_subpass = UINT32_MAX;
+}
+
+void RenderingDeviceDriverD3D12::command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) {
+ CommandBufferInfo *cmd_buf_info = (CommandBufferInfo *)p_cmd_buffer.id;
+
+ if (cmd_buf_info->render_pass_state.current_subpass == UINT32_MAX) {
+ cmd_buf_info->render_pass_state.current_subpass = 0;
+ } else {
+ _end_render_pass(p_cmd_buffer);
+ cmd_buf_info->render_pass_state.current_subpass++;
+ }
+
+ const FramebufferInfo *fb_info = cmd_buf_info->render_pass_state.fb_info;
+ const RenderPassInfo *pass_info = cmd_buf_info->render_pass_state.pass_info;
+ const Subpass &subpass = pass_info->subpasses[cmd_buf_info->render_pass_state.current_subpass];
+
+ D3D12_CPU_DESCRIPTOR_HANDLE *rtv_handles = ALLOCA_ARRAY(D3D12_CPU_DESCRIPTOR_HANDLE, subpass.color_references.size());
+ DescriptorsHeap::Walker rtv_heap_walker = fb_info->rtv_heap.make_walker();
+ for (uint32_t i = 0; i < subpass.color_references.size(); i++) {
+ uint32_t attachment = subpass.color_references[i].attachment;
+ if (attachment == AttachmentReference::UNUSED) {
+ if (!frames[frame_idx].null_rtv_handle.ptr) {
+ // No null descriptor-handle created for this frame yet.
+
+ if (frames[frame_idx].desc_heap_walkers.rtv.is_at_eof()) {
+ if (!frames[frame_idx].desc_heaps_exhausted_reported.rtv) {
+ frames[frame_idx].desc_heaps_exhausted_reported.rtv = true;
+ ERR_FAIL_MSG("Cannot begin subpass because there's no enough room in current frame's RENDER TARGET descriptors heap.\n"
+ "Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
+ } else {
+ return;
+ }
+ }
+
+ D3D12_RENDER_TARGET_VIEW_DESC rtv_desc_null = {};
+ rtv_desc_null.Format = DXGI_FORMAT_R8_UINT;
+ rtv_desc_null.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
+ frames[frame_idx].null_rtv_handle = frames[frame_idx].desc_heap_walkers.rtv.get_curr_cpu_handle();
+ device->CreateRenderTargetView(nullptr, &rtv_desc_null, frames[frame_idx].null_rtv_handle);
+ frames[frame_idx].desc_heap_walkers.rtv.advance();
+ }
+ rtv_handles[i] = frames[frame_idx].null_rtv_handle;
+ } else {
+ uint32_t rt_index = fb_info->attachments_handle_inds[attachment];
+ rtv_heap_walker.rewind();
+ rtv_heap_walker.advance(rt_index);
+ rtv_handles[i] = rtv_heap_walker.get_curr_cpu_handle();
+ }
+ }
+
+ D3D12_CPU_DESCRIPTOR_HANDLE dsv_handle = {};
+ {
+ DescriptorsHeap::Walker dsv_heap_walker = fb_info->dsv_heap.make_walker();
+ if (subpass.depth_stencil_reference.attachment != AttachmentReference::UNUSED) {
+ uint32_t ds_index = fb_info->attachments_handle_inds[subpass.depth_stencil_reference.attachment];
+ dsv_heap_walker.rewind();
+ dsv_heap_walker.advance(ds_index);
+ dsv_handle = dsv_heap_walker.get_curr_cpu_handle();
+ }
+ }
+
+ cmd_buf_info->cmd_list->OMSetRenderTargets(subpass.color_references.size(), rtv_handles, false, dsv_handle.ptr ? &dsv_handle : nullptr);
+}
+
+void RenderingDeviceDriverD3D12::command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+
+ D3D12_VIEWPORT *d3d12_viewports = ALLOCA_ARRAY(D3D12_VIEWPORT, p_viewports.size());
+ for (uint32_t i = 0; i < p_viewports.size(); i++) {
+ d3d12_viewports[i] = CD3DX12_VIEWPORT(
+ p_viewports[i].position.x,
+ p_viewports[i].position.y,
+ p_viewports[i].size.x,
+ p_viewports[i].size.y);
+ }
+
+ cmd_buf_info->cmd_list->RSSetViewports(p_viewports.size(), d3d12_viewports);
+}
+
+void RenderingDeviceDriverD3D12::command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+
+ D3D12_RECT *d3d12_scissors = ALLOCA_ARRAY(D3D12_RECT, p_scissors.size());
+ for (uint32_t i = 0; i < p_scissors.size(); i++) {
+ d3d12_scissors[i] = CD3DX12_RECT(
+ p_scissors[i].position.x,
+ p_scissors[i].position.y,
+ p_scissors[i].position.x + p_scissors[i].size.x,
+ p_scissors[i].position.y + p_scissors[i].size.y);
+ }
+
+ cmd_buf_info->cmd_list->RSSetScissorRects(p_scissors.size(), d3d12_scissors);
+}
+
+void RenderingDeviceDriverD3D12::command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+
+ DEV_ASSERT(cmd_buf_info->render_pass_state.current_subpass != UINT32_MAX);
+ const FramebufferInfo *fb_info = cmd_buf_info->render_pass_state.fb_info;
+ const RenderPassInfo *pass_info = cmd_buf_info->render_pass_state.pass_info;
+
+ DescriptorsHeap::Walker rtv_heap_walker = fb_info->rtv_heap.make_walker();
+ DescriptorsHeap::Walker dsv_heap_walker = fb_info->dsv_heap.make_walker();
+
+ for (uint32_t i = 0; i < p_attachment_clears.size(); i++) {
+ uint32_t attachment = UINT32_MAX;
+ bool is_render_target = false;
+ if (p_attachment_clears[i].aspect.has_flag(TEXTURE_ASPECT_COLOR_BIT)) {
+ attachment = p_attachment_clears[i].color_attachment;
+ is_render_target = true;
+ } else {
+ attachment = pass_info->subpasses[cmd_buf_info->render_pass_state.current_subpass].depth_stencil_reference.attachment;
+ }
+
+ for (uint32_t j = 0; j < p_rects.size(); j++) {
+ D3D12_RECT rect = CD3DX12_RECT(
+ p_rects[j].position.x,
+ p_rects[j].position.y,
+ p_rects[j].position.x + p_rects[j].size.x,
+ p_rects[j].position.y + p_rects[j].size.y);
+ const D3D12_RECT *rect_ptr = cmd_buf_info->render_pass_state.region_is_all ? nullptr : &rect;
+
+ if (is_render_target) {
+ uint32_t color_idx = fb_info->attachments_handle_inds[attachment];
+ rtv_heap_walker.rewind();
+ rtv_heap_walker.advance(color_idx);
+ cmd_buf_info->cmd_list->ClearRenderTargetView(
+ rtv_heap_walker.get_curr_cpu_handle(),
+ p_attachment_clears[i].value.color.components,
+ rect_ptr ? 1 : 0,
+ rect_ptr);
+ } else {
+ uint32_t depth_stencil_idx = fb_info->attachments_handle_inds[attachment];
+ dsv_heap_walker.rewind();
+ dsv_heap_walker.advance(depth_stencil_idx);
+ D3D12_CLEAR_FLAGS flags = {};
+ if (p_attachment_clears[i].aspect.has_flag(TEXTURE_ASPECT_DEPTH_BIT)) {
+ flags |= D3D12_CLEAR_FLAG_DEPTH;
+ }
+ if (p_attachment_clears[i].aspect.has_flag(TEXTURE_ASPECT_STENCIL_BIT)) {
+ flags |= D3D12_CLEAR_FLAG_STENCIL;
+ }
+ cmd_buf_info->cmd_list->ClearDepthStencilView(
+ dsv_heap_walker.get_curr_cpu_handle(),
+ flags,
+ p_attachment_clears[i].value.depth,
+ p_attachment_clears[i].value.stencil,
+ rect_ptr ? 1 : 0,
+ rect_ptr);
+ }
+ }
+ }
+}
+
+void RenderingDeviceDriverD3D12::command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) {
+ CommandBufferInfo *cmd_buf_info = (CommandBufferInfo *)p_cmd_buffer.id;
+ ID3D12PipelineState *pso = (ID3D12PipelineState *)p_pipeline.id;
+
+ if (cmd_buf_info->graphics_pso == pso) {
+ return;
+ }
+
+ const ShaderInfo *shader_info_in = pipelines_shaders[pso];
+ const RenderPipelineExtraInfo &pso_extra_info = render_psos_extra_info[pso];
+
+ cmd_buf_info->cmd_list->SetPipelineState(pso);
+ if (cmd_buf_info->graphics_root_signature_crc != shader_info_in->root_signature_crc) {
+ cmd_buf_info->cmd_list->SetGraphicsRootSignature(shader_info_in->root_signature.Get());
+ cmd_buf_info->graphics_root_signature_crc = shader_info_in->root_signature_crc;
+ }
+
+ cmd_buf_info->cmd_list->IASetPrimitiveTopology(pso_extra_info.dyn_params.primitive_topology);
+ cmd_buf_info->cmd_list->OMSetBlendFactor(pso_extra_info.dyn_params.blend_constant.components);
+ cmd_buf_info->cmd_list->OMSetStencilRef(pso_extra_info.dyn_params.stencil_reference);
+
+ ComPtr<ID3D12GraphicsCommandList1> command_list_1;
+ cmd_buf_info->cmd_list->QueryInterface(command_list_1.GetAddressOf());
+ if (command_list_1) {
+ command_list_1->OMSetDepthBounds(pso_extra_info.dyn_params.depth_bounds_min, pso_extra_info.dyn_params.depth_bounds_max);
+ }
+
+ cmd_buf_info->render_pass_state.vf_info = pso_extra_info.vf_info;
+
+ cmd_buf_info->graphics_pso = pso;
+ cmd_buf_info->compute_pso = nullptr;
+}
+
+void RenderingDeviceDriverD3D12::command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
+ _command_bind_uniform_set(p_cmd_buffer, p_uniform_set, p_shader, p_set_index, false);
+}
+
+void RenderingDeviceDriverD3D12::command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) {
+ CommandBufferInfo *cmd_buf_info = (CommandBufferInfo *)p_cmd_buffer.id;
+ _bind_vertex_buffers(cmd_buf_info);
+ cmd_buf_info->cmd_list->DrawInstanced(p_vertex_count, p_instance_count, p_base_vertex, p_first_instance);
+}
+
+void RenderingDeviceDriverD3D12::command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) {
+ CommandBufferInfo *cmd_buf_info = (CommandBufferInfo *)p_cmd_buffer.id;
+ _bind_vertex_buffers(cmd_buf_info);
+ cmd_buf_info->cmd_list->DrawIndexedInstanced(p_index_count, p_instance_count, p_first_index, p_vertex_offset, p_first_instance);
+}
+
+void RenderingDeviceDriverD3D12::command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
+ CommandBufferInfo *cmd_buf_info = (CommandBufferInfo *)p_cmd_buffer.id;
+ _bind_vertex_buffers(cmd_buf_info);
+ BufferInfo *indirect_buf_info = (BufferInfo *)p_indirect_buffer.id;
+ _resource_transition_batch(indirect_buf_info, 0, 1, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT);
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+ cmd_buf_info->cmd_list->ExecuteIndirect(indirect_cmd_signatures.draw_indexed.Get(), p_draw_count, indirect_buf_info->resource, p_offset, nullptr, 0);
+}
+
+void RenderingDeviceDriverD3D12::command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
+ CommandBufferInfo *cmd_buf_info = (CommandBufferInfo *)p_cmd_buffer.id;
+ _bind_vertex_buffers(cmd_buf_info);
+ BufferInfo *indirect_buf_info = (BufferInfo *)p_indirect_buffer.id;
+ BufferInfo *count_buf_info = (BufferInfo *)p_count_buffer.id;
+ _resource_transition_batch(indirect_buf_info, 0, 1, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT);
+ _resource_transition_batch(count_buf_info, 0, 1, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT);
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+ cmd_buf_info->cmd_list->ExecuteIndirect(indirect_cmd_signatures.draw_indexed.Get(), p_max_draw_count, indirect_buf_info->resource, p_offset, count_buf_info->resource, p_count_buffer_offset);
+}
+
+void RenderingDeviceDriverD3D12::command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
+ CommandBufferInfo *cmd_buf_info = (CommandBufferInfo *)p_cmd_buffer.id;
+ _bind_vertex_buffers(cmd_buf_info);
+ BufferInfo *indirect_buf_info = (BufferInfo *)p_indirect_buffer.id;
+ _resource_transition_batch(indirect_buf_info, 0, 1, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT);
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+ cmd_buf_info->cmd_list->ExecuteIndirect(indirect_cmd_signatures.draw.Get(), p_draw_count, indirect_buf_info->resource, p_offset, nullptr, 0);
+}
+
+void RenderingDeviceDriverD3D12::command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
+ CommandBufferInfo *cmd_buf_info = (CommandBufferInfo *)p_cmd_buffer.id;
+ _bind_vertex_buffers(cmd_buf_info);
+ BufferInfo *indirect_buf_info = (BufferInfo *)p_indirect_buffer.id;
+ BufferInfo *count_buf_info = (BufferInfo *)p_count_buffer.id;
+ _resource_transition_batch(indirect_buf_info, 0, 1, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT);
+ _resource_transition_batch(count_buf_info, 0, 1, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT);
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+ cmd_buf_info->cmd_list->ExecuteIndirect(indirect_cmd_signatures.draw.Get(), p_max_draw_count, indirect_buf_info->resource, p_offset, count_buf_info->resource, p_count_buffer_offset);
+}
+
+void RenderingDeviceDriverD3D12::command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) {
+ CommandBufferInfo *cmd_buf_info = (CommandBufferInfo *)p_cmd_buffer.id;
+
+ DEV_ASSERT(cmd_buf_info->render_pass_state.current_subpass != UINT32_MAX);
+
+ // Vertex buffer views are set deferredly, to be sure we already know the strides by then,
+ // which is only true once the pipeline has been bound. Otherwise, we'd need that the pipeline
+ // is always bound first, which would be not kind of us. [[DEFERRED_VERTEX_BUFFERS]]
+ DEV_ASSERT(p_binding_count <= ARRAY_SIZE(cmd_buf_info->render_pass_state.vertex_buffer_views));
+ for (uint32_t i = 0; i < p_binding_count; i++) {
+ BufferInfo *buffer_info = (BufferInfo *)p_buffers[i].id;
+
+ cmd_buf_info->render_pass_state.vertex_buffer_views[i] = {};
+ cmd_buf_info->render_pass_state.vertex_buffer_views[i].BufferLocation = buffer_info->resource->GetGPUVirtualAddress() + p_offsets[i];
+ cmd_buf_info->render_pass_state.vertex_buffer_views[i].SizeInBytes = buffer_info->size - p_offsets[i];
+
+ _resource_transition_batch(buffer_info, 0, 1, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
+ }
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+ cmd_buf_info->render_pass_state.vertex_buffer_count = p_binding_count;
+}
+
+void RenderingDeviceDriverD3D12::command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ BufferInfo *buffer_info = (BufferInfo *)p_buffer.id;
+
+ D3D12_INDEX_BUFFER_VIEW d3d12_ib_view = {};
+ d3d12_ib_view.BufferLocation = buffer_info->resource->GetGPUVirtualAddress() + p_offset;
+ d3d12_ib_view.SizeInBytes = buffer_info->size - p_offset;
+ d3d12_ib_view.Format = p_format == INDEX_BUFFER_FORMAT_UINT16 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT;
+
+ _resource_transition_batch(buffer_info, 0, 1, D3D12_RESOURCE_STATE_INDEX_BUFFER);
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+
+ cmd_buf_info->cmd_list->IASetIndexBuffer(&d3d12_ib_view);
+}
+
+// [[DEFERRED_VERTEX_BUFFERS]]
+void RenderingDeviceDriverD3D12::_bind_vertex_buffers(CommandBufferInfo *p_cmd_buf_info) {
+ RenderPassState &render_pass_state = p_cmd_buf_info->render_pass_state;
+ if (render_pass_state.vertex_buffer_count && render_pass_state.vf_info) {
+ for (uint32_t i = 0; i < render_pass_state.vertex_buffer_count; i++) {
+ render_pass_state.vertex_buffer_views[i].StrideInBytes = render_pass_state.vf_info->vertex_buffer_strides[i];
+ }
+ p_cmd_buf_info->cmd_list->IASetVertexBuffers(0, render_pass_state.vertex_buffer_count, render_pass_state.vertex_buffer_views);
+ render_pass_state.vertex_buffer_count = 0;
+ }
+}
+
+void RenderingDeviceDriverD3D12::command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ cmd_buf_info->cmd_list->OMSetBlendFactor(p_constants.components);
+}
+
+void RenderingDeviceDriverD3D12::command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) {
+ if (!Math::is_equal_approx(p_width, 1.0f)) {
+ ERR_FAIL_MSG("Setting line widths other than 1.0 is not supported by the Direct3D 12 rendering driver.");
+ }
+}
+
+// ----- PIPELINE -----
+
+static const D3D12_PRIMITIVE_TOPOLOGY_TYPE RD_PRIMITIVE_TO_D3D12_TOPOLOGY_TYPE[RDD::RENDER_PRIMITIVE_MAX] = {
+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT,
+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE,
+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE,
+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE,
+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE,
+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH,
+};
+
+static const D3D12_PRIMITIVE_TOPOLOGY RD_PRIMITIVE_TO_D3D12_TOPOLOGY[RDD::RENDER_PRIMITIVE_MAX] = {
+ D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
+ D3D_PRIMITIVE_TOPOLOGY_LINELIST,
+ D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
+ D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
+ D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
+ D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
+};
+
+static const D3D12_CULL_MODE RD_POLYGON_CULL_TO_D3D12_CULL_MODE[RDD::POLYGON_CULL_MAX] = {
+ D3D12_CULL_MODE_NONE,
+ D3D12_CULL_MODE_FRONT,
+ D3D12_CULL_MODE_BACK,
+};
+
+static const D3D12_STENCIL_OP RD_TO_D3D12_STENCIL_OP[RDD::STENCIL_OP_MAX] = {
+ D3D12_STENCIL_OP_KEEP,
+ D3D12_STENCIL_OP_ZERO,
+ D3D12_STENCIL_OP_REPLACE,
+ D3D12_STENCIL_OP_INCR_SAT,
+ D3D12_STENCIL_OP_DECR_SAT,
+ D3D12_STENCIL_OP_INVERT,
+ D3D12_STENCIL_OP_INCR,
+ D3D12_STENCIL_OP_DECR,
+};
+
+static const D3D12_LOGIC_OP RD_TO_D3D12_LOGIC_OP[RDD::LOGIC_OP_MAX] = {
+ D3D12_LOGIC_OP_CLEAR,
+ D3D12_LOGIC_OP_AND,
+ D3D12_LOGIC_OP_AND_REVERSE,
+ D3D12_LOGIC_OP_COPY,
+ D3D12_LOGIC_OP_AND_INVERTED,
+ D3D12_LOGIC_OP_NOOP,
+ D3D12_LOGIC_OP_XOR,
+ D3D12_LOGIC_OP_OR,
+ D3D12_LOGIC_OP_NOR,
+ D3D12_LOGIC_OP_EQUIV,
+ D3D12_LOGIC_OP_INVERT,
+ D3D12_LOGIC_OP_OR_REVERSE,
+ D3D12_LOGIC_OP_COPY_INVERTED,
+ D3D12_LOGIC_OP_OR_INVERTED,
+ D3D12_LOGIC_OP_NAND,
+ D3D12_LOGIC_OP_SET,
+};
+
+static const D3D12_BLEND RD_TO_D3D12_BLEND_FACTOR[RDD::BLEND_FACTOR_MAX] = {
+ D3D12_BLEND_ZERO,
+ D3D12_BLEND_ONE,
+ D3D12_BLEND_SRC_COLOR,
+ D3D12_BLEND_INV_SRC_COLOR,
+ D3D12_BLEND_DEST_COLOR,
+ D3D12_BLEND_INV_DEST_COLOR,
+ D3D12_BLEND_SRC_ALPHA,
+ D3D12_BLEND_INV_SRC_ALPHA,
+ D3D12_BLEND_DEST_ALPHA,
+ D3D12_BLEND_INV_DEST_ALPHA,
+ D3D12_BLEND_BLEND_FACTOR,
+ D3D12_BLEND_INV_BLEND_FACTOR,
+ D3D12_BLEND_BLEND_FACTOR,
+ D3D12_BLEND_INV_BLEND_FACTOR,
+ D3D12_BLEND_SRC_ALPHA_SAT,
+ D3D12_BLEND_SRC1_COLOR,
+ D3D12_BLEND_INV_SRC1_COLOR,
+ D3D12_BLEND_SRC1_ALPHA,
+ D3D12_BLEND_INV_SRC1_ALPHA,
+};
+
+static const D3D12_BLEND_OP RD_TO_D3D12_BLEND_OP[RDD::BLEND_OP_MAX] = {
+ D3D12_BLEND_OP_ADD,
+ D3D12_BLEND_OP_SUBTRACT,
+ D3D12_BLEND_OP_REV_SUBTRACT,
+ D3D12_BLEND_OP_MIN,
+ D3D12_BLEND_OP_MAX,
+};
+
+RDD::PipelineID RenderingDeviceDriverD3D12::render_pipeline_create(
+ ShaderID p_shader,
+ VertexFormatID p_vertex_format,
+ RenderPrimitive p_render_primitive,
+ PipelineRasterizationState p_rasterization_state,
+ PipelineMultisampleState p_multisample_state,
+ PipelineDepthStencilState p_depth_stencil_state,
+ PipelineColorBlendState p_blend_state,
+ VectorView<int32_t> p_color_attachments,
+ BitField<PipelineDynamicStateFlags> p_dynamic_state,
+ RenderPassID p_render_pass,
+ uint32_t p_render_subpass,
+ VectorView<PipelineSpecializationConstant> p_specialization_constants) {
+ const ShaderInfo *shader_info_in = (const ShaderInfo *)p_shader.id;
+
+ CD3DX12_PIPELINE_STATE_STREAM pipeline_desc = {};
+ RenderPipelineExtraInfo pso_extra_info;
+
+ const RenderPassInfo *pass_info = (const RenderPassInfo *)p_render_pass.id;
+
+ // Attachments.
+ LocalVector<uint32_t> color_attachments;
+ {
+ const Subpass &subpass = pass_info->subpasses[p_render_subpass];
+
+ for (uint32_t i = 0; i < ARRAY_SIZE((&pipeline_desc.RTVFormats)->RTFormats); i++) {
+ (&pipeline_desc.RTVFormats)->RTFormats[i] = DXGI_FORMAT_UNKNOWN;
+ }
+
+ for (uint32_t i = 0; i < subpass.color_references.size(); i++) {
+ const AttachmentReference &ref = subpass.color_references[i];
+ if (ref.attachment != AttachmentReference::UNUSED) {
+ const Attachment &attachment = pass_info->attachments[ref.attachment];
+ DEV_ASSERT((&pipeline_desc.RTVFormats)->RTFormats[i] == DXGI_FORMAT_UNKNOWN);
+ (&pipeline_desc.RTVFormats)->RTFormats[i] = RD_TO_D3D12_FORMAT[attachment.format].general_format;
+ }
+ }
+ (&pipeline_desc.RTVFormats)->NumRenderTargets = p_color_attachments.size();
+
+ if (subpass.depth_stencil_reference.attachment != AttachmentReference::UNUSED) {
+ const Attachment &attachment = pass_info->attachments[subpass.depth_stencil_reference.attachment];
+ pipeline_desc.DSVFormat = RD_TO_D3D12_FORMAT[attachment.format].dsv_format;
+ } else {
+ pipeline_desc.DSVFormat = DXGI_FORMAT_UNKNOWN;
+ }
+ }
+
+ // Vertex.
+ if (p_vertex_format) {
+ const VertexFormatInfo *vf_info = (const VertexFormatInfo *)p_vertex_format.id;
+ (&pipeline_desc.InputLayout)->pInputElementDescs = vf_info->input_elem_descs.ptr();
+ (&pipeline_desc.InputLayout)->NumElements = vf_info->input_elem_descs.size();
+ pso_extra_info.vf_info = vf_info;
+ }
+
+ // Input assembly & tessellation.
+
+ pipeline_desc.PrimitiveTopologyType = RD_PRIMITIVE_TO_D3D12_TOPOLOGY_TYPE[p_render_primitive];
+ if (p_render_primitive == RENDER_PRIMITIVE_TESSELATION_PATCH) {
+ // Is there any way to get the true point count limit?
+ ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > 32, PipelineID());
+ pso_extra_info.dyn_params.primitive_topology = (D3D12_PRIMITIVE_TOPOLOGY)((int)D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST + p_rasterization_state.patch_control_points);
+ } else {
+ pso_extra_info.dyn_params.primitive_topology = RD_PRIMITIVE_TO_D3D12_TOPOLOGY[p_render_primitive];
+ }
+ if (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX) {
+ // TODO: This is right for 16-bit indices; for 32-bit there's a different enum value to set, but we don't know at this point.
+ pipeline_desc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF;
+ } else {
+ pipeline_desc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED;
+ }
+
+ // Rasterization.
+ (&pipeline_desc.RasterizerState)->DepthClipEnable = !p_rasterization_state.enable_depth_clamp;
+ // In D3D12, discard can be supported with some extra effort (empty pixel shader + disable depth/stencil test); that said, unsupported by now.
+ ERR_FAIL_COND_V(p_rasterization_state.discard_primitives, PipelineID());
+ (&pipeline_desc.RasterizerState)->FillMode = p_rasterization_state.wireframe ? D3D12_FILL_MODE_WIREFRAME : D3D12_FILL_MODE_SOLID;
+ (&pipeline_desc.RasterizerState)->CullMode = RD_POLYGON_CULL_TO_D3D12_CULL_MODE[p_rasterization_state.cull_mode];
+ (&pipeline_desc.RasterizerState)->FrontCounterClockwise = p_rasterization_state.front_face == POLYGON_FRONT_FACE_COUNTER_CLOCKWISE;
+ // In D3D12, there's still a point in setting up depth bias with no depth buffer, but just zeroing (disabling) it all in such case is closer to Vulkan.
+ if (p_rasterization_state.depth_bias_enabled && pipeline_desc.DSVFormat != DXGI_FORMAT_UNKNOWN) {
+ (&pipeline_desc.RasterizerState)->DepthBias = p_rasterization_state.depth_bias_constant_factor;
+ (&pipeline_desc.RasterizerState)->DepthBiasClamp = p_rasterization_state.depth_bias_clamp;
+ (&pipeline_desc.RasterizerState)->SlopeScaledDepthBias = p_rasterization_state.depth_bias_slope_factor;
+ (&pipeline_desc.RasterizerState)->DepthBias = 0;
+ (&pipeline_desc.RasterizerState)->DepthBiasClamp = 0.0f;
+ (&pipeline_desc.RasterizerState)->SlopeScaledDepthBias = 0.0f;
+ }
+ (&pipeline_desc.RasterizerState)->ForcedSampleCount = 0;
+ (&pipeline_desc.RasterizerState)->ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
+ (&pipeline_desc.RasterizerState)->MultisampleEnable = TEXTURE_SAMPLES_COUNT[p_multisample_state.sample_count] != 1;
+ (&pipeline_desc.RasterizerState)->AntialiasedLineEnable = true;
+
+ // In D3D12, there's no line width.
+ ERR_FAIL_COND_V(!Math::is_equal_approx(p_rasterization_state.line_width, 1.0f), PipelineID());
+
+ // Multisample.
+ ERR_FAIL_COND_V(p_multisample_state.enable_sample_shading, PipelineID()); // How one enables this in D3D12?
+ if ((&pipeline_desc.RTVFormats)->NumRenderTargets || pipeline_desc.DSVFormat != DXGI_FORMAT_UNKNOWN) {
+ uint32_t sample_count = MIN(
+ pass_info->max_supported_sample_count,
+ TEXTURE_SAMPLES_COUNT[p_multisample_state.sample_count]);
+ (&pipeline_desc.SampleDesc)->Count = sample_count;
+ } else {
+ (&pipeline_desc.SampleDesc)->Count = 1;
+ }
+ if ((&pipeline_desc.SampleDesc)->Count > 1) {
+ (&pipeline_desc.SampleDesc)->Quality = DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN;
+ } else {
+ (&pipeline_desc.SampleDesc)->Quality = 0;
+ }
+ if (p_multisample_state.sample_mask.size()) {
+ for (int i = 1; i < p_multisample_state.sample_mask.size(); i++) {
+ // In D3D12 there's a single sample mask for every pixel.
+ ERR_FAIL_COND_V(p_multisample_state.sample_mask[i] != p_multisample_state.sample_mask[0], PipelineID());
+ }
+ pipeline_desc.SampleMask = p_multisample_state.sample_mask[0];
+ } else {
+ pipeline_desc.SampleMask = 0xffffffff;
+ }
+
+ // Depth stencil.
+
+ if (pipeline_desc.DSVFormat == DXGI_FORMAT_UNKNOWN) {
+ (&pipeline_desc.DepthStencilState)->DepthEnable = false;
+ (&pipeline_desc.DepthStencilState)->StencilEnable = false;
+ } else {
+ (&pipeline_desc.DepthStencilState)->DepthEnable = p_depth_stencil_state.enable_depth_test;
+ (&pipeline_desc.DepthStencilState)->DepthWriteMask = p_depth_stencil_state.enable_depth_write ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
+ (&pipeline_desc.DepthStencilState)->DepthFunc = RD_TO_D3D12_COMPARE_OP[p_depth_stencil_state.depth_compare_operator];
+ (&pipeline_desc.DepthStencilState)->DepthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
+ (&pipeline_desc.DepthStencilState)->StencilEnable = p_depth_stencil_state.enable_stencil;
+
+ // In D3D12 some elements can't be different across front and back.
+ ERR_FAIL_COND_V(p_depth_stencil_state.front_op.compare_mask != p_depth_stencil_state.back_op.compare_mask, PipelineID());
+ ERR_FAIL_COND_V(p_depth_stencil_state.front_op.write_mask != p_depth_stencil_state.back_op.write_mask, PipelineID());
+ ERR_FAIL_COND_V(p_depth_stencil_state.front_op.reference != p_depth_stencil_state.back_op.reference, PipelineID());
+ (&pipeline_desc.DepthStencilState)->StencilReadMask = p_depth_stencil_state.front_op.compare_mask;
+ (&pipeline_desc.DepthStencilState)->StencilWriteMask = p_depth_stencil_state.front_op.write_mask;
+
+ (&pipeline_desc.DepthStencilState)->FrontFace.StencilFailOp = RD_TO_D3D12_STENCIL_OP[p_depth_stencil_state.front_op.fail];
+ (&pipeline_desc.DepthStencilState)->FrontFace.StencilPassOp = RD_TO_D3D12_STENCIL_OP[p_depth_stencil_state.front_op.pass];
+ (&pipeline_desc.DepthStencilState)->FrontFace.StencilDepthFailOp = RD_TO_D3D12_STENCIL_OP[p_depth_stencil_state.front_op.depth_fail];
+ (&pipeline_desc.DepthStencilState)->FrontFace.StencilFunc = RD_TO_D3D12_COMPARE_OP[p_depth_stencil_state.front_op.compare];
+
+ (&pipeline_desc.DepthStencilState)->BackFace.StencilFailOp = RD_TO_D3D12_STENCIL_OP[p_depth_stencil_state.back_op.fail];
+ (&pipeline_desc.DepthStencilState)->BackFace.StencilPassOp = RD_TO_D3D12_STENCIL_OP[p_depth_stencil_state.back_op.pass];
+ (&pipeline_desc.DepthStencilState)->BackFace.StencilDepthFailOp = RD_TO_D3D12_STENCIL_OP[p_depth_stencil_state.back_op.depth_fail];
+ (&pipeline_desc.DepthStencilState)->BackFace.StencilFunc = RD_TO_D3D12_COMPARE_OP[p_depth_stencil_state.back_op.compare];
+
+ pso_extra_info.dyn_params.depth_bounds_min = p_depth_stencil_state.enable_depth_range ? p_depth_stencil_state.depth_range_min : 0.0f;
+ pso_extra_info.dyn_params.depth_bounds_max = p_depth_stencil_state.enable_depth_range ? p_depth_stencil_state.depth_range_max : 1.0f;
+ pso_extra_info.dyn_params.stencil_reference = p_depth_stencil_state.front_op.reference;
+ }
+
+ // Blend states.
+ (&pipeline_desc.BlendState)->AlphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
+ {
+ bool all_attachments_same_blend = true;
+ for (int i = 0; i < p_blend_state.attachments.size(); i++) {
+ const PipelineColorBlendState::Attachment &bs = p_blend_state.attachments[i];
+ D3D12_RENDER_TARGET_BLEND_DESC &bd = (&pipeline_desc.BlendState)->RenderTarget[i];
+
+ bd.BlendEnable = bs.enable_blend;
+ bd.LogicOpEnable = p_blend_state.enable_logic_op;
+ bd.LogicOp = RD_TO_D3D12_LOGIC_OP[p_blend_state.logic_op];
+
+ bd.SrcBlend = RD_TO_D3D12_BLEND_FACTOR[bs.src_color_blend_factor];
+ bd.DestBlend = RD_TO_D3D12_BLEND_FACTOR[bs.dst_color_blend_factor];
+ bd.BlendOp = RD_TO_D3D12_BLEND_OP[bs.color_blend_op];
+
+ bd.SrcBlendAlpha = RD_TO_D3D12_BLEND_FACTOR[bs.src_alpha_blend_factor];
+ bd.DestBlendAlpha = RD_TO_D3D12_BLEND_FACTOR[bs.dst_alpha_blend_factor];
+ bd.BlendOpAlpha = RD_TO_D3D12_BLEND_OP[bs.alpha_blend_op];
+
+ if (bs.write_r) {
+ bd.RenderTargetWriteMask |= D3D12_COLOR_WRITE_ENABLE_RED;
+ }
+ if (bs.write_g) {
+ bd.RenderTargetWriteMask |= D3D12_COLOR_WRITE_ENABLE_GREEN;
+ }
+ if (bs.write_b) {
+ bd.RenderTargetWriteMask |= D3D12_COLOR_WRITE_ENABLE_BLUE;
+ }
+ if (bs.write_a) {
+ bd.RenderTargetWriteMask |= D3D12_COLOR_WRITE_ENABLE_ALPHA;
+ }
+
+ if (i > 0 && all_attachments_same_blend) {
+ all_attachments_same_blend = &(&pipeline_desc.BlendState)->RenderTarget[i] == &(&pipeline_desc.BlendState)->RenderTarget[0];
+ }
+ }
+
+ // Per D3D12 docs, if logic op used, independent blending is not supported.
+ ERR_FAIL_COND_V(p_blend_state.enable_logic_op && !all_attachments_same_blend, PipelineID());
+
+ (&pipeline_desc.BlendState)->IndependentBlendEnable = !all_attachments_same_blend;
+ }
+
+ pso_extra_info.dyn_params.blend_constant = p_blend_state.blend_constant;
+
+ // Stages bytecodes + specialization constants.
+
+ pipeline_desc.pRootSignature = shader_info_in->root_signature.Get();
+
+ HashMap<ShaderStage, Vector<uint8_t>> final_stages_bytecode;
+ bool ok = _shader_apply_specialization_constants(shader_info_in, p_specialization_constants, final_stages_bytecode);
+ ERR_FAIL_COND_V(!ok, PipelineID());
+
+ pipeline_desc.VS = D3D12_SHADER_BYTECODE{
+ final_stages_bytecode[SHADER_STAGE_VERTEX].ptr(),
+ (SIZE_T)final_stages_bytecode[SHADER_STAGE_VERTEX].size()
+ };
+ pipeline_desc.PS = D3D12_SHADER_BYTECODE{
+ final_stages_bytecode[SHADER_STAGE_FRAGMENT].ptr(),
+ (SIZE_T)final_stages_bytecode[SHADER_STAGE_FRAGMENT].size()
+ };
+
+ ComPtr<ID3D12Device2> device_2;
+ device->QueryInterface(device_2.GetAddressOf());
+ ID3D12PipelineState *pso = nullptr;
+ HRESULT res = E_FAIL;
+ if (device_2) {
+ D3D12_PIPELINE_STATE_STREAM_DESC pssd = {};
+ pssd.pPipelineStateSubobjectStream = &pipeline_desc;
+ pssd.SizeInBytes = sizeof(pipeline_desc);
+ res = device_2->CreatePipelineState(&pssd, IID_PPV_ARGS(&pso));
+ } else {
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC desc = pipeline_desc.GraphicsDescV0();
+ res = device->CreateGraphicsPipelineState(&desc, IID_PPV_ARGS(&pso));
+ }
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), PipelineID(), "Create(Graphics)PipelineState failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+
+ // Bookkeep ancillary info.
+
+ pipelines_shaders[pso] = shader_info_in;
+ render_psos_extra_info[pso] = pso_extra_info;
+
+ return PipelineID(pso);
+}
+
+/*****************/
+/**** COMPUTE ****/
+/*****************/
+
+// ----- COMMANDS -----
+
+void RenderingDeviceDriverD3D12::command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) {
+ CommandBufferInfo *cmd_buf_info = (CommandBufferInfo *)p_cmd_buffer.id;
+ ID3D12PipelineState *pso = (ID3D12PipelineState *)p_pipeline.id;
+ const ShaderInfo *shader_info_in = pipelines_shaders[pso];
+
+ if (cmd_buf_info->compute_pso == pso) {
+ return;
+ }
+
+ cmd_buf_info->cmd_list->SetPipelineState(pso);
+ if (cmd_buf_info->compute_root_signature_crc != shader_info_in->root_signature_crc) {
+ cmd_buf_info->cmd_list->SetComputeRootSignature(shader_info_in->root_signature.Get());
+ cmd_buf_info->compute_root_signature_crc = shader_info_in->root_signature_crc;
+ }
+
+ cmd_buf_info->compute_pso = pso;
+ cmd_buf_info->graphics_pso = nullptr;
+}
+
+void RenderingDeviceDriverD3D12::command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
+ _command_bind_uniform_set(p_cmd_buffer, p_uniform_set, p_shader, p_set_index, true);
+}
+
+void RenderingDeviceDriverD3D12::command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+ cmd_buf_info->cmd_list->Dispatch(p_x_groups, p_y_groups, p_z_groups);
+}
+
+void RenderingDeviceDriverD3D12::command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ BufferInfo *indirect_buf_info = (BufferInfo *)p_indirect_buffer.id;
+ _resource_transition_batch(indirect_buf_info, 0, 1, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT);
+ _resource_transitions_flush(cmd_buf_info->cmd_list.Get());
+ cmd_buf_info->cmd_list->ExecuteIndirect(indirect_cmd_signatures.dispatch.Get(), 1, indirect_buf_info->resource, p_offset, nullptr, 0);
+}
+
+// ----- PIPELINE -----
+
+RDD::PipelineID RenderingDeviceDriverD3D12::compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) {
+ const ShaderInfo *shader_info_in = (const ShaderInfo *)p_shader.id;
+
+ CD3DX12_PIPELINE_STATE_STREAM pipeline_desc = {};
+
+ // Stages bytecodes + specialization constants.
+
+ pipeline_desc.pRootSignature = shader_info_in->root_signature.Get();
+
+ HashMap<ShaderStage, Vector<uint8_t>> final_stages_bytecode;
+ bool ok = _shader_apply_specialization_constants(shader_info_in, p_specialization_constants, final_stages_bytecode);
+ ERR_FAIL_COND_V(!ok, PipelineID());
+
+ pipeline_desc.CS = D3D12_SHADER_BYTECODE{
+ final_stages_bytecode[SHADER_STAGE_COMPUTE].ptr(),
+ (SIZE_T)final_stages_bytecode[SHADER_STAGE_COMPUTE].size()
+ };
+
+ ComPtr<ID3D12Device2> device_2;
+ device->QueryInterface(device_2.GetAddressOf());
+ ID3D12PipelineState *pso = nullptr;
+ HRESULT res = E_FAIL;
+ if (device_2) {
+ D3D12_PIPELINE_STATE_STREAM_DESC pssd = {};
+ pssd.pPipelineStateSubobjectStream = &pipeline_desc;
+ pssd.SizeInBytes = sizeof(pipeline_desc);
+ res = device_2->CreatePipelineState(&pssd, IID_PPV_ARGS(&pso));
+ } else {
+ D3D12_COMPUTE_PIPELINE_STATE_DESC desc = pipeline_desc.ComputeDescV0();
+ res = device->CreateComputePipelineState(&desc, IID_PPV_ARGS(&pso));
+ }
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), PipelineID(), "Create(Compute)PipelineState failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+
+ // Bookkeep ancillary info.
+
+ pipelines_shaders[pso] = shader_info_in;
+
+ return PipelineID(pso);
+}
+
+/*****************/
+/**** QUERIES ****/
+/*****************/
+
+// ----- TIMESTAMP -----
+
+RDD::QueryPoolID RenderingDeviceDriverD3D12::timestamp_query_pool_create(uint32_t p_query_count) {
+ ComPtr<ID3D12QueryHeap> query_heap;
+ {
+ D3D12_QUERY_HEAP_DESC qh_desc = {};
+ qh_desc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
+ qh_desc.Count = p_query_count;
+ qh_desc.NodeMask = 0;
+ HRESULT res = device->CreateQueryHeap(&qh_desc, IID_PPV_ARGS(query_heap.GetAddressOf()));
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), QueryPoolID(), "CreateQueryHeap failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ }
+
+ ComPtr<D3D12MA::Allocation> results_buffer_allocation;
+ {
+ D3D12MA::ALLOCATION_DESC allocation_desc = {};
+ allocation_desc.HeapType = D3D12_HEAP_TYPE_READBACK;
+
+ CD3DX12_RESOURCE_DESC resource_desc = CD3DX12_RESOURCE_DESC::Buffer(sizeof(uint64_t) * p_query_count);
+
+ ComPtr<ID3D12Resource> results_buffer;
+ HRESULT res = allocator->CreateResource(
+ &allocation_desc,
+ &resource_desc,
+ D3D12_RESOURCE_STATE_COPY_DEST,
+ nullptr,
+ results_buffer_allocation.GetAddressOf(),
+ IID_PPV_ARGS(results_buffer.GetAddressOf()));
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), QueryPoolID(), "D3D12MA::CreateResource failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ }
+
+ // Bookkeep.
+
+ TimestampQueryPoolInfo *tqp_info = VersatileResource::allocate<TimestampQueryPoolInfo>(resources_allocator);
+ tqp_info->query_heap = query_heap;
+ tqp_info->query_count = p_query_count;
+ tqp_info->results_buffer_allocation = results_buffer_allocation;
+
+ return RDD::QueryPoolID(tqp_info);
+}
+
+void RenderingDeviceDriverD3D12::timestamp_query_pool_free(QueryPoolID p_pool_id) {
+ TimestampQueryPoolInfo *tqp_info = (TimestampQueryPoolInfo *)p_pool_id.id;
+ VersatileResource::free(resources_allocator, tqp_info);
+}
+
+void RenderingDeviceDriverD3D12::timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) {
+ TimestampQueryPoolInfo *tqp_info = (TimestampQueryPoolInfo *)p_pool_id.id;
+
+ ID3D12Resource *results_buffer = tqp_info->results_buffer_allocation->GetResource();
+
+ void *results_buffer_data = nullptr;
+ results_buffer->Map(0, &VOID_RANGE, &results_buffer_data);
+ memcpy(r_results, results_buffer_data, sizeof(uint64_t) * p_query_count);
+ results_buffer->Unmap(0, &VOID_RANGE);
+}
+
+uint64_t RenderingDeviceDriverD3D12::timestamp_query_result_to_time(uint64_t p_result) {
+ return p_result / (double)context->get_device_limits().timestamp_frequency * 1000000000.0;
+}
+
+void RenderingDeviceDriverD3D12::command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) {
+}
+
+void RenderingDeviceDriverD3D12::command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) {
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ TimestampQueryPoolInfo *tqp_info = (TimestampQueryPoolInfo *)p_pool_id.id;
+ ID3D12Resource *results_buffer = tqp_info->results_buffer_allocation->GetResource();
+ cmd_buf_info->cmd_list->EndQuery(tqp_info->query_heap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, p_index);
+ cmd_buf_info->cmd_list->ResolveQueryData(tqp_info->query_heap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, p_index, 1, results_buffer, p_index * sizeof(uint64_t));
+}
+
+void RenderingDeviceDriverD3D12::command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) {
+#ifdef PIX_ENABLED
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ PIXBeginEvent(cmd_buf_info->cmd_list.Get(), p_color.to_argb32(), p_label_name);
+#endif
+}
+
+void RenderingDeviceDriverD3D12::command_end_label(CommandBufferID p_cmd_buffer) {
+#ifdef PIX_ENABLED
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ PIXEndEvent(cmd_buf_info->cmd_list.Get());
+#endif
+}
+
+/****************/
+/**** SCREEN ****/
+/****************/
+
+RDD::DataFormat RenderingDeviceDriverD3D12::screen_get_format() {
+ // Very hacky, but not used often per frame, so I guess ok.
+ DXGI_FORMAT d3d12_format = context->get_screen_format();
+ DataFormat format = DATA_FORMAT_MAX;
+ for (int i = 0; i < DATA_FORMAT_MAX; i++) {
+ if (d3d12_format == RD_TO_D3D12_FORMAT[i].general_format) {
+ format = DataFormat(i);
+ break;
+ }
+ }
+ ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, DATA_FORMAT_MAX);
+ return format;
+}
+
+/********************/
+/**** SUBMISSION ****/
+/********************/
+
+void RenderingDeviceDriverD3D12::begin_segment(CommandBufferID p_cmd_buffer, uint32_t p_frame_index, uint32_t p_frames_drawn) {
+ frame_idx = p_frame_index;
+
+ frames_drawn = p_frames_drawn;
+ allocator->SetCurrentFrameIndex(p_frames_drawn);
+
+ frames[frame_idx].desc_heap_walkers.resources.rewind();
+ frames[frame_idx].desc_heap_walkers.samplers.rewind();
+ frames[frame_idx].desc_heap_walkers.aux.rewind();
+ frames[frame_idx].desc_heap_walkers.rtv.rewind();
+ frames[frame_idx].desc_heaps_exhausted_reported = {};
+ frames[frame_idx].null_rtv_handle = { 0 };
+ frames[frame_idx].segment_serial = segment_serial;
+
+ ID3D12DescriptorHeap *heaps[] = {
+ frames[frame_idx].desc_heaps.resources.get_heap(),
+ frames[frame_idx].desc_heaps.samplers.get_heap(),
+ };
+
+ const CommandBufferInfo *cmd_buf_info = (const CommandBufferInfo *)p_cmd_buffer.id;
+ cmd_buf_info->cmd_list->SetDescriptorHeaps(2, heaps);
+
+ segment_begun = true;
+}
+
+void RenderingDeviceDriverD3D12::end_segment() {
+ segment_serial++;
+ segment_begun = false;
+}
+
+/**************/
+/**** MISC ****/
+/**************/
+
+void RenderingDeviceDriverD3D12::set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) {
+ switch (p_type) {
+ case OBJECT_TYPE_TEXTURE: {
+ const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
+ if (tex_info->owner_info.allocation) {
+ context->set_object_name(tex_info->resource, p_name);
+ }
+ } break;
+ case OBJECT_TYPE_SAMPLER: {
+ } break;
+ case OBJECT_TYPE_BUFFER: {
+ const BufferInfo *buf_info = (const BufferInfo *)p_driver_id.id;
+ context->set_object_name(buf_info->resource, p_name);
+ } break;
+ case OBJECT_TYPE_SHADER: {
+ const ShaderInfo *shader_info_in = (const ShaderInfo *)p_driver_id.id;
+ context->set_object_name(shader_info_in->root_signature.Get(), p_name);
+ } break;
+ case OBJECT_TYPE_UNIFORM_SET: {
+ const UniformSetInfo *uniform_set_info = (const UniformSetInfo *)p_driver_id.id;
+ if (uniform_set_info->desc_heaps.resources.get_heap()) {
+ context->set_object_name(uniform_set_info->desc_heaps.resources.get_heap(), p_name + " resources heap");
+ }
+ if (uniform_set_info->desc_heaps.samplers.get_heap()) {
+ context->set_object_name(uniform_set_info->desc_heaps.samplers.get_heap(), p_name + " samplers heap");
+ }
+ } break;
+ case OBJECT_TYPE_PIPELINE: {
+ ID3D12PipelineState *pso = (ID3D12PipelineState *)p_driver_id.id;
+ context->set_object_name(pso, p_name);
+ } break;
+ default: {
+ DEV_ASSERT(false);
+ }
+ }
+}
+
+uint64_t RenderingDeviceDriverD3D12::get_resource_native_handle(DriverResource p_type, ID p_driver_id) {
+ switch (p_type) {
+ case DRIVER_RESOURCE_LOGICAL_DEVICE: {
+ return (uint64_t)device;
+ }
+ case DRIVER_RESOURCE_PHYSICAL_DEVICE: {
+ return (uint64_t)context->get_adapter();
+ }
+ case DRIVER_RESOURCE_TOPMOST_OBJECT: {
+ return 0;
+ }
+ case DRIVER_RESOURCE_COMMAND_QUEUE: {
+ return (uint64_t)p_driver_id.id;
+ }
+ case DRIVER_RESOURCE_QUEUE_FAMILY: {
+ return 0;
+ }
+ case DRIVER_RESOURCE_TEXTURE: {
+ const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
+ return (uint64_t)tex_info->main_texture;
+ } break;
+ case DRIVER_RESOURCE_TEXTURE_VIEW: {
+ const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
+ return (uint64_t)tex_info->resource;
+ }
+ case DRIVER_RESOURCE_TEXTURE_DATA_FORMAT: {
+ const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
+ return (uint64_t)tex_info->desc.Format;
+ }
+ case DRIVER_RESOURCE_SAMPLER:
+ case DRIVER_RESOURCE_UNIFORM_SET:
+ return 0;
+ case DRIVER_RESOURCE_BUFFER: {
+ const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
+ return (uint64_t)tex_info->resource;
+ } break;
+ case DRIVER_RESOURCE_COMPUTE_PIPELINE:
+ case DRIVER_RESOURCE_RENDER_PIPELINE: {
+ return p_driver_id.id;
+ }
+ default: {
+ return 0;
+ }
+ }
+}
+
+uint64_t RenderingDeviceDriverD3D12::get_total_memory_used() {
+ D3D12MA::TotalStatistics stats;
+ allocator->CalculateStatistics(&stats);
+ return stats.Total.Stats.BlockBytes;
+}
+
+uint64_t RenderingDeviceDriverD3D12::limit_get(Limit p_limit) {
+ uint64_t safe_unbounded = ((uint64_t)1 << 30);
+ switch (p_limit) {
+ case LIMIT_MAX_BOUND_UNIFORM_SETS:
+ return safe_unbounded;
+ case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
+ return context->get_device_limits().max_srvs_per_shader_stage;
+ case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
+ return 65536;
+ case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
+ case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
+ return 16384; // Based on max. texture size. Maybe not correct.
+ case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
+ return D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION;
+ case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
+ return D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION;
+ case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
+ return D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION;
+ case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
+ return D3D12_CS_THREAD_GROUP_MAX_X;
+ case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
+ return D3D12_CS_THREAD_GROUP_MAX_Y;
+ case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
+ return D3D12_CS_THREAD_GROUP_MAX_Z;
+ case LIMIT_SUBGROUP_SIZE:
+ // Note in min/max. Shader model 6.6 supports it (see https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_WaveSize.html),
+ // but at this time I don't know the implications on the transpilation to DXIL, etc.
+ case LIMIT_SUBGROUP_MIN_SIZE:
+ case LIMIT_SUBGROUP_MAX_SIZE: {
+ const D3D12Context::SubgroupCapabilities &subgroup_capabilities = context->get_subgroup_capabilities();
+ return subgroup_capabilities.size;
+ }
+ case LIMIT_SUBGROUP_IN_SHADERS: {
+ const D3D12Context::SubgroupCapabilities &subgroup_capabilities = context->get_subgroup_capabilities();
+ return subgroup_capabilities.supported_stages_flags_rd();
+ }
+ case LIMIT_SUBGROUP_OPERATIONS: {
+ const D3D12Context::SubgroupCapabilities &subgroup_capabilities = context->get_subgroup_capabilities();
+ return subgroup_capabilities.supported_operations_flags_rd();
+ }
+ case LIMIT_VRS_TEXEL_WIDTH:
+ case LIMIT_VRS_TEXEL_HEIGHT: {
+ return context->get_vrs_capabilities().ss_image_tile_size;
+ }
+ default: {
+#ifdef DEV_ENABLED
+ WARN_PRINT("Returning maximum value for unknown limit " + itos(p_limit) + ".");
+#endif
+ return safe_unbounded;
+ }
+ }
+}
+
+uint64_t RenderingDeviceDriverD3D12::api_trait_get(ApiTrait p_trait) {
+ switch (p_trait) {
+ case API_TRAIT_HONORS_PIPELINE_BARRIERS:
+ // TODO:
+ // 1. Map fine/Vulkan/enhanced barriers to legacy barriers as closely as possible
+ // so there's still some advantage even without enhanced barriers available.
+ // 2. Implement enhanced barriers and return true where available.
+ return 0;
+ case API_TRAIT_SHADER_CHANGE_INVALIDATION:
+ return (uint64_t)SHADER_CHANGE_INVALIDATION_ALL_OR_NONE_ACCORDING_TO_LAYOUT_HASH;
+ case API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT:
+ return D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT;
+ case API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP:
+ return D3D12_TEXTURE_DATA_PITCH_ALIGNMENT;
+ case API_TRAIT_SECONDARY_VIEWPORT_SCISSOR:
+ return false;
+ default:
+ return RenderingDeviceDriver::api_trait_get(p_trait);
+ }
+}
+
+bool RenderingDeviceDriverD3D12::has_feature(Features p_feature) {
+ switch (p_feature) {
+ case SUPPORTS_MULTIVIEW: {
+ const RDD::MultiviewCapabilities &multiview_capabilies = context->get_multiview_capabilities();
+ return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
+ } break;
+ case SUPPORTS_FSR_HALF_FLOAT: {
+ return context->get_shader_capabilities().native_16bit_ops && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
+ } break;
+ case SUPPORTS_ATTACHMENT_VRS: {
+ const D3D12Context::VRSCapabilities &vrs_capabilities = context->get_vrs_capabilities();
+ return vrs_capabilities.ss_image_supported;
+ } break;
+ case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS: {
+ return true;
+ } break;
+ default: {
+ return false;
+ }
+ }
+}
+
+const RDD::MultiviewCapabilities &RenderingDeviceDriverD3D12::get_multiview_capabilities() {
+ return context->get_multiview_capabilities();
+}
+
+/******************/
+
+RenderingDeviceDriverD3D12::RenderingDeviceDriverD3D12(D3D12Context *p_context, ID3D12Device *p_device, uint32_t p_frame_count) :
+ context(p_context),
+ device(p_device) {
+ D3D12MA::ALLOCATOR_DESC allocator_desc = {};
+ allocator_desc.pDevice = device;
+ allocator_desc.pAdapter = context->get_adapter();
+
+ HRESULT res = D3D12MA::CreateAllocator(&allocator_desc, &allocator);
+ ERR_FAIL_COND_MSG(!SUCCEEDED(res), "D3D12MA::CreateAllocator failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+
+ {
+ uint32_t resource_descriptors_per_frame = GLOBAL_GET("rendering/rendering_device/d3d12/max_resource_descriptors_per_frame");
+ uint32_t sampler_descriptors_per_frame = GLOBAL_GET("rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame");
+ uint32_t misc_descriptors_per_frame = GLOBAL_GET("rendering/rendering_device/d3d12/max_misc_descriptors_per_frame");
+
+ frames.resize(p_frame_count);
+ for (uint32_t i = 0; i < frames.size(); i++) {
+ Error err = frames[i].desc_heaps.resources.allocate(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, resource_descriptors_per_frame, true);
+ ERR_FAIL_COND_MSG(err, "Creating the frame's RESOURCE descriptors heap failed.");
+ err = frames[i].desc_heaps.samplers.allocate(device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, sampler_descriptors_per_frame, true);
+ ERR_FAIL_COND_MSG(err, "Creating the frame's SAMPLER descriptors heap failed.");
+ err = frames[i].desc_heaps.aux.allocate(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, misc_descriptors_per_frame, false);
+ ERR_FAIL_COND_MSG(err, "Creating the frame's AUX descriptors heap failed.");
+ err = frames[i].desc_heaps.rtv.allocate(device, D3D12_DESCRIPTOR_HEAP_TYPE_RTV, misc_descriptors_per_frame, false);
+ ERR_FAIL_COND_MSG(err, "Creating the frame's RENDER TARGET descriptors heap failed.");
+
+ frames[i].desc_heap_walkers.resources = frames[i].desc_heaps.resources.make_walker();
+ frames[i].desc_heap_walkers.samplers = frames[i].desc_heaps.samplers.make_walker();
+ frames[i].desc_heap_walkers.aux = frames[i].desc_heaps.aux.make_walker();
+ frames[i].desc_heap_walkers.rtv = frames[i].desc_heaps.rtv.make_walker();
+
+ {
+ D3D12MA::ALLOCATION_DESC allocation_desc = {};
+ allocation_desc.HeapType = D3D12_HEAP_TYPE_DEFAULT;
+
+ CD3DX12_RESOURCE_DESC resource_desc = CD3DX12_RESOURCE_DESC::Buffer(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
+
+ ID3D12Resource *resource = nullptr;
+ res = allocator->CreateResource(
+ &allocation_desc,
+ &resource_desc,
+ D3D12_RESOURCE_STATE_COMMON,
+ nullptr,
+ &frames[frame_idx].aux_resource,
+ IID_PPV_ARGS(&resource));
+ ERR_FAIL_COND_MSG(!SUCCEEDED(res), "D3D12MA::CreateResource failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ }
+ }
+ }
+
+ { // Create command signatures for indirect commands.
+ auto _create_command_signature = [&](D3D12_INDIRECT_ARGUMENT_TYPE p_type, uint32_t p_stride, ComPtr<ID3D12CommandSignature> *r_cmd_sig) {
+ D3D12_INDIRECT_ARGUMENT_DESC iarg_desc = {};
+ iarg_desc.Type = p_type;
+ D3D12_COMMAND_SIGNATURE_DESC cs_desc = {};
+ cs_desc.ByteStride = p_stride;
+ cs_desc.NumArgumentDescs = 1;
+ cs_desc.pArgumentDescs = &iarg_desc;
+ cs_desc.NodeMask = 0;
+ res = device->CreateCommandSignature(&cs_desc, nullptr, IID_PPV_ARGS(r_cmd_sig->GetAddressOf()));
+ ERR_FAIL_COND_MSG(!SUCCEEDED(res), "CreateCommandSignature failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ };
+ _create_command_signature(D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, sizeof(D3D12_DRAW_ARGUMENTS), &indirect_cmd_signatures.draw);
+ _create_command_signature(D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, sizeof(D3D12_DRAW_INDEXED_ARGUMENTS), &indirect_cmd_signatures.draw_indexed);
+ _create_command_signature(D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH, sizeof(D3D12_DISPATCH_ARGUMENTS), &indirect_cmd_signatures.dispatch);
+ }
+
+ glsl_type_singleton_init_or_ref();
+}
+
+RenderingDeviceDriverD3D12::~RenderingDeviceDriverD3D12() {
+ {
+ MutexLock lock(dxil_mutex);
+ for (const KeyValue<int, dxil_validator *> &E : dxil_validators) {
+ dxil_destroy_validator(E.value);
+ }
+ }
+
+ glsl_type_singleton_decref();
+}
diff --git a/drivers/d3d12/rendering_device_driver_d3d12.h b/drivers/d3d12/rendering_device_driver_d3d12.h
new file mode 100644
index 0000000000..0da339c6fd
--- /dev/null
+++ b/drivers/d3d12/rendering_device_driver_d3d12.h
@@ -0,0 +1,865 @@
+/**************************************************************************/
+/* rendering_device_driver_d3d12.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef RENDERING_DEVICE_DRIVER_D3D12_H
+#define RENDERING_DEVICE_DRIVER_D3D12_H
+
+#include "core/templates/hash_map.h"
+#include "core/templates/paged_allocator.h"
+#include "servers/rendering/rendering_device_driver.h"
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#pragma GCC diagnostic ignored "-Wshadow"
+#pragma GCC diagnostic ignored "-Wswitch"
+#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
+#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
+#endif
+
+#include "d3dx12.h"
+#include <dxgi1_6.h>
+#define D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
+#include "D3D12MemAlloc.h"
+
+#include <wrl/client.h>
+
+#if defined(_MSC_VER) && defined(MemoryBarrier)
+// Annoying define from winnt.h. Reintroduced by some of the headers above.
+#undef MemoryBarrier
+#endif
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+using Microsoft::WRL::ComPtr;
+
+#define D3D12_BITCODE_OFFSETS_NUM_STAGES 3
+
+struct dxil_validator;
+
+class D3D12Context;
+
+// Design principles:
+// - D3D12 structs are zero-initialized and fields not requiring a non-zero value are omitted (except in cases where expresivity reasons apply).
+class RenderingDeviceDriverD3D12 : public RenderingDeviceDriver {
+ friend class D3D12Context; // For FramebufferInfo, RenderPassInfo and CommandBufferInfo.
+
+ /*****************/
+ /**** GENERIC ****/
+ /*****************/
+
+ struct D3D12Format {
+ DXGI_FORMAT family = DXGI_FORMAT_UNKNOWN;
+ DXGI_FORMAT general_format = DXGI_FORMAT_UNKNOWN;
+ UINT swizzle = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
+ DXGI_FORMAT dsv_format = DXGI_FORMAT_UNKNOWN;
+ };
+
+ static const D3D12Format RD_TO_D3D12_FORMAT[RDD::DATA_FORMAT_MAX];
+
+ D3D12Context *context = nullptr;
+ ID3D12Device *device = nullptr; // Owned by the context.
+
+ class DescriptorsHeap {
+ D3D12_DESCRIPTOR_HEAP_DESC desc = {};
+ ComPtr<ID3D12DescriptorHeap> heap;
+ uint32_t handle_size = 0;
+
+ public:
+ class Walker { // Texas Ranger.
+ friend class DescriptorsHeap;
+
+ uint32_t handle_size = 0;
+ uint32_t handle_count = 0;
+ D3D12_CPU_DESCRIPTOR_HANDLE first_cpu_handle = {};
+ D3D12_GPU_DESCRIPTOR_HANDLE first_gpu_handle = {};
+ uint32_t handle_index = 0;
+
+ public:
+ D3D12_CPU_DESCRIPTOR_HANDLE get_curr_cpu_handle();
+ D3D12_GPU_DESCRIPTOR_HANDLE get_curr_gpu_handle();
+ _FORCE_INLINE_ void rewind() { handle_index = 0; }
+ void advance(uint32_t p_count = 1);
+ uint32_t get_current_handle_index() const { return handle_index; }
+ uint32_t get_free_handles() { return handle_count - handle_index; }
+ bool is_at_eof() { return handle_index == handle_count; }
+ };
+
+ Error allocate(ID3D12Device *m_device, D3D12_DESCRIPTOR_HEAP_TYPE m_type, uint32_t m_descriptor_count, bool p_for_gpu);
+ uint32_t get_descriptor_count() const { return desc.NumDescriptors; }
+ ID3D12DescriptorHeap *get_heap() const { return heap.Get(); }
+
+ Walker make_walker() const;
+ };
+
+ struct {
+ ComPtr<ID3D12CommandSignature> draw;
+ ComPtr<ID3D12CommandSignature> draw_indexed;
+ ComPtr<ID3D12CommandSignature> dispatch;
+ } indirect_cmd_signatures;
+
+ /****************/
+ /**** MEMORY ****/
+ /****************/
+
+ ComPtr<D3D12MA::Allocator> allocator;
+
+#define USE_SMALL_ALLOCS_POOL // Disabled by now; seems not to be beneficial as it is in Vulkan.
+#ifdef USE_SMALL_ALLOCS_POOL
+ union AllocPoolKey {
+ struct {
+ D3D12_HEAP_TYPE heap_type;
+ D3D12_HEAP_FLAGS heap_flags;
+ };
+ uint64_t key = 0;
+ };
+ HashMap<uint64_t, ComPtr<D3D12MA::Pool>> small_allocs_pools;
+
+ D3D12MA::Pool *_find_or_create_small_allocs_pool(D3D12_HEAP_TYPE p_heap_type, D3D12_HEAP_FLAGS p_heap_flags);
+#endif
+
+ /******************/
+ /**** RESOURCE ****/
+ /******************/
+
+ struct ResourceInfo {
+ struct States {
+ // As many subresources as mipmaps * layers; planes (for depth-stencil) are tracked together.
+ TightLocalVector<D3D12_RESOURCE_STATES> subresource_states; // Used only if not a view.
+ uint32_t last_batch_transitioned_to_uav = 0;
+ uint32_t last_batch_with_uav_barrier = 0;
+ };
+
+ ID3D12Resource *resource = nullptr; // Non-null even if a view.
+ struct {
+ ComPtr<ID3D12Resource> resource;
+ ComPtr<D3D12MA::Allocation> allocation;
+ States states;
+ } owner_info; // All empty if a view.
+ States *states_ptr = nullptr; // Own or from another if a view.
+ };
+
+ struct BarrierRequest {
+ static const uint32_t MAX_GROUPS = 4;
+ // Maybe this is too much data to have it locally. Benchmarking may reveal that
+ // cache would be used better by having a maximum of local subresource masks and beyond
+ // that have an allocated vector with the rest.
+ static const uint32_t MAX_SUBRESOURCES = 4096;
+ ID3D12Resource *dx_resource = nullptr;
+ uint8_t subres_mask_qwords = 0;
+ uint8_t planes = 0;
+ struct Group {
+ D3D12_RESOURCE_STATES states = {};
+ static_assert(MAX_SUBRESOURCES % 64 == 0);
+ uint64_t subres_mask[MAX_SUBRESOURCES / 64] = {};
+ } groups[MAX_GROUPS];
+ uint8_t groups_count = 0;
+ static const D3D12_RESOURCE_STATES DELETED_GROUP = D3D12_RESOURCE_STATE_COMMON;
+ };
+ PagedAllocator<HashMapElement<ResourceInfo::States *, BarrierRequest>> res_barriers_requests_allocator;
+ HashMap<ResourceInfo::States *, BarrierRequest, HashMapHasherDefault, HashMapComparatorDefault<ResourceInfo::States *>, decltype(res_barriers_requests_allocator)> res_barriers_requests;
+
+ LocalVector<D3D12_RESOURCE_BARRIER> res_barriers;
+ uint32_t res_barriers_count = 0;
+ uint32_t res_barriers_batch = 0;
+#ifdef DEV_ENABLED
+ int frame_barriers_count = 0;
+ int frame_barriers_batches_count = 0;
+ uint64_t frame_barriers_cpu_time = 0;
+#endif
+
+ void _resource_transition_batch(ResourceInfo *p_resource, uint32_t p_subresource, uint32_t p_num_planes, D3D12_RESOURCE_STATES p_new_state, ID3D12Resource *p_resource_override = nullptr);
+ void _resource_transitions_flush(ID3D12GraphicsCommandList *p_cmd_list);
+
+ /*****************/
+ /**** BUFFERS ****/
+ /*****************/
+
+ struct BufferInfo : public ResourceInfo {
+ DataFormat texel_format = DATA_FORMAT_MAX;
+ uint64_t size = 0;
+ struct {
+ bool usable_as_uav : 1;
+ bool is_for_upload : 1;
+ } flags = {};
+ };
+
+public:
+ virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) override final;
+ virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final;
+ virtual void buffer_free(BufferID p_buffer) override final;
+ virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final;
+ virtual uint8_t *buffer_map(BufferID p_buffer) override final;
+ virtual void buffer_unmap(BufferID p_buffer) override final;
+
+ /*****************/
+ /**** TEXTURE ****/
+ /*****************/
+private:
+ struct TextureInfo : public ResourceInfo {
+ DataFormat format = DATA_FORMAT_MAX;
+ CD3DX12_RESOURCE_DESC desc = {};
+ uint32_t base_layer = 0;
+ uint32_t layers = 0;
+ uint32_t base_mip = 0;
+ uint32_t mipmaps = 0;
+
+ struct {
+ D3D12_SHADER_RESOURCE_VIEW_DESC srv;
+ D3D12_UNORDERED_ACCESS_VIEW_DESC uav;
+ } view_descs = {};
+
+ ID3D12Resource *main_texture = nullptr;
+ struct {
+ D3D12_UNORDERED_ACCESS_VIEW_DESC main_uav_desc;
+ struct {
+ HashMap<DXGI_FORMAT, ComPtr<ID3D12Resource>> aliases; // Key is the DXGI format family.
+ } owner_info = {};
+ } aliasing_hack = {}; // [[CROSS_FAMILY_ALIASING]]
+
+ UINT mapped_subresource = UINT_MAX;
+ };
+
+ HashMap<DXGI_FORMAT, uint32_t> format_sample_counts_mask_cache;
+
+ uint32_t _find_max_common_supported_sample_count(VectorView<DXGI_FORMAT> p_formats);
+ UINT _compute_component_mapping(const TextureView &p_view);
+ UINT _compute_plane_slice(DataFormat p_format, BitField<TextureAspectBits> p_aspect_bits);
+ UINT _compute_plane_slice(DataFormat p_format, TextureAspect p_aspect);
+
+ struct CommandBufferInfo;
+ void _discard_texture_subresources(const TextureInfo *p_tex_info, const CommandBufferInfo *p_cmd_buf_info);
+
+public:
+ virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final;
+ virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) override final;
+ virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final;
+ virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final;
+ virtual void texture_free(TextureID p_texture) override final;
+ virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final;
+ virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final;
+ virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) override final;
+ virtual void texture_unmap(TextureID p_texture) override final;
+ virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final;
+
+ /*****************/
+ /**** SAMPLER ****/
+ /*****************/
+private:
+ LocalVector<D3D12_SAMPLER_DESC> samplers;
+
+public:
+ virtual SamplerID sampler_create(const SamplerState &p_state) final override;
+ virtual void sampler_free(SamplerID p_sampler) final override;
+ virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final;
+
+ /**********************/
+ /**** VERTEX ARRAY ****/
+ /**********************/
+private:
+ struct VertexFormatInfo {
+ TightLocalVector<D3D12_INPUT_ELEMENT_DESC> input_elem_descs;
+ TightLocalVector<UINT> vertex_buffer_strides;
+ };
+
+public:
+ virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) override final;
+ virtual void vertex_format_free(VertexFormatID p_vertex_format) override final;
+
+ /******************/
+ /**** BARRIERS ****/
+ /******************/
+
+ virtual void command_pipeline_barrier(
+ CommandBufferID p_cmd_buffer,
+ BitField<RDD::PipelineStageBits> p_src_stages,
+ BitField<RDD::PipelineStageBits> p_dst_stages,
+ VectorView<RDD::MemoryBarrier> p_memory_barriers,
+ VectorView<RDD::BufferBarrier> p_buffer_barriers,
+ VectorView<RDD::TextureBarrier> p_texture_barriers) override final;
+
+ /*************************/
+ /**** COMMAND BUFFERS ****/
+ /*************************/
+
+ // ----- POOL -----
+
+ virtual CommandPoolID command_pool_create(CommandBufferType p_cmd_buffer_type) override final;
+ virtual void command_pool_free(CommandPoolID p_cmd_pool) override final;
+
+ // ----- BUFFER -----
+
+private:
+ // Belongs to RENDERING-SUBPASS, but needed here.
+ struct FramebufferInfo;
+ struct RenderPassInfo;
+ struct RenderPassState {
+ uint32_t current_subpass = UINT32_MAX;
+ const FramebufferInfo *fb_info = nullptr;
+ const RenderPassInfo *pass_info = nullptr;
+ CD3DX12_RECT region_rect = {};
+ bool region_is_all = false;
+
+ const VertexFormatInfo *vf_info = nullptr;
+ D3D12_VERTEX_BUFFER_VIEW vertex_buffer_views[8] = {};
+ uint32_t vertex_buffer_count = 0;
+ };
+
+ // Leveraging knowledge of actual usage and D3D12 specifics (namely, command lists from the same allocator
+ // can't be freely begun and ended), an allocator per list works better.
+ struct CommandBufferInfo {
+ ComPtr<ID3D12CommandAllocator> cmd_allocator;
+ ComPtr<ID3D12GraphicsCommandList> cmd_list;
+
+ ID3D12PipelineState *graphics_pso = nullptr;
+ ID3D12PipelineState *compute_pso = nullptr;
+
+ uint32_t graphics_root_signature_crc = 0;
+ uint32_t compute_root_signature_crc = 0;
+
+ RenderPassState render_pass_state;
+ };
+ RBMap<CommandPoolID, LocalVector<CommandBufferInfo *>> pools_command_buffers;
+ CommandPoolID last_command_pool_id;
+
+public:
+ virtual CommandBufferID command_buffer_create(CommandBufferType p_cmd_buffer_type, CommandPoolID p_cmd_pool) override final;
+ virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final;
+ virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final;
+ virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final;
+ virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final;
+
+ /*********************/
+ /**** FRAMEBUFFER ****/
+ /*********************/
+private:
+ struct FramebufferInfo {
+ bool is_screen = false;
+ Size2i size;
+ TightLocalVector<uint32_t> attachments_handle_inds; // RTV heap index for color; DSV heap index for DSV.
+ DescriptorsHeap rtv_heap;
+ DescriptorsHeap dsv_heap; // Used only if not for screen and some depth-stencil attachments.
+
+ TightLocalVector<TextureID> attachments; // Color and depth-stencil. Used if not screen.
+ TextureID vrs_attachment;
+ };
+
+ D3D12_RENDER_TARGET_VIEW_DESC _make_rtv_for_texture(const TextureInfo *p_texture_info, uint32_t p_mipmap_offset, uint32_t p_layer_offset, uint32_t p_layers, bool p_add_bases = true);
+ D3D12_DEPTH_STENCIL_VIEW_DESC _make_dsv_for_texture(const TextureInfo *p_texture_info);
+
+public:
+ virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final;
+ virtual void framebuffer_free(FramebufferID p_framebuffer) override final;
+
+ /****************/
+ /**** SHADER ****/
+ /****************/
+private:
+ static const uint32_t ROOT_SIGNATURE_SIZE = 256;
+ static const uint32_t PUSH_CONSTANT_SIZE = 128; // Mimicking Vulkan.
+
+ enum {
+ // We can only aim to set a maximum here, since depending on the shader
+ // there may be more or less root signature free for descriptor tables.
+ // Therefore, we'll have to rely on the final check at runtime, when building
+ // the root signature structure for a given shader.
+ // To be precise, these may be present or not, and their size vary statically:
+ // - Push constant (we'll assume this is always present to avoid reserving much
+ // more space for descriptor sets than needed for almost any imaginable case,
+ // given that most shader templates feature push constants).
+ // - NIR-DXIL runtime data.
+ MAX_UNIFORM_SETS = (ROOT_SIGNATURE_SIZE - PUSH_CONSTANT_SIZE) / sizeof(uint32_t),
+ };
+
+ enum RootSignatureLocationType {
+ RS_LOC_TYPE_RESOURCE,
+ RS_LOC_TYPE_SAMPLER,
+ };
+
+ enum ResourceClass {
+ RES_CLASS_INVALID,
+ RES_CLASS_CBV,
+ RES_CLASS_SRV,
+ RES_CLASS_UAV,
+ };
+
+ struct ShaderBinary {
+ // Version 1: Initial.
+ // Version 2: 64-bit vertex input mask.
+ // Version 3: Added SC stage mask.
+ static const uint32_t VERSION = 3;
+
+ // Phase 1: SPIR-V reflection, where the Vulkan/RD interface of the shader is discovered.
+ // Phase 2: SPIR-V to DXIL translation, where the DXIL interface is discovered, which may have gaps due to optimizations.
+
+ struct DataBinding {
+ // - Phase 1.
+ uint32_t type = 0;
+ uint32_t binding = 0;
+ uint32_t stages = 0;
+ uint32_t length = 0; // Size of arrays (in total elements), or ubos (in bytes * total elements).
+ uint32_t writable = 0;
+ // - Phase 2.
+ uint32_t res_class = 0;
+ uint32_t has_sampler = 0;
+ uint32_t dxil_stages = 0;
+ struct RootSignatureLocation {
+ uint32_t root_param_idx = UINT32_MAX; // UINT32_MAX if unused.
+ uint32_t range_idx = UINT32_MAX; // UINT32_MAX if unused.
+ };
+ RootSignatureLocation root_sig_locations[2]; // Index is RootSignatureLocationType.
+
+ // We need to sort these to fill the root signature locations properly.
+ bool operator<(const DataBinding &p_other) const {
+ return binding < p_other.binding;
+ }
+ };
+
+ struct SpecializationConstant {
+ // - Phase 1.
+ uint32_t type = 0;
+ uint32_t constant_id = 0;
+ union {
+ uint32_t int_value = 0;
+ float float_value;
+ bool bool_value;
+ };
+ uint32_t stage_flags = 0;
+ // - Phase 2.
+ uint64_t stages_bit_offsets[D3D12_BITCODE_OFFSETS_NUM_STAGES] = {};
+ };
+
+ struct Data {
+ uint64_t vertex_input_mask = 0;
+ uint32_t fragment_output_mask = 0;
+ uint32_t specialization_constants_count = 0;
+ uint32_t spirv_specialization_constants_ids_mask = 0;
+ uint32_t is_compute = 0;
+ uint32_t compute_local_size[3] = {};
+ uint32_t set_count = 0;
+ uint32_t push_constant_size = 0;
+ uint32_t dxil_push_constant_stages = 0; // Phase 2.
+ uint32_t nir_runtime_data_root_param_idx = 0; // Phase 2.
+ uint32_t stage_count = 0;
+ uint32_t shader_name_len = 0;
+ uint32_t root_signature_len = 0;
+ uint32_t root_signature_crc = 0;
+ };
+ };
+
+ struct ShaderInfo {
+ uint32_t dxil_push_constant_size = 0;
+ uint32_t nir_runtime_data_root_param_idx = UINT32_MAX;
+ bool is_compute = false;
+
+ struct UniformBindingInfo {
+ uint32_t stages = 0; // Actual shader stages using the uniform (0 if totally optimized out).
+ ResourceClass res_class = RES_CLASS_INVALID;
+ UniformType type = UNIFORM_TYPE_MAX;
+ uint32_t length = UINT32_MAX;
+#ifdef DEV_ENABLED
+ bool writable = false;
+#endif
+ struct RootSignatureLocation {
+ uint32_t root_param_idx = UINT32_MAX;
+ uint32_t range_idx = UINT32_MAX;
+ };
+ struct {
+ RootSignatureLocation resource;
+ RootSignatureLocation sampler;
+ } root_sig_locations;
+ };
+
+ struct UniformSet {
+ TightLocalVector<UniformBindingInfo> bindings;
+ struct {
+ uint32_t resources = 0;
+ uint32_t samplers = 0;
+ } num_root_params;
+ };
+
+ TightLocalVector<UniformSet> sets;
+
+ struct SpecializationConstant {
+ uint32_t constant_id = UINT32_MAX;
+ uint32_t int_value = UINT32_MAX;
+ uint64_t stages_bit_offsets[D3D12_BITCODE_OFFSETS_NUM_STAGES] = {};
+ };
+
+ TightLocalVector<SpecializationConstant> specialization_constants;
+ uint32_t spirv_specialization_constants_ids_mask = 0;
+
+ HashMap<ShaderStage, Vector<uint8_t>> stages_bytecode;
+
+ ComPtr<ID3D12RootSignature> root_signature;
+ ComPtr<ID3D12RootSignatureDeserializer> root_signature_deserializer;
+ const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc = nullptr; // Owned by the deserializer.
+ uint32_t root_signature_crc = 0;
+ };
+
+ Mutex dxil_mutex;
+ HashMap<int, dxil_validator *> dxil_validators; // One per WorkerThreadPool thread used for shader compilation, plus one (-1) for all the other.
+
+ dxil_validator *_get_dxil_validator_for_current_thread();
+ uint32_t _shader_patch_dxil_specialization_constant(
+ PipelineSpecializationConstantType p_type,
+ const void *p_value,
+ const uint64_t (&p_stages_bit_offsets)[D3D12_BITCODE_OFFSETS_NUM_STAGES],
+ HashMap<ShaderStage, Vector<uint8_t>> &r_stages_bytecodes,
+ bool p_is_first_patch);
+ bool _shader_apply_specialization_constants(
+ const ShaderInfo *p_shader_info,
+ VectorView<PipelineSpecializationConstant> p_specialization_constants,
+ HashMap<ShaderStage, Vector<uint8_t>> &r_final_stages_bytecode);
+ bool _shader_sign_dxil_bytecode(ShaderStage p_stage, Vector<uint8_t> &r_dxil_blob);
+
+public:
+ virtual String shader_get_binary_cache_key() override final;
+ virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) override final;
+ virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) override final;
+ virtual uint32_t shader_get_layout_hash(ShaderID p_shader) override final;
+ virtual void shader_free(ShaderID p_shader) override final;
+
+ /*********************/
+ /**** UNIFORM SET ****/
+ /*********************/
+
+private:
+ struct RootDescriptorTable {
+ uint32_t root_param_idx = UINT32_MAX;
+ D3D12_GPU_DESCRIPTOR_HANDLE start_gpu_handle = {};
+ };
+
+ struct UniformSetInfo {
+ struct {
+ DescriptorsHeap resources;
+ DescriptorsHeap samplers;
+ } desc_heaps;
+
+ struct StateRequirement {
+ ResourceInfo *resource = nullptr;
+ bool is_buffer = false;
+ D3D12_RESOURCE_STATES states = {};
+ uint64_t shader_uniform_idx_mask = 0;
+ };
+ TightLocalVector<StateRequirement> resource_states;
+
+ struct RecentBind {
+ uint64_t segment_serial = 0;
+ uint32_t root_signature_crc = 0;
+ struct {
+ TightLocalVector<RootDescriptorTable> resources;
+ TightLocalVector<RootDescriptorTable> samplers;
+ } root_tables;
+ int uses = 0;
+ } recent_binds[4]; // A better amount may be empirically found.
+
+#ifdef DEV_ENABLED
+ // Filthy, but useful for dev.
+ struct ResourceDescInfo {
+ D3D12_DESCRIPTOR_RANGE_TYPE type;
+ D3D12_SRV_DIMENSION srv_dimension;
+ };
+ TightLocalVector<ResourceDescInfo> resources_desc_info;
+#endif
+ };
+
+public:
+ virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) override final;
+ virtual void uniform_set_free(UniformSetID p_uniform_set) override final;
+
+ // ----- COMMANDS -----
+
+ virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
+
+private:
+ void _command_bind_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index, bool p_for_compute);
+
+public:
+ /******************/
+ /**** TRANSFER ****/
+ /******************/
+
+ virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final;
+ virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final;
+
+ virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final;
+ virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final;
+ virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final;
+
+ virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final;
+ virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final;
+
+ /******************/
+ /**** PIPELINE ****/
+ /******************/
+
+ virtual void pipeline_free(PipelineID p_pipeline) override final;
+
+private:
+ HashMap<ID3D12PipelineState *, const ShaderInfo *> pipelines_shaders;
+
+public:
+ // ----- BINDING -----
+
+ virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_dst_first_index, VectorView<uint32_t> p_data) override final;
+
+ // ----- CACHE -----
+
+ virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final;
+ virtual void pipeline_cache_free() override final;
+ virtual size_t pipeline_cache_query_size() override final;
+ virtual Vector<uint8_t> pipeline_cache_serialize() override final;
+
+ /*******************/
+ /**** RENDERING ****/
+ /*******************/
+
+ // ----- SUBPASS -----
+
+private:
+ struct RenderPassInfo {
+ TightLocalVector<Attachment> attachments;
+ TightLocalVector<Subpass> subpasses;
+ uint32_t view_count = 0;
+ uint32_t max_supported_sample_count = 0;
+ };
+
+public:
+ virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) override final;
+ virtual void render_pass_free(RenderPassID p_render_pass) override final;
+
+ // ----- COMMANDS -----
+
+ virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final;
+
+private:
+ void _end_render_pass(CommandBufferID p_cmd_buffer);
+
+public:
+ virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final;
+ virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final;
+ virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final;
+ virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final;
+
+ virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final;
+
+ // Binding.
+ virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
+ virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
+
+ // Drawing.
+ virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final;
+ virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final;
+ virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
+ virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
+ virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
+ virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
+
+ // Buffer binding.
+ virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) override final;
+ virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final;
+
+private:
+ void _bind_vertex_buffers(CommandBufferInfo *p_cmd_buf_info);
+
+public:
+ // Dynamic state.
+ virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final;
+ virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final;
+
+ // ----- PIPELINE -----
+
+private:
+ struct RenderPipelineExtraInfo {
+ struct {
+ D3D12_PRIMITIVE_TOPOLOGY primitive_topology = {};
+ Color blend_constant;
+ float depth_bounds_min = 0.0f;
+ float depth_bounds_max = 0.0f;
+ uint32_t stencil_reference = 0;
+ } dyn_params;
+
+ const VertexFormatInfo *vf_info = nullptr;
+ };
+ HashMap<ID3D12PipelineState *, RenderPipelineExtraInfo> render_psos_extra_info;
+
+public:
+ virtual PipelineID render_pipeline_create(
+ ShaderID p_shader,
+ VertexFormatID p_vertex_format,
+ RenderPrimitive p_render_primitive,
+ PipelineRasterizationState p_rasterization_state,
+ PipelineMultisampleState p_multisample_state,
+ PipelineDepthStencilState p_depth_stencil_state,
+ PipelineColorBlendState p_blend_state,
+ VectorView<int32_t> p_color_attachments,
+ BitField<PipelineDynamicStateFlags> p_dynamic_state,
+ RenderPassID p_render_pass,
+ uint32_t p_render_subpass,
+ VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
+
+ /*****************/
+ /**** COMPUTE ****/
+ /*****************/
+
+ // ----- COMMANDS -----
+
+ // Binding.
+ virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
+ virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
+
+ // Dispatching.
+ virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final;
+ virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final;
+
+ // ----- PIPELINE -----
+
+ virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
+
+ /*****************/
+ /**** QUERIES ****/
+ /*****************/
+
+ // ----- TIMESTAMP -----
+
+private:
+ struct TimestampQueryPoolInfo {
+ ComPtr<ID3D12QueryHeap> query_heap;
+ uint32_t query_count = 0;
+ ComPtr<D3D12MA::Allocation> results_buffer_allocation;
+ };
+
+public:
+ // Basic.
+ virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final;
+ virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final;
+ virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final;
+ virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final;
+
+ // Commands.
+ virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final;
+ virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final;
+
+ /****************/
+ /**** LABELS ****/
+ /****************/
+
+ virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) override final;
+ virtual void command_end_label(CommandBufferID p_cmd_buffer) override final;
+
+ /****************/
+ /**** SCREEN ****/
+ /****************/
+
+ virtual DataFormat screen_get_format() override final;
+
+ /********************/
+ /**** SUBMISSION ****/
+ /********************/
+private:
+ struct FrameInfo {
+ struct {
+ DescriptorsHeap resources;
+ DescriptorsHeap samplers;
+ DescriptorsHeap aux;
+ DescriptorsHeap rtv;
+ } desc_heaps;
+ struct {
+ DescriptorsHeap::Walker resources;
+ DescriptorsHeap::Walker samplers;
+ DescriptorsHeap::Walker aux;
+ DescriptorsHeap::Walker rtv;
+ } desc_heap_walkers;
+ struct {
+ bool resources = false;
+ bool samplers = false;
+ bool aux = false;
+ bool rtv = false;
+ } desc_heaps_exhausted_reported;
+ CD3DX12_CPU_DESCRIPTOR_HANDLE null_rtv_handle = {}; // For [[MANUAL_SUBPASSES]].
+ ComPtr<D3D12MA::Allocation> aux_resource;
+ uint32_t segment_serial = 0;
+
+#ifdef DEV_ENABLED
+ uint32_t uniform_set_reused = 0;
+#endif
+ };
+ TightLocalVector<FrameInfo> frames;
+ uint32_t frame_idx = 0;
+ uint32_t frames_drawn = 0;
+ uint32_t segment_serial = 0;
+ bool segment_begun = false;
+
+public:
+ virtual void begin_segment(CommandBufferID p_cmd_buffer, uint32_t p_frame_index, uint32_t p_frames_drawn) override final;
+ virtual void end_segment() override final;
+
+ /**************/
+ /**** MISC ****/
+ /**************/
+
+ virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final;
+ virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final;
+ virtual uint64_t get_total_memory_used() override final;
+ virtual uint64_t limit_get(Limit p_limit) override final;
+ virtual uint64_t api_trait_get(ApiTrait p_trait) override final;
+ virtual bool has_feature(Features p_feature) override final;
+ virtual const MultiviewCapabilities &get_multiview_capabilities() override final;
+
+private:
+ /*********************/
+ /**** BOOKKEEPING ****/
+ /*********************/
+
+ using VersatileResource = VersatileResourceTemplate<
+ BufferInfo,
+ TextureInfo,
+ TextureInfo,
+ TextureInfo,
+ VertexFormatInfo,
+ CommandBufferInfo,
+ FramebufferInfo,
+ ShaderInfo,
+ UniformSetInfo,
+ RenderPassInfo,
+ TimestampQueryPoolInfo>;
+ PagedAllocator<VersatileResource> resources_allocator;
+
+ /******************/
+
+public:
+ RenderingDeviceDriverD3D12(D3D12Context *p_context, ID3D12Device *p_device, uint32_t p_frame_count);
+ virtual ~RenderingDeviceDriverD3D12();
+};
+
+#endif // RENDERING_DEVICE_DRIVER_D3D12_H
diff --git a/drivers/egl/egl_manager.h b/drivers/egl/egl_manager.h
index c3a749cd19..61d3289b2d 100644
--- a/drivers/egl/egl_manager.h
+++ b/drivers/egl/egl_manager.h
@@ -45,7 +45,7 @@
class EGLManager {
private:
- // An EGL-side rappresentation of a display with its own rendering
+ // An EGL-side representation of a display with its own rendering
// context.
struct GLDisplay {
void *display = nullptr;
diff --git a/drivers/gles3/effects/copy_effects.cpp b/drivers/gles3/effects/copy_effects.cpp
index 996e7eee7f..c6fb6ca70b 100644
--- a/drivers/gles3/effects/copy_effects.cpp
+++ b/drivers/gles3/effects/copy_effects.cpp
@@ -125,6 +125,18 @@ void CopyEffects::copy_to_rect(const Rect2 &p_rect) {
draw_screen_quad();
}
+void CopyEffects::copy_to_and_from_rect(const Rect2 &p_rect) {
+ bool success = copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION_SOURCE);
+ if (!success) {
+ return;
+ }
+
+ copy.shader.version_set_uniform(CopyShaderGLES3::COPY_SECTION, p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y, copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION_SOURCE);
+ copy.shader.version_set_uniform(CopyShaderGLES3::SOURCE_SECTION, p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y, copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION_SOURCE);
+
+ draw_screen_quad();
+}
+
void CopyEffects::copy_screen() {
bool success = copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_DEFAULT);
if (!success) {
diff --git a/drivers/gles3/effects/copy_effects.h b/drivers/gles3/effects/copy_effects.h
index 6e2cb07382..509d07b955 100644
--- a/drivers/gles3/effects/copy_effects.h
+++ b/drivers/gles3/effects/copy_effects.h
@@ -62,6 +62,7 @@ public:
// These functions assume that a framebuffer and texture are bound already. They only manage the shader, uniforms, and vertex array.
void copy_to_rect(const Rect2 &p_rect);
+ void copy_to_and_from_rect(const Rect2 &p_rect);
void copy_screen();
void copy_cube_to_rect(const Rect2 &p_rect);
void bilinear_blur(GLuint p_source_texture, int p_mipmap_count, const Rect2i &p_region);
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 2db17e96f7..fe16d8838b 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -104,7 +104,7 @@ void RasterizerCanvasGLES3::_update_transform_to_mat4(const Transform3D &p_trans
p_mat4[15] = 1;
}
-void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) {
+void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used, RenderingMethod::RenderInfo *r_render_info) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton();
@@ -459,7 +459,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
update_skeletons = false;
}
// Canvas group begins here, render until before this item
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false, r_render_info);
item_count = 0;
if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) {
@@ -490,7 +490,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
mesh_storage->update_mesh_instances();
update_skeletons = false;
}
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, true);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, true, r_render_info);
item_count = 0;
if (ci->canvas_group->blur_mipmaps) {
@@ -514,7 +514,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
//render anything pending, including clearing if no items
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false, r_render_info);
item_count = 0;
texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
@@ -544,7 +544,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
mesh_storage->update_mesh_instances();
update_skeletons = false;
}
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, canvas_group_owner != nullptr);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, canvas_group_owner != nullptr, r_render_info);
//then reset
item_count = 0;
}
@@ -564,7 +564,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
state.current_instance_buffer_index = 0;
}
-void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer) {
+void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer, RenderingMethod::RenderInfo *r_render_info) {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
canvas_begin(p_to_render_target, p_to_backbuffer);
@@ -661,6 +661,11 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
state.current_tex = RID();
for (uint32_t i = 0; i <= state.current_batch_index; i++) {
+ // Skipping when there is no instances.
+ if (state.canvas_instance_batches[i].instance_count == 0) {
+ continue;
+ }
+
//setup clip
if (current_clip != state.canvas_instance_batches[i].clip) {
current_clip = state.canvas_instance_batches[i].clip;
@@ -767,7 +772,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
last_blend_color = blend_color;
}
- _render_batch(p_lights, i);
+ _render_batch(p_lights, i, r_render_info);
}
state.current_batch_index = 0;
@@ -1235,7 +1240,13 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
}
}
-void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
+_FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) {
+ static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 };
+ static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 };
+ return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
+}
+
+void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index, RenderingMethod::RenderInfo *r_render_info) {
ERR_FAIL_NULL(state.canvas_instance_batches[state.current_batch_index].command);
// Used by Polygon and Mesh.
@@ -1254,6 +1265,12 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
glDrawElementsInstanced(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0, state.canvas_instance_batches[p_index].instance_count);
glBindVertexArray(0);
+ if (r_render_info) {
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] += state.canvas_instance_batches[p_index].instance_count;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += 2 * state.canvas_instance_batches[p_index].instance_count;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
+ }
+
} break;
case Item::Command::TYPE_POLYGON: {
@@ -1283,6 +1300,12 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
// Reset so this doesn't pollute other draw calls.
glVertexAttrib4f(RS::ARRAY_COLOR, 1.0, 1.0, 1.0, 1.0);
}
+
+ if (r_render_info) {
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]++;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += _indices_to_primitives(polygon->primitive, pb->count);
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
+ }
} break;
case Item::Command::TYPE_PRIMITIVE: {
@@ -1297,6 +1320,12 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
if (instance_count >= 1) {
glDrawArraysInstanced(primitive[state.canvas_instance_batches[p_index].primitive_points], 0, state.canvas_instance_batches[p_index].primitive_points, instance_count);
}
+ if (r_render_info) {
+ const RenderingServer::PrimitiveType rs_primitive[5] = { RS::PRIMITIVE_POINTS, RS::PRIMITIVE_POINTS, RS::PRIMITIVE_LINES, RS::PRIMITIVE_TRIANGLES, RS::PRIMITIVE_TRIANGLES };
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] += instance_count;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += _indices_to_primitives(rs_primitive[state.canvas_instance_batches[p_index].primitive_points], state.canvas_instance_batches[p_index].primitive_points) * instance_count;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
+ }
} break;
@@ -1383,7 +1412,7 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
GLuint vertex_array_gl = 0;
GLuint index_array_gl = 0;
- uint64_t input_mask = 0; // 2D meshes always use the same vertex format.
+ uint64_t input_mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_COLOR | RS::ARRAY_FORMAT_TEX_UV; // 2D meshes always use the same vertex format.
if (mesh_instance.is_valid()) {
mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, vertex_array_gl);
} else {
@@ -1432,10 +1461,12 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
GLenum primitive_gl = prim[int(primitive)];
+ uint32_t vertex_count = mesh_storage->mesh_surface_get_vertices_drawn_count(surface);
+
if (use_index_buffer) {
- glDrawElementsInstanced(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), mesh_storage->mesh_surface_get_index_type(surface), 0, instance_count);
+ glDrawElementsInstanced(primitive_gl, vertex_count, mesh_storage->mesh_surface_get_index_type(surface), 0, instance_count);
} else {
- glDrawArraysInstanced(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), instance_count);
+ glDrawArraysInstanced(primitive_gl, 0, vertex_count, instance_count);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
@@ -1445,6 +1476,12 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
glDisableVertexAttribArray(7);
glDisableVertexAttribArray(8);
}
+ if (r_render_info) {
+ // Meshes, Particles, and MultiMesh are always just one object with one draw call.
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]++;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += _indices_to_primitives(primitive, vertex_count) * instance_count;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
+ }
}
} break;
@@ -2258,14 +2295,18 @@ void RasterizerCanvasGLES3::_prepare_canvas_texture(RID p_texture, RS::CanvasIte
GLES3::Texture *texture = texture_storage->get_texture(ct->diffuse);
Size2i size_cache;
+
+ // Cache default white resource ID.
+ const RID default_texture_id = texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_WHITE);
+
+ // If no texture is assigned, assign default white.
if (!texture) {
- ct->diffuse = texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_WHITE);
- GLES3::Texture *tex = texture_storage->get_texture(ct->diffuse);
- size_cache = Size2i(tex->width, tex->height);
- } else {
- size_cache = Size2i(texture->width, texture->height);
+ ct->diffuse = default_texture_id;
}
+ // Enforce a 1x1 size if default white texture.
+ size_cache = ct->diffuse == default_texture_id ? Size2i(1, 1) : Size2i(texture->width, texture->height);
+
GLES3::Texture *normal_map = texture_storage->get_texture(ct->normal_map);
if (ct->specular_color.a < 0.999) {
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 94c771cde7..552b2afd6b 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -354,10 +354,10 @@ public:
void _bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat);
void _prepare_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, Size2 &r_texpixel_size);
- void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override;
- void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false);
+ void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used, RenderingMethod::RenderInfo *r_render_info = nullptr) override;
+ void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false, RenderingMethod::RenderInfo *r_render_info = nullptr);
void _record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_break_batch, bool &r_sdf_used);
- void _render_batch(Light *p_lights, uint32_t p_index);
+ void _render_batch(Light *p_lights, uint32_t p_index, RenderingMethod::RenderInfo *r_render_info = nullptr);
bool _bind_material(GLES3::CanvasMaterialData *p_material_data, CanvasShaderGLES3::ShaderVariant p_variant, uint64_t p_specialization);
void _new_batch(bool &r_batch_broken);
void _add_to_batch(uint32_t &r_index, bool &r_batch_broken);
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index c048e9bf37..6ab98a9473 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -103,6 +103,11 @@ void RasterizerGLES3::begin_frame(double frame_step) {
}
void RasterizerGLES3::end_frame(bool p_swap_buffers) {
+ GLES3::Utilities *utils = GLES3::Utilities::get_singleton();
+ utils->capture_timestamps_end();
+}
+
+void RasterizerGLES3::end_viewport(bool p_swap_buffers) {
if (p_swap_buffers) {
DisplayServer::get_singleton()->swap_buffers();
} else {
@@ -352,13 +357,6 @@ RasterizerGLES3::~RasterizerGLES3() {
}
void RasterizerGLES3::prepare_for_blitting_render_targets() {
- // This is a hack, but this function is called one time after all viewports have been updated.
- // So it marks the end of the frame for all viewports
- // In the OpenGL renderer we have to call end_frame for each viewport so we can swap the
- // buffers for each window before proceeding to the next.
- // This allows us to only increment the frame after all viewports are done.
- GLES3::Utilities *utils = GLES3::Utilities::get_singleton();
- utils->capture_timestamps_end();
}
void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first) {
@@ -474,7 +472,7 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
copy_effects->copy_to_rect(screenrect);
glBindTexture(GL_TEXTURE_2D, 0);
- end_frame(true);
+ end_viewport(true);
texture_storage->texture_free(texture);
}
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index b19ca0e9c9..d9f436a2ec 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -93,6 +93,7 @@ public:
void prepare_for_blitting_render_targets();
void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
+ void end_viewport(bool p_swap_buffers);
void end_frame(bool p_swap_buffers);
void finalize();
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 205f9a552e..a646b1ec7d 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -130,9 +130,27 @@ void RasterizerSceneGLES3::GeometryInstanceGLES3::_mark_dirty() {
}
void RasterizerSceneGLES3::GeometryInstanceGLES3::set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
+ lightmap_instance = p_lightmap_instance;
+ lightmap_uv_scale = p_lightmap_uv_scale;
+ lightmap_slice_index = p_lightmap_slice_index;
+
+ _mark_dirty();
}
void RasterizerSceneGLES3::GeometryInstanceGLES3::set_lightmap_capture(const Color *p_sh9) {
+ if (p_sh9) {
+ if (lightmap_sh == nullptr) {
+ lightmap_sh = memnew(GeometryInstanceLightmapSH);
+ }
+
+ memcpy(lightmap_sh->sh, p_sh9, sizeof(Color) * 9);
+ } else {
+ if (lightmap_sh != nullptr) {
+ memdelete(lightmap_sh);
+ lightmap_sh = nullptr;
+ }
+ }
+ _mark_dirty();
}
void RasterizerSceneGLES3::_update_dirty_geometry_instances() {
@@ -958,10 +976,10 @@ void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_p
glDisable(GL_BLEND);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
+ scene_state.current_depth_test = GLES3::SceneShaderData::DEPTH_TEST_DISABLED;
glDisable(GL_SCISSOR_TEST);
- glCullFace(GL_BACK);
- glEnable(GL_CULL_FACE);
- scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK;
+ glDisable(GL_CULL_FACE);
+ scene_state.cull_mode = GLES3::SceneShaderData::CULL_DISABLED;
for (int i = 0; i < 6; i++) {
Basis local_view = Basis::looking_at(view_normals[i], view_up[i]);
@@ -982,6 +1000,14 @@ void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_p
sky->reflection_dirty = false;
} else {
if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer < max_processing_layer) {
+ glDisable(GL_BLEND);
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ scene_state.current_depth_test = GLES3::SceneShaderData::DEPTH_TEST_DISABLED;
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_CULL_FACE);
+ scene_state.cull_mode = GLES3::SceneShaderData::CULL_DISABLED;
+
_filter_sky_radiance(sky, sky->processing_layer);
sky->processing_layer++;
}
@@ -1271,12 +1297,15 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
int32_t shadow_id = GLES3::LightStorage::get_singleton()->light_instance_get_shadow_id(light_instance);
if (GLES3::LightStorage::get_singleton()->light_has_shadow(light) && shadow_id >= 0) {
- GeometryInstanceGLES3::LightPass pass;
- pass.light_id = GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(light_instance);
- pass.shadow_id = shadow_id;
- pass.light_instance_rid = light_instance;
- pass.is_omni = true;
- inst->light_passes.push_back(pass);
+ // Skip static lights when a lightmap is used.
+ if (!inst->lightmap_instance.is_valid() || GLES3::LightStorage::get_singleton()->light_get_bake_mode(light) != RenderingServer::LIGHT_BAKE_STATIC) {
+ GeometryInstanceGLES3::LightPass pass;
+ pass.light_id = GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(light_instance);
+ pass.shadow_id = shadow_id;
+ pass.light_instance_rid = light_instance;
+ pass.is_omni = true;
+ inst->light_passes.push_back(pass);
+ }
} else {
// Lights without shadow can all go in base pass.
inst->omni_light_gl_cache.push_back((uint32_t)GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(light_instance));
@@ -1294,11 +1323,14 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
int32_t shadow_id = GLES3::LightStorage::get_singleton()->light_instance_get_shadow_id(light_instance);
if (GLES3::LightStorage::get_singleton()->light_has_shadow(light) && shadow_id >= 0) {
- GeometryInstanceGLES3::LightPass pass;
- pass.light_id = GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(light_instance);
- pass.shadow_id = shadow_id;
- pass.light_instance_rid = light_instance;
- inst->light_passes.push_back(pass);
+ // Skip static lights when a lightmap is used.
+ if (!inst->lightmap_instance.is_valid() || GLES3::LightStorage::get_singleton()->light_get_bake_mode(light) != RenderingServer::LIGHT_BAKE_STATIC) {
+ GeometryInstanceGLES3::LightPass pass;
+ pass.light_id = GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(light_instance);
+ pass.shadow_id = shadow_id;
+ pass.light_instance_rid = light_instance;
+ inst->light_passes.push_back(pass);
+ }
} else {
// Lights without shadow can all go in base pass.
inst->spot_light_gl_cache.push_back((uint32_t)GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(light_instance));
@@ -1610,6 +1642,8 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
light_data.direction[1] = direction.y;
light_data.direction[2] = direction.z;
+ light_data.bake_mode = light_storage->light_get_bake_mode(base);
+
float sign = light_storage->light_is_negative(base) ? -1 : 1;
light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY);
@@ -1758,6 +1792,8 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
light_data.position[1] = pos.y;
light_data.position[2] = pos.z;
+ light_data.bake_mode = light_storage->light_get_bake_mode(base);
+
float radius = MAX(0.001, light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE));
light_data.inv_radius = 1.0 / radius;
@@ -2238,9 +2274,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
bool fb_cleared = false;
- Size2i screen_size;
- screen_size.x = rb->width;
- screen_size.y = rb->height;
+ Size2i screen_size = rb->internal_size;
bool use_wireframe = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME;
@@ -2360,8 +2394,10 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
}
}
- glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
- glViewport(0, 0, rb->width, rb->height);
+ GLuint fbo = rb->get_render_fbo();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glViewport(0, 0, rb->internal_size.x, rb->internal_size.y);
glCullFace(GL_BACK);
glEnable(GL_CULL_FACE);
@@ -2463,25 +2499,48 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
}
if (scene_state.used_screen_texture || scene_state.used_depth_texture) {
- texture_storage->copy_scene_to_backbuffer(rt, scene_state.used_screen_texture, scene_state.used_depth_texture);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo);
- glReadBuffer(GL_COLOR_ATTACHMENT0);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, rt->backbuffer_fbo);
- if (scene_state.used_screen_texture) {
- glBlitFramebuffer(0, 0, rt->size.x, rt->size.y,
- 0, 0, rt->size.x, rt->size.y,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 5);
- glBindTexture(GL_TEXTURE_2D, rt->backbuffer);
- }
- if (scene_state.used_depth_texture) {
- glBlitFramebuffer(0, 0, rt->size.x, rt->size.y,
- 0, 0, rt->size.x, rt->size.y,
- GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 6);
- glBindTexture(GL_TEXTURE_2D, rt->backbuffer_depth);
- }
- glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
+ Size2i size;
+ GLuint backbuffer_fbo = 0;
+ GLuint backbuffer = 0;
+ GLuint backbuffer_depth = 0;
+
+ if (rb->get_scaling_3d_mode() == RS::VIEWPORT_SCALING_3D_MODE_OFF) {
+ texture_storage->check_backbuffer(rt, scene_state.used_screen_texture, scene_state.used_depth_texture); // note, badly names, this just allocates!
+
+ size = rt->size;
+ backbuffer_fbo = rt->backbuffer_fbo;
+ backbuffer = rt->backbuffer;
+ backbuffer_depth = rt->backbuffer_depth;
+ } else {
+ rb->check_backbuffer(scene_state.used_screen_texture, scene_state.used_depth_texture);
+ size = rb->get_internal_size();
+ backbuffer_fbo = rb->get_backbuffer_fbo();
+ backbuffer = rb->get_backbuffer();
+ backbuffer_depth = rb->get_backbuffer_depth();
+ }
+
+ if (backbuffer_fbo != 0) {
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, backbuffer_fbo);
+ if (scene_state.used_screen_texture) {
+ glBlitFramebuffer(0, 0, size.x, size.y,
+ 0, 0, size.x, size.y,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 5);
+ glBindTexture(GL_TEXTURE_2D, backbuffer);
+ }
+ if (scene_state.used_depth_texture) {
+ glBlitFramebuffer(0, 0, size.x, size.y,
+ 0, 0, size.x, size.y,
+ GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 6);
+ glBindTexture(GL_TEXTURE_2D, backbuffer_depth);
+ }
+ }
+
+ // Bound framebuffer may have changed, so change it back
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
}
RENDER_TIMESTAMP("Render 3D Transparent Pass");
@@ -2498,14 +2557,110 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
}
if (rb.is_valid()) {
- _render_buffers_debug_draw(rb, p_shadow_atlas);
+ _render_buffers_debug_draw(rb, p_shadow_atlas, fbo);
}
glDisable(GL_BLEND);
+
+ _render_post_processing(&render_data);
+
texture_storage->render_target_disable_clear_request(rb->render_target);
glActiveTexture(GL_TEXTURE0);
}
+void RasterizerSceneGLES3::_render_post_processing(const RenderDataGLES3 *p_render_data) {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ Ref<RenderSceneBuffersGLES3> rb = p_render_data->render_buffers;
+ ERR_FAIL_COND(rb.is_null());
+
+ RID render_target = rb->get_render_target();
+ Size2i internal_size = rb->get_internal_size();
+ Size2i target_size = rb->get_target_size();
+ uint32_t view_count = rb->get_view_count();
+
+ // bool msaa2d_needs_resolve = texture_storage->render_target_get_msaa(render_target) != RS::VIEWPORT_MSAA_DISABLED && !GLES3::Config::get_singleton()->rt_msaa_supported;
+ bool msaa3d_needs_resolve = rb->get_msaa_needs_resolve();
+ GLuint fbo_msaa_3d = rb->get_msaa3d_fbo();
+ GLuint fbo_int = rb->get_internal_fbo();
+ GLuint fbo_rt = texture_storage->render_target_get_fbo(render_target); // TODO if MSAA 2D is enabled and we're not using rt_msaa, get 2D render target here.
+
+ if (view_count == 1) {
+ // Resolve if needed.
+ if (fbo_msaa_3d != 0 && msaa3d_needs_resolve) {
+ // We can use blit to copy things over
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_msaa_3d);
+
+ if (fbo_int != 0) {
+ // We can't combine resolve and scaling, so resolve into our internal buffer
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_int);
+ } else {
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_rt);
+ }
+ glBlitFramebuffer(0, 0, internal_size.x, internal_size.y, 0, 0, internal_size.x, internal_size.y, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+ if (fbo_int != 0) {
+ // TODO If we have glow or other post processing, we upscale only depth here, post processing will also do scaling.
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_int);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_rt);
+ glBlitFramebuffer(0, 0, internal_size.x, internal_size.y, 0, 0, target_size.x, target_size.y, GL_COLOR_BUFFER_BIT, GL_LINEAR);
+ glBlitFramebuffer(0, 0, internal_size.x, internal_size.y, 0, 0, target_size.x, target_size.y, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo_rt);
+ } else if ((fbo_msaa_3d != 0 && msaa3d_needs_resolve) || (fbo_int != 0)) {
+ // TODO investigate if it's smarter to cache these FBOs
+ GLuint fbos[2]; // read and write
+ glGenFramebuffers(2, fbos);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
+
+ if (fbo_msaa_3d != 0 && msaa3d_needs_resolve) {
+ GLuint read_color = rb->get_msaa3d_color();
+ GLuint read_depth = rb->get_msaa3d_depth();
+ GLuint write_color = 0;
+ GLuint write_depth = 0;
+
+ if (fbo_int != 0) {
+ write_color = rb->get_internal_color();
+ write_depth = rb->get_internal_depth();
+ } else {
+ write_color = texture_storage->render_target_get_color(render_target);
+ write_depth = texture_storage->render_target_get_depth(render_target);
+ }
+
+ for (uint32_t v = 0; v < view_count; v++) {
+ glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, read_color, 0, v);
+ glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, read_depth, 0, v);
+ glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, write_color, 0, v);
+ glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, write_depth, 0, v);
+ glBlitFramebuffer(0, 0, internal_size.x, internal_size.y, 0, 0, internal_size.x, internal_size.y, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+ }
+
+ if (fbo_int != 0) {
+ GLuint read_color = rb->get_internal_color();
+ GLuint read_depth = rb->get_internal_depth();
+ GLuint write_color = texture_storage->render_target_get_color(render_target);
+ GLuint write_depth = texture_storage->render_target_get_depth(render_target);
+
+ for (uint32_t v = 0; v < view_count; v++) {
+ glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, read_color, 0, v);
+ glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, read_depth, 0, v);
+ glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, write_color, 0, v);
+ glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, write_depth, 0, v);
+
+ glBlitFramebuffer(0, 0, internal_size.x, internal_size.y, 0, 0, target_size.x, target_size.y, GL_COLOR_BUFFER_BIT, GL_LINEAR);
+ glBlitFramebuffer(0, 0, internal_size.x, internal_size.y, 0, 0, target_size.x, target_size.y, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo_rt);
+ glDeleteFramebuffers(2, fbos);
+ }
+}
+
template <PassMode p_pass_mode>
void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, const RenderDataGLES3 *p_render_data, uint32_t p_from_element, uint32_t p_to_element, bool p_alpha_pass) {
GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton();
@@ -2621,6 +2776,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
bool uses_additive_lighting = (inst->light_passes.size() + p_render_data->directional_shadow_count) > 0;
uses_additive_lighting = uses_additive_lighting && !shader->unshaded;
+
// TODOS
/*
* Still a bug when atlas space is limited. Somehow need to evict light when it doesn't have a spot on the atlas, current check isn't enough
@@ -2650,6 +2806,12 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
// Shadow wasn't able to get a spot on the atlas. So skip it.
continue;
}
+ } else if (pass > 0) {
+ uint32_t shadow_id = MAX_DIRECTIONAL_LIGHTS - 1 - (pass - int32_t(inst->light_passes.size()));
+ if (inst->lightmap_instance.is_valid() && scene_state.directional_lights[shadow_id].bake_mode == RenderingServer::LIGHT_BAKE_STATIC) {
+ // Skip shadows for static lights on meshes with a lightmap.
+ continue;
+ }
}
}
@@ -2738,12 +2900,16 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
GLuint vertex_array_gl = 0;
GLuint index_array_gl = 0;
+ uint64_t vertex_input_mask = shader->vertex_input_mask;
+ if (inst->lightmap_instance.is_valid()) {
+ vertex_input_mask |= 1 << RS::ARRAY_TEX_UV2;
+ }
- //skeleton and blend shape
+ // Skeleton and blend shapes.
if (surf->owner->mesh_instance.is_valid()) {
- mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, shader->vertex_input_mask, vertex_array_gl);
+ mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, vertex_input_mask, vertex_array_gl);
} else {
- mesh_storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, shader->vertex_input_mask, vertex_array_gl);
+ mesh_storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, vertex_input_mask, vertex_array_gl);
}
index_array_gl = mesh_storage->mesh_surface_get_index_buffer(mesh_surface, surf->lod_index);
@@ -2758,6 +2924,15 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
prev_index_array_gl = 0;
}
+ bool use_wireframe = false;
+ if (p_params->force_wireframe) {
+ GLuint wireframe_index_array_gl = mesh_storage->mesh_surface_get_index_buffer_wireframe(mesh_surface);
+ if (wireframe_index_array_gl) {
+ index_array_gl = wireframe_index_array_gl;
+ use_wireframe = true;
+ }
+ }
+
bool use_index_buffer = index_array_gl != 0;
if (prev_index_array_gl != index_array_gl) {
if (index_array_gl != 0) {
@@ -2803,12 +2978,28 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
if (p_render_data->directional_light_count == p_render_data->directional_shadow_count) {
spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_DIRECTIONAL;
}
+
+ if (inst->lightmap_instance.is_valid()) {
+ spec_constants |= SceneShaderGLES3::USE_LIGHTMAP;
+
+ GLES3::LightmapInstance *li = GLES3::LightStorage::get_singleton()->get_lightmap_instance(inst->lightmap_instance);
+ GLES3::Lightmap *lm = GLES3::LightStorage::get_singleton()->get_lightmap(li->lightmap);
+
+ if (lm->uses_spherical_harmonics) {
+ spec_constants |= SceneShaderGLES3::USE_SH_LIGHTMAP;
+ }
+ } else if (inst->lightmap_sh) {
+ spec_constants |= SceneShaderGLES3::USE_LIGHTMAP_CAPTURE;
+ } else {
+ spec_constants |= SceneShaderGLES3::DISABLE_LIGHTMAP;
+ }
} else {
// Only base pass uses the radiance map.
spec_constants &= ~SceneShaderGLES3::USE_RADIANCE_MAP;
spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_OMNI;
spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_SPOT;
spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_DIRECTIONAL;
+ spec_constants |= SceneShaderGLES3::DISABLE_LIGHTMAP;
}
if (uses_additive_lighting) {
@@ -2831,6 +3022,10 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
// Render directional lights.
uint32_t shadow_id = MAX_DIRECTIONAL_LIGHTS - 1 - (pass - int32_t(inst->light_passes.size()));
+ if (pass == 0 && inst->lightmap_instance.is_valid() && scene_state.directional_lights[shadow_id].bake_mode == RenderingServer::LIGHT_BAKE_STATIC) {
+ // Disable additive lighting with a static light and a lightmap.
+ spec_constants &= ~SceneShaderGLES3::USE_ADDITIVE_LIGHTING;
+ }
if (scene_state.directional_shadows[shadow_id].shadow_split_offsets[0] == scene_state.directional_shadows[shadow_id].shadow_split_offsets[1]) {
// Orthogonal, do nothing.
} else if (scene_state.directional_shadows[shadow_id].shadow_split_offsets[1] == scene_state.directional_shadows[shadow_id].shadow_split_offsets[2]) {
@@ -2920,6 +3115,46 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::SPOT_LIGHT_INDICES, shader->version, instance_variant, spec_constants), inst->spot_light_gl_cache.size(), inst->spot_light_gl_cache.ptr());
}
+ if (inst->lightmap_instance.is_valid()) {
+ GLES3::LightmapInstance *li = GLES3::LightStorage::get_singleton()->get_lightmap_instance(inst->lightmap_instance);
+ GLES3::Lightmap *lm = GLES3::LightStorage::get_singleton()->get_lightmap(li->lightmap);
+
+ GLuint tex = GLES3::TextureStorage::get_singleton()->texture_get_texid(lm->light_texture);
+ glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 4);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
+
+ material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::LIGHTMAP_SLICE, inst->lightmap_slice_index, shader->version, instance_variant, spec_constants);
+
+ Vector4 uv_scale(inst->lightmap_uv_scale.position.x, inst->lightmap_uv_scale.position.y, inst->lightmap_uv_scale.size.x, inst->lightmap_uv_scale.size.y);
+ material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::LIGHTMAP_UV_SCALE, uv_scale, shader->version, instance_variant, spec_constants);
+
+ float exposure_normalization = 1.0;
+ if (p_render_data->camera_attributes.is_valid()) {
+ float enf = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
+ exposure_normalization = enf / lm->baked_exposure;
+ }
+ material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::LIGHTMAP_EXPOSURE_NORMALIZATION, exposure_normalization, shader->version, instance_variant, spec_constants);
+
+ if (lm->uses_spherical_harmonics) {
+ Basis to_lm = li->transform.basis.inverse() * p_render_data->cam_transform.basis;
+ to_lm = to_lm.inverse().transposed();
+ GLfloat matrix[9] = {
+ (GLfloat)to_lm.rows[0][0],
+ (GLfloat)to_lm.rows[1][0],
+ (GLfloat)to_lm.rows[2][0],
+ (GLfloat)to_lm.rows[0][1],
+ (GLfloat)to_lm.rows[1][1],
+ (GLfloat)to_lm.rows[2][1],
+ (GLfloat)to_lm.rows[0][2],
+ (GLfloat)to_lm.rows[1][2],
+ (GLfloat)to_lm.rows[2][2],
+ };
+ glUniformMatrix3fv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::LIGHTMAP_NORMAL_XFORM, shader->version, instance_variant, spec_constants), 1, GL_FALSE, matrix);
+ }
+ } else if (inst->lightmap_sh) {
+ glUniform4fv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::LIGHTMAP_CAPTURES, shader->version, instance_variant, spec_constants), 9, reinterpret_cast<const GLfloat *>(inst->lightmap_sh->sh));
+ }
+
prev_inst = inst;
}
}
@@ -2938,6 +3173,8 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
}
}
+ material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::MODEL_FLAGS, inst->flags_cache, shader->version, instance_variant, spec_constants);
+
// Can be index count or vertex count
uint32_t count = 0;
if (surf->lod_index > 0) {
@@ -2946,6 +3183,11 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
count = mesh_storage->mesh_surface_get_vertices_drawn_count(mesh_surface);
}
+ if (use_wireframe) {
+ // In this case we are using index count, and we need double the indices for the wireframe mesh.
+ count = count * 2;
+ }
+
if constexpr (p_pass_mode != PASS_MODE_DEPTH) {
// Don't count draw calls during depth pre-pass to match the RD renderers.
if (p_render_data->render_info) {
@@ -3000,17 +3242,25 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
glVertexAttribI4ui(15, default_color, default_color, default_custom, default_custom);
}
- if (use_index_buffer) {
- glDrawElementsInstanced(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count);
+ if (use_wireframe) {
+ glDrawElementsInstanced(GL_LINES, count, GL_UNSIGNED_INT, 0, inst->instance_count);
} else {
- glDrawArraysInstanced(primitive_gl, 0, count, inst->instance_count);
+ if (use_index_buffer) {
+ glDrawElementsInstanced(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count);
+ } else {
+ glDrawArraysInstanced(primitive_gl, 0, count, inst->instance_count);
+ }
}
} else {
// Using regular Mesh.
- if (use_index_buffer) {
- glDrawElements(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0);
+ if (use_wireframe) {
+ glDrawElements(GL_LINES, count, GL_UNSIGNED_INT, 0);
} else {
- glDrawArrays(primitive_gl, 0, count);
+ if (use_index_buffer) {
+ glDrawElements(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0);
+ } else {
+ glDrawArrays(primitive_gl, 0, count);
+ }
}
}
@@ -3123,7 +3373,7 @@ Ref<RenderSceneBuffers> RasterizerSceneGLES3::render_buffers_create() {
return rb;
}
-void RasterizerSceneGLES3::_render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas) {
+void RasterizerSceneGLES3::_render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas, GLuint p_fbo) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
GLES3::LightStorage *light_storage = GLES3::LightStorage::get_singleton();
GLES3::CopyEffects *copy_effects = GLES3::CopyEffects::get_singleton();
@@ -3200,8 +3450,11 @@ void RasterizerSceneGLES3::_render_buffers_debug_draw(Ref<RenderSceneBuffersGLES
}
}
}
- glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
- glViewport(0, 0, rt->size.width, rt->size.height);
+
+ // Set back to FBO
+ glBindFramebuffer(GL_FRAMEBUFFER, p_fbo);
+ Size2i size = p_render_buffers->get_internal_size();
+ glViewport(0, 0, size.width, size.height);
glBindTexture(GL_TEXTURE_2D, shadow_atlas_texture);
copy_effects->copy_to_rect(Rect2(Vector2(), Vector2(0.5, 0.5)));
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 7d3c8896da..045511321a 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -170,6 +170,9 @@ private:
float cos_spot_angle;
float specular_amount;
float shadow_opacity;
+
+ float pad[3];
+ uint32_t bake_mode;
};
static_assert(sizeof(LightData) % 16 == 0, "LightData size must be a multiple of 16 bytes");
@@ -181,7 +184,7 @@ private:
float size;
uint32_t enabled; // For use by SkyShaders
- float pad;
+ uint32_t bake_mode;
float shadow_opacity;
float specular;
};
@@ -269,6 +272,10 @@ private:
GeometryInstanceGLES3 *owner = nullptr;
};
+ struct GeometryInstanceLightmapSH {
+ Color sh[9];
+ };
+
class GeometryInstanceGLES3 : public RenderGeometryInstanceBase {
public:
//used during rendering
@@ -296,6 +303,11 @@ private:
LocalVector<uint32_t> omni_light_gl_cache;
LocalVector<uint32_t> spot_light_gl_cache;
+ RID lightmap_instance;
+ Rect2 lightmap_uv_scale;
+ uint32_t lightmap_slice_index;
+ GeometryInstanceLightmapSH *lightmap_sh = nullptr;
+
// Used during setup.
GeometryInstanceSurface *surface_caches = nullptr;
SelfList<GeometryInstanceGLES3> dirty_list_element;
@@ -316,6 +328,7 @@ private:
};
enum {
+ INSTANCE_DATA_FLAGS_DYNAMIC = 1 << 3,
INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 4,
INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 5,
INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 7,
@@ -518,6 +531,7 @@ private:
void _fill_render_list(RenderListType p_render_list, const RenderDataGLES3 *p_render_data, PassMode p_pass_mode, bool p_append = false);
void _render_shadows(const RenderDataGLES3 *p_render_data, const Size2i &p_viewport_size = Size2i(1, 1));
void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, RenderingMethod::RenderInfo *p_render_info = nullptr, const Size2i &p_viewport_size = Size2i(1, 1));
+ void _render_post_processing(const RenderDataGLES3 *p_render_data);
template <PassMode p_pass_mode>
_FORCE_INLINE_ void _render_list_template(RenderListParameters *p_params, const RenderDataGLES3 *p_render_data, uint32_t p_from_element, uint32_t p_to_element, bool p_alpha_pass = false);
@@ -530,7 +544,7 @@ protected:
float screen_space_roughness_limiter_amount = 0.25;
float screen_space_roughness_limiter_limit = 0.18;
- void _render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas);
+ void _render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas, GLuint p_fbo);
/* Camera Attributes */
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 75b2662a1c..27402da7c8 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -49,7 +49,7 @@ void ShaderGLES3::_add_stage(const char *p_code, StageType p_stage_type) {
String text;
for (int i = 0; i < lines.size(); i++) {
- String l = lines[i];
+ const String &l = lines[i];
bool push_chunk = false;
StageTemplate::Chunk chunk;
@@ -611,6 +611,7 @@ void ShaderGLES3::_save_to_cache(Version *p_version) {
#ifdef WEB_ENABLED // not supported in webgl
return;
#else
+ ERR_FAIL_COND(!shader_cache_dir_valid);
#if !defined(ANDROID_ENABLED) && !defined(IOS_ENABLED)
if (RasterizerGLES3::is_gles_over_gl() && (glGetProgramBinary == NULL)) { // ARB_get_program_binary extension not available.
return;
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index 0cb53da316..8968e76c12 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -209,7 +209,9 @@ protected:
_compile_specialization(s, p_variant, version, p_specialization);
version->variants[p_variant].insert(p_specialization, s);
spec = version->variants[p_variant].lookup_ptr(p_specialization);
- _save_to_cache(version);
+ if (shader_cache_dir_valid) {
+ _save_to_cache(version);
+ }
}
} else if (spec->build_queued) {
// Still queued, wait
diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl
index 265acc1430..f37968a4fd 100644
--- a/drivers/gles3/shaders/copy.glsl
+++ b/drivers/gles3/shaders/copy.glsl
@@ -3,6 +3,7 @@
mode_default = #define MODE_SIMPLE_COPY
mode_copy_section = #define USE_COPY_SECTION \n#define MODE_SIMPLE_COPY
+mode_copy_section_source = #define USE_COPY_SECTION \n#define MODE_SIMPLE_COPY \n#define MODE_COPY_FROM
mode_gaussian_blur = #define MODE_GAUSSIAN_BLUR
mode_mipmap = #define MODE_MIPMAP
mode_simple_color = #define MODE_SIMPLE_COLOR \n#define USE_COPY_SECTION
@@ -21,7 +22,7 @@ out vec2 uv_interp;
// Defined in 0-1 coords.
uniform highp vec4 copy_section;
#endif
-#ifdef MODE_GAUSSIAN_BLUR
+#if defined(MODE_GAUSSIAN_BLUR) || defined(MODE_COPY_FROM)
uniform highp vec4 source_section;
#endif
@@ -32,7 +33,7 @@ void main() {
#if defined(USE_COPY_SECTION) || defined(MODE_GAUSSIAN_BLUR)
gl_Position.xy = (copy_section.xy + uv_interp.xy * copy_section.zw) * 2.0 - 1.0;
#endif
-#ifdef MODE_GAUSSIAN_BLUR
+#if defined(MODE_GAUSSIAN_BLUR) || defined(MODE_COPY_FROM)
uv_interp = source_section.xy + uv_interp * source_section.zw;
#endif
}
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index e0f8e83373..e95d684763 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1,7 +1,7 @@
/* clang-format off */
#[modes]
-mode_color =
+mode_color =
mode_color_instancing = \n#define USE_INSTANCING
mode_depth = #define MODE_RENDER_DEPTH
mode_depth_instancing = #define MODE_RENDER_DEPTH \n#define USE_INSTANCING
@@ -14,6 +14,9 @@ DISABLE_LIGHT_OMNI = false
DISABLE_LIGHT_SPOT = false
DISABLE_FOG = false
USE_RADIANCE_MAP = true
+USE_LIGHTMAP = false
+USE_SH_LIGHTMAP = false
+USE_LIGHTMAP_CAPTURE = false
USE_MULTIVIEW = false
RENDER_SHADOWS = false
RENDER_SHADOWS_LINEAR = false
@@ -139,6 +142,8 @@ layout(location = 14) in highp vec4 instance_xform2;
layout(location = 15) in highp uvec4 instance_color_custom_data; // Color packed into xy, Custom data into zw.
#endif
+#define FLAGS_NON_UNIFORM_SCALE (1 << 4)
+
layout(std140) uniform GlobalShaderUniformData { //ubo:1
vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS];
};
@@ -242,6 +247,8 @@ uniform highp vec3 compressed_aabb_position;
uniform highp vec3 compressed_aabb_size;
uniform highp vec4 uv_scale;
+uniform highp uint model_flags;
+
/* Varyings */
out highp vec3 vertex_interp;
@@ -310,7 +317,14 @@ void main() {
#ifdef NORMAL_USED
vec3 normal = oct_to_vec3(axis_tangent_attrib.xy * 2.0 - 1.0);
#endif
- highp mat3 model_normal_matrix = mat3(model_matrix);
+
+ highp mat3 model_normal_matrix;
+
+ if (bool(model_flags & uint(FLAGS_NON_UNIFORM_SCALE))) {
+ model_normal_matrix = transpose(inverse(mat3(model_matrix)));
+ } else {
+ model_normal_matrix = mat3(model_matrix);
+ }
#if defined(NORMAL_USED) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
@@ -593,8 +607,7 @@ layout(std140) uniform GlobalShaderUniformData { //ubo:1
vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS];
};
- /* Material Uniforms */
-
+/* Material Uniforms */
#ifdef MATERIAL_UNIFORMS_USED
/* clang-format off */
@@ -665,6 +678,10 @@ multiview_data;
/* clang-format on */
+#define LIGHT_BAKE_DISABLED 0u
+#define LIGHT_BAKE_STATIC 1u
+#define LIGHT_BAKE_DYNAMIC 2u
+
#ifndef MODE_RENDER_DEPTH
// Directional light data.
#if !defined(DISABLE_LIGHT_DIRECTIONAL) || (!defined(ADDITIVE_OMNI) && !defined(ADDITIVE_SPOT))
@@ -674,7 +691,8 @@ struct DirectionalLightData {
mediump float energy;
mediump vec3 color;
mediump float size;
- mediump vec2 pad;
+ lowp uint unused;
+ lowp uint bake_mode;
mediump float shadow_opacity;
mediump float specular;
};
@@ -707,6 +725,9 @@ struct LightData { // This structure needs to be as packed as possible.
mediump float cone_angle;
mediump float specular_amount;
mediump float shadow_opacity;
+
+ lowp vec3 pad;
+ lowp uint bake_mode;
};
#if !defined(DISABLE_LIGHT_OMNI) || defined(ADDITIVE_OMNI)
@@ -823,6 +844,23 @@ float sample_shadow(highp sampler2DShadow shadow, float shadow_pixel_size, vec4
#endif // !MODE_RENDER_DEPTH
+#ifndef DISABLE_LIGHTMAP
+#ifdef USE_LIGHTMAP
+uniform mediump sampler2DArray lightmap_textures; //texunit:-4
+uniform lowp uint lightmap_slice;
+uniform highp vec4 lightmap_uv_scale;
+uniform float lightmap_exposure_normalization;
+
+#ifdef USE_SH_LIGHTMAP
+uniform mediump mat3 lightmap_normal_xform;
+#endif // USE_SH_LIGHTMAP
+#endif // USE_LIGHTMAP
+
+#ifdef USE_LIGHTMAP_CAPTURE
+uniform mediump vec4[9] lightmap_captures;
+#endif // USE_LIGHTMAP_CAPTURE
+#endif // !DISABLE_LIGHTMAP
+
#ifdef USE_MULTIVIEW
uniform highp sampler2DArray depth_buffer; // texunit:-6
uniform highp sampler2DArray color_buffer; // texunit:-5
@@ -1395,7 +1433,6 @@ void main() {
#endif
// Calculate Reflection probes
- // Calculate Lightmaps
#if defined(CUSTOM_RADIANCE_USED)
specular_light = mix(specular_light, custom_radiance.rgb, custom_radiance.a);
@@ -1420,6 +1457,61 @@ void main() {
ambient_light = mix(ambient_light, custom_irradiance.rgb, custom_irradiance.a);
#endif // CUSTOM_IRRADIANCE_USED
+#ifndef DISABLE_LIGHTMAP
+#ifdef USE_LIGHTMAP_CAPTURE
+ {
+ vec3 wnormal = mat3(scene_data.inv_view_matrix) * normal;
+ const float c1 = 0.429043;
+ const float c2 = 0.511664;
+ const float c3 = 0.743125;
+ const float c4 = 0.886227;
+ const float c5 = 0.247708;
+ ambient_light += (c1 * lightmap_captures[8].rgb * (wnormal.x * wnormal.x - wnormal.y * wnormal.y) +
+ c3 * lightmap_captures[6].rgb * wnormal.z * wnormal.z +
+ c4 * lightmap_captures[0].rgb -
+ c5 * lightmap_captures[6].rgb +
+ 2.0 * c1 * lightmap_captures[4].rgb * wnormal.x * wnormal.y +
+ 2.0 * c1 * lightmap_captures[7].rgb * wnormal.x * wnormal.z +
+ 2.0 * c1 * lightmap_captures[5].rgb * wnormal.y * wnormal.z +
+ 2.0 * c2 * lightmap_captures[3].rgb * wnormal.x +
+ 2.0 * c2 * lightmap_captures[1].rgb * wnormal.y +
+ 2.0 * c2 * lightmap_captures[2].rgb * wnormal.z) *
+ scene_data.emissive_exposure_normalization;
+ }
+#else
+#ifdef USE_LIGHTMAP
+ {
+ vec3 uvw;
+ uvw.xy = uv2 * lightmap_uv_scale.zw + lightmap_uv_scale.xy;
+ uvw.z = float(lightmap_slice);
+
+#ifdef USE_SH_LIGHTMAP
+ uvw.z *= 4.0; // SH textures use 4 times more data.
+ vec3 lm_light_l0 = textureLod(lightmap_textures, uvw + vec3(0.0, 0.0, 0.0), 0.0).rgb;
+ vec3 lm_light_l1n1 = textureLod(lightmap_textures, uvw + vec3(0.0, 0.0, 1.0), 0.0).rgb;
+ vec3 lm_light_l1_0 = textureLod(lightmap_textures, uvw + vec3(0.0, 0.0, 2.0), 0.0).rgb;
+ vec3 lm_light_l1p1 = textureLod(lightmap_textures, uvw + vec3(0.0, 0.0, 3.0), 0.0).rgb;
+
+ vec3 n = normalize(lightmap_normal_xform * normal);
+
+ ambient_light += lm_light_l0 * 0.282095f;
+ ambient_light += lm_light_l1n1 * 0.32573 * n.y * lightmap_exposure_normalization;
+ ambient_light += lm_light_l1_0 * 0.32573 * n.z * lightmap_exposure_normalization;
+ ambient_light += lm_light_l1p1 * 0.32573 * n.x * lightmap_exposure_normalization;
+ if (metallic > 0.01) { // Since the more direct bounced light is lost, we can kind of fake it with this trick.
+ vec3 r = reflect(normalize(-vertex), normal);
+ specular_light += lm_light_l1n1 * 0.32573 * r.y * lightmap_exposure_normalization;
+ specular_light += lm_light_l1_0 * 0.32573 * r.z * lightmap_exposure_normalization;
+ specular_light += lm_light_l1p1 * 0.32573 * r.x * lightmap_exposure_normalization;
+ }
+#else
+ ambient_light += textureLod(lightmap_textures, uvw, 0.0).rgb * lightmap_exposure_normalization;
+#endif
+ }
+#endif // USE_LIGHTMAP
+#endif // USE_LIGHTMAP_CAPTURE
+#endif // !DISABLE_LIGHTMAP
+
{
#if defined(AMBIENT_LIGHT_DISABLED)
ambient_light = vec3(0.0, 0.0, 0.0);
@@ -1455,6 +1547,11 @@ void main() {
#ifndef DISABLE_LIGHT_DIRECTIONAL
for (uint i = uint(0); i < scene_data.directional_light_count; i++) {
+#if defined(USE_LIGHTMAP) && !defined(DISABLE_LIGHTMAP)
+ if (directional_lights[i].bake_mode == LIGHT_BAKE_STATIC) {
+ continue;
+ }
+#endif
light_compute(normal, normalize(directional_lights[i].direction), normalize(view), directional_lights[i].size, directional_lights[i].color * directional_lights[i].energy, true, 1.0, f0, roughness, metallic, 1.0, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
@@ -1479,6 +1576,11 @@ void main() {
if (i >= omni_light_count) {
break;
}
+#if defined(USE_LIGHTMAP) && !defined(DISABLE_LIGHTMAP)
+ if (omni_lights[omni_light_indices[i]].bake_mode == LIGHT_BAKE_STATIC) {
+ continue;
+ }
+#endif
light_process_omni(omni_light_indices[i], vertex, view, normal, f0, roughness, metallic, 1.0, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
@@ -1502,6 +1604,11 @@ void main() {
if (i >= spot_light_count) {
break;
}
+#if defined(USE_LIGHTMAP) && !defined(DISABLE_LIGHTMAP)
+ if (spot_lights[spot_light_indices[i]].bake_mode == LIGHT_BAKE_STATIC) {
+ continue;
+ }
+#endif
light_process_spot(spot_light_indices[i], vertex, view, normal, f0, roughness, metallic, 1.0, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
@@ -1600,6 +1707,8 @@ void main() {
#if !defined(ADDITIVE_OMNI) && !defined(ADDITIVE_SPOT)
+#ifndef SHADOWS_DISABLED
+
// Orthogonal shadows
#if !defined(LIGHT_USE_PSSM2) && !defined(LIGHT_USE_PSSM4)
float directional_shadow = sample_shadow(directional_shadow_atlas, directional_shadows[directional_shadow_index].shadow_atlas_pixel_size, shadow_coord);
@@ -1706,6 +1815,9 @@ void main() {
directional_shadow = mix(directional_shadow, 1.0, smoothstep(directional_shadows[directional_shadow_index].fade_from, directional_shadows[directional_shadow_index].fade_to, vertex.z));
directional_shadow = mix(1.0, directional_shadow, directional_lights[directional_shadow_index].shadow_opacity);
+#else
+ float directional_shadow = 1.0f;
+#endif // SHADOWS_DISABLED
light_compute(normal, normalize(directional_lights[directional_shadow_index].direction), normalize(view), directional_lights[directional_shadow_index].size, directional_lights[directional_shadow_index].color * directional_lights[directional_shadow_index].energy, true, directional_shadow, f0, roughness, metallic, 1.0, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
@@ -1725,11 +1837,12 @@ void main() {
#endif // !defined(ADDITIVE_OMNI) && !defined(ADDITIVE_SPOT)
#ifdef ADDITIVE_OMNI
+ float omni_shadow = 1.0f;
+#ifndef SHADOWS_DISABLED
vec3 light_ray = ((positional_shadows[positional_shadow_index].shadow_matrix * vec4(shadow_coord.xyz, 1.0))).xyz;
-
- float omni_shadow = texture(omni_shadow_texture, vec4(light_ray, length(light_ray) * omni_lights[omni_light_index].inv_radius));
+ omni_shadow = texture(omni_shadow_texture, vec4(light_ray, length(light_ray) * omni_lights[omni_light_index].inv_radius));
omni_shadow = mix(1.0, omni_shadow, omni_lights[omni_light_index].shadow_opacity);
-
+#endif // SHADOWS_DISABLED
light_process_omni(omni_light_index, vertex, view, normal, f0, roughness, metallic, omni_shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
@@ -1748,9 +1861,11 @@ void main() {
#endif // ADDITIVE_OMNI
#ifdef ADDITIVE_SPOT
- float spot_shadow = sample_shadow(spot_shadow_texture, positional_shadows[positional_shadow_index].shadow_atlas_pixel_size, shadow_coord);
+ float spot_shadow = 1.0f;
+#ifndef SHADOWS_DISABLED
+ spot_shadow = sample_shadow(spot_shadow_texture, positional_shadows[positional_shadow_index].shadow_atlas_pixel_size, shadow_coord);
spot_shadow = mix(1.0, spot_shadow, spot_lights[spot_light_index].shadow_opacity);
-
+#endif // SHADOWS_DISABLED
light_process_spot(spot_light_index, vertex, view, normal, f0, roughness, metallic, spot_shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index 4bf6165fe9..5d01ab0346 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -92,14 +92,55 @@ Config::Config() {
anisotropic_level = MIN(float(1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"))), anisotropic_level);
}
- multiview_supported = extensions.has("GL_OVR_multiview2") || extensions.has("GL_OVR_multiview");
+ glGetIntegerv(GL_MAX_SAMPLES, &msaa_max_samples);
+#ifdef WEB_ENABLED
+ msaa_supported = (msaa_max_samples > 0);
+#else
+ msaa_supported = extensions.has("GL_EXT_framebuffer_multisample");
+#endif
+#ifndef IOS_ENABLED
+#ifdef WEB_ENABLED
+ msaa_multiview_supported = extensions.has("OCULUS_multiview");
+ rt_msaa_multiview_supported = msaa_multiview_supported;
+#else
+ msaa_multiview_supported = extensions.has("GL_EXT_multiview_texture_multisample");
+#endif
+
+ multiview_supported = extensions.has("OCULUS_multiview") || extensions.has("GL_OVR_multiview2") || extensions.has("GL_OVR_multiview");
+#endif
+
#ifdef ANDROID_ENABLED
+ // These are GLES only
+ rt_msaa_supported = extensions.has("GL_EXT_multisampled_render_to_texture");
+ rt_msaa_multiview_supported = extensions.has("GL_OVR_multiview_multisampled_render_to_texture");
+
if (multiview_supported) {
eglFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultiviewOVR");
if (eglFramebufferTextureMultiviewOVR == nullptr) {
multiview_supported = false;
}
}
+
+ if (msaa_multiview_supported) {
+ eglTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)eglGetProcAddress("glTexStorage3DMultisample");
+ if (eglTexStorage3DMultisample == nullptr) {
+ msaa_multiview_supported = false;
+ }
+ }
+
+ if (rt_msaa_supported) {
+ eglFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
+ if (eglFramebufferTexture2DMultisampleEXT == nullptr) {
+ rt_msaa_supported = false;
+ }
+ }
+
+ if (rt_msaa_multiview_supported) {
+ eglFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultisampleMultiviewOVR");
+ if (eglFramebufferTextureMultisampleMultiviewOVR == nullptr) {
+ rt_msaa_multiview_supported = false;
+ }
+ }
#endif
force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h
index b2dd98f025..1c0a5178bd 100644
--- a/drivers/gles3/storage/config.h
+++ b/drivers/gles3/storage/config.h
@@ -42,6 +42,9 @@
#ifdef ANDROID_ENABLED
typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei);
+typedef void (*PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
+typedef void (*PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei);
#endif
namespace GLES3 {
@@ -63,8 +66,7 @@ public:
int64_t max_renderable_lights = 0;
int64_t max_lights_per_object = 0;
- // TODO implement wireframe in OpenGL
- // bool generate_wireframes;
+ bool generate_wireframes = false;
HashSet<String> extensions;
@@ -82,9 +84,18 @@ public:
bool support_anisotropic_filter = false;
float anisotropic_level = 0.0f;
+ GLint msaa_max_samples = 0;
+ bool msaa_supported = false;
+ bool msaa_multiview_supported = false;
+ bool rt_msaa_supported = false;
+ bool rt_msaa_multiview_supported = false;
bool multiview_supported = false;
+
#ifdef ANDROID_ENABLED
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC eglFramebufferTextureMultiviewOVR = nullptr;
+ PFNGLTEXSTORAGE3DMULTISAMPLEPROC eglTexStorage3DMultisample = nullptr;
+ PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC eglFramebufferTexture2DMultisampleEXT = nullptr;
+ PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC eglFramebufferTextureMultisampleMultiviewOVR = nullptr;
#endif
static Config *get_singleton() { return singleton; };
diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp
index 6d4d23bd10..2607a133d6 100644
--- a/drivers/gles3/storage/light_storage.cpp
+++ b/drivers/gles3/storage/light_storage.cpp
@@ -569,69 +569,171 @@ void LightStorage::lightmap_initialize(RID p_rid) {
void LightStorage::lightmap_free(RID p_rid) {
Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
+ ERR_FAIL_NULL(lightmap);
lightmap->dependency.deleted_notify(p_rid);
lightmap_owner.free(p_rid);
}
void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_NULL(lightmap);
+ lightmap->light_texture = p_light;
+ lightmap->uses_spherical_harmonics = p_uses_spherical_haromics;
+
+ GLuint tex = GLES3::TextureStorage::get_singleton()->texture_get_texid(lightmap->light_texture);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
}
void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_NULL(lightmap);
+ lightmap->bounds = p_bounds;
}
void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_NULL(lightmap);
+ lightmap->interior = p_interior;
}
void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_NULL(lightmap);
+
+ if (p_points.size()) {
+ ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
+ ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
+ ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
+ }
+
+ lightmap->points = p_points;
+ lightmap->point_sh = p_point_sh;
+ lightmap->tetrahedra = p_tetrahedra;
+ lightmap->bsp_tree = p_bsp_tree;
}
void LightStorage::lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) {
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_NULL(lightmap);
+
+ lightmap->baked_exposure = p_exposure;
}
PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const {
- return PackedVector3Array();
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_NULL_V(lightmap, PackedVector3Array());
+ return lightmap->points;
}
PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const {
- return PackedColorArray();
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_NULL_V(lightmap, PackedColorArray());
+ return lightmap->point_sh;
}
PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
- return PackedInt32Array();
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_NULL_V(lightmap, PackedInt32Array());
+ return lightmap->tetrahedra;
}
PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
- return PackedInt32Array();
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_NULL_V(lightmap, PackedInt32Array());
+ return lightmap->bsp_tree;
}
AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const {
- return AABB();
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_NULL_V(lightmap, AABB());
+ return lightmap->bounds;
}
void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_NULL(lm);
+
+ for (int i = 0; i < 9; i++) {
+ r_sh[i] = Color(0, 0, 0, 0);
+ }
+
+ if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
+ return;
+ }
+
+ static_assert(sizeof(Lightmap::BSP) == 24);
+
+ const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
+ int32_t node = 0;
+ while (node >= 0) {
+ if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
+#endif
+
+ node = bsp[node].over;
+ } else {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
+#endif
+ node = bsp[node].under;
+ }
+ }
+
+ if (node == Lightmap::BSP::EMPTY_LEAF) {
+ return; // Nothing could be done.
+ }
+
+ node = ABS(node) - 1;
+
+ uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
+ Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
+ const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
+ Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
+
+ for (int i = 0; i < 4; i++) {
+ float c = CLAMP(barycentric[i], 0.0, 1.0);
+ for (int j = 0; j < 9; j++) {
+ r_sh[j] += sh_colors[i][j] * c;
+ }
+ }
}
bool LightStorage::lightmap_is_interior(RID p_lightmap) const {
- return false;
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_NULL_V(lightmap, false);
+ return lightmap->interior;
}
void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) {
+ lightmap_probe_capture_update_speed = p_speed;
}
float LightStorage::lightmap_get_probe_capture_update_speed() const {
- return 0;
+ return lightmap_probe_capture_update_speed;
}
/* LIGHTMAP INSTANCE */
RID LightStorage::lightmap_instance_create(RID p_lightmap) {
- return RID();
+ LightmapInstance li;
+ li.lightmap = p_lightmap;
+ return lightmap_instance_owner.make_rid(li);
}
void LightStorage::lightmap_instance_free(RID p_lightmap) {
+ lightmap_instance_owner.free(p_lightmap);
}
void LightStorage::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
+ LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap);
+ ERR_FAIL_NULL(li);
+ li->transform = p_transform;
}
/* SHADOW ATLAS API */
@@ -1019,6 +1121,7 @@ void LightStorage::update_directional_shadow_atlas() {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, directional_shadow.depth, 0);
}
+ glUseProgram(0);
glDepthMask(GL_TRUE);
glBindFramebuffer(GL_FRAMEBUFFER, directional_shadow.fbo);
RasterizerGLES3::clear_depth(1.0);
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
index 2fb4dcaeca..7ab0286098 100644
--- a/drivers/gles3/storage/light_storage.h
+++ b/drivers/gles3/storage/light_storage.h
@@ -155,6 +155,11 @@ struct Lightmap {
Dependency dependency;
};
+struct LightmapInstance {
+ RID lightmap;
+ Transform3D transform;
+};
+
class LightStorage : public RendererLightStorage {
public:
enum ShadowAtlastQuadrant {
@@ -179,9 +184,14 @@ private:
/* LIGHTMAP */
Vector<RID> lightmap_textures;
+ float lightmap_probe_capture_update_speed = 4;
mutable RID_Owner<Lightmap, true> lightmap_owner;
+ /* LIGHTMAP INSTANCE */
+
+ mutable RID_Owner<LightmapInstance> lightmap_instance_owner;
+
/* SHADOW ATLAS */
// Note: The ShadowAtlas in the OpenGL is virtual. Each light gets assigned its
@@ -622,6 +632,9 @@ public:
/* LIGHTMAP INSTANCE */
+ LightmapInstance *get_lightmap_instance(RID p_rid) { return lightmap_instance_owner.get_or_null(p_rid); };
+ bool owns_lightmap_instance(RID p_rid) { return lightmap_instance_owner.owns(p_rid); };
+
virtual RID lightmap_instance_create(RID p_lightmap) override;
virtual void lightmap_instance_free(RID p_lightmap) override;
virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index b7a42141fd..13ab05c0a0 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -2968,17 +2968,17 @@ void SceneShaderData::set_code(const String &p_code) {
depth_test = DepthTest(depth_testi);
cull_mode = Cull(cull_modei);
- vertex_input_mask = uint64_t(uses_normal);
- vertex_input_mask |= uses_tangent << 1;
- vertex_input_mask |= uses_color << 2;
- vertex_input_mask |= uses_uv << 3;
- vertex_input_mask |= uses_uv2 << 4;
- vertex_input_mask |= uses_custom0 << 5;
- vertex_input_mask |= uses_custom1 << 6;
- vertex_input_mask |= uses_custom2 << 7;
- vertex_input_mask |= uses_custom3 << 8;
- vertex_input_mask |= uses_bones << 9;
- vertex_input_mask |= uses_weights << 10;
+ vertex_input_mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL; // We can always read vertices and normals.
+ vertex_input_mask |= uses_tangent << RS::ARRAY_TANGENT;
+ vertex_input_mask |= uses_color << RS::ARRAY_COLOR;
+ vertex_input_mask |= uses_uv << RS::ARRAY_TEX_UV;
+ vertex_input_mask |= uses_uv2 << RS::ARRAY_TEX_UV2;
+ vertex_input_mask |= uses_custom0 << RS::ARRAY_CUSTOM0;
+ vertex_input_mask |= uses_custom1 << RS::ARRAY_CUSTOM1;
+ vertex_input_mask |= uses_custom2 << RS::ARRAY_CUSTOM2;
+ vertex_input_mask |= uses_custom3 << RS::ARRAY_CUSTOM3;
+ vertex_input_mask |= uses_bones << RS::ARRAY_BONES;
+ vertex_input_mask |= uses_weights << RS::ARRAY_WEIGHTS;
uses_screen_texture = gen_code.uses_screen_texture;
uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps;
@@ -3000,10 +3000,6 @@ void SceneShaderData::set_code(const String &p_code) {
WARN_PRINT_ONCE_ED("Transmittance is only available when using the Forward+ rendering backend.");
}
- if (uses_depth_texture) {
- WARN_PRINT_ONCE_ED("Reading from the depth texture is not supported when using the GL Compatibility backend yet. Support will be added in a future release.");
- }
-
if (uses_normal_texture) {
WARN_PRINT_ONCE_ED("Reading from the normal-roughness texture is only available when using the Forward+ or Mobile rendering backends.");
}
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index 88ee749ed6..b4e266d976 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -31,6 +31,7 @@
#ifdef GLES3_ENABLED
#include "mesh_storage.h"
+#include "config.h"
#include "material_storage.h"
#include "utilities.h"
@@ -285,8 +286,72 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
ERR_FAIL_COND_MSG(!new_surface.index_count && !new_surface.vertex_count, "Meshes must contain a vertex array, an index array, or both");
+ if (GLES3::Config::get_singleton()->generate_wireframes && s->primitive == RS::PRIMITIVE_TRIANGLES) {
+ // Generate wireframes. This is mostly used by the editor.
+ s->wireframe = memnew(Mesh::Surface::Wireframe);
+ Vector<uint32_t> wf_indices;
+ uint32_t &wf_index_count = s->wireframe->index_count;
+ uint32_t *wr = nullptr;
+
+ if (new_surface.format & RS::ARRAY_FORMAT_INDEX) {
+ wf_index_count = s->index_count * 2;
+ wf_indices.resize(wf_index_count);
+
+ Vector<uint8_t> ir = new_surface.index_data;
+ wr = wf_indices.ptrw();
+
+ if (new_surface.vertex_count < (1 << 16)) {
+ // Read 16 bit indices.
+ const uint16_t *src_idx = (const uint16_t *)ir.ptr();
+ for (uint32_t i = 0; i + 5 < wf_index_count; i += 6) {
+ // We use GL_LINES instead of GL_TRIANGLES for drawing these primitives later,
+ // so we need double the indices for each triangle.
+ wr[i + 0] = src_idx[i / 2];
+ wr[i + 1] = src_idx[i / 2 + 1];
+ wr[i + 2] = src_idx[i / 2 + 1];
+ wr[i + 3] = src_idx[i / 2 + 2];
+ wr[i + 4] = src_idx[i / 2 + 2];
+ wr[i + 5] = src_idx[i / 2];
+ }
+
+ } else {
+ // Read 32 bit indices.
+ const uint32_t *src_idx = (const uint32_t *)ir.ptr();
+ for (uint32_t i = 0; i + 5 < wf_index_count; i += 6) {
+ wr[i + 0] = src_idx[i / 2];
+ wr[i + 1] = src_idx[i / 2 + 1];
+ wr[i + 2] = src_idx[i / 2 + 1];
+ wr[i + 3] = src_idx[i / 2 + 2];
+ wr[i + 4] = src_idx[i / 2 + 2];
+ wr[i + 5] = src_idx[i / 2];
+ }
+ }
+ } else {
+ // Not using indices.
+ wf_index_count = s->vertex_count * 2;
+ wf_indices.resize(wf_index_count);
+ wr = wf_indices.ptrw();
+
+ for (uint32_t i = 0; i + 5 < wf_index_count; i += 6) {
+ wr[i + 0] = i / 2;
+ wr[i + 1] = i / 2 + 1;
+ wr[i + 2] = i / 2 + 1;
+ wr[i + 3] = i / 2 + 2;
+ wr[i + 4] = i / 2 + 2;
+ wr[i + 5] = i / 2;
+ }
+ }
+
+ s->wireframe->index_buffer_size = wf_index_count * sizeof(uint32_t);
+ glGenBuffers(1, &s->wireframe->index_buffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->wireframe->index_buffer);
+ GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ELEMENT_ARRAY_BUFFER, s->wireframe->index_buffer, s->wireframe->index_buffer_size, wr, GL_STATIC_DRAW, "Mesh wireframe index buffer");
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); // unbind
+ }
+
s->aabb = new_surface.aabb;
s->bone_aabbs = new_surface.bone_aabbs; //only really useful for returning them.
+ s->mesh_to_skeleton_xform = p_surface.mesh_to_skeleton_xform;
s->uv_scale = new_surface.uv_scale;
@@ -508,6 +573,7 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
}
sd.bone_aabbs = s.bone_aabbs;
+ sd.mesh_to_skeleton_xform = s.mesh_to_skeleton_xform;
if (mesh->blend_shape_count) {
sd.blend_shape_data = Vector<uint8_t>();
@@ -561,15 +627,16 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
for (uint32_t i = 0; i < mesh->surface_count; i++) {
AABB laabb;
- if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
- int bs = mesh->surfaces[i]->bone_aabbs.size();
- const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
+ const Mesh::Surface &surface = *mesh->surfaces[i];
+ if ((surface.format & RS::ARRAY_FORMAT_BONES) && surface.bone_aabbs.size()) {
+ int bs = surface.bone_aabbs.size();
+ const AABB *skbones = surface.bone_aabbs.ptr();
int sbs = skeleton->size;
ERR_CONTINUE(bs > sbs);
const float *baseptr = skeleton->data.ptr();
- bool first = true;
+ bool found_bone_aabb = false;
if (skeleton->use_2d) {
for (int j = 0; j < bs; j++) {
@@ -589,11 +656,13 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
mtx.basis.rows[1][1] = dataptr[5];
mtx.origin.y = dataptr[7];
- AABB baabb = mtx.xform(skbones[j]);
+ // Transform bounds to skeleton's space before applying animation data.
+ AABB baabb = surface.mesh_to_skeleton_xform.xform(skbones[j]);
+ baabb = mtx.xform(baabb);
- if (first) {
+ if (!found_bone_aabb) {
laabb = baabb;
- first = false;
+ found_bone_aabb = true;
} else {
laabb.merge_with(baabb);
}
@@ -621,21 +690,29 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
mtx.basis.rows[2][2] = dataptr[10];
mtx.origin.z = dataptr[11];
- AABB baabb = mtx.xform(skbones[j]);
- if (first) {
+ // Transform bounds to skeleton's space before applying animation data.
+ AABB baabb = surface.mesh_to_skeleton_xform.xform(skbones[j]);
+ baabb = mtx.xform(baabb);
+
+ if (!found_bone_aabb) {
laabb = baabb;
- first = false;
+ found_bone_aabb = true;
} else {
laabb.merge_with(baabb);
}
}
}
+ if (found_bone_aabb) {
+ // Transform skeleton bounds back to mesh's space if any animated AABB applied.
+ laabb = surface.mesh_to_skeleton_xform.affine_inverse().xform(laabb);
+ }
+
if (laabb.size == Vector3()) {
- laabb = mesh->surfaces[i]->aabb;
+ laabb = surface.aabb;
}
} else {
- laabb = mesh->surfaces[i]->aabb;
+ laabb = surface.aabb;
}
if (i == 0) {
@@ -712,6 +789,11 @@ void MeshStorage::mesh_clear(RID p_mesh) {
memfree(s.versions); //reallocs, so free with memfree.
}
+ if (s.wireframe) {
+ GLES3::Utilities::get_singleton()->buffer_free_data(s.wireframe->index_buffer);
+ memdelete(s.wireframe);
+ }
+
if (s.lod_count) {
for (uint32_t j = 0; j < s.lod_count; j++) {
if (s.lods[j].index_buffer != 0) {
@@ -764,14 +846,17 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
int skin_stride = 0;
for (int i = 0; i < RS::ARRAY_INDEX; i++) {
+ attribs[i].enabled = false;
+ attribs[i].integer = false;
if (!(s->format & (1ULL << i))) {
- attribs[i].enabled = false;
- attribs[i].integer = false;
continue;
}
- attribs[i].enabled = true;
- attribs[i].integer = false;
+ if ((p_input_mask & (1ULL << i))) {
+ // Only enable if it matches input mask.
+ // Iterate over all anyway, so we can calculate stride.
+ attribs[i].enabled = true;
+ }
switch (i) {
case RS::ARRAY_VERTEX: {
@@ -1108,8 +1193,6 @@ void MeshStorage::_blend_shape_bind_mesh_instance_buffer(MeshInstance *p_mi, uin
}
void MeshStorage::_compute_skeleton(MeshInstance *p_mi, Skeleton *p_sk, uint32_t p_surface) {
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
// Add in the bones and weights.
glBindBuffer(GL_ARRAY_BUFFER, p_mi->mesh->surfaces[p_surface]->skin_buffer);
@@ -1200,9 +1283,8 @@ void MeshStorage::update_mesh_instances() {
glBindBuffer(GL_ARRAY_BUFFER, 0);
GLuint vertex_array_gl = 0;
- uint64_t mask = ((1 << 10) - 1) << 3; // Mask from ARRAY_FORMAT_COLOR to ARRAY_FORMAT_INDEX.
- mask = ~mask;
- uint64_t format = mi->surfaces[i].format_cache & mask; // Format should only have vertex, normal, tangent (as necessary) + compressions.
+ uint64_t mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_VERTEX;
+ uint64_t format = mi->mesh->surfaces[i]->format & mask; // Format should only have vertex, normal, tangent (as necessary).
mesh_surface_get_vertex_arrays_and_format(mi->mesh->surfaces[i], format, vertex_array_gl);
glBindVertexArray(vertex_array_gl);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mi->surfaces[i].vertex_buffers[0]);
@@ -1315,9 +1397,8 @@ void MeshStorage::update_mesh_instances() {
skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_OFFSET, inverse_transform[2], skeleton_shader.shader_version, variant, specialization);
GLuint vertex_array_gl = 0;
- uint64_t mask = ((1 << 10) - 1) << 3; // Mask from ARRAY_FORMAT_COLOR to ARRAY_FORMAT_INDEX.
- mask = ~mask;
- uint64_t format = mi->surfaces[i].format_cache & mask; // Format should only have vertex, normal, tangent (as necessary) + compressions.
+ uint64_t mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_VERTEX;
+ uint64_t format = mi->mesh->surfaces[i]->format & mask; // Format should only have vertex, normal, tangent (as necessary).
mesh_surface_get_vertex_arrays_and_format(mi->mesh->surfaces[i], format, vertex_array_gl);
glBindVertexArray(vertex_array_gl);
_compute_skeleton(mi, sk, i);
@@ -1457,7 +1538,7 @@ void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
}
}
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ uint32_t data_cache_dirty_region_count = Math::division_round_up(multimesh->instances, MULTIMESH_DIRTY_REGION_SIZE);
multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
multimesh->data_cache_dirty_regions[i] = false;
@@ -1468,7 +1549,7 @@ void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
#ifdef DEBUG_ENABLED
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ uint32_t data_cache_dirty_region_count = Math::division_round_up(multimesh->instances, MULTIMESH_DIRTY_REGION_SIZE);
ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
#endif
if (!multimesh->data_cache_dirty_regions[region_index]) {
@@ -1489,7 +1570,7 @@ void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool
void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
if (p_data) {
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ uint32_t data_cache_dirty_region_count = Math::division_round_up(multimesh->instances, MULTIMESH_DIRTY_REGION_SIZE);
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
if (!multimesh->data_cache_dirty_regions[i]) {
@@ -1836,7 +1917,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
multimesh->data_cache = multimesh->data_cache;
{
//clear dirty since nothing will be dirty anymore
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ uint32_t data_cache_dirty_region_count = Math::division_round_up(multimesh->instances, MULTIMESH_DIRTY_REGION_SIZE);
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
multimesh->data_cache_dirty_regions[i] = false;
}
@@ -1963,8 +2044,8 @@ void MeshStorage::_update_dirty_multimeshes() {
uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
if (multimesh->data_cache_used_dirty_regions) {
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ uint32_t data_cache_dirty_region_count = Math::division_round_up(multimesh->instances, (int)MULTIMESH_DIRTY_REGION_SIZE);
+ uint32_t visible_region_count = visible_instances == 0 ? 0 : Math::division_round_up(visible_instances, (uint32_t)MULTIMESH_DIRTY_REGION_SIZE);
GLint region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index 25b15ab6a6..217c4dabf0 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -84,6 +84,14 @@ struct Mesh {
uint32_t index_count = 0;
uint32_t index_buffer_size = 0;
+ struct Wireframe {
+ GLuint index_buffer = 0;
+ uint32_t index_count = 0;
+ uint32_t index_buffer_size = 0;
+ };
+
+ Wireframe *wireframe = nullptr;
+
struct LOD {
float edge_length = 0.0;
uint32_t index_count = 0;
@@ -98,6 +106,10 @@ struct Mesh {
Vector<AABB> bone_aabbs;
+ // Transform used in runtime bone AABBs compute.
+ // As bone AABBs are saved in Mesh space, but bones animation is in Skeleton space.
+ Transform3D mesh_to_skeleton_xform;
+
Vector4 uv_scale;
struct BlendShape {
@@ -376,6 +388,16 @@ public:
}
}
+ _FORCE_INLINE_ GLuint mesh_surface_get_index_buffer_wireframe(void *p_surface) const {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+
+ if (s->wireframe) {
+ return s->wireframe->index_buffer;
+ }
+
+ return 0;
+ }
+
_FORCE_INLINE_ GLenum mesh_surface_get_index_type(void *p_surface) const {
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.cpp b/drivers/gles3/storage/render_scene_buffers_gles3.cpp
index 829574cae0..33bb808856 100644
--- a/drivers/gles3/storage/render_scene_buffers_gles3.cpp
+++ b/drivers/gles3/storage/render_scene_buffers_gles3.cpp
@@ -31,30 +31,536 @@
#ifdef GLES3_ENABLED
#include "render_scene_buffers_gles3.h"
+#include "config.h"
#include "texture_storage.h"
+#include "utilities.h"
+
+#ifdef ANDROID_ENABLED
+#define glFramebufferTextureMultiviewOVR GLES3::Config::get_singleton()->eglFramebufferTextureMultiviewOVR
+#define glTexStorage3DMultisample GLES3::Config::get_singleton()->eglTexStorage3DMultisample
+#define glFramebufferTexture2DMultisampleEXT GLES3::Config::get_singleton()->eglFramebufferTexture2DMultisampleEXT
+#define glFramebufferTextureMultisampleMultiviewOVR GLES3::Config::get_singleton()->eglFramebufferTextureMultisampleMultiviewOVR
+#endif // ANDROID_ENABLED
+
+// Will only be defined if GLES 3.2 headers are included
+#ifndef GL_TEXTURE_2D_MULTISAMPLE_ARRAY
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#endif
RenderSceneBuffersGLES3::~RenderSceneBuffersGLES3() {
free_render_buffer_data();
}
+void RenderSceneBuffersGLES3::_rt_attach_textures(GLuint p_color, GLuint p_depth, GLsizei p_samples, uint32_t p_view_count) {
+ if (p_view_count > 1) {
+ if (p_samples > 1) {
+#if defined(ANDROID_ENABLED) || defined(WEB_ENABLED)
+ glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, p_color, 0, p_samples, 0, p_view_count);
+ glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, p_depth, 0, p_samples, 0, p_view_count);
+#else
+ ERR_PRINT_ONCE("Multiview MSAA isn't supported on this platform.");
+#endif
+ } else {
+#ifndef IOS_ENABLED
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, p_color, 0, 0, p_view_count);
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, p_depth, 0, 0, p_view_count);
+#else
+ ERR_PRINT_ONCE("Multiview isn't supported on this platform.");
+#endif
+ }
+ } else {
+ if (p_samples > 1) {
+#ifdef ANDROID_ENABLED
+ glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_color, 0, p_samples);
+ glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, p_depth, 0, p_samples);
+#else
+ ERR_PRINT_ONCE("MSAA via EXT_multisampled_render_to_texture isn't supported on this platform.");
+#endif
+ } else {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_color, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, p_depth, 0);
+ }
+ }
+}
+
+GLuint RenderSceneBuffersGLES3::_rt_get_cached_fbo(GLuint p_color, GLuint p_depth, GLsizei p_samples, uint32_t p_view_count) {
+ FBDEF new_fbo;
+
+#if defined(ANDROID_ENABLED) || defined(WEB_ENABLED)
+ // There shouldn't be more then 3 entries in this...
+ for (const FBDEF &cached_fbo : msaa3d.cached_fbos) {
+ if (cached_fbo.color == p_color && cached_fbo.depth == p_depth) {
+ return cached_fbo.fbo;
+ }
+ }
+
+ new_fbo.color = p_color;
+ new_fbo.depth = p_depth;
+
+ glGenFramebuffers(1, &new_fbo.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, new_fbo.fbo);
+
+ _rt_attach_textures(p_color, p_depth, p_samples, p_view_count);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ WARN_PRINT("Could not create 3D MSAA framebuffer, status: " + GLES3::TextureStorage::get_singleton()->get_framebuffer_error(status));
+
+ glDeleteFramebuffers(1, &new_fbo.fbo);
+
+ new_fbo.fbo = 0;
+ } else {
+ // cache it!
+ msaa3d.cached_fbos.push_back(new_fbo);
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+#endif
+
+ return new_fbo.fbo;
+}
+
void RenderSceneBuffersGLES3::configure(const RenderSceneBuffersConfiguration *p_config) {
- //internal_size.x = p_config->get_internal_size().x; // ignore for now
- //internal_size.y = p_config->get_internal_size().y;
- width = p_config->get_target_size().x;
- height = p_config->get_target_size().y;
- //scaling_3d_mode = p_config->get_scaling_3d_mode()
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ GLES3::Config *config = GLES3::Config::get_singleton();
+
+ free_render_buffer_data();
+
+ internal_size = p_config->get_internal_size();
+ target_size = p_config->get_target_size();
+ scaling_3d_mode = p_config->get_scaling_3d_mode();
//fsr_sharpness = p_config->get_fsr_sharpness();
//texture_mipmap_bias = p_config->get_texture_mipmap_bias();
render_target = p_config->get_render_target();
- //msaa = p_config->get_msaa_3d();
+ msaa3d.mode = p_config->get_msaa_3d();
//screen_space_aa = p_config->get_screen_space_aa();
//use_debanding = p_config->get_use_debanding();
- view_count = p_config->get_view_count();
+ view_count = config->multiview_supported ? p_config->get_view_count() : 1;
- free_render_buffer_data();
+ ERR_FAIL_COND(view_count == 0);
+ bool use_multiview = view_count > 1;
+
+ // Check our scaling mode
+ if (scaling_3d_mode != RS::VIEWPORT_SCALING_3D_MODE_OFF && internal_size.x == 0 && internal_size.y == 0) {
+ // Disable, no size set.
+ scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_OFF;
+ } else if (scaling_3d_mode != RS::VIEWPORT_SCALING_3D_MODE_OFF && internal_size == target_size) {
+ // If size matches, we won't use scaling.
+ scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_OFF;
+ } else if (scaling_3d_mode != RS::VIEWPORT_SCALING_3D_MODE_OFF && scaling_3d_mode != RS::VIEWPORT_SCALING_3D_MODE_BILINEAR) {
+ // We only support bilinear scaling atm.
+ WARN_PRINT_ONCE("GLES only supports bilinear scaling.");
+ scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_BILINEAR;
+ }
+
+ bool use_internal_buffer = scaling_3d_mode != RS::VIEWPORT_SCALING_3D_MODE_OFF; // TODO also need this if doing post processing like glow
+ if (use_internal_buffer) {
+ // Setup our internal buffer.
+ bool is_transparent = texture_storage->render_target_get_transparent(render_target);
+ GLuint color_internal_format = is_transparent ? GL_RGBA8 : GL_RGB10_A2;
+ GLuint color_format = GL_RGBA;
+ GLuint color_type = is_transparent ? GL_UNSIGNED_BYTE : GL_UNSIGNED_INT_2_10_10_10_REV;
+
+ GLenum texture_target = use_multiview ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
+
+ // Create our color buffer.
+ glGenTextures(1, &internal3d.color);
+ glBindTexture(texture_target, internal3d.color);
+
+ if (use_multiview) {
+ glTexImage3D(texture_target, 0, color_internal_format, internal_size.x, internal_size.y, view_count, 0, color_format, color_type, nullptr);
+ } else {
+ glTexImage2D(texture_target, 0, color_internal_format, internal_size.x, internal_size.y, 0, color_format, color_type, nullptr);
+ }
+
+ glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ GLES3::Utilities::get_singleton()->texture_allocated_data(internal3d.color, internal_size.x * internal_size.y * view_count * 4, "3D color texture");
+
+ // Create our depth buffer.
+ glGenTextures(1, &internal3d.depth);
+ glBindTexture(texture_target, internal3d.depth);
+
+ if (use_multiview) {
+ glTexImage3D(texture_target, 0, GL_DEPTH_COMPONENT24, internal_size.x, internal_size.y, view_count, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
+ } else {
+ glTexImage2D(texture_target, 0, GL_DEPTH_COMPONENT24, internal_size.x, internal_size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
+ }
+
+ glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ GLES3::Utilities::get_singleton()->texture_allocated_data(internal3d.depth, internal_size.x * internal_size.y * view_count * 3, "3D depth texture");
+
+ // Create our internal 3D FBO.
+ // Note that if MSAA is used and our rt_msaa_* extensions are available, this is only used for blitting and effects.
+ glGenFramebuffers(1, &internal3d.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, internal3d.fbo);
+
+#ifndef IOS_ENABLED
+ if (use_multiview) {
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, internal3d.color, 0, 0, view_count);
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, internal3d.depth, 0, 0, view_count);
+ } else {
+#else
+ {
+#endif
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, internal3d.color, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, texture_target, internal3d.depth, 0);
+ }
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ _clear_intermediate_buffers();
+ WARN_PRINT("Could not create 3D buffers, status: " + texture_storage->get_framebuffer_error(status));
+ }
+
+ glBindTexture(texture_target, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
+
+ // Check if we support MSAA.
+ if (msaa3d.mode != RS::VIEWPORT_MSAA_DISABLED && internal_size.x == 0 && internal_size.y == 0) {
+ // Disable, no size set.
+ msaa3d.mode = RS::VIEWPORT_MSAA_DISABLED;
+ } else if (!use_multiview && msaa3d.mode != RS::VIEWPORT_MSAA_DISABLED && !config->msaa_supported && !config->rt_msaa_supported) {
+ WARN_PRINT_ONCE("MSAA is not supported on this device.");
+ msaa3d.mode = RS::VIEWPORT_MSAA_DISABLED;
+ } else if (use_multiview && msaa3d.mode != RS::VIEWPORT_MSAA_DISABLED && !config->msaa_multiview_supported && !config->rt_msaa_multiview_supported) {
+ WARN_PRINT_ONCE("Multiview MSAA is not supported on this device.");
+ msaa3d.mode = RS::VIEWPORT_MSAA_DISABLED;
+ }
+
+ if (msaa3d.mode != RS::VIEWPORT_MSAA_DISABLED) {
+ // Setup MSAA.
+ const GLsizei samples[] = { 1, 2, 4, 8 };
+ msaa3d.samples = samples[msaa3d.mode];
+
+ // Constrain by limits of OpenGL driver.
+ if (msaa3d.samples > config->msaa_max_samples) {
+ msaa3d.samples = config->msaa_max_samples;
+ }
+
+ if (!use_multiview && !config->rt_msaa_supported) {
+ // Render to texture extensions not supported? fall back to MSAA framebuffer through GL_EXT_framebuffer_multisample.
+ // Note, if 2D MSAA matches 3D MSAA and we're not scaling, it would be ideal if we reuse our 2D MSAA buffer here.
+ // We can't however because we don't trigger a change in configuration if 2D MSAA changes.
+ // We'll accept the overhead in this situation.
+
+ msaa3d.needs_resolve = true;
+ msaa3d.check_fbo_cache = false;
+
+ bool is_transparent = texture_storage->render_target_get_transparent(render_target);
+ GLuint color_internal_format = is_transparent ? GL_RGBA8 : GL_RGB10_A2;
+
+ // Create our color buffer.
+ glGenRenderbuffers(1, &msaa3d.color);
+ glBindRenderbuffer(GL_RENDERBUFFER, msaa3d.color);
+
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa3d.samples, color_internal_format, internal_size.x, internal_size.y);
+ GLES3::Utilities::get_singleton()->render_buffer_allocated_data(msaa3d.color, internal_size.x * internal_size.y * view_count * 4 * msaa3d.samples, "MSAA 3D color render buffer");
+
+ // Create our depth buffer.
+ glGenRenderbuffers(1, &msaa3d.depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, msaa3d.depth);
+
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa3d.samples, GL_DEPTH_COMPONENT24, internal_size.x, internal_size.y);
+ GLES3::Utilities::get_singleton()->render_buffer_allocated_data(msaa3d.depth, internal_size.x * internal_size.y * view_count * 3 * msaa3d.samples, "MSAA 3D depth render buffer");
+
+ // Create our MSAA 3D FBO.
+ glGenFramebuffers(1, &msaa3d.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, msaa3d.fbo);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, msaa3d.color);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, msaa3d.depth);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ _clear_msaa3d_buffers();
+ WARN_PRINT("Could not create 3D MSAA buffers, status: " + texture_storage->get_framebuffer_error(status));
+ }
+
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+#if !defined(IOS_ENABLED) && !defined(WEB_ENABLED)
+ } else if (use_multiview && !config->rt_msaa_multiview_supported) {
+ // Render to texture extensions not supported? fall back to MSAA textures through GL_EXT_multiview_texture_multisample.
+ msaa3d.needs_resolve = true;
+ msaa3d.check_fbo_cache = false;
+
+ bool is_transparent = texture_storage->render_target_get_transparent(render_target);
+ GLuint color_internal_format = is_transparent ? GL_RGBA8 : GL_RGB10_A2;
+
+ // Create our color buffer.
+ glGenTextures(1, &msaa3d.color);
+ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, msaa3d.color);
+
+#ifdef ANDROID_ENABLED
+ glTexStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, msaa3d.samples, color_internal_format, internal_size.x, internal_size.y, view_count, GL_TRUE);
+#else
+ glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, msaa3d.samples, color_internal_format, internal_size.x, internal_size.y, view_count, GL_TRUE);
+#endif
+
+ GLES3::Utilities::get_singleton()->texture_allocated_data(msaa3d.color, internal_size.x * internal_size.y * view_count * 4 * msaa3d.samples, "MSAA 3D color texture");
+
+ // Create our depth buffer.
+ glGenTextures(1, &msaa3d.depth);
+ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, msaa3d.depth);
+
+#ifdef ANDROID_ENABLED
+ glTexStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, msaa3d.samples, GL_DEPTH_COMPONENT24, internal_size.x, internal_size.y, view_count, GL_TRUE);
+#else
+ glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, msaa3d.samples, GL_DEPTH_COMPONENT24, internal_size.x, internal_size.y, view_count, GL_TRUE);
+#endif
+
+ GLES3::Utilities::get_singleton()->texture_allocated_data(msaa3d.depth, internal_size.x * internal_size.y * view_count * msaa3d.samples, "MSAA 3D depth texture");
+
+ // Create our MSAA 3D FBO.
+ glGenFramebuffers(1, &msaa3d.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, msaa3d.fbo);
+
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, msaa3d.color, 0, 0, view_count);
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, msaa3d.depth, 0, 0, view_count);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ _clear_msaa3d_buffers();
+ WARN_PRINT("Could not create 3D MSAA buffers, status: " + texture_storage->get_framebuffer_error(status));
+ }
+
+ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+#endif
+#if defined(ANDROID_ENABLED) || defined(WEB_ENABLED) // Only supported on OpenGLES!
+ } else if (!use_internal_buffer) {
+ // We are going to render directly into our render target textures,
+ // these can change from frame to frame as we cycle through swapchains,
+ // hence we'll use our FBO cache here.
+ msaa3d.needs_resolve = false;
+ msaa3d.check_fbo_cache = true;
+ } else if (use_internal_buffer) {
+ // We can combine MSAA and scaling/effects.
+ msaa3d.needs_resolve = false;
+ msaa3d.check_fbo_cache = false;
+
+ // We render to our internal textures, MSAA is only done in tile memory only.
+ // On mobile this means MSAA never leaves tile memory = efficiency!
+ glGenFramebuffers(1, &msaa3d.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, msaa3d.fbo);
+
+ _rt_attach_textures(internal3d.color, internal3d.depth, msaa3d.samples, view_count);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ _clear_msaa3d_buffers();
+ WARN_PRINT("Could not create 3D MSAA framebuffer, status: " + texture_storage->get_framebuffer_error(status));
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+#endif
+ } else {
+ // HUH? how did we get here?
+ WARN_PRINT_ONCE("MSAA is not supported on this device.");
+ msaa3d.mode = RS::VIEWPORT_MSAA_DISABLED;
+ msaa3d.samples = 1;
+ msaa3d.check_fbo_cache = false;
+ }
+ } else {
+ msaa3d.samples = 1;
+ msaa3d.check_fbo_cache = false;
+ }
+}
+
+void RenderSceneBuffersGLES3::_clear_msaa3d_buffers() {
+ for (const FBDEF &cached_fbo : msaa3d.cached_fbos) {
+ GLuint fbo = cached_fbo.fbo;
+ glDeleteFramebuffers(1, &fbo);
+ }
+ msaa3d.cached_fbos.clear();
+
+ if (msaa3d.fbo) {
+ glDeleteFramebuffers(1, &msaa3d.fbo);
+ msaa3d.fbo = 0;
+ }
+
+ if (msaa3d.color != 0) {
+ if (view_count == 1) {
+ GLES3::Utilities::get_singleton()->render_buffer_free_data(msaa3d.color);
+ } else {
+ GLES3::Utilities::get_singleton()->texture_free_data(msaa3d.color);
+ }
+ msaa3d.color = 0;
+ }
+
+ if (msaa3d.depth != 0) {
+ if (view_count == 1) {
+ GLES3::Utilities::get_singleton()->render_buffer_free_data(msaa3d.depth);
+ } else {
+ GLES3::Utilities::get_singleton()->texture_free_data(msaa3d.depth);
+ }
+ msaa3d.depth = 0;
+ }
+}
+
+void RenderSceneBuffersGLES3::_clear_intermediate_buffers() {
+ if (internal3d.fbo) {
+ glDeleteFramebuffers(1, &internal3d.fbo);
+ internal3d.fbo = 0;
+ }
+
+ if (internal3d.color != 0) {
+ GLES3::Utilities::get_singleton()->texture_free_data(internal3d.color);
+ internal3d.color = 0;
+ }
+
+ if (internal3d.depth != 0) {
+ GLES3::Utilities::get_singleton()->texture_free_data(internal3d.depth);
+ internal3d.depth = 0;
+ }
+}
+
+void RenderSceneBuffersGLES3::check_backbuffer(bool p_need_color, bool p_need_depth) {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+
+ // Setup our back buffer
+
+ if (backbuffer3d.fbo == 0) {
+ glGenFramebuffers(1, &backbuffer3d.fbo);
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, backbuffer3d.fbo);
+
+ bool is_transparent = texture_storage->render_target_get_transparent(render_target);
+ GLuint color_internal_format = is_transparent ? GL_RGBA8 : GL_RGB10_A2;
+ GLuint color_format = GL_RGBA;
+ GLuint color_type = is_transparent ? GL_UNSIGNED_BYTE : GL_UNSIGNED_INT_2_10_10_10_REV;
+
+ bool use_multiview = view_count > 1 && GLES3::Config::get_singleton()->multiview_supported;
+ GLenum texture_target = use_multiview ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
+
+ if (backbuffer3d.color == 0 && p_need_color) {
+ glGenTextures(1, &backbuffer3d.color);
+ glBindTexture(texture_target, backbuffer3d.color);
+
+ if (use_multiview) {
+ glTexImage3D(texture_target, 0, color_internal_format, internal_size.x, internal_size.y, view_count, 0, color_format, color_type, nullptr);
+ } else {
+ glTexImage2D(texture_target, 0, color_internal_format, internal_size.x, internal_size.y, 0, color_format, color_type, nullptr);
+ }
+
+ glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ GLES3::Utilities::get_singleton()->texture_allocated_data(backbuffer3d.color, internal_size.x * internal_size.y * view_count * 4, "3D Back buffer color texture");
+
+#ifndef IOS_ENABLED
+ if (use_multiview) {
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, backbuffer3d.color, 0, 0, view_count);
+ } else {
+#else
+ {
+#endif
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, backbuffer3d.color, 0);
+ }
+ }
+
+ if (backbuffer3d.depth == 0 && p_need_depth) {
+ glGenTextures(1, &backbuffer3d.depth);
+ glBindTexture(texture_target, backbuffer3d.depth);
+
+ if (use_multiview) {
+ glTexImage3D(texture_target, 0, GL_DEPTH_COMPONENT24, internal_size.x, internal_size.y, view_count, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
+ } else {
+ glTexImage2D(texture_target, 0, GL_DEPTH_COMPONENT24, internal_size.x, internal_size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
+ }
+
+ glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ GLES3::Utilities::get_singleton()->texture_allocated_data(backbuffer3d.depth, internal_size.x * internal_size.y * view_count * 3, "3D back buffer depth texture");
+
+#ifndef IOS_ENABLED
+ if (use_multiview) {
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, backbuffer3d.depth, 0, 0, view_count);
+ } else {
+#else
+ {
+#endif
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, texture_target, backbuffer3d.depth, 0);
+ }
+ }
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ _clear_back_buffers();
+ WARN_PRINT("Could not create 3D back buffers, status: " + texture_storage->get_framebuffer_error(status));
+ }
+
+ glBindTexture(texture_target, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+}
+
+void RenderSceneBuffersGLES3::_clear_back_buffers() {
+ if (backbuffer3d.fbo) {
+ glDeleteFramebuffers(1, &backbuffer3d.fbo);
+ backbuffer3d.fbo = 0;
+ }
+
+ if (backbuffer3d.color != 0) {
+ GLES3::Utilities::get_singleton()->texture_free_data(backbuffer3d.color);
+ backbuffer3d.color = 0;
+ }
+
+ if (backbuffer3d.depth != 0) {
+ GLES3::Utilities::get_singleton()->texture_free_data(backbuffer3d.depth);
+ backbuffer3d.depth = 0;
+ }
}
void RenderSceneBuffersGLES3::free_render_buffer_data() {
+ _clear_msaa3d_buffers();
+ _clear_intermediate_buffers();
+ _clear_back_buffers();
+}
+
+GLuint RenderSceneBuffersGLES3::get_render_fbo() {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ GLuint rt_fbo = 0;
+
+ if (msaa3d.check_fbo_cache) {
+ GLuint color = texture_storage->render_target_get_color(render_target);
+ GLuint depth = texture_storage->render_target_get_depth(render_target);
+
+ rt_fbo = _rt_get_cached_fbo(color, depth, msaa3d.samples, view_count);
+ } else if (msaa3d.fbo != 0) {
+ // We have an MSAA fbo, render to our MSAA buffer
+ return msaa3d.fbo;
+ } else if (internal3d.fbo != 0) {
+ // We have an internal buffer, render to our internal buffer!
+ return internal3d.fbo;
+ } else {
+ rt_fbo = texture_storage->render_target_get_fbo(render_target);
+ }
+
+ if (texture_storage->render_target_is_reattach_textures(render_target)) {
+ GLuint color = texture_storage->render_target_get_color(render_target);
+ GLuint depth = texture_storage->render_target_get_depth(render_target);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, rt_fbo);
+ _rt_attach_textures(color, depth, msaa3d.samples, view_count);
+ glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->system_fbo);
+ }
+
+ return rt_fbo;
}
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.h b/drivers/gles3/storage/render_scene_buffers_gles3.h
index 543e1aeb15..7a6811bf3c 100644
--- a/drivers/gles3/storage/render_scene_buffers_gles3.h
+++ b/drivers/gles3/storage/render_scene_buffers_gles3.h
@@ -41,21 +41,40 @@ class RenderSceneBuffersGLES3 : public RenderSceneBuffers {
GDCLASS(RenderSceneBuffersGLES3, RenderSceneBuffers);
public:
- // Original implementation, need to investigate which ones we'll keep like this and what we'll change...
-
- int internal_width = 0;
- int internal_height = 0;
- int width = 0;
- int height = 0;
+ Size2i internal_size; // Size of the buffer we render 3D content to.
+ Size2i target_size; // Size of our output buffer (render target).
+ RS::ViewportScaling3DMode scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_OFF;
//float fsr_sharpness = 0.2f;
- RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
//RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
+ //bool use_taa = false;
//bool use_debanding = false;
uint32_t view_count = 1;
RID render_target;
- //built-in textures used for ping pong image processing and blurring
+ struct FBDEF {
+ GLuint color = 0;
+ GLuint depth = 0;
+ GLuint fbo = 0;
+ };
+
+ struct RTMSAA3D {
+ RS::ViewportMSAA mode = RS::VIEWPORT_MSAA_DISABLED;
+ bool needs_resolve = false;
+ GLsizei samples = 1;
+ GLuint color = 0;
+ GLuint depth = 0;
+ GLuint fbo = 0;
+
+ bool check_fbo_cache = false;
+ Vector<FBDEF> cached_fbos;
+ } msaa3d; // MSAA buffers used to render 3D
+
+ FBDEF internal3d; // buffers used to either render 3D (scaled/post) or to resolve MSAA into
+
+ FBDEF backbuffer3d; // our back buffer
+
+ // Built-in textures used for ping pong image processing and blurring.
struct Blur {
RID texture;
@@ -72,6 +91,13 @@ public:
Blur blur[2]; //the second one starts from the first mipmap
private:
+ void _clear_msaa3d_buffers();
+ void _clear_intermediate_buffers();
+ void _clear_back_buffers();
+
+ void _rt_attach_textures(GLuint p_color, GLuint p_depth, GLsizei p_samples, uint32_t p_view_count);
+ GLuint _rt_get_cached_fbo(GLuint p_color, GLuint p_depth, GLsizei p_samples, uint32_t p_view_count);
+
public:
virtual ~RenderSceneBuffersGLES3();
virtual void configure(const RenderSceneBuffersConfiguration *p_config) override;
@@ -81,6 +107,33 @@ public:
virtual void set_use_debanding(bool p_use_debanding) override{};
void free_render_buffer_data();
+
+ void check_backbuffer(bool p_need_color, bool p_need_depth); // check if we need to initialise our backbuffer
+
+ GLuint get_render_fbo();
+ GLuint get_msaa3d_fbo() const { return msaa3d.fbo; }
+ GLuint get_msaa3d_color() const { return msaa3d.color; }
+ GLuint get_msaa3d_depth() const { return msaa3d.depth; }
+ bool get_msaa_needs_resolve() const { return msaa3d.needs_resolve; }
+ GLuint get_internal_fbo() const { return internal3d.fbo; }
+ GLuint get_internal_color() const { return internal3d.color; }
+ GLuint get_internal_depth() const { return internal3d.depth; }
+ GLuint get_backbuffer_fbo() const { return backbuffer3d.fbo; }
+ GLuint get_backbuffer() const { return backbuffer3d.color; }
+ GLuint get_backbuffer_depth() const { return backbuffer3d.depth; }
+
+ // Getters
+
+ _FORCE_INLINE_ RID get_render_target() const { return render_target; }
+ _FORCE_INLINE_ uint32_t get_view_count() const { return view_count; }
+ _FORCE_INLINE_ Size2i get_internal_size() const { return internal_size; }
+ _FORCE_INLINE_ Size2i get_target_size() const { return target_size; }
+ _FORCE_INLINE_ RS::ViewportScaling3DMode get_scaling_3d_mode() const { return scaling_3d_mode; }
+ //_FORCE_INLINE_ float get_fsr_sharpness() const { return fsr_sharpness; }
+ _FORCE_INLINE_ RS::ViewportMSAA get_msaa_3d() const { return msaa3d.mode; }
+ //_FORCE_INLINE_ RS::ViewportScreenSpaceAA get_screen_space_aa() const { return screen_space_aa; }
+ //_FORCE_INLINE_ bool get_use_taa() const { return use_taa; }
+ //_FORCE_INLINE_ bool get_use_debanding() const { return use_debanding; }
};
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index dec0a3f811..5a59f6c772 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -766,7 +766,7 @@ void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<R
ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
ERR_FAIL_COND_MSG(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY, "Cubemap Arrays are not supported in the GL Compatibility backend.");
- Ref<Image> image = p_layers[0];
+ const Ref<Image> &image = p_layers[0];
{
int valid_width = 0;
int valid_height = 0;
@@ -1475,7 +1475,7 @@ void TextureStorage::update_texture_atlas() {
//generate atlas
Vector<TextureAtlas::SortItem> itemsv;
itemsv.resize(texture_atlas.textures.size());
- int base_size = 8;
+ uint32_t base_size = 8;
int idx = 0;
@@ -1488,7 +1488,7 @@ void TextureStorage::update_texture_atlas() {
si.size.height = (src_tex->height / border) + 1;
si.pixel_size = Size2i(src_tex->width, src_tex->height);
- if (base_size < si.size.width) {
+ if (base_size < (uint32_t)si.size.width) {
base_size = nearest_power_of_2_templated(si.size.width);
}
@@ -1519,7 +1519,7 @@ void TextureStorage::update_texture_atlas() {
TextureAtlas::SortItem &si = items[i];
int best_idx = -1;
int best_height = 0x7FFFFFFF;
- for (int j = 0; j <= base_size - si.size.width; j++) {
+ for (uint32_t j = 0; j <= base_size - si.size.width; j++) {
int height = 0;
for (int k = 0; k < si.size.width; k++) {
int h = v_offsets[k + j];
@@ -1550,7 +1550,7 @@ void TextureStorage::update_texture_atlas() {
}
}
- if (max_height <= base_size * 2) {
+ if ((uint32_t)max_height <= base_size * 2) {
atlas_height = max_height;
break; //good ratio, break;
}
@@ -1732,7 +1732,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
#else
{
#endif
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, rt->color, 0);
}
// depth
@@ -1765,7 +1765,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
#else
{
#endif
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, texture_target, rt->depth, 0);
}
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -1874,7 +1874,7 @@ void TextureStorage::_create_render_target_backbuffer(RenderTarget *rt) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
}
-void GLES3::TextureStorage::copy_scene_to_backbuffer(RenderTarget *rt, const bool uses_screen_texture, const bool uses_depth_texture) {
+void GLES3::TextureStorage::check_backbuffer(RenderTarget *rt, const bool uses_screen_texture, const bool uses_depth_texture) {
if (rt->backbuffer != 0 && rt->backbuffer_depth != 0) {
return;
}
@@ -1935,7 +1935,7 @@ void GLES3::TextureStorage::copy_scene_to_backbuffer(RenderTarget *rt, const boo
}
}
void TextureStorage::_clear_render_target(RenderTarget *rt) {
- // there is nothing to clear when DIRECT_TO_SCREEN is used
+ // there is nothing else to clear when DIRECT_TO_SCREEN is used
if (rt->direct_to_screen) {
return;
}
@@ -2229,6 +2229,7 @@ void TextureStorage::render_target_clear_used(RID p_render_target) {
void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_NULL(rt);
+ ERR_FAIL_COND(rt->direct_to_screen);
if (p_msaa == rt->msaa) {
return;
}
@@ -2284,6 +2285,55 @@ void TextureStorage::render_target_do_clear_request(RID p_render_target) {
glBindFramebuffer(GL_FRAMEBUFFER, system_fbo);
}
+GLuint TextureStorage::render_target_get_fbo(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_NULL_V(rt, 0);
+
+ return rt->fbo;
+}
+
+GLuint TextureStorage::render_target_get_color(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_NULL_V(rt, 0);
+
+ if (rt->overridden.color.is_valid()) {
+ Texture *texture = get_texture(rt->overridden.color);
+ ERR_FAIL_NULL_V(texture, 0);
+
+ return texture->tex_id;
+ } else {
+ return rt->color;
+ }
+}
+
+GLuint TextureStorage::render_target_get_depth(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_NULL_V(rt, 0);
+
+ if (rt->overridden.depth.is_valid()) {
+ Texture *texture = get_texture(rt->overridden.depth);
+ ERR_FAIL_NULL_V(texture, 0);
+
+ return texture->tex_id;
+ } else {
+ return rt->depth;
+ }
+}
+
+void TextureStorage::render_target_set_reattach_textures(RID p_render_target, bool p_reattach_textures) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_NULL(rt);
+
+ rt->reattach_textures = p_reattach_textures;
+}
+
+bool TextureStorage::render_target_is_reattach_textures(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_NULL_V(rt, false);
+
+ return rt->reattach_textures;
+}
+
void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_NULL(rt);
@@ -2597,7 +2647,10 @@ void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, cons
glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, rt->color);
- GLES3::CopyEffects::get_singleton()->copy_screen();
+ Rect2 normalized_region = region;
+ normalized_region.position = normalized_region.position / Size2(rt->size);
+ normalized_region.size = normalized_region.size / Size2(rt->size);
+ GLES3::CopyEffects::get_singleton()->copy_to_and_from_rect(normalized_region);
if (p_gen_mipmaps) {
GLES3::CopyEffects::get_singleton()->gaussian_blur(rt->backbuffer, rt->mipmap_count, region, rt->size);
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 87a07ebb36..a4e5eb260e 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -365,6 +365,7 @@ struct RenderTarget {
bool used_in_frame = false;
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
+ bool reattach_textures = false;
struct RTOverridden {
bool is_overridden = false;
@@ -484,7 +485,7 @@ public:
/* Texture API */
- Texture *get_texture(RID p_rid) {
+ Texture *get_texture(RID p_rid) const {
Texture *texture = texture_owner.get_or_null(p_rid);
if (texture && texture->is_proxy) {
return texture_owner.get_or_null(texture->proxy_to);
@@ -602,7 +603,7 @@ public:
RenderTarget *get_render_target(RID p_rid) { return render_target_owner.get_or_null(p_rid); };
bool owns_render_target(RID p_rid) { return render_target_owner.owns(p_rid); };
- void copy_scene_to_backbuffer(RenderTarget *rt, const bool uses_screen_texture, const bool uses_depth_texture);
+ void check_backbuffer(RenderTarget *rt, const bool uses_screen_texture, const bool uses_depth_texture);
virtual RID render_target_create() override;
virtual void render_target_free(RID p_rid) override;
@@ -619,6 +620,9 @@ public:
void render_target_clear_used(RID p_render_target);
virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override;
+ virtual void render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) override {}
+ virtual bool render_target_get_msaa_needs_resolve(RID p_render_target) const override { return false; }
+ virtual void render_target_do_msaa_resolve(RID p_render_target) override {}
virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr_2d) override {}
virtual bool render_target_is_using_hdr(RID p_render_target) const override { return false; }
@@ -633,6 +637,12 @@ public:
void render_target_disable_clear_request(RID p_render_target) override;
void render_target_do_clear_request(RID p_render_target) override;
+ GLuint render_target_get_fbo(RID p_render_target) const;
+ GLuint render_target_get_color(RID p_render_target) const;
+ GLuint render_target_get_depth(RID p_render_target) const;
+ void render_target_set_reattach_textures(RID p_render_target, bool p_reattach_textures) const;
+ bool render_target_is_reattach_textures(RID p_render_target) const;
+
virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
GLuint render_target_get_sdf_texture(RID p_render_target);
diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp
index 72bcbe879c..8a9e61c725 100644
--- a/drivers/gles3/storage/utilities.cpp
+++ b/drivers/gles3/storage/utilities.cpp
@@ -85,6 +85,21 @@ Utilities::~Utilities() {
}
}
+ if (render_buffer_mem_cache) {
+ uint32_t leaked_data_size = 0;
+ for (const KeyValue<GLuint, ResourceAllocation> &E : render_buffer_allocs_cache) {
+#ifdef DEV_ENABLED
+ ERR_PRINT(E.value.name + ": leaked " + itos(E.value.size) + " bytes.");
+#else
+ ERR_PRINT("Render buffer with GL ID of " + itos(E.key) + ": leaked " + itos(E.value.size) + " bytes.");
+#endif
+ leaked_data_size += E.value.size;
+ }
+ if (leaked_data_size < render_buffer_mem_cache) {
+ ERR_PRINT("Render buffer cache is not empty. There may be an additional render buffer leak of " + itos(render_buffer_mem_cache - leaked_data_size) + " bytes.");
+ }
+ }
+
if (buffer_mem_cache) {
uint32_t leaked_data_size = 0;
@@ -327,6 +342,8 @@ void Utilities::update_dirty_resources() {
}
void Utilities::set_debug_generate_wireframes(bool p_generate) {
+ Config *config = Config::get_singleton();
+ config->generate_wireframes = p_generate;
}
bool Utilities::has_os_feature(const String &p_feature) const {
@@ -362,11 +379,11 @@ void Utilities::update_memory_info() {
uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) {
if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
- return texture_mem_cache;
+ return texture_mem_cache + render_buffer_mem_cache; // Add render buffer memory to our texture mem.
} else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
return buffer_mem_cache;
} else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
- return texture_mem_cache + buffer_mem_cache;
+ return texture_mem_cache + buffer_mem_cache + render_buffer_mem_cache;
}
return 0;
}
diff --git a/drivers/gles3/storage/utilities.h b/drivers/gles3/storage/utilities.h
index 76e4d510de..ea7bf4a4c2 100644
--- a/drivers/gles3/storage/utilities.h
+++ b/drivers/gles3/storage/utilities.h
@@ -50,9 +50,11 @@ private:
uint32_t size = 0;
};
HashMap<GLuint, ResourceAllocation> buffer_allocs_cache;
+ HashMap<GLuint, ResourceAllocation> render_buffer_allocs_cache;
HashMap<GLuint, ResourceAllocation> texture_allocs_cache;
uint64_t buffer_mem_cache = 0;
+ uint64_t render_buffer_mem_cache = 0;
uint64_t texture_mem_cache = 0;
public:
@@ -88,6 +90,26 @@ public:
buffer_allocs_cache.erase(p_id);
}
+ _FORCE_INLINE_ void render_buffer_allocated_data(GLuint p_id, uint32_t p_size, String p_name = "") {
+ render_buffer_mem_cache += p_size;
+#ifdef DEV_ENABLED
+ ERR_FAIL_COND_MSG(render_buffer_allocs_cache.has(p_id), "trying to allocate render buffer with name " + p_name + " but ID already used by " + render_buffer_allocs_cache[p_id].name);
+#endif
+ ResourceAllocation resource_allocation;
+ resource_allocation.size = p_size;
+#ifdef DEV_ENABLED
+ resource_allocation.name = p_name + ": " + itos((uint64_t)p_id);
+#endif
+ render_buffer_allocs_cache[p_id] = resource_allocation;
+ }
+
+ _FORCE_INLINE_ void render_buffer_free_data(GLuint p_id) {
+ ERR_FAIL_COND(!render_buffer_allocs_cache.has(p_id));
+ glDeleteRenderbuffers(1, &p_id);
+ render_buffer_mem_cache -= render_buffer_allocs_cache[p_id].size;
+ render_buffer_allocs_cache.erase(p_id);
+ }
+
// Records that data was allocated for state tracking purposes.
_FORCE_INLINE_ void texture_allocated_data(GLuint p_id, uint32_t p_size, String p_name = "") {
texture_mem_cache += p_size;
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index cbcb54bc11..6f98f072dd 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -66,12 +66,14 @@ Ref<Image> ImageLoaderPNG::load_mem_png(const uint8_t *p_png, int p_size) {
return img;
}
+Ref<Image> ImageLoaderPNG::unpack_mem_png(const uint8_t *p_png, int p_size) {
+ ERR_FAIL_COND_V(p_size < 4, Ref<Image>());
+ ERR_FAIL_COND_V(p_png[0] != 'P' || p_png[1] != 'N' || p_png[2] != 'G' || p_png[3] != ' ', Ref<Image>());
+ return load_mem_png(&p_png[4], p_size - 4);
+}
+
Ref<Image> ImageLoaderPNG::lossless_unpack_png(const Vector<uint8_t> &p_data) {
- const int len = p_data.size();
- ERR_FAIL_COND_V(len < 4, Ref<Image>());
- const uint8_t *r = p_data.ptr();
- ERR_FAIL_COND_V(r[0] != 'P' || r[1] != 'N' || r[2] != 'G' || r[3] != ' ', Ref<Image>());
- return load_mem_png(&r[4], len - 4);
+ return unpack_mem_png(p_data.ptr(), p_data.size());
}
Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
@@ -99,6 +101,7 @@ Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
ImageLoaderPNG::ImageLoaderPNG() {
Image::_png_mem_loader_func = load_mem_png;
+ Image::_png_mem_unpacker_func = unpack_mem_png;
Image::png_unpacker = lossless_unpack_png;
Image::png_packer = lossless_pack_png;
}
diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h
index d587672dd1..ecce9a405b 100644
--- a/drivers/png/image_loader_png.h
+++ b/drivers/png/image_loader_png.h
@@ -37,6 +37,7 @@ class ImageLoaderPNG : public ImageFormatLoader {
private:
static Vector<uint8_t> lossless_pack_png(const Ref<Image> &p_image);
static Ref<Image> lossless_unpack_png(const Vector<uint8_t> &p_data);
+ static Ref<Image> unpack_mem_png(const uint8_t *p_png, int p_size);
static Ref<Image> load_mem_png(const uint8_t *p_png, int p_size);
public:
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index ca5a13799e..d1e4d207e7 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -228,6 +228,51 @@ uint8_t FileAccessUnix::get_8() const {
return b;
}
+uint16_t FileAccessUnix::get_16() const {
+ ERR_FAIL_NULL_V_MSG(f, 0, "File must be opened before use.");
+
+ uint16_t b = 0;
+ if (fread(&b, 1, 2, f) != 2) {
+ check_errors();
+ }
+
+ if (big_endian) {
+ b = BSWAP16(b);
+ }
+
+ return b;
+}
+
+uint32_t FileAccessUnix::get_32() const {
+ ERR_FAIL_NULL_V_MSG(f, 0, "File must be opened before use.");
+
+ uint32_t b = 0;
+ if (fread(&b, 1, 4, f) != 4) {
+ check_errors();
+ }
+
+ if (big_endian) {
+ b = BSWAP32(b);
+ }
+
+ return b;
+}
+
+uint64_t FileAccessUnix::get_64() const {
+ ERR_FAIL_NULL_V_MSG(f, 0, "File must be opened before use.");
+
+ uint64_t b = 0;
+ if (fread(&b, 1, 8, f) != 8) {
+ check_errors();
+ }
+
+ if (big_endian) {
+ b = BSWAP64(b);
+ }
+
+ return b;
+}
+
uint64_t FileAccessUnix::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
ERR_FAIL_NULL_V_MSG(f, -1, "File must be opened before use.");
@@ -251,6 +296,36 @@ void FileAccessUnix::store_8(uint8_t p_dest) {
ERR_FAIL_COND(fwrite(&p_dest, 1, 1, f) != 1);
}
+void FileAccessUnix::store_16(uint16_t p_dest) {
+ ERR_FAIL_NULL_MSG(f, "File must be opened before use.");
+
+ if (big_endian) {
+ p_dest = BSWAP16(p_dest);
+ }
+
+ ERR_FAIL_COND(fwrite(&p_dest, 1, 2, f) != 2);
+}
+
+void FileAccessUnix::store_32(uint32_t p_dest) {
+ ERR_FAIL_NULL_MSG(f, "File must be opened before use.");
+
+ if (big_endian) {
+ p_dest = BSWAP32(p_dest);
+ }
+
+ ERR_FAIL_COND(fwrite(&p_dest, 1, 4, f) != 4);
+}
+
+void FileAccessUnix::store_64(uint64_t p_dest) {
+ ERR_FAIL_NULL_MSG(f, "File must be opened before use.");
+
+ if (big_endian) {
+ p_dest = BSWAP64(p_dest);
+ }
+
+ ERR_FAIL_COND(fwrite(&p_dest, 1, 8, f) != 8);
+}
+
void FileAccessUnix::store_buffer(const uint8_t *p_src, uint64_t p_length) {
ERR_FAIL_NULL_MSG(f, "File must be opened before use.");
ERR_FAIL_COND(!p_src && p_length > 0);
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index 2bfac27c4f..553fbcf355 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -68,12 +68,18 @@ public:
virtual bool eof_reached() const override; ///< reading passed EOF
virtual uint8_t get_8() const override; ///< get a byte
+ virtual uint16_t get_16() const override;
+ virtual uint32_t get_32() const override;
+ virtual uint64_t get_64() const override;
virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
virtual Error get_error() const override; ///< get last error
virtual void flush() override;
virtual void store_8(uint8_t p_dest) override; ///< store a byte
+ virtual void store_16(uint16_t p_dest) override;
+ virtual void store_32(uint32_t p_dest) override;
+ virtual void store_64(uint64_t p_dest) override;
virtual void store_buffer(const uint8_t *p_src, uint64_t p_length) override; ///< store an array of bytes
virtual bool file_exists(const String &p_path) override; ///< return true if a file exists
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 9a77930d75..51ea9234d4 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -656,6 +656,8 @@ Error OS_Unix::open_dynamic_library(const String p_path, void *&p_library_handle
path = get_executable_path().get_base_dir().path_join("../lib").path_join(p_path.get_file());
}
+ ERR_FAIL_COND_V(!FileAccess::exists(path), ERR_FILE_NOT_FOUND);
+
p_library_handle = dlopen(path.utf8().get_data(), GODOT_DLOPEN_MODE);
ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, vformat("Can't open dynamic library: %s. Error: %s.", p_path, dlerror()));
@@ -751,12 +753,27 @@ String OS_Unix::get_executable_path() const {
return OS::get_executable_path();
}
return b;
-#elif defined(__OpenBSD__) || defined(__NetBSD__)
+#elif defined(__OpenBSD__)
char resolved_path[MAXPATHLEN];
realpath(OS::get_executable_path().utf8().get_data(), resolved_path);
return String(resolved_path);
+#elif defined(__NetBSD__)
+ int mib[4] = { CTL_KERN, KERN_PROC_ARGS, -1, KERN_PROC_PATHNAME };
+ char buf[MAXPATHLEN];
+ size_t len = sizeof(buf);
+ if (sysctl(mib, 4, buf, &len, nullptr, 0) != 0) {
+ WARN_PRINT("Couldn't get executable path from sysctl");
+ return OS::get_executable_path();
+ }
+
+ // NetBSD does not always return a normalized path. For example if argv[0] is "./a.out" then executable path is "/home/netbsd/./a.out". Normalize with realpath:
+ char resolved_path[MAXPATHLEN];
+
+ realpath(buf, resolved_path);
+
+ return String(resolved_path);
#elif defined(__FreeBSD__)
int mib[4] = { CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1 };
char buf[MAXPATHLEN];
diff --git a/drivers/vulkan/rendering_device_driver_vulkan.cpp b/drivers/vulkan/rendering_device_driver_vulkan.cpp
new file mode 100644
index 0000000000..8378e26666
--- /dev/null
+++ b/drivers/vulkan/rendering_device_driver_vulkan.cpp
@@ -0,0 +1,3371 @@
+/**************************************************************************/
+/* rendering_device_driver_vulkan.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "rendering_device_driver_vulkan.h"
+
+#include "core/config/project_settings.h"
+#include "core/io/marshalls.h"
+#include "thirdparty/misc/smolv.h"
+#include "vulkan_context.h"
+
+/*****************/
+/**** GENERIC ****/
+/*****************/
+
+static const VkFormat RD_TO_VK_FORMAT[RDD::DATA_FORMAT_MAX] = {
+ VK_FORMAT_R4G4_UNORM_PACK8,
+ VK_FORMAT_R4G4B4A4_UNORM_PACK16,
+ VK_FORMAT_B4G4R4A4_UNORM_PACK16,
+ VK_FORMAT_R5G6B5_UNORM_PACK16,
+ VK_FORMAT_B5G6R5_UNORM_PACK16,
+ VK_FORMAT_R5G5B5A1_UNORM_PACK16,
+ VK_FORMAT_B5G5R5A1_UNORM_PACK16,
+ VK_FORMAT_A1R5G5B5_UNORM_PACK16,
+ VK_FORMAT_R8_UNORM,
+ VK_FORMAT_R8_SNORM,
+ VK_FORMAT_R8_USCALED,
+ VK_FORMAT_R8_SSCALED,
+ VK_FORMAT_R8_UINT,
+ VK_FORMAT_R8_SINT,
+ VK_FORMAT_R8_SRGB,
+ VK_FORMAT_R8G8_UNORM,
+ VK_FORMAT_R8G8_SNORM,
+ VK_FORMAT_R8G8_USCALED,
+ VK_FORMAT_R8G8_SSCALED,
+ VK_FORMAT_R8G8_UINT,
+ VK_FORMAT_R8G8_SINT,
+ VK_FORMAT_R8G8_SRGB,
+ VK_FORMAT_R8G8B8_UNORM,
+ VK_FORMAT_R8G8B8_SNORM,
+ VK_FORMAT_R8G8B8_USCALED,
+ VK_FORMAT_R8G8B8_SSCALED,
+ VK_FORMAT_R8G8B8_UINT,
+ VK_FORMAT_R8G8B8_SINT,
+ VK_FORMAT_R8G8B8_SRGB,
+ VK_FORMAT_B8G8R8_UNORM,
+ VK_FORMAT_B8G8R8_SNORM,
+ VK_FORMAT_B8G8R8_USCALED,
+ VK_FORMAT_B8G8R8_SSCALED,
+ VK_FORMAT_B8G8R8_UINT,
+ VK_FORMAT_B8G8R8_SINT,
+ VK_FORMAT_B8G8R8_SRGB,
+ VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_R8G8B8A8_SNORM,
+ VK_FORMAT_R8G8B8A8_USCALED,
+ VK_FORMAT_R8G8B8A8_SSCALED,
+ VK_FORMAT_R8G8B8A8_UINT,
+ VK_FORMAT_R8G8B8A8_SINT,
+ VK_FORMAT_R8G8B8A8_SRGB,
+ VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_B8G8R8A8_SNORM,
+ VK_FORMAT_B8G8R8A8_USCALED,
+ VK_FORMAT_B8G8R8A8_SSCALED,
+ VK_FORMAT_B8G8R8A8_UINT,
+ VK_FORMAT_B8G8R8A8_SINT,
+ VK_FORMAT_B8G8R8A8_SRGB,
+ VK_FORMAT_A8B8G8R8_UNORM_PACK32,
+ VK_FORMAT_A8B8G8R8_SNORM_PACK32,
+ VK_FORMAT_A8B8G8R8_USCALED_PACK32,
+ VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
+ VK_FORMAT_A8B8G8R8_UINT_PACK32,
+ VK_FORMAT_A8B8G8R8_SINT_PACK32,
+ VK_FORMAT_A8B8G8R8_SRGB_PACK32,
+ VK_FORMAT_A2R10G10B10_UNORM_PACK32,
+ VK_FORMAT_A2R10G10B10_SNORM_PACK32,
+ VK_FORMAT_A2R10G10B10_USCALED_PACK32,
+ VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
+ VK_FORMAT_A2R10G10B10_UINT_PACK32,
+ VK_FORMAT_A2R10G10B10_SINT_PACK32,
+ VK_FORMAT_A2B10G10R10_UNORM_PACK32,
+ VK_FORMAT_A2B10G10R10_SNORM_PACK32,
+ VK_FORMAT_A2B10G10R10_USCALED_PACK32,
+ VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
+ VK_FORMAT_A2B10G10R10_UINT_PACK32,
+ VK_FORMAT_A2B10G10R10_SINT_PACK32,
+ VK_FORMAT_R16_UNORM,
+ VK_FORMAT_R16_SNORM,
+ VK_FORMAT_R16_USCALED,
+ VK_FORMAT_R16_SSCALED,
+ VK_FORMAT_R16_UINT,
+ VK_FORMAT_R16_SINT,
+ VK_FORMAT_R16_SFLOAT,
+ VK_FORMAT_R16G16_UNORM,
+ VK_FORMAT_R16G16_SNORM,
+ VK_FORMAT_R16G16_USCALED,
+ VK_FORMAT_R16G16_SSCALED,
+ VK_FORMAT_R16G16_UINT,
+ VK_FORMAT_R16G16_SINT,
+ VK_FORMAT_R16G16_SFLOAT,
+ VK_FORMAT_R16G16B16_UNORM,
+ VK_FORMAT_R16G16B16_SNORM,
+ VK_FORMAT_R16G16B16_USCALED,
+ VK_FORMAT_R16G16B16_SSCALED,
+ VK_FORMAT_R16G16B16_UINT,
+ VK_FORMAT_R16G16B16_SINT,
+ VK_FORMAT_R16G16B16_SFLOAT,
+ VK_FORMAT_R16G16B16A16_UNORM,
+ VK_FORMAT_R16G16B16A16_SNORM,
+ VK_FORMAT_R16G16B16A16_USCALED,
+ VK_FORMAT_R16G16B16A16_SSCALED,
+ VK_FORMAT_R16G16B16A16_UINT,
+ VK_FORMAT_R16G16B16A16_SINT,
+ VK_FORMAT_R16G16B16A16_SFLOAT,
+ VK_FORMAT_R32_UINT,
+ VK_FORMAT_R32_SINT,
+ VK_FORMAT_R32_SFLOAT,
+ VK_FORMAT_R32G32_UINT,
+ VK_FORMAT_R32G32_SINT,
+ VK_FORMAT_R32G32_SFLOAT,
+ VK_FORMAT_R32G32B32_UINT,
+ VK_FORMAT_R32G32B32_SINT,
+ VK_FORMAT_R32G32B32_SFLOAT,
+ VK_FORMAT_R32G32B32A32_UINT,
+ VK_FORMAT_R32G32B32A32_SINT,
+ VK_FORMAT_R32G32B32A32_SFLOAT,
+ VK_FORMAT_R64_UINT,
+ VK_FORMAT_R64_SINT,
+ VK_FORMAT_R64_SFLOAT,
+ VK_FORMAT_R64G64_UINT,
+ VK_FORMAT_R64G64_SINT,
+ VK_FORMAT_R64G64_SFLOAT,
+ VK_FORMAT_R64G64B64_UINT,
+ VK_FORMAT_R64G64B64_SINT,
+ VK_FORMAT_R64G64B64_SFLOAT,
+ VK_FORMAT_R64G64B64A64_UINT,
+ VK_FORMAT_R64G64B64A64_SINT,
+ VK_FORMAT_R64G64B64A64_SFLOAT,
+ VK_FORMAT_B10G11R11_UFLOAT_PACK32,
+ VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
+ VK_FORMAT_D16_UNORM,
+ VK_FORMAT_X8_D24_UNORM_PACK32,
+ VK_FORMAT_D32_SFLOAT,
+ VK_FORMAT_S8_UINT,
+ VK_FORMAT_D16_UNORM_S8_UINT,
+ VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_D32_SFLOAT_S8_UINT,
+ VK_FORMAT_BC1_RGB_UNORM_BLOCK,
+ VK_FORMAT_BC1_RGB_SRGB_BLOCK,
+ VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
+ VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
+ VK_FORMAT_BC2_UNORM_BLOCK,
+ VK_FORMAT_BC2_SRGB_BLOCK,
+ VK_FORMAT_BC3_UNORM_BLOCK,
+ VK_FORMAT_BC3_SRGB_BLOCK,
+ VK_FORMAT_BC4_UNORM_BLOCK,
+ VK_FORMAT_BC4_SNORM_BLOCK,
+ VK_FORMAT_BC5_UNORM_BLOCK,
+ VK_FORMAT_BC5_SNORM_BLOCK,
+ VK_FORMAT_BC6H_UFLOAT_BLOCK,
+ VK_FORMAT_BC6H_SFLOAT_BLOCK,
+ VK_FORMAT_BC7_UNORM_BLOCK,
+ VK_FORMAT_BC7_SRGB_BLOCK,
+ VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
+ VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
+ VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
+ VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
+ VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
+ VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
+ VK_FORMAT_EAC_R11_UNORM_BLOCK,
+ VK_FORMAT_EAC_R11_SNORM_BLOCK,
+ VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
+ VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
+ VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
+ VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
+ VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
+ VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
+ VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
+ VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
+ VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
+ VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
+ VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
+ VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
+ VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
+ VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
+ VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
+ VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
+ VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
+ VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
+ VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
+ VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
+ VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
+ VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
+ VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
+ VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
+ VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
+ VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
+ VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
+ VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
+ VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
+ VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
+ VK_FORMAT_G8B8G8R8_422_UNORM,
+ VK_FORMAT_B8G8R8G8_422_UNORM,
+ VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
+ VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
+ VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
+ VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
+ VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
+ VK_FORMAT_R10X6_UNORM_PACK16,
+ VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
+ VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
+ VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
+ VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
+ VK_FORMAT_R12X4_UNORM_PACK16,
+ VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
+ VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
+ VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
+ VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
+ VK_FORMAT_G16B16G16R16_422_UNORM,
+ VK_FORMAT_B16G16R16G16_422_UNORM,
+ VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
+ VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
+ VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
+ VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
+ VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
+};
+
+// RDD::CompareOperator == VkCompareOp.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_NEVER, VK_COMPARE_OP_NEVER));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_LESS, VK_COMPARE_OP_LESS));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_EQUAL, VK_COMPARE_OP_EQUAL));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_LESS_OR_EQUAL, VK_COMPARE_OP_LESS_OR_EQUAL));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_GREATER, VK_COMPARE_OP_GREATER));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_NOT_EQUAL, VK_COMPARE_OP_NOT_EQUAL));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_GREATER_OR_EQUAL, VK_COMPARE_OP_GREATER_OR_EQUAL));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_ALWAYS, VK_COMPARE_OP_ALWAYS));
+
+static_assert(ARRAYS_COMPATIBLE_FIELDWISE(Rect2i, VkRect2D));
+
+/****************/
+/**** MEMORY ****/
+/****************/
+
+static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
+
+VmaPool RenderingDeviceDriverVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
+ if (small_allocs_pools.has(p_mem_type_index)) {
+ return small_allocs_pools[p_mem_type_index];
+ }
+
+ print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
+
+ VmaPoolCreateInfo pci = {};
+ pci.memoryTypeIndex = p_mem_type_index;
+ pci.flags = 0;
+ pci.blockSize = 0;
+ pci.minBlockCount = 0;
+ pci.maxBlockCount = SIZE_MAX;
+ pci.priority = 0.5f;
+ pci.minAllocationAlignment = 0;
+ pci.pMemoryAllocateNext = nullptr;
+ VmaPool pool = VK_NULL_HANDLE;
+ VkResult res = vmaCreatePool(allocator, &pci, &pool);
+ small_allocs_pools[p_mem_type_index] = pool; // Don't try to create it again if failed the first time.
+ ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
+
+ return pool;
+}
+
+/*****************/
+/**** BUFFERS ****/
+/*****************/
+
+// RDD::BufferUsageBits == VkBufferUsageFlagBits.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_TRANSFER_FROM_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_TRANSFER_TO_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_TEXEL_BIT, VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_UNIFORM_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_STORAGE_BIT, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_INDEX_BIT, VK_BUFFER_USAGE_INDEX_BUFFER_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_VERTEX_BIT, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_INDIRECT_BIT, VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT));
+
+RDD::BufferID RenderingDeviceDriverVulkan::buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) {
+ VkBufferCreateInfo create_info = {};
+ create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
+ create_info.size = p_size;
+ create_info.usage = p_usage;
+ create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
+
+ VmaAllocationCreateInfo alloc_create_info = {};
+ switch (p_allocation_type) {
+ case MEMORY_ALLOCATION_TYPE_CPU: {
+ bool is_src = p_usage.has_flag(BUFFER_USAGE_TRANSFER_FROM_BIT);
+ bool is_dst = p_usage.has_flag(BUFFER_USAGE_TRANSFER_TO_BIT);
+ if (is_src && !is_dst) {
+ // Looks like a staging buffer: CPU maps, writes sequentially, then GPU copies to VRAM.
+ alloc_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
+ }
+ if (is_dst && !is_src) {
+ // Looks like a readback buffer: GPU copies from VRAM, then CPU maps and reads.
+ alloc_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
+ }
+ alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
+ alloc_create_info.requiredFlags = (VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
+ } break;
+ case MEMORY_ALLOCATION_TYPE_GPU: {
+ alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
+ if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
+ uint32_t mem_type_index = 0;
+ vmaFindMemoryTypeIndexForBufferInfo(allocator, &create_info, &alloc_create_info, &mem_type_index);
+ alloc_create_info.pool = _find_or_create_small_allocs_pool(mem_type_index);
+ }
+ } break;
+ }
+
+ VkBuffer vk_buffer = VK_NULL_HANDLE;
+ VmaAllocation allocation = nullptr;
+ VmaAllocationInfo alloc_info = {};
+ VkResult err = vmaCreateBuffer(allocator, &create_info, &alloc_create_info, &vk_buffer, &allocation, &alloc_info);
+ ERR_FAIL_COND_V_MSG(err, BufferID(), "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
+
+ // Bookkeep.
+
+ BufferInfo *buf_info = VersatileResource::allocate<BufferInfo>(resources_allocator);
+ buf_info->vk_buffer = vk_buffer;
+ buf_info->allocation.handle = allocation;
+ buf_info->allocation.size = alloc_info.size;
+ buf_info->size = p_size;
+
+ return BufferID(buf_info);
+}
+
+bool RenderingDeviceDriverVulkan::buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) {
+ BufferInfo *buf_info = (BufferInfo *)p_buffer.id;
+
+ DEV_ASSERT(!buf_info->vk_view);
+
+ VkBufferViewCreateInfo view_create_info = {};
+ view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
+ view_create_info.buffer = buf_info->vk_buffer;
+ view_create_info.format = RD_TO_VK_FORMAT[p_format];
+ view_create_info.range = buf_info->allocation.size;
+
+ VkResult res = vkCreateBufferView(vk_device, &view_create_info, nullptr, &buf_info->vk_view);
+ ERR_FAIL_COND_V_MSG(res, false, "Unable to create buffer view, error " + itos(res) + ".");
+
+ return true;
+}
+
+void RenderingDeviceDriverVulkan::buffer_free(BufferID p_buffer) {
+ BufferInfo *buf_info = (BufferInfo *)p_buffer.id;
+ if (buf_info->vk_view) {
+ vkDestroyBufferView(vk_device, buf_info->vk_view, nullptr);
+ }
+ vmaDestroyBuffer(allocator, buf_info->vk_buffer, buf_info->allocation.handle);
+ VersatileResource::free(resources_allocator, buf_info);
+}
+
+uint64_t RenderingDeviceDriverVulkan::buffer_get_allocation_size(BufferID p_buffer) {
+ const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
+ return buf_info->allocation.size;
+}
+
+uint8_t *RenderingDeviceDriverVulkan::buffer_map(BufferID p_buffer) {
+ const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
+ void *data_ptr = nullptr;
+ VkResult err = vmaMapMemory(allocator, buf_info->allocation.handle, &data_ptr);
+ ERR_FAIL_COND_V_MSG(err, nullptr, "vmaMapMemory failed with error " + itos(err) + ".");
+ return (uint8_t *)data_ptr;
+}
+
+void RenderingDeviceDriverVulkan::buffer_unmap(BufferID p_buffer) {
+ const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
+ vmaUnmapMemory(allocator, buf_info->allocation.handle);
+}
+
+/*****************/
+/**** TEXTURE ****/
+/*****************/
+
+static const VkImageType RD_TEX_TYPE_TO_VK_IMG_TYPE[RDD::TEXTURE_TYPE_MAX] = {
+ VK_IMAGE_TYPE_1D,
+ VK_IMAGE_TYPE_2D,
+ VK_IMAGE_TYPE_3D,
+ VK_IMAGE_TYPE_2D,
+ VK_IMAGE_TYPE_1D,
+ VK_IMAGE_TYPE_2D,
+ VK_IMAGE_TYPE_2D,
+};
+
+static const VkSampleCountFlagBits RD_TO_VK_SAMPLE_COUNT[RDD::TEXTURE_SAMPLES_MAX] = {
+ VK_SAMPLE_COUNT_1_BIT,
+ VK_SAMPLE_COUNT_2_BIT,
+ VK_SAMPLE_COUNT_4_BIT,
+ VK_SAMPLE_COUNT_8_BIT,
+ VK_SAMPLE_COUNT_16_BIT,
+ VK_SAMPLE_COUNT_32_BIT,
+ VK_SAMPLE_COUNT_64_BIT,
+};
+
+// RDD::TextureType == VkImageViewType.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_1D, VK_IMAGE_VIEW_TYPE_1D));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_2D, VK_IMAGE_VIEW_TYPE_2D));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_3D, VK_IMAGE_VIEW_TYPE_3D));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_CUBE));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_1D_ARRAY));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_2D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_CUBE_ARRAY, VK_IMAGE_VIEW_TYPE_CUBE_ARRAY));
+
+// RDD::TextureSwizzle == VkComponentSwizzle.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_G, VK_COMPONENT_SWIZZLE_G));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_B, VK_COMPONENT_SWIZZLE_B));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_A, VK_COMPONENT_SWIZZLE_A));
+
+// RDD::TextureLayout == VkImageLayout.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_UNDEFINED));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_PREINITIALIZED));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_VRS_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR));
+
+// RDD::TextureAspectBits == VkImageAspectFlagBits.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_ASPECT_COLOR_BIT, VK_IMAGE_ASPECT_COLOR_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_ASPECT_DEPTH_BIT, VK_IMAGE_ASPECT_DEPTH_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_ASPECT_STENCIL_BIT, VK_IMAGE_ASPECT_STENCIL_BIT));
+
+VkSampleCountFlagBits RenderingDeviceDriverVulkan::_ensure_supported_sample_count(TextureSamples p_requested_sample_count) {
+ VkSampleCountFlags sample_count_flags = (context->get_device_limits().framebufferColorSampleCounts & limits.framebufferDepthSampleCounts);
+
+ if ((sample_count_flags & RD_TO_VK_SAMPLE_COUNT[p_requested_sample_count])) {
+ // The requested sample count is supported.
+ return RD_TO_VK_SAMPLE_COUNT[p_requested_sample_count];
+ } else {
+ // Find the closest lower supported sample count.
+ VkSampleCountFlagBits sample_count = RD_TO_VK_SAMPLE_COUNT[p_requested_sample_count];
+ while (sample_count > VK_SAMPLE_COUNT_1_BIT) {
+ if (sample_count_flags & sample_count) {
+ return sample_count;
+ }
+ sample_count = (VkSampleCountFlagBits)(sample_count >> 1);
+ }
+ }
+ return VK_SAMPLE_COUNT_1_BIT;
+}
+
+RDD::TextureID RenderingDeviceDriverVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view) {
+ VkImageCreateInfo create_info = {};
+ create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
+
+ if (p_format.shareable_formats.size()) {
+ create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
+
+ if (context->is_device_extension_enabled(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME)) {
+ VkFormat *vk_allowed_formats = ALLOCA_ARRAY(VkFormat, p_format.shareable_formats.size());
+ for (int i = 0; i < p_format.shareable_formats.size(); i++) {
+ vk_allowed_formats[i] = RD_TO_VK_FORMAT[p_format.shareable_formats[i]];
+ }
+
+ VkImageFormatListCreateInfoKHR *format_list_create_info = ALLOCA_SINGLE(VkImageFormatListCreateInfoKHR);
+ *format_list_create_info = {};
+ format_list_create_info->sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
+ format_list_create_info->viewFormatCount = p_format.shareable_formats.size();
+ format_list_create_info->pViewFormats = vk_allowed_formats;
+
+ create_info.pNext = format_list_create_info;
+ }
+ }
+
+ if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
+ create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
+ }
+ /*if (p_format.texture_type == TEXTURE_TYPE_2D || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY) {
+ create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
+ }*/
+
+ create_info.imageType = RD_TEX_TYPE_TO_VK_IMG_TYPE[p_format.texture_type];
+
+ create_info.format = RD_TO_VK_FORMAT[p_format.format];
+
+ create_info.extent.width = p_format.width;
+ create_info.extent.height = p_format.height;
+ create_info.extent.depth = p_format.depth;
+
+ create_info.mipLevels = p_format.mipmaps;
+ create_info.arrayLayers = p_format.array_layers;
+
+ create_info.samples = _ensure_supported_sample_count(p_format.samples);
+ create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
+
+ // Usage.
+ if ((p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT)) {
+ create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
+ }
+ if ((p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT)) {
+ create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
+ }
+ if ((p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
+ create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ }
+ if ((p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
+ create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ }
+ if ((p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
+ create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
+ }
+ if ((p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) {
+ create_info.usage |= VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
+ }
+ if ((p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ }
+ if ((p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT)) {
+ create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
+ }
+ if ((p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT)) {
+ create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ }
+
+ create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
+ create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+
+ // Allocate memory.
+
+ uint32_t width = 0, height = 0;
+ uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
+
+ VmaAllocationCreateInfo alloc_create_info = {};
+ alloc_create_info.flags = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT : 0;
+ alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
+ if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
+ uint32_t mem_type_index = 0;
+ vmaFindMemoryTypeIndexForImageInfo(allocator, &create_info, &alloc_create_info, &mem_type_index);
+ alloc_create_info.pool = _find_or_create_small_allocs_pool(mem_type_index);
+ }
+
+ // Create.
+
+ VkImage vk_image = VK_NULL_HANDLE;
+ VmaAllocation allocation = nullptr;
+ VmaAllocationInfo alloc_info = {};
+ VkResult err = vmaCreateImage(allocator, &create_info, &alloc_create_info, &vk_image, &allocation, &alloc_info);
+ ERR_FAIL_COND_V_MSG(err, TextureID(), "vmaCreateImage failed with error " + itos(err) + ".");
+
+ // Create view.
+
+ VkImageViewCreateInfo image_view_create_info = {};
+ image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+ image_view_create_info.image = vk_image;
+ image_view_create_info.viewType = (VkImageViewType)p_format.texture_type;
+ image_view_create_info.format = RD_TO_VK_FORMAT[p_view.format];
+ image_view_create_info.components.r = (VkComponentSwizzle)p_view.swizzle_r;
+ image_view_create_info.components.g = (VkComponentSwizzle)p_view.swizzle_g;
+ image_view_create_info.components.b = (VkComponentSwizzle)p_view.swizzle_b;
+ image_view_create_info.components.a = (VkComponentSwizzle)p_view.swizzle_a;
+ image_view_create_info.subresourceRange.levelCount = create_info.mipLevels;
+ image_view_create_info.subresourceRange.layerCount = create_info.arrayLayers;
+ if ((p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
+ image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
+ } else {
+ image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ }
+
+ VkImageView vk_image_view = VK_NULL_HANDLE;
+ err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &vk_image_view);
+ if (err) {
+ vmaDestroyImage(allocator, vk_image, allocation);
+ ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
+ }
+
+ // Bookkeep.
+
+ TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
+ tex_info->vk_view = vk_image_view;
+ tex_info->rd_format = p_format.format;
+ tex_info->vk_create_info = create_info;
+ tex_info->vk_view_create_info = image_view_create_info;
+ tex_info->allocation.handle = allocation;
+ vmaGetAllocationInfo(allocator, tex_info->allocation.handle, &tex_info->allocation.info);
+
+ return TextureID(tex_info);
+}
+
+RDD::TextureID RenderingDeviceDriverVulkan::texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) {
+ VkImage vk_image = (VkImage)p_native_texture;
+
+ // We only need to create a view into the already existing natively-provided texture.
+
+ VkImageViewCreateInfo image_view_create_info = {};
+ image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+ image_view_create_info.image = vk_image;
+ image_view_create_info.viewType = (VkImageViewType)p_type;
+ image_view_create_info.format = RD_TO_VK_FORMAT[p_format];
+ image_view_create_info.components.r = VK_COMPONENT_SWIZZLE_R;
+ image_view_create_info.components.g = VK_COMPONENT_SWIZZLE_G;
+ image_view_create_info.components.b = VK_COMPONENT_SWIZZLE_B;
+ image_view_create_info.components.a = VK_COMPONENT_SWIZZLE_A;
+ image_view_create_info.subresourceRange.levelCount = 1;
+ image_view_create_info.subresourceRange.layerCount = p_array_layers;
+ image_view_create_info.subresourceRange.aspectMask = p_depth_stencil ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
+
+ VkImageView vk_image_view = VK_NULL_HANDLE;
+ VkResult err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &vk_image_view);
+ if (err) {
+ ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
+ }
+
+ // Bookkeep.
+
+ TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
+ tex_info->vk_view = vk_image_view;
+ tex_info->rd_format = p_format;
+ tex_info->vk_view_create_info = image_view_create_info;
+
+ return TextureID(tex_info);
+}
+
+RDD::TextureID RenderingDeviceDriverVulkan::texture_create_shared(TextureID p_original_texture, const TextureView &p_view) {
+ const TextureInfo *owner_tex_info = (const TextureInfo *)p_original_texture.id;
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_V(!owner_tex_info->allocation.handle, TextureID());
+#endif
+
+ VkImageViewCreateInfo image_view_create_info = owner_tex_info->vk_view_create_info;
+ image_view_create_info.format = RD_TO_VK_FORMAT[p_view.format];
+ image_view_create_info.components.r = (VkComponentSwizzle)p_view.swizzle_r;
+ image_view_create_info.components.g = (VkComponentSwizzle)p_view.swizzle_g;
+ image_view_create_info.components.b = (VkComponentSwizzle)p_view.swizzle_b;
+ image_view_create_info.components.a = (VkComponentSwizzle)p_view.swizzle_a;
+
+ if (context->is_device_extension_enabled(VK_KHR_MAINTENANCE_2_EXTENSION_NAME)) {
+ // May need to make VK_KHR_maintenance2 mandatory and thus has Vulkan 1.1 be our minimum supported version
+ // if we require setting this information. Vulkan 1.0 may simply not care.
+ if (image_view_create_info.format != owner_tex_info->vk_view_create_info.format) {
+ VkImageViewUsageCreateInfo *usage_info = ALLOCA_SINGLE(VkImageViewUsageCreateInfo);
+ *usage_info = {};
+ usage_info->sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
+ usage_info->usage = owner_tex_info->vk_create_info.usage;
+
+ // Certain features may not be available for the format of the view.
+ {
+ VkFormatProperties properties = {};
+ vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), RD_TO_VK_FORMAT[p_view.format], &properties);
+ const VkFormatFeatureFlags &supported_flags = owner_tex_info->vk_create_info.tiling == VK_IMAGE_TILING_LINEAR ? properties.linearTilingFeatures : properties.optimalTilingFeatures;
+ if ((usage_info->usage & VK_IMAGE_USAGE_STORAGE_BIT) && !(supported_flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
+ usage_info->usage &= ~VK_IMAGE_USAGE_STORAGE_BIT;
+ }
+ if ((usage_info->usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) && !(supported_flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
+ usage_info->usage &= ~VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ }
+ }
+
+ image_view_create_info.pNext = usage_info;
+ }
+ }
+
+ VkImageView new_vk_image_view = VK_NULL_HANDLE;
+ VkResult err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &new_vk_image_view);
+ ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
+
+ // Bookkeep.
+
+ TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
+ *tex_info = *owner_tex_info;
+ tex_info->vk_view = new_vk_image_view;
+ tex_info->vk_view_create_info = image_view_create_info;
+ tex_info->allocation = {};
+
+ return TextureID(tex_info);
+}
+
+RDD::TextureID RenderingDeviceDriverVulkan::texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) {
+ const TextureInfo *owner_tex_info = (const TextureInfo *)p_original_texture.id;
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_V(!owner_tex_info->allocation.handle, TextureID());
+#endif
+
+ VkImageViewCreateInfo image_view_create_info = owner_tex_info->vk_view_create_info;
+ switch (p_slice_type) {
+ case TEXTURE_SLICE_2D: {
+ image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
+ } break;
+ case TEXTURE_SLICE_3D: {
+ image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
+ } break;
+ case TEXTURE_SLICE_CUBEMAP: {
+ image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
+ } break;
+ case TEXTURE_SLICE_2D_ARRAY: {
+ image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ } break;
+ default: {
+ return TextureID(nullptr);
+ }
+ }
+ image_view_create_info.format = RD_TO_VK_FORMAT[p_view.format];
+ image_view_create_info.components.r = (VkComponentSwizzle)p_view.swizzle_r;
+ image_view_create_info.components.g = (VkComponentSwizzle)p_view.swizzle_g;
+ image_view_create_info.components.b = (VkComponentSwizzle)p_view.swizzle_b;
+ image_view_create_info.components.a = (VkComponentSwizzle)p_view.swizzle_a;
+ image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
+ image_view_create_info.subresourceRange.levelCount = p_mipmaps;
+ image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
+ image_view_create_info.subresourceRange.layerCount = p_layers;
+
+ VkImageView new_vk_image_view = VK_NULL_HANDLE;
+ VkResult err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &new_vk_image_view);
+ ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
+
+ // Bookkeep.
+
+ TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
+ *tex_info = *owner_tex_info;
+ tex_info->vk_view = new_vk_image_view;
+ tex_info->vk_view_create_info = image_view_create_info;
+ tex_info->allocation = {};
+
+ return TextureID(tex_info);
+}
+
+void RenderingDeviceDriverVulkan::texture_free(TextureID p_texture) {
+ TextureInfo *tex_info = (TextureInfo *)p_texture.id;
+ vkDestroyImageView(vk_device, tex_info->vk_view, nullptr);
+ if (tex_info->allocation.handle) {
+ vmaDestroyImage(allocator, tex_info->vk_view_create_info.image, tex_info->allocation.handle);
+ }
+ VersatileResource::free(resources_allocator, tex_info);
+}
+
+uint64_t RenderingDeviceDriverVulkan::texture_get_allocation_size(TextureID p_texture) {
+ const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
+ return tex_info->allocation.info.size;
+}
+
+void RenderingDeviceDriverVulkan::texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) {
+ const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
+
+ *r_layout = {};
+
+ if (tex_info->vk_create_info.tiling == VK_IMAGE_TILING_LINEAR) {
+ VkImageSubresource vk_subres = {};
+ vk_subres.aspectMask = (VkImageAspectFlags)(1 << p_subresource.aspect);
+ vk_subres.arrayLayer = p_subresource.layer;
+ vk_subres.mipLevel = p_subresource.mipmap;
+
+ VkSubresourceLayout vk_layout = {};
+ vkGetImageSubresourceLayout(vk_device, tex_info->vk_view_create_info.image, &vk_subres, &vk_layout);
+
+ r_layout->offset = vk_layout.offset;
+ r_layout->size = vk_layout.size;
+ r_layout->row_pitch = vk_layout.rowPitch;
+ r_layout->depth_pitch = vk_layout.depthPitch;
+ r_layout->layer_pitch = vk_layout.arrayPitch;
+ } else {
+ // Tight.
+ uint32_t w = tex_info->vk_create_info.extent.width;
+ uint32_t h = tex_info->vk_create_info.extent.height;
+ uint32_t d = tex_info->vk_create_info.extent.depth;
+ if (p_subresource.mipmap > 0) {
+ r_layout->offset = get_image_format_required_size(tex_info->rd_format, w, h, d, p_subresource.mipmap);
+ }
+ for (uint32_t i = 0; i < p_subresource.mipmap; i++) {
+ w = MAX(1u, w >> 1);
+ h = MAX(1u, h >> 1);
+ d = MAX(1u, d >> 1);
+ }
+ uint32_t bw = 0, bh = 0;
+ get_compressed_image_format_block_dimensions(tex_info->rd_format, bw, bh);
+ uint32_t sbw = 0, sbh = 0;
+ r_layout->size = get_image_format_required_size(tex_info->rd_format, w, h, d, 1, &sbw, &sbh);
+ r_layout->row_pitch = r_layout->size / ((sbh / bh) * d);
+ r_layout->depth_pitch = r_layout->size / d;
+ r_layout->layer_pitch = r_layout->size / tex_info->vk_create_info.arrayLayers;
+ }
+}
+
+uint8_t *RenderingDeviceDriverVulkan::texture_map(TextureID p_texture, const TextureSubresource &p_subresource) {
+ const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
+
+ VkImageSubresource vk_subres = {};
+ vk_subres.aspectMask = (VkImageAspectFlags)(1 << p_subresource.aspect);
+ vk_subres.arrayLayer = p_subresource.layer;
+ vk_subres.mipLevel = p_subresource.mipmap;
+
+ VkSubresourceLayout vk_layout = {};
+ vkGetImageSubresourceLayout(vk_device, tex_info->vk_view_create_info.image, &vk_subres, &vk_layout);
+
+ void *data_ptr = nullptr;
+ VkResult err = vkMapMemory(
+ vk_device,
+ tex_info->allocation.info.deviceMemory,
+ tex_info->allocation.info.offset + vk_layout.offset,
+ vk_layout.size,
+ 0,
+ &data_ptr);
+
+ vmaMapMemory(allocator, tex_info->allocation.handle, &data_ptr);
+ ERR_FAIL_COND_V_MSG(err, nullptr, "vkMapMemory failed with error " + itos(err) + ".");
+ return (uint8_t *)data_ptr;
+}
+
+void RenderingDeviceDriverVulkan::texture_unmap(TextureID p_texture) {
+ const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
+ vkUnmapMemory(vk_device, tex_info->allocation.info.deviceMemory);
+}
+
+BitField<RDD::TextureUsageBits> RenderingDeviceDriverVulkan::texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) {
+ VkFormatProperties properties = {};
+ vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), RD_TO_VK_FORMAT[p_format], &properties);
+
+ const VkFormatFeatureFlags &flags = p_cpu_readable ? properties.linearTilingFeatures : properties.optimalTilingFeatures;
+
+ // Everything supported by default makes an all-or-nothing check easier for the caller.
+ BitField<RDD::TextureUsageBits> supported = INT64_MAX;
+
+ if (!(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
+ supported.clear_flag(TEXTURE_USAGE_SAMPLING_BIT);
+ }
+ if (!(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
+ supported.clear_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
+ }
+ if (!(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
+ supported.clear_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
+ }
+ if (!(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
+ supported.clear_flag(TEXTURE_USAGE_STORAGE_BIT);
+ }
+ if (!(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
+ supported.clear_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT);
+ }
+ // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
+ if (p_format != DATA_FORMAT_R8_UINT) {
+ supported.clear_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT);
+ }
+
+ return supported;
+}
+
+/*****************/
+/**** SAMPLER ****/
+/*****************/
+
+// RDD::SamplerRepeatMode == VkSamplerAddressMode.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT, VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE));
+
+// RDD::SamplerBorderColor == VkBorderColor.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK, VK_BORDER_COLOR_INT_TRANSPARENT_BLACK));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK, VK_BORDER_COLOR_INT_OPAQUE_BLACK));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE, VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE, VK_BORDER_COLOR_INT_OPAQUE_WHITE));
+
+RDD::SamplerID RenderingDeviceDriverVulkan::sampler_create(const SamplerState &p_state) {
+ VkSamplerCreateInfo sampler_create_info = {};
+ sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
+ sampler_create_info.pNext = nullptr;
+ sampler_create_info.flags = 0;
+ sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
+ sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
+ sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
+ sampler_create_info.addressModeU = (VkSamplerAddressMode)p_state.repeat_u;
+ sampler_create_info.addressModeV = (VkSamplerAddressMode)p_state.repeat_v;
+ sampler_create_info.addressModeW = (VkSamplerAddressMode)p_state.repeat_w;
+ sampler_create_info.mipLodBias = p_state.lod_bias;
+ sampler_create_info.anisotropyEnable = p_state.use_anisotropy && context->get_physical_device_features().samplerAnisotropy;
+ sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
+ sampler_create_info.compareEnable = p_state.enable_compare;
+ sampler_create_info.compareOp = (VkCompareOp)p_state.compare_op;
+ sampler_create_info.minLod = p_state.min_lod;
+ sampler_create_info.maxLod = p_state.max_lod;
+ sampler_create_info.borderColor = (VkBorderColor)p_state.border_color;
+ sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
+
+ VkSampler vk_sampler = VK_NULL_HANDLE;
+ VkResult res = vkCreateSampler(vk_device, &sampler_create_info, nullptr, &vk_sampler);
+ ERR_FAIL_COND_V_MSG(res, SamplerID(), "vkCreateSampler failed with error " + itos(res) + ".");
+
+ return SamplerID(vk_sampler);
+}
+
+void RenderingDeviceDriverVulkan::sampler_free(SamplerID p_sampler) {
+ vkDestroySampler(vk_device, (VkSampler)p_sampler.id, nullptr);
+}
+
+bool RenderingDeviceDriverVulkan::sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) {
+ switch (p_filter) {
+ case RD::SAMPLER_FILTER_NEAREST: {
+ return true;
+ }
+ case RD::SAMPLER_FILTER_LINEAR: {
+ VkFormatProperties properties = {};
+ vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), RD_TO_VK_FORMAT[p_format], &properties);
+ return (properties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT);
+ }
+ }
+ return false;
+}
+
+/**********************/
+/**** VERTEX ARRAY ****/
+/**********************/
+
+RDD::VertexFormatID RenderingDeviceDriverVulkan::vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) {
+ // Pre-bookkeep.
+ VertexFormatInfo *vf_info = VersatileResource::allocate<VertexFormatInfo>(resources_allocator);
+
+ vf_info->vk_bindings.resize(p_vertex_attribs.size());
+ vf_info->vk_attributes.resize(p_vertex_attribs.size());
+ for (uint32_t i = 0; i < p_vertex_attribs.size(); i++) {
+ vf_info->vk_bindings[i] = {};
+ vf_info->vk_bindings[i].binding = i;
+ vf_info->vk_bindings[i].stride = p_vertex_attribs[i].stride;
+ vf_info->vk_bindings[i].inputRate = p_vertex_attribs[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
+ vf_info->vk_attributes[i] = {};
+ vf_info->vk_attributes[i].binding = i;
+ vf_info->vk_attributes[i].location = p_vertex_attribs[i].location;
+ vf_info->vk_attributes[i].format = RD_TO_VK_FORMAT[p_vertex_attribs[i].format];
+ vf_info->vk_attributes[i].offset = p_vertex_attribs[i].offset;
+ }
+
+ vf_info->vk_create_info = {};
+ vf_info->vk_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ vf_info->vk_create_info.vertexBindingDescriptionCount = vf_info->vk_bindings.size();
+ vf_info->vk_create_info.pVertexBindingDescriptions = vf_info->vk_bindings.ptr();
+ vf_info->vk_create_info.vertexAttributeDescriptionCount = vf_info->vk_attributes.size();
+ vf_info->vk_create_info.pVertexAttributeDescriptions = vf_info->vk_attributes.ptr();
+
+ return VertexFormatID(vf_info);
+}
+
+void RenderingDeviceDriverVulkan::vertex_format_free(VertexFormatID p_vertex_format) {
+ VertexFormatInfo *vf_info = (VertexFormatInfo *)p_vertex_format.id;
+ VersatileResource::free(resources_allocator, vf_info);
+}
+
+/******************/
+/**** BARRIERS ****/
+/******************/
+
+// RDD::PipelineStageBits == VkPipelineStageFlagBits.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT));
+
+// RDD::BarrierAccessBits == VkAccessFlagBits.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_INDIRECT_COMMAND_READ_BIT, VK_ACCESS_INDIRECT_COMMAND_READ_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_INDEX_READ_BIT, VK_ACCESS_INDEX_READ_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_UNIFORM_READ_BIT, VK_ACCESS_UNIFORM_READ_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_INPUT_ATTACHMENT_READ_BIT, VK_ACCESS_INPUT_ATTACHMENT_READ_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_SHADER_READ_BIT, VK_ACCESS_SHADER_READ_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_WRITE_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_TRANSFER_READ_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_HOST_READ_BIT, VK_ACCESS_HOST_READ_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_HOST_WRITE_BIT, VK_ACCESS_HOST_WRITE_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_MEMORY_READ_BIT, VK_ACCESS_MEMORY_READ_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_MEMORY_WRITE_BIT, VK_ACCESS_MEMORY_WRITE_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT, VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR));
+
+void RenderingDeviceDriverVulkan::command_pipeline_barrier(
+ CommandBufferID p_cmd_buffer,
+ BitField<PipelineStageBits> p_src_stages,
+ BitField<PipelineStageBits> p_dst_stages,
+ VectorView<MemoryBarrier> p_memory_barriers,
+ VectorView<BufferBarrier> p_buffer_barriers,
+ VectorView<TextureBarrier> p_texture_barriers) {
+ VkMemoryBarrier *vk_memory_barriers = ALLOCA_ARRAY(VkMemoryBarrier, p_memory_barriers.size());
+ for (uint32_t i = 0; i < p_memory_barriers.size(); i++) {
+ vk_memory_barriers[i] = {};
+ vk_memory_barriers[i].sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
+ vk_memory_barriers[i].srcAccessMask = (VkPipelineStageFlags)p_memory_barriers[i].src_access;
+ vk_memory_barriers[i].dstAccessMask = (VkAccessFlags)p_memory_barriers[i].dst_access;
+ }
+
+ VkBufferMemoryBarrier *vk_buffer_barriers = ALLOCA_ARRAY(VkBufferMemoryBarrier, p_buffer_barriers.size());
+ for (uint32_t i = 0; i < p_buffer_barriers.size(); i++) {
+ vk_buffer_barriers[i] = {};
+ vk_buffer_barriers[i].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
+ vk_buffer_barriers[i].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ vk_buffer_barriers[i].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ vk_buffer_barriers[i].srcAccessMask = (VkAccessFlags)p_buffer_barriers[i].src_access;
+ vk_buffer_barriers[i].dstAccessMask = (VkAccessFlags)p_buffer_barriers[i].dst_access;
+ vk_buffer_barriers[i].buffer = ((const BufferInfo *)p_buffer_barriers[i].buffer.id)->vk_buffer;
+ vk_buffer_barriers[i].offset = p_buffer_barriers[i].offset;
+ vk_buffer_barriers[i].size = p_buffer_barriers[i].size;
+ }
+
+ VkImageMemoryBarrier *vk_image_barriers = ALLOCA_ARRAY(VkImageMemoryBarrier, p_texture_barriers.size());
+ for (uint32_t i = 0; i < p_texture_barriers.size(); i++) {
+ const TextureInfo *tex_info = (const TextureInfo *)p_texture_barriers[i].texture.id;
+ vk_image_barriers[i] = {};
+ vk_image_barriers[i].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ vk_image_barriers[i].srcAccessMask = (VkAccessFlags)p_texture_barriers[i].src_access;
+ vk_image_barriers[i].dstAccessMask = (VkAccessFlags)p_texture_barriers[i].dst_access;
+ vk_image_barriers[i].oldLayout = (VkImageLayout)p_texture_barriers[i].prev_layout;
+ vk_image_barriers[i].newLayout = (VkImageLayout)p_texture_barriers[i].next_layout;
+ vk_image_barriers[i].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ vk_image_barriers[i].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ vk_image_barriers[i].image = tex_info->vk_view_create_info.image;
+ vk_image_barriers[i].subresourceRange.aspectMask = (VkImageAspectFlags)p_texture_barriers[i].subresources.aspect;
+ vk_image_barriers[i].subresourceRange.baseMipLevel = p_texture_barriers[i].subresources.base_mipmap;
+ vk_image_barriers[i].subresourceRange.levelCount = p_texture_barriers[i].subresources.mipmap_count;
+ vk_image_barriers[i].subresourceRange.baseArrayLayer = p_texture_barriers[i].subresources.base_layer;
+ vk_image_barriers[i].subresourceRange.layerCount = p_texture_barriers[i].subresources.layer_count;
+ }
+
+ vkCmdPipelineBarrier(
+ (VkCommandBuffer)p_cmd_buffer.id,
+ (VkPipelineStageFlags)p_src_stages,
+ (VkPipelineStageFlags)p_dst_stages,
+ 0,
+ p_memory_barriers.size(), vk_memory_barriers,
+ p_buffer_barriers.size(), vk_buffer_barriers,
+ p_texture_barriers.size(), vk_image_barriers);
+}
+
+/*************************/
+/**** COMMAND BUFFERS ****/
+/*************************/
+
+// ----- POOL -----
+
+RDD::CommandPoolID RenderingDeviceDriverVulkan::command_pool_create(CommandBufferType p_cmd_buffer_type) {
+ VkCommandPoolCreateInfo cmd_pool_info = {};
+ cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
+ cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
+ cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
+
+ VkCommandPool vk_cmd_pool = VK_NULL_HANDLE;
+ VkResult res = vkCreateCommandPool(vk_device, &cmd_pool_info, nullptr, &vk_cmd_pool);
+ ERR_FAIL_COND_V_MSG(res, CommandPoolID(), "vkCreateCommandPool failed with error " + itos(res) + ".");
+
+#ifdef DEBUG_ENABLED
+ if (p_cmd_buffer_type == COMMAND_BUFFER_TYPE_SECONDARY) {
+ secondary_cmd_pools.insert(CommandPoolID(vk_cmd_pool));
+ }
+#endif
+
+ return CommandPoolID(vk_cmd_pool);
+}
+
+void RenderingDeviceDriverVulkan::command_pool_free(CommandPoolID p_cmd_pool) {
+ vkDestroyCommandPool(vk_device, (VkCommandPool)p_cmd_pool.id, nullptr);
+
+#ifdef DEBUG_ENABLED
+ secondary_cmd_pools.erase(p_cmd_pool);
+#endif
+}
+
+// ----- BUFFER -----
+
+RDD::CommandBufferID RenderingDeviceDriverVulkan::command_buffer_create(CommandBufferType p_cmd_buffer_type, CommandPoolID p_cmd_pool) {
+#ifdef DEBUG_ENABLED
+ if (p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY) {
+ ERR_FAIL_COND_V(secondary_cmd_pools.has(p_cmd_pool), CommandBufferID());
+ } else {
+ ERR_FAIL_COND_V(!secondary_cmd_pools.has(p_cmd_pool), CommandBufferID());
+ }
+#endif
+
+ VkCommandBufferAllocateInfo cmd_buf_info = {};
+ cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
+ cmd_buf_info.commandPool = (VkCommandPool)p_cmd_pool.id;
+ cmd_buf_info.level = p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY ? VK_COMMAND_BUFFER_LEVEL_PRIMARY : VK_COMMAND_BUFFER_LEVEL_SECONDARY;
+ cmd_buf_info.commandBufferCount = 1;
+
+ VkCommandBuffer vk_cmd_buffer = VK_NULL_HANDLE;
+ VkResult err = vkAllocateCommandBuffers(vk_device, &cmd_buf_info, &vk_cmd_buffer);
+ ERR_FAIL_COND_V_MSG(err, CommandBufferID(), "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
+
+ CommandBufferID cmd_buffer_id = CommandBufferID(vk_cmd_buffer);
+#ifdef DEBUG_ENABLED
+ // Erase first because Vulkan may reuse a handle.
+ secondary_cmd_buffers.erase(cmd_buffer_id);
+ if (p_cmd_buffer_type == COMMAND_BUFFER_TYPE_SECONDARY) {
+ secondary_cmd_buffers.insert(cmd_buffer_id);
+ }
+#endif
+ return cmd_buffer_id;
+}
+
+bool RenderingDeviceDriverVulkan::command_buffer_begin(CommandBufferID p_cmd_buffer) {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_V(secondary_cmd_buffers.has(p_cmd_buffer), false);
+#endif
+
+ // Reset is implicit (VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT).
+
+ VkCommandBufferBeginInfo cmd_buf_begin_info = {};
+ cmd_buf_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+ cmd_buf_begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
+
+ VkResult err = vkBeginCommandBuffer((VkCommandBuffer)p_cmd_buffer.id, &cmd_buf_begin_info);
+ ERR_FAIL_COND_V_MSG(err, false, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
+
+ return true;
+}
+
+bool RenderingDeviceDriverVulkan::command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_V(!secondary_cmd_buffers.has(p_cmd_buffer), false);
+#endif
+
+ // Reset is implicit (VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT).
+
+ VkCommandBufferInheritanceInfo inheritance_info = {};
+ inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
+ inheritance_info.renderPass = (VkRenderPass)p_render_pass.id;
+ inheritance_info.subpass = p_subpass;
+ inheritance_info.framebuffer = (VkFramebuffer)p_framebuffer.id;
+
+ VkCommandBufferBeginInfo cmd_buf_begin_info = {};
+ cmd_buf_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+ cmd_buf_begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
+ cmd_buf_begin_info.pInheritanceInfo = &inheritance_info;
+
+ VkResult err = vkBeginCommandBuffer((VkCommandBuffer)p_cmd_buffer.id, &cmd_buf_begin_info);
+ ERR_FAIL_COND_V_MSG(err, false, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
+
+ return true;
+}
+
+void RenderingDeviceDriverVulkan::command_buffer_end(CommandBufferID p_cmd_buffer) {
+ vkEndCommandBuffer((VkCommandBuffer)p_cmd_buffer.id);
+}
+
+void RenderingDeviceDriverVulkan::command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(secondary_cmd_buffers.has(p_cmd_buffer));
+ for (uint32_t i = 0; i < p_secondary_cmd_buffers.size(); i++) {
+ ERR_FAIL_COND(!secondary_cmd_buffers.has(p_secondary_cmd_buffers[i]));
+ }
+#endif
+
+ vkCmdExecuteCommands((VkCommandBuffer)p_cmd_buffer.id, p_secondary_cmd_buffers.size(), (const VkCommandBuffer *)p_secondary_cmd_buffers.ptr());
+}
+
+/*********************/
+/**** FRAMEBUFFER ****/
+/*********************/
+
+RDD::FramebufferID RenderingDeviceDriverVulkan::framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) {
+ VkImageView *vk_img_views = ALLOCA_ARRAY(VkImageView, p_attachments.size());
+ for (uint32_t i = 0; i < p_attachments.size(); i++) {
+ vk_img_views[i] = ((const TextureInfo *)p_attachments[i].id)->vk_view;
+ }
+
+ VkFramebufferCreateInfo framebuffer_create_info = {};
+ framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+ framebuffer_create_info.renderPass = (VkRenderPass)p_render_pass.id;
+ framebuffer_create_info.attachmentCount = p_attachments.size();
+ framebuffer_create_info.pAttachments = vk_img_views;
+ framebuffer_create_info.width = p_width;
+ framebuffer_create_info.height = p_height;
+ framebuffer_create_info.layers = 1;
+
+ VkFramebuffer vk_framebuffer = VK_NULL_HANDLE;
+ VkResult err = vkCreateFramebuffer(vk_device, &framebuffer_create_info, nullptr, &vk_framebuffer);
+ ERR_FAIL_COND_V_MSG(err, FramebufferID(), "vkCreateFramebuffer failed with error " + itos(err) + ".");
+
+ return FramebufferID(vk_framebuffer);
+}
+
+void RenderingDeviceDriverVulkan::framebuffer_free(FramebufferID p_framebuffer) {
+ vkDestroyFramebuffer(vk_device, (VkFramebuffer)p_framebuffer.id, nullptr);
+}
+
+/****************/
+/**** SHADER ****/
+/****************/
+
+static VkShaderStageFlagBits RD_STAGE_TO_VK_SHADER_STAGE_BITS[RDD::SHADER_STAGE_MAX] = {
+ VK_SHADER_STAGE_VERTEX_BIT,
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
+ VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
+ VK_SHADER_STAGE_COMPUTE_BIT,
+};
+
+String RenderingDeviceDriverVulkan::shader_get_binary_cache_key() {
+ return "Vulkan-SV" + uitos(ShaderBinary::VERSION);
+}
+
+Vector<uint8_t> RenderingDeviceDriverVulkan::shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) {
+ ShaderReflection shader_refl;
+ if (_reflect_spirv(p_spirv, shader_refl) != OK) {
+ return Vector<uint8_t>();
+ }
+
+ ERR_FAIL_COND_V_MSG((uint32_t)shader_refl.uniform_sets.size() > limits.maxBoundDescriptorSets, Vector<uint8_t>(),
+ "Number of uniform sets is larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
+
+ // Collect reflection data into binary data.
+ ShaderBinary::Data binary_data;
+ Vector<Vector<ShaderBinary::DataBinding>> uniforms; // Set bindings.
+ Vector<ShaderBinary::SpecializationConstant> specialization_constants;
+ {
+ binary_data.vertex_input_mask = shader_refl.vertex_input_mask;
+ binary_data.fragment_output_mask = shader_refl.fragment_output_mask;
+ binary_data.specialization_constants_count = shader_refl.specialization_constants.size();
+ binary_data.is_compute = shader_refl.is_compute;
+ binary_data.compute_local_size[0] = shader_refl.compute_local_size[0];
+ binary_data.compute_local_size[1] = shader_refl.compute_local_size[1];
+ binary_data.compute_local_size[2] = shader_refl.compute_local_size[2];
+ binary_data.set_count = shader_refl.uniform_sets.size();
+ binary_data.push_constant_size = shader_refl.push_constant_size;
+ for (uint32_t i = 0; i < SHADER_STAGE_MAX; i++) {
+ if (shader_refl.push_constant_stages.has_flag((ShaderStage)(1 << i))) {
+ binary_data.vk_push_constant_stages_mask |= RD_STAGE_TO_VK_SHADER_STAGE_BITS[i];
+ }
+ }
+
+ for (const Vector<ShaderUniform> &set_refl : shader_refl.uniform_sets) {
+ Vector<ShaderBinary::DataBinding> set_bindings;
+ for (const ShaderUniform &uniform_refl : set_refl) {
+ ShaderBinary::DataBinding binding;
+ binding.type = (uint32_t)uniform_refl.type;
+ binding.binding = uniform_refl.binding;
+ binding.stages = (uint32_t)uniform_refl.stages;
+ binding.length = uniform_refl.length;
+ binding.writable = (uint32_t)uniform_refl.writable;
+ set_bindings.push_back(binding);
+ }
+ uniforms.push_back(set_bindings);
+ }
+
+ for (const ShaderSpecializationConstant &refl_sc : shader_refl.specialization_constants) {
+ ShaderBinary::SpecializationConstant spec_constant;
+ spec_constant.type = (uint32_t)refl_sc.type;
+ spec_constant.constant_id = refl_sc.constant_id;
+ spec_constant.int_value = refl_sc.int_value;
+ spec_constant.stage_flags = (uint32_t)refl_sc.stages;
+ specialization_constants.push_back(spec_constant);
+ }
+ }
+
+ Vector<Vector<uint8_t>> compressed_stages;
+ Vector<uint32_t> smolv_size;
+ Vector<uint32_t> zstd_size; // If 0, zstd not used.
+
+ uint32_t stages_binary_size = 0;
+
+ bool strip_debug = false;
+
+ for (uint32_t i = 0; i < p_spirv.size(); i++) {
+ smolv::ByteArray smolv;
+ if (!smolv::Encode(p_spirv[i].spirv.ptr(), p_spirv[i].spirv.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
+ ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]));
+ } else {
+ smolv_size.push_back(smolv.size());
+ { // zstd.
+ Vector<uint8_t> zstd;
+ zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
+ int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
+
+ if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
+ zstd_size.push_back(dst_size);
+ zstd.resize(dst_size);
+ compressed_stages.push_back(zstd);
+ } else {
+ Vector<uint8_t> smv;
+ smv.resize(smolv.size());
+ memcpy(smv.ptrw(), &smolv[0], smolv.size());
+ zstd_size.push_back(0); // Not using zstd.
+ compressed_stages.push_back(smv);
+ }
+ }
+ }
+ uint32_t s = compressed_stages[i].size();
+ if (s % 4 != 0) {
+ s += 4 - (s % 4);
+ }
+ stages_binary_size += s;
+ }
+
+ binary_data.specialization_constants_count = specialization_constants.size();
+ binary_data.set_count = uniforms.size();
+ binary_data.stage_count = p_spirv.size();
+
+ CharString shader_name_utf = p_shader_name.utf8();
+
+ binary_data.shader_name_len = shader_name_utf.length();
+
+ uint32_t total_size = sizeof(uint32_t) * 3; // Header + version + main datasize;.
+ total_size += sizeof(ShaderBinary::Data);
+
+ total_size += binary_data.shader_name_len;
+
+ if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
+ total_size += 4 - (binary_data.shader_name_len % 4);
+ }
+
+ for (int i = 0; i < uniforms.size(); i++) {
+ total_size += sizeof(uint32_t);
+ total_size += uniforms[i].size() * sizeof(ShaderBinary::DataBinding);
+ }
+
+ total_size += sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size();
+
+ total_size += compressed_stages.size() * sizeof(uint32_t) * 3; // Sizes.
+ total_size += stages_binary_size;
+
+ Vector<uint8_t> ret;
+ ret.resize(total_size);
+ {
+ uint32_t offset = 0;
+ uint8_t *binptr = ret.ptrw();
+ binptr[0] = 'G';
+ binptr[1] = 'S';
+ binptr[2] = 'B';
+ binptr[3] = 'D'; // Godot Shader Binary Data.
+ offset += 4;
+ encode_uint32(ShaderBinary::VERSION, binptr + offset);
+ offset += sizeof(uint32_t);
+ encode_uint32(sizeof(ShaderBinary::Data), binptr + offset);
+ offset += sizeof(uint32_t);
+ memcpy(binptr + offset, &binary_data, sizeof(ShaderBinary::Data));
+ offset += sizeof(ShaderBinary::Data);
+
+ if (binary_data.shader_name_len > 0) {
+ memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
+ offset += binary_data.shader_name_len;
+
+ if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
+ offset += 4 - (binary_data.shader_name_len % 4);
+ }
+ }
+
+ for (int i = 0; i < uniforms.size(); i++) {
+ int count = uniforms[i].size();
+ encode_uint32(count, binptr + offset);
+ offset += sizeof(uint32_t);
+ if (count > 0) {
+ memcpy(binptr + offset, uniforms[i].ptr(), sizeof(ShaderBinary::DataBinding) * count);
+ offset += sizeof(ShaderBinary::DataBinding) * count;
+ }
+ }
+
+ if (specialization_constants.size()) {
+ memcpy(binptr + offset, specialization_constants.ptr(), sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size());
+ offset += sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size();
+ }
+
+ for (int i = 0; i < compressed_stages.size(); i++) {
+ encode_uint32(p_spirv[i].shader_stage, binptr + offset);
+ offset += sizeof(uint32_t);
+ encode_uint32(smolv_size[i], binptr + offset);
+ offset += sizeof(uint32_t);
+ encode_uint32(zstd_size[i], binptr + offset);
+ offset += sizeof(uint32_t);
+ memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
+
+ uint32_t s = compressed_stages[i].size();
+
+ if (s % 4 != 0) {
+ s += 4 - (s % 4);
+ }
+
+ offset += s;
+ }
+
+ DEV_ASSERT(offset == (uint32_t)ret.size());
+ }
+
+ return ret;
+}
+
+RDD::ShaderID RenderingDeviceDriverVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) {
+ r_shader_desc = {}; // Driver-agnostic.
+ ShaderInfo shader_info; // Driver-specific.
+
+ const uint8_t *binptr = p_shader_binary.ptr();
+ uint32_t binsize = p_shader_binary.size();
+
+ uint32_t read_offset = 0;
+
+ // Consistency check.
+ ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(ShaderBinary::Data), ShaderID());
+ ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', ShaderID());
+
+ uint32_t bin_version = decode_uint32(binptr + 4);
+ ERR_FAIL_COND_V(bin_version != ShaderBinary::VERSION, ShaderID());
+
+ uint32_t bin_data_size = decode_uint32(binptr + 8);
+
+ const ShaderBinary::Data &binary_data = *(reinterpret_cast<const ShaderBinary::Data *>(binptr + 12));
+
+ r_shader_desc.push_constant_size = binary_data.push_constant_size;
+ shader_info.vk_push_constant_stages = binary_data.vk_push_constant_stages_mask;
+
+ r_shader_desc.vertex_input_mask = binary_data.vertex_input_mask;
+ r_shader_desc.fragment_output_mask = binary_data.fragment_output_mask;
+
+ r_shader_desc.is_compute = binary_data.is_compute;
+ r_shader_desc.compute_local_size[0] = binary_data.compute_local_size[0];
+ r_shader_desc.compute_local_size[1] = binary_data.compute_local_size[1];
+ r_shader_desc.compute_local_size[2] = binary_data.compute_local_size[2];
+
+ read_offset += sizeof(uint32_t) * 3 + bin_data_size;
+
+ if (binary_data.shader_name_len) {
+ r_name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
+ read_offset += binary_data.shader_name_len;
+ if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
+ read_offset += 4 - (binary_data.shader_name_len % 4);
+ }
+ }
+
+ Vector<Vector<VkDescriptorSetLayoutBinding>> vk_set_bindings;
+
+ r_shader_desc.uniform_sets.resize(binary_data.set_count);
+ vk_set_bindings.resize(binary_data.set_count);
+
+ for (uint32_t i = 0; i < binary_data.set_count; i++) {
+ ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, ShaderID());
+ uint32_t set_count = decode_uint32(binptr + read_offset);
+ read_offset += sizeof(uint32_t);
+ const ShaderBinary::DataBinding *set_ptr = reinterpret_cast<const ShaderBinary::DataBinding *>(binptr + read_offset);
+ uint32_t set_size = set_count * sizeof(ShaderBinary::DataBinding);
+ ERR_FAIL_COND_V(read_offset + set_size >= binsize, ShaderID());
+
+ for (uint32_t j = 0; j < set_count; j++) {
+ ShaderUniform info;
+ info.type = UniformType(set_ptr[j].type);
+ info.writable = set_ptr[j].writable;
+ info.length = set_ptr[j].length;
+ info.binding = set_ptr[j].binding;
+ info.stages = set_ptr[j].stages;
+
+ VkDescriptorSetLayoutBinding layout_binding = {};
+ layout_binding.binding = set_ptr[j].binding;
+ layout_binding.descriptorCount = 1;
+ for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
+ if ((set_ptr[j].stages & (1 << k))) {
+ layout_binding.stageFlags |= RD_STAGE_TO_VK_SHADER_STAGE_BITS[k];
+ }
+ }
+
+ switch (info.type) {
+ case UNIFORM_TYPE_SAMPLER: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
+ layout_binding.descriptorCount = set_ptr[j].length;
+ } break;
+ case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ layout_binding.descriptorCount = set_ptr[j].length;
+ } break;
+ case UNIFORM_TYPE_TEXTURE: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
+ layout_binding.descriptorCount = set_ptr[j].length;
+ } break;
+ case UNIFORM_TYPE_IMAGE: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
+ layout_binding.descriptorCount = set_ptr[j].length;
+ } break;
+ case UNIFORM_TYPE_TEXTURE_BUFFER: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
+ layout_binding.descriptorCount = set_ptr[j].length;
+ } break;
+ case UNIFORM_TYPE_IMAGE_BUFFER: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
+ } break;
+ case UNIFORM_TYPE_UNIFORM_BUFFER: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ } break;
+ case UNIFORM_TYPE_STORAGE_BUFFER: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
+ } break;
+ case UNIFORM_TYPE_INPUT_ATTACHMENT: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
+ } break;
+ default: {
+ DEV_ASSERT(false);
+ }
+ }
+
+ r_shader_desc.uniform_sets.write[i].push_back(info);
+ vk_set_bindings.write[i].push_back(layout_binding);
+ }
+
+ read_offset += set_size;
+ }
+
+ ERR_FAIL_COND_V(read_offset + binary_data.specialization_constants_count * sizeof(ShaderBinary::SpecializationConstant) >= binsize, ShaderID());
+
+ r_shader_desc.specialization_constants.resize(binary_data.specialization_constants_count);
+ for (uint32_t i = 0; i < binary_data.specialization_constants_count; i++) {
+ const ShaderBinary::SpecializationConstant &src_sc = *(reinterpret_cast<const ShaderBinary::SpecializationConstant *>(binptr + read_offset));
+ ShaderSpecializationConstant sc;
+ sc.type = PipelineSpecializationConstantType(src_sc.type);
+ sc.constant_id = src_sc.constant_id;
+ sc.int_value = src_sc.int_value;
+ sc.stages = src_sc.stage_flags;
+ r_shader_desc.specialization_constants.write[i] = sc;
+
+ read_offset += sizeof(ShaderBinary::SpecializationConstant);
+ }
+
+ Vector<Vector<uint8_t>> stages_spirv;
+ stages_spirv.resize(binary_data.stage_count);
+ r_shader_desc.stages.resize(binary_data.stage_count);
+
+ for (uint32_t i = 0; i < binary_data.stage_count; i++) {
+ ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, ShaderID());
+ uint32_t stage = decode_uint32(binptr + read_offset);
+ read_offset += sizeof(uint32_t);
+ uint32_t smolv_size = decode_uint32(binptr + read_offset);
+ read_offset += sizeof(uint32_t);
+ uint32_t zstd_size = decode_uint32(binptr + read_offset);
+ read_offset += sizeof(uint32_t);
+
+ uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
+
+ Vector<uint8_t> smolv;
+ const uint8_t *src_smolv = nullptr;
+
+ if (zstd_size > 0) {
+ // Decompress to smolv.
+ smolv.resize(smolv_size);
+ int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
+ ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, ShaderID());
+ src_smolv = smolv.ptr();
+ } else {
+ src_smolv = binptr + read_offset;
+ }
+
+ Vector<uint8_t> &spirv = stages_spirv.ptrw()[i];
+ uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
+ spirv.resize(spirv_size);
+ if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
+ ERR_FAIL_V_MSG(ShaderID(), "Malformed smolv input uncompressing shader stage:" + String(SHADER_STAGE_NAMES[stage]));
+ }
+
+ r_shader_desc.stages.set(i, ShaderStage(stage));
+
+ if (buf_size % 4 != 0) {
+ buf_size += 4 - (buf_size % 4);
+ }
+
+ DEV_ASSERT(read_offset + buf_size <= binsize);
+
+ read_offset += buf_size;
+ }
+
+ DEV_ASSERT(read_offset == binsize);
+
+ // Modules.
+
+ String error_text;
+
+ for (int i = 0; i < r_shader_desc.stages.size(); i++) {
+ VkShaderModuleCreateInfo shader_module_create_info = {};
+ shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ shader_module_create_info.codeSize = stages_spirv[i].size();
+ shader_module_create_info.pCode = (const uint32_t *)stages_spirv[i].ptr();
+
+ VkShaderModule vk_module = VK_NULL_HANDLE;
+ VkResult res = vkCreateShaderModule(vk_device, &shader_module_create_info, nullptr, &vk_module);
+ if (res) {
+ error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(SHADER_STAGE_NAMES[r_shader_desc.stages[i]]);
+ break;
+ }
+
+ VkPipelineShaderStageCreateInfo create_info = {};
+ create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ create_info.stage = RD_STAGE_TO_VK_SHADER_STAGE_BITS[r_shader_desc.stages[i]];
+ create_info.module = vk_module;
+ create_info.pName = "main";
+
+ shader_info.vk_stages_create_info.push_back(create_info);
+ }
+
+ // Descriptor sets.
+
+ if (error_text.is_empty()) {
+ DEV_ASSERT((uint32_t)vk_set_bindings.size() == binary_data.set_count);
+ for (uint32_t i = 0; i < binary_data.set_count; i++) {
+ // Empty ones are fine if they were not used according to spec (binding count will be 0).
+ VkDescriptorSetLayoutCreateInfo layout_create_info = {};
+ layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ layout_create_info.bindingCount = vk_set_bindings[i].size();
+ layout_create_info.pBindings = vk_set_bindings[i].ptr();
+
+ VkDescriptorSetLayout layout = VK_NULL_HANDLE;
+ VkResult res = vkCreateDescriptorSetLayout(vk_device, &layout_create_info, nullptr, &layout);
+ if (res) {
+ error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
+ break;
+ }
+
+ shader_info.vk_descriptor_set_layouts.push_back(layout);
+ }
+ }
+
+ if (error_text.is_empty()) {
+ // Pipeline layout.
+
+ VkPipelineLayoutCreateInfo pipeline_layout_create_info = {};
+ pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+ pipeline_layout_create_info.setLayoutCount = binary_data.set_count;
+ pipeline_layout_create_info.pSetLayouts = shader_info.vk_descriptor_set_layouts.ptr();
+
+ if (binary_data.push_constant_size) {
+ VkPushConstantRange *push_constant_range = ALLOCA_SINGLE(VkPushConstantRange);
+ *push_constant_range = {};
+ push_constant_range->stageFlags = binary_data.vk_push_constant_stages_mask;
+ push_constant_range->size = binary_data.push_constant_size;
+ pipeline_layout_create_info.pushConstantRangeCount = 1;
+ pipeline_layout_create_info.pPushConstantRanges = push_constant_range;
+ }
+
+ VkResult err = vkCreatePipelineLayout(vk_device, &pipeline_layout_create_info, nullptr, &shader_info.vk_pipeline_layout);
+ if (err) {
+ error_text = "Error (" + itos(err) + ") creating pipeline layout.";
+ }
+ }
+
+ if (!error_text.is_empty()) {
+ // Clean up if failed.
+ for (uint32_t i = 0; i < shader_info.vk_stages_create_info.size(); i++) {
+ vkDestroyShaderModule(vk_device, shader_info.vk_stages_create_info[i].module, nullptr);
+ }
+ for (uint32_t i = 0; i < binary_data.set_count; i++) {
+ vkDestroyDescriptorSetLayout(vk_device, shader_info.vk_descriptor_set_layouts[i], nullptr);
+ }
+
+ ERR_FAIL_V_MSG(ShaderID(), error_text);
+ }
+
+ // Bookkeep.
+
+ ShaderInfo *shader_info_ptr = VersatileResource::allocate<ShaderInfo>(resources_allocator);
+ *shader_info_ptr = shader_info;
+ return ShaderID(shader_info_ptr);
+}
+
+void RenderingDeviceDriverVulkan::shader_free(ShaderID p_shader) {
+ ShaderInfo *shader_info = (ShaderInfo *)p_shader.id;
+
+ for (uint32_t i = 0; i < shader_info->vk_descriptor_set_layouts.size(); i++) {
+ vkDestroyDescriptorSetLayout(vk_device, shader_info->vk_descriptor_set_layouts[i], nullptr);
+ }
+
+ vkDestroyPipelineLayout(vk_device, shader_info->vk_pipeline_layout, nullptr);
+
+ for (uint32_t i = 0; i < shader_info->vk_stages_create_info.size(); i++) {
+ vkDestroyShaderModule(vk_device, shader_info->vk_stages_create_info[i].module, nullptr);
+ }
+
+ VersatileResource::free(resources_allocator, shader_info);
+}
+
+/*********************/
+/**** UNIFORM SET ****/
+/*********************/
+
+VkDescriptorPool RenderingDeviceDriverVulkan::_descriptor_set_pool_find_or_create(const DescriptorSetPoolKey &p_key, DescriptorSetPools::Iterator *r_pool_sets_it) {
+ DescriptorSetPools::Iterator pool_sets_it = descriptor_set_pools.find(p_key);
+
+ if (pool_sets_it) {
+ for (KeyValue<VkDescriptorPool, uint32_t> &E : pool_sets_it->value) {
+ if (E.value < max_descriptor_sets_per_pool) {
+ *r_pool_sets_it = pool_sets_it;
+ return E.key;
+ }
+ }
+ }
+
+ // Create a new one.
+
+ // Here comes more vulkan API strangeness.
+ VkDescriptorPoolSize *vk_sizes = ALLOCA_ARRAY(VkDescriptorPoolSize, UNIFORM_TYPE_MAX);
+ uint32_t vk_sizes_count = 0;
+ {
+ VkDescriptorPoolSize *curr_vk_size = vk_sizes;
+ if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
+ *curr_vk_size = {};
+ curr_vk_size->type = VK_DESCRIPTOR_TYPE_SAMPLER;
+ curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptor_sets_per_pool;
+ curr_vk_size++;
+ vk_sizes_count++;
+ }
+ if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
+ *curr_vk_size = {};
+ curr_vk_size->type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptor_sets_per_pool;
+ curr_vk_size++;
+ vk_sizes_count++;
+ }
+ if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
+ *curr_vk_size = {};
+ curr_vk_size->type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
+ curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptor_sets_per_pool;
+ curr_vk_size++;
+ vk_sizes_count++;
+ }
+ if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
+ *curr_vk_size = {};
+ curr_vk_size->type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
+ curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptor_sets_per_pool;
+ curr_vk_size++;
+ vk_sizes_count++;
+ }
+ if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
+ *curr_vk_size = {};
+ curr_vk_size->type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
+ curr_vk_size->descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptor_sets_per_pool;
+ curr_vk_size++;
+ vk_sizes_count++;
+ }
+ if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
+ *curr_vk_size = {};
+ curr_vk_size->type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
+ curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptor_sets_per_pool;
+ curr_vk_size++;
+ vk_sizes_count++;
+ }
+ if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
+ *curr_vk_size = {};
+ curr_vk_size->type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptor_sets_per_pool;
+ curr_vk_size++;
+ vk_sizes_count++;
+ }
+ if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
+ *curr_vk_size = {};
+ curr_vk_size->type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
+ curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptor_sets_per_pool;
+ curr_vk_size++;
+ vk_sizes_count++;
+ }
+ if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
+ *curr_vk_size = {};
+ curr_vk_size->type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
+ curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptor_sets_per_pool;
+ curr_vk_size++;
+ vk_sizes_count++;
+ }
+ DEV_ASSERT(vk_sizes_count <= UNIFORM_TYPE_MAX);
+ }
+
+ VkDescriptorPoolCreateInfo descriptor_set_pool_create_info = {};
+ descriptor_set_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
+ descriptor_set_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // Can't think how somebody may NOT need this flag.
+ descriptor_set_pool_create_info.maxSets = max_descriptor_sets_per_pool;
+ descriptor_set_pool_create_info.poolSizeCount = vk_sizes_count;
+ descriptor_set_pool_create_info.pPoolSizes = vk_sizes;
+
+ VkDescriptorPool vk_pool = VK_NULL_HANDLE;
+ VkResult res = vkCreateDescriptorPool(vk_device, &descriptor_set_pool_create_info, nullptr, &vk_pool);
+ if (res) {
+ ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
+ }
+
+ // Bookkeep.
+
+ if (!pool_sets_it) {
+ pool_sets_it = descriptor_set_pools.insert(p_key, HashMap<VkDescriptorPool, uint32_t>());
+ }
+ HashMap<VkDescriptorPool, uint32_t> &pool_rcs = pool_sets_it->value;
+ pool_rcs.insert(vk_pool, 0);
+ *r_pool_sets_it = pool_sets_it;
+ return vk_pool;
+}
+
+void RenderingDeviceDriverVulkan::_descriptor_set_pool_unreference(DescriptorSetPools::Iterator p_pool_sets_it, VkDescriptorPool p_vk_descriptor_pool) {
+ HashMap<VkDescriptorPool, uint32_t>::Iterator pool_rcs_it = p_pool_sets_it->value.find(p_vk_descriptor_pool);
+ pool_rcs_it->value--;
+ if (pool_rcs_it->value == 0) {
+ vkDestroyDescriptorPool(vk_device, p_vk_descriptor_pool, nullptr);
+ p_pool_sets_it->value.erase(p_vk_descriptor_pool);
+ if (p_pool_sets_it->value.is_empty()) {
+ descriptor_set_pools.remove(p_pool_sets_it);
+ }
+ }
+}
+
+RDD::UniformSetID RenderingDeviceDriverVulkan::uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) {
+ DescriptorSetPoolKey pool_key;
+
+ VkWriteDescriptorSet *vk_writes = ALLOCA_ARRAY(VkWriteDescriptorSet, p_uniforms.size());
+ for (uint32_t i = 0; i < p_uniforms.size(); i++) {
+ const BoundUniform &uniform = p_uniforms[i];
+
+ vk_writes[i] = {};
+ vk_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ vk_writes[i].dstBinding = uniform.binding;
+ vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; // Invalid value.
+
+ uint32_t num_descriptors = 1;
+
+ switch (uniform.type) {
+ case UNIFORM_TYPE_SAMPLER: {
+ num_descriptors = uniform.ids.size();
+ VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
+
+ for (uint32_t j = 0; j < num_descriptors; j++) {
+ vk_img_infos[j] = {};
+ vk_img_infos[j].sampler = (VkSampler)uniform.ids[j].id;
+ vk_img_infos[j].imageView = VK_NULL_HANDLE;
+ vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ }
+
+ vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
+ vk_writes[i].pImageInfo = vk_img_infos;
+ } break;
+ case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
+ num_descriptors = uniform.ids.size() / 2;
+ VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
+
+ for (uint32_t j = 0; j < num_descriptors; j++) {
+ vk_img_infos[j] = {};
+ vk_img_infos[j].sampler = (VkSampler)uniform.ids[j * 2 + 0].id;
+ vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j * 2 + 1].id)->vk_view;
+ vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ }
+
+ vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ vk_writes[i].pImageInfo = vk_img_infos;
+ } break;
+ case UNIFORM_TYPE_TEXTURE: {
+ num_descriptors = uniform.ids.size();
+ VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
+
+ for (uint32_t j = 0; j < num_descriptors; j++) {
+ vk_img_infos[j] = {};
+ vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j].id)->vk_view;
+ vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ }
+
+ vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
+ vk_writes[i].pImageInfo = vk_img_infos;
+ } break;
+ case UNIFORM_TYPE_IMAGE: {
+ num_descriptors = uniform.ids.size();
+ VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
+
+ for (uint32_t j = 0; j < num_descriptors; j++) {
+ vk_img_infos[j] = {};
+ vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j].id)->vk_view;
+ vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
+ }
+
+ vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
+ vk_writes[i].pImageInfo = vk_img_infos;
+ } break;
+ case UNIFORM_TYPE_TEXTURE_BUFFER: {
+ num_descriptors = uniform.ids.size();
+ VkDescriptorBufferInfo *vk_buf_infos = ALLOCA_ARRAY(VkDescriptorBufferInfo, num_descriptors);
+ VkBufferView *vk_buf_views = ALLOCA_ARRAY(VkBufferView, num_descriptors);
+
+ for (uint32_t j = 0; j < num_descriptors; j++) {
+ const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[j].id;
+ vk_buf_infos[j] = {};
+ vk_buf_infos[j].buffer = buf_info->vk_buffer;
+ vk_buf_infos[j].range = buf_info->size;
+
+ vk_buf_views[j] = buf_info->vk_view;
+ }
+
+ vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
+ vk_writes[i].pBufferInfo = vk_buf_infos;
+ vk_writes[i].pTexelBufferView = vk_buf_views;
+ } break;
+ case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
+ num_descriptors = uniform.ids.size() / 2;
+ VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
+ VkDescriptorBufferInfo *vk_buf_infos = ALLOCA_ARRAY(VkDescriptorBufferInfo, num_descriptors);
+ VkBufferView *vk_buf_views = ALLOCA_ARRAY(VkBufferView, num_descriptors);
+
+ for (uint32_t j = 0; j < num_descriptors; j++) {
+ vk_img_infos[j] = {};
+ vk_img_infos[j].sampler = (VkSampler)uniform.ids[j * 2 + 0].id;
+
+ const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[j * 2 + 1].id;
+ vk_buf_infos[j] = {};
+ vk_buf_infos[j].buffer = buf_info->vk_buffer;
+ vk_buf_infos[j].range = buf_info->size;
+
+ vk_buf_views[j] = buf_info->vk_view;
+ }
+
+ vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
+ vk_writes[i].pImageInfo = vk_img_infos;
+ vk_writes[i].pBufferInfo = vk_buf_infos;
+ vk_writes[i].pTexelBufferView = vk_buf_views;
+ } break;
+ case UNIFORM_TYPE_IMAGE_BUFFER: {
+ CRASH_NOW_MSG("Unimplemented!"); // TODO.
+ } break;
+ case UNIFORM_TYPE_UNIFORM_BUFFER: {
+ const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[0].id;
+ VkDescriptorBufferInfo *vk_buf_info = ALLOCA_SINGLE(VkDescriptorBufferInfo);
+ *vk_buf_info = {};
+ vk_buf_info->buffer = buf_info->vk_buffer;
+ vk_buf_info->range = buf_info->size;
+
+ vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ vk_writes[i].pBufferInfo = vk_buf_info;
+ } break;
+ case UNIFORM_TYPE_STORAGE_BUFFER: {
+ const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[0].id;
+ VkDescriptorBufferInfo *vk_buf_info = ALLOCA_SINGLE(VkDescriptorBufferInfo);
+ *vk_buf_info = {};
+ vk_buf_info->buffer = buf_info->vk_buffer;
+ vk_buf_info->range = buf_info->size;
+
+ vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
+ vk_writes[i].pBufferInfo = vk_buf_info;
+ } break;
+ case UNIFORM_TYPE_INPUT_ATTACHMENT: {
+ num_descriptors = uniform.ids.size();
+ VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
+
+ for (uint32_t j = 0; j < uniform.ids.size(); j++) {
+ vk_img_infos[j] = {};
+ vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j].id)->vk_view;
+ vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ }
+
+ vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
+ vk_writes[i].pImageInfo = vk_img_infos;
+ } break;
+ default: {
+ DEV_ASSERT(false);
+ }
+ }
+
+ vk_writes[i].descriptorCount = num_descriptors;
+
+ ERR_FAIL_COND_V_MSG(pool_key.uniform_type[uniform.type] == MAX_UNIFORM_POOL_ELEMENT, UniformSetID(),
+ "Uniform set reached the limit of bindings for the same type (" + itos(MAX_UNIFORM_POOL_ELEMENT) + ").");
+ pool_key.uniform_type[uniform.type] += num_descriptors;
+ }
+
+ // Need a descriptor pool.
+ DescriptorSetPools::Iterator pool_sets_it = {};
+ VkDescriptorPool vk_pool = _descriptor_set_pool_find_or_create(pool_key, &pool_sets_it);
+ DEV_ASSERT(vk_pool);
+ pool_sets_it->value[vk_pool]++;
+
+ VkDescriptorSetAllocateInfo descriptor_set_allocate_info = {};
+ descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
+ descriptor_set_allocate_info.descriptorPool = vk_pool;
+ descriptor_set_allocate_info.descriptorSetCount = 1;
+ const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
+ descriptor_set_allocate_info.pSetLayouts = &shader_info->vk_descriptor_set_layouts[p_set_index];
+
+ VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE;
+ VkResult res = vkAllocateDescriptorSets(vk_device, &descriptor_set_allocate_info, &vk_descriptor_set);
+ if (res) {
+ _descriptor_set_pool_unreference(pool_sets_it, vk_pool);
+ ERR_FAIL_V_MSG(UniformSetID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
+ }
+
+ for (uint32_t i = 0; i < p_uniforms.size(); i++) {
+ vk_writes[i].dstSet = vk_descriptor_set;
+ }
+ vkUpdateDescriptorSets(vk_device, p_uniforms.size(), vk_writes, 0, nullptr);
+
+ // Bookkeep.
+
+ UniformSetInfo *usi = VersatileResource::allocate<UniformSetInfo>(resources_allocator);
+ usi->vk_descriptor_set = vk_descriptor_set;
+ usi->vk_descriptor_pool = vk_pool;
+ usi->pool_sets_it = pool_sets_it;
+
+ return UniformSetID(usi);
+}
+
+void RenderingDeviceDriverVulkan::uniform_set_free(UniformSetID p_uniform_set) {
+ UniformSetInfo *usi = (UniformSetInfo *)p_uniform_set.id;
+ vkFreeDescriptorSets(vk_device, usi->vk_descriptor_pool, 1, &usi->vk_descriptor_set);
+
+ _descriptor_set_pool_unreference(usi->pool_sets_it, usi->vk_descriptor_pool);
+
+ VersatileResource::free(resources_allocator, usi);
+}
+
+// ----- COMMANDS -----
+
+void RenderingDeviceDriverVulkan::command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
+}
+
+/******************/
+/**** TRANSFER ****/
+/******************/
+
+static_assert(ARRAYS_COMPATIBLE_FIELDWISE(RDD::BufferCopyRegion, VkBufferCopy));
+
+static void _texture_subresource_range_to_vk(const RDD::TextureSubresourceRange &p_subresources, VkImageSubresourceRange *r_vk_subreources) {
+ *r_vk_subreources = {};
+ r_vk_subreources->aspectMask = (VkImageAspectFlags)p_subresources.aspect;
+ r_vk_subreources->baseMipLevel = p_subresources.base_mipmap;
+ r_vk_subreources->levelCount = p_subresources.mipmap_count;
+ r_vk_subreources->baseArrayLayer = p_subresources.base_layer;
+ r_vk_subreources->layerCount = p_subresources.layer_count;
+}
+
+static void _texture_subresource_layers_to_vk(const RDD::TextureSubresourceLayers &p_subresources, VkImageSubresourceLayers *r_vk_subreources) {
+ *r_vk_subreources = {};
+ r_vk_subreources->aspectMask = (VkImageAspectFlags)p_subresources.aspect;
+ r_vk_subreources->mipLevel = p_subresources.mipmap;
+ r_vk_subreources->baseArrayLayer = p_subresources.base_layer;
+ r_vk_subreources->layerCount = p_subresources.layer_count;
+}
+
+static void _buffer_texture_copy_region_to_vk(const RDD::BufferTextureCopyRegion &p_copy_region, VkBufferImageCopy *r_vk_copy_region) {
+ *r_vk_copy_region = {};
+ r_vk_copy_region->bufferOffset = p_copy_region.buffer_offset;
+ _texture_subresource_layers_to_vk(p_copy_region.texture_subresources, &r_vk_copy_region->imageSubresource);
+ r_vk_copy_region->imageOffset.x = p_copy_region.texture_offset.x;
+ r_vk_copy_region->imageOffset.y = p_copy_region.texture_offset.y;
+ r_vk_copy_region->imageOffset.z = p_copy_region.texture_offset.z;
+ r_vk_copy_region->imageExtent.width = p_copy_region.texture_region_size.x;
+ r_vk_copy_region->imageExtent.height = p_copy_region.texture_region_size.y;
+ r_vk_copy_region->imageExtent.depth = p_copy_region.texture_region_size.z;
+}
+
+static void _texture_copy_region_to_vk(const RDD::TextureCopyRegion &p_copy_region, VkImageCopy *r_vk_copy_region) {
+ *r_vk_copy_region = {};
+ _texture_subresource_layers_to_vk(p_copy_region.src_subresources, &r_vk_copy_region->srcSubresource);
+ r_vk_copy_region->srcOffset.x = p_copy_region.src_offset.x;
+ r_vk_copy_region->srcOffset.y = p_copy_region.src_offset.y;
+ r_vk_copy_region->srcOffset.z = p_copy_region.src_offset.z;
+ _texture_subresource_layers_to_vk(p_copy_region.dst_subresources, &r_vk_copy_region->dstSubresource);
+ r_vk_copy_region->dstOffset.x = p_copy_region.dst_offset.x;
+ r_vk_copy_region->dstOffset.y = p_copy_region.dst_offset.y;
+ r_vk_copy_region->dstOffset.z = p_copy_region.dst_offset.z;
+ r_vk_copy_region->extent.width = p_copy_region.size.x;
+ r_vk_copy_region->extent.height = p_copy_region.size.y;
+ r_vk_copy_region->extent.depth = p_copy_region.size.z;
+}
+
+void RenderingDeviceDriverVulkan::command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) {
+ const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
+ vkCmdFillBuffer((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_size, 0);
+}
+
+void RenderingDeviceDriverVulkan::command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) {
+ const BufferInfo *src_buf_info = (const BufferInfo *)p_src_buffer.id;
+ const BufferInfo *dst_buf_info = (const BufferInfo *)p_dst_buffer.id;
+ vkCmdCopyBuffer((VkCommandBuffer)p_cmd_buffer.id, src_buf_info->vk_buffer, dst_buf_info->vk_buffer, p_regions.size(), (const VkBufferCopy *)p_regions.ptr());
+}
+
+void RenderingDeviceDriverVulkan::command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) {
+ VkImageCopy *vk_copy_regions = ALLOCA_ARRAY(VkImageCopy, p_regions.size());
+ for (uint32_t i = 0; i < p_regions.size(); i++) {
+ _texture_copy_region_to_vk(p_regions[i], &vk_copy_regions[i]);
+ }
+
+ const TextureInfo *src_tex_info = (const TextureInfo *)p_src_texture.id;
+ const TextureInfo *dst_tex_info = (const TextureInfo *)p_dst_texture.id;
+ vkCmdCopyImage((VkCommandBuffer)p_cmd_buffer.id, src_tex_info->vk_view_create_info.image, (VkImageLayout)p_src_texture_layout, dst_tex_info->vk_view_create_info.image, (VkImageLayout)p_dst_texture_layout, p_regions.size(), vk_copy_regions);
+}
+
+void RenderingDeviceDriverVulkan::command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) {
+ const TextureInfo *src_tex_info = (const TextureInfo *)p_src_texture.id;
+ const TextureInfo *dst_tex_info = (const TextureInfo *)p_dst_texture.id;
+
+ VkImageResolve vk_resolve = {};
+ vk_resolve.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ vk_resolve.srcSubresource.mipLevel = p_src_mipmap;
+ vk_resolve.srcSubresource.baseArrayLayer = p_src_layer;
+ vk_resolve.srcSubresource.layerCount = 1;
+ vk_resolve.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ vk_resolve.dstSubresource.mipLevel = p_dst_mipmap;
+ vk_resolve.dstSubresource.baseArrayLayer = p_dst_layer;
+ vk_resolve.dstSubresource.layerCount = 1;
+ vk_resolve.extent.width = MAX(1u, src_tex_info->vk_create_info.extent.width >> p_src_mipmap);
+ vk_resolve.extent.height = MAX(1u, src_tex_info->vk_create_info.extent.height >> p_src_mipmap);
+ vk_resolve.extent.depth = MAX(1u, src_tex_info->vk_create_info.extent.depth >> p_src_mipmap);
+
+ vkCmdResolveImage((VkCommandBuffer)p_cmd_buffer.id, src_tex_info->vk_view_create_info.image, (VkImageLayout)p_src_texture_layout, dst_tex_info->vk_view_create_info.image, (VkImageLayout)p_dst_texture_layout, 1, &vk_resolve);
+}
+
+void RenderingDeviceDriverVulkan::command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) {
+ VkClearColorValue vk_color = {};
+ memcpy(&vk_color.float32, p_color.components, sizeof(VkClearColorValue::float32));
+
+ VkImageSubresourceRange vk_subresources = {};
+ _texture_subresource_range_to_vk(p_subresources, &vk_subresources);
+
+ const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
+ vkCmdClearColorImage((VkCommandBuffer)p_cmd_buffer.id, tex_info->vk_view_create_info.image, (VkImageLayout)p_texture_layout, &vk_color, 1, &vk_subresources);
+}
+
+void RenderingDeviceDriverVulkan::command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) {
+ VkBufferImageCopy *vk_copy_regions = ALLOCA_ARRAY(VkBufferImageCopy, p_regions.size());
+ for (uint32_t i = 0; i < p_regions.size(); i++) {
+ _buffer_texture_copy_region_to_vk(p_regions[i], &vk_copy_regions[i]);
+ }
+
+ const BufferInfo *buf_info = (const BufferInfo *)p_src_buffer.id;
+ const TextureInfo *tex_info = (const TextureInfo *)p_dst_texture.id;
+ vkCmdCopyBufferToImage((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, tex_info->vk_view_create_info.image, (VkImageLayout)p_dst_texture_layout, p_regions.size(), vk_copy_regions);
+}
+
+void RenderingDeviceDriverVulkan::command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) {
+ VkBufferImageCopy *vk_copy_regions = ALLOCA_ARRAY(VkBufferImageCopy, p_regions.size());
+ for (uint32_t i = 0; i < p_regions.size(); i++) {
+ _buffer_texture_copy_region_to_vk(p_regions[i], &vk_copy_regions[i]);
+ }
+
+ const TextureInfo *tex_info = (const TextureInfo *)p_src_texture.id;
+ const BufferInfo *buf_info = (const BufferInfo *)p_dst_buffer.id;
+ vkCmdCopyImageToBuffer((VkCommandBuffer)p_cmd_buffer.id, tex_info->vk_view_create_info.image, (VkImageLayout)p_src_texture_layout, buf_info->vk_buffer, p_regions.size(), vk_copy_regions);
+}
+
+/******************/
+/**** PIPELINE ****/
+/******************/
+
+void RenderingDeviceDriverVulkan::pipeline_free(PipelineID p_pipeline) {
+ vkDestroyPipeline(vk_device, (VkPipeline)p_pipeline.id, nullptr);
+}
+
+// ----- BINDING -----
+
+void RenderingDeviceDriverVulkan::command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_dst_first_index, VectorView<uint32_t> p_data) {
+ const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
+ vkCmdPushConstants((VkCommandBuffer)p_cmd_buffer.id, shader_info->vk_pipeline_layout, shader_info->vk_push_constant_stages, p_dst_first_index * sizeof(uint32_t), p_data.size() * sizeof(uint32_t), p_data.ptr());
+}
+
+// ----- CACHE -----
+
+int RenderingDeviceDriverVulkan::caching_instance_count = 0;
+
+bool RenderingDeviceDriverVulkan::pipeline_cache_create(const Vector<uint8_t> &p_data) {
+ if (caching_instance_count) {
+ WARN_PRINT("There's already a RenderingDeviceDriverVulkan instance doing PSO caching. Only one can at the same time. This one won't.");
+ return false;
+ }
+ caching_instance_count++;
+
+ pipelines_cache.current_size = 0;
+ pipelines_cache.buffer.resize(sizeof(PipelineCacheHeader));
+
+ // Parse.
+ {
+ if (p_data.size() <= (int)sizeof(PipelineCacheHeader)) {
+ WARN_PRINT("Invalid/corrupt pipelines cache.");
+ } else {
+ const PipelineCacheHeader *loaded_header = reinterpret_cast<const PipelineCacheHeader *>(p_data.ptr());
+ if (loaded_header->magic != 868 + VK_PIPELINE_CACHE_HEADER_VERSION_ONE) {
+ WARN_PRINT("Invalid pipelines cache magic number.");
+ } else {
+ const uint8_t *loaded_buffer_start = p_data.ptr() + sizeof(PipelineCacheHeader);
+ uint32_t loaded_buffer_size = p_data.size() - sizeof(PipelineCacheHeader);
+ const PipelineCacheHeader *current_header = (PipelineCacheHeader *)pipelines_cache.buffer.ptr();
+ if (loaded_header->data_hash != hash_murmur3_buffer(loaded_buffer_start, loaded_buffer_size) ||
+ loaded_header->data_size != loaded_buffer_size ||
+ loaded_header->vendor_id != current_header->vendor_id ||
+ loaded_header->device_id != current_header->device_id ||
+ loaded_header->driver_version != current_header->driver_version ||
+ memcmp(loaded_header->uuid, current_header->uuid, VK_UUID_SIZE) != 0 ||
+ loaded_header->driver_abi != current_header->driver_abi) {
+ WARN_PRINT("Invalid pipelines cache header.");
+ } else {
+ pipelines_cache.current_size = loaded_buffer_size;
+ pipelines_cache.buffer = p_data;
+ }
+ }
+ }
+ }
+
+ // Create.
+ {
+ VkPipelineCacheCreateInfo cache_info = {};
+ cache_info.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
+ if (context->get_pipeline_cache_control_support()) {
+ cache_info.flags = VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT;
+ }
+ cache_info.initialDataSize = pipelines_cache.buffer.size() - sizeof(PipelineCacheHeader);
+ cache_info.pInitialData = pipelines_cache.buffer.ptr() + sizeof(PipelineCacheHeader);
+
+ VkResult err = vkCreatePipelineCache(vk_device, &cache_info, nullptr, &pipelines_cache.vk_cache);
+ if (err != VK_SUCCESS) {
+ WARN_PRINT("vkCreatePipelinecache failed with error " + itos(err) + ".");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void RenderingDeviceDriverVulkan::pipeline_cache_free() {
+ DEV_ASSERT(pipelines_cache.vk_cache);
+
+ vkDestroyPipelineCache(vk_device, pipelines_cache.vk_cache, nullptr);
+
+ DEV_ASSERT(caching_instance_count > 0);
+ caching_instance_count--;
+}
+
+size_t RenderingDeviceDriverVulkan::pipeline_cache_query_size() {
+ DEV_ASSERT(pipelines_cache.vk_cache);
+
+ // FIXME:
+ // We're letting the cache grow unboundedly. We may want to set at limit and see if implementations use LRU or the like.
+ // If we do, we won't be able to assume any longer that the cache is dirty if, and only if, it has grown.
+ VkResult err = vkGetPipelineCacheData(vk_device, pipelines_cache.vk_cache, &pipelines_cache.current_size, nullptr);
+ ERR_FAIL_COND_V_MSG(err, 0, "vkGetPipelineCacheData failed with error " + itos(err) + ".");
+
+ return pipelines_cache.current_size;
+}
+
+Vector<uint8_t> RenderingDeviceDriverVulkan::pipeline_cache_serialize() {
+ DEV_ASSERT(pipelines_cache.vk_cache);
+
+ pipelines_cache.buffer.resize(pipelines_cache.current_size + sizeof(PipelineCacheHeader));
+
+ VkResult err = vkGetPipelineCacheData(vk_device, pipelines_cache.vk_cache, &pipelines_cache.current_size, pipelines_cache.buffer.ptrw() + sizeof(PipelineCacheHeader));
+ ERR_FAIL_COND_V(err != VK_SUCCESS && err != VK_INCOMPLETE, Vector<uint8_t>()); // Incomplete is OK because the cache may have grown since the size was queried (unless when exiting).
+
+ // The real buffer size may now be bigger than the updated current_size.
+ // We take into account the new size but keep the buffer resized in a worst-case fashion.
+
+ PipelineCacheHeader *header = (PipelineCacheHeader *)pipelines_cache.buffer.ptrw();
+ header->data_size = pipelines_cache.current_size;
+ header->data_hash = hash_murmur3_buffer(pipelines_cache.buffer.ptr() + sizeof(PipelineCacheHeader), pipelines_cache.current_size);
+
+ return pipelines_cache.buffer;
+}
+
+/*******************/
+/**** RENDERING ****/
+/*******************/
+
+// ----- SUBPASS -----
+
+// RDD::AttachmentLoadOp == VkAttachmentLoadOp.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_LOAD_OP_LOAD));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_LOAD_OP_CLEAR));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_LOAD_OP_DONT_CARE));
+
+// RDD::AttachmentStoreOp == VkAttachmentStoreOp.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_STORE_OP_STORE));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_STORE_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE));
+
+// Assuming Vulkan and RDD's are backed by uint32_t in:
+// - VkSubpassDescription2::pPreserveAttachments and RDD::Subpass::preserve_attachments.
+// - VkRenderPassCreateInfo2KHR::pCorrelatedViewMasks and p_view_correlation_mask.
+
+static void _attachment_reference_to_vk(const RDD::AttachmentReference &p_attachment_reference, VkAttachmentReference2KHR *r_vk_attachment_reference) {
+ *r_vk_attachment_reference = {};
+ r_vk_attachment_reference->sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
+ r_vk_attachment_reference->attachment = p_attachment_reference.attachment;
+ r_vk_attachment_reference->layout = (VkImageLayout)p_attachment_reference.layout;
+ r_vk_attachment_reference->aspectMask = (VkImageAspectFlags)p_attachment_reference.aspect;
+}
+
+RDD::RenderPassID RenderingDeviceDriverVulkan::render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) {
+ // These are only used if we use multiview but we need to define them in scope.
+ const uint32_t view_mask = (1 << p_view_count) - 1;
+ const uint32_t correlation_mask = (1 << p_view_count) - 1;
+
+ VkAttachmentDescription2KHR *vk_attachments = ALLOCA_ARRAY(VkAttachmentDescription2KHR, p_attachments.size());
+ for (uint32_t i = 0; i < p_attachments.size(); i++) {
+ vk_attachments[i] = {};
+ vk_attachments[i].sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
+ vk_attachments[i].format = RD_TO_VK_FORMAT[p_attachments[i].format];
+ vk_attachments[i].samples = _ensure_supported_sample_count(p_attachments[i].samples);
+ vk_attachments[i].loadOp = (VkAttachmentLoadOp)p_attachments[i].load_op;
+ vk_attachments[i].storeOp = (VkAttachmentStoreOp)p_attachments[i].store_op;
+ vk_attachments[i].stencilLoadOp = (VkAttachmentLoadOp)p_attachments[i].stencil_load_op;
+ vk_attachments[i].stencilStoreOp = (VkAttachmentStoreOp)p_attachments[i].stencil_store_op;
+ vk_attachments[i].initialLayout = (VkImageLayout)p_attachments[i].initial_layout;
+ vk_attachments[i].finalLayout = (VkImageLayout)p_attachments[i].final_layout;
+ }
+
+ VkSubpassDescription2KHR *vk_subpasses = ALLOCA_ARRAY(VkSubpassDescription2KHR, p_subpasses.size());
+ for (uint32_t i = 0; i < p_subpasses.size(); i++) {
+ VkAttachmentReference2KHR *vk_subpass_input_attachments = ALLOCA_ARRAY(VkAttachmentReference2KHR, p_subpasses[i].input_references.size());
+ for (uint32_t j = 0; j < p_subpasses[i].input_references.size(); j++) {
+ _attachment_reference_to_vk(p_subpasses[i].input_references[j], &vk_subpass_input_attachments[j]);
+ }
+
+ VkAttachmentReference2KHR *vk_subpass_color_attachments = ALLOCA_ARRAY(VkAttachmentReference2KHR, p_subpasses[i].color_references.size());
+ for (uint32_t j = 0; j < p_subpasses[i].color_references.size(); j++) {
+ _attachment_reference_to_vk(p_subpasses[i].color_references[j], &vk_subpass_color_attachments[j]);
+ }
+
+ VkAttachmentReference2KHR *vk_subpass_resolve_attachments = ALLOCA_ARRAY(VkAttachmentReference2KHR, p_subpasses[i].resolve_references.size());
+ for (uint32_t j = 0; j < p_subpasses[i].resolve_references.size(); j++) {
+ _attachment_reference_to_vk(p_subpasses[i].resolve_references[j], &vk_subpass_resolve_attachments[j]);
+ }
+
+ VkAttachmentReference2KHR *vk_subpass_depth_stencil_attachment = nullptr;
+ if (p_subpasses[i].depth_stencil_reference.attachment != AttachmentReference::UNUSED) {
+ vk_subpass_depth_stencil_attachment = ALLOCA_SINGLE(VkAttachmentReference2KHR);
+ _attachment_reference_to_vk(p_subpasses[i].depth_stencil_reference, vk_subpass_depth_stencil_attachment);
+ }
+
+ vk_subpasses[i] = {};
+ vk_subpasses[i].sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
+ vk_subpasses[i].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ vk_subpasses[i].viewMask = p_view_count == 1 ? 0 : view_mask;
+ vk_subpasses[i].inputAttachmentCount = p_subpasses[i].input_references.size();
+ vk_subpasses[i].pInputAttachments = vk_subpass_input_attachments;
+ vk_subpasses[i].colorAttachmentCount = p_subpasses[i].color_references.size();
+ vk_subpasses[i].pColorAttachments = vk_subpass_color_attachments;
+ vk_subpasses[i].pResolveAttachments = vk_subpass_resolve_attachments;
+ vk_subpasses[i].pDepthStencilAttachment = vk_subpass_depth_stencil_attachment;
+ vk_subpasses[i].preserveAttachmentCount = p_subpasses[i].preserve_attachments.size();
+ vk_subpasses[i].pPreserveAttachments = p_subpasses[i].preserve_attachments.ptr();
+
+ // VRS.
+ if (context->get_vrs_capabilities().attachment_vrs_supported && p_subpasses[i].vrs_reference.attachment != AttachmentReference::UNUSED) {
+ VkAttachmentReference2KHR *vk_subpass_vrs_attachment = ALLOCA_SINGLE(VkAttachmentReference2KHR);
+ *vk_subpass_vrs_attachment = {};
+ vk_subpass_vrs_attachment->sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
+ vk_subpass_vrs_attachment->attachment = p_subpasses[i].vrs_reference.attachment;
+ vk_subpass_vrs_attachment->layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
+
+ VkFragmentShadingRateAttachmentInfoKHR *vk_vrs_info = ALLOCA_SINGLE(VkFragmentShadingRateAttachmentInfoKHR);
+ *vk_vrs_info = {};
+ vk_vrs_info->sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
+ vk_vrs_info->pFragmentShadingRateAttachment = vk_subpass_vrs_attachment;
+ vk_vrs_info->shadingRateAttachmentTexelSize.width = context->get_vrs_capabilities().texel_size.x;
+ vk_vrs_info->shadingRateAttachmentTexelSize.height = context->get_vrs_capabilities().texel_size.y;
+
+ vk_subpasses[i].pNext = vk_vrs_info;
+ }
+ }
+
+ VkSubpassDependency2KHR *vk_subpass_dependencies = ALLOCA_ARRAY(VkSubpassDependency2KHR, p_subpass_dependencies.size());
+ for (uint32_t i = 0; i < p_subpass_dependencies.size(); i++) {
+ vk_subpass_dependencies[i] = {};
+ vk_subpass_dependencies[i].sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2;
+ vk_subpass_dependencies[i].srcSubpass = p_subpass_dependencies[i].src_subpass;
+ vk_subpass_dependencies[i].dstSubpass = p_subpass_dependencies[i].dst_subpass;
+ vk_subpass_dependencies[i].srcStageMask = (VkPipelineStageFlags)p_subpass_dependencies[i].src_stages;
+ vk_subpass_dependencies[i].dstStageMask = (VkPipelineStageFlags)p_subpass_dependencies[i].dst_stages;
+ vk_subpass_dependencies[i].srcAccessMask = (VkAccessFlags)p_subpass_dependencies[i].src_access;
+ vk_subpass_dependencies[i].dstAccessMask = (VkAccessFlags)p_subpass_dependencies[i].dst_access;
+ }
+
+ VkRenderPassCreateInfo2KHR create_info = {};
+ create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
+ create_info.attachmentCount = p_attachments.size();
+ create_info.pAttachments = vk_attachments;
+ create_info.subpassCount = p_subpasses.size();
+ create_info.pSubpasses = vk_subpasses;
+ create_info.dependencyCount = p_subpass_dependencies.size();
+ create_info.pDependencies = vk_subpass_dependencies;
+ create_info.correlatedViewMaskCount = p_view_count == 1 ? 0 : 1;
+ create_info.pCorrelatedViewMasks = p_view_count == 1 ? nullptr : &correlation_mask;
+
+ // Multiview.
+ if (p_view_count > 1 && !context->supports_renderpass2()) {
+ // This is only required when using vkCreateRenderPass.
+ // We add it if vkCreateRenderPass2KHR is not supported,
+ // resulting this in being passed to our vkCreateRenderPass fallback.
+
+ uint32_t *vk_view_masks = ALLOCA_ARRAY(uint32_t, p_subpasses.size());
+ for (uint32_t i = 0; i < p_subpasses.size(); i++) {
+ vk_view_masks[i] = view_mask;
+ }
+
+ VkRenderPassMultiviewCreateInfo *multiview_create_info = ALLOCA_SINGLE(VkRenderPassMultiviewCreateInfo);
+ *multiview_create_info = {};
+ multiview_create_info->sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
+ multiview_create_info->subpassCount = p_subpasses.size();
+ multiview_create_info->pViewMasks = vk_view_masks;
+ multiview_create_info->correlationMaskCount = 1;
+ multiview_create_info->pCorrelationMasks = &correlation_mask;
+
+ create_info.pNext = multiview_create_info;
+ }
+
+ VkRenderPass vk_render_pass = VK_NULL_HANDLE;
+ VkResult res = context->vkCreateRenderPass2KHR(vk_device, &create_info, nullptr, &vk_render_pass);
+ ERR_FAIL_COND_V_MSG(res, RenderPassID(), "vkCreateRenderPass2KHR failed with error " + itos(res) + ".");
+
+ return RenderPassID(vk_render_pass);
+}
+
+void RenderingDeviceDriverVulkan::render_pass_free(RenderPassID p_render_pass) {
+ vkDestroyRenderPass(vk_device, (VkRenderPass)p_render_pass.id, nullptr);
+}
+
+// ----- COMMANDS -----
+
+static_assert(ARRAYS_COMPATIBLE_FIELDWISE(RDD::RenderPassClearValue, VkClearValue));
+
+void RenderingDeviceDriverVulkan::command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) {
+ VkRenderPassBeginInfo render_pass_begin = {};
+ render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+ render_pass_begin.renderPass = (VkRenderPass)p_render_pass.id;
+ render_pass_begin.framebuffer = (VkFramebuffer)p_framebuffer.id;
+
+ render_pass_begin.renderArea.offset.x = p_rect.position.x;
+ render_pass_begin.renderArea.offset.y = p_rect.position.y;
+ render_pass_begin.renderArea.extent.width = p_rect.size.x;
+ render_pass_begin.renderArea.extent.height = p_rect.size.y;
+
+ render_pass_begin.clearValueCount = p_clear_values.size();
+ render_pass_begin.pClearValues = (const VkClearValue *)p_clear_values.ptr();
+
+ VkSubpassContents vk_subpass_contents = p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY ? VK_SUBPASS_CONTENTS_INLINE : VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
+ vkCmdBeginRenderPass((VkCommandBuffer)p_cmd_buffer.id, &render_pass_begin, vk_subpass_contents);
+}
+
+void RenderingDeviceDriverVulkan::command_end_render_pass(CommandBufferID p_cmd_buffer) {
+ vkCmdEndRenderPass((VkCommandBuffer)p_cmd_buffer.id);
+}
+
+void RenderingDeviceDriverVulkan::command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) {
+ VkSubpassContents vk_subpass_contents = p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY ? VK_SUBPASS_CONTENTS_INLINE : VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
+ vkCmdNextSubpass((VkCommandBuffer)p_cmd_buffer.id, vk_subpass_contents);
+}
+
+void RenderingDeviceDriverVulkan::command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) {
+ VkViewport *vk_viewports = ALLOCA_ARRAY(VkViewport, p_viewports.size());
+ for (uint32_t i = 0; i < p_viewports.size(); i++) {
+ vk_viewports[i] = {};
+ vk_viewports[i].x = p_viewports[i].position.x;
+ vk_viewports[i].y = p_viewports[i].position.y;
+ vk_viewports[i].width = p_viewports[i].size.x;
+ vk_viewports[i].height = p_viewports[i].size.y;
+ vk_viewports[i].minDepth = 0.0f;
+ vk_viewports[i].maxDepth = 1.0f;
+ }
+ vkCmdSetViewport((VkCommandBuffer)p_cmd_buffer.id, 0, p_viewports.size(), vk_viewports);
+}
+
+void RenderingDeviceDriverVulkan::command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) {
+ vkCmdSetScissor((VkCommandBuffer)p_cmd_buffer.id, 0, p_scissors.size(), (VkRect2D *)p_scissors.ptr());
+}
+
+void RenderingDeviceDriverVulkan::command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) {
+ VkClearAttachment *vk_clears = ALLOCA_ARRAY(VkClearAttachment, p_attachment_clears.size());
+ for (uint32_t i = 0; i < p_attachment_clears.size(); i++) {
+ vk_clears[i] = {};
+ memcpy(&vk_clears[i].clearValue, &p_attachment_clears[i].value, sizeof(VkClearValue));
+ vk_clears[i].colorAttachment = p_attachment_clears[i].color_attachment;
+ vk_clears[i].aspectMask = p_attachment_clears[i].aspect;
+ }
+
+ VkClearRect *vk_rects = ALLOCA_ARRAY(VkClearRect, p_rects.size());
+ for (uint32_t i = 0; i < p_rects.size(); i++) {
+ vk_rects[i] = {};
+ vk_rects[i].rect.offset.x = p_rects[i].position.x;
+ vk_rects[i].rect.offset.y = p_rects[i].position.y;
+ vk_rects[i].rect.extent.width = p_rects[i].size.x;
+ vk_rects[i].rect.extent.height = p_rects[i].size.y;
+ vk_rects[i].baseArrayLayer = 0;
+ vk_rects[i].layerCount = 1;
+ }
+
+ vkCmdClearAttachments((VkCommandBuffer)p_cmd_buffer.id, p_attachment_clears.size(), vk_clears, p_rects.size(), vk_rects);
+}
+
+void RenderingDeviceDriverVulkan::command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) {
+ vkCmdBindPipeline((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_GRAPHICS, (VkPipeline)p_pipeline.id);
+}
+
+void RenderingDeviceDriverVulkan::command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
+ const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
+ const UniformSetInfo *usi = (const UniformSetInfo *)p_uniform_set.id;
+ vkCmdBindDescriptorSets((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_GRAPHICS, shader_info->vk_pipeline_layout, p_set_index, 1, &usi->vk_descriptor_set, 0, nullptr);
+}
+
+void RenderingDeviceDriverVulkan::command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) {
+ vkCmdDraw((VkCommandBuffer)p_cmd_buffer.id, p_vertex_count, p_instance_count, p_base_vertex, p_first_instance);
+}
+
+void RenderingDeviceDriverVulkan::command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) {
+ vkCmdDrawIndexed((VkCommandBuffer)p_cmd_buffer.id, p_index_count, p_instance_count, p_first_index, p_vertex_offset, p_first_instance);
+}
+
+void RenderingDeviceDriverVulkan::command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
+ const BufferInfo *buf_info = (const BufferInfo *)p_indirect_buffer.id;
+ vkCmdDrawIndexedIndirect((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_draw_count, p_stride);
+}
+
+void RenderingDeviceDriverVulkan::command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
+ const BufferInfo *indirect_buf_info = (const BufferInfo *)p_indirect_buffer.id;
+ const BufferInfo *count_buf_info = (const BufferInfo *)p_count_buffer.id;
+ vkCmdDrawIndexedIndirectCount((VkCommandBuffer)p_cmd_buffer.id, indirect_buf_info->vk_buffer, p_offset, count_buf_info->vk_buffer, p_count_buffer_offset, p_max_draw_count, p_stride);
+}
+
+void RenderingDeviceDriverVulkan::command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
+ const BufferInfo *buf_info = (const BufferInfo *)p_indirect_buffer.id;
+ vkCmdDrawIndirect((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_draw_count, p_stride);
+}
+
+void RenderingDeviceDriverVulkan::command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
+ const BufferInfo *indirect_buf_info = (const BufferInfo *)p_indirect_buffer.id;
+ const BufferInfo *count_buf_info = (const BufferInfo *)p_count_buffer.id;
+ vkCmdDrawIndirectCount((VkCommandBuffer)p_cmd_buffer.id, indirect_buf_info->vk_buffer, p_offset, count_buf_info->vk_buffer, p_count_buffer_offset, p_max_draw_count, p_stride);
+}
+
+void RenderingDeviceDriverVulkan::command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) {
+ VkBuffer *vk_buffers = ALLOCA_ARRAY(VkBuffer, p_binding_count);
+ for (uint32_t i = 0; i < p_binding_count; i++) {
+ vk_buffers[i] = ((const BufferInfo *)p_buffers[i].id)->vk_buffer;
+ }
+ vkCmdBindVertexBuffers((VkCommandBuffer)p_cmd_buffer.id, 0, p_binding_count, vk_buffers, p_offsets);
+}
+
+void RenderingDeviceDriverVulkan::command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) {
+ const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
+ vkCmdBindIndexBuffer((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_format == INDEX_BUFFER_FORMAT_UINT16 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
+}
+
+void RenderingDeviceDriverVulkan::command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) {
+ vkCmdSetBlendConstants((VkCommandBuffer)p_cmd_buffer.id, p_constants.components);
+}
+
+void RenderingDeviceDriverVulkan::command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) {
+ vkCmdSetLineWidth((VkCommandBuffer)p_cmd_buffer.id, p_width);
+}
+
+// ----- PIPELINE -----
+
+static const VkPrimitiveTopology RD_TO_VK_PRIMITIVE[RDD::RENDER_PRIMITIVE_MAX] = {
+ VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
+};
+
+// RDD::PolygonCullMode == VkCullModeFlagBits.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_DISABLED, VK_CULL_MODE_NONE));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_FRONT, VK_CULL_MODE_FRONT_BIT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_BACK, VK_CULL_MODE_BACK_BIT));
+
+// RDD::StencilOperation == VkStencilOp.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_ZERO, VK_STENCIL_OP_ZERO));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INCREMENT_AND_CLAMP, VK_STENCIL_OP_INCREMENT_AND_CLAMP));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_DECREMENT_AND_CLAMP, VK_STENCIL_OP_DECREMENT_AND_CLAMP));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INVERT, VK_STENCIL_OP_INVERT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INCREMENT_AND_WRAP, VK_STENCIL_OP_INCREMENT_AND_WRAP));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_DECREMENT_AND_WRAP, VK_STENCIL_OP_DECREMENT_AND_WRAP));
+
+// RDD::LogicOperation == VkLogicOp.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_CLEAR, VK_LOGIC_OP_CLEAR));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_AND, VK_LOGIC_OP_AND));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_AND_REVERSE, VK_LOGIC_OP_AND_REVERSE));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_COPY, VK_LOGIC_OP_COPY));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_AND_INVERTED, VK_LOGIC_OP_AND_INVERTED));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_NO_OP, VK_LOGIC_OP_NO_OP));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_XOR, VK_LOGIC_OP_XOR));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_OR, VK_LOGIC_OP_OR));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_NOR, VK_LOGIC_OP_NOR));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_EQUIVALENT, VK_LOGIC_OP_EQUIVALENT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_INVERT, VK_LOGIC_OP_INVERT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_OR_REVERSE, VK_LOGIC_OP_OR_REVERSE));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_COPY_INVERTED, VK_LOGIC_OP_COPY_INVERTED));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_OR_INVERTED, VK_LOGIC_OP_OR_INVERTED));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_NAND, VK_LOGIC_OP_NAND));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_SET, VK_LOGIC_OP_SET));
+
+// RDD::BlendFactor == VkBlendFactor.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_COLOR));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_COLOR));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_CONSTANT_ALPHA, VK_BLEND_FACTOR_CONSTANT_ALPHA));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC_ALPHA_SATURATE, VK_BLEND_FACTOR_SRC_ALPHA_SATURATE));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_SRC1_COLOR));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC1_ALPHA, VK_BLEND_FACTOR_SRC1_ALPHA));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA));
+
+// RDD::BlendOperation == VkBlendOp.
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_ADD, VK_BLEND_OP_ADD));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_SUBTRACT, VK_BLEND_OP_SUBTRACT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_REVERSE_SUBTRACT, VK_BLEND_OP_REVERSE_SUBTRACT));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_MINIMUM, VK_BLEND_OP_MIN));
+static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_MAXIMUM, VK_BLEND_OP_MAX));
+
+RDD::PipelineID RenderingDeviceDriverVulkan::render_pipeline_create(
+ ShaderID p_shader,
+ VertexFormatID p_vertex_format,
+ RenderPrimitive p_render_primitive,
+ PipelineRasterizationState p_rasterization_state,
+ PipelineMultisampleState p_multisample_state,
+ PipelineDepthStencilState p_depth_stencil_state,
+ PipelineColorBlendState p_blend_state,
+ VectorView<int32_t> p_color_attachments,
+ BitField<PipelineDynamicStateFlags> p_dynamic_state,
+ RenderPassID p_render_pass,
+ uint32_t p_render_subpass,
+ VectorView<PipelineSpecializationConstant> p_specialization_constants) {
+ // Vertex.
+ const VkPipelineVertexInputStateCreateInfo *vertex_input_state_create_info = nullptr;
+ if (p_vertex_format.id) {
+ const VertexFormatInfo *vf_info = (const VertexFormatInfo *)p_vertex_format.id;
+ vertex_input_state_create_info = &vf_info->vk_create_info;
+ } else {
+ VkPipelineVertexInputStateCreateInfo *null_vertex_input_state = ALLOCA_SINGLE(VkPipelineVertexInputStateCreateInfo);
+ *null_vertex_input_state = {};
+ null_vertex_input_state->sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ vertex_input_state_create_info = null_vertex_input_state;
+ }
+
+ // Input assembly.
+ VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info = {};
+ input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+ input_assembly_create_info.topology = RD_TO_VK_PRIMITIVE[p_render_primitive];
+ input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
+
+ // Tessellation.
+ VkPipelineTessellationStateCreateInfo tessellation_create_info = {};
+ tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
+ ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), PipelineID());
+ tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
+
+ // Viewport.
+ VkPipelineViewportStateCreateInfo viewport_state_create_info = {};
+ viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+ viewport_state_create_info.viewportCount = 1; // If VR extensions are supported at some point, this will have to be customizable in the framebuffer format.
+ viewport_state_create_info.scissorCount = 1;
+
+ // Rasterization.
+ VkPipelineRasterizationStateCreateInfo rasterization_state_create_info = {};
+ rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+ rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
+ rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
+ rasterization_state_create_info.polygonMode = p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL;
+ rasterization_state_create_info.cullMode = (PolygonCullMode)p_rasterization_state.cull_mode;
+ rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
+ rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled;
+ rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
+ rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
+ rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
+ rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
+
+ // Multisample.
+ VkPipelineMultisampleStateCreateInfo multisample_state_create_info = {};
+ multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+ multisample_state_create_info.rasterizationSamples = _ensure_supported_sample_count(p_multisample_state.sample_count);
+ multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
+ multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
+ if (p_multisample_state.sample_mask.size()) {
+ static_assert(ARRAYS_COMPATIBLE(uint32_t, VkSampleMask));
+ multisample_state_create_info.pSampleMask = p_multisample_state.sample_mask.ptr();
+ } else {
+ multisample_state_create_info.pSampleMask = nullptr;
+ }
+ multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
+ multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
+
+ // Depth stencil.
+
+ VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info = {};
+ depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+ depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
+ depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
+ depth_stencil_state_create_info.depthCompareOp = (VkCompareOp)p_depth_stencil_state.depth_compare_operator;
+ depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
+ depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
+
+ depth_stencil_state_create_info.front.failOp = (VkStencilOp)p_depth_stencil_state.front_op.fail;
+ depth_stencil_state_create_info.front.passOp = (VkStencilOp)p_depth_stencil_state.front_op.pass;
+ depth_stencil_state_create_info.front.depthFailOp = (VkStencilOp)p_depth_stencil_state.front_op.depth_fail;
+ depth_stencil_state_create_info.front.compareOp = (VkCompareOp)p_depth_stencil_state.front_op.compare;
+ depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
+ depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
+ depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
+
+ depth_stencil_state_create_info.back.failOp = (VkStencilOp)p_depth_stencil_state.back_op.fail;
+ depth_stencil_state_create_info.back.passOp = (VkStencilOp)p_depth_stencil_state.back_op.pass;
+ depth_stencil_state_create_info.back.depthFailOp = (VkStencilOp)p_depth_stencil_state.back_op.depth_fail;
+ depth_stencil_state_create_info.back.compareOp = (VkCompareOp)p_depth_stencil_state.back_op.compare;
+ depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
+ depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
+ depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
+
+ depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
+ depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
+
+ // Blend state.
+
+ VkPipelineColorBlendStateCreateInfo color_blend_state_create_info = {};
+ color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+ color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
+ color_blend_state_create_info.logicOp = (VkLogicOp)p_blend_state.logic_op;
+
+ VkPipelineColorBlendAttachmentState *vk_attachment_states = ALLOCA_ARRAY(VkPipelineColorBlendAttachmentState, p_color_attachments.size());
+ {
+ for (uint32_t i = 0; i < p_color_attachments.size(); i++) {
+ vk_attachment_states[i] = {};
+ if (p_color_attachments[i] != ATTACHMENT_UNUSED) {
+ vk_attachment_states[i].blendEnable = p_blend_state.attachments[i].enable_blend;
+
+ vk_attachment_states[i].srcColorBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].src_color_blend_factor;
+ vk_attachment_states[i].dstColorBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].dst_color_blend_factor;
+ vk_attachment_states[i].colorBlendOp = (VkBlendOp)p_blend_state.attachments[i].color_blend_op;
+
+ vk_attachment_states[i].srcAlphaBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].src_alpha_blend_factor;
+ vk_attachment_states[i].dstAlphaBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].dst_alpha_blend_factor;
+ vk_attachment_states[i].alphaBlendOp = (VkBlendOp)p_blend_state.attachments[i].alpha_blend_op;
+
+ if (p_blend_state.attachments[i].write_r) {
+ vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
+ }
+ if (p_blend_state.attachments[i].write_g) {
+ vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
+ }
+ if (p_blend_state.attachments[i].write_b) {
+ vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
+ }
+ if (p_blend_state.attachments[i].write_a) {
+ vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
+ }
+ }
+ }
+ }
+ color_blend_state_create_info.attachmentCount = p_color_attachments.size();
+ color_blend_state_create_info.pAttachments = vk_attachment_states;
+
+ color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
+ color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
+ color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
+ color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
+
+ // Dynamic state.
+
+ VkPipelineDynamicStateCreateInfo dynamic_state_create_info = {};
+ dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+
+ static const uint32_t MAX_DYN_STATE_COUNT = 9;
+ VkDynamicState *vk_dynamic_states = ALLOCA_ARRAY(VkDynamicState, MAX_DYN_STATE_COUNT);
+ uint32_t vk_dynamic_states_count = 0;
+
+ vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_VIEWPORT; // Viewport and scissor are always dynamic.
+ vk_dynamic_states_count++;
+ vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_SCISSOR;
+ vk_dynamic_states_count++;
+ if (p_dynamic_state.has_flag(DYNAMIC_STATE_LINE_WIDTH)) {
+ vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_LINE_WIDTH;
+ vk_dynamic_states_count++;
+ }
+ if (p_dynamic_state.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
+ vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_DEPTH_BIAS;
+ vk_dynamic_states_count++;
+ }
+ if (p_dynamic_state.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
+ vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_BLEND_CONSTANTS;
+ vk_dynamic_states_count++;
+ }
+ if (p_dynamic_state.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
+ vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_DEPTH_BOUNDS;
+ vk_dynamic_states_count++;
+ }
+ if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
+ vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK;
+ vk_dynamic_states_count++;
+ }
+ if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
+ vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK;
+ vk_dynamic_states_count++;
+ }
+ if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
+ vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
+ vk_dynamic_states_count++;
+ }
+ DEV_ASSERT(vk_dynamic_states_count <= MAX_DYN_STATE_COUNT);
+
+ dynamic_state_create_info.dynamicStateCount = vk_dynamic_states_count;
+ dynamic_state_create_info.pDynamicStates = vk_dynamic_states;
+
+ // VRS.
+
+ void *graphics_pipeline_nextptr = nullptr;
+
+ if (context->get_vrs_capabilities().attachment_vrs_supported) {
+ // If VRS is used, this defines how the different VRS types are combined.
+ // combinerOps[0] decides how we use the output of pipeline and primitive (drawcall) VRS.
+ // combinerOps[1] decides how we use the output of combinerOps[0] and our attachment VRS.
+
+ VkPipelineFragmentShadingRateStateCreateInfoKHR *vrs_create_info = ALLOCA_SINGLE(VkPipelineFragmentShadingRateStateCreateInfoKHR);
+ *vrs_create_info = {};
+ vrs_create_info->sType = VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR;
+ vrs_create_info->fragmentSize = { 4, 4 };
+ vrs_create_info->combinerOps[0] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR; // We don't use pipeline/primitive VRS so this really doesn't matter.
+ vrs_create_info->combinerOps[1] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR; // Always use the outcome of attachment VRS if enabled.
+
+ graphics_pipeline_nextptr = vrs_create_info;
+ }
+
+ // Finally, pipeline create info.
+
+ const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
+
+ VkGraphicsPipelineCreateInfo pipeline_create_info = {};
+
+ pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+ pipeline_create_info.pNext = graphics_pipeline_nextptr;
+ pipeline_create_info.stageCount = shader_info->vk_stages_create_info.size();
+
+ VkPipelineShaderStageCreateInfo *vk_pipeline_stages = ALLOCA_ARRAY(VkPipelineShaderStageCreateInfo, shader_info->vk_stages_create_info.size());
+
+ for (uint32_t i = 0; i < shader_info->vk_stages_create_info.size(); i++) {
+ vk_pipeline_stages[i] = shader_info->vk_stages_create_info[i];
+
+ if (p_specialization_constants.size()) {
+ VkSpecializationMapEntry *specialization_map_entries = ALLOCA_ARRAY(VkSpecializationMapEntry, p_specialization_constants.size());
+ for (uint32_t j = 0; j < p_specialization_constants.size(); j++) {
+ specialization_map_entries[j] = {};
+ specialization_map_entries[j].constantID = p_specialization_constants[j].constant_id;
+ specialization_map_entries[j].offset = (const char *)&p_specialization_constants[j].int_value - (const char *)p_specialization_constants.ptr();
+ specialization_map_entries[j].size = sizeof(uint32_t);
+ }
+
+ VkSpecializationInfo *specialization_info = ALLOCA_SINGLE(VkSpecializationInfo);
+ *specialization_info = {};
+ specialization_info->dataSize = p_specialization_constants.size() * sizeof(PipelineSpecializationConstant);
+ specialization_info->pData = p_specialization_constants.ptr();
+ specialization_info->mapEntryCount = p_specialization_constants.size();
+ specialization_info->pMapEntries = specialization_map_entries;
+
+ vk_pipeline_stages[i].pSpecializationInfo = specialization_info;
+ }
+ }
+
+ pipeline_create_info.pStages = vk_pipeline_stages;
+ pipeline_create_info.pVertexInputState = vertex_input_state_create_info;
+ pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
+ pipeline_create_info.pTessellationState = &tessellation_create_info;
+ pipeline_create_info.pViewportState = &viewport_state_create_info;
+ pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
+ pipeline_create_info.pMultisampleState = &multisample_state_create_info;
+ pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
+ pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
+ pipeline_create_info.pDynamicState = &dynamic_state_create_info;
+ pipeline_create_info.layout = shader_info->vk_pipeline_layout;
+ pipeline_create_info.renderPass = (VkRenderPass)p_render_pass.id;
+ pipeline_create_info.subpass = p_render_subpass;
+
+ // ---
+
+ VkPipeline vk_pipeline = VK_NULL_HANDLE;
+ VkResult err = vkCreateGraphicsPipelines(vk_device, pipelines_cache.vk_cache, 1, &pipeline_create_info, nullptr, &vk_pipeline);
+ ERR_FAIL_COND_V_MSG(err, PipelineID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + ".");
+
+ return PipelineID(vk_pipeline);
+}
+
+/*****************/
+/**** COMPUTE ****/
+/*****************/
+
+// ----- COMMANDS -----
+
+void RenderingDeviceDriverVulkan::command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) {
+ vkCmdBindPipeline((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_COMPUTE, (VkPipeline)p_pipeline.id);
+}
+
+void RenderingDeviceDriverVulkan::command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
+ const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
+ const UniformSetInfo *usi = (const UniformSetInfo *)p_uniform_set.id;
+ vkCmdBindDescriptorSets((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_COMPUTE, shader_info->vk_pipeline_layout, p_set_index, 1, &usi->vk_descriptor_set, 0, nullptr);
+}
+
+void RenderingDeviceDriverVulkan::command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
+ vkCmdDispatch((VkCommandBuffer)p_cmd_buffer.id, p_x_groups, p_y_groups, p_z_groups);
+}
+
+void RenderingDeviceDriverVulkan::command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) {
+ const BufferInfo *buf_info = (const BufferInfo *)p_indirect_buffer.id;
+ vkCmdDispatchIndirect((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset);
+}
+
+// ----- PIPELINE -----
+
+RDD::PipelineID RenderingDeviceDriverVulkan::compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) {
+ const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
+
+ VkComputePipelineCreateInfo pipeline_create_info = {};
+ pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
+ pipeline_create_info.stage = shader_info->vk_stages_create_info[0];
+ pipeline_create_info.layout = shader_info->vk_pipeline_layout;
+
+ if (p_specialization_constants.size()) {
+ VkSpecializationMapEntry *specialization_map_entries = ALLOCA_ARRAY(VkSpecializationMapEntry, p_specialization_constants.size());
+ for (uint32_t i = 0; i < p_specialization_constants.size(); i++) {
+ specialization_map_entries[i] = {};
+ specialization_map_entries[i].constantID = p_specialization_constants[i].constant_id;
+ specialization_map_entries[i].offset = (const char *)&p_specialization_constants[i].int_value - (const char *)p_specialization_constants.ptr();
+ specialization_map_entries[i].size = sizeof(uint32_t);
+ }
+
+ VkSpecializationInfo *specialization_info = ALLOCA_SINGLE(VkSpecializationInfo);
+ *specialization_info = {};
+ specialization_info->dataSize = p_specialization_constants.size() * sizeof(PipelineSpecializationConstant);
+ specialization_info->pData = p_specialization_constants.ptr();
+ specialization_info->mapEntryCount = p_specialization_constants.size();
+ specialization_info->pMapEntries = specialization_map_entries;
+
+ pipeline_create_info.stage.pSpecializationInfo = specialization_info;
+ }
+
+ VkPipeline vk_pipeline = VK_NULL_HANDLE;
+ VkResult err = vkCreateComputePipelines(vk_device, pipelines_cache.vk_cache, 1, &pipeline_create_info, nullptr, &vk_pipeline);
+ ERR_FAIL_COND_V_MSG(err, PipelineID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
+
+ return PipelineID(vk_pipeline);
+}
+
+/*****************/
+/**** QUERIES ****/
+/*****************/
+
+// ----- TIMESTAMP -----
+
+RDD::QueryPoolID RenderingDeviceDriverVulkan::timestamp_query_pool_create(uint32_t p_query_count) {
+ VkQueryPoolCreateInfo query_pool_create_info = {};
+ query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
+ query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
+ query_pool_create_info.queryCount = p_query_count;
+
+ VkQueryPool vk_query_pool = VK_NULL_HANDLE;
+ vkCreateQueryPool(vk_device, &query_pool_create_info, nullptr, &vk_query_pool);
+ return RDD::QueryPoolID(vk_query_pool);
+}
+
+void RenderingDeviceDriverVulkan::timestamp_query_pool_free(QueryPoolID p_pool_id) {
+ vkDestroyQueryPool(vk_device, (VkQueryPool)p_pool_id.id, nullptr);
+}
+
+void RenderingDeviceDriverVulkan::timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) {
+ vkGetQueryPoolResults(vk_device, (VkQueryPool)p_pool_id.id, 0, p_query_count, sizeof(uint64_t) * p_query_count, r_results, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
+}
+
+uint64_t RenderingDeviceDriverVulkan::timestamp_query_result_to_time(uint64_t p_result) {
+ // This sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
+ // So, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible.
+ // Need to do 128 bits fixed point multiplication to get the right value.
+
+ auto mult64to128 = [](uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
+ uint64_t u1 = (u & 0xffffffff);
+ uint64_t v1 = (v & 0xffffffff);
+ uint64_t t = (u1 * v1);
+ uint64_t w3 = (t & 0xffffffff);
+ uint64_t k = (t >> 32);
+
+ u >>= 32;
+ t = (u * v1) + k;
+ k = (t & 0xffffffff);
+ uint64_t w1 = (t >> 32);
+
+ v >>= 32;
+ t = (u1 * v) + k;
+ k = (t >> 32);
+
+ h = (u * v) + w1 + k;
+ l = (t << 32) + w3;
+ };
+
+ uint64_t shift_bits = 16;
+ uint64_t h = 0, l = 0;
+ mult64to128(p_result, uint64_t(double(context->get_device_limits().timestampPeriod) * double(1 << shift_bits)), h, l);
+ l >>= shift_bits;
+ l |= h << (64 - shift_bits);
+
+ return l;
+}
+
+void RenderingDeviceDriverVulkan::command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) {
+ vkCmdResetQueryPool((VkCommandBuffer)p_cmd_buffer.id, (VkQueryPool)p_pool_id.id, 0, p_query_count);
+}
+
+void RenderingDeviceDriverVulkan::command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) {
+ vkCmdWriteTimestamp((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, (VkQueryPool)p_pool_id.id, p_index);
+}
+
+/****************/
+/**** LABELS ****/
+/****************/
+
+void RenderingDeviceDriverVulkan::command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) {
+ VkDebugUtilsLabelEXT label;
+ label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
+ label.pNext = nullptr;
+ label.pLabelName = p_label_name;
+ label.color[0] = p_color[0];
+ label.color[1] = p_color[1];
+ label.color[2] = p_color[2];
+ label.color[3] = p_color[3];
+ vkCmdBeginDebugUtilsLabelEXT((VkCommandBuffer)p_cmd_buffer.id, &label);
+}
+
+void RenderingDeviceDriverVulkan::command_end_label(CommandBufferID p_cmd_buffer) {
+ vkCmdEndDebugUtilsLabelEXT((VkCommandBuffer)p_cmd_buffer.id);
+}
+
+/****************/
+/**** SCREEN ****/
+/****************/
+
+RDD::DataFormat RenderingDeviceDriverVulkan::screen_get_format() {
+ // Very hacky, but not used often per frame so I guess ok.
+ VkFormat vk_format = context->get_screen_format();
+ DataFormat format = DATA_FORMAT_MAX;
+ for (int i = 0; i < DATA_FORMAT_MAX; i++) {
+ if (vk_format == RD_TO_VK_FORMAT[i]) {
+ format = DataFormat(i);
+ break;
+ }
+ }
+ return format;
+}
+
+/********************/
+/**** SUBMISSION ****/
+/********************/
+
+void RenderingDeviceDriverVulkan::begin_segment(CommandBufferID p_cmd_buffer, uint32_t p_frame_index, uint32_t p_frames_drawn) {
+}
+
+void RenderingDeviceDriverVulkan::end_segment() {
+}
+
+/**************/
+/**** MISC ****/
+/**************/
+
+void RenderingDeviceDriverVulkan::set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) {
+ switch (p_type) {
+ case OBJECT_TYPE_TEXTURE: {
+ const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
+ if (tex_info->allocation.handle) {
+ context->set_object_name(VK_OBJECT_TYPE_IMAGE, (uint64_t)tex_info->vk_view_create_info.image, p_name);
+ }
+ context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, (uint64_t)tex_info->vk_view, p_name + " View");
+ } break;
+ case OBJECT_TYPE_SAMPLER: {
+ context->set_object_name(VK_OBJECT_TYPE_SAMPLER, p_driver_id.id, p_name);
+ } break;
+ case OBJECT_TYPE_BUFFER: {
+ const BufferInfo *buf_info = (const BufferInfo *)p_driver_id.id;
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, (uint64_t)buf_info->vk_buffer, p_name);
+ if (buf_info->vk_view) {
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, (uint64_t)buf_info->vk_view, p_name + " View");
+ }
+ } break;
+ case OBJECT_TYPE_SHADER: {
+ const ShaderInfo *shader_info = (const ShaderInfo *)p_driver_id.id;
+ for (uint32_t i = 0; i < shader_info->vk_descriptor_set_layouts.size(); i++) {
+ context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, (uint64_t)shader_info->vk_descriptor_set_layouts[i], p_name);
+ }
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, (uint64_t)shader_info->vk_pipeline_layout, p_name + " Pipeline Layout");
+ } break;
+ case OBJECT_TYPE_UNIFORM_SET: {
+ const UniformSetInfo *usi = (const UniformSetInfo *)p_driver_id.id;
+ context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, (uint64_t)usi->vk_descriptor_set, p_name);
+ } break;
+ case OBJECT_TYPE_PIPELINE: {
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE, (uint64_t)p_driver_id.id, p_name);
+ } break;
+ default: {
+ DEV_ASSERT(false);
+ }
+ }
+}
+
+uint64_t RenderingDeviceDriverVulkan::get_resource_native_handle(DriverResource p_type, ID p_driver_id) {
+ switch (p_type) {
+ case DRIVER_RESOURCE_LOGICAL_DEVICE: {
+ return (uint64_t)vk_device;
+ }
+ case DRIVER_RESOURCE_PHYSICAL_DEVICE: {
+ return (uint64_t)context->get_physical_device();
+ }
+ case DRIVER_RESOURCE_TOPMOST_OBJECT: {
+ return (uint64_t)context->get_instance();
+ }
+ case DRIVER_RESOURCE_COMMAND_QUEUE: {
+ return (uint64_t)context->get_graphics_queue();
+ }
+ case DRIVER_RESOURCE_QUEUE_FAMILY: {
+ return context->get_graphics_queue_family_index();
+ }
+ case DRIVER_RESOURCE_TEXTURE: {
+ const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
+ return (uint64_t)tex_info->vk_view_create_info.image;
+ }
+ case DRIVER_RESOURCE_TEXTURE_VIEW: {
+ const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
+ return (uint64_t)tex_info->vk_view;
+ }
+ case DRIVER_RESOURCE_TEXTURE_DATA_FORMAT: {
+ const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
+ return (uint64_t)tex_info->vk_view_create_info.format;
+ }
+ case DRIVER_RESOURCE_SAMPLER:
+ case DRIVER_RESOURCE_UNIFORM_SET:
+ case DRIVER_RESOURCE_BUFFER:
+ case DRIVER_RESOURCE_COMPUTE_PIPELINE:
+ case DRIVER_RESOURCE_RENDER_PIPELINE: {
+ return p_driver_id.id;
+ }
+ default: {
+ return 0;
+ }
+ }
+}
+
+uint64_t RenderingDeviceDriverVulkan::get_total_memory_used() {
+ VmaTotalStatistics stats = {};
+ vmaCalculateStatistics(allocator, &stats);
+ return stats.total.statistics.allocationBytes;
+}
+
+uint64_t RenderingDeviceDriverVulkan::limit_get(Limit p_limit) {
+ switch (p_limit) {
+ case LIMIT_MAX_BOUND_UNIFORM_SETS:
+ return limits.maxBoundDescriptorSets;
+ case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
+ return limits.maxColorAttachments;
+ case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
+ return limits.maxDescriptorSetSampledImages;
+ case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
+ return limits.maxDescriptorSetSamplers;
+ case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
+ return limits.maxDescriptorSetStorageBuffers;
+ case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
+ return limits.maxDescriptorSetStorageImages;
+ case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
+ return limits.maxDescriptorSetUniformBuffers;
+ case LIMIT_MAX_DRAW_INDEXED_INDEX:
+ return limits.maxDrawIndexedIndexValue;
+ case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
+ return limits.maxFramebufferHeight;
+ case LIMIT_MAX_FRAMEBUFFER_WIDTH:
+ return limits.maxFramebufferWidth;
+ case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
+ return limits.maxImageArrayLayers;
+ case LIMIT_MAX_TEXTURE_SIZE_1D:
+ return limits.maxImageDimension1D;
+ case LIMIT_MAX_TEXTURE_SIZE_2D:
+ return limits.maxImageDimension2D;
+ case LIMIT_MAX_TEXTURE_SIZE_3D:
+ return limits.maxImageDimension3D;
+ case LIMIT_MAX_TEXTURE_SIZE_CUBE:
+ return limits.maxImageDimensionCube;
+ case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
+ return limits.maxPerStageDescriptorSampledImages;
+ case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
+ return limits.maxPerStageDescriptorSamplers;
+ case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
+ return limits.maxPerStageDescriptorStorageBuffers;
+ case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
+ return limits.maxPerStageDescriptorStorageImages;
+ case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
+ return limits.maxPerStageDescriptorUniformBuffers;
+ case LIMIT_MAX_PUSH_CONSTANT_SIZE:
+ return limits.maxPushConstantsSize;
+ case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
+ return limits.maxUniformBufferRange;
+ case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
+ return limits.maxVertexInputAttributeOffset;
+ case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
+ return limits.maxVertexInputAttributes;
+ case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
+ return limits.maxVertexInputBindings;
+ case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
+ return limits.maxVertexInputBindingStride;
+ case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
+ return limits.minUniformBufferOffsetAlignment;
+ case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
+ return limits.maxComputeWorkGroupCount[0];
+ case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
+ return limits.maxComputeWorkGroupCount[1];
+ case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
+ return limits.maxComputeWorkGroupCount[2];
+ case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
+ return limits.maxComputeWorkGroupInvocations;
+ case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
+ return limits.maxComputeWorkGroupSize[0];
+ case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
+ return limits.maxComputeWorkGroupSize[1];
+ case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
+ return limits.maxComputeWorkGroupSize[2];
+ case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
+ return limits.maxViewportDimensions[0];
+ case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
+ return limits.maxViewportDimensions[1];
+ case LIMIT_SUBGROUP_SIZE: {
+ VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
+ return subgroup_capabilities.size;
+ }
+ case LIMIT_SUBGROUP_MIN_SIZE: {
+ VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
+ return subgroup_capabilities.min_size;
+ }
+ case LIMIT_SUBGROUP_MAX_SIZE: {
+ VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
+ return subgroup_capabilities.max_size;
+ }
+ case LIMIT_SUBGROUP_IN_SHADERS: {
+ VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
+ return subgroup_capabilities.supported_stages_flags_rd();
+ }
+ case LIMIT_SUBGROUP_OPERATIONS: {
+ VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
+ return subgroup_capabilities.supported_operations_flags_rd();
+ }
+ case LIMIT_VRS_TEXEL_WIDTH:
+ return context->get_vrs_capabilities().texel_size.x;
+ case LIMIT_VRS_TEXEL_HEIGHT:
+ return context->get_vrs_capabilities().texel_size.y;
+ default:
+ ERR_FAIL_V(0);
+ }
+}
+
+uint64_t RenderingDeviceDriverVulkan::api_trait_get(ApiTrait p_trait) {
+ switch (p_trait) {
+ case API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT:
+ return (uint64_t)MAX((uint64_t)16, limits.optimalBufferCopyOffsetAlignment);
+ case API_TRAIT_SHADER_CHANGE_INVALIDATION:
+ return (uint64_t)SHADER_CHANGE_INVALIDATION_INCOMPATIBLE_SETS_PLUS_CASCADE;
+ default:
+ return RenderingDeviceDriver::api_trait_get(p_trait);
+ }
+}
+
+bool RenderingDeviceDriverVulkan::has_feature(Features p_feature) {
+ switch (p_feature) {
+ case SUPPORTS_MULTIVIEW: {
+ MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
+ return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
+ } break;
+ case SUPPORTS_FSR_HALF_FLOAT: {
+ return context->get_shader_capabilities().shader_float16_is_supported && context->get_physical_device_features().shaderInt16 && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
+ } break;
+ case SUPPORTS_ATTACHMENT_VRS: {
+ VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
+ return vrs_capabilities.attachment_vrs_supported && context->get_physical_device_features().shaderStorageImageExtendedFormats;
+ } break;
+ case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS: {
+ return true;
+ } break;
+ default: {
+ return false;
+ }
+ }
+}
+
+const RDD::MultiviewCapabilities &RenderingDeviceDriverVulkan::get_multiview_capabilities() {
+ return context->get_multiview_capabilities();
+}
+
+/******************/
+
+RenderingDeviceDriverVulkan::RenderingDeviceDriverVulkan(VulkanContext *p_context, VkDevice p_vk_device) :
+ context(p_context),
+ vk_device(p_vk_device) {
+ VmaAllocatorCreateInfo allocator_info = {};
+ allocator_info.physicalDevice = context->get_physical_device();
+ allocator_info.device = vk_device;
+ allocator_info.instance = context->get_instance();
+ VkResult err = vmaCreateAllocator(&allocator_info, &allocator);
+ ERR_FAIL_COND_MSG(err, "vmaCreateAllocator failed with error " + itos(err) + ".");
+
+ max_descriptor_sets_per_pool = GLOBAL_GET("rendering/rendering_device/vulkan/max_descriptors_per_pool");
+
+ VkPhysicalDeviceProperties props = {};
+ vkGetPhysicalDeviceProperties(context->get_physical_device(), &props);
+ pipelines_cache.buffer.resize(sizeof(PipelineCacheHeader));
+ PipelineCacheHeader *header = (PipelineCacheHeader *)pipelines_cache.buffer.ptrw();
+ *header = {};
+ header->magic = 868 + VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
+ header->device_id = props.deviceID;
+ header->vendor_id = props.vendorID;
+ header->driver_version = props.driverVersion;
+ memcpy(header->uuid, props.pipelineCacheUUID, VK_UUID_SIZE);
+ header->driver_abi = sizeof(void *);
+
+ limits = context->get_device_limits();
+}
+
+RenderingDeviceDriverVulkan::~RenderingDeviceDriverVulkan() {
+ while (small_allocs_pools.size()) {
+ HashMap<uint32_t, VmaPool>::Iterator E = small_allocs_pools.begin();
+ vmaDestroyPool(allocator, E->value);
+ small_allocs_pools.remove(E);
+ }
+ vmaDestroyAllocator(allocator);
+}
diff --git a/drivers/vulkan/rendering_device_driver_vulkan.h b/drivers/vulkan/rendering_device_driver_vulkan.h
new file mode 100644
index 0000000000..1edee6b76e
--- /dev/null
+++ b/drivers/vulkan/rendering_device_driver_vulkan.h
@@ -0,0 +1,489 @@
+/**************************************************************************/
+/* rendering_device_driver_vulkan.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef RENDERING_DEVICE_DRIVER_VULKAN_H
+#define RENDERING_DEVICE_DRIVER_VULKAN_H
+
+#include "core/templates/hash_map.h"
+#include "core/templates/paged_allocator.h"
+#include "servers/rendering/rendering_device_driver.h"
+
+#ifdef DEBUG_ENABLED
+#ifndef _MSC_VER
+#define _DEBUG
+#endif
+#endif
+#include "thirdparty/vulkan/vk_mem_alloc.h"
+
+#ifdef USE_VOLK
+#include <volk.h>
+#else
+#include <vulkan/vulkan.h>
+#endif
+
+class VulkanContext;
+
+// Design principles:
+// - Vulkan structs are zero-initialized and fields not requiring a non-zero value are omitted (except in cases where expresivity reasons apply).
+class RenderingDeviceDriverVulkan : public RenderingDeviceDriver {
+ /*****************/
+ /**** GENERIC ****/
+ /*****************/
+
+ VulkanContext *context = nullptr;
+ VkDevice vk_device = VK_NULL_HANDLE; // Owned by the context.
+
+ /****************/
+ /**** MEMORY ****/
+ /****************/
+
+ VmaAllocator allocator = nullptr;
+ HashMap<uint32_t, VmaPool> small_allocs_pools;
+
+ VmaPool _find_or_create_small_allocs_pool(uint32_t p_mem_type_index);
+
+ /*****************/
+ /**** BUFFERS ****/
+ /*****************/
+private:
+ struct BufferInfo {
+ VkBuffer vk_buffer = VK_NULL_HANDLE;
+ struct {
+ VmaAllocation handle = nullptr;
+ uint64_t size = UINT64_MAX;
+ } allocation;
+ uint64_t size = 0;
+ VkBufferView vk_view = VK_NULL_HANDLE; // For texel buffers.
+ };
+
+public:
+ virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) override final;
+ virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final;
+ virtual void buffer_free(BufferID p_buffer) override final;
+ virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final;
+ virtual uint8_t *buffer_map(BufferID p_buffer) override final;
+ virtual void buffer_unmap(BufferID p_buffer) override final;
+
+ /*****************/
+ /**** TEXTURE ****/
+ /*****************/
+
+ struct TextureInfo {
+ VkImageView vk_view = VK_NULL_HANDLE;
+ DataFormat rd_format = DATA_FORMAT_MAX;
+ VkImageCreateInfo vk_create_info = {};
+ VkImageViewCreateInfo vk_view_create_info = {};
+ struct {
+ VmaAllocation handle = nullptr;
+ VmaAllocationInfo info = {};
+ } allocation; // All 0/null if just a view.
+ };
+
+ VkSampleCountFlagBits _ensure_supported_sample_count(TextureSamples p_requested_sample_count);
+
+public:
+ virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final;
+ virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) override final;
+ virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final;
+ virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final;
+ virtual void texture_free(TextureID p_texture) override final;
+ virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final;
+ virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final;
+ virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) override final;
+ virtual void texture_unmap(TextureID p_texture) override final;
+ virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final;
+
+ /*****************/
+ /**** SAMPLER ****/
+ /*****************/
+public:
+ virtual SamplerID sampler_create(const SamplerState &p_state) final override;
+ virtual void sampler_free(SamplerID p_sampler) final override;
+ virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final;
+
+ /**********************/
+ /**** VERTEX ARRAY ****/
+ /**********************/
+private:
+ struct VertexFormatInfo {
+ TightLocalVector<VkVertexInputBindingDescription> vk_bindings;
+ TightLocalVector<VkVertexInputAttributeDescription> vk_attributes;
+ VkPipelineVertexInputStateCreateInfo vk_create_info = {};
+ };
+
+public:
+ virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) override final;
+ virtual void vertex_format_free(VertexFormatID p_vertex_format) override final;
+
+ /******************/
+ /**** BARRIERS ****/
+ /******************/
+
+ virtual void command_pipeline_barrier(
+ CommandBufferID p_cmd_buffer,
+ BitField<PipelineStageBits> p_src_stages,
+ BitField<PipelineStageBits> p_dst_stages,
+ VectorView<MemoryBarrier> p_memory_barriers,
+ VectorView<BufferBarrier> p_buffer_barriers,
+ VectorView<TextureBarrier> p_texture_barriers) override final;
+
+ /*************************/
+ /**** COMMAND BUFFERS ****/
+ /*************************/
+private:
+#ifdef DEBUG_ENABLED
+ // Vulkan doesn't need to know if the command buffers created in a pool
+ // will be primary or secondary, but RDD works like that, so we will enforce.
+
+ HashSet<CommandPoolID> secondary_cmd_pools;
+ HashSet<CommandBufferID> secondary_cmd_buffers;
+#endif
+
+public:
+ // ----- POOL -----
+
+ virtual CommandPoolID command_pool_create(CommandBufferType p_cmd_buffer_type) override final;
+ virtual void command_pool_free(CommandPoolID p_cmd_pool) override final;
+
+ // ----- BUFFER -----
+
+ virtual CommandBufferID command_buffer_create(CommandBufferType p_cmd_buffer_type, CommandPoolID p_cmd_pool) override final;
+ virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final;
+ virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final;
+ virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final;
+ virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final;
+
+ /*********************/
+ /**** FRAMEBUFFER ****/
+ /*********************/
+
+ virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final;
+ virtual void framebuffer_free(FramebufferID p_framebuffer) override final;
+
+ /****************/
+ /**** SHADER ****/
+ /****************/
+private:
+ struct ShaderBinary {
+ // Version 1: initial.
+ // Version 2: Added shader name.
+ // Version 3: Added writable.
+ // Version 4: 64-bit vertex input mask.
+ static const uint32_t VERSION = 4;
+
+ struct DataBinding {
+ uint32_t type = 0;
+ uint32_t binding = 0;
+ uint32_t stages = 0;
+ uint32_t length = 0; // Size of arrays (in total elements), or UBOs (in bytes * total elements).
+ uint32_t writable = 0;
+ };
+
+ struct SpecializationConstant {
+ uint32_t type = 0;
+ uint32_t constant_id = 0;
+ uint32_t int_value = 0;
+ uint32_t stage_flags = 0;
+ };
+
+ struct Data {
+ uint64_t vertex_input_mask = 0;
+ uint32_t fragment_output_mask = 0;
+ uint32_t specialization_constants_count = 0;
+ uint32_t is_compute = 0;
+ uint32_t compute_local_size[3] = {};
+ uint32_t set_count = 0;
+ uint32_t push_constant_size = 0;
+ uint32_t vk_push_constant_stages_mask = 0;
+ uint32_t stage_count = 0;
+ uint32_t shader_name_len = 0;
+ };
+ };
+
+ struct ShaderInfo {
+ VkShaderStageFlags vk_push_constant_stages = 0;
+ TightLocalVector<VkPipelineShaderStageCreateInfo> vk_stages_create_info;
+ TightLocalVector<VkDescriptorSetLayout> vk_descriptor_set_layouts;
+ VkPipelineLayout vk_pipeline_layout = VK_NULL_HANDLE;
+ };
+
+public:
+ virtual String shader_get_binary_cache_key() override final;
+ virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) override final;
+ virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) override final;
+ virtual void shader_free(ShaderID p_shader) override final;
+
+ /*********************/
+ /**** UNIFORM SET ****/
+ /*********************/
+
+ // Descriptor sets require allocation from a pool.
+ // The documentation on how to use pools properly
+ // is scarce, and the documentation is strange.
+ //
+ // Basically, you can mix and match pools as you
+ // like, but you'll run into fragmentation issues.
+ // Because of this, the recommended approach is to
+ // create a pool for every descriptor set type, as
+ // this prevents fragmentation.
+ //
+ // This is implemented here as a having a list of
+ // pools (each can contain up to 64 sets) for each
+ // set layout. The amount of sets for each type
+ // is used as the key.
+
+private:
+ static const uint32_t MAX_UNIFORM_POOL_ELEMENT = 65535;
+
+ struct DescriptorSetPoolKey {
+ uint16_t uniform_type[UNIFORM_TYPE_MAX] = {};
+
+ bool operator<(const DescriptorSetPoolKey &p_other) const {
+ return memcmp(uniform_type, p_other.uniform_type, sizeof(uniform_type)) < 0;
+ }
+ };
+
+ using DescriptorSetPools = RBMap<DescriptorSetPoolKey, HashMap<VkDescriptorPool, uint32_t>>;
+ DescriptorSetPools descriptor_set_pools;
+ uint32_t max_descriptor_sets_per_pool = 0;
+
+ VkDescriptorPool _descriptor_set_pool_find_or_create(const DescriptorSetPoolKey &p_key, DescriptorSetPools::Iterator *r_pool_sets_it);
+ void _descriptor_set_pool_unreference(DescriptorSetPools::Iterator p_pool_sets_it, VkDescriptorPool p_vk_descriptor_pool);
+
+ struct UniformSetInfo {
+ VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE;
+ VkDescriptorPool vk_descriptor_pool = VK_NULL_HANDLE;
+ DescriptorSetPools::Iterator pool_sets_it = {};
+ };
+
+public:
+ virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) override final;
+ virtual void uniform_set_free(UniformSetID p_uniform_set) override final;
+
+ // ----- COMMANDS -----
+
+ virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
+
+ /******************/
+ /**** TRANSFER ****/
+ /******************/
+
+ virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final;
+ virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final;
+
+ virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final;
+ virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final;
+ virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final;
+
+ virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final;
+ virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final;
+
+ /******************/
+ /**** PIPELINE ****/
+ /******************/
+private:
+ struct PipelineCacheHeader {
+ uint32_t magic = 0;
+ uint32_t data_size = 0;
+ uint64_t data_hash = 0;
+ uint32_t vendor_id = 0;
+ uint32_t device_id = 0;
+ uint32_t driver_version = 0;
+ uint8_t uuid[VK_UUID_SIZE] = {};
+ uint8_t driver_abi = 0;
+ };
+
+ struct PipelineCache {
+ String file_path;
+ size_t current_size = 0;
+ Vector<uint8_t> buffer; // Header then data.
+ VkPipelineCache vk_cache = VK_NULL_HANDLE;
+ };
+
+ static int caching_instance_count;
+ PipelineCache pipelines_cache;
+
+public:
+ virtual void pipeline_free(PipelineID p_pipeline) override final;
+
+ // ----- BINDING -----
+
+ virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) override final;
+
+ // ----- CACHE -----
+
+ virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final;
+ virtual void pipeline_cache_free() override final;
+ virtual size_t pipeline_cache_query_size() override final;
+ virtual Vector<uint8_t> pipeline_cache_serialize() override final;
+
+ /*******************/
+ /**** RENDERING ****/
+ /*******************/
+
+ // ----- SUBPASS -----
+
+ virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) override final;
+ virtual void render_pass_free(RenderPassID p_render_pass) override final;
+
+ // ----- COMMANDS -----
+
+ virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final;
+ virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final;
+ virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final;
+ virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final;
+ virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final;
+ virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final;
+
+ // Binding.
+ virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
+ virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
+
+ // Drawing.
+ virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final;
+ virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final;
+ virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
+ virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
+ virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
+ virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
+
+ // Buffer binding.
+ virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) override final;
+ virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final;
+
+ // Dynamic state.
+ virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final;
+ virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final;
+
+ // ----- PIPELINE -----
+
+ virtual PipelineID render_pipeline_create(
+ ShaderID p_shader,
+ VertexFormatID p_vertex_format,
+ RenderPrimitive p_render_primitive,
+ PipelineRasterizationState p_rasterization_state,
+ PipelineMultisampleState p_multisample_state,
+ PipelineDepthStencilState p_depth_stencil_state,
+ PipelineColorBlendState p_blend_state,
+ VectorView<int32_t> p_color_attachments,
+ BitField<PipelineDynamicStateFlags> p_dynamic_state,
+ RenderPassID p_render_pass,
+ uint32_t p_render_subpass,
+ VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
+
+ /*****************/
+ /**** COMPUTE ****/
+ /*****************/
+
+ // ----- COMMANDS -----
+
+ // Binding.
+ virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
+ virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
+
+ // Dispatching.
+ virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final;
+ virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final;
+
+ // ----- PIPELINE -----
+
+ virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
+
+ /*****************/
+ /**** QUERIES ****/
+ /*****************/
+
+ // ----- TIMESTAMP -----
+
+ // Basic.
+ virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final;
+ virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final;
+ virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final;
+ virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final;
+
+ // Commands.
+ virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final;
+ virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final;
+
+ /****************/
+ /**** LABELS ****/
+ /****************/
+
+ virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) override final;
+ virtual void command_end_label(CommandBufferID p_cmd_buffer) override final;
+
+ /****************/
+ /**** SCREEN ****/
+ /****************/
+
+ virtual DataFormat screen_get_format() override final;
+
+ /********************/
+ /**** SUBMISSION ****/
+ /********************/
+
+ virtual void begin_segment(CommandBufferID p_cmd_buffer, uint32_t p_frame_index, uint32_t p_frames_drawn) override final;
+ virtual void end_segment() override final;
+
+ /**************/
+ /**** MISC ****/
+ /**************/
+
+ VkPhysicalDeviceLimits limits = {};
+
+ virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final;
+ virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final;
+ virtual uint64_t get_total_memory_used() override final;
+ virtual uint64_t limit_get(Limit p_limit) override final;
+ virtual uint64_t api_trait_get(ApiTrait p_trait) override final;
+ virtual bool has_feature(Features p_feature) override final;
+ virtual const MultiviewCapabilities &get_multiview_capabilities() override final;
+
+private:
+ /*********************/
+ /**** BOOKKEEPING ****/
+ /*********************/
+
+ using VersatileResource = VersatileResourceTemplate<
+ BufferInfo,
+ TextureInfo,
+ VertexFormatInfo,
+ ShaderInfo,
+ UniformSetInfo>;
+ PagedAllocator<VersatileResource> resources_allocator;
+
+ /******************/
+
+public:
+ RenderingDeviceDriverVulkan(VulkanContext *p_context, VkDevice p_vk_device);
+ virtual ~RenderingDeviceDriverVulkan();
+};
+
+#endif // RENDERING_DEVICE_DRIVER_VULKAN_H
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
deleted file mode 100644
index c3a365a3b8..0000000000
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ /dev/null
@@ -1,9733 +0,0 @@
-/**************************************************************************/
-/* rendering_device_vulkan.cpp */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#include "rendering_device_vulkan.h"
-
-#include "core/config/project_settings.h"
-#include "core/io/compression.h"
-#include "core/io/dir_access.h"
-#include "core/io/file_access.h"
-#include "core/io/marshalls.h"
-#include "core/os/os.h"
-#include "core/templates/hashfuncs.h"
-#include "drivers/vulkan/vulkan_context.h"
-
-#include "thirdparty/misc/smolv.h"
-
-//#define FORCE_FULL_BARRIER
-
-static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
-
-// Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values).
-RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, BitField<BarrierMask> p_post_barrier) {
- Buffer *buffer = nullptr;
- if (vertex_buffer_owner.owns(p_buffer)) {
- buffer = vertex_buffer_owner.get_or_null(p_buffer);
-
- r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
- r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
- if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
- if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
- r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
- r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
- r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- }
- }
- } else if (index_buffer_owner.owns(p_buffer)) {
- r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
- r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
- buffer = index_buffer_owner.get_or_null(p_buffer);
- } else if (uniform_buffer_owner.owns(p_buffer)) {
- if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
- r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
- r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
- r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- }
- r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
- buffer = uniform_buffer_owner.get_or_null(p_buffer);
- } else if (texture_buffer_owner.owns(p_buffer)) {
- if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
- r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
- r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
- r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
- r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
- }
-
- buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
- } else if (storage_buffer_owner.owns(p_buffer)) {
- buffer = storage_buffer_owner.get_or_null(p_buffer);
- if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
- r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
- r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
- r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
- r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
-
- if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
- r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
- r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
- }
- }
- return buffer;
-}
-
-static void update_external_dependency_for_store(VkSubpassDependency2KHR &dependency, bool is_sampled, bool is_storage, bool is_depth) {
- // Transitioning from write to read, protect the shaders that may use this next.
- // Allow for copies/image layout transitions.
- dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
-
- if (is_sampled) {
- dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
- } else if (is_storage) {
- dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- } else {
- dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
- }
-
- if (is_depth) {
- // Depth resources have additional stages that may be interested in them.
- dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
- }
-}
-
-void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
- if (!dependency_map.has(p_depends_on)) {
- dependency_map[p_depends_on] = HashSet<RID>();
- }
-
- dependency_map[p_depends_on].insert(p_id);
-
- if (!reverse_dependency_map.has(p_id)) {
- reverse_dependency_map[p_id] = HashSet<RID>();
- }
-
- reverse_dependency_map[p_id].insert(p_depends_on);
-}
-
-void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
- // Direct dependencies must be freed.
-
- HashMap<RID, HashSet<RID>>::Iterator E = dependency_map.find(p_id);
- if (E) {
- while (E->value.size()) {
- free(*E->value.begin());
- }
- dependency_map.remove(E);
- }
-
- // Reverse dependencies must be unreferenced.
- E = reverse_dependency_map.find(p_id);
-
- if (E) {
- for (const RID &F : E->value) {
- HashMap<RID, HashSet<RID>>::Iterator G = dependency_map.find(F);
- ERR_CONTINUE(!G);
- ERR_CONTINUE(!G->value.has(p_id));
- G->value.erase(p_id);
- }
-
- reverse_dependency_map.remove(E);
- }
-}
-
-const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
- VK_FORMAT_R4G4_UNORM_PACK8,
- VK_FORMAT_R4G4B4A4_UNORM_PACK16,
- VK_FORMAT_B4G4R4A4_UNORM_PACK16,
- VK_FORMAT_R5G6B5_UNORM_PACK16,
- VK_FORMAT_B5G6R5_UNORM_PACK16,
- VK_FORMAT_R5G5B5A1_UNORM_PACK16,
- VK_FORMAT_B5G5R5A1_UNORM_PACK16,
- VK_FORMAT_A1R5G5B5_UNORM_PACK16,
- VK_FORMAT_R8_UNORM,
- VK_FORMAT_R8_SNORM,
- VK_FORMAT_R8_USCALED,
- VK_FORMAT_R8_SSCALED,
- VK_FORMAT_R8_UINT,
- VK_FORMAT_R8_SINT,
- VK_FORMAT_R8_SRGB,
- VK_FORMAT_R8G8_UNORM,
- VK_FORMAT_R8G8_SNORM,
- VK_FORMAT_R8G8_USCALED,
- VK_FORMAT_R8G8_SSCALED,
- VK_FORMAT_R8G8_UINT,
- VK_FORMAT_R8G8_SINT,
- VK_FORMAT_R8G8_SRGB,
- VK_FORMAT_R8G8B8_UNORM,
- VK_FORMAT_R8G8B8_SNORM,
- VK_FORMAT_R8G8B8_USCALED,
- VK_FORMAT_R8G8B8_SSCALED,
- VK_FORMAT_R8G8B8_UINT,
- VK_FORMAT_R8G8B8_SINT,
- VK_FORMAT_R8G8B8_SRGB,
- VK_FORMAT_B8G8R8_UNORM,
- VK_FORMAT_B8G8R8_SNORM,
- VK_FORMAT_B8G8R8_USCALED,
- VK_FORMAT_B8G8R8_SSCALED,
- VK_FORMAT_B8G8R8_UINT,
- VK_FORMAT_B8G8R8_SINT,
- VK_FORMAT_B8G8R8_SRGB,
- VK_FORMAT_R8G8B8A8_UNORM,
- VK_FORMAT_R8G8B8A8_SNORM,
- VK_FORMAT_R8G8B8A8_USCALED,
- VK_FORMAT_R8G8B8A8_SSCALED,
- VK_FORMAT_R8G8B8A8_UINT,
- VK_FORMAT_R8G8B8A8_SINT,
- VK_FORMAT_R8G8B8A8_SRGB,
- VK_FORMAT_B8G8R8A8_UNORM,
- VK_FORMAT_B8G8R8A8_SNORM,
- VK_FORMAT_B8G8R8A8_USCALED,
- VK_FORMAT_B8G8R8A8_SSCALED,
- VK_FORMAT_B8G8R8A8_UINT,
- VK_FORMAT_B8G8R8A8_SINT,
- VK_FORMAT_B8G8R8A8_SRGB,
- VK_FORMAT_A8B8G8R8_UNORM_PACK32,
- VK_FORMAT_A8B8G8R8_SNORM_PACK32,
- VK_FORMAT_A8B8G8R8_USCALED_PACK32,
- VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
- VK_FORMAT_A8B8G8R8_UINT_PACK32,
- VK_FORMAT_A8B8G8R8_SINT_PACK32,
- VK_FORMAT_A8B8G8R8_SRGB_PACK32,
- VK_FORMAT_A2R10G10B10_UNORM_PACK32,
- VK_FORMAT_A2R10G10B10_SNORM_PACK32,
- VK_FORMAT_A2R10G10B10_USCALED_PACK32,
- VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
- VK_FORMAT_A2R10G10B10_UINT_PACK32,
- VK_FORMAT_A2R10G10B10_SINT_PACK32,
- VK_FORMAT_A2B10G10R10_UNORM_PACK32,
- VK_FORMAT_A2B10G10R10_SNORM_PACK32,
- VK_FORMAT_A2B10G10R10_USCALED_PACK32,
- VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
- VK_FORMAT_A2B10G10R10_UINT_PACK32,
- VK_FORMAT_A2B10G10R10_SINT_PACK32,
- VK_FORMAT_R16_UNORM,
- VK_FORMAT_R16_SNORM,
- VK_FORMAT_R16_USCALED,
- VK_FORMAT_R16_SSCALED,
- VK_FORMAT_R16_UINT,
- VK_FORMAT_R16_SINT,
- VK_FORMAT_R16_SFLOAT,
- VK_FORMAT_R16G16_UNORM,
- VK_FORMAT_R16G16_SNORM,
- VK_FORMAT_R16G16_USCALED,
- VK_FORMAT_R16G16_SSCALED,
- VK_FORMAT_R16G16_UINT,
- VK_FORMAT_R16G16_SINT,
- VK_FORMAT_R16G16_SFLOAT,
- VK_FORMAT_R16G16B16_UNORM,
- VK_FORMAT_R16G16B16_SNORM,
- VK_FORMAT_R16G16B16_USCALED,
- VK_FORMAT_R16G16B16_SSCALED,
- VK_FORMAT_R16G16B16_UINT,
- VK_FORMAT_R16G16B16_SINT,
- VK_FORMAT_R16G16B16_SFLOAT,
- VK_FORMAT_R16G16B16A16_UNORM,
- VK_FORMAT_R16G16B16A16_SNORM,
- VK_FORMAT_R16G16B16A16_USCALED,
- VK_FORMAT_R16G16B16A16_SSCALED,
- VK_FORMAT_R16G16B16A16_UINT,
- VK_FORMAT_R16G16B16A16_SINT,
- VK_FORMAT_R16G16B16A16_SFLOAT,
- VK_FORMAT_R32_UINT,
- VK_FORMAT_R32_SINT,
- VK_FORMAT_R32_SFLOAT,
- VK_FORMAT_R32G32_UINT,
- VK_FORMAT_R32G32_SINT,
- VK_FORMAT_R32G32_SFLOAT,
- VK_FORMAT_R32G32B32_UINT,
- VK_FORMAT_R32G32B32_SINT,
- VK_FORMAT_R32G32B32_SFLOAT,
- VK_FORMAT_R32G32B32A32_UINT,
- VK_FORMAT_R32G32B32A32_SINT,
- VK_FORMAT_R32G32B32A32_SFLOAT,
- VK_FORMAT_R64_UINT,
- VK_FORMAT_R64_SINT,
- VK_FORMAT_R64_SFLOAT,
- VK_FORMAT_R64G64_UINT,
- VK_FORMAT_R64G64_SINT,
- VK_FORMAT_R64G64_SFLOAT,
- VK_FORMAT_R64G64B64_UINT,
- VK_FORMAT_R64G64B64_SINT,
- VK_FORMAT_R64G64B64_SFLOAT,
- VK_FORMAT_R64G64B64A64_UINT,
- VK_FORMAT_R64G64B64A64_SINT,
- VK_FORMAT_R64G64B64A64_SFLOAT,
- VK_FORMAT_B10G11R11_UFLOAT_PACK32,
- VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
- VK_FORMAT_D16_UNORM,
- VK_FORMAT_X8_D24_UNORM_PACK32,
- VK_FORMAT_D32_SFLOAT,
- VK_FORMAT_S8_UINT,
- VK_FORMAT_D16_UNORM_S8_UINT,
- VK_FORMAT_D24_UNORM_S8_UINT,
- VK_FORMAT_D32_SFLOAT_S8_UINT,
- VK_FORMAT_BC1_RGB_UNORM_BLOCK,
- VK_FORMAT_BC1_RGB_SRGB_BLOCK,
- VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
- VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
- VK_FORMAT_BC2_UNORM_BLOCK,
- VK_FORMAT_BC2_SRGB_BLOCK,
- VK_FORMAT_BC3_UNORM_BLOCK,
- VK_FORMAT_BC3_SRGB_BLOCK,
- VK_FORMAT_BC4_UNORM_BLOCK,
- VK_FORMAT_BC4_SNORM_BLOCK,
- VK_FORMAT_BC5_UNORM_BLOCK,
- VK_FORMAT_BC5_SNORM_BLOCK,
- VK_FORMAT_BC6H_UFLOAT_BLOCK,
- VK_FORMAT_BC6H_SFLOAT_BLOCK,
- VK_FORMAT_BC7_UNORM_BLOCK,
- VK_FORMAT_BC7_SRGB_BLOCK,
- VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
- VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
- VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
- VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
- VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
- VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
- VK_FORMAT_EAC_R11_UNORM_BLOCK,
- VK_FORMAT_EAC_R11_SNORM_BLOCK,
- VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
- VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
- VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
- VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
- VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
- VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
- VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
- VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
- VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
- VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
- VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
- VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
- VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
- VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
- VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
- VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
- VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
- VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
- VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
- VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
- VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
- VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
- VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
- VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
- VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
- VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
- VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
- VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
- VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
- VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
- VK_FORMAT_G8B8G8R8_422_UNORM,
- VK_FORMAT_B8G8R8G8_422_UNORM,
- VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
- VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
- VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
- VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
- VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
- VK_FORMAT_R10X6_UNORM_PACK16,
- VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
- VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
- VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
- VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
- VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
- VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
- VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
- VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
- VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
- VK_FORMAT_R12X4_UNORM_PACK16,
- VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
- VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
- VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
- VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
- VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
- VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
- VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
- VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
- VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
- VK_FORMAT_G16B16G16R16_422_UNORM,
- VK_FORMAT_B16G16R16G16_422_UNORM,
- VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
- VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
- VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
- VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
- VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
-};
-
-const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
- "R4G4_Unorm_Pack8",
- "R4G4B4A4_Unorm_Pack16",
- "B4G4R4A4_Unorm_Pack16",
- "R5G6B5_Unorm_Pack16",
- "B5G6R5_Unorm_Pack16",
- "R5G5B5A1_Unorm_Pack16",
- "B5G5R5A1_Unorm_Pack16",
- "A1R5G5B5_Unorm_Pack16",
- "R8_Unorm",
- "R8_Snorm",
- "R8_Uscaled",
- "R8_Sscaled",
- "R8_Uint",
- "R8_Sint",
- "R8_Srgb",
- "R8G8_Unorm",
- "R8G8_Snorm",
- "R8G8_Uscaled",
- "R8G8_Sscaled",
- "R8G8_Uint",
- "R8G8_Sint",
- "R8G8_Srgb",
- "R8G8B8_Unorm",
- "R8G8B8_Snorm",
- "R8G8B8_Uscaled",
- "R8G8B8_Sscaled",
- "R8G8B8_Uint",
- "R8G8B8_Sint",
- "R8G8B8_Srgb",
- "B8G8R8_Unorm",
- "B8G8R8_Snorm",
- "B8G8R8_Uscaled",
- "B8G8R8_Sscaled",
- "B8G8R8_Uint",
- "B8G8R8_Sint",
- "B8G8R8_Srgb",
- "R8G8B8A8_Unorm",
- "R8G8B8A8_Snorm",
- "R8G8B8A8_Uscaled",
- "R8G8B8A8_Sscaled",
- "R8G8B8A8_Uint",
- "R8G8B8A8_Sint",
- "R8G8B8A8_Srgb",
- "B8G8R8A8_Unorm",
- "B8G8R8A8_Snorm",
- "B8G8R8A8_Uscaled",
- "B8G8R8A8_Sscaled",
- "B8G8R8A8_Uint",
- "B8G8R8A8_Sint",
- "B8G8R8A8_Srgb",
- "A8B8G8R8_Unorm_Pack32",
- "A8B8G8R8_Snorm_Pack32",
- "A8B8G8R8_Uscaled_Pack32",
- "A8B8G8R8_Sscaled_Pack32",
- "A8B8G8R8_Uint_Pack32",
- "A8B8G8R8_Sint_Pack32",
- "A8B8G8R8_Srgb_Pack32",
- "A2R10G10B10_Unorm_Pack32",
- "A2R10G10B10_Snorm_Pack32",
- "A2R10G10B10_Uscaled_Pack32",
- "A2R10G10B10_Sscaled_Pack32",
- "A2R10G10B10_Uint_Pack32",
- "A2R10G10B10_Sint_Pack32",
- "A2B10G10R10_Unorm_Pack32",
- "A2B10G10R10_Snorm_Pack32",
- "A2B10G10R10_Uscaled_Pack32",
- "A2B10G10R10_Sscaled_Pack32",
- "A2B10G10R10_Uint_Pack32",
- "A2B10G10R10_Sint_Pack32",
- "R16_Unorm",
- "R16_Snorm",
- "R16_Uscaled",
- "R16_Sscaled",
- "R16_Uint",
- "R16_Sint",
- "R16_Sfloat",
- "R16G16_Unorm",
- "R16G16_Snorm",
- "R16G16_Uscaled",
- "R16G16_Sscaled",
- "R16G16_Uint",
- "R16G16_Sint",
- "R16G16_Sfloat",
- "R16G16B16_Unorm",
- "R16G16B16_Snorm",
- "R16G16B16_Uscaled",
- "R16G16B16_Sscaled",
- "R16G16B16_Uint",
- "R16G16B16_Sint",
- "R16G16B16_Sfloat",
- "R16G16B16A16_Unorm",
- "R16G16B16A16_Snorm",
- "R16G16B16A16_Uscaled",
- "R16G16B16A16_Sscaled",
- "R16G16B16A16_Uint",
- "R16G16B16A16_Sint",
- "R16G16B16A16_Sfloat",
- "R32_Uint",
- "R32_Sint",
- "R32_Sfloat",
- "R32G32_Uint",
- "R32G32_Sint",
- "R32G32_Sfloat",
- "R32G32B32_Uint",
- "R32G32B32_Sint",
- "R32G32B32_Sfloat",
- "R32G32B32A32_Uint",
- "R32G32B32A32_Sint",
- "R32G32B32A32_Sfloat",
- "R64_Uint",
- "R64_Sint",
- "R64_Sfloat",
- "R64G64_Uint",
- "R64G64_Sint",
- "R64G64_Sfloat",
- "R64G64B64_Uint",
- "R64G64B64_Sint",
- "R64G64B64_Sfloat",
- "R64G64B64A64_Uint",
- "R64G64B64A64_Sint",
- "R64G64B64A64_Sfloat",
- "B10G11R11_Ufloat_Pack32",
- "E5B9G9R9_Ufloat_Pack32",
- "D16_Unorm",
- "X8_D24_Unorm_Pack32",
- "D32_Sfloat",
- "S8_Uint",
- "D16_Unorm_S8_Uint",
- "D24_Unorm_S8_Uint",
- "D32_Sfloat_S8_Uint",
- "Bc1_Rgb_Unorm_Block",
- "Bc1_Rgb_Srgb_Block",
- "Bc1_Rgba_Unorm_Block",
- "Bc1_Rgba_Srgb_Block",
- "Bc2_Unorm_Block",
- "Bc2_Srgb_Block",
- "Bc3_Unorm_Block",
- "Bc3_Srgb_Block",
- "Bc4_Unorm_Block",
- "Bc4_Snorm_Block",
- "Bc5_Unorm_Block",
- "Bc5_Snorm_Block",
- "Bc6H_Ufloat_Block",
- "Bc6H_Sfloat_Block",
- "Bc7_Unorm_Block",
- "Bc7_Srgb_Block",
- "Etc2_R8G8B8_Unorm_Block",
- "Etc2_R8G8B8_Srgb_Block",
- "Etc2_R8G8B8A1_Unorm_Block",
- "Etc2_R8G8B8A1_Srgb_Block",
- "Etc2_R8G8B8A8_Unorm_Block",
- "Etc2_R8G8B8A8_Srgb_Block",
- "Eac_R11_Unorm_Block",
- "Eac_R11_Snorm_Block",
- "Eac_R11G11_Unorm_Block",
- "Eac_R11G11_Snorm_Block",
- "Astc_4X4_Unorm_Block",
- "Astc_4X4_Srgb_Block",
- "Astc_5X4_Unorm_Block",
- "Astc_5X4_Srgb_Block",
- "Astc_5X5_Unorm_Block",
- "Astc_5X5_Srgb_Block",
- "Astc_6X5_Unorm_Block",
- "Astc_6X5_Srgb_Block",
- "Astc_6X6_Unorm_Block",
- "Astc_6X6_Srgb_Block",
- "Astc_8X5_Unorm_Block",
- "Astc_8X5_Srgb_Block",
- "Astc_8X6_Unorm_Block",
- "Astc_8X6_Srgb_Block",
- "Astc_8X8_Unorm_Block",
- "Astc_8X8_Srgb_Block",
- "Astc_10X5_Unorm_Block",
- "Astc_10X5_Srgb_Block",
- "Astc_10X6_Unorm_Block",
- "Astc_10X6_Srgb_Block",
- "Astc_10X8_Unorm_Block",
- "Astc_10X8_Srgb_Block",
- "Astc_10X10_Unorm_Block",
- "Astc_10X10_Srgb_Block",
- "Astc_12X10_Unorm_Block",
- "Astc_12X10_Srgb_Block",
- "Astc_12X12_Unorm_Block",
- "Astc_12X12_Srgb_Block",
- "G8B8G8R8_422_Unorm",
- "B8G8R8G8_422_Unorm",
- "G8_B8_R8_3Plane_420_Unorm",
- "G8_B8R8_2Plane_420_Unorm",
- "G8_B8_R8_3Plane_422_Unorm",
- "G8_B8R8_2Plane_422_Unorm",
- "G8_B8_R8_3Plane_444_Unorm",
- "R10X6_Unorm_Pack16",
- "R10X6G10X6_Unorm_2Pack16",
- "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
- "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
- "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
- "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
- "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
- "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
- "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
- "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
- "R12X4_Unorm_Pack16",
- "R12X4G12X4_Unorm_2Pack16",
- "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
- "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
- "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
- "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
- "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
- "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
- "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
- "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
- "G16B16G16R16_422_Unorm",
- "B16G16R16G16_422_Unorm",
- "G16_B16_R16_3Plane_420_Unorm",
- "G16_B16R16_2Plane_420_Unorm",
- "G16_B16_R16_3Plane_422_Unorm",
- "G16_B16R16_2Plane_422_Unorm",
- "G16_B16_R16_3Plane_444_Unorm",
-};
-
-int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
- switch (p_format) {
- case DATA_FORMAT_R8_UNORM:
- case DATA_FORMAT_R8_SNORM:
- case DATA_FORMAT_R8_UINT:
- case DATA_FORMAT_R8_SINT:
- case DATA_FORMAT_R8G8_UNORM:
- case DATA_FORMAT_R8G8_SNORM:
- case DATA_FORMAT_R8G8_UINT:
- case DATA_FORMAT_R8G8_SINT:
- case DATA_FORMAT_R8G8B8_UNORM:
- case DATA_FORMAT_R8G8B8_SNORM:
- case DATA_FORMAT_R8G8B8_UINT:
- case DATA_FORMAT_R8G8B8_SINT:
- case DATA_FORMAT_B8G8R8_UNORM:
- case DATA_FORMAT_B8G8R8_SNORM:
- case DATA_FORMAT_B8G8R8_UINT:
- case DATA_FORMAT_B8G8R8_SINT:
- case DATA_FORMAT_R8G8B8A8_UNORM:
- case DATA_FORMAT_R8G8B8A8_SNORM:
- case DATA_FORMAT_R8G8B8A8_UINT:
- case DATA_FORMAT_R8G8B8A8_SINT:
- case DATA_FORMAT_B8G8R8A8_UNORM:
- case DATA_FORMAT_B8G8R8A8_SNORM:
- case DATA_FORMAT_B8G8R8A8_UINT:
- case DATA_FORMAT_B8G8R8A8_SINT:
- case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
- return 4;
- case DATA_FORMAT_R16_UNORM:
- case DATA_FORMAT_R16_SNORM:
- case DATA_FORMAT_R16_UINT:
- case DATA_FORMAT_R16_SINT:
- case DATA_FORMAT_R16_SFLOAT:
- return 4;
- case DATA_FORMAT_R16G16_UNORM:
- case DATA_FORMAT_R16G16_SNORM:
- case DATA_FORMAT_R16G16_UINT:
- case DATA_FORMAT_R16G16_SINT:
- case DATA_FORMAT_R16G16_SFLOAT:
- return 4;
- case DATA_FORMAT_R16G16B16_UNORM:
- case DATA_FORMAT_R16G16B16_SNORM:
- case DATA_FORMAT_R16G16B16_UINT:
- case DATA_FORMAT_R16G16B16_SINT:
- case DATA_FORMAT_R16G16B16_SFLOAT:
- return 8;
- case DATA_FORMAT_R16G16B16A16_UNORM:
- case DATA_FORMAT_R16G16B16A16_SNORM:
- case DATA_FORMAT_R16G16B16A16_UINT:
- case DATA_FORMAT_R16G16B16A16_SINT:
- case DATA_FORMAT_R16G16B16A16_SFLOAT:
- return 8;
- case DATA_FORMAT_R32_UINT:
- case DATA_FORMAT_R32_SINT:
- case DATA_FORMAT_R32_SFLOAT:
- return 4;
- case DATA_FORMAT_R32G32_UINT:
- case DATA_FORMAT_R32G32_SINT:
- case DATA_FORMAT_R32G32_SFLOAT:
- return 8;
- case DATA_FORMAT_R32G32B32_UINT:
- case DATA_FORMAT_R32G32B32_SINT:
- case DATA_FORMAT_R32G32B32_SFLOAT:
- return 12;
- case DATA_FORMAT_R32G32B32A32_UINT:
- case DATA_FORMAT_R32G32B32A32_SINT:
- case DATA_FORMAT_R32G32B32A32_SFLOAT:
- return 16;
- case DATA_FORMAT_R64_UINT:
- case DATA_FORMAT_R64_SINT:
- case DATA_FORMAT_R64_SFLOAT:
- return 8;
- case DATA_FORMAT_R64G64_UINT:
- case DATA_FORMAT_R64G64_SINT:
- case DATA_FORMAT_R64G64_SFLOAT:
- return 16;
- case DATA_FORMAT_R64G64B64_UINT:
- case DATA_FORMAT_R64G64B64_SINT:
- case DATA_FORMAT_R64G64B64_SFLOAT:
- return 24;
- case DATA_FORMAT_R64G64B64A64_UINT:
- case DATA_FORMAT_R64G64B64A64_SINT:
- case DATA_FORMAT_R64G64B64A64_SFLOAT:
- return 32;
- default:
- return 0;
- }
-}
-
-uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
- switch (p_format) {
- case DATA_FORMAT_R4G4_UNORM_PACK8:
- return 1;
- case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
- case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
- case DATA_FORMAT_R5G6B5_UNORM_PACK16:
- case DATA_FORMAT_B5G6R5_UNORM_PACK16:
- case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
- case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
- case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
- return 2;
- case DATA_FORMAT_R8_UNORM:
- case DATA_FORMAT_R8_SNORM:
- case DATA_FORMAT_R8_USCALED:
- case DATA_FORMAT_R8_SSCALED:
- case DATA_FORMAT_R8_UINT:
- case DATA_FORMAT_R8_SINT:
- case DATA_FORMAT_R8_SRGB:
- return 1;
- case DATA_FORMAT_R8G8_UNORM:
- case DATA_FORMAT_R8G8_SNORM:
- case DATA_FORMAT_R8G8_USCALED:
- case DATA_FORMAT_R8G8_SSCALED:
- case DATA_FORMAT_R8G8_UINT:
- case DATA_FORMAT_R8G8_SINT:
- case DATA_FORMAT_R8G8_SRGB:
- return 2;
- case DATA_FORMAT_R8G8B8_UNORM:
- case DATA_FORMAT_R8G8B8_SNORM:
- case DATA_FORMAT_R8G8B8_USCALED:
- case DATA_FORMAT_R8G8B8_SSCALED:
- case DATA_FORMAT_R8G8B8_UINT:
- case DATA_FORMAT_R8G8B8_SINT:
- case DATA_FORMAT_R8G8B8_SRGB:
- case DATA_FORMAT_B8G8R8_UNORM:
- case DATA_FORMAT_B8G8R8_SNORM:
- case DATA_FORMAT_B8G8R8_USCALED:
- case DATA_FORMAT_B8G8R8_SSCALED:
- case DATA_FORMAT_B8G8R8_UINT:
- case DATA_FORMAT_B8G8R8_SINT:
- case DATA_FORMAT_B8G8R8_SRGB:
- return 3;
- case DATA_FORMAT_R8G8B8A8_UNORM:
- case DATA_FORMAT_R8G8B8A8_SNORM:
- case DATA_FORMAT_R8G8B8A8_USCALED:
- case DATA_FORMAT_R8G8B8A8_SSCALED:
- case DATA_FORMAT_R8G8B8A8_UINT:
- case DATA_FORMAT_R8G8B8A8_SINT:
- case DATA_FORMAT_R8G8B8A8_SRGB:
- case DATA_FORMAT_B8G8R8A8_UNORM:
- case DATA_FORMAT_B8G8R8A8_SNORM:
- case DATA_FORMAT_B8G8R8A8_USCALED:
- case DATA_FORMAT_B8G8R8A8_SSCALED:
- case DATA_FORMAT_B8G8R8A8_UINT:
- case DATA_FORMAT_B8G8R8A8_SINT:
- case DATA_FORMAT_B8G8R8A8_SRGB:
- return 4;
- case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
- case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
- case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
- case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
- case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
- case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
- case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
- case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
- case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
- case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
- case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
- case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
- case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
- case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
- case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
- case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
- case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
- case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
- case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
- return 4;
- case DATA_FORMAT_R16_UNORM:
- case DATA_FORMAT_R16_SNORM:
- case DATA_FORMAT_R16_USCALED:
- case DATA_FORMAT_R16_SSCALED:
- case DATA_FORMAT_R16_UINT:
- case DATA_FORMAT_R16_SINT:
- case DATA_FORMAT_R16_SFLOAT:
- return 2;
- case DATA_FORMAT_R16G16_UNORM:
- case DATA_FORMAT_R16G16_SNORM:
- case DATA_FORMAT_R16G16_USCALED:
- case DATA_FORMAT_R16G16_SSCALED:
- case DATA_FORMAT_R16G16_UINT:
- case DATA_FORMAT_R16G16_SINT:
- case DATA_FORMAT_R16G16_SFLOAT:
- return 4;
- case DATA_FORMAT_R16G16B16_UNORM:
- case DATA_FORMAT_R16G16B16_SNORM:
- case DATA_FORMAT_R16G16B16_USCALED:
- case DATA_FORMAT_R16G16B16_SSCALED:
- case DATA_FORMAT_R16G16B16_UINT:
- case DATA_FORMAT_R16G16B16_SINT:
- case DATA_FORMAT_R16G16B16_SFLOAT:
- return 6;
- case DATA_FORMAT_R16G16B16A16_UNORM:
- case DATA_FORMAT_R16G16B16A16_SNORM:
- case DATA_FORMAT_R16G16B16A16_USCALED:
- case DATA_FORMAT_R16G16B16A16_SSCALED:
- case DATA_FORMAT_R16G16B16A16_UINT:
- case DATA_FORMAT_R16G16B16A16_SINT:
- case DATA_FORMAT_R16G16B16A16_SFLOAT:
- return 8;
- case DATA_FORMAT_R32_UINT:
- case DATA_FORMAT_R32_SINT:
- case DATA_FORMAT_R32_SFLOAT:
- return 4;
- case DATA_FORMAT_R32G32_UINT:
- case DATA_FORMAT_R32G32_SINT:
- case DATA_FORMAT_R32G32_SFLOAT:
- return 8;
- case DATA_FORMAT_R32G32B32_UINT:
- case DATA_FORMAT_R32G32B32_SINT:
- case DATA_FORMAT_R32G32B32_SFLOAT:
- return 12;
- case DATA_FORMAT_R32G32B32A32_UINT:
- case DATA_FORMAT_R32G32B32A32_SINT:
- case DATA_FORMAT_R32G32B32A32_SFLOAT:
- return 16;
- case DATA_FORMAT_R64_UINT:
- case DATA_FORMAT_R64_SINT:
- case DATA_FORMAT_R64_SFLOAT:
- return 8;
- case DATA_FORMAT_R64G64_UINT:
- case DATA_FORMAT_R64G64_SINT:
- case DATA_FORMAT_R64G64_SFLOAT:
- return 16;
- case DATA_FORMAT_R64G64B64_UINT:
- case DATA_FORMAT_R64G64B64_SINT:
- case DATA_FORMAT_R64G64B64_SFLOAT:
- return 24;
- case DATA_FORMAT_R64G64B64A64_UINT:
- case DATA_FORMAT_R64G64B64A64_SINT:
- case DATA_FORMAT_R64G64B64A64_SFLOAT:
- return 32;
- case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
- case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
- return 4;
- case DATA_FORMAT_D16_UNORM:
- return 2;
- case DATA_FORMAT_X8_D24_UNORM_PACK32:
- return 4;
- case DATA_FORMAT_D32_SFLOAT:
- return 4;
- case DATA_FORMAT_S8_UINT:
- return 1;
- case DATA_FORMAT_D16_UNORM_S8_UINT:
- return 4;
- case DATA_FORMAT_D24_UNORM_S8_UINT:
- return 4;
- case DATA_FORMAT_D32_SFLOAT_S8_UINT:
- return 5; // ?
- case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
- case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
- case DATA_FORMAT_BC2_UNORM_BLOCK:
- case DATA_FORMAT_BC2_SRGB_BLOCK:
- case DATA_FORMAT_BC3_UNORM_BLOCK:
- case DATA_FORMAT_BC3_SRGB_BLOCK:
- case DATA_FORMAT_BC4_UNORM_BLOCK:
- case DATA_FORMAT_BC4_SNORM_BLOCK:
- case DATA_FORMAT_BC5_UNORM_BLOCK:
- case DATA_FORMAT_BC5_SNORM_BLOCK:
- case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
- case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
- case DATA_FORMAT_BC7_UNORM_BLOCK:
- case DATA_FORMAT_BC7_SRGB_BLOCK:
- return 1;
- case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
- return 1;
- case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
- case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
- return 1;
- case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
- return 1;
- case DATA_FORMAT_G8B8G8R8_422_UNORM:
- case DATA_FORMAT_B8G8R8G8_422_UNORM:
- return 4;
- case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
- case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
- case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
- case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
- case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
- return 4;
- case DATA_FORMAT_R10X6_UNORM_PACK16:
- case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
- case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
- case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
- case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
- case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
- case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
- case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
- case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
- case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
- case DATA_FORMAT_R12X4_UNORM_PACK16:
- case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
- case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
- case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
- case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
- case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
- case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
- case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
- case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
- case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
- return 2;
- case DATA_FORMAT_G16B16G16R16_422_UNORM:
- case DATA_FORMAT_B16G16R16G16_422_UNORM:
- case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
- case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
- case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
- case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
- case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
- return 8;
- default: {
- ERR_PRINT("Format not handled, bug");
- }
- }
-
- return 1;
-}
-
-// https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
-
-void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
- switch (p_format) {
- case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
- case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
- case DATA_FORMAT_BC2_UNORM_BLOCK:
- case DATA_FORMAT_BC2_SRGB_BLOCK:
- case DATA_FORMAT_BC3_UNORM_BLOCK:
- case DATA_FORMAT_BC3_SRGB_BLOCK:
- case DATA_FORMAT_BC4_UNORM_BLOCK:
- case DATA_FORMAT_BC4_SNORM_BLOCK:
- case DATA_FORMAT_BC5_UNORM_BLOCK:
- case DATA_FORMAT_BC5_SNORM_BLOCK:
- case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
- case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
- case DATA_FORMAT_BC7_UNORM_BLOCK:
- case DATA_FORMAT_BC7_SRGB_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
- case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
- case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
- case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
- case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: {
- r_w = 4;
- r_h = 4;
- } break;
- case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK: // Unsupported
- case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK: {
- r_w = 4;
- r_h = 4;
- } break;
- case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: {
- r_w = 8;
- r_h = 8;
- } break;
- case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK: // Unsupported
- case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
- r_w = 4;
- r_h = 4;
- return;
- default: {
- r_w = 1;
- r_h = 1;
- }
- }
-}
-
-uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
- switch (p_format) {
- case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
- case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
- return 8;
- case DATA_FORMAT_BC2_UNORM_BLOCK:
- case DATA_FORMAT_BC2_SRGB_BLOCK:
- return 16;
- case DATA_FORMAT_BC3_UNORM_BLOCK:
- case DATA_FORMAT_BC3_SRGB_BLOCK:
- return 16;
- case DATA_FORMAT_BC4_UNORM_BLOCK:
- case DATA_FORMAT_BC4_SNORM_BLOCK:
- return 8;
- case DATA_FORMAT_BC5_UNORM_BLOCK:
- case DATA_FORMAT_BC5_SNORM_BLOCK:
- return 16;
- case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
- case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
- return 16;
- case DATA_FORMAT_BC7_UNORM_BLOCK:
- case DATA_FORMAT_BC7_SRGB_BLOCK:
- return 16;
- case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
- return 8;
- case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
- return 8;
- case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
- return 16;
- case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
- return 8;
- case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
- return 16;
- case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
- case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
- return 16;
- default: {
- }
- }
- return 1;
-}
-
-uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
- switch (p_format) {
- case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: // These formats are half byte size, so rshift is 1.
- case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
- case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
- case DATA_FORMAT_BC4_UNORM_BLOCK:
- case DATA_FORMAT_BC4_SNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
- case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
- return 1;
- case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: {
- return 2;
- }
- default: {
- }
- }
-
- return 0;
-}
-
-bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
- switch (p_format) {
- case DATA_FORMAT_S8_UINT:
- case DATA_FORMAT_D16_UNORM_S8_UINT:
- case DATA_FORMAT_D24_UNORM_S8_UINT:
- case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
- return true;
- }
- default: {
- }
- }
- return false;
-}
-
-uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
- ERR_FAIL_COND_V(p_mipmaps == 0, 0);
- uint32_t w = p_width;
- uint32_t h = p_height;
- uint32_t d = p_depth;
-
- uint32_t size = 0;
-
- uint32_t pixel_size = get_image_format_pixel_size(p_format);
- uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
- uint32_t blockw, blockh;
- get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
-
- for (uint32_t i = 0; i < p_mipmaps; i++) {
- uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
- uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
-
- uint32_t s = bw * bh;
-
- s *= pixel_size;
- s >>= pixel_rshift;
- size += s * d;
- if (r_blockw) {
- *r_blockw = bw;
- }
- if (r_blockh) {
- *r_blockh = bh;
- }
- if (r_depth) {
- *r_depth = d;
- }
- w = MAX(blockw, w >> 1);
- h = MAX(blockh, h >> 1);
- d = MAX(1u, d >> 1);
- }
-
- return size;
-}
-
-uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
- // Formats and block size don't really matter here since they can all go down to 1px (even if block is larger).
- uint32_t w = p_width;
- uint32_t h = p_height;
- uint32_t d = p_depth;
-
- uint32_t mipmaps = 1;
-
- while (true) {
- if (w == 1 && h == 1 && d == 1) {
- break;
- }
-
- w = MAX(1u, w >> 1);
- h = MAX(1u, h >> 1);
- d = MAX(1u, d >> 1);
-
- mipmaps++;
- }
-
- return mipmaps;
-}
-
-///////////////////////
-
-const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
- VK_COMPARE_OP_NEVER,
- VK_COMPARE_OP_LESS,
- VK_COMPARE_OP_EQUAL,
- VK_COMPARE_OP_LESS_OR_EQUAL,
- VK_COMPARE_OP_GREATER,
- VK_COMPARE_OP_NOT_EQUAL,
- VK_COMPARE_OP_GREATER_OR_EQUAL,
- VK_COMPARE_OP_ALWAYS
-};
-
-const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
- VK_STENCIL_OP_KEEP,
- VK_STENCIL_OP_ZERO,
- VK_STENCIL_OP_REPLACE,
- VK_STENCIL_OP_INCREMENT_AND_CLAMP,
- VK_STENCIL_OP_DECREMENT_AND_CLAMP,
- VK_STENCIL_OP_INVERT,
- VK_STENCIL_OP_INCREMENT_AND_WRAP,
- VK_STENCIL_OP_DECREMENT_AND_WRAP
-};
-
-const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
- VK_SAMPLE_COUNT_1_BIT,
- VK_SAMPLE_COUNT_2_BIT,
- VK_SAMPLE_COUNT_4_BIT,
- VK_SAMPLE_COUNT_8_BIT,
- VK_SAMPLE_COUNT_16_BIT,
- VK_SAMPLE_COUNT_32_BIT,
- VK_SAMPLE_COUNT_64_BIT,
-};
-
-const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
- VK_LOGIC_OP_CLEAR,
- VK_LOGIC_OP_AND,
- VK_LOGIC_OP_AND_REVERSE,
- VK_LOGIC_OP_COPY,
- VK_LOGIC_OP_AND_INVERTED,
- VK_LOGIC_OP_NO_OP,
- VK_LOGIC_OP_XOR,
- VK_LOGIC_OP_OR,
- VK_LOGIC_OP_NOR,
- VK_LOGIC_OP_EQUIVALENT,
- VK_LOGIC_OP_INVERT,
- VK_LOGIC_OP_OR_REVERSE,
- VK_LOGIC_OP_COPY_INVERTED,
- VK_LOGIC_OP_OR_INVERTED,
- VK_LOGIC_OP_NAND,
- VK_LOGIC_OP_SET
-};
-
-const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
- VK_BLEND_FACTOR_ZERO,
- VK_BLEND_FACTOR_ONE,
- VK_BLEND_FACTOR_SRC_COLOR,
- VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
- VK_BLEND_FACTOR_DST_COLOR,
- VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
- VK_BLEND_FACTOR_SRC_ALPHA,
- VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
- VK_BLEND_FACTOR_DST_ALPHA,
- VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
- VK_BLEND_FACTOR_CONSTANT_COLOR,
- VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
- VK_BLEND_FACTOR_CONSTANT_ALPHA,
- VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
- VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
- VK_BLEND_FACTOR_SRC1_COLOR,
- VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
- VK_BLEND_FACTOR_SRC1_ALPHA,
- VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
-};
-const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
- VK_BLEND_OP_ADD,
- VK_BLEND_OP_SUBTRACT,
- VK_BLEND_OP_REVERSE_SUBTRACT,
- VK_BLEND_OP_MIN,
- VK_BLEND_OP_MAX
-};
-
-const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
- VK_SAMPLER_ADDRESS_MODE_REPEAT,
- VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
- VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
- VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
-};
-
-const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
- VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
- VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
- VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
- VK_BORDER_COLOR_INT_OPAQUE_BLACK,
- VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
- VK_BORDER_COLOR_INT_OPAQUE_WHITE
-};
-
-const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
- VK_IMAGE_TYPE_1D,
- VK_IMAGE_TYPE_2D,
- VK_IMAGE_TYPE_3D,
- VK_IMAGE_TYPE_2D,
- VK_IMAGE_TYPE_1D,
- VK_IMAGE_TYPE_2D,
- VK_IMAGE_TYPE_2D
-};
-
-/***************************/
-/**** BUFFER MANAGEMENT ****/
-/***************************/
-
-Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mem_usage, VmaAllocationCreateFlags p_mem_flags) {
- VkBufferCreateInfo bufferInfo;
- bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- bufferInfo.pNext = nullptr;
- bufferInfo.flags = 0;
- bufferInfo.size = p_size;
- bufferInfo.usage = p_usage;
- bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- bufferInfo.queueFamilyIndexCount = 0;
- bufferInfo.pQueueFamilyIndices = nullptr;
-
- VmaAllocationCreateInfo allocInfo;
- allocInfo.flags = p_mem_flags;
- allocInfo.usage = p_mem_usage;
- allocInfo.requiredFlags = 0;
- allocInfo.preferredFlags = 0;
- allocInfo.memoryTypeBits = 0;
- allocInfo.pool = nullptr;
- allocInfo.pUserData = nullptr;
- if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
- uint32_t mem_type_index = 0;
- vmaFindMemoryTypeIndexForBufferInfo(allocator, &bufferInfo, &allocInfo, &mem_type_index);
- allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
- }
-
- VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
- ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
- p_buffer->size = p_size;
- p_buffer->buffer_info.buffer = p_buffer->buffer;
- p_buffer->buffer_info.offset = 0;
- p_buffer->buffer_info.range = p_size;
- p_buffer->usage = p_usage;
-
- buffer_memory += p_size;
-
- return OK;
-}
-
-Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
- ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
-
- buffer_memory -= p_buffer->size;
- vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
- p_buffer->buffer = VK_NULL_HANDLE;
- p_buffer->allocation = nullptr;
- p_buffer->size = 0;
-
- return OK;
-}
-
-Error RenderingDeviceVulkan::_insert_staging_block() {
- VkBufferCreateInfo bufferInfo;
- bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- bufferInfo.pNext = nullptr;
- bufferInfo.flags = 0;
- bufferInfo.size = staging_buffer_block_size;
- bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
- bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- bufferInfo.queueFamilyIndexCount = 0;
- bufferInfo.pQueueFamilyIndices = nullptr;
-
- VmaAllocationCreateInfo allocInfo;
- allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
- allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
- allocInfo.requiredFlags = 0;
- allocInfo.preferredFlags = 0;
- allocInfo.memoryTypeBits = 0;
- allocInfo.pool = nullptr;
- allocInfo.pUserData = nullptr;
-
- StagingBufferBlock block;
-
- VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
- ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
-
- block.frame_used = 0;
- block.fill_amount = 0;
-
- staging_buffer_blocks.insert(staging_buffer_current, block);
- return OK;
-}
-
-Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment) {
- // Determine a block to use.
-
- r_alloc_size = p_amount;
-
- while (true) {
- r_alloc_offset = 0;
-
- // See if we can use current block.
- if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
- // We used this block this frame, let's see if there is still room.
-
- uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
-
- {
- uint32_t align_remainder = write_from % p_required_align;
- if (align_remainder != 0) {
- write_from += p_required_align - align_remainder;
- }
- }
-
- int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
-
- if ((int32_t)p_amount < available_bytes) {
- // All is good, we should be ok, all will fit.
- r_alloc_offset = write_from;
- } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
- // Ok all won't fit but at least we can fit a chunkie.
- // All is good, update what needs to be written to.
- r_alloc_offset = write_from;
- r_alloc_size = available_bytes - (available_bytes % p_required_align);
-
- } else {
- // Can't fit it into this buffer.
- // Will need to try next buffer.
-
- staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
-
- // Before doing anything, though, let's check that we didn't manage to fill all blocks.
- // Possible in a single frame.
- if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
- // Guess we did.. ok, let's see if we can insert a new block.
- if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
- // We can, so we are safe.
- Error err = _insert_staging_block();
- if (err) {
- return err;
- }
- // Claim for this frame.
- staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
- } else {
- // Ok, worst case scenario, all the staging buffers belong to this frame
- // and this frame is not even done.
- // If this is the main thread, it means the user is likely loading a lot of resources at once,.
- // Otherwise, the thread should just be blocked until the next frame (currently unimplemented).
-
- if (false) { // Separate thread from render.
-
- //block_until_next_frame()
- continue;
- } else {
- // Flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands.
- _flush(true);
-
- // Clear the whole staging buffer.
- for (int i = 0; i < staging_buffer_blocks.size(); i++) {
- staging_buffer_blocks.write[i].frame_used = 0;
- staging_buffer_blocks.write[i].fill_amount = 0;
- }
- // Claim current.
- staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
- }
- }
-
- } else {
- // Not from current frame, so continue and try again.
- continue;
- }
- }
-
- } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
- // This is an old block, which was already processed, let's reuse.
- staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
- staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
- } else {
- // This block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
- if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
- // We are still allowed to create a new block, so let's do that and insert it for current pos.
- Error err = _insert_staging_block();
- if (err) {
- return err;
- }
- // Claim for this frame.
- staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
- } else {
- // Oops, we are out of room and we can't create more.
- // Let's flush older frames.
- // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
- // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
-
- if (false) {
- // Separate thread from render.
- //block_until_next_frame()
- continue; // And try again.
- } else {
- _flush(false);
-
- for (int i = 0; i < staging_buffer_blocks.size(); i++) {
- // Clear all blocks but the ones from this frame.
- int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
- if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
- break; // Ok, we reached something from this frame, abort.
- }
-
- staging_buffer_blocks.write[block_idx].frame_used = 0;
- staging_buffer_blocks.write[block_idx].fill_amount = 0;
- }
-
- // Claim for current frame.
- staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
- }
- }
- }
-
- // All was good, break.
- break;
- }
-
- staging_buffer_used = true;
-
- return OK;
-}
-
-Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
- // Submitting may get chunked for various reasons, so convert this to a task.
- size_t to_submit = p_data_size;
- size_t submit_from = 0;
-
- while (to_submit > 0) {
- uint32_t block_write_offset;
- uint32_t block_write_amount;
-
- Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount);
- if (err) {
- return err;
- }
-
- // Map staging buffer (It's CPU and coherent).
-
- void *data_ptr = nullptr;
- {
- VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
- ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
- }
-
- // Copy to staging buffer.
- memcpy(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
-
- // Unmap.
- vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
- // Insert a command to copy this.
-
- VkBufferCopy region;
- region.srcOffset = block_write_offset;
- region.dstOffset = submit_from + p_offset;
- region.size = block_write_amount;
-
- vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
-
- staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
-
- to_submit -= block_write_amount;
- submit_from += block_write_amount;
- }
-
- return OK;
-}
-
-void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw) {
- VkMemoryBarrier mem_barrier;
- mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
- mem_barrier.pNext = nullptr;
- mem_barrier.srcAccessMask = p_src_access;
- mem_barrier.dstAccessMask = p_dst_access;
-
- if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
- return; // No barrier, since this is invalid.
- }
- vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
-}
-
-void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
- // Used for debug.
- _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
- VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
- VK_ACCESS_INDEX_READ_BIT |
- VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
- VK_ACCESS_UNIFORM_READ_BIT |
- VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
- VK_ACCESS_SHADER_READ_BIT |
- VK_ACCESS_SHADER_WRITE_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_TRANSFER_READ_BIT |
- VK_ACCESS_TRANSFER_WRITE_BIT |
- VK_ACCESS_HOST_READ_BIT |
- VK_ACCESS_HOST_WRITE_BIT,
- VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
- VK_ACCESS_INDEX_READ_BIT |
- VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
- VK_ACCESS_UNIFORM_READ_BIT |
- VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
- VK_ACCESS_SHADER_READ_BIT |
- VK_ACCESS_SHADER_WRITE_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_TRANSFER_READ_BIT |
- VK_ACCESS_TRANSFER_WRITE_BIT |
- VK_ACCESS_HOST_READ_BIT |
- VK_ACCESS_HOST_WRITE_BIT,
- p_sync_with_draw);
-}
-
-void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw) {
- VkBufferMemoryBarrier buffer_mem_barrier;
- buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
- buffer_mem_barrier.pNext = nullptr;
- buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- buffer_mem_barrier.srcAccessMask = p_src_access;
- buffer_mem_barrier.dstAccessMask = p_dst_access;
- buffer_mem_barrier.buffer = buffer;
- buffer_mem_barrier.offset = p_from;
- buffer_mem_barrier.size = p_size;
-
- vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
-}
-
-/*****************/
-/**** TEXTURE ****/
-/*****************/
-
-RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
- _THREAD_SAFE_METHOD_
-
- VkImageCreateInfo image_create_info;
- image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
- image_create_info.pNext = nullptr;
- image_create_info.flags = 0;
-
- VkImageFormatListCreateInfoKHR format_list_create_info; // Keep out of the if, needed for creation.
- Vector<VkFormat> allowed_formats; // Keep out of the if, needed for creation.
- if (p_format.shareable_formats.size()) {
- image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
-
- if (context->is_device_extension_enabled(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME)) {
- for (int i = 0; i < p_format.shareable_formats.size(); i++) {
- allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
- }
-
- format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
- format_list_create_info.pNext = nullptr;
- format_list_create_info.viewFormatCount = allowed_formats.size();
- format_list_create_info.pViewFormats = allowed_formats.ptr();
- image_create_info.pNext = &format_list_create_info;
-
- ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
- "If supplied a list of shareable formats, the current format must be present in the list");
- ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
- "If supplied a list of shareable formats, the current view format override must be present in the list");
- }
- }
-
- if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
- image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
- }
- /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
- image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
- }*/
-
- ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
-
- image_create_info.imageType = vulkan_image_type[p_format.texture_type];
-
- ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
-
- image_create_info.format = vulkan_formats[p_format.format];
-
- image_create_info.extent.width = p_format.width;
- if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
- ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
- image_create_info.extent.height = p_format.height;
- } else {
- image_create_info.extent.height = 1;
- }
-
- if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
- ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
- image_create_info.extent.depth = p_format.depth;
- } else {
- image_create_info.extent.depth = 1;
- }
-
- ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
-
- image_create_info.mipLevels = p_format.mipmaps;
-
- if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
- ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
- "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
- ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
- "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
- image_create_info.arrayLayers = p_format.array_layers;
- } else {
- image_create_info.arrayLayers = 1;
- }
-
- ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
-
- image_create_info.samples = _ensure_supported_sample_count(p_format.samples);
- image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
-
- // Usage.
- image_create_info.usage = 0;
-
- if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
- image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
- }
-
- if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
- image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
- }
-
- if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
- }
-
- if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- }
-
- if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
- image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
- }
-
- if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
- image_create_info.usage |= VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
- }
-
- if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
- image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
- }
- if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
- image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
- }
-
- if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
- image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
- }
-
- image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- image_create_info.queueFamilyIndexCount = 0;
- image_create_info.pQueueFamilyIndices = nullptr;
- image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-
- uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
-
- ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
- "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
-
- if (p_data.size()) {
- ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
- "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
-
- int expected_images = image_create_info.arrayLayers;
- ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
- "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
-
- for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
- uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
- ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
- "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
- }
- }
-
- {
- // Validate that this image is supported for the intended use.
- VkFormatProperties properties;
- vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
- VkFormatFeatureFlags flags;
-
- String format_text = "'" + String(named_formats[p_format.format]) + "'";
-
- if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
- flags = properties.linearTilingFeatures;
- format_text += " (with CPU read bit)";
- } else {
- flags = properties.optimalTilingFeatures;
- }
-
- if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
- }
-
- if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
- }
-
- if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
- }
-
- if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
- }
-
- if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
- }
-
- // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
- if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format.format != DATA_FORMAT_R8_UINT) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as VRS attachment.");
- }
- }
-
- // Some view validation.
-
- if (p_view.format_override != DATA_FORMAT_MAX) {
- ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
- }
- ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
- ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
- ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
- ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
-
- // Allocate memory.
-
- uint32_t width, height;
- uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
-
- VmaAllocationCreateInfo allocInfo;
- allocInfo.flags = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT : 0;
- allocInfo.pool = nullptr;
- allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
- allocInfo.requiredFlags = 0;
- allocInfo.preferredFlags = 0;
- allocInfo.memoryTypeBits = 0;
- allocInfo.pUserData = nullptr;
- if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
- uint32_t mem_type_index = 0;
- vmaFindMemoryTypeIndexForImageInfo(allocator, &image_create_info, &allocInfo, &mem_type_index);
- allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
- }
-
- Texture texture;
-
- VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
- ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
- image_memory += texture.allocation_info.size;
- texture.type = p_format.texture_type;
- texture.format = p_format.format;
- texture.width = image_create_info.extent.width;
- texture.height = image_create_info.extent.height;
- texture.depth = image_create_info.extent.depth;
- texture.layers = image_create_info.arrayLayers;
- texture.mipmaps = image_create_info.mipLevels;
- texture.base_mipmap = 0;
- texture.base_layer = 0;
- texture.is_resolve_buffer = p_format.is_resolve_buffer;
- texture.usage_flags = p_format.usage_bits;
- texture.samples = p_format.samples;
- texture.allowed_shared_formats = p_format.shareable_formats;
-
- // Set base layout based on usage priority.
-
- if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
- // First priority, readable.
- texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-
- } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
- // Second priority, storage.
-
- texture.layout = VK_IMAGE_LAYOUT_GENERAL;
-
- } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- // Third priority, color or depth.
-
- texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
-
- } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
-
- } else {
- texture.layout = VK_IMAGE_LAYOUT_GENERAL;
- }
-
- if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
- texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
-
- if (format_has_stencil(p_format.format)) {
- texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
- }
- } else {
- texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
- texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
- }
-
- texture.bound = false;
-
- // Create view.
-
- VkImageViewCreateInfo image_view_create_info;
- image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- image_view_create_info.pNext = nullptr;
- image_view_create_info.flags = 0;
- image_view_create_info.image = texture.image;
-
- static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
- VK_IMAGE_VIEW_TYPE_1D,
- VK_IMAGE_VIEW_TYPE_2D,
- VK_IMAGE_VIEW_TYPE_3D,
- VK_IMAGE_VIEW_TYPE_CUBE,
- VK_IMAGE_VIEW_TYPE_1D_ARRAY,
- VK_IMAGE_VIEW_TYPE_2D_ARRAY,
- VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
- };
-
- image_view_create_info.viewType = view_types[p_format.texture_type];
- if (p_view.format_override == DATA_FORMAT_MAX) {
- image_view_create_info.format = image_create_info.format;
- } else {
- image_view_create_info.format = vulkan_formats[p_view.format_override];
- }
-
- static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
- VK_COMPONENT_SWIZZLE_IDENTITY,
- VK_COMPONENT_SWIZZLE_ZERO,
- VK_COMPONENT_SWIZZLE_ONE,
- VK_COMPONENT_SWIZZLE_R,
- VK_COMPONENT_SWIZZLE_G,
- VK_COMPONENT_SWIZZLE_B,
- VK_COMPONENT_SWIZZLE_A
- };
-
- image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
- image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
- image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
- image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
-
- image_view_create_info.subresourceRange.baseMipLevel = 0;
- image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
- image_view_create_info.subresourceRange.baseArrayLayer = 0;
- image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
- if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
- } else {
- image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- }
-
- err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
-
- if (err) {
- vmaDestroyImage(allocator, texture.image, texture.allocation);
- ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
- }
-
- // Barrier to set layout.
- {
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = 0;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
- image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- image_memory_barrier.newLayout = texture.layout;
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = texture.image;
- image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = 0;
- image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
- image_memory_barrier.subresourceRange.baseArrayLayer = 0;
- image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
-
- vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
-
- RID id = texture_owner.make_rid(texture);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
-
- if (p_data.size()) {
- for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
- _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL_BARRIERS, true);
- }
- }
- return id;
-}
-
-RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
- _THREAD_SAFE_METHOD_
-
- Texture *src_texture = texture_owner.get_or_null(p_with_texture);
- ERR_FAIL_NULL_V(src_texture, RID());
-
- if (src_texture->owner.is_valid()) { // Ahh this is a share.
- p_with_texture = src_texture->owner;
- src_texture = texture_owner.get_or_null(src_texture->owner);
- ERR_FAIL_NULL_V(src_texture, RID()); // This is a bug.
- }
-
- // Create view.
-
- Texture texture = *src_texture;
-
- VkImageViewCreateInfo image_view_create_info;
- image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- image_view_create_info.pNext = nullptr;
- image_view_create_info.flags = 0;
- image_view_create_info.image = texture.image;
-
- static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
- VK_IMAGE_VIEW_TYPE_1D,
- VK_IMAGE_VIEW_TYPE_2D,
- VK_IMAGE_VIEW_TYPE_3D,
- VK_IMAGE_VIEW_TYPE_CUBE,
- VK_IMAGE_VIEW_TYPE_1D_ARRAY,
- VK_IMAGE_VIEW_TYPE_2D_ARRAY,
- VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
- };
-
- image_view_create_info.viewType = view_types[texture.type];
- if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
- image_view_create_info.format = vulkan_formats[texture.format];
- } else {
- ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
-
- ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
- "Format override is not in the list of allowed shareable formats for original texture.");
- image_view_create_info.format = vulkan_formats[p_view.format_override];
- }
-
- static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
- VK_COMPONENT_SWIZZLE_IDENTITY,
- VK_COMPONENT_SWIZZLE_ZERO,
- VK_COMPONENT_SWIZZLE_ONE,
- VK_COMPONENT_SWIZZLE_R,
- VK_COMPONENT_SWIZZLE_G,
- VK_COMPONENT_SWIZZLE_B,
- VK_COMPONENT_SWIZZLE_A
- };
-
- image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
- image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
- image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
- image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
-
- image_view_create_info.subresourceRange.baseMipLevel = 0;
- image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
- image_view_create_info.subresourceRange.layerCount = texture.layers;
- image_view_create_info.subresourceRange.baseArrayLayer = 0;
-
- if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
- } else {
- image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- }
-
- VkImageViewUsageCreateInfo usage_info;
- if (context->is_device_extension_enabled(VK_KHR_MAINTENANCE_2_EXTENSION_NAME)) {
- // May need to make VK_KHR_maintenance2 mandatory and thus has Vulkan 1.1 be our minimum supported version
- // if we require setting this information. Vulkan 1.0 may simply not care..
-
- usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
- usage_info.pNext = nullptr;
- if (p_view.format_override != DATA_FORMAT_MAX) {
- // Need to validate usage with vulkan.
-
- usage_info.usage = 0;
-
- if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
- usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
- }
-
- if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
- if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
- usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
- }
- }
-
- if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
- usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
- }
- }
-
- if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
- usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
- }
-
- if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- }
-
- if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
- usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
- }
- if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
- usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
- }
-
- if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
- usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
- }
-
- image_view_create_info.pNext = &usage_info;
- }
- }
-
- VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
- ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
-
- texture.owner = p_with_texture;
- RID id = texture_owner.make_rid(texture);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
- _add_dependency(id, p_with_texture);
-
- return id;
-}
-
-RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, BitField<RenderingDevice::TextureUsageBits> p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) {
- _THREAD_SAFE_METHOD_
- // This method creates a texture object using a VkImage created by an extension, module or other external source (OpenXR uses this).
- VkImage image = (VkImage)p_image;
-
- Texture texture;
- texture.image = image;
- // If we leave texture.allocation as a nullptr, would that be enough to detect we don't "own" the image?
- // Also leave texture.allocation_info alone.
- // We'll set texture.view later on.
- texture.type = p_type;
- texture.format = p_format;
- texture.samples = p_samples;
- texture.width = p_width;
- texture.height = p_height;
- texture.depth = p_depth;
- texture.layers = p_layers;
- texture.mipmaps = 1;
- texture.usage_flags = p_flags;
- texture.base_mipmap = 0;
- texture.base_layer = 0;
- texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
- texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
-
- // Set base layout based on usage priority.
-
- if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
- // First priority, readable.
- texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-
- } else if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
- // Second priority, storage.
-
- texture.layout = VK_IMAGE_LAYOUT_GENERAL;
-
- } else if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- // Third priority, color or depth.
-
- texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
-
- } else if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
-
- } else {
- texture.layout = VK_IMAGE_LAYOUT_GENERAL;
- }
-
- if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
- texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
-
- // if (format_has_stencil(p_format.format)) {
- // texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
- // }
- } else {
- texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
- texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
- }
-
- // Create a view for us to use.
-
- VkImageViewCreateInfo image_view_create_info;
- image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- image_view_create_info.pNext = nullptr;
- image_view_create_info.flags = 0;
- image_view_create_info.image = texture.image;
-
- static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
- VK_IMAGE_VIEW_TYPE_1D,
- VK_IMAGE_VIEW_TYPE_2D,
- VK_IMAGE_VIEW_TYPE_3D,
- VK_IMAGE_VIEW_TYPE_CUBE,
- VK_IMAGE_VIEW_TYPE_1D_ARRAY,
- VK_IMAGE_VIEW_TYPE_2D_ARRAY,
- VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
- };
-
- image_view_create_info.viewType = view_types[texture.type];
- image_view_create_info.format = vulkan_formats[texture.format];
-
- static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
- VK_COMPONENT_SWIZZLE_IDENTITY,
- VK_COMPONENT_SWIZZLE_ZERO,
- VK_COMPONENT_SWIZZLE_ONE,
- VK_COMPONENT_SWIZZLE_R,
- VK_COMPONENT_SWIZZLE_G,
- VK_COMPONENT_SWIZZLE_B,
- VK_COMPONENT_SWIZZLE_A
- };
-
- // Hardcode for now, maybe make this settable from outside.
- image_view_create_info.components.r = component_swizzles[TEXTURE_SWIZZLE_R];
- image_view_create_info.components.g = component_swizzles[TEXTURE_SWIZZLE_G];
- image_view_create_info.components.b = component_swizzles[TEXTURE_SWIZZLE_B];
- image_view_create_info.components.a = component_swizzles[TEXTURE_SWIZZLE_A];
-
- image_view_create_info.subresourceRange.baseMipLevel = 0;
- image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
- image_view_create_info.subresourceRange.baseArrayLayer = 0;
- image_view_create_info.subresourceRange.layerCount = texture.layers;
- if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
- } else {
- image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- }
-
- VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
-
- if (err) {
- // vmaDestroyImage(allocator, texture.image, texture.allocation);
- ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
- }
-
- // Barrier to set layout.
- {
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = 0;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
- image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- image_memory_barrier.newLayout = texture.layout;
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = texture.image;
- image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = 0;
- image_memory_barrier.subresourceRange.levelCount = texture.mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = 0;
- image_memory_barrier.subresourceRange.layerCount = texture.layers;
-
- vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
-
- RID id = texture_owner.make_rid(texture);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
-
- return id;
-}
-
-RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type, uint32_t p_layers) {
- _THREAD_SAFE_METHOD_
-
- Texture *src_texture = texture_owner.get_or_null(p_with_texture);
- ERR_FAIL_NULL_V(src_texture, RID());
-
- if (src_texture->owner.is_valid()) { // Ahh this is a share.
- p_with_texture = src_texture->owner;
- src_texture = texture_owner.get_or_null(src_texture->owner);
- ERR_FAIL_NULL_V(src_texture, RID()); // This is a bug.
- }
-
- ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
- "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
-
- ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
- "Can only create a 3D slice from a 3D texture");
-
- ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
- "Can only create an array slice from a 2D array mipmap");
-
- // Create view.
-
- ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
- ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
- ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
-
- int slice_layers = 1;
- if (p_layers != 0) {
- ERR_FAIL_COND_V_MSG(p_layers > 1 && p_slice_type != TEXTURE_SLICE_2D_ARRAY, RID(), "layer slicing only supported for 2D arrays");
- ERR_FAIL_COND_V_MSG(p_layer + p_layers > src_texture->layers, RID(), "layer slice is out of bounds");
- slice_layers = p_layers;
- } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
- ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
- slice_layers = src_texture->layers;
- } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
- slice_layers = 6;
- }
-
- Texture texture = *src_texture;
- get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
- texture.mipmaps = p_mipmaps;
- texture.layers = slice_layers;
- texture.base_mipmap = p_mipmap;
- texture.base_layer = p_layer;
-
- VkImageViewCreateInfo image_view_create_info;
- image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- image_view_create_info.pNext = nullptr;
- image_view_create_info.flags = 0;
- image_view_create_info.image = texture.image;
-
- static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
- VK_IMAGE_VIEW_TYPE_1D,
- VK_IMAGE_VIEW_TYPE_2D,
- VK_IMAGE_VIEW_TYPE_2D,
- VK_IMAGE_VIEW_TYPE_2D,
- VK_IMAGE_VIEW_TYPE_1D,
- VK_IMAGE_VIEW_TYPE_2D,
- VK_IMAGE_VIEW_TYPE_2D,
- };
-
- image_view_create_info.viewType = view_types[texture.type];
-
- if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
- image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
- } else if (p_slice_type == TEXTURE_SLICE_3D) {
- image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
- } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
- image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
- }
-
- if (p_slice_type == TEXTURE_SLICE_2D) {
- texture.type = TEXTURE_TYPE_2D;
- } else if (p_slice_type == TEXTURE_SLICE_3D) {
- texture.type = TEXTURE_TYPE_3D;
- }
-
- if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
- image_view_create_info.format = vulkan_formats[texture.format];
- } else {
- ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
-
- ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
- "Format override is not in the list of allowed shareable formats for original texture.");
- image_view_create_info.format = vulkan_formats[p_view.format_override];
- }
-
- static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
- VK_COMPONENT_SWIZZLE_IDENTITY,
- VK_COMPONENT_SWIZZLE_ZERO,
- VK_COMPONENT_SWIZZLE_ONE,
- VK_COMPONENT_SWIZZLE_R,
- VK_COMPONENT_SWIZZLE_G,
- VK_COMPONENT_SWIZZLE_B,
- VK_COMPONENT_SWIZZLE_A
- };
-
- image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
- image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
- image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
- image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
-
- if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
- ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
- "Specified layer is invalid for cubemap");
- ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
- "Specified layer must be a multiple of 6.");
- }
- image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
- image_view_create_info.subresourceRange.levelCount = p_mipmaps;
- image_view_create_info.subresourceRange.layerCount = slice_layers;
- image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
-
- if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
- } else {
- image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- }
-
- VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
- ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
-
- texture.owner = p_with_texture;
- RID id = texture_owner.make_rid(texture);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
- _add_dependency(id, p_with_texture);
-
- return id;
-}
-
-Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) {
- return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
-}
-
-static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_t *__restrict p_dst, uint32_t p_src_x, uint32_t p_src_y, uint32_t p_src_w, uint32_t p_src_h, uint32_t p_src_full_w, uint32_t p_unit_size) {
- uint32_t src_offset = (p_src_y * p_src_full_w + p_src_x) * p_unit_size;
- uint32_t dst_offset = 0;
- for (uint32_t y = p_src_h; y > 0; y--) {
- uint8_t const *__restrict src = p_src + src_offset;
- uint8_t *__restrict dst = p_dst + dst_offset;
- for (uint32_t x = p_src_w * p_unit_size; x > 0; x--) {
- *dst = *src;
- src++;
- dst++;
- }
- src_offset += p_src_full_w * p_unit_size;
- dst_offset += p_src_w * p_unit_size;
- }
-}
-
-Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, bool p_use_setup_queue) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
- "Updating textures is forbidden during creation of a draw or compute list");
-
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(texture, ERR_INVALID_PARAMETER);
-
- if (texture->owner != RID()) {
- p_texture = texture->owner;
- texture = texture_owner.get_or_null(texture->owner);
- ERR_FAIL_NULL_V(texture, ERR_BUG); // This is a bug.
- }
-
- ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
- "Texture can't be updated while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to update this texture.");
-
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
- "Texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_UPDATE_BIT` to be set to be updatable.");
-
- uint32_t layer_count = texture->layers;
- if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
- layer_count *= 6;
- }
- ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
-
- uint32_t width, height;
- uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
- uint32_t required_size = image_size;
- uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
- if (required_align == 1) {
- required_align = get_image_format_pixel_size(texture->format);
- }
- if ((required_align % 4) != 0) { // Alignment rules are really strange.
- required_align *= 4;
- }
-
- ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
- "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
-
- uint32_t region_size = texture_upload_region_size_px;
-
- const uint8_t *r = p_data.ptr();
-
- VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer;
-
- // Barrier to transfer.
- {
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = 0;
- image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.oldLayout = texture->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = texture->image;
- image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = 0;
- image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
- image_memory_barrier.subresourceRange.layerCount = 1;
-
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
-
- uint32_t mipmap_offset = 0;
-
- uint32_t logic_width = texture->width;
- uint32_t logic_height = texture->height;
-
- for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
- uint32_t depth;
- uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
-
- const uint8_t *read_ptr_mipmap = r + mipmap_offset;
- image_size = image_total - mipmap_offset;
-
- for (uint32_t z = 0; z < depth; z++) { // For 3D textures, depth may be > 0.
-
- const uint8_t *read_ptr = read_ptr_mipmap + (image_size / depth) * z;
-
- for (uint32_t y = 0; y < height; y += region_size) {
- for (uint32_t x = 0; x < width; x += region_size) {
- uint32_t region_w = MIN(region_size, width - x);
- uint32_t region_h = MIN(region_size, height - y);
-
- uint32_t region_logic_w = MIN(region_size, logic_width - x);
- uint32_t region_logic_h = MIN(region_size, logic_height - y);
-
- uint32_t pixel_size = get_image_format_pixel_size(texture->format);
- uint32_t to_allocate = region_w * region_h * pixel_size;
- to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
-
- uint32_t alloc_offset, alloc_size;
- Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
-
- uint8_t *write_ptr;
-
- { // Map.
- void *data_ptr = nullptr;
- VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
- ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
- write_ptr = (uint8_t *)data_ptr;
- write_ptr += alloc_offset;
- }
-
- uint32_t block_w, block_h;
- get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
-
- ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
- ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
-
- if (block_w != 1 || block_h != 1) {
- // Compressed image (blocks).
- // Must copy a block region.
-
- uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
- // Re-create current variables in blocky format.
- uint32_t xb = x / block_w;
- uint32_t yb = y / block_h;
- uint32_t wb = width / block_w;
- //uint32_t hb = height / block_h;
- uint32_t region_wb = region_w / block_w;
- uint32_t region_hb = region_h / block_h;
- _copy_region(read_ptr, write_ptr, xb, yb, region_wb, region_hb, wb, block_size);
- } else {
- // Regular image (pixels).
- // Must copy a pixel region.
- _copy_region(read_ptr, write_ptr, x, y, region_w, region_h, width, pixel_size);
- }
-
- { // Unmap.
- vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
- }
-
- VkBufferImageCopy buffer_image_copy;
- buffer_image_copy.bufferOffset = alloc_offset;
- buffer_image_copy.bufferRowLength = 0; // Tightly packed.
- buffer_image_copy.bufferImageHeight = 0; // Tightly packed.
-
- buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
- buffer_image_copy.imageSubresource.mipLevel = mm_i;
- buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
- buffer_image_copy.imageSubresource.layerCount = 1;
-
- buffer_image_copy.imageOffset.x = x;
- buffer_image_copy.imageOffset.y = y;
- buffer_image_copy.imageOffset.z = z;
-
- buffer_image_copy.imageExtent.width = region_logic_w;
- buffer_image_copy.imageExtent.height = region_logic_h;
- buffer_image_copy.imageExtent.depth = 1;
-
- vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
-
- staging_buffer_blocks.write[staging_buffer_current].fill_amount = alloc_offset + alloc_size;
- }
- }
- }
-
- mipmap_offset = image_total;
- logic_width = MAX(1u, logic_width >> 1);
- logic_height = MAX(1u, logic_height >> 1);
- }
-
- // Barrier to restore layout.
- {
- uint32_t barrier_flags = 0;
- uint32_t access_flags = 0;
- if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
- barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
- barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
- barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
- barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
- }
-
- if (barrier_flags == 0) {
- barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
- }
-
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = access_flags;
- image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- image_memory_barrier.newLayout = texture->layout;
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = texture->image;
- image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = 0;
- image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
- image_memory_barrier.subresourceRange.layerCount = 1;
-
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
-
- if (texture->used_in_frame != frames_drawn) {
- texture->used_in_raster = false;
- texture->used_in_compute = false;
- texture->used_in_frame = frames_drawn;
- }
- texture->used_in_transfer = true;
-
- return OK;
-}
-
-Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
- uint32_t width, height, depth;
- uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
-
- Vector<uint8_t> image_data;
- image_data.resize(image_size);
-
- void *img_mem;
- vmaMapMemory(allocator, p_allocation, &img_mem);
-
- uint32_t blockw, blockh;
- get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
- uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
- uint32_t pixel_size = get_image_format_pixel_size(tex->format);
-
- {
- uint8_t *w = image_data.ptrw();
-
- uint32_t mipmap_offset = 0;
- for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
- uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
-
- uint8_t *write_ptr_mipmap = w + mipmap_offset;
- image_size = image_total - mipmap_offset;
-
- VkImageSubresource image_sub_resorce;
- image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- image_sub_resorce.arrayLayer = p_layer;
- image_sub_resorce.mipLevel = mm_i;
- VkSubresourceLayout layout;
- vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
-
- for (uint32_t z = 0; z < depth; z++) {
- uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
- const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
-
- if (block_size > 1) {
- // Compressed.
- uint32_t line_width = (block_size * (width / blockw));
- for (uint32_t y = 0; y < height / blockh; y++) {
- const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
- uint8_t *wptr = write_ptr + y * line_width;
-
- memcpy(wptr, rptr, line_width);
- }
-
- } else {
- // Uncompressed.
- for (uint32_t y = 0; y < height; y++) {
- const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
- uint8_t *wptr = write_ptr + y * pixel_size * width;
- memcpy(wptr, rptr, (uint64_t)pixel_size * width);
- }
- }
- }
-
- mipmap_offset = image_total;
- }
- }
-
- vmaUnmapMemory(allocator, p_allocation);
-
- return image_data;
-}
-
-Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
- _THREAD_SAFE_METHOD_
-
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, Vector<uint8_t>());
-
- ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
- "Texture can't be retrieved while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to retrieve this texture.");
- ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
- "Texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
-
- uint32_t layer_count = tex->layers;
- if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
- layer_count *= 6;
- }
- ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
-
- if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
- // Does not need anything fancy, map and read.
- return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
- } else {
- // Compute total image size.
- uint32_t width, height, depth;
- uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
-
- // Allocate buffer.
- VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; // Makes more sense to retrieve.
- Buffer tmp_buffer;
- _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
-
- { // Source image barrier.
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = 0;
- image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
- image_memory_barrier.oldLayout = tex->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = tex->image;
- image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = 0;
- image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
- image_memory_barrier.subresourceRange.layerCount = 1;
-
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
-
- uint32_t computed_w = tex->width;
- uint32_t computed_h = tex->height;
- uint32_t computed_d = tex->depth;
-
- uint32_t prev_size = 0;
- uint32_t offset = 0;
- for (uint32_t i = 0; i < tex->mipmaps; i++) {
- VkBufferImageCopy buffer_image_copy;
-
- uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
- uint32_t size = image_size - prev_size;
- prev_size = image_size;
-
- buffer_image_copy.bufferOffset = offset;
- buffer_image_copy.bufferImageHeight = 0;
- buffer_image_copy.bufferRowLength = 0;
- buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
- buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
- buffer_image_copy.imageSubresource.layerCount = 1;
- buffer_image_copy.imageSubresource.mipLevel = i;
- buffer_image_copy.imageOffset.x = 0;
- buffer_image_copy.imageOffset.y = 0;
- buffer_image_copy.imageOffset.z = 0;
- buffer_image_copy.imageExtent.width = computed_w;
- buffer_image_copy.imageExtent.height = computed_h;
- buffer_image_copy.imageExtent.depth = computed_d;
-
- vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
-
- computed_w = MAX(1u, computed_w >> 1);
- computed_h = MAX(1u, computed_h >> 1);
- computed_d = MAX(1u, computed_d >> 1);
- offset += size;
- }
-
- { // Restore src.
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
- if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
- image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
- }
- image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
- image_memory_barrier.newLayout = tex->layout;
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = tex->image;
- image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = 0;
- image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
- image_memory_barrier.subresourceRange.layerCount = 1;
-
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
-
- _flush(true);
-
- void *buffer_mem;
- VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
- ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
-
- Vector<uint8_t> buffer_data;
- {
- buffer_data.resize(buffer_size);
- uint8_t *w = buffer_data.ptrw();
- memcpy(w, buffer_mem, buffer_size);
- }
-
- vmaUnmapMemory(allocator, tmp_buffer.allocation);
-
- _buffer_free(&tmp_buffer);
-
- return buffer_data;
- }
-}
-
-bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
- _THREAD_SAFE_METHOD_
-
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, false);
- return tex->owner.is_valid();
-}
-
-bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
- return texture_owner.owns(p_texture);
-}
-
-RD::TextureFormat RenderingDeviceVulkan::texture_get_format(RID p_texture) {
- _THREAD_SAFE_METHOD_
-
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, TextureFormat());
-
- TextureFormat tf;
-
- tf.format = tex->format;
- tf.width = tex->width;
- tf.height = tex->height;
- tf.depth = tex->depth;
- tf.array_layers = tex->layers;
- tf.mipmaps = tex->mipmaps;
- tf.texture_type = tex->type;
- tf.samples = tex->samples;
- tf.usage_bits = tex->usage_flags;
- tf.shareable_formats = tex->allowed_shared_formats;
- tf.is_resolve_buffer = tex->is_resolve_buffer;
-
- return tf;
-}
-
-Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
- _THREAD_SAFE_METHOD_
-
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, Size2i());
- return Size2i(tex->width, tex->height);
-}
-
-uint64_t RenderingDeviceVulkan::texture_get_native_handle(RID p_texture) {
- _THREAD_SAFE_METHOD_
-
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, 0);
-
- return (uint64_t)tex->image;
-}
-
-Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
-
- Texture *src_tex = texture_owner.get_or_null(p_from_texture);
- ERR_FAIL_NULL_V(src_tex, ERR_INVALID_PARAMETER);
-
- ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
- "Source texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
- ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
- "Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
-
- uint32_t src_layer_count = src_tex->layers;
- uint32_t src_width, src_height, src_depth;
- get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
- if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
- src_layer_count *= 6;
- }
-
- ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
-
- Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
- ERR_FAIL_NULL_V(dst_tex, ERR_INVALID_PARAMETER);
-
- ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
- "Destination texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
- ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
- "Destination texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be retrieved.");
-
- uint32_t dst_layer_count = dst_tex->layers;
- uint32_t dst_width, dst_height, dst_depth;
- get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
- if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
- dst_layer_count *= 6;
- }
-
- ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
-
- ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
- "Source and destination texture must be of the same type (color or depth).");
-
- VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
-
- {
- // PRE Copy the image.
-
- { // Source.
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = 0;
- image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
- image_memory_barrier.oldLayout = src_tex->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = src_tex->image;
- image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
- image_memory_barrier.subresourceRange.levelCount = 1;
- image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
- image_memory_barrier.subresourceRange.layerCount = 1;
-
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
- { // Dest.
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = 0;
- image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.oldLayout = dst_tex->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = dst_tex->image;
- image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
- image_memory_barrier.subresourceRange.levelCount = 1;
- image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
- image_memory_barrier.subresourceRange.layerCount = 1;
-
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
-
- // COPY.
-
- {
- VkImageCopy image_copy_region;
- image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
- image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
- image_copy_region.srcSubresource.layerCount = 1;
- image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
- image_copy_region.srcOffset.x = p_from.x;
- image_copy_region.srcOffset.y = p_from.y;
- image_copy_region.srcOffset.z = p_from.z;
-
- image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
- image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
- image_copy_region.dstSubresource.layerCount = 1;
- image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
- image_copy_region.dstOffset.x = p_to.x;
- image_copy_region.dstOffset.y = p_to.y;
- image_copy_region.dstOffset.z = p_to.z;
-
- image_copy_region.extent.width = p_size.x;
- image_copy_region.extent.height = p_size.y;
- image_copy_region.extent.depth = p_size.z;
-
- vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
- }
-
- // RESTORE LAYOUT for SRC and DST.
-
- uint32_t barrier_flags = 0;
- uint32_t access_flags = 0;
- if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
- barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
- barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
- barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
- barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
- }
-
- if (barrier_flags == 0) {
- barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
- }
-
- { // Restore src.
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
- image_memory_barrier.dstAccessMask = access_flags;
- image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
- image_memory_barrier.newLayout = src_tex->layout;
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = src_tex->image;
- image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
- image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
- image_memory_barrier.subresourceRange.layerCount = 1;
-
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
-
- { // Make dst readable.
-
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = access_flags;
- image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- image_memory_barrier.newLayout = dst_tex->layout;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = dst_tex->image;
- image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
- image_memory_barrier.subresourceRange.levelCount = 1;
- image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
- image_memory_barrier.subresourceRange.layerCount = 1;
-
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
- }
-
- if (dst_tex->used_in_frame != frames_drawn) {
- dst_tex->used_in_raster = false;
- dst_tex->used_in_compute = false;
- dst_tex->used_in_frame = frames_drawn;
- }
- dst_tex->used_in_transfer = true;
-
- return OK;
-}
-
-Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
-
- Texture *src_tex = texture_owner.get_or_null(p_from_texture);
- ERR_FAIL_NULL_V(src_tex, ERR_INVALID_PARAMETER);
-
- ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
- "Source texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
- ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
- "Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
-
- ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
- ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
-
- Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
- ERR_FAIL_NULL_V(dst_tex, ERR_INVALID_PARAMETER);
-
- ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
- "Destination texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
- ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
- "Destination texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be retrieved.");
-
- ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
- ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
-
- ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
- ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
-
- ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
- "Source and destination texture must be of the same type (color or depth).");
-
- VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
-
- {
- // PRE Copy the image.
-
- { // Source.
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = 0;
- image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
- image_memory_barrier.oldLayout = src_tex->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = src_tex->image;
- image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
- image_memory_barrier.subresourceRange.levelCount = 1;
- image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
- image_memory_barrier.subresourceRange.layerCount = 1;
-
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
- { // Dest.
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = 0;
- image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.oldLayout = dst_tex->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = dst_tex->image;
- image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
- image_memory_barrier.subresourceRange.levelCount = 1;
- image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
- image_memory_barrier.subresourceRange.layerCount = 1;
-
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
-
- // COPY.
-
- {
- VkImageResolve image_copy_region;
- image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
- image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
- image_copy_region.srcSubresource.layerCount = 1;
- image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
- image_copy_region.srcOffset.x = 0;
- image_copy_region.srcOffset.y = 0;
- image_copy_region.srcOffset.z = 0;
-
- image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
- image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
- image_copy_region.dstSubresource.layerCount = 1;
- image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
- image_copy_region.dstOffset.x = 0;
- image_copy_region.dstOffset.y = 0;
- image_copy_region.dstOffset.z = 0;
-
- image_copy_region.extent.width = src_tex->width;
- image_copy_region.extent.height = src_tex->height;
- image_copy_region.extent.depth = src_tex->depth;
-
- vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
- }
-
- // RESTORE LAYOUT for SRC and DST.
-
- uint32_t barrier_flags = 0;
- uint32_t access_flags = 0;
- if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
- barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
- barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
- barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
- barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
- }
-
- if (barrier_flags == 0) {
- barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
- }
-
- { // Restore src.
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
- image_memory_barrier.dstAccessMask = access_flags;
- image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
- image_memory_barrier.newLayout = src_tex->layout;
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = src_tex->image;
- image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
- image_memory_barrier.subresourceRange.levelCount = 1;
- image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
- image_memory_barrier.subresourceRange.layerCount = 1;
-
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
-
- { // Make dst readable.
-
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = access_flags;
- image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- image_memory_barrier.newLayout = dst_tex->layout;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = dst_tex->image;
- image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
- image_memory_barrier.subresourceRange.levelCount = 1;
- image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
- image_memory_barrier.subresourceRange.layerCount = 1;
-
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
- }
-
- return OK;
-}
-
-Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
-
- Texture *src_tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(src_tex, ERR_INVALID_PARAMETER);
-
- ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
- "Source texture can't be cleared while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to clear this texture.");
-
- ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
-
- ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
- "Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be cleared.");
-
- uint32_t src_layer_count = src_tex->layers;
- if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
- src_layer_count *= 6;
- }
-
- ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
-
- VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
-
- VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
-
- // NOTE: Perhaps the valid stages/accesses for a given owner should be a property of the owner. (Here and places like _get_buffer_from_owner.)
- const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
- constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
-
- { // Barrier from previous access with optional layout change (see clear_layout logic above).
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = valid_texture_access;
- image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.oldLayout = src_tex->layout;
- image_memory_barrier.newLayout = clear_layout;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = src_tex->image;
- image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
- image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
- image_memory_barrier.subresourceRange.layerCount = p_layers;
-
- vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
-
- VkClearColorValue clear_color;
- clear_color.float32[0] = p_color.r;
- clear_color.float32[1] = p_color.g;
- clear_color.float32[2] = p_color.b;
- clear_color.float32[3] = p_color.a;
-
- VkImageSubresourceRange range;
- range.aspectMask = src_tex->read_aspect_mask;
- range.baseArrayLayer = src_tex->base_layer + p_base_layer;
- range.layerCount = p_layers;
- range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
- range.levelCount = p_mipmaps;
-
- vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
-
- { // Barrier to post clear accesses (changing back the layout if needed).
-
- uint32_t barrier_flags = 0;
- uint32_t access_flags = 0;
- if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
- barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
- barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
- barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
- barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
- }
-
- if (barrier_flags == 0) {
- barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
- }
-
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = access_flags;
- image_memory_barrier.oldLayout = clear_layout;
- image_memory_barrier.newLayout = src_tex->layout;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = src_tex->image;
- image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
- image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
- image_memory_barrier.subresourceRange.layerCount = p_layers;
-
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
- }
-
- if (src_tex->used_in_frame != frames_drawn) {
- src_tex->used_in_raster = false;
- src_tex->used_in_compute = false;
- src_tex->used_in_frame = frames_drawn;
- }
- src_tex->used_in_transfer = true;
-
- return OK;
-}
-
-bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const {
- ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
-
- _THREAD_SAFE_METHOD_
-
- // Validate that this image is supported for the intended use.
- VkFormatProperties properties;
- vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
- VkFormatFeatureFlags flags;
-
- if (p_usage.has_flag(TEXTURE_USAGE_CPU_READ_BIT)) {
- flags = properties.linearTilingFeatures;
- } else {
- flags = properties.optimalTilingFeatures;
- }
-
- if (p_usage.has_flag(TEXTURE_USAGE_SAMPLING_BIT) && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
- return false;
- }
-
- if (p_usage.has_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
- return false;
- }
-
- if (p_usage.has_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- return false;
- }
-
- if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
- return false;
- }
-
- if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
- return false;
- }
-
- // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
- if (p_usage.has_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT) && p_format != DATA_FORMAT_R8_UINT) {
- return false;
- }
-
- return true;
-}
-
-/********************/
-/**** ATTACHMENT ****/
-/********************/
-
-VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) {
- // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them.
- const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | // From Section 7.1 of Vulkan API Spec v1.1.148.
- VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR;
-
- VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
- VkSubpassDependency2KHR dependencies[2] = {
- { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0, 0 },
- { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0, 0 }
- };
- VkSubpassDependency2KHR &dependency_from_external = dependencies[0];
- VkSubpassDependency2KHR &dependency_to_external = dependencies[1];
- LocalVector<int32_t> attachment_last_pass;
- attachment_last_pass.resize(p_attachments.size());
-
- if (p_view_count > 1) {
- const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
-
- // This only works with multiview!
- ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
-
- // Make sure we limit this to the number of views we support.
- ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
- }
-
- // These are only used if we use multiview but we need to define them in scope.
- const uint32_t view_mask = (1 << p_view_count) - 1;
- const uint32_t correlation_mask = (1 << p_view_count) - 1;
-
- Vector<VkAttachmentDescription2KHR> attachments;
- Vector<int> attachment_remap;
-
- for (int i = 0; i < p_attachments.size(); i++) {
- if (p_attachments[i].usage_flags == AttachmentFormat::UNUSED_ATTACHMENT) {
- attachment_remap.push_back(VK_ATTACHMENT_UNUSED);
- continue;
- }
-
- ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
- ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
- ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT | TEXTURE_USAGE_VRS_ATTACHMENT_BIT)),
- VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth-stencil, input or VRS) bit set.");
-
- VkAttachmentDescription2KHR description = {};
- description.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
- description.pNext = nullptr;
- description.flags = 0;
- description.format = vulkan_formats[p_attachments[i].format];
- description.samples = _ensure_supported_sample_count(p_attachments[i].samples);
-
- bool is_sampled = p_attachments[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
- bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
- bool is_depth = p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
-
- // We can setup a framebuffer where we write to our VRS texture to set it up.
- // We make the assumption here that if our texture is actually used as our VRS attachment.
- // It is used as such for each subpass. This is fairly certain seeing the restrictions on subpasses.
- bool is_vrs = p_attachments[i].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && i == p_passes[0].vrs_attachment;
-
- if (is_vrs) {
- // For VRS we only read, there is no writing to this texture.
- description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- } else {
- // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write.
- // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs
- // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
- // stage.
-
- switch (is_depth ? p_initial_depth_action : p_initial_action) {
- case INITIAL_ACTION_CLEAR_REGION:
- case INITIAL_ACTION_CLEAR: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- dependency_from_external.srcStageMask |= reading_stages;
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
- dependency_from_external.srcStageMask |= reading_stages;
- }
- } break;
- case INITIAL_ACTION_KEEP: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- dependency_from_external.srcStageMask |= reading_stages;
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
- dependency_from_external.srcStageMask |= reading_stages;
- }
- } break;
- case INITIAL_ACTION_DROP: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- dependency_from_external.srcStageMask |= reading_stages;
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
- dependency_from_external.srcStageMask |= reading_stages;
- }
- } break;
- case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
- case INITIAL_ACTION_CONTINUE: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
- dependency_from_external.srcStageMask |= reading_stages;
- }
- } break;
- default: {
- ERR_FAIL_V(VK_NULL_HANDLE); // Should never reach here.
- }
- }
- }
-
- bool used_last = false;
-
- {
- int last_pass = p_passes.size() - 1;
-
- if (is_depth) {
- // Likely missing depth resolve?
- if (p_passes[last_pass].depth_attachment == i) {
- used_last = true;
- }
- } else if (is_vrs) {
- if (p_passes[last_pass].vrs_attachment == i) {
- used_last = true;
- }
- } else {
- if (p_passes[last_pass].resolve_attachments.size()) {
- // If using resolve attachments, check resolve attachments.
- for (int j = 0; j < p_passes[last_pass].resolve_attachments.size(); j++) {
- if (p_passes[last_pass].resolve_attachments[j] == i) {
- used_last = true;
- break;
- }
- }
- }
- if (!used_last) {
- for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
- if (p_passes[last_pass].color_attachments[j] == i) {
- used_last = true;
- break;
- }
- }
- }
- }
-
- if (!used_last) {
- for (int j = 0; j < p_passes[last_pass].preserve_attachments.size(); j++) {
- if (p_passes[last_pass].preserve_attachments[j] == i) {
- used_last = true;
- break;
- }
- }
- }
- }
-
- FinalAction final_action = p_final_action;
- FinalAction final_depth_action = p_final_depth_action;
-
- if (!used_last) {
- if (is_depth) {
- final_depth_action = FINAL_ACTION_DISCARD;
-
- } else {
- final_action = FINAL_ACTION_DISCARD;
- }
- }
-
- if (is_vrs) {
- // We don't change our VRS texture during this process.
-
- description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-
- // TODO: Do we need to update our external dependency?
- // update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
- } else {
- switch (is_depth ? final_depth_action : final_action) {
- case FINAL_ACTION_READ: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
- update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
- // TODO: What does this mean about the next usage (and thus appropriate dependency masks.
- }
- } break;
- case FINAL_ACTION_DISCARD: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
- } else {
- description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
- }
- } break;
- case FINAL_ACTION_CONTINUE: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- } else {
- description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
- }
-
- } break;
- default: {
- ERR_FAIL_V(VK_NULL_HANDLE); // Should never reach here.
- }
- }
- }
-
- attachment_last_pass[i] = -1;
- attachment_remap.push_back(attachments.size());
- attachments.push_back(description);
- }
-
- LocalVector<VkSubpassDescription2KHR> subpasses;
- LocalVector<LocalVector<VkAttachmentReference2KHR>> color_reference_array;
- LocalVector<LocalVector<VkAttachmentReference2KHR>> input_reference_array;
- LocalVector<LocalVector<VkAttachmentReference2KHR>> resolve_reference_array;
- LocalVector<LocalVector<uint32_t>> preserve_reference_array;
- LocalVector<VkAttachmentReference2KHR> depth_reference_array;
- LocalVector<VkAttachmentReference2KHR> vrs_reference_array;
- LocalVector<VkFragmentShadingRateAttachmentInfoKHR> vrs_attachment_info_array;
-
- subpasses.resize(p_passes.size());
- color_reference_array.resize(p_passes.size());
- input_reference_array.resize(p_passes.size());
- resolve_reference_array.resize(p_passes.size());
- preserve_reference_array.resize(p_passes.size());
- depth_reference_array.resize(p_passes.size());
- vrs_reference_array.resize(p_passes.size());
- vrs_attachment_info_array.resize(p_passes.size());
-
- LocalVector<VkSubpassDependency2KHR> subpass_dependencies;
-
- for (int i = 0; i < p_passes.size(); i++) {
- const FramebufferPass *pass = &p_passes[i];
-
- LocalVector<VkAttachmentReference2KHR> &color_references = color_reference_array[i];
-
- TextureSamples texture_samples = TEXTURE_SAMPLES_1;
- bool is_multisample_first = true;
- void *subpass_nextptr = nullptr;
-
- for (int j = 0; j < pass->color_attachments.size(); j++) {
- int32_t attachment = pass->color_attachments[j];
- VkAttachmentReference2KHR reference;
- reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
- reference.pNext = nullptr;
- if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
- reference.attachment = VK_ATTACHMENT_UNUSED;
- reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
- } else {
- ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
-
- if (is_multisample_first) {
- texture_samples = p_attachments[attachment].samples;
- is_multisample_first = false;
- } else {
- ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
- }
- reference.attachment = attachment_remap[attachment];
- reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- attachment_last_pass[attachment] = i;
- }
- reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- color_references.push_back(reference);
- }
-
- LocalVector<VkAttachmentReference2KHR> &input_references = input_reference_array[i];
-
- for (int j = 0; j < pass->input_attachments.size(); j++) {
- int32_t attachment = pass->input_attachments[j];
- VkAttachmentReference2KHR reference;
- reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
- reference.pNext = nullptr;
- if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
- reference.attachment = VK_ATTACHMENT_UNUSED;
- reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
- } else {
- ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- reference.attachment = attachment_remap[attachment];
- reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- attachment_last_pass[attachment] = i;
- }
- reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- input_references.push_back(reference);
- }
-
- LocalVector<VkAttachmentReference2KHR> &resolve_references = resolve_reference_array[i];
-
- if (pass->resolve_attachments.size() > 0) {
- ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), VK_NULL_HANDLE, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
- ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, VK_NULL_HANDLE, "Resolve attachments specified, but color attachments are not multisample.");
- }
- for (int j = 0; j < pass->resolve_attachments.size(); j++) {
- int32_t attachment = pass->resolve_attachments[j];
- VkAttachmentReference2KHR reference;
- reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
- reference.pNext = nullptr;
- if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
- reference.attachment = VK_ATTACHMENT_UNUSED;
- reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
- } else {
- ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
- ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
- ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
- reference.attachment = attachment_remap[attachment];
- reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
- attachment_last_pass[attachment] = i;
- }
- reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- resolve_references.push_back(reference);
- }
-
- VkAttachmentReference2KHR &depth_stencil_reference = depth_reference_array[i];
- depth_stencil_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
- depth_stencil_reference.pNext = nullptr;
-
- if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
- int32_t attachment = pass->depth_attachment;
- ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- depth_stencil_reference.attachment = attachment_remap[attachment];
- depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- depth_stencil_reference.aspectMask = VK_IMAGE_ASPECT_NONE;
- attachment_last_pass[attachment] = i;
-
- if (is_multisample_first) {
- texture_samples = p_attachments[attachment].samples;
- is_multisample_first = false;
- } else {
- ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth.");
- }
-
- } else {
- depth_stencil_reference.attachment = VK_ATTACHMENT_UNUSED;
- depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
- }
-
- if (context->get_vrs_capabilities().attachment_vrs_supported && pass->vrs_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
- int32_t attachment = pass->vrs_attachment;
- ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), VRS attachment.");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as VRS, but it's not a VRS attachment.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer VRS attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
-
- VkAttachmentReference2KHR &vrs_reference = vrs_reference_array[i];
- vrs_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
- vrs_reference.pNext = nullptr;
- vrs_reference.attachment = attachment_remap[attachment];
- vrs_reference.layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
- vrs_reference.aspectMask = VK_IMAGE_ASPECT_NONE;
-
- Size2i texel_size = context->get_vrs_capabilities().texel_size;
-
- VkFragmentShadingRateAttachmentInfoKHR &vrs_attachment_info = vrs_attachment_info_array[i];
- vrs_attachment_info.sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
- vrs_attachment_info.pNext = nullptr;
- vrs_attachment_info.pFragmentShadingRateAttachment = &vrs_reference;
- vrs_attachment_info.shadingRateAttachmentTexelSize = { uint32_t(texel_size.x), uint32_t(texel_size.y) };
-
- attachment_last_pass[attachment] = i;
-
- subpass_nextptr = &vrs_attachment_info;
- }
-
- LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
-
- for (int j = 0; j < pass->preserve_attachments.size(); j++) {
- int32_t attachment = pass->preserve_attachments[j];
-
- ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
-
- ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
-
- if (attachment_last_pass[attachment] != i) {
- // Preserve can still be used to keep depth or color from being discarded after use.
- attachment_last_pass[attachment] = i;
- preserve_references.push_back(attachment);
- }
- }
-
- VkSubpassDescription2KHR &subpass = subpasses[i];
- subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
- subpass.pNext = subpass_nextptr;
- subpass.flags = 0;
- subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
- if (p_view_count == 1) {
- // VUID-VkSubpassDescription2-multiview-06558: If the multiview feature is not enabled, viewMask must be 0.
- subpass.viewMask = 0;
- } else {
- subpass.viewMask = view_mask;
- }
- subpass.inputAttachmentCount = input_references.size();
- if (input_references.size()) {
- subpass.pInputAttachments = input_references.ptr();
- } else {
- subpass.pInputAttachments = nullptr;
- }
- subpass.colorAttachmentCount = color_references.size();
- if (color_references.size()) {
- subpass.pColorAttachments = color_references.ptr();
- } else {
- subpass.pColorAttachments = nullptr;
- }
- if (depth_stencil_reference.attachment != VK_ATTACHMENT_UNUSED) {
- subpass.pDepthStencilAttachment = &depth_stencil_reference;
- } else {
- subpass.pDepthStencilAttachment = nullptr;
- }
-
- if (resolve_references.size()) {
- subpass.pResolveAttachments = resolve_references.ptr();
- } else {
- subpass.pResolveAttachments = nullptr;
- }
-
- subpass.preserveAttachmentCount = preserve_references.size();
- if (preserve_references.size()) {
- subpass.pPreserveAttachments = preserve_references.ptr();
- } else {
- subpass.pPreserveAttachments = nullptr;
- }
-
- if (r_samples) {
- r_samples->push_back(texture_samples);
- }
-
- if (i > 0) {
- VkSubpassDependency2KHR dependency;
- dependency.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR;
- dependency.pNext = nullptr;
- dependency.srcSubpass = i - 1;
- dependency.dstSubpass = i;
- dependency.srcStageMask = 0;
- dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
-
- dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
- dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
- dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
- dependency.viewOffset = 0;
- subpass_dependencies.push_back(dependency);
- }
- /*
- // NOTE: Big Mallet Approach -- any layout transition causes a full barrier.
- if (reference.layout != description.initialLayout) {
- // NOTE: This should be smarter based on the texture's knowledge of its previous role.
- dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
- dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
- }
- if (reference.layout != description.finalLayout) {
- // NOTE: This should be smarter based on the texture's knowledge of its subsequent role.
- dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
- dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
- }
- */
- }
-
- VkRenderPassCreateInfo2KHR render_pass_create_info;
- render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
- render_pass_create_info.pNext = nullptr;
- render_pass_create_info.flags = 0;
-
- render_pass_create_info.attachmentCount = attachments.size();
- render_pass_create_info.pAttachments = attachments.ptr();
- render_pass_create_info.subpassCount = subpasses.size();
- render_pass_create_info.pSubpasses = subpasses.ptr();
- // Commenting this because it seems it just avoids raster and compute to work at the same time.
- // Other barriers seem to be protecting the render pass fine.
- // render_pass_create_info.dependencyCount = 2;
- // render_pass_create_info.pDependencies = dependencies;
-
- render_pass_create_info.dependencyCount = subpass_dependencies.size();
- if (subpass_dependencies.size()) {
- render_pass_create_info.pDependencies = subpass_dependencies.ptr();
- } else {
- render_pass_create_info.pDependencies = nullptr;
- }
-
- if (p_view_count == 1) {
- // VUID-VkRenderPassCreateInfo2-viewMask-03057: If the VkSubpassDescription2::viewMask member of all elements of pSubpasses is 0, correlatedViewMaskCount must be 0.
- render_pass_create_info.correlatedViewMaskCount = 0;
- render_pass_create_info.pCorrelatedViewMasks = nullptr;
- } else {
- render_pass_create_info.correlatedViewMaskCount = 1;
- render_pass_create_info.pCorrelatedViewMasks = &correlation_mask;
- }
-
- Vector<uint32_t> view_masks;
- VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
-
- if ((p_view_count > 1) && !context->supports_renderpass2()) {
- // This is only required when using vkCreateRenderPass, we add it if vkCreateRenderPass2KHR is not supported
- // resulting this in being passed to our vkCreateRenderPass fallback.
-
- // Set view masks for each subpass.
- for (uint32_t i = 0; i < subpasses.size(); i++) {
- view_masks.push_back(view_mask);
- }
-
- render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
- render_pass_multiview_create_info.pNext = nullptr;
- render_pass_multiview_create_info.subpassCount = subpasses.size();
- render_pass_multiview_create_info.pViewMasks = view_masks.ptr();
- render_pass_multiview_create_info.dependencyCount = 0;
- render_pass_multiview_create_info.pViewOffsets = nullptr;
- render_pass_multiview_create_info.correlationMaskCount = 1;
- render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask;
-
- render_pass_create_info.pNext = &render_pass_multiview_create_info;
- }
-
- VkRenderPass render_pass;
- VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
- ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass2KHR failed with error " + itos(res) + ".");
-
- return render_pass;
-}
-
-RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
- FramebufferPass pass;
- for (int i = 0; i < p_format.size(); i++) {
- if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- pass.depth_attachment = i;
- } else {
- pass.color_attachments.push_back(i);
- }
- }
-
- Vector<FramebufferPass> passes;
- passes.push_back(pass);
- return framebuffer_format_create_multipass(p_format, passes, p_view_count);
-}
-RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
- _THREAD_SAFE_METHOD_
-
- FramebufferFormatKey key;
- key.attachments = p_attachments;
- key.passes = p_passes;
- key.view_count = p_view_count;
-
- const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
- if (E) {
- // Exists, return.
- return E->get();
- }
-
- Vector<TextureSamples> samples;
- VkRenderPass render_pass = _render_pass_create(p_attachments, p_passes, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, p_view_count, &samples); // Actions don't matter for this use case.
-
- if (render_pass == VK_NULL_HANDLE) { // Was likely invalid.
- return INVALID_ID;
- }
- FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
-
- E = framebuffer_format_cache.insert(key, id);
- FramebufferFormat fb_format;
- fb_format.E = E;
- fb_format.render_pass = render_pass;
- fb_format.pass_samples = samples;
- fb_format.view_count = p_view_count;
- framebuffer_formats[id] = fb_format;
- return id;
-}
-
-RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) {
- FramebufferFormatKey key;
- key.passes.push_back(FramebufferPass());
-
- const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
- if (E) {
- // Exists, return.
- return E->get();
- }
-
- VkSubpassDescription2KHR subpass;
- subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
- subpass.pNext = nullptr;
- subpass.flags = 0;
- subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
- subpass.viewMask = 0;
- subpass.inputAttachmentCount = 0; // Unsupported for now.
- subpass.pInputAttachments = nullptr;
- subpass.colorAttachmentCount = 0;
- subpass.pColorAttachments = nullptr;
- subpass.pDepthStencilAttachment = nullptr;
- subpass.pResolveAttachments = nullptr;
- subpass.preserveAttachmentCount = 0;
- subpass.pPreserveAttachments = nullptr;
-
- VkRenderPassCreateInfo2KHR render_pass_create_info;
- render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
- render_pass_create_info.pNext = nullptr;
- render_pass_create_info.flags = 0;
- render_pass_create_info.attachmentCount = 0;
- render_pass_create_info.pAttachments = nullptr;
- render_pass_create_info.subpassCount = 1;
- render_pass_create_info.pSubpasses = &subpass;
- render_pass_create_info.dependencyCount = 0;
- render_pass_create_info.pDependencies = nullptr;
- render_pass_create_info.correlatedViewMaskCount = 0;
- render_pass_create_info.pCorrelatedViewMasks = nullptr;
-
- VkRenderPass render_pass;
- VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
-
- ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass2KHR for empty fb failed with error " + itos(res) + ".");
-
- if (render_pass == VK_NULL_HANDLE) { // Was likely invalid.
- return INVALID_ID;
- }
-
- FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
-
- E = framebuffer_format_cache.insert(key, id);
-
- FramebufferFormat fb_format;
- fb_format.E = E;
- fb_format.render_pass = render_pass;
- fb_format.pass_samples.push_back(p_samples);
- framebuffer_formats[id] = fb_format;
- return id;
-}
-
-RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
- HashMap<FramebufferFormatID, FramebufferFormat>::Iterator E = framebuffer_formats.find(p_format);
- ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
- ERR_FAIL_COND_V(p_pass >= uint32_t(E->value.pass_samples.size()), TEXTURE_SAMPLES_1);
-
- return E->value.pass_samples[p_pass];
-}
-
-/***********************/
-/**** RENDER TARGET ****/
-/***********************/
-
-RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
- _THREAD_SAFE_METHOD_
- Framebuffer framebuffer;
- framebuffer.format_id = framebuffer_format_create_empty(p_samples);
- ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
- framebuffer.size = p_size;
- framebuffer.view_count = 1;
-
- RID id = framebuffer_owner.make_rid(framebuffer);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
- return id;
-}
-
-RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
- _THREAD_SAFE_METHOD_
-
- FramebufferPass pass;
-
- for (int i = 0; i < p_texture_attachments.size(); i++) {
- Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
-
- ERR_FAIL_COND_V_MSG(texture && texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
-
- if (texture && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- pass.depth_attachment = i;
- } else if (texture && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
- pass.vrs_attachment = i;
- } else {
- if (texture && texture->is_resolve_buffer) {
- pass.resolve_attachments.push_back(i);
- } else {
- pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
- }
- }
- }
-
- Vector<FramebufferPass> passes;
- passes.push_back(pass);
-
- return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
-}
-
-RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
- _THREAD_SAFE_METHOD_
-
- Vector<AttachmentFormat> attachments;
- attachments.resize(p_texture_attachments.size());
- Size2i size;
- bool size_set = false;
- for (int i = 0; i < p_texture_attachments.size(); i++) {
- AttachmentFormat af;
- Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
- if (!texture) {
- af.usage_flags = AttachmentFormat::UNUSED_ATTACHMENT;
- } else {
- ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
-
- if (!size_set) {
- size.width = texture->width;
- size.height = texture->height;
- size_set = true;
- } else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
- // If this is not the first attachment we assume this is used as the VRS attachment.
- // In this case this texture will be 1/16th the size of the color attachment.
- // So we skip the size check.
- } else {
- ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
- "All textures in a framebuffer should be the same size.");
- }
-
- af.format = texture->format;
- af.samples = texture->samples;
- af.usage_flags = texture->usage_flags;
- }
- attachments.write[i] = af;
- }
-
- ERR_FAIL_COND_V_MSG(!size_set, RID(), "All attachments unused.");
-
- FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
- if (format_id == INVALID_ID) {
- return RID();
- }
-
- ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
- "The format used to check this framebuffer differs from the intended framebuffer format.");
-
- Framebuffer framebuffer;
- framebuffer.format_id = format_id;
- framebuffer.texture_ids = p_texture_attachments;
- framebuffer.size = size;
- framebuffer.view_count = p_view_count;
-
- RID id = framebuffer_owner.make_rid(framebuffer);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
-
- for (int i = 0; i < p_texture_attachments.size(); i++) {
- if (p_texture_attachments[i].is_valid()) {
- _add_dependency(id, p_texture_attachments[i]);
- }
- }
-
- return id;
-}
-
-RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
- _THREAD_SAFE_METHOD_
-
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
- ERR_FAIL_NULL_V(framebuffer, INVALID_ID);
-
- return framebuffer->format_id;
-}
-
-bool RenderingDeviceVulkan::framebuffer_is_valid(RID p_framebuffer) const {
- _THREAD_SAFE_METHOD_
-
- return framebuffer_owner.owns(p_framebuffer);
-}
-
-void RenderingDeviceVulkan::framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) {
- _THREAD_SAFE_METHOD_
-
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
- ERR_FAIL_NULL(framebuffer);
-
- framebuffer->invalidated_callback = p_callback;
- framebuffer->invalidated_callback_userdata = p_userdata;
-}
-
-/*****************/
-/**** SAMPLER ****/
-/*****************/
-
-RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
- _THREAD_SAFE_METHOD_
-
- VkSamplerCreateInfo sampler_create_info;
- sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
- sampler_create_info.pNext = nullptr;
- sampler_create_info.flags = 0;
- sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
- sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
- sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
-
- ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
- sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
- ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
- sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
- ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
- sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
-
- sampler_create_info.mipLodBias = p_state.lod_bias;
- sampler_create_info.anisotropyEnable = p_state.use_anisotropy && context->get_physical_device_features().samplerAnisotropy;
- sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
- sampler_create_info.compareEnable = p_state.enable_compare;
-
- ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
- sampler_create_info.compareOp = compare_operators[p_state.compare_op];
-
- sampler_create_info.minLod = p_state.min_lod;
- sampler_create_info.maxLod = p_state.max_lod;
-
- ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
- sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
-
- sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
-
- VkSampler sampler;
- VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
- ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
-
- RID id = sampler_owner.make_rid(sampler);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
- return id;
-}
-
-bool RenderingDeviceVulkan::sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_sampler_filter) const {
- ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
-
- _THREAD_SAFE_METHOD_
-
- // Validate that this image is supported for the intended filtering.
- VkFormatProperties properties;
- vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
-
- return p_sampler_filter == RD::SAMPLER_FILTER_NEAREST || (p_sampler_filter == RD::SAMPLER_FILTER_LINEAR && (properties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT));
-}
-
-/**********************/
-/**** VERTEX ARRAY ****/
-/**********************/
-
-RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
-
- uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
- if (p_use_as_storage) {
- usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
- }
- Buffer buffer;
- _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
- if (p_data.size()) {
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
- _buffer_update(&buffer, 0, r, data_size);
- _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
- }
-
- RID id = vertex_buffer_owner.make_rid(buffer);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
- return id;
-}
-
-// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated.
-RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
- _THREAD_SAFE_METHOD_
-
- VertexDescriptionKey key;
- key.vertex_formats = p_vertex_formats;
-
- VertexFormatID *idptr = vertex_format_cache.getptr(key);
- if (idptr) {
- return *idptr;
- }
-
- // Does not exist, create one and cache it.
- VertexDescriptionCache vdcache;
- vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
- vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
-
- HashSet<int> used_locations;
- for (int i = 0; i < p_vertex_formats.size(); i++) {
- ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
- ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
-
- ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
- "Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
-
- vdcache.bindings[i].binding = i;
- vdcache.bindings[i].stride = p_vertex_formats[i].stride;
- vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
- vdcache.attributes[i].binding = i;
- vdcache.attributes[i].location = p_vertex_formats[i].location;
- vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
- vdcache.attributes[i].offset = p_vertex_formats[i].offset;
- used_locations.insert(p_vertex_formats[i].location);
- }
-
- vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
- vdcache.create_info.pNext = nullptr;
- vdcache.create_info.flags = 0;
-
- vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
- vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
-
- vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
- vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
- vdcache.vertex_formats = p_vertex_formats;
-
- VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
- vertex_format_cache[key] = id;
- vertex_formats[id] = vdcache;
- return id;
-}
-
-RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
- const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
-
- ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
-
- for (int i = 0; i < p_src_buffers.size(); i++) {
- ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
- }
-
- VertexArray vertex_array;
-
- if (p_offsets.is_empty()) {
- vertex_array.offsets.resize_zeroed(p_src_buffers.size());
- } else {
- ERR_FAIL_COND_V(p_offsets.size() != p_src_buffers.size(), RID());
- vertex_array.offsets = p_offsets;
- }
-
- vertex_array.vertex_count = p_vertex_count;
- vertex_array.description = p_vertex_format;
- vertex_array.max_instances_allowed = 0xFFFFFFFF; // By default as many as you want.
- for (int i = 0; i < p_src_buffers.size(); i++) {
- Buffer *buffer = vertex_buffer_owner.get_or_null(p_src_buffers[i]);
-
- // Validate with buffer.
- {
- const VertexAttribute &atf = vd.vertex_formats[i];
-
- uint32_t element_size = get_format_vertex_size(atf.format);
- ERR_FAIL_COND_V(element_size == 0, RID()); // Should never happens since this was prevalidated.
-
- if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
- // Validate size for regular drawing.
- uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
-
- ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
- "Attachment (" + itos(i) + ") will read past the end of the buffer.");
-
- } else {
- // Validate size for instances drawing.
- uint64_t available = buffer->size - atf.offset;
- ERR_FAIL_COND_V_MSG(available < element_size, RID(),
- "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
-
- uint32_t instances_allowed = available / atf.stride;
- vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
- }
- }
-
- vertex_array.buffers.push_back(buffer->buffer);
- }
-
- RID id = vertex_array_owner.make_rid(vertex_array);
- for (int i = 0; i < p_src_buffers.size(); i++) {
- _add_dependency(id, p_src_buffers[i]);
- }
-
- return id;
-}
-
-RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V(p_index_count == 0, RID());
-
- IndexBuffer index_buffer;
- index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
- index_buffer.supports_restart_indices = p_use_restart_indices;
- index_buffer.index_count = p_index_count;
- uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
-#ifdef DEBUG_ENABLED
- if (p_data.size()) {
- index_buffer.max_index = 0;
- ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
- "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
- const uint8_t *r = p_data.ptr();
- if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
- const uint16_t *index16 = (const uint16_t *)r;
- for (uint32_t i = 0; i < p_index_count; i++) {
- if (p_use_restart_indices && index16[i] == 0xFFFF) {
- continue; // Restart index, ignore.
- }
- index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
- }
- } else {
- const uint32_t *index32 = (const uint32_t *)r;
- for (uint32_t i = 0; i < p_index_count; i++) {
- if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
- continue; // Restart index, ignore.
- }
- index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
- }
- }
- } else {
- index_buffer.max_index = 0xFFFFFFFF;
- }
-#else
- index_buffer.max_index = 0xFFFFFFFF;
-#endif
- _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
- if (p_data.size()) {
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
- _buffer_update(&index_buffer, 0, r, data_size);
- _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
- }
- RID id = index_buffer_owner.make_rid(index_buffer);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
- return id;
-}
-
-RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
-
- IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_index_buffer);
-
- ERR_FAIL_COND_V(p_index_count == 0, RID());
- ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
-
- IndexArray index_array;
- index_array.max_index = index_buffer->max_index;
- index_array.buffer = index_buffer->buffer;
- index_array.offset = p_index_offset;
- index_array.indices = p_index_count;
- index_array.index_type = index_buffer->index_type;
- index_array.supports_restart_indices = index_buffer->supports_restart_indices;
-
- RID id = index_array_owner.make_rid(index_array);
- _add_dependency(id, p_index_buffer);
- return id;
-}
-
-/****************/
-/**** SHADER ****/
-/****************/
-
-static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
- "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
-};
-
-static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
- VK_SHADER_STAGE_VERTEX_BIT,
- VK_SHADER_STAGE_FRAGMENT_BIT,
- VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
- VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
- VK_SHADER_STAGE_COMPUTE_BIT,
-};
-
-String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
- String ret;
- const Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, String());
- for (int i = 0; i < shader->sets.size(); i++) {
- if (p_set >= 0 && i != p_set) {
- continue;
- }
- for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
- const UniformInfo &ui = shader->sets[i].uniform_info[j];
- if (!ret.is_empty()) {
- ret += "\n";
- }
- ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
- }
- }
- return ret;
-}
-
-// Version 1: initial.
-// Version 2: Added shader name.
-// Version 3: Added writable.
-// Version 4: 64-bit vertex input mask.
-
-#define SHADER_BINARY_VERSION 4
-
-String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
- return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
-}
-
-struct RenderingDeviceVulkanShaderBinaryDataBinding {
- uint32_t type;
- uint32_t binding;
- uint32_t stages;
- uint32_t length; // Size of arrays (in total elements), or ubos (in bytes * total elements).
- uint32_t writable;
-};
-
-struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
- uint32_t type;
- uint32_t constant_id;
- union {
- uint32_t int_value;
- float float_value;
- bool bool_value;
- };
- uint32_t stage_flags;
-};
-
-struct RenderingDeviceVulkanShaderBinaryData {
- uint64_t vertex_input_mask;
- uint32_t fragment_output_mask;
- uint32_t specialization_constants_count;
- uint32_t is_compute;
- uint32_t compute_local_size[3];
- uint32_t set_count;
- uint32_t push_constant_size;
- uint32_t push_constant_vk_stages_mask;
- uint32_t stage_count;
- uint32_t shader_name_len;
-};
-
-Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
- SpirvReflectionData spirv_data;
- if (_reflect_spirv(p_spirv, spirv_data) != OK) {
- return Vector<uint8_t>();
- }
-
- ERR_FAIL_COND_V_MSG((uint32_t)spirv_data.uniforms.size() > limits.maxBoundDescriptorSets, Vector<uint8_t>(),
- "Number of uniform sets is larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
-
- // Collect reflection data into binary data.
- RenderingDeviceVulkanShaderBinaryData binary_data{};
- Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; // Set bindings.
- Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants;
- {
- binary_data.vertex_input_mask = spirv_data.vertex_input_mask;
- binary_data.fragment_output_mask = spirv_data.fragment_output_mask;
- binary_data.specialization_constants_count = spirv_data.specialization_constants.size();
- binary_data.is_compute = spirv_data.is_compute;
- binary_data.compute_local_size[0] = spirv_data.compute_local_size[0];
- binary_data.compute_local_size[1] = spirv_data.compute_local_size[1];
- binary_data.compute_local_size[2] = spirv_data.compute_local_size[2];
- binary_data.set_count = spirv_data.uniforms.size();
- binary_data.push_constant_size = spirv_data.push_constant_size;
- for (uint32_t i = 0; i < SHADER_STAGE_MAX; i++) {
- if (spirv_data.push_constant_stages_mask.has_flag((ShaderStage)(1 << i))) {
- binary_data.push_constant_vk_stages_mask |= shader_stage_masks[i];
- }
- }
-
- for (const Vector<SpirvReflectionData::Uniform> &spirv_set : spirv_data.uniforms) {
- Vector<RenderingDeviceVulkanShaderBinaryDataBinding> set_bindings;
- for (const SpirvReflectionData::Uniform &spirv_uniform : spirv_set) {
- RenderingDeviceVulkanShaderBinaryDataBinding binding{};
- binding.type = (uint32_t)spirv_uniform.type;
- binding.binding = spirv_uniform.binding;
- binding.stages = (uint32_t)spirv_uniform.stages_mask;
- binding.length = spirv_uniform.length;
- binding.writable = (uint32_t)spirv_uniform.writable;
- set_bindings.push_back(binding);
- }
- uniform_info.push_back(set_bindings);
- }
-
- for (const SpirvReflectionData::SpecializationConstant &spirv_sc : spirv_data.specialization_constants) {
- RenderingDeviceVulkanShaderBinarySpecializationConstant spec_constant{};
- spec_constant.type = (uint32_t)spirv_sc.type;
- spec_constant.constant_id = spirv_sc.constant_id;
- spec_constant.int_value = spirv_sc.int_value;
- spec_constant.stage_flags = (uint32_t)spirv_sc.stages_mask;
- specialization_constants.push_back(spec_constant);
- }
- }
-
- Vector<Vector<uint8_t>> compressed_stages;
- Vector<uint32_t> smolv_size;
- Vector<uint32_t> zstd_size; // If 0, zstd not used.
-
- uint32_t stages_binary_size = 0;
-
- bool strip_debug = false;
-
- for (int i = 0; i < p_spirv.size(); i++) {
- smolv::ByteArray smolv;
- if (!smolv::Encode(p_spirv[i].spir_v.ptr(), p_spirv[i].spir_v.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
- ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(shader_stage_names[p_spirv[i].shader_stage]));
- } else {
- smolv_size.push_back(smolv.size());
- { // zstd.
- Vector<uint8_t> zstd;
- zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
- int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
-
- if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
- zstd_size.push_back(dst_size);
- zstd.resize(dst_size);
- compressed_stages.push_back(zstd);
- } else {
- Vector<uint8_t> smv;
- smv.resize(smolv.size());
- memcpy(smv.ptrw(), &smolv[0], smolv.size());
- zstd_size.push_back(0); // Not using zstd.
- compressed_stages.push_back(smv);
- }
- }
- }
- uint32_t s = compressed_stages[i].size();
- if (s % 4 != 0) {
- s += 4 - (s % 4);
- }
- stages_binary_size += s;
- }
-
- binary_data.specialization_constants_count = specialization_constants.size();
- binary_data.set_count = uniform_info.size();
- binary_data.stage_count = p_spirv.size();
-
- CharString shader_name_utf = p_shader_name.utf8();
-
- binary_data.shader_name_len = shader_name_utf.length();
-
- uint32_t total_size = sizeof(uint32_t) * 3; // Header + version + main datasize;.
- total_size += sizeof(RenderingDeviceVulkanShaderBinaryData);
-
- total_size += binary_data.shader_name_len;
-
- if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
- total_size += 4 - (binary_data.shader_name_len % 4);
- }
-
- for (int i = 0; i < uniform_info.size(); i++) {
- total_size += sizeof(uint32_t);
- total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
- }
-
- total_size += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
-
- total_size += compressed_stages.size() * sizeof(uint32_t) * 3; // Sizes.
- total_size += stages_binary_size;
-
- Vector<uint8_t> ret;
- ret.resize(total_size);
- {
- uint32_t offset = 0;
- uint8_t *binptr = ret.ptrw();
- binptr[0] = 'G';
- binptr[1] = 'S';
- binptr[2] = 'B';
- binptr[3] = 'D'; // Godot Shader Binary Data.
- offset += 4;
- encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
- offset += sizeof(uint32_t);
- encode_uint32(sizeof(RenderingDeviceVulkanShaderBinaryData), binptr + offset);
- offset += sizeof(uint32_t);
- memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
- offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
-
- if (binary_data.shader_name_len > 0) {
- memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
- offset += binary_data.shader_name_len;
-
- if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
- offset += 4 - (binary_data.shader_name_len % 4);
- }
- }
-
- for (int i = 0; i < uniform_info.size(); i++) {
- int count = uniform_info[i].size();
- encode_uint32(count, binptr + offset);
- offset += sizeof(uint32_t);
- if (count > 0) {
- memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count);
- offset += sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count;
- }
- }
-
- if (specialization_constants.size()) {
- memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size());
- offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
- }
-
- for (int i = 0; i < compressed_stages.size(); i++) {
- encode_uint32(p_spirv[i].shader_stage, binptr + offset);
- offset += sizeof(uint32_t);
- encode_uint32(smolv_size[i], binptr + offset);
- offset += sizeof(uint32_t);
- encode_uint32(zstd_size[i], binptr + offset);
- offset += sizeof(uint32_t);
- memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
-
- uint32_t s = compressed_stages[i].size();
-
- if (s % 4 != 0) {
- s += 4 - (s % 4);
- }
-
- offset += s;
- }
-
- ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
- }
-
- return ret;
-}
-
-RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, RID p_placeholder) {
- const uint8_t *binptr = p_shader_binary.ptr();
- uint32_t binsize = p_shader_binary.size();
-
- uint32_t read_offset = 0;
- // Consistency check.
- ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
- ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', RID());
-
- uint32_t bin_version = decode_uint32(binptr + 4);
- ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
-
- uint32_t bin_data_size = decode_uint32(binptr + 8);
-
- const RenderingDeviceVulkanShaderBinaryData &binary_data = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinaryData *>(binptr + 12));
-
- Shader::PushConstant push_constant;
- push_constant.size = binary_data.push_constant_size;
- push_constant.vk_stages_mask = binary_data.push_constant_vk_stages_mask;
-
- uint64_t vertex_input_mask = binary_data.vertex_input_mask;
-
- uint32_t fragment_output_mask = binary_data.fragment_output_mask;
-
- bool is_compute = binary_data.is_compute;
-
- const uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
-
- read_offset += sizeof(uint32_t) * 3 + bin_data_size;
-
- String name;
-
- if (binary_data.shader_name_len) {
- name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
- read_offset += binary_data.shader_name_len;
- if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
- read_offset += 4 - (binary_data.shader_name_len % 4);
- }
- }
-
- Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
- Vector<Vector<UniformInfo>> uniform_info;
-
- set_bindings.resize(binary_data.set_count);
- uniform_info.resize(binary_data.set_count);
-
- for (uint32_t i = 0; i < binary_data.set_count; i++) {
- ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
- uint32_t set_count = decode_uint32(binptr + read_offset);
- read_offset += sizeof(uint32_t);
- const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = reinterpret_cast<const RenderingDeviceVulkanShaderBinaryDataBinding *>(binptr + read_offset);
- uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
- ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
-
- for (uint32_t j = 0; j < set_count; j++) {
- UniformInfo info;
- info.type = UniformType(set_ptr[j].type);
- info.writable = set_ptr[j].writable;
- info.length = set_ptr[j].length;
- info.binding = set_ptr[j].binding;
- info.stages = set_ptr[j].stages;
-
- VkDescriptorSetLayoutBinding layout_binding;
- layout_binding.pImmutableSamplers = nullptr;
- layout_binding.binding = set_ptr[j].binding;
- layout_binding.descriptorCount = 1;
- layout_binding.stageFlags = 0;
- for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
- if (set_ptr[j].stages & (1 << k)) {
- layout_binding.stageFlags |= shader_stage_masks[k];
- }
- }
-
- switch (info.type) {
- case UNIFORM_TYPE_SAMPLER: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
- layout_binding.descriptorCount = set_ptr[j].length;
- } break;
- case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- layout_binding.descriptorCount = set_ptr[j].length;
- } break;
- case UNIFORM_TYPE_TEXTURE: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
- layout_binding.descriptorCount = set_ptr[j].length;
- } break;
- case UNIFORM_TYPE_IMAGE: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
- layout_binding.descriptorCount = set_ptr[j].length;
- } break;
- case UNIFORM_TYPE_TEXTURE_BUFFER: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- layout_binding.descriptorCount = set_ptr[j].length;
- } break;
- case UNIFORM_TYPE_IMAGE_BUFFER: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
- } break;
- case UNIFORM_TYPE_UNIFORM_BUFFER: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- } break;
- case UNIFORM_TYPE_STORAGE_BUFFER: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
- } break;
- case UNIFORM_TYPE_INPUT_ATTACHMENT: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
- } break;
- default: {
- ERR_FAIL_V(RID());
- }
- }
-
- set_bindings.write[i].push_back(layout_binding);
- uniform_info.write[i].push_back(info);
- }
-
- read_offset += set_size;
- }
-
- ERR_FAIL_COND_V(read_offset + binary_data.specialization_constants_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
-
- Vector<Shader::SpecializationConstant> specialization_constants;
-
- for (uint32_t i = 0; i < binary_data.specialization_constants_count; i++) {
- const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinarySpecializationConstant *>(binptr + read_offset));
- Shader::SpecializationConstant sc;
- sc.constant.int_value = src_sc.int_value;
- sc.constant.type = PipelineSpecializationConstantType(src_sc.type);
- sc.constant.constant_id = src_sc.constant_id;
- sc.stage_flags = src_sc.stage_flags;
- specialization_constants.push_back(sc);
-
- read_offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant);
- }
-
- Vector<Vector<uint8_t>> stage_spirv_data;
- Vector<ShaderStage> stage_type;
-
- for (uint32_t i = 0; i < binary_data.stage_count; i++) {
- ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, RID());
- uint32_t stage = decode_uint32(binptr + read_offset);
- read_offset += sizeof(uint32_t);
- uint32_t smolv_size = decode_uint32(binptr + read_offset);
- read_offset += sizeof(uint32_t);
- uint32_t zstd_size = decode_uint32(binptr + read_offset);
- read_offset += sizeof(uint32_t);
-
- uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
-
- Vector<uint8_t> smolv;
- const uint8_t *src_smolv = nullptr;
-
- if (zstd_size > 0) {
- // Decompress to smolv.
- smolv.resize(smolv_size);
- int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
- ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, RID());
- src_smolv = smolv.ptr();
- } else {
- src_smolv = binptr + read_offset;
- }
-
- Vector<uint8_t> spirv;
- uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
- spirv.resize(spirv_size);
- if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
- ERR_FAIL_V_MSG(RID(), "Malformed smolv input uncompressing shader stage:" + String(shader_stage_names[stage]));
- }
- stage_spirv_data.push_back(spirv);
- stage_type.push_back(ShaderStage(stage));
-
- if (buf_size % 4 != 0) {
- buf_size += 4 - (buf_size % 4);
- }
-
- ERR_FAIL_COND_V(read_offset + buf_size > binsize, RID());
-
- read_offset += buf_size;
- }
-
- ERR_FAIL_COND_V(read_offset != binsize, RID());
-
- // All good, let's create modules.
-
- _THREAD_SAFE_METHOD_
-
- RID id;
- if (p_placeholder.is_null()) {
- id = shader_owner.make_rid();
- } else {
- id = p_placeholder;
- }
-
- Shader *shader = shader_owner.get_or_null(id);
- ERR_FAIL_NULL_V(shader, RID());
-
- shader->vertex_input_mask = vertex_input_mask;
- shader->fragment_output_mask = fragment_output_mask;
- shader->push_constant = push_constant;
- shader->is_compute = is_compute;
- shader->compute_local_size[0] = compute_local_size[0];
- shader->compute_local_size[1] = compute_local_size[1];
- shader->compute_local_size[2] = compute_local_size[2];
- shader->specialization_constants = specialization_constants;
- shader->name = name;
-
- String error_text;
-
- bool success = true;
- for (int i = 0; i < stage_spirv_data.size(); i++) {
- VkShaderModuleCreateInfo shader_module_create_info;
- shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
- shader_module_create_info.pNext = nullptr;
- shader_module_create_info.flags = 0;
- shader_module_create_info.codeSize = stage_spirv_data[i].size();
- const uint8_t *r = stage_spirv_data[i].ptr();
-
- shader_module_create_info.pCode = (const uint32_t *)r;
-
- VkShaderModule module;
- VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
- if (res) {
- success = false;
- error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[stage_type[i]]);
- break;
- }
-
- VkPipelineShaderStageCreateInfo shader_stage;
- shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- shader_stage.pNext = nullptr;
- shader_stage.flags = 0;
- shader_stage.stage = shader_stage_masks[stage_type[i]];
- shader_stage.module = module;
- shader_stage.pName = "main";
- shader_stage.pSpecializationInfo = nullptr;
-
- shader->pipeline_stages.push_back(shader_stage);
- }
- // Proceed to create descriptor sets.
-
- if (success) {
- for (int i = 0; i < set_bindings.size(); i++) {
- // Empty ones are fine if they were not used according to spec (binding count will be 0).
- VkDescriptorSetLayoutCreateInfo layout_create_info;
- layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
- layout_create_info.pNext = nullptr;
- layout_create_info.flags = 0;
- layout_create_info.bindingCount = set_bindings[i].size();
- layout_create_info.pBindings = set_bindings[i].ptr();
-
- VkDescriptorSetLayout layout;
- VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
- if (res) {
- error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
- success = false;
- break;
- }
-
- Shader::Set set;
- set.descriptor_set_layout = layout;
- set.uniform_info = uniform_info[i];
- // Sort and hash.
- set.uniform_info.sort();
-
- uint32_t format = 0; // No format, default.
-
- if (set.uniform_info.size()) {
- // Has data, needs an actual format.
- UniformSetFormat usformat;
- usformat.uniform_info = set.uniform_info;
- RBMap<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
- if (E) {
- format = E->get();
- } else {
- format = uniform_set_format_cache.size() + 1;
- uniform_set_format_cache.insert(usformat, format);
- }
- }
-
- shader->sets.push_back(set);
- shader->set_formats.push_back(format);
- }
- }
-
- if (success) {
- // Create pipeline layout.
- VkPipelineLayoutCreateInfo pipeline_layout_create_info;
- pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
- pipeline_layout_create_info.pNext = nullptr;
- pipeline_layout_create_info.flags = 0;
- pipeline_layout_create_info.setLayoutCount = shader->sets.size();
-
- Vector<VkDescriptorSetLayout> layouts;
- layouts.resize(shader->sets.size());
-
- for (int i = 0; i < layouts.size(); i++) {
- layouts.write[i] = shader->sets[i].descriptor_set_layout;
- }
-
- pipeline_layout_create_info.pSetLayouts = layouts.ptr();
- // Needs to be declared in this outer scope, otherwise it may not outlive its assignment
- // to pipeline_layout_create_info.
- VkPushConstantRange push_constant_range;
- if (push_constant.size) {
- push_constant_range.stageFlags = push_constant.vk_stages_mask;
- push_constant_range.offset = 0;
- push_constant_range.size = push_constant.size;
-
- pipeline_layout_create_info.pushConstantRangeCount = 1;
- pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
- } else {
- pipeline_layout_create_info.pushConstantRangeCount = 0;
- pipeline_layout_create_info.pPushConstantRanges = nullptr;
- }
-
- VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader->pipeline_layout);
-
- if (err) {
- error_text = "Error (" + itos(err) + ") creating pipeline layout.";
- success = false;
- }
- }
-
- if (!success) {
- // Clean up if failed.
- for (int i = 0; i < shader->pipeline_stages.size(); i++) {
- vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
- }
-
- for (int i = 0; i < shader->sets.size(); i++) {
- vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
- }
-
- shader_owner.free(id);
-
- ERR_FAIL_V_MSG(RID(), error_text);
- }
-
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
- return id;
-}
-
-RID RenderingDeviceVulkan::shader_create_placeholder() {
- Shader shader;
- return shader_owner.make_rid(shader);
-}
-
-uint64_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
- _THREAD_SAFE_METHOD_
-
- const Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, 0);
- return shader->vertex_input_mask;
-}
-
-/******************/
-/**** UNIFORMS ****/
-/******************/
-
-RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
-
- Buffer buffer;
- Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
- ERR_FAIL_COND_V(err != OK, RID());
- if (p_data.size()) {
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
- _buffer_update(&buffer, 0, r, data_size);
- _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
- }
- RID id = uniform_buffer_owner.make_rid(buffer);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
- return id;
-}
-
-RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, BitField<StorageBufferUsage> p_usage) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
-
- Buffer buffer;
- uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
- if (p_usage.has_flag(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT)) {
- flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
- }
- Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
- ERR_FAIL_COND_V(err != OK, RID());
-
- if (p_data.size()) {
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
- _buffer_update(&buffer, 0, r, data_size);
- _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
- }
- return storage_buffer_owner.make_rid(buffer);
-}
-
-RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
- _THREAD_SAFE_METHOD_
-
- uint32_t element_size = get_format_vertex_size(p_format);
- ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
- uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
-
- ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
-
- TextureBuffer texture_buffer;
- Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
- ERR_FAIL_COND_V(err != OK, RID());
-
- if (p_data.size()) {
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
- _buffer_update(&texture_buffer.buffer, 0, r, data_size);
- _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
- }
-
- VkBufferViewCreateInfo view_create_info;
- view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
- view_create_info.pNext = nullptr;
- view_create_info.flags = 0;
- view_create_info.buffer = texture_buffer.buffer.buffer;
- view_create_info.format = vulkan_formats[p_format];
- view_create_info.offset = 0;
- view_create_info.range = size_bytes;
-
- texture_buffer.view = VK_NULL_HANDLE;
-
- VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
- if (res) {
- _buffer_free(&texture_buffer.buffer);
- ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
- }
-
- // Allocate the view.
- RID id = texture_buffer_owner.make_rid(texture_buffer);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
- return id;
-}
-
-RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
- if (!descriptor_pools.has(p_key)) {
- descriptor_pools[p_key] = HashSet<DescriptorPool *>();
- }
-
- DescriptorPool *pool = nullptr;
-
- for (DescriptorPool *E : descriptor_pools[p_key]) {
- if (E->usage < max_descriptors_per_pool) {
- pool = E;
- break;
- }
- }
-
- if (!pool) {
- // Create a new one.
- pool = memnew(DescriptorPool);
- pool->usage = 0;
-
- VkDescriptorPoolCreateInfo descriptor_pool_create_info;
- descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- descriptor_pool_create_info.pNext = nullptr;
- descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // Can't think how somebody may NOT need this flag.
- descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
- Vector<VkDescriptorPoolSize> sizes;
- // Here comes more vulkan API strangeness.
-
- if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
- VkDescriptorPoolSize s;
- s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
- s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
- sizes.push_back(s);
- }
- if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
- VkDescriptorPoolSize s;
- s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
- sizes.push_back(s);
- }
- if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
- VkDescriptorPoolSize s;
- s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
- s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
- sizes.push_back(s);
- }
- if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
- VkDescriptorPoolSize s;
- s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
- s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
- sizes.push_back(s);
- }
- if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
- VkDescriptorPoolSize s;
- s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
- sizes.push_back(s);
- }
- if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
- VkDescriptorPoolSize s;
- s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
- s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
- sizes.push_back(s);
- }
- if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
- VkDescriptorPoolSize s;
- s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
- sizes.push_back(s);
- }
-
- if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
- VkDescriptorPoolSize s;
- s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
- s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
- sizes.push_back(s);
- }
-
- if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
- VkDescriptorPoolSize s;
- s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
- s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
- sizes.push_back(s);
- }
-
- descriptor_pool_create_info.poolSizeCount = sizes.size();
- descriptor_pool_create_info.pPoolSizes = sizes.ptr();
- VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
- if (res) {
- memdelete(pool);
- ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
- }
- descriptor_pools[p_key].insert(pool);
- }
-
- pool->usage++;
-
- return pool;
-}
-
-void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
-#endif
- ERR_FAIL_COND(p_pool->usage == 0);
- p_pool->usage--;
- if (p_pool->usage == 0) {
- vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
- descriptor_pools[p_key].erase(p_pool);
- memdelete(p_pool);
- if (descriptor_pools[p_key].is_empty()) {
- descriptor_pools.erase(p_key);
- }
- }
-}
-
-RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
-
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, RID());
-
- ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
- "Desired set (" + itos(p_shader_set) + ") not used by shader.");
- // See that all sets in shader are satisfied.
-
- const Shader::Set &set = shader->sets[p_shader_set];
-
- uint32_t uniform_count = p_uniforms.size();
- const Uniform *uniforms = p_uniforms.ptr();
-
- uint32_t set_uniform_count = set.uniform_info.size();
- const UniformInfo *set_uniforms = set.uniform_info.ptr();
-
- Vector<VkWriteDescriptorSet> writes;
- DescriptorPoolKey pool_key;
-
- // To keep them alive until update call.
- List<Vector<VkDescriptorBufferInfo>> buffer_infos;
- List<Vector<VkBufferView>> buffer_views;
- List<Vector<VkDescriptorImageInfo>> image_infos;
- // Used for verification to make sure a uniform set does not use a framebuffer bound texture.
- LocalVector<UniformSet::AttachableTexture> attachable_textures;
- Vector<Texture *> mutable_sampled_textures;
- Vector<Texture *> mutable_storage_textures;
-
- for (uint32_t i = 0; i < set_uniform_count; i++) {
- const UniformInfo &set_uniform = set_uniforms[i];
- int uniform_idx = -1;
- for (int j = 0; j < (int)uniform_count; j++) {
- if (uniforms[j].binding == set_uniform.binding) {
- uniform_idx = j;
- }
- }
- ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
- "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
-
- const Uniform &uniform = uniforms[uniform_idx];
-
- ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
- "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
-
- VkWriteDescriptorSet write; // Common header.
- write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write.pNext = nullptr;
- write.dstSet = VK_NULL_HANDLE; // Will assign afterwards when everything is valid.
- write.dstBinding = set_uniform.binding;
- write.dstArrayElement = 0;
- write.descriptorCount = 0;
- write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; // Invalid value.
- write.pImageInfo = nullptr;
- write.pBufferInfo = nullptr;
- write.pTexelBufferView = nullptr;
- uint32_t type_size = 1;
-
- switch (uniform.uniform_type) {
- case UNIFORM_TYPE_SAMPLER: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
-
- Vector<VkDescriptorImageInfo> image_info;
-
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j));
- ERR_FAIL_NULL_V_MSG(sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
-
- VkDescriptorImageInfo img_info;
- img_info.sampler = *sampler;
- img_info.imageView = VK_NULL_HANDLE;
- img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-
- image_info.push_back(img_info);
- }
-
- write.dstArrayElement = 0;
- write.descriptorCount = uniform.get_id_count();
- write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
- write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
- write.pBufferInfo = nullptr;
- write.pTexelBufferView = nullptr;
-
- type_size = uniform.get_id_count();
-
- } break;
- case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
-
- Vector<VkDescriptorImageInfo> image_info;
-
- for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
- VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
- ERR_FAIL_NULL_V_MSG(sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
-
- Texture *texture = texture_owner.get_or_null(uniform.get_id(j + 1));
- ERR_FAIL_NULL_V_MSG(texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
-
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
- "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
-
- VkDescriptorImageInfo img_info;
- img_info.sampler = *sampler;
- img_info.imageView = texture->view;
-
- if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
- UniformSet::AttachableTexture attachable_texture;
- attachable_texture.bind = set_uniform.binding;
- attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j + 1);
- attachable_textures.push_back(attachable_texture);
- }
-
- if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
- // Can also be used as storage, add to mutable sampled.
- mutable_sampled_textures.push_back(texture);
- }
-
- DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
-
- img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-
- image_info.push_back(img_info);
- }
-
- write.dstArrayElement = 0;
- write.descriptorCount = uniform.get_id_count() / 2;
- write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
- write.pBufferInfo = nullptr;
- write.pTexelBufferView = nullptr;
-
- type_size = uniform.get_id_count() / 2;
-
- } break;
- case UNIFORM_TYPE_TEXTURE: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
-
- Vector<VkDescriptorImageInfo> image_info;
-
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
- ERR_FAIL_NULL_V_MSG(texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
-
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
- "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
-
- VkDescriptorImageInfo img_info;
- img_info.sampler = VK_NULL_HANDLE;
- img_info.imageView = texture->view;
-
- if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
- UniformSet::AttachableTexture attachable_texture;
- attachable_texture.bind = set_uniform.binding;
- attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j);
- attachable_textures.push_back(attachable_texture);
- }
-
- if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
- // Can also be used as storage, add to mutable sampled.
- mutable_sampled_textures.push_back(texture);
- }
-
- DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
-
- img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-
- image_info.push_back(img_info);
- }
-
- write.dstArrayElement = 0;
- write.descriptorCount = uniform.get_id_count();
- write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
- write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
- write.pBufferInfo = nullptr;
- write.pTexelBufferView = nullptr;
-
- type_size = uniform.get_id_count();
- } break;
- case UNIFORM_TYPE_IMAGE: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
-
- Vector<VkDescriptorImageInfo> image_info;
-
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
-
- ERR_FAIL_NULL_V_MSG(texture, RID(),
- "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
-
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
- "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
-
- VkDescriptorImageInfo img_info;
- img_info.sampler = VK_NULL_HANDLE;
- img_info.imageView = texture->view;
-
- if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
- // Can also be used as storage, add to mutable sampled.
- mutable_storage_textures.push_back(texture);
- }
-
- DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
-
- img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
-
- image_info.push_back(img_info);
- }
-
- write.dstArrayElement = 0;
- write.descriptorCount = uniform.get_id_count();
- write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
- write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
- write.pBufferInfo = nullptr;
- write.pTexelBufferView = nullptr;
-
- type_size = uniform.get_id_count();
-
- } break;
- case UNIFORM_TYPE_TEXTURE_BUFFER: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
-
- Vector<VkDescriptorBufferInfo> buffer_info;
- Vector<VkBufferView> buffer_view;
-
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j));
- ERR_FAIL_NULL_V_MSG(buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
-
- buffer_info.push_back(buffer->buffer.buffer_info);
- buffer_view.push_back(buffer->view);
- }
-
- write.dstArrayElement = 0;
- write.descriptorCount = uniform.get_id_count();
- write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- write.pImageInfo = nullptr;
- write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
- write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
-
- type_size = uniform.get_id_count();
-
- } break;
- case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
-
- Vector<VkDescriptorImageInfo> image_info;
- Vector<VkDescriptorBufferInfo> buffer_info;
- Vector<VkBufferView> buffer_view;
-
- for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
- VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
- ERR_FAIL_NULL_V_MSG(sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
-
- TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j + 1));
-
- VkDescriptorImageInfo img_info;
- img_info.sampler = *sampler;
- img_info.imageView = VK_NULL_HANDLE;
- img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-
- image_info.push_back(img_info);
-
- ERR_FAIL_NULL_V_MSG(buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
-
- buffer_info.push_back(buffer->buffer.buffer_info);
- buffer_view.push_back(buffer->view);
- }
-
- write.dstArrayElement = 0;
- write.descriptorCount = uniform.get_id_count() / 2;
- write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
- write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
- write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
-
- type_size = uniform.get_id_count() / 2;
- } break;
- case UNIFORM_TYPE_IMAGE_BUFFER: {
- // Todo.
-
- } break;
- case UNIFORM_TYPE_UNIFORM_BUFFER: {
- ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
- "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
-
- Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.get_id(0));
- ERR_FAIL_NULL_V_MSG(buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
-
- ERR_FAIL_COND_V_MSG(buffer->size < (uint32_t)set_uniform.length, RID(),
- "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " is smaller than size of shader uniform: (" + itos(set_uniform.length) + ").");
-
- write.dstArrayElement = 0;
- write.descriptorCount = 1;
- write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- write.pImageInfo = nullptr;
- write.pBufferInfo = &buffer->buffer_info;
- write.pTexelBufferView = nullptr;
-
- } break;
- case UNIFORM_TYPE_STORAGE_BUFFER: {
- ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
- "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
-
- Buffer *buffer = nullptr;
-
- if (storage_buffer_owner.owns(uniform.get_id(0))) {
- buffer = storage_buffer_owner.get_or_null(uniform.get_id(0));
- } else if (vertex_buffer_owner.owns(uniform.get_id(0))) {
- buffer = vertex_buffer_owner.get_or_null(uniform.get_id(0));
-
- ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
- }
- ERR_FAIL_NULL_V_MSG(buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
-
- // If 0, then it's sized on link time.
- ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
- "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
-
- write.dstArrayElement = 0;
- write.descriptorCount = 1;
- write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
- write.pImageInfo = nullptr;
- write.pBufferInfo = &buffer->buffer_info;
- write.pTexelBufferView = nullptr;
- } break;
- case UNIFORM_TYPE_INPUT_ATTACHMENT: {
- ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
-
- if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
-
- Vector<VkDescriptorImageInfo> image_info;
-
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
-
- ERR_FAIL_NULL_V_MSG(texture, RID(),
- "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
-
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
- "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
-
- VkDescriptorImageInfo img_info;
- img_info.sampler = VK_NULL_HANDLE;
- img_info.imageView = texture->view;
-
- DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
-
- img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-
- image_info.push_back(img_info);
- }
-
- write.dstArrayElement = 0;
- write.descriptorCount = uniform.get_id_count();
- write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
- write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
- write.pBufferInfo = nullptr;
- write.pTexelBufferView = nullptr;
-
- type_size = uniform.get_id_count();
- } break;
- default: {
- }
- }
-
- writes.push_back(write);
-
- ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
- "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
- pool_key.uniform_type[set_uniform.type] += type_size;
- }
-
- // Need a descriptor pool.
- DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
-
- ERR_FAIL_NULL_V(pool, RID());
-
- VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
-
- descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
- descriptor_set_allocate_info.pNext = nullptr;
- descriptor_set_allocate_info.descriptorPool = pool->pool;
- descriptor_set_allocate_info.descriptorSetCount = 1;
- descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
-
- VkDescriptorSet descriptor_set;
-
- VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
- if (res) {
- _descriptor_pool_free(pool_key, pool); // Meh.
- ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
- }
-
- UniformSet uniform_set;
- uniform_set.pool = pool;
- uniform_set.pool_key = pool_key;
- uniform_set.descriptor_set = descriptor_set;
- uniform_set.format = shader->set_formats[p_shader_set];
- uniform_set.attachable_textures = attachable_textures;
- uniform_set.mutable_sampled_textures = mutable_sampled_textures;
- uniform_set.mutable_storage_textures = mutable_storage_textures;
- uniform_set.shader_set = p_shader_set;
- uniform_set.shader_id = p_shader;
-
- RID id = uniform_set_owner.make_rid(uniform_set);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
- // Add dependencies.
- _add_dependency(id, p_shader);
- for (uint32_t i = 0; i < uniform_count; i++) {
- const Uniform &uniform = uniforms[i];
- int id_count = uniform.get_id_count();
- for (int j = 0; j < id_count; j++) {
- _add_dependency(id, uniform.get_id(j));
- }
- }
-
- // Write the contents.
- if (writes.size()) {
- for (int i = 0; i < writes.size(); i++) {
- writes.write[i].dstSet = descriptor_set;
- }
- vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
- }
-
- return id;
-}
-
-bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
- return uniform_set_owner.owns(p_uniform_set);
-}
-
-void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) {
- UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
- ERR_FAIL_NULL(us);
- us->invalidated_callback = p_callback;
- us->invalidated_callback_userdata = p_userdata;
-}
-
-Error RenderingDeviceVulkan::buffer_copy(RID p_src_buffer, RID p_dst_buffer, uint32_t p_src_offset, uint32_t p_dst_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
- "Copying buffers is forbidden during creation of a draw list");
- ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
- "Copying buffers is forbidden during creation of a compute list");
-
- // This method assumes the barriers have been pushed prior to being called, therefore no barriers are pushed
- // for the source or destination buffers before performing the copy. These masks are effectively ignored.
- VkPipelineStageFlags src_stage_mask = 0;
- VkAccessFlags src_access_mask = 0;
- Buffer *src_buffer = _get_buffer_from_owner(p_src_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_NO_BARRIER);
- if (!src_buffer) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Source buffer argument is not a valid buffer of any type.");
- }
-
- VkPipelineStageFlags dst_stage_mask = 0;
- VkAccessFlags dst_access = 0;
- if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
- // If the post barrier mask defines it, we indicate the destination buffer will require a barrier with these flags set
- // after the copy command is queued.
- dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
- dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
- }
-
- Buffer *dst_buffer = _get_buffer_from_owner(p_dst_buffer, dst_stage_mask, dst_access, p_post_barrier);
- if (!dst_buffer) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Destination buffer argument is not a valid buffer of any type.");
- }
-
- // Validate the copy's dimensions for both buffers.
- ERR_FAIL_COND_V_MSG((p_size + p_src_offset) > src_buffer->size, ERR_INVALID_PARAMETER, "Size is larger than the source buffer.");
- ERR_FAIL_COND_V_MSG((p_size + p_dst_offset) > dst_buffer->size, ERR_INVALID_PARAMETER, "Size is larger than the destination buffer.");
-
- // Perform the copy.
- VkBufferCopy region;
- region.srcOffset = p_src_offset;
- region.dstOffset = p_dst_offset;
- region.size = p_size;
- vkCmdCopyBuffer(frames[frame].draw_command_buffer, src_buffer->buffer, dst_buffer->buffer, 1, &region);
-
-#ifdef FORCE_FULL_BARRIER
- _full_barrier(true);
-#else
- if (dst_stage_mask == 0) {
- dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
- }
-
- // As indicated by the post barrier mask, push a new barrier.
- if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
- _buffer_memory_barrier(dst_buffer->buffer, p_dst_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
- }
-#endif
-
- return OK;
-}
-
-Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
- "Updating buffers is forbidden during creation of a draw list");
- ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
- "Updating buffers is forbidden during creation of a compute list");
-
- VkPipelineStageFlags dst_stage_mask = 0;
- VkAccessFlags dst_access = 0;
- if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
- // Protect subsequent updates.
- dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
- dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
- }
- Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
- if (!buffer) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
- }
-
- ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
- "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
-
- // No barrier should be needed here.
- // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
-
- Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
- if (err) {
- return err;
- }
-
-#ifdef FORCE_FULL_BARRIER
- _full_barrier(true);
-#else
- if (dst_stage_mask == 0) {
- dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
- }
-
- if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
- _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
- }
-
-#endif
- return err;
-}
-
-Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
- "Size must be a multiple of four");
- ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
- "Updating buffers in is forbidden during creation of a draw list");
- ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
- "Updating buffers is forbidden during creation of a compute list");
-
- VkPipelineStageFlags dst_stage_mask = 0;
- VkAccessFlags dst_access = 0;
- if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
- // Protect subsequent updates.
- dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
- dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
- }
-
- Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
- if (!buffer) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
- }
-
- ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
- "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
-
- vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0);
-
-#ifdef FORCE_FULL_BARRIER
- _full_barrier(true);
-#else
- if (dst_stage_mask == 0) {
- dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
- }
-
- _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
-
-#endif
- return OK;
-}
-
-Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer, uint32_t p_offset, uint32_t p_size) {
- _THREAD_SAFE_METHOD_
-
- // It could be this buffer was just created.
- VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
- VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
- // Get the vulkan buffer and the potential stage/access possible.
- Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL_BARRIERS);
- if (!buffer) {
- ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
- }
-
- // Make sure no one is using the buffer -- the "true" gets us to the same command buffer as below.
- _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, src_access_mask, VK_ACCESS_TRANSFER_READ_BIT, true);
-
- VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
-
- // Size of buffer to retrieve.
- if (!p_size) {
- p_size = buffer->size;
- } else {
- ERR_FAIL_COND_V_MSG(p_size + p_offset > buffer->size, Vector<uint8_t>(),
- "Size is larger than the buffer.");
- }
-
- Buffer tmp_buffer;
- _buffer_allocate(&tmp_buffer, p_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
- VkBufferCopy region;
- region.srcOffset = p_offset;
- region.dstOffset = 0;
- region.size = p_size;
- vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); // Dst buffer is in CPU, but I wonder if src buffer needs a barrier for this.
- // Flush everything so memory can be safely mapped.
- _flush(true);
-
- void *buffer_mem;
- VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
- ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
-
- Vector<uint8_t> buffer_data;
- {
- buffer_data.resize(p_size);
- uint8_t *w = buffer_data.ptrw();
- memcpy(w, buffer_mem, p_size);
- }
-
- vmaUnmapMemory(allocator, tmp_buffer.allocation);
-
- _buffer_free(&tmp_buffer);
-
- return buffer_data;
-}
-
-/*************************/
-/**** RENDER PIPELINE ****/
-/*************************/
-
-RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
- _THREAD_SAFE_METHOD_
-
- // Needs a shader.
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, RID());
-
- ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
- "Compute shaders can't be used in render pipelines");
-
- if (p_framebuffer_format == INVALID_ID) {
- // If nothing provided, use an empty one (no attachments).
- p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
- }
- ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
- const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
-
- { // Validate shader vs framebuffer.
-
- ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.E->key().passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds");
- const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
- uint32_t output_mask = 0;
- for (int i = 0; i < pass.color_attachments.size(); i++) {
- if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
- output_mask |= 1 << i;
- }
- }
- ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(),
- "Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline.");
- }
- // Vertex.
- VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
-
- if (p_vertex_format != INVALID_ID) {
- // Uses vertices, else it does not.
- ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
- const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
-
- pipeline_vertex_input_state_create_info = vd.create_info;
-
- // Validate with inputs.
- for (uint64_t i = 0; i < 64; i++) {
- if (!(shader->vertex_input_mask & (1ULL << i))) {
- continue;
- }
- bool found = false;
- for (int j = 0; j < vd.vertex_formats.size(); j++) {
- if (vd.vertex_formats[j].location == i) {
- found = true;
- }
- }
-
- ERR_FAIL_COND_V_MSG(!found, RID(),
- "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
- }
-
- } else {
- // Does not use vertices.
- pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
- pipeline_vertex_input_state_create_info.pNext = nullptr;
- pipeline_vertex_input_state_create_info.flags = 0;
- pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
- pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
- pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
- pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
-
- ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
- "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
- }
- // Input assembly.
-
- ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
-
- VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
- input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
- input_assembly_create_info.pNext = nullptr;
- input_assembly_create_info.flags = 0;
-
- static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
- VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
- VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
- VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
- VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
- VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
- VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
- VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
- VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
- VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
- };
-
- input_assembly_create_info.topology = topology_list[p_render_primitive];
- input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
-
- // Tessellation.
- VkPipelineTessellationStateCreateInfo tessellation_create_info;
- tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
- tessellation_create_info.pNext = nullptr;
- tessellation_create_info.flags = 0;
- ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), RID());
- tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
-
- VkPipelineViewportStateCreateInfo viewport_state_create_info;
- viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
- viewport_state_create_info.pNext = nullptr;
- viewport_state_create_info.flags = 0;
- viewport_state_create_info.viewportCount = 1; // If VR extensions are supported at some point, this will have to be customizable in the framebuffer format.
- viewport_state_create_info.pViewports = nullptr;
- viewport_state_create_info.scissorCount = 1;
- viewport_state_create_info.pScissors = nullptr;
-
- // Rasterization.
- VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
- rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
- rasterization_state_create_info.pNext = nullptr;
- rasterization_state_create_info.flags = 0;
- rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
- rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
- rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
- static const VkCullModeFlags cull_mode[3] = {
- VK_CULL_MODE_NONE,
- VK_CULL_MODE_FRONT_BIT,
- VK_CULL_MODE_BACK_BIT
- };
-
- ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
- rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
- rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
- rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled;
- rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
- rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
- rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
- rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
-
- // Multisample.
- VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
- multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
- multisample_state_create_info.pNext = nullptr;
- multisample_state_create_info.flags = 0;
-
- multisample_state_create_info.rasterizationSamples = _ensure_supported_sample_count(p_multisample_state.sample_count);
- multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
- multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
- Vector<VkSampleMask> sample_mask;
- if (p_multisample_state.sample_mask.size()) {
- // Use sample mask.
- const int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
- 1, 2, 4, 8, 16, 32, 64
- };
- ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
- sample_mask.resize(p_multisample_state.sample_mask.size());
- for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
- VkSampleMask mask = p_multisample_state.sample_mask[i];
- sample_mask.push_back(mask);
- }
- multisample_state_create_info.pSampleMask = sample_mask.ptr();
- } else {
- multisample_state_create_info.pSampleMask = nullptr;
- }
-
- multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
- multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
-
- // Depth stencil.
-
- VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
- depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
- depth_stencil_state_create_info.pNext = nullptr;
- depth_stencil_state_create_info.flags = 0;
- depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
- depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
- ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
- depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
- depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
- depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
-
- ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
- depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
- depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
- depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
- depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
- depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
- depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
- depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
-
- ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
- depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
- depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
- depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
- depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
- depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
- depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
- depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
-
- depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
- depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
-
- // Blend state.
- VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
- color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
- color_blend_state_create_info.pNext = nullptr;
- color_blend_state_create_info.flags = 0;
- color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
- ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
- color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
-
- Vector<VkPipelineColorBlendAttachmentState> attachment_states;
- {
- const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
- attachment_states.resize(pass.color_attachments.size());
- ERR_FAIL_COND_V(p_blend_state.attachments.size() < pass.color_attachments.size(), RID());
- for (int i = 0; i < pass.color_attachments.size(); i++) {
- VkPipelineColorBlendAttachmentState state;
- if (pass.color_attachments[i] == FramebufferPass::ATTACHMENT_UNUSED) {
- state.blendEnable = false;
-
- state.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO;
- state.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
- state.colorBlendOp = VK_BLEND_OP_ADD;
-
- state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
- state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
- state.alphaBlendOp = VK_BLEND_OP_ADD;
-
- state.colorWriteMask = 0;
- } else {
- state.blendEnable = p_blend_state.attachments[i].enable_blend;
-
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
- state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
- state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
- state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
-
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
- state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
- state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
- state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
-
- state.colorWriteMask = 0;
- if (p_blend_state.attachments[i].write_r) {
- state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
- }
- if (p_blend_state.attachments[i].write_g) {
- state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
- }
- if (p_blend_state.attachments[i].write_b) {
- state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
- }
- if (p_blend_state.attachments[i].write_a) {
- state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
- }
- }
- attachment_states.write[i] = state;
- }
- }
-
- color_blend_state_create_info.attachmentCount = attachment_states.size();
- color_blend_state_create_info.pAttachments = attachment_states.ptr();
-
- color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
- color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
- color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
- color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
-
- // Dynamic state.
-
- VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
- dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
- dynamic_state_create_info.pNext = nullptr;
- dynamic_state_create_info.flags = 0;
- Vector<VkDynamicState> dynamic_states; // Vulkan is weird.
-
- dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); // Viewport and scissor are always dynamic.
- dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
-
- if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_LINE_WIDTH)) {
- dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
- }
-
- if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
- dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
- }
-
- if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
- dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
- }
-
- if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
- dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
- }
-
- if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
- dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
- }
-
- if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
- dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
- }
-
- if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
- dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
- }
-
- dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
- dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
-
- void *graphics_pipeline_nextptr = nullptr;
-
- VkPipelineFragmentShadingRateStateCreateInfoKHR vrs_create_info;
- if (context->get_vrs_capabilities().attachment_vrs_supported) {
- // If VRS is used, this defines how the different VRS types are combined.
- // combinerOps[0] decides how we use the output of pipeline and primitive (drawcall) VRS.
- // combinerOps[1] decides how we use the output of combinerOps[0] and our attachment VRS.
-
- vrs_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR;
- vrs_create_info.pNext = nullptr;
- vrs_create_info.fragmentSize = { 4, 4 };
- vrs_create_info.combinerOps[0] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR; // We don't use pipeline/primitive VRS so this really doesn't matter.
- vrs_create_info.combinerOps[1] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR; // Always use the outcome of attachment VRS if enabled.
-
- graphics_pipeline_nextptr = &vrs_create_info;
- }
-
- // Finally, pipeline create info.
- VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
-
- graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
- graphics_pipeline_create_info.pNext = graphics_pipeline_nextptr;
- graphics_pipeline_create_info.flags = 0;
-
- Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
- Vector<VkSpecializationInfo> specialization_info;
- Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries;
- Vector<uint32_t> specialization_constant_data;
-
- if (shader->specialization_constants.size()) {
- specialization_constant_data.resize(shader->specialization_constants.size());
- uint32_t *data_ptr = specialization_constant_data.ptrw();
- specialization_info.resize(pipeline_stages.size());
- specialization_map_entries.resize(pipeline_stages.size());
- for (int i = 0; i < shader->specialization_constants.size(); i++) {
- // See if overridden.
- const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
- data_ptr[i] = sc.constant.int_value; // Just copy the 32 bits.
-
- for (int j = 0; j < p_specialization_constants.size(); j++) {
- const PipelineSpecializationConstant &psc = p_specialization_constants[j];
- if (psc.constant_id == sc.constant.constant_id) {
- ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
- data_ptr[i] = psc.int_value;
- break;
- }
- }
-
- VkSpecializationMapEntry entry;
-
- entry.constantID = sc.constant.constant_id;
- entry.offset = i * sizeof(uint32_t);
- entry.size = sizeof(uint32_t);
-
- for (int j = 0; j < SHADER_STAGE_MAX; j++) {
- if (sc.stage_flags & (1 << j)) {
- VkShaderStageFlagBits stage = shader_stage_masks[j];
- for (int k = 0; k < pipeline_stages.size(); k++) {
- if (pipeline_stages[k].stage == stage) {
- specialization_map_entries.write[k].push_back(entry);
- }
- }
- }
- }
- }
-
- for (int i = 0; i < pipeline_stages.size(); i++) {
- if (specialization_map_entries[i].size()) {
- specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t);
- specialization_info.write[i].pData = data_ptr;
- specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
- specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
- pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
- }
- }
- }
-
- graphics_pipeline_create_info.stageCount = pipeline_stages.size();
- graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
-
- graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
- graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
- graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
- graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
- graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
- graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
- graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
- graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
- graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
- graphics_pipeline_create_info.layout = shader->pipeline_layout;
- graphics_pipeline_create_info.renderPass = fb_format.render_pass;
-
- graphics_pipeline_create_info.subpass = p_for_render_pass;
- graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
- graphics_pipeline_create_info.basePipelineIndex = 0;
-
- RenderPipeline pipeline;
- VkResult err = vkCreateGraphicsPipelines(device, pipelines_cache.cache_object, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
- ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
-
- if (pipelines_cache.cache_object != VK_NULL_HANDLE) {
- _update_pipeline_cache();
- }
-
- pipeline.set_formats = shader->set_formats;
- pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
- pipeline.pipeline_layout = shader->pipeline_layout;
- pipeline.shader = p_shader;
- pipeline.push_constant_size = shader->push_constant.size;
-
-#ifdef DEBUG_ENABLED
- pipeline.validation.dynamic_state = p_dynamic_state_flags;
- pipeline.validation.framebuffer_format = p_framebuffer_format;
- pipeline.validation.render_pass = p_for_render_pass;
- pipeline.validation.vertex_format = p_vertex_format;
- pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
-
- static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
- 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
- };
- pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
- static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
- 1,
- 2,
- 2,
- 2,
- 2,
- 3,
- 3,
- 3,
- 3,
- 3,
- 1,
- };
- pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
-#endif
- // Create ID to associate with this pipeline.
- RID id = render_pipeline_owner.make_rid(pipeline);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
- // Now add all the dependencies.
- _add_dependency(id, p_shader);
- return id;
-}
-
-bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
- _THREAD_SAFE_METHOD_
- return render_pipeline_owner.owns(p_pipeline);
-}
-
-/**************************/
-/**** COMPUTE PIPELINE ****/
-/**************************/
-
-RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
- _THREAD_SAFE_METHOD_
-
- // Needs a shader.
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, RID());
-
- ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
- "Non-compute shaders can't be used in compute pipelines");
-
- // Finally, pipeline create info.
- VkComputePipelineCreateInfo compute_pipeline_create_info;
-
- compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
- compute_pipeline_create_info.pNext = nullptr;
- compute_pipeline_create_info.flags = 0;
-
- compute_pipeline_create_info.stage = shader->pipeline_stages[0];
- compute_pipeline_create_info.layout = shader->pipeline_layout;
- compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
- compute_pipeline_create_info.basePipelineIndex = 0;
-
- VkSpecializationInfo specialization_info;
- Vector<VkSpecializationMapEntry> specialization_map_entries;
- Vector<uint32_t> specialization_constant_data;
-
- if (shader->specialization_constants.size()) {
- specialization_constant_data.resize(shader->specialization_constants.size());
- uint32_t *data_ptr = specialization_constant_data.ptrw();
- for (int i = 0; i < shader->specialization_constants.size(); i++) {
- // See if overridden.
- const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
- data_ptr[i] = sc.constant.int_value; // Just copy the 32 bits.
-
- for (int j = 0; j < p_specialization_constants.size(); j++) {
- const PipelineSpecializationConstant &psc = p_specialization_constants[j];
- if (psc.constant_id == sc.constant.constant_id) {
- ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
- data_ptr[i] = psc.int_value;
- break;
- }
- }
-
- VkSpecializationMapEntry entry;
-
- entry.constantID = sc.constant.constant_id;
- entry.offset = i * sizeof(uint32_t);
- entry.size = sizeof(uint32_t);
-
- specialization_map_entries.push_back(entry);
- }
-
- specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t);
- specialization_info.pData = data_ptr;
- specialization_info.mapEntryCount = specialization_map_entries.size();
- specialization_info.pMapEntries = specialization_map_entries.ptr();
-
- compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info;
- }
-
- ComputePipeline pipeline;
- VkResult err = vkCreateComputePipelines(device, pipelines_cache.cache_object, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
- ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
-
- if (pipelines_cache.cache_object != VK_NULL_HANDLE) {
- _update_pipeline_cache();
- }
-
- pipeline.set_formats = shader->set_formats;
- pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
- pipeline.pipeline_layout = shader->pipeline_layout;
- pipeline.shader = p_shader;
- pipeline.push_constant_size = shader->push_constant.size;
- pipeline.local_group_size[0] = shader->compute_local_size[0];
- pipeline.local_group_size[1] = shader->compute_local_size[1];
- pipeline.local_group_size[2] = shader->compute_local_size[2];
-
- // Create ID to associate with this pipeline.
- RID id = compute_pipeline_owner.make_rid(pipeline);
-#ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
-#endif
- // Now add all the dependencies.
- _add_dependency(id, p_shader);
- return id;
-}
-
-bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
- return compute_pipeline_owner.owns(p_pipeline);
-}
-
-/****************/
-/**** SCREEN ****/
-/****************/
-
-int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
- return context->window_get_width(p_screen);
-}
-
-int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
-
- return context->window_get_height(p_screen);
-}
-
-RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
-
- // Very hacky, but not used often per frame so I guess ok.
- VkFormat vkformat = context->get_screen_format();
- DataFormat format = DATA_FORMAT_MAX;
- for (int i = 0; i < DATA_FORMAT_MAX; i++) {
- if (vkformat == vulkan_formats[i]) {
- format = DataFormat(i);
- break;
- }
- }
-
- ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
-
- AttachmentFormat attachment;
- attachment.format = format;
- attachment.samples = TEXTURE_SAMPLES_1;
- attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- Vector<AttachmentFormat> screen_attachment;
- screen_attachment.push_back(attachment);
- return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
-}
-
-/*******************/
-/**** DRAW LIST ****/
-/*******************/
-
-RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
-
- ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
- ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
-
- VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
-
- if (!context->window_is_valid_swapchain(p_screen)) {
- return INVALID_ID;
- }
-
- Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
-
- _draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
-#ifdef DEBUG_ENABLED
- draw_list_framebuffer_format = screen_get_framebuffer_format();
-#endif
- draw_list_subpass_count = 1;
-
- VkRenderPassBeginInfo render_pass_begin;
- render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- render_pass_begin.pNext = nullptr;
- render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
- render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
-
- render_pass_begin.renderArea.extent.width = size.width;
- render_pass_begin.renderArea.extent.height = size.height;
- render_pass_begin.renderArea.offset.x = 0;
- render_pass_begin.renderArea.offset.y = 0;
-
- render_pass_begin.clearValueCount = 1;
-
- VkClearValue clear_value;
- clear_value.color.float32[0] = p_clear_color.r;
- clear_value.color.float32[1] = p_clear_color.g;
- clear_value.color.float32[2] = p_clear_color.b;
- clear_value.color.float32[3] = p_clear_color.a;
-
- render_pass_begin.pClearValues = &clear_value;
-
- vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
-
- uint32_t size_x = screen_get_width(p_screen);
- uint32_t size_y = screen_get_height(p_screen);
-
- VkViewport viewport;
- viewport.x = 0;
- viewport.y = 0;
- viewport.width = size_x;
- viewport.height = size_y;
- viewport.minDepth = 0;
- viewport.maxDepth = 1.0;
-
- vkCmdSetViewport(command_buffer, 0, 1, &viewport);
-
- VkRect2D scissor;
- scissor.offset.x = 0;
- scissor.offset.y = 0;
- scissor.extent.width = size_x;
- scissor.extent.height = size_y;
-
- vkCmdSetScissor(command_buffer, 0, 1, &scissor);
-
- return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
-}
-
-Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count) {
- Framebuffer::VersionKey vk;
- vk.initial_color_action = p_initial_color_action;
- vk.final_color_action = p_final_color_action;
- vk.initial_depth_action = p_initial_depth_action;
- vk.final_depth_action = p_final_depth_action;
- vk.view_count = p_framebuffer->view_count;
-
- if (!p_framebuffer->framebuffers.has(vk)) {
- // Need to create this version.
- Framebuffer::Version version;
-
- version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, framebuffer_formats[p_framebuffer->format_id].E->key().passes, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_framebuffer->view_count);
-
- VkFramebufferCreateInfo framebuffer_create_info;
- framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
- framebuffer_create_info.pNext = nullptr;
- framebuffer_create_info.flags = 0;
- framebuffer_create_info.renderPass = version.render_pass;
- Vector<VkImageView> attachments;
- for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
- if (texture) {
- attachments.push_back(texture->view);
- if (!(texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) { // VRS attachment will be a different size.
- ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
- ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
- }
- }
- }
- framebuffer_create_info.attachmentCount = attachments.size();
- framebuffer_create_info.pAttachments = attachments.ptr();
- framebuffer_create_info.width = p_framebuffer->size.width;
- framebuffer_create_info.height = p_framebuffer->size.height;
- framebuffer_create_info.layers = 1;
-
- VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
- ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
-
- version.subpass_count = framebuffer_formats[p_framebuffer->format_id].E->key().passes.size();
-
- p_framebuffer->framebuffers.insert(vk, version);
- }
- const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
- *r_framebuffer = version.framebuffer;
- *r_render_pass = version.render_pass;
- *r_subpass_count = version.subpass_count;
-
- return OK;
-}
-
-Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
- VkRenderPassBeginInfo render_pass_begin;
- render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- render_pass_begin.pNext = nullptr;
- render_pass_begin.renderPass = render_pass;
- render_pass_begin.framebuffer = vkframebuffer;
- /*
- * Given how API works, it makes sense to always fully operate on the whole framebuffer.
- * This allows better continue operations for operations like shadowmapping.
- render_pass_begin.renderArea.extent.width = viewport_size.width;
- render_pass_begin.renderArea.extent.height = viewport_size.height;
- render_pass_begin.renderArea.offset.x = viewport_offset.x;
- render_pass_begin.renderArea.offset.y = viewport_offset.y;
- */
- render_pass_begin.renderArea.extent.width = framebuffer->size.width;
- render_pass_begin.renderArea.extent.height = framebuffer->size.height;
- render_pass_begin.renderArea.offset.x = 0;
- render_pass_begin.renderArea.offset.y = 0;
-
- Vector<VkClearValue> clear_values;
- clear_values.resize(framebuffer->texture_ids.size());
- int clear_values_count = 0;
- {
- int color_index = 0;
- for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
- VkClearValue clear_value;
-
- Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
- if (!texture) {
- color_index++;
- continue;
- }
-
- if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); // A bug.
- Color clear_color = p_clear_colors[color_index];
- clear_value.color.float32[0] = clear_color.r;
- clear_value.color.float32[1] = clear_color.g;
- clear_value.color.float32[2] = clear_color.b;
- clear_value.color.float32[3] = clear_color.a;
- color_index++;
- } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- clear_value.depthStencil.depth = p_clear_depth;
- clear_value.depthStencil.stencil = p_clear_stencil;
- } else {
- clear_value.color.float32[0] = 0;
- clear_value.color.float32[1] = 0;
- clear_value.color.float32[2] = 0;
- clear_value.color.float32[3] = 0;
- }
- clear_values.write[clear_values_count++] = clear_value;
- }
- }
-
- render_pass_begin.clearValueCount = clear_values_count;
- render_pass_begin.pClearValues = clear_values.ptr();
-
- for (int i = 0; i < p_storage_textures.size(); i++) {
- Texture *texture = texture_owner.get_or_null(p_storage_textures[i]);
- if (!texture) {
- continue;
- }
- ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
-
- if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
- // Must change layout to general.
- VkImageMemoryBarrier image_memory_barrier;
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- image_memory_barrier.oldLayout = texture->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = texture->image;
- image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
- image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
- image_memory_barrier.subresourceRange.layerCount = texture->layers;
-
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
-
- texture->layout = VK_IMAGE_LAYOUT_GENERAL;
-
- draw_list_storage_textures.push_back(p_storage_textures[i]);
- }
- }
-
- vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
-
- // Mark textures as bound.
- draw_list_bound_textures.clear();
- draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
- draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
-
- for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
- if (!texture) {
- continue;
- }
- texture->bound = true;
- draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
- }
-
- return OK;
-}
-
-void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *p_draw_list, Framebuffer *p_framebuffer, Point2i p_viewport_offset, Point2i p_viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
- Vector<VkClearAttachment> clear_attachments;
- int color_index = 0;
- int texture_index = 0;
- for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
-
- if (!texture) {
- texture_index++;
- continue;
- }
-
- VkClearAttachment clear_at = {};
- if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- Color clear_color = p_clear_colors[texture_index++];
- clear_at.clearValue.color.float32[0] = clear_color.r;
- clear_at.clearValue.color.float32[1] = clear_color.g;
- clear_at.clearValue.color.float32[2] = clear_color.b;
- clear_at.clearValue.color.float32[3] = clear_color.a;
- clear_at.colorAttachment = color_index++;
- clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- clear_at.clearValue.depthStencil.depth = p_depth;
- clear_at.clearValue.depthStencil.stencil = p_stencil;
- clear_at.colorAttachment = 0;
- clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
- if (format_has_stencil(texture->format)) {
- clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
- }
- } else {
- ERR_CONTINUE(true);
- }
- clear_attachments.push_back(clear_at);
- }
-
- VkClearRect cr;
- cr.baseArrayLayer = 0;
- cr.layerCount = 1;
- cr.rect.offset.x = p_viewport_offset.x;
- cr.rect.offset.y = p_viewport_offset.y;
- cr.rect.extent.width = p_viewport_size.width;
- cr.rect.extent.height = p_viewport_size.height;
-
- vkCmdClearAttachments(p_draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
-}
-
-RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
- ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
-
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
- ERR_FAIL_NULL_V(framebuffer, INVALID_ID);
-
- Point2i viewport_offset;
- Point2i viewport_size = framebuffer->size;
- bool needs_clear_color = false;
- bool needs_clear_depth = false;
-
- if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { // Check custom region.
- Rect2i viewport(viewport_offset, viewport_size);
- Rect2i regioni = p_region;
- if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
- ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
- ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
- ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
- }
-
- viewport_offset = regioni.position;
- viewport_size = regioni.size;
- if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
- needs_clear_color = true;
- p_initial_color_action = INITIAL_ACTION_CONTINUE;
- }
- if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
- needs_clear_depth = true;
- p_initial_depth_action = INITIAL_ACTION_CONTINUE;
- }
- if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
- needs_clear_color = true;
- p_initial_color_action = INITIAL_ACTION_KEEP;
- }
- if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
- needs_clear_depth = true;
- p_initial_depth_action = INITIAL_ACTION_KEEP;
- }
- }
-
- if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { // Check clear values.
- int color_count = 0;
- for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
- // We only check for our VRS usage bit if this is not the first texture id.
- // If it is the first we're likely populating our VRS texture.
- // Bit dirty but...
- if (!texture || (!(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(i != 0 && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT))) {
- if (!texture || !texture->is_resolve_buffer) {
- color_count++;
- }
- }
- }
- ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID, "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
- }
-
- VkFramebuffer vkframebuffer;
- VkRenderPass render_pass;
-
- Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
- ERR_FAIL_COND_V(err != OK, INVALID_ID);
-
- VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
- err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
-
- if (err != OK) {
- return INVALID_ID;
- }
-
- draw_list_render_pass = render_pass;
- draw_list_vkframebuffer = vkframebuffer;
-
- _draw_list_allocate(Rect2i(viewport_offset, viewport_size), 0, 0);
-#ifdef DEBUG_ENABLED
- draw_list_framebuffer_format = framebuffer->format_id;
-#endif
- draw_list_current_subpass = 0;
-
- if (needs_clear_color || needs_clear_depth) {
- _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
- }
-
- VkViewport viewport;
- viewport.x = viewport_offset.x;
- viewport.y = viewport_offset.y;
- viewport.width = viewport_size.width;
- viewport.height = viewport_size.height;
- viewport.minDepth = 0;
- viewport.maxDepth = 1.0;
-
- vkCmdSetViewport(command_buffer, 0, 1, &viewport);
-
- VkRect2D scissor;
- scissor.offset.x = viewport_offset.x;
- scissor.offset.y = viewport_offset.y;
- scissor.extent.width = viewport_size.width;
- scissor.extent.height = viewport_size.height;
-
- vkCmdSetScissor(command_buffer, 0, 1, &scissor);
-
- return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
-}
-
-Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V_MSG(draw_list != nullptr, ERR_BUSY, "Only one draw list can be active at the same time.");
- ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, ERR_BUSY, "Only one draw/compute list can be active at the same time.");
-
- ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
-
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
- ERR_FAIL_NULL_V(framebuffer, ERR_INVALID_DECLARATION);
-
- Point2i viewport_offset;
- Point2i viewport_size = framebuffer->size;
-
- bool needs_clear_color = false;
- bool needs_clear_depth = false;
-
- if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { // Check custom region.
- Rect2i viewport(viewport_offset, viewport_size);
- Rect2i regioni = p_region;
- if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
- ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
- ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
- }
-
- viewport_offset = regioni.position;
- viewport_size = regioni.size;
-
- if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
- needs_clear_color = true;
- p_initial_color_action = INITIAL_ACTION_KEEP;
- }
- if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
- needs_clear_depth = true;
- p_initial_depth_action = INITIAL_ACTION_KEEP;
- }
- }
-
- if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { // Check clear values.
-
- int color_count = 0;
- for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
-
- if (!texture || !(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- color_count++;
- }
- }
-
- ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, ERR_INVALID_PARAMETER,
- "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_count) + ").");
- }
-
- VkFramebuffer vkframebuffer;
- VkRenderPass render_pass;
-
- Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
- ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
-
- VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
- err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
-
- if (err != OK) {
- return ERR_CANT_CREATE;
- }
-
- draw_list_current_subpass = 0;
-
-#ifdef DEBUG_ENABLED
- draw_list_framebuffer_format = framebuffer->format_id;
-#endif
- draw_list_render_pass = render_pass;
- draw_list_vkframebuffer = vkframebuffer;
-
- err = _draw_list_allocate(Rect2i(viewport_offset, viewport_size), p_splits, 0);
- if (err != OK) {
- return err;
- }
-
- if (needs_clear_color || needs_clear_depth) {
- _draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
- }
-
- for (uint32_t i = 0; i < p_splits; i++) {
- VkViewport viewport;
- viewport.x = viewport_offset.x;
- viewport.y = viewport_offset.y;
- viewport.width = viewport_size.width;
- viewport.height = viewport_size.height;
- viewport.minDepth = 0;
- viewport.maxDepth = 1.0;
-
- vkCmdSetViewport(draw_list[i].command_buffer, 0, 1, &viewport);
-
- VkRect2D scissor;
- scissor.offset.x = viewport_offset.x;
- scissor.offset.y = viewport_offset.y;
- scissor.extent.width = viewport_size.width;
- scissor.extent.height = viewport_size.height;
-
- vkCmdSetScissor(draw_list[i].command_buffer, 0, 1, &scissor);
- r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
- }
-
- return OK;
-}
-
-RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
- if (p_id < 0) {
- return nullptr;
- }
-
- if (!draw_list) {
- return nullptr;
- } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
- if (draw_list_split) {
- return nullptr;
- }
- return draw_list;
- } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
- if (!draw_list_split) {
- return nullptr;
- }
-
- uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); // Mask.
-
- if (index >= draw_list_count) {
- return nullptr;
- }
-
- return &draw_list[index];
- } else {
- return nullptr;
- }
-}
-
-void RenderingDeviceVulkan::draw_list_set_blend_constants(DrawListID p_list, const Color &p_color) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
-#endif
-
- vkCmdSetBlendConstants(dl->command_buffer, p_color.components);
-}
-
-void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
-#endif
-
- const RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_render_pipeline);
- ERR_FAIL_NULL(pipeline);
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass);
-#endif
-
- if (p_render_pipeline == dl->state.pipeline) {
- return; // Redundant state, return.
- }
-
- dl->state.pipeline = p_render_pipeline;
- dl->state.pipeline_layout = pipeline->pipeline_layout;
-
- vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
-
- if (dl->state.pipeline_shader != pipeline->shader) {
- // Shader changed, so descriptor sets may become incompatible.
-
- // Go through ALL sets, and unbind them (and all those above) if the format is different.
-
- uint32_t pcount = pipeline->set_formats.size(); // Formats count in this pipeline.
- dl->state.set_count = MAX(dl->state.set_count, pcount);
- const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
-
- bool sets_valid = true; // Once invalid, all above become invalid.
- for (uint32_t i = 0; i < pcount; i++) {
- // If a part of the format is different, invalidate it (and the rest).
- if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
- dl->state.sets[i].bound = false;
- dl->state.sets[i].pipeline_expected_format = pformats[i];
- sets_valid = false;
- }
- }
-
- for (uint32_t i = pcount; i < dl->state.set_count; i++) {
- // Unbind the ones above (not used) if exist.
- dl->state.sets[i].bound = false;
- }
-
- dl->state.set_count = pcount; // Update set count.
-
- if (pipeline->push_constant_size) {
- dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages_mask;
-#ifdef DEBUG_ENABLED
- dl->validation.pipeline_push_constant_supplied = false;
-#endif
- }
-
- dl->state.pipeline_shader = pipeline->shader;
- }
-
-#ifdef DEBUG_ENABLED
- // Update render pass pipeline info.
- dl->validation.pipeline_active = true;
- dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
- dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
- dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
- dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
- dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
- dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
-#endif
-}
-
-void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
- "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
-#endif
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
-
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
-#endif
-
- const UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
- ERR_FAIL_NULL(uniform_set);
-
- if (p_index > dl->state.set_count) {
- dl->state.set_count = p_index;
- }
-
- dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; // Update set pointer.
- dl->state.sets[p_index].bound = false; // Needs rebind.
- dl->state.sets[p_index].uniform_set_format = uniform_set->format;
- dl->state.sets[p_index].uniform_set = p_uniform_set;
-
- uint32_t mst_count = uniform_set->mutable_storage_textures.size();
- if (mst_count) {
- Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw();
- for (uint32_t i = 0; i < mst_count; i++) {
- if (mst_textures[i]->used_in_frame != frames_drawn) {
- mst_textures[i]->used_in_frame = frames_drawn;
- mst_textures[i]->used_in_transfer = false;
- mst_textures[i]->used_in_compute = false;
- }
- mst_textures[i]->used_in_raster = true;
- }
- }
-
-#ifdef DEBUG_ENABLED
- { // Validate that textures bound are not attached as framebuffer bindings.
- uint32_t attachable_count = uniform_set->attachable_textures.size();
- const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
- uint32_t bound_count = draw_list_bound_textures.size();
- const RID *bound_ptr = draw_list_bound_textures.ptr();
- for (uint32_t i = 0; i < attachable_count; i++) {
- for (uint32_t j = 0; j < bound_count; j++) {
- ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
- "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
- }
- }
- }
-#endif
-}
-
-void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
-#endif
-
- const VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array);
- ERR_FAIL_NULL(vertex_array);
-
- if (dl->state.vertex_array == p_vertex_array) {
- return; // Already set.
- }
-
- dl->state.vertex_array = p_vertex_array;
-
-#ifdef DEBUG_ENABLED
- dl->validation.vertex_format = vertex_array->description;
- dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
-#endif
- dl->validation.vertex_array_size = vertex_array->vertex_count;
- vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
-}
-
-void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
-#endif
-
- const IndexArray *index_array = index_array_owner.get_or_null(p_index_array);
- ERR_FAIL_NULL(index_array);
-
- if (dl->state.index_array == p_index_array) {
- return; // Already set.
- }
-
- dl->state.index_array = p_index_array;
-#ifdef DEBUG_ENABLED
- dl->validation.index_array_max_index = index_array->max_index;
-#endif
- dl->validation.index_array_size = index_array->indices;
- dl->validation.index_array_offset = index_array->offset;
-
- vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, 0, index_array->index_type);
-}
-
-void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
-#endif
-
- vkCmdSetLineWidth(dl->command_buffer, p_width);
-}
-
-void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
-
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
-#endif
-
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
- "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
-#endif
- vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
-#ifdef DEBUG_ENABLED
- dl->validation.pipeline_push_constant_supplied = true;
-#endif
-}
-
-void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
-#endif
-
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
- "No render pipeline was set before attempting to draw.");
- if (dl->validation.pipeline_vertex_format != INVALID_ID) {
- // Pipeline uses vertices, validate format.
- ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
- "No vertex array was bound, and render pipeline expects vertices.");
- // Make sure format is right.
- ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
- "The vertex format used to create the pipeline does not match the vertex format bound.");
- // Make sure number of instances is valid.
- ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
- "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
- }
-
- if (dl->validation.pipeline_push_constant_size > 0) {
- // Using push constants, check that they were supplied.
- ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
- "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
- }
-
-#endif
-
- // Bind descriptor sets.
-
- for (uint32_t i = 0; i < dl->state.set_count; i++) {
- if (dl->state.sets[i].pipeline_expected_format == 0) {
- continue; // Nothing expected by this pipeline.
- }
-#ifdef DEBUG_ENABLED
- if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
- if (dl->state.sets[i].uniform_set_format == 0) {
- ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
- } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
- UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
- } else {
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
- }
- }
-#endif
- if (!dl->state.sets[i].bound) {
- // All good, see if this requires re-binding.
- vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
- dl->state.sets[i].bound = true;
- }
- }
-
- if (p_use_indices) {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
- "Procedural vertices can't be used together with indices.");
-
- ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
- "Draw command requested indices, but no index buffer was set.");
-
- ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
- "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
-#endif
- uint32_t to_draw = dl->validation.index_array_size;
-
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
- "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
-
- ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
- "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
-#endif
- vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
- } else {
- uint32_t to_draw;
-
- if (p_procedural_vertices > 0) {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
- "Procedural vertices requested, but pipeline expects a vertex array.");
-#endif
- to_draw = p_procedural_vertices;
- } else {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
- "Draw command lacks indices, but pipeline format does not use vertices.");
-#endif
- to_draw = dl->validation.vertex_array_size;
- }
-
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
- "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
-
- ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
- "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
-#endif
-
- vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
- }
-}
-
-void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
- DrawList *dl = _get_draw_list_ptr(p_list);
-
- ERR_FAIL_NULL(dl);
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
-#endif
- Rect2i rect = p_rect;
- rect.position += dl->viewport.position;
-
- rect = dl->viewport.intersection(rect);
-
- if (rect.get_area() == 0) {
- return;
- }
- VkRect2D scissor;
- scissor.offset.x = rect.position.x;
- scissor.offset.y = rect.position.y;
- scissor.extent.width = rect.size.width;
- scissor.extent.height = rect.size.height;
-
- vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
-}
-
-void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
-#endif
-
- VkRect2D scissor;
- scissor.offset.x = dl->viewport.position.x;
- scissor.offset.y = dl->viewport.position.y;
- scissor.extent.width = dl->viewport.size.width;
- scissor.extent.height = dl->viewport.size.height;
- vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
-}
-
-uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
- return draw_list_current_subpass;
-}
-
-RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_NULL_V(draw_list, INVALID_ID);
- ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
-
- draw_list_current_subpass++;
-
- Rect2i viewport;
- _draw_list_free(&viewport);
-
- vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
-
- _draw_list_allocate(viewport, 0, draw_list_current_subpass);
-
- return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
-}
-Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_NULL_V(draw_list, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
-
- draw_list_current_subpass++;
-
- Rect2i viewport;
- _draw_list_free(&viewport);
-
- vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
-
- _draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
-
- for (uint32_t i = 0; i < p_splits; i++) {
- r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
- }
-
- return OK;
-}
-
-Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {
- // Lock while draw_list is active.
- _THREAD_SAFE_LOCK_
-
- if (p_splits == 0) {
- draw_list = memnew(DrawList);
- draw_list->command_buffer = frames[frame].draw_command_buffer;
- draw_list->viewport = p_viewport;
- draw_list_count = 0;
- draw_list_split = false;
- } else {
- if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
- uint32_t from = split_draw_list_allocators.size();
- split_draw_list_allocators.resize(p_splits);
- for (uint32_t i = from; i < p_splits; i++) {
- VkCommandPoolCreateInfo cmd_pool_info;
- cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
- cmd_pool_info.pNext = nullptr;
- cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
- cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
-
- VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
- ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
-
- for (int j = 0; j < frame_count; j++) {
- VkCommandBuffer command_buffer;
-
- VkCommandBufferAllocateInfo cmdbuf;
- // No command buffer exists, create it.
- cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- cmdbuf.pNext = nullptr;
- cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
- cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
- cmdbuf.commandBufferCount = 1;
-
- VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
- ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
-
- split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
- }
- }
- }
- draw_list = memnew_arr(DrawList, p_splits);
- draw_list_count = p_splits;
- draw_list_split = true;
-
- for (uint32_t i = 0; i < p_splits; i++) {
- // Take a command buffer and initialize it.
- VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
-
- VkCommandBufferInheritanceInfo inheritance_info;
- inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
- inheritance_info.pNext = nullptr;
- inheritance_info.renderPass = draw_list_render_pass;
- inheritance_info.subpass = p_subpass;
- inheritance_info.framebuffer = draw_list_vkframebuffer;
- inheritance_info.occlusionQueryEnable = false;
- inheritance_info.queryFlags = 0; // ?
- inheritance_info.pipelineStatistics = 0;
-
- VkCommandBufferBeginInfo cmdbuf_begin;
- cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- cmdbuf_begin.pNext = nullptr;
- cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
- cmdbuf_begin.pInheritanceInfo = &inheritance_info;
-
- VkResult res = vkResetCommandBuffer(command_buffer, 0);
- if (res) {
- memdelete_arr(draw_list);
- draw_list = nullptr;
- ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
- }
-
- res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
- if (res) {
- memdelete_arr(draw_list);
- draw_list = nullptr;
- ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
- }
-
- draw_list[i].command_buffer = command_buffer;
- draw_list[i].viewport = p_viewport;
- }
- }
-
- return OK;
-}
-
-void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
- if (draw_list_split) {
- // Send all command buffers.
- VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
- for (uint32_t i = 0; i < draw_list_count; i++) {
- vkEndCommandBuffer(draw_list[i].command_buffer);
- command_buffers[i] = draw_list[i].command_buffer;
- if (r_last_viewport) {
- if (i == 0 || draw_list[i].viewport_set) {
- *r_last_viewport = draw_list[i].viewport;
- }
- }
- }
-
- vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
- memdelete_arr(draw_list);
- draw_list = nullptr;
-
- } else {
- if (r_last_viewport) {
- *r_last_viewport = draw_list->viewport;
- }
- // Just end the list.
- memdelete(draw_list);
- draw_list = nullptr;
- }
-
- // Draw_list is no longer active.
- _THREAD_SAFE_UNLOCK_
-}
-
-void RenderingDeviceVulkan::draw_list_end(BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_NULL_MSG(draw_list, "Immediate draw list is already inactive.");
-
- _draw_list_free();
-
- vkCmdEndRenderPass(frames[frame].draw_command_buffer);
-
- for (int i = 0; i < draw_list_bound_textures.size(); i++) {
- Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]);
- ERR_CONTINUE(!texture); // Wtf.
- if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
- texture->bound = false;
- }
- if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- texture->bound = false;
- }
- }
-
- uint32_t barrier_flags = 0;
- uint32_t access_flags = 0;
- if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
- barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
- barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
- barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
- barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
- }
-
- if (barrier_flags == 0) {
- barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
- }
-
- draw_list_bound_textures.clear();
-
- VkImageMemoryBarrier *image_barriers = nullptr;
-
- uint32_t image_barrier_count = draw_list_storage_textures.size();
-
- if (image_barrier_count) {
- image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * draw_list_storage_textures.size());
- }
-
- uint32_t src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
- VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- uint32_t src_access =
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
-
- if (image_barrier_count) {
- src_stage |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- src_access |= VK_ACCESS_SHADER_WRITE_BIT;
- }
-
- for (uint32_t i = 0; i < image_barrier_count; i++) {
- Texture *texture = texture_owner.get_or_null(draw_list_storage_textures[i]);
-
- VkImageMemoryBarrier &image_memory_barrier = image_barriers[i];
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = src_access;
- image_memory_barrier.dstAccessMask = access_flags;
- image_memory_barrier.oldLayout = texture->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = texture->image;
- image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
- image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
- image_memory_barrier.subresourceRange.layerCount = texture->layers;
-
- texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- }
-
- draw_list_storage_textures.clear();
-
- // To ensure proper synchronization, we must make sure rendering is done before:
- // * Some buffer is copied.
- // * Another render pass happens (since we may be done).
-
- VkMemoryBarrier mem_barrier;
- mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
- mem_barrier.pNext = nullptr;
- mem_barrier.srcAccessMask = src_access;
- mem_barrier.dstAccessMask = access_flags;
-
- if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
- vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
- }
-
-#ifdef FORCE_FULL_BARRIER
- _full_barrier(true);
-#endif
-}
-
-/***********************/
-/**** COMPUTE LISTS ****/
-/***********************/
-
-RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
- ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
-
- // Lock while compute_list is active.
- _THREAD_SAFE_LOCK_
-
- compute_list = memnew(ComputeList);
- compute_list->command_buffer = frames[frame].draw_command_buffer;
- compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
-
- return ID_TYPE_COMPUTE_LIST;
-}
-
-void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
- // Must be called within a compute list, the class mutex is locked during that time
-
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
-
- ComputeList *cl = compute_list;
-
- const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline);
- ERR_FAIL_NULL(pipeline);
-
- if (p_compute_pipeline == cl->state.pipeline) {
- return; // Redundant state, return.
- }
-
- cl->state.pipeline = p_compute_pipeline;
- cl->state.pipeline_layout = pipeline->pipeline_layout;
-
- vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
-
- if (cl->state.pipeline_shader != pipeline->shader) {
- // Shader changed, so descriptor sets may become incompatible.
-
- // Go through ALL sets, and unbind them (and all those above) if the format is different.
-
- uint32_t pcount = pipeline->set_formats.size(); // Formats count in this pipeline.
- cl->state.set_count = MAX(cl->state.set_count, pcount);
- const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
-
- bool sets_valid = true; // Once invalid, all above become invalid.
- for (uint32_t i = 0; i < pcount; i++) {
- // If a part of the format is different, invalidate it (and the rest).
- if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
- cl->state.sets[i].bound = false;
- cl->state.sets[i].pipeline_expected_format = pformats[i];
- sets_valid = false;
- }
- }
-
- for (uint32_t i = pcount; i < cl->state.set_count; i++) {
- // Unbind the ones above (not used) if exist.
- cl->state.sets[i].bound = false;
- }
-
- cl->state.set_count = pcount; // Update set count.
-
- if (pipeline->push_constant_size) {
- cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages_mask;
-#ifdef DEBUG_ENABLED
- cl->validation.pipeline_push_constant_supplied = false;
-#endif
- }
-
- cl->state.pipeline_shader = pipeline->shader;
- cl->state.local_group_size[0] = pipeline->local_group_size[0];
- cl->state.local_group_size[1] = pipeline->local_group_size[1];
- cl->state.local_group_size[2] = pipeline->local_group_size[2];
- }
-
-#ifdef DEBUG_ENABLED
- // Update compute pass pipeline info.
- cl->validation.pipeline_active = true;
- cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
-#endif
-}
-
-void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
- // Must be called within a compute list, the class mutex is locked during that time
-
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
-
- ComputeList *cl = compute_list;
-
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
- "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
-#endif
-
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
-#endif
-
- UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
- ERR_FAIL_NULL(uniform_set);
-
- if (p_index > cl->state.set_count) {
- cl->state.set_count = p_index;
- }
-
- cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; // Update set pointer.
- cl->state.sets[p_index].bound = false; // Needs rebind.
- cl->state.sets[p_index].uniform_set_format = uniform_set->format;
- cl->state.sets[p_index].uniform_set = p_uniform_set;
-
- uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
- uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
-
- Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
-
- VkImageMemoryBarrier *texture_barriers = nullptr;
-
- if (textures_to_sampled_count + textures_to_storage_count) {
- texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count));
- }
- uint32_t texture_barrier_count = 0;
-
- uint32_t src_stage_flags = 0;
-
- for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
- if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
- src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
-
- VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = textures_to_sampled[i]->image;
- image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
- image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
- image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
-
- textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-
- cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
- }
-
- if (textures_to_sampled[i]->used_in_frame != frames_drawn) {
- textures_to_sampled[i]->used_in_frame = frames_drawn;
- textures_to_sampled[i]->used_in_transfer = false;
- textures_to_sampled[i]->used_in_raster = false;
- }
- textures_to_sampled[i]->used_in_compute = true;
- }
-
- Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
-
- for (uint32_t i = 0; i < textures_to_storage_count; i++) {
- if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
- uint32_t src_access_flags = 0;
-
- if (textures_to_storage[i]->used_in_frame == frames_drawn) {
- if (textures_to_storage[i]->used_in_compute) {
- src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (textures_to_storage[i]->used_in_raster) {
- src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
- src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (textures_to_storage[i]->used_in_transfer) {
- src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
- }
-
- textures_to_storage[i]->used_in_compute = false;
- textures_to_storage[i]->used_in_raster = false;
- textures_to_storage[i]->used_in_transfer = false;
-
- } else {
- src_access_flags = 0;
- textures_to_storage[i]->used_in_compute = false;
- textures_to_storage[i]->used_in_raster = false;
- textures_to_storage[i]->used_in_transfer = false;
- textures_to_storage[i]->used_in_frame = frames_drawn;
- }
-
- VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = src_access_flags;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = textures_to_storage[i]->image;
- image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
- image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
- image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
-
- textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
-
- cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); // Needs to go back to sampled layout afterwards.
- }
- }
-
- if (texture_barrier_count) {
- if (src_stage_flags == 0) {
- src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
- }
-
- vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers);
- }
-
-#if 0
- { // Validate that textures bound are not attached as framebuffer bindings.
- uint32_t attachable_count = uniform_set->attachable_textures.size();
- const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
- uint32_t bound_count = draw_list_bound_textures.size();
- const RID *bound_ptr = draw_list_bound_textures.ptr();
- for (uint32_t i = 0; i < attachable_count; i++) {
- for (uint32_t j = 0; j < bound_count; j++) {
- ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
- "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
- }
- }
- }
-#endif
-}
-
-void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
-
- ComputeList *cl = compute_list;
-
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
-#endif
-
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
- "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
-#endif
- vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
-#ifdef DEBUG_ENABLED
- cl->validation.pipeline_push_constant_supplied = true;
-#endif
-}
-
-void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
- // Must be called within a compute list, the class mutex is locked during that time
-
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
-
- ComputeList *cl = compute_list;
-
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
- ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
- ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
- ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
- "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
- ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
- "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[1]) + ")");
- ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
- "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[2]) + ")");
-
- ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
-#endif
-
-#ifdef DEBUG_ENABLED
-
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
-
- if (cl->validation.pipeline_push_constant_size > 0) {
- // Using push constants, check that they were supplied.
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
- "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
- }
-
-#endif
-
- // Bind descriptor sets.
-
- for (uint32_t i = 0; i < cl->state.set_count; i++) {
- if (cl->state.sets[i].pipeline_expected_format == 0) {
- continue; // Nothing expected by this pipeline.
- }
-#ifdef DEBUG_ENABLED
- if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
- if (cl->state.sets[i].uniform_set_format == 0) {
- ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
- } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
- UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
- } else {
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
- }
- }
-#endif
- if (!cl->state.sets[i].bound) {
- // All good, see if this requires re-binding.
- vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
- cl->state.sets[i].bound = true;
- }
- }
-
- vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
-}
-
-void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
-
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
- ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
- ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
-#endif
-
- ComputeList *cl = compute_list;
-
-#ifdef DEBUG_ENABLED
-
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
-
- if (cl->validation.pipeline_push_constant_size > 0) {
- // Using push constants, check that they were supplied.
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
- "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
- }
-
-#endif
-
- compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1);
-}
-
-void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
-
- ComputeList *cl = compute_list;
- Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
- ERR_FAIL_NULL(buffer);
-
- ERR_FAIL_COND_MSG(!(buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT), "Buffer provided was not created to do indirect dispatch.");
-
- ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
-
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
-#endif
-
-#ifdef DEBUG_ENABLED
-
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
-
- if (cl->validation.pipeline_push_constant_size > 0) {
- // Using push constants, check that they were supplied.
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
- "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
- }
-
-#endif
-
- // Bind descriptor sets.
-
- for (uint32_t i = 0; i < cl->state.set_count; i++) {
- if (cl->state.sets[i].pipeline_expected_format == 0) {
- continue; // Nothing expected by this pipeline.
- }
-#ifdef DEBUG_ENABLED
- if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
- if (cl->state.sets[i].uniform_set_format == 0) {
- ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
- } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
- UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
- } else {
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
- }
- }
-#endif
- if (!cl->state.sets[i].bound) {
- // All good, see if this requires re-binding.
- vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
- cl->state.sets[i].bound = true;
- }
- }
-
- vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
-}
-
-void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
- // Must be called within a compute list, the class mutex is locked during that time
-
- uint32_t barrier_flags = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- uint32_t access_flags = VK_ACCESS_SHADER_READ_BIT;
- _compute_list_add_barrier(BARRIER_MASK_COMPUTE, barrier_flags, access_flags);
-}
-
-void RenderingDeviceVulkan::_compute_list_add_barrier(BitField<BarrierMask> p_post_barrier, uint32_t p_barrier_flags, uint32_t p_access_flags) {
- ERR_FAIL_NULL(compute_list);
-
- VkImageMemoryBarrier *image_barriers = nullptr;
-
- uint32_t image_barrier_count = compute_list->state.textures_to_sampled_layout.size();
-
- if (image_barrier_count) {
- image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * image_barrier_count);
- }
-
- image_barrier_count = 0; // We'll count how many we end up issuing.
-
- for (Texture *E : compute_list->state.textures_to_sampled_layout) {
- if (E->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
- VkImageMemoryBarrier &image_memory_barrier = image_barriers[image_barrier_count++];
- image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = p_access_flags;
- image_memory_barrier.oldLayout = E->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-
- image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- image_memory_barrier.image = E->image;
- image_memory_barrier.subresourceRange.aspectMask = E->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = E->base_mipmap;
- image_memory_barrier.subresourceRange.levelCount = E->mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = E->base_layer;
- image_memory_barrier.subresourceRange.layerCount = E->layers;
-
- E->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- }
-
- if (E->used_in_frame != frames_drawn) {
- E->used_in_transfer = false;
- E->used_in_raster = false;
- E->used_in_compute = false;
- E->used_in_frame = frames_drawn;
- }
- }
-
- if (p_barrier_flags) {
- VkMemoryBarrier mem_barrier;
- mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
- mem_barrier.pNext = nullptr;
- mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
- mem_barrier.dstAccessMask = p_access_flags;
- vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, p_barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
- } else if (image_barrier_count) {
- vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, image_barrier_count, image_barriers);
- }
-
-#ifdef FORCE_FULL_BARRIER
- _full_barrier(true);
-#endif
-}
-
-void RenderingDeviceVulkan::compute_list_end(BitField<BarrierMask> p_post_barrier) {
- ERR_FAIL_NULL(compute_list);
-
- uint32_t barrier_flags = 0;
- uint32_t access_flags = 0;
- if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
- barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
- barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
- barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
- access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
- }
- if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
- barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
- }
- _compute_list_add_barrier(p_post_barrier, barrier_flags, access_flags);
-
- memdelete(compute_list);
- compute_list = nullptr;
-
- // Compute_list is no longer active.
- _THREAD_SAFE_UNLOCK_
-}
-
-void RenderingDeviceVulkan::barrier(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) {
- uint32_t src_barrier_flags = 0;
- uint32_t src_access_flags = 0;
-
- if (p_from == 0) {
- src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
- } else {
- if (p_from.has_flag(BARRIER_MASK_COMPUTE)) {
- src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_from.has_flag(BARRIER_MASK_FRAGMENT)) {
- src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
- VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
- VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- src_access_flags |=
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
- }
- if (p_from.has_flag(BARRIER_MASK_TRANSFER)) {
- src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
- }
- }
-
- uint32_t dst_barrier_flags = 0;
- uint32_t dst_access_flags = 0;
-
- if (p_to == 0) {
- dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
- } else {
- if (p_to.has_flag(BARRIER_MASK_COMPUTE)) {
- dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- }
- if (p_to.has_flag(BARRIER_MASK_VERTEX)) {
- dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
- dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
- }
- if (p_to.has_flag(BARRIER_MASK_FRAGMENT)) {
- dst_barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
- dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
- }
- if (p_to.has_flag(BARRIER_MASK_TRANSFER)) {
- dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
- }
- }
-
- _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
-}
-
-void RenderingDeviceVulkan::full_barrier() {
-#ifndef DEBUG_ENABLED
- ERR_PRINT("Full barrier is debug-only, should not be used in production");
-#endif
- _full_barrier(true);
-}
-
-#if 0
-void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
- VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
- ERR_FAIL_NULL(frame_cmdbuf);
-
- VkRenderPassBeginInfo render_pass_begin;
- render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- render_pass_begin.pNext = nullptr;
- render_pass_begin.renderPass = context->get_render_pass();
- render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
-
- render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
- render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
- render_pass_begin.renderArea.offset.x = 0;
- render_pass_begin.renderArea.offset.y = 0;
-
- render_pass_begin.clearValueCount = 1;
-
- VkClearValue clear_value;
- clear_value.color.float32[0] = p_clear_color.r;
- clear_value.color.float32[1] = p_clear_color.g;
- clear_value.color.float32[2] = p_clear_color.b;
- clear_value.color.float32[3] = p_clear_color.a;
-
- render_pass_begin.pClearValues = &clear_value;
-
- vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
-
- ID screen_format = screen_get_framebuffer_format();
- {
- VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
- uint32_t command_buffer_count = 0;
-
- for (uint32_t i = 0; i < p_draw_list_count; i++) {
- DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
- ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
- ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
- "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
-
- if (dl->validation.active) {
- // Needs to be closed, so close it.
- vkEndCommandBuffer(dl->command_buffer);
- dl->validation.active = false;
- }
-
- command_buffers[command_buffer_count++] = dl->command_buffer;
- }
-
- print_line("to draw: " + itos(command_buffer_count));
- vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
- }
-
- vkCmdEndRenderPass(frame_cmdbuf);
-}
-#endif
-
-void RenderingDeviceVulkan::_free_internal(RID p_id) {
-#ifdef DEV_ENABLED
- String resource_name;
- if (resource_names.has(p_id)) {
- resource_name = resource_names[p_id];
- resource_names.erase(p_id);
- }
-#endif
-
- // Push everything so it's disposed of next time this frame index is processed (means, it's safe to do it).
- if (texture_owner.owns(p_id)) {
- Texture *texture = texture_owner.get_or_null(p_id);
- frames[frame].textures_to_dispose_of.push_back(*texture);
- texture_owner.free(p_id);
- } else if (framebuffer_owner.owns(p_id)) {
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
- frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
-
- if (framebuffer->invalidated_callback != nullptr) {
- framebuffer->invalidated_callback(framebuffer->invalidated_callback_userdata);
- }
-
- framebuffer_owner.free(p_id);
- } else if (sampler_owner.owns(p_id)) {
- VkSampler *sampler = sampler_owner.get_or_null(p_id);
- frames[frame].samplers_to_dispose_of.push_back(*sampler);
- sampler_owner.free(p_id);
- } else if (vertex_buffer_owner.owns(p_id)) {
- Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
- frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
- vertex_buffer_owner.free(p_id);
- } else if (vertex_array_owner.owns(p_id)) {
- vertex_array_owner.free(p_id);
- } else if (index_buffer_owner.owns(p_id)) {
- IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
- Buffer b;
- b.allocation = index_buffer->allocation;
- b.buffer = index_buffer->buffer;
- b.size = index_buffer->size;
- b.buffer_info = {};
- frames[frame].buffers_to_dispose_of.push_back(b);
- index_buffer_owner.free(p_id);
- } else if (index_array_owner.owns(p_id)) {
- index_array_owner.free(p_id);
- } else if (shader_owner.owns(p_id)) {
- Shader *shader = shader_owner.get_or_null(p_id);
- frames[frame].shaders_to_dispose_of.push_back(*shader);
- shader_owner.free(p_id);
- } else if (uniform_buffer_owner.owns(p_id)) {
- Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
- frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
- uniform_buffer_owner.free(p_id);
- } else if (texture_buffer_owner.owns(p_id)) {
- TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
- frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
- frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
- texture_buffer_owner.free(p_id);
- } else if (storage_buffer_owner.owns(p_id)) {
- Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
- frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
- storage_buffer_owner.free(p_id);
- } else if (uniform_set_owner.owns(p_id)) {
- UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
- frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
- uniform_set_owner.free(p_id);
-
- if (uniform_set->invalidated_callback != nullptr) {
- uniform_set->invalidated_callback(uniform_set->invalidated_callback_userdata);
- }
- } else if (render_pipeline_owner.owns(p_id)) {
- RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
- frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
- render_pipeline_owner.free(p_id);
- } else if (compute_pipeline_owner.owns(p_id)) {
- ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
- frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
- compute_pipeline_owner.free(p_id);
- } else {
-#ifdef DEV_ENABLED
- ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()) + " " + resource_name);
-#else
- ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
-#endif
- }
-}
-
-void RenderingDeviceVulkan::free(RID p_id) {
- _THREAD_SAFE_METHOD_
-
- _free_dependencies(p_id); // Recursively erase dependencies first, to avoid potential API problems.
- _free_internal(p_id);
-}
-
-// The full list of resources that can be named is in the VkObjectType enum.
-// We just expose the resources that are owned and can be accessed easily.
-void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
- if (texture_owner.owns(p_id)) {
- Texture *texture = texture_owner.get_or_null(p_id);
- if (texture->owner.is_null()) {
- // Don't set the source texture's name when calling on a texture view.
- context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
- }
- context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
- } else if (framebuffer_owner.owns(p_id)) {
- //Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
- // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex.
- } else if (sampler_owner.owns(p_id)) {
- VkSampler *sampler = sampler_owner.get_or_null(p_id);
- context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
- } else if (vertex_buffer_owner.owns(p_id)) {
- Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
- context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
- } else if (index_buffer_owner.owns(p_id)) {
- IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
- context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
- } else if (shader_owner.owns(p_id)) {
- Shader *shader = shader_owner.get_or_null(p_id);
- context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
- for (int i = 0; i < shader->sets.size(); i++) {
- context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
- }
- } else if (uniform_buffer_owner.owns(p_id)) {
- Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
- context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
- } else if (texture_buffer_owner.owns(p_id)) {
- TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
- context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
- context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
- } else if (storage_buffer_owner.owns(p_id)) {
- Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
- context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
- } else if (uniform_set_owner.owns(p_id)) {
- UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
- context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
- } else if (render_pipeline_owner.owns(p_id)) {
- RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
- context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
- context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
- } else if (compute_pipeline_owner.owns(p_id)) {
- ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
- context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
- context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
- } else {
- ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
- return;
- }
-#ifdef DEV_ENABLED
- resource_names[p_id] = p_name;
-#endif
-}
-
-void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
- _THREAD_SAFE_METHOD_
- context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
-}
-
-void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
- _THREAD_SAFE_METHOD_
- context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
-}
-
-void RenderingDeviceVulkan::draw_command_end_label() {
- _THREAD_SAFE_METHOD_
- context->command_end_label(frames[frame].draw_command_buffer);
-}
-
-String RenderingDeviceVulkan::get_device_vendor_name() const {
- return context->get_device_vendor_name();
-}
-
-String RenderingDeviceVulkan::get_device_name() const {
- return context->get_device_name();
-}
-
-RenderingDevice::DeviceType RenderingDeviceVulkan::get_device_type() const {
- return context->get_device_type();
-}
-
-String RenderingDeviceVulkan::get_device_api_version() const {
- return context->get_device_api_version();
-}
-
-String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
- return context->get_device_pipeline_cache_uuid();
-}
-
-void RenderingDeviceVulkan::_finalize_command_bufers() {
- if (draw_list) {
- ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
- }
-
- if (compute_list) {
- ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
- }
-
- { // Complete the setup buffer (that needs to be processed before anything else).
- vkEndCommandBuffer(frames[frame].setup_command_buffer);
- vkEndCommandBuffer(frames[frame].draw_command_buffer);
- }
-}
-
-void RenderingDeviceVulkan::_begin_frame() {
- // Erase pending resources.
- _free_pending_resources(frame);
-
- // Create setup command buffer and set as the setup buffer.
-
- {
- VkCommandBufferBeginInfo cmdbuf_begin;
- cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- cmdbuf_begin.pNext = nullptr;
- cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- cmdbuf_begin.pInheritanceInfo = nullptr;
-
- VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
- ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
-
- err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
- ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
- err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
- ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
-
- if (local_device.is_null()) {
- context->append_command_buffer(frames[frame].draw_command_buffer);
- context->set_setup_buffer(frames[frame].setup_command_buffer); // Append now so it's added before everything else.
- }
- }
-
- // Advance current frame.
- frames_drawn++;
- // Advance staging buffer if used.
- if (staging_buffer_used) {
- staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
- staging_buffer_used = false;
- }
-
- if (frames[frame].timestamp_count) {
- vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values.ptr(), sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
- vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count);
- SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
- SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
- }
-
- frames[frame].timestamp_result_count = frames[frame].timestamp_count;
- frames[frame].timestamp_count = 0;
- frames[frame].index = Engine::get_singleton()->get_frames_drawn();
-}
-
-VkSampleCountFlagBits RenderingDeviceVulkan::_ensure_supported_sample_count(TextureSamples p_requested_sample_count) const {
- VkSampleCountFlags sample_count_flags = limits.framebufferColorSampleCounts & limits.framebufferDepthSampleCounts;
-
- if (sample_count_flags & rasterization_sample_count[p_requested_sample_count]) {
- // The requested sample count is supported.
- return rasterization_sample_count[p_requested_sample_count];
- } else {
- // Find the closest lower supported sample count.
- VkSampleCountFlagBits sample_count = rasterization_sample_count[p_requested_sample_count];
- while (sample_count > VK_SAMPLE_COUNT_1_BIT) {
- if (sample_count_flags & sample_count) {
- return sample_count;
- }
- sample_count = (VkSampleCountFlagBits)(sample_count >> 1);
- }
- }
- return VK_SAMPLE_COUNT_1_BIT;
-}
-
-void RenderingDeviceVulkan::swap_buffers() {
- ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
- _THREAD_SAFE_METHOD_
-
- _finalize_command_bufers();
-
- screen_prepared = false;
- // Swap buffers.
- context->swap_buffers();
-
- frame = (frame + 1) % frame_count;
-
- _begin_frame();
-}
-
-void RenderingDeviceVulkan::submit() {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
- ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
-
- _finalize_command_bufers();
-
- VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
- context->local_device_push_command_buffers(local_device, command_buffers, 2);
- local_device_processing = true;
-}
-
-void RenderingDeviceVulkan::sync() {
- _THREAD_SAFE_METHOD_
-
- ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
- ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
-
- context->local_device_sync(local_device);
- _begin_frame();
- local_device_processing = false;
-}
-
-VmaPool RenderingDeviceVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
- if (small_allocs_pools.has(p_mem_type_index)) {
- return small_allocs_pools[p_mem_type_index];
- }
-
- print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
-
- VmaPoolCreateInfo pci;
- pci.memoryTypeIndex = p_mem_type_index;
- pci.flags = 0;
- pci.blockSize = 0;
- pci.minBlockCount = 0;
- pci.maxBlockCount = SIZE_MAX;
- pci.priority = 0.5f;
- pci.minAllocationAlignment = 0;
- pci.pMemoryAllocateNext = nullptr;
- VmaPool pool = VK_NULL_HANDLE;
- VkResult res = vmaCreatePool(allocator, &pci, &pool);
- small_allocs_pools[p_mem_type_index] = pool; // Don't try to create it again if failed the first time.
- ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
-
- return pool;
-}
-
-void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
- // Free in dependency usage order, so nothing weird happens.
- // Pipelines.
- while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
- RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
-
- vkDestroyPipeline(device, pipeline->pipeline, nullptr);
-
- frames[p_frame].render_pipelines_to_dispose_of.pop_front();
- }
-
- while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
- ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
-
- vkDestroyPipeline(device, pipeline->pipeline, nullptr);
-
- frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
- }
-
- // Uniform sets.
- while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
- UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
-
- vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
- _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
-
- frames[p_frame].uniform_sets_to_dispose_of.pop_front();
- }
-
- // Buffer views.
- while (frames[p_frame].buffer_views_to_dispose_of.front()) {
- VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
-
- vkDestroyBufferView(device, buffer_view, nullptr);
-
- frames[p_frame].buffer_views_to_dispose_of.pop_front();
- }
-
- // Shaders.
- while (frames[p_frame].shaders_to_dispose_of.front()) {
- Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
-
- // Descriptor set layout for each set.
- for (int i = 0; i < shader->sets.size(); i++) {
- vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
- }
-
- // Pipeline layout.
- vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
-
- // Shaders themselves.
- for (int i = 0; i < shader->pipeline_stages.size(); i++) {
- vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
- }
-
- frames[p_frame].shaders_to_dispose_of.pop_front();
- }
-
- // Samplers.
- while (frames[p_frame].samplers_to_dispose_of.front()) {
- VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
-
- vkDestroySampler(device, sampler, nullptr);
-
- frames[p_frame].samplers_to_dispose_of.pop_front();
- }
-
- // Framebuffers.
- while (frames[p_frame].framebuffers_to_dispose_of.front()) {
- Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
-
- for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) {
- // First framebuffer, then render pass because it depends on it.
- vkDestroyFramebuffer(device, E.value.framebuffer, nullptr);
- vkDestroyRenderPass(device, E.value.render_pass, nullptr);
- }
-
- frames[p_frame].framebuffers_to_dispose_of.pop_front();
- }
-
- // Textures.
- while (frames[p_frame].textures_to_dispose_of.front()) {
- Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
-
- if (texture->bound) {
- WARN_PRINT("Deleted a texture while it was bound.");
- }
- vkDestroyImageView(device, texture->view, nullptr);
- if (texture->owner.is_null()) {
- // Actually owns the image and the allocation too.
- image_memory -= texture->allocation_info.size;
- vmaDestroyImage(allocator, texture->image, texture->allocation);
- }
- frames[p_frame].textures_to_dispose_of.pop_front();
- }
-
- // Buffers.
- while (frames[p_frame].buffers_to_dispose_of.front()) {
- _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
-
- frames[p_frame].buffers_to_dispose_of.pop_front();
- }
-}
-
-void RenderingDeviceVulkan::prepare_screen_for_drawing() {
- _THREAD_SAFE_METHOD_
- context->prepare_buffers();
- screen_prepared = true;
-}
-
-uint32_t RenderingDeviceVulkan::get_frame_delay() const {
- return frame_count;
-}
-
-uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
- if (p_type == MEMORY_BUFFERS) {
- return buffer_memory;
- } else if (p_type == MEMORY_TEXTURES) {
- return image_memory;
- } else {
- VmaTotalStatistics stats;
- vmaCalculateStatistics(allocator, &stats);
- return stats.total.statistics.allocationBytes;
- }
-}
-
-void RenderingDeviceVulkan::_flush(bool p_current_frame) {
- if (local_device.is_valid() && !p_current_frame) {
- return; // Flushing previous frames has no effect with local device.
- }
- // Not doing this crashes RADV (undefined behavior).
- if (p_current_frame) {
- vkEndCommandBuffer(frames[frame].setup_command_buffer);
- vkEndCommandBuffer(frames[frame].draw_command_buffer);
- }
-
- if (local_device.is_valid()) {
- VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
- context->local_device_push_command_buffers(local_device, command_buffers, 2);
- context->local_device_sync(local_device);
-
- VkCommandBufferBeginInfo cmdbuf_begin;
- cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- cmdbuf_begin.pNext = nullptr;
- cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- cmdbuf_begin.pInheritanceInfo = nullptr;
-
- VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
- ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
- err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
- ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
-
- } else {
- context->flush(p_current_frame, p_current_frame);
- // Re-create the setup command.
- if (p_current_frame) {
- VkCommandBufferBeginInfo cmdbuf_begin;
- cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- cmdbuf_begin.pNext = nullptr;
- cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- cmdbuf_begin.pInheritanceInfo = nullptr;
-
- VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
- ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
- context->set_setup_buffer(frames[frame].setup_command_buffer); // Append now so it's added before everything else.
- }
-
- if (p_current_frame) {
- VkCommandBufferBeginInfo cmdbuf_begin;
- cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- cmdbuf_begin.pNext = nullptr;
- cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- cmdbuf_begin.pInheritanceInfo = nullptr;
-
- VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
- ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
- context->append_command_buffer(frames[frame].draw_command_buffer);
- }
- }
-}
-
-void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
- // Get our device capabilities.
- {
- device_capabilities.version_major = p_context->get_vulkan_major();
- device_capabilities.version_minor = p_context->get_vulkan_minor();
- }
-
- context = p_context;
- device = p_context->get_device();
- if (p_local_device) {
- frame_count = 1;
- local_device = p_context->local_device_create();
- device = p_context->local_device_get_vk_device(local_device);
- } else {
- frame_count = p_context->get_swapchain_image_count() + 1; // Always need one extra to ensure it's unused at any time, without having to use a fence for this.
- }
- limits = p_context->get_device_limits();
- max_timestamp_query_elements = 256;
-
- { // Initialize allocator.
-
- VmaAllocatorCreateInfo allocatorInfo;
- memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
- allocatorInfo.physicalDevice = p_context->get_physical_device();
- allocatorInfo.device = device;
- allocatorInfo.instance = p_context->get_instance();
- vmaCreateAllocator(&allocatorInfo, &allocator);
- }
-
- frames.resize(frame_count);
- frame = 0;
- // Create setup and frame buffers.
- for (int i = 0; i < frame_count; i++) {
- frames[i].index = 0;
-
- { // Create command pool, one per frame is recommended.
- VkCommandPoolCreateInfo cmd_pool_info;
- cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
- cmd_pool_info.pNext = nullptr;
- cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue_family_index();
- cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
-
- VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
- ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
- }
-
- { // Create command buffers.
-
- VkCommandBufferAllocateInfo cmdbuf;
- // No command buffer exists, create it.
- cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- cmdbuf.pNext = nullptr;
- cmdbuf.commandPool = frames[i].command_pool;
- cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
- cmdbuf.commandBufferCount = 1;
-
- VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
- ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
-
- err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
- ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
- }
-
- {
- // Create query pool.
- VkQueryPoolCreateInfo query_pool_create_info;
- query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
- query_pool_create_info.flags = 0;
- query_pool_create_info.pNext = nullptr;
- query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
- query_pool_create_info.queryCount = max_timestamp_query_elements;
- query_pool_create_info.pipelineStatistics = 0;
-
- vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
-
- frames[i].timestamp_names.resize(max_timestamp_query_elements);
- frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements);
- frames[i].timestamp_count = 0;
- frames[i].timestamp_result_names.resize(max_timestamp_query_elements);
- frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements);
- frames[i].timestamp_result_values.resize(max_timestamp_query_elements);
- frames[i].timestamp_result_count = 0;
- }
- }
-
- {
- // Begin the first command buffer for the first frame, so
- // setting up things can be done in the meantime until swap_buffers(), which is called before advance.
- VkCommandBufferBeginInfo cmdbuf_begin;
- cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- cmdbuf_begin.pNext = nullptr;
- cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- cmdbuf_begin.pInheritanceInfo = nullptr;
-
- VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
- ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
-
- err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
- ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
- if (local_device.is_null()) {
- context->set_setup_buffer(frames[0].setup_command_buffer); // Append now so it's added before everything else.
- context->append_command_buffer(frames[0].draw_command_buffer);
- }
- }
-
- for (int i = 0; i < frame_count; i++) {
- //Reset all queries in a query pool before doing any operations with them.
- vkCmdResetQueryPool(frames[0].setup_command_buffer, frames[i].timestamp_pool, 0, max_timestamp_query_elements);
- }
-
- staging_buffer_block_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/block_size_kb");
- staging_buffer_block_size = MAX(4u, staging_buffer_block_size);
- staging_buffer_block_size *= 1024; // Kb -> bytes.
- staging_buffer_max_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/max_size_mb");
- staging_buffer_max_size = MAX(1u, staging_buffer_max_size);
- staging_buffer_max_size *= 1024 * 1024;
-
- if (staging_buffer_max_size < staging_buffer_block_size * 4) {
- // Validate enough blocks.
- staging_buffer_max_size = staging_buffer_block_size * 4;
- }
- texture_upload_region_size_px = GLOBAL_GET("rendering/rendering_device/staging_buffer/texture_upload_region_size_px");
- texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
-
- frames_drawn = frame_count; // Start from frame count, so everything else is immediately old.
-
- // Ensure current staging block is valid and at least one per frame exists.
- staging_buffer_current = 0;
- staging_buffer_used = false;
-
- for (int i = 0; i < frame_count; i++) {
- // Staging was never used, create a block.
- Error err = _insert_staging_block();
- ERR_CONTINUE(err != OK);
- }
-
- max_descriptors_per_pool = GLOBAL_GET("rendering/rendering_device/vulkan/max_descriptors_per_pool");
-
- // Check to make sure DescriptorPoolKey is good.
- static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
-
- draw_list = nullptr;
- draw_list_count = 0;
- draw_list_split = false;
-
- compute_list = nullptr;
-
- pipelines_cache.file_path = "user://vulkan/pipelines";
- pipelines_cache.file_path += "." + context->get_device_name().validate_filename().replace(" ", "_").to_lower();
- if (Engine::get_singleton()->is_editor_hint()) {
- pipelines_cache.file_path += ".editor";
- }
- pipelines_cache.file_path += ".cache";
-
- // Prepare most fields now.
- VkPhysicalDeviceProperties props;
- vkGetPhysicalDeviceProperties(context->get_physical_device(), &props);
- pipelines_cache.header.magic = 868 + VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
- pipelines_cache.header.device_id = props.deviceID;
- pipelines_cache.header.vendor_id = props.vendorID;
- pipelines_cache.header.driver_version = props.driverVersion;
- memcpy(pipelines_cache.header.uuid, props.pipelineCacheUUID, VK_UUID_SIZE);
- pipelines_cache.header.driver_abi = sizeof(void *);
-
- _load_pipeline_cache();
- print_verbose(vformat("Startup PSO cache (%.1f MiB)", pipelines_cache.buffer.size() / (1024.0f * 1024.0f)));
- VkPipelineCacheCreateInfo cache_info = {};
- cache_info.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
- cache_info.pNext = nullptr;
- if (context->get_pipeline_cache_control_support()) {
- cache_info.flags = VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT;
- }
- cache_info.initialDataSize = pipelines_cache.buffer.size();
- cache_info.pInitialData = pipelines_cache.buffer.ptr();
- VkResult err = vkCreatePipelineCache(device, &cache_info, nullptr, &pipelines_cache.cache_object);
-
- if (err != VK_SUCCESS) {
- WARN_PRINT("vkCreatePipelinecache failed with error " + itos(err) + ".");
- }
-}
-
-void RenderingDeviceVulkan::_load_pipeline_cache() {
- DirAccess::make_dir_recursive_absolute(pipelines_cache.file_path.get_base_dir());
-
- if (FileAccess::exists(pipelines_cache.file_path)) {
- Error file_error;
- Vector<uint8_t> file_data = FileAccess::get_file_as_bytes(pipelines_cache.file_path, &file_error);
- if (file_error != OK || file_data.size() <= (int)sizeof(PipelineCacheHeader)) {
- WARN_PRINT("Invalid/corrupt pipelines cache.");
- return;
- }
- const PipelineCacheHeader *header = reinterpret_cast<const PipelineCacheHeader *>(file_data.ptr());
- if (header->magic != 868 + VK_PIPELINE_CACHE_HEADER_VERSION_ONE) {
- WARN_PRINT("Invalid pipelines cache magic number.");
- return;
- }
- const uint8_t *loaded_buffer_start = file_data.ptr() + sizeof(PipelineCacheHeader);
- uint32_t loaded_buffer_size = file_data.size() - sizeof(PipelineCacheHeader);
- if (header->data_hash != hash_murmur3_buffer(loaded_buffer_start, loaded_buffer_size) ||
- header->data_size != loaded_buffer_size ||
- header->vendor_id != pipelines_cache.header.vendor_id ||
- header->device_id != pipelines_cache.header.device_id ||
- header->driver_version != pipelines_cache.header.driver_version ||
- memcmp(header->uuid, pipelines_cache.header.uuid, VK_UUID_SIZE) != 0 ||
- header->driver_abi != pipelines_cache.header.driver_abi) {
- WARN_PRINT("Invalid pipelines cache header.");
- pipelines_cache.current_size = 0;
- pipelines_cache.buffer.clear();
- } else {
- pipelines_cache.current_size = loaded_buffer_size;
- pipelines_cache.buffer.resize(loaded_buffer_size);
- memcpy(pipelines_cache.buffer.ptr(), loaded_buffer_start, pipelines_cache.buffer.size());
- }
- }
-}
-
-void RenderingDeviceVulkan::_update_pipeline_cache(bool p_closing) {
- {
- bool still_saving = pipelines_cache_save_task != WorkerThreadPool::INVALID_TASK_ID && !WorkerThreadPool::get_singleton()->is_task_completed(pipelines_cache_save_task);
- if (still_saving) {
- if (p_closing) {
- WorkerThreadPool::get_singleton()->wait_for_task_completion(pipelines_cache_save_task);
- pipelines_cache_save_task = WorkerThreadPool::INVALID_TASK_ID;
- } else {
- // We can't save until the currently running save is done. We'll retry next time; worst case, we'll save when exiting.
- return;
- }
- }
- }
-
- {
- // FIXME:
- // We're letting the cache grow unboundedly. We may want to set at limit and see if implementations use LRU or the like.
- // If we do, we won't be able to assume any longer that the cache is dirty if, and only if, it has grown.
- size_t pso_blob_size = 0;
- VkResult vr = vkGetPipelineCacheData(device, pipelines_cache.cache_object, &pso_blob_size, nullptr);
- ERR_FAIL_COND(vr);
- size_t difference = pso_blob_size - pipelines_cache.current_size;
-
- bool must_save = false;
-
- if (p_closing) {
- must_save = difference > 0;
- } else {
- float save_interval = GLOBAL_GET("rendering/rendering_device/pipeline_cache/save_chunk_size_mb");
- must_save = difference > 0 && difference / (1024.0f * 1024.0f) >= save_interval;
- }
-
- if (must_save) {
- pipelines_cache.current_size = pso_blob_size;
- } else {
- return;
- }
- }
-
- if (p_closing) {
- _save_pipeline_cache(this);
- } else {
- pipelines_cache_save_task = WorkerThreadPool::get_singleton()->add_native_task(&_save_pipeline_cache, this, false, "PipelineCacheSave");
- }
-}
-
-void RenderingDeviceVulkan::_save_pipeline_cache(void *p_data) {
- RenderingDeviceVulkan *self = static_cast<RenderingDeviceVulkan *>(p_data);
-
- self->pipelines_cache.buffer.resize(self->pipelines_cache.current_size);
-
- self->_thread_safe_.lock();
- VkResult vr = vkGetPipelineCacheData(self->device, self->pipelines_cache.cache_object, &self->pipelines_cache.current_size, self->pipelines_cache.buffer.ptr());
- self->_thread_safe_.unlock();
- ERR_FAIL_COND(vr != VK_SUCCESS && vr != VK_INCOMPLETE); // Incomplete is OK because the cache may have grown since the size was queried (unless when exiting).
- print_verbose(vformat("Updated PSO cache (%.1f MiB)", self->pipelines_cache.current_size / (1024.0f * 1024.0f)));
-
- // The real buffer size may now be bigger than the updated current_size.
- // We take into account the new size but keep the buffer resized in a worst-case fashion.
-
- self->pipelines_cache.header.data_size = self->pipelines_cache.current_size;
- self->pipelines_cache.header.data_hash = hash_murmur3_buffer(self->pipelines_cache.buffer.ptr(), self->pipelines_cache.current_size);
- Ref<FileAccess> f = FileAccess::open(self->pipelines_cache.file_path, FileAccess::WRITE, nullptr);
- if (f.is_valid()) {
- f->store_buffer((const uint8_t *)&self->pipelines_cache.header, sizeof(PipelineCacheHeader));
- f->store_buffer(self->pipelines_cache.buffer.ptr(), self->pipelines_cache.current_size);
- }
-}
-
-template <class T>
-void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
- List<RID> owned;
- p_owner.get_owned_list(&owned);
- if (owned.size()) {
- if (owned.size() == 1) {
- WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
- } else {
- WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
- }
- for (const RID &E : owned) {
-#ifdef DEV_ENABLED
- if (resource_names.has(E)) {
- print_line(String(" - ") + resource_names[E]);
- }
-#endif
- free(E);
- }
- }
-}
-
-void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
- ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
- ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
-
- // This should be optional for profiling, else it will slow things down.
- {
- VkMemoryBarrier memoryBarrier;
-
- memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
- memoryBarrier.pNext = nullptr;
- memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
- VK_ACCESS_INDEX_READ_BIT |
- VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
- VK_ACCESS_UNIFORM_READ_BIT |
- VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
- VK_ACCESS_SHADER_READ_BIT |
- VK_ACCESS_SHADER_WRITE_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_TRANSFER_READ_BIT |
- VK_ACCESS_TRANSFER_WRITE_BIT |
- VK_ACCESS_HOST_READ_BIT |
- VK_ACCESS_HOST_WRITE_BIT;
- memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
- VK_ACCESS_INDEX_READ_BIT |
- VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
- VK_ACCESS_UNIFORM_READ_BIT |
- VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
- VK_ACCESS_SHADER_READ_BIT |
- VK_ACCESS_SHADER_WRITE_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_TRANSFER_READ_BIT |
- VK_ACCESS_TRANSFER_WRITE_BIT |
- VK_ACCESS_HOST_READ_BIT |
- VK_ACCESS_HOST_WRITE_BIT;
-
- vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
- }
-
- vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
- frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
- frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
- frames[frame].timestamp_count++;
-}
-
-uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {
- _THREAD_SAFE_METHOD_
-
- switch (p_resource) {
- case DRIVER_RESOURCE_VULKAN_DEVICE: {
- return (uint64_t)context->get_device();
- } break;
- case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
- return (uint64_t)context->get_physical_device();
- } break;
- case DRIVER_RESOURCE_VULKAN_INSTANCE: {
- return (uint64_t)context->get_instance();
- } break;
- case DRIVER_RESOURCE_VULKAN_QUEUE: {
- return (uint64_t)context->get_graphics_queue();
- } break;
- case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
- return context->get_graphics_queue_family_index();
- } break;
- case DRIVER_RESOURCE_VULKAN_IMAGE: {
- Texture *tex = texture_owner.get_or_null(p_rid);
- ERR_FAIL_NULL_V(tex, 0);
-
- return (uint64_t)tex->image;
- } break;
- case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
- Texture *tex = texture_owner.get_or_null(p_rid);
- ERR_FAIL_NULL_V(tex, 0);
-
- return (uint64_t)tex->view;
- } break;
- case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
- Texture *tex = texture_owner.get_or_null(p_rid);
- ERR_FAIL_NULL_V(tex, 0);
-
- return vulkan_formats[tex->format];
- } break;
- case DRIVER_RESOURCE_VULKAN_SAMPLER: {
- VkSampler *sampler = sampler_owner.get_or_null(p_rid);
- ERR_FAIL_NULL_V(sampler, 0);
-
- return uint64_t(*sampler);
- } break;
- case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
- UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
- ERR_FAIL_NULL_V(uniform_set, 0);
-
- return uint64_t(uniform_set->descriptor_set);
- } break;
- case DRIVER_RESOURCE_VULKAN_BUFFER: {
- Buffer *buffer = nullptr;
- if (vertex_buffer_owner.owns(p_rid)) {
- buffer = vertex_buffer_owner.get_or_null(p_rid);
- } else if (index_buffer_owner.owns(p_rid)) {
- buffer = index_buffer_owner.get_or_null(p_rid);
- } else if (uniform_buffer_owner.owns(p_rid)) {
- buffer = uniform_buffer_owner.get_or_null(p_rid);
- } else if (texture_buffer_owner.owns(p_rid)) {
- buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer;
- } else if (storage_buffer_owner.owns(p_rid)) {
- buffer = storage_buffer_owner.get_or_null(p_rid);
- }
-
- ERR_FAIL_NULL_V(buffer, 0);
-
- return uint64_t(buffer->buffer);
- } break;
- case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
- ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
- ERR_FAIL_NULL_V(compute_pipeline, 0);
-
- return uint64_t(compute_pipeline->pipeline);
- } break;
- case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
- RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
- ERR_FAIL_NULL_V(render_pipeline, 0);
-
- return uint64_t(render_pipeline->pipeline);
- } break;
- default: {
- // Not supported for this driver.
- return 0;
- } break;
- }
-}
-
-uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
- return frames[frame].timestamp_result_count;
-}
-
-uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
- return frames[frame].index;
-}
-
-static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
- uint64_t u1 = (u & 0xffffffff);
- uint64_t v1 = (v & 0xffffffff);
- uint64_t t = (u1 * v1);
- uint64_t w3 = (t & 0xffffffff);
- uint64_t k = (t >> 32);
-
- u >>= 32;
- t = (u * v1) + k;
- k = (t & 0xffffffff);
- uint64_t w1 = (t >> 32);
-
- v >>= 32;
- t = (u1 * v) + k;
- k = (t >> 32);
-
- h = (u * v) + w1 + k;
- l = (t << 32) + w3;
-}
-
-uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
-
- // This sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
- // So, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible.
- // Need to do 128 bits fixed point multiplication to get the right value.
-
- uint64_t shift_bits = 16;
-
- uint64_t h, l;
-
- mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
- l >>= shift_bits;
- l |= h << (64 - shift_bits);
-
- return l;
-}
-
-uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
- return frames[frame].timestamp_cpu_result_values[p_index];
-}
-
-String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
- return frames[frame].timestamp_result_names[p_index];
-}
-
-uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) const {
- switch (p_limit) {
- case LIMIT_MAX_BOUND_UNIFORM_SETS:
- return limits.maxBoundDescriptorSets;
- case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
- return limits.maxColorAttachments;
- case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
- return limits.maxDescriptorSetSampledImages;
- case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
- return limits.maxDescriptorSetSamplers;
- case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
- return limits.maxDescriptorSetStorageBuffers;
- case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
- return limits.maxDescriptorSetStorageImages;
- case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
- return limits.maxDescriptorSetUniformBuffers;
- case LIMIT_MAX_DRAW_INDEXED_INDEX:
- return limits.maxDrawIndexedIndexValue;
- case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
- return limits.maxFramebufferHeight;
- case LIMIT_MAX_FRAMEBUFFER_WIDTH:
- return limits.maxFramebufferWidth;
- case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
- return limits.maxImageArrayLayers;
- case LIMIT_MAX_TEXTURE_SIZE_1D:
- return limits.maxImageDimension1D;
- case LIMIT_MAX_TEXTURE_SIZE_2D:
- return limits.maxImageDimension2D;
- case LIMIT_MAX_TEXTURE_SIZE_3D:
- return limits.maxImageDimension3D;
- case LIMIT_MAX_TEXTURE_SIZE_CUBE:
- return limits.maxImageDimensionCube;
- case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
- return limits.maxPerStageDescriptorSampledImages;
- case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
- return limits.maxPerStageDescriptorSamplers;
- case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
- return limits.maxPerStageDescriptorStorageBuffers;
- case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
- return limits.maxPerStageDescriptorStorageImages;
- case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
- return limits.maxPerStageDescriptorUniformBuffers;
- case LIMIT_MAX_PUSH_CONSTANT_SIZE:
- return limits.maxPushConstantsSize;
- case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
- return limits.maxUniformBufferRange;
- case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
- return limits.maxVertexInputAttributeOffset;
- case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
- return limits.maxVertexInputAttributes;
- case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
- return limits.maxVertexInputBindings;
- case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
- return limits.maxVertexInputBindingStride;
- case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
- return limits.minUniformBufferOffsetAlignment;
- case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
- return limits.maxComputeWorkGroupCount[0];
- case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
- return limits.maxComputeWorkGroupCount[1];
- case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
- return limits.maxComputeWorkGroupCount[2];
- case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
- return limits.maxComputeWorkGroupInvocations;
- case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
- return limits.maxComputeWorkGroupSize[0];
- case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
- return limits.maxComputeWorkGroupSize[1];
- case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
- return limits.maxComputeWorkGroupSize[2];
- case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
- return limits.maxViewportDimensions[0];
- case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
- return limits.maxViewportDimensions[1];
- case LIMIT_SUBGROUP_SIZE: {
- VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
- return subgroup_capabilities.size;
- }
- case LIMIT_SUBGROUP_MIN_SIZE: {
- VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
- return subgroup_capabilities.min_size;
- }
- case LIMIT_SUBGROUP_MAX_SIZE: {
- VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
- return subgroup_capabilities.max_size;
- }
- case LIMIT_SUBGROUP_IN_SHADERS: {
- VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
- return subgroup_capabilities.supported_stages_flags_rd();
- }
- case LIMIT_SUBGROUP_OPERATIONS: {
- VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
- return subgroup_capabilities.supported_operations_flags_rd();
- }
- case LIMIT_VRS_TEXEL_WIDTH: {
- return context->get_vrs_capabilities().texel_size.x;
- }
- case LIMIT_VRS_TEXEL_HEIGHT: {
- return context->get_vrs_capabilities().texel_size.y;
- }
- default:
- ERR_FAIL_V(0);
- }
-
- return 0;
-}
-
-void RenderingDeviceVulkan::finalize() {
- // Free all resources.
-
- _flush(false);
-
- _free_rids(render_pipeline_owner, "Pipeline");
- _free_rids(compute_pipeline_owner, "Compute");
- _free_rids(uniform_set_owner, "UniformSet");
- _free_rids(texture_buffer_owner, "TextureBuffer");
- _free_rids(storage_buffer_owner, "StorageBuffer");
- _free_rids(uniform_buffer_owner, "UniformBuffer");
- _free_rids(shader_owner, "Shader");
- _free_rids(index_array_owner, "IndexArray");
- _free_rids(index_buffer_owner, "IndexBuffer");
- _free_rids(vertex_array_owner, "VertexArray");
- _free_rids(vertex_buffer_owner, "VertexBuffer");
- _free_rids(framebuffer_owner, "Framebuffer");
- _free_rids(sampler_owner, "Sampler");
- {
- // For textures it's a bit more difficult because they may be shared.
- List<RID> owned;
- texture_owner.get_owned_list(&owned);
- if (owned.size()) {
- if (owned.size() == 1) {
- WARN_PRINT("1 RID of type \"Texture\" was leaked.");
- } else {
- WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
- }
- // Free shared first.
- for (List<RID>::Element *E = owned.front(); E;) {
- List<RID>::Element *N = E->next();
- if (texture_is_shared(E->get())) {
-#ifdef DEV_ENABLED
- if (resource_names.has(E->get())) {
- print_line(String(" - ") + resource_names[E->get()]);
- }
-#endif
- free(E->get());
- owned.erase(E);
- }
- E = N;
- }
- // Free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
- for (const RID &E : owned) {
-#ifdef DEV_ENABLED
- if (resource_names.has(E)) {
- print_line(String(" - ") + resource_names[E]);
- }
-#endif
- free(E);
- }
- }
- }
-
- // Free everything pending.
- for (int i = 0; i < frame_count; i++) {
- int f = (frame + i) % frame_count;
- _free_pending_resources(f);
- vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
- vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
- }
- _update_pipeline_cache(true);
-
- vkDestroyPipelineCache(device, pipelines_cache.cache_object, nullptr);
-
- for (int i = 0; i < split_draw_list_allocators.size(); i++) {
- vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
- }
-
- frames.clear();
-
- for (int i = 0; i < staging_buffer_blocks.size(); i++) {
- vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
- }
- while (small_allocs_pools.size()) {
- HashMap<uint32_t, VmaPool>::Iterator E = small_allocs_pools.begin();
- vmaDestroyPool(allocator, E->value);
- small_allocs_pools.remove(E);
- }
- vmaDestroyAllocator(allocator);
-
- while (vertex_formats.size()) {
- HashMap<VertexFormatID, VertexDescriptionCache>::Iterator temp = vertex_formats.begin();
- memdelete_arr(temp->value.bindings);
- memdelete_arr(temp->value.attributes);
- vertex_formats.remove(temp);
- }
-
- for (KeyValue<FramebufferFormatID, FramebufferFormat> &E : framebuffer_formats) {
- vkDestroyRenderPass(device, E.value.render_pass, nullptr);
- }
- framebuffer_formats.clear();
-
- // All these should be clear at this point.
- ERR_FAIL_COND(descriptor_pools.size());
- ERR_FAIL_COND(dependency_map.size());
- ERR_FAIL_COND(reverse_dependency_map.size());
-}
-
-RenderingDevice *RenderingDeviceVulkan::create_local_device() {
- RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
- rd->initialize(context, true);
- return rd;
-}
-
-bool RenderingDeviceVulkan::has_feature(const Features p_feature) const {
- switch (p_feature) {
- case SUPPORTS_MULTIVIEW: {
- VulkanContext::MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
- return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
- } break;
- case SUPPORTS_FSR_HALF_FLOAT: {
- return context->get_shader_capabilities().shader_float16_is_supported && context->get_physical_device_features().shaderInt16 && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
- } break;
- case SUPPORTS_ATTACHMENT_VRS: {
- VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
- return vrs_capabilities.attachment_vrs_supported && context->get_physical_device_features().shaderStorageImageExtendedFormats;
- } break;
- case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS: {
- return true;
- } break;
- default: {
- return false;
- }
- }
-}
-
-RenderingDeviceVulkan::RenderingDeviceVulkan() {
- device_capabilities.device_family = DEVICE_VULKAN;
-}
-
-RenderingDeviceVulkan::~RenderingDeviceVulkan() {
- if (local_device.is_valid()) {
- finalize();
- context->local_device_free(local_device);
- }
-}
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
deleted file mode 100644
index 7c514c11f8..0000000000
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ /dev/null
@@ -1,1288 +0,0 @@
-/**************************************************************************/
-/* rendering_device_vulkan.h */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#ifndef RENDERING_DEVICE_VULKAN_H
-#define RENDERING_DEVICE_VULKAN_H
-
-#include "core/object/worker_thread_pool.h"
-#include "core/os/thread_safe.h"
-#include "core/templates/local_vector.h"
-#include "core/templates/oa_hash_map.h"
-#include "core/templates/rid_owner.h"
-#include "servers/rendering/rendering_device.h"
-
-#ifdef DEBUG_ENABLED
-#ifndef _DEBUG
-#define _DEBUG
-#endif
-#endif
-#include "vk_mem_alloc.h"
-
-#ifdef USE_VOLK
-#include <volk.h>
-#else
-#include <vulkan/vulkan.h>
-#endif
-
-class VulkanContext;
-
-class RenderingDeviceVulkan : public RenderingDevice {
- _THREAD_SAFE_CLASS_
-
- // Miscellaneous tables that map
- // our enums to enums used
- // by vulkan.
-
- VkPhysicalDeviceLimits limits;
- static const VkFormat vulkan_formats[DATA_FORMAT_MAX];
- static const char *named_formats[DATA_FORMAT_MAX];
- static const VkCompareOp compare_operators[COMPARE_OP_MAX];
- static const VkStencilOp stencil_operations[STENCIL_OP_MAX];
- static const VkSampleCountFlagBits rasterization_sample_count[TEXTURE_SAMPLES_MAX];
- static const VkLogicOp logic_operations[RenderingDevice::LOGIC_OP_MAX];
- static const VkBlendFactor blend_factors[RenderingDevice::BLEND_FACTOR_MAX];
- static const VkBlendOp blend_operations[RenderingDevice::BLEND_OP_MAX];
- static const VkSamplerAddressMode address_modes[SAMPLER_REPEAT_MODE_MAX];
- static const VkBorderColor sampler_border_colors[SAMPLER_BORDER_COLOR_MAX];
- static const VkImageType vulkan_image_type[TEXTURE_TYPE_MAX];
-
- // Functions used for format
- // validation, and ensures the
- // user passes valid data.
-
- static int get_format_vertex_size(DataFormat p_format);
- static uint32_t get_image_format_pixel_size(DataFormat p_format);
- static void get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h);
- uint32_t get_compressed_image_format_block_byte_size(DataFormat p_format);
- static uint32_t get_compressed_image_format_pixel_rshift(DataFormat p_format);
- static uint32_t get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw = nullptr, uint32_t *r_blockh = nullptr, uint32_t *r_depth = nullptr);
- static uint32_t get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth);
- static bool format_has_stencil(DataFormat p_format);
-
- /***************************/
- /**** ID INFRASTRUCTURE ****/
- /***************************/
-
- enum IDType {
- ID_TYPE_FRAMEBUFFER_FORMAT,
- ID_TYPE_VERTEX_FORMAT,
- ID_TYPE_DRAW_LIST,
- ID_TYPE_SPLIT_DRAW_LIST,
- ID_TYPE_COMPUTE_LIST,
- ID_TYPE_MAX,
- ID_BASE_SHIFT = 58 // 5 bits for ID types.
- };
-
- VkDevice device = VK_NULL_HANDLE;
-
- HashMap<RID, HashSet<RID>> dependency_map; // IDs to IDs that depend on it.
- HashMap<RID, HashSet<RID>> reverse_dependency_map; // Same as above, but in reverse.
-
- void _add_dependency(RID p_id, RID p_depends_on);
- void _free_dependencies(RID p_id);
-
- /*****************/
- /**** TEXTURE ****/
- /*****************/
-
- // In Vulkan, the concept of textures does not exist,
- // instead there is the image (the memory pretty much,
- // the view (how the memory is interpreted) and the
- // sampler (how it's sampled from the shader).
- //
- // Texture here includes the first two stages, but
- // It's possible to create textures sharing the image
- // but with different views. The main use case for this
- // is textures that can be read as both SRGB/Linear,
- // or slices of a texture (a mipmap, a layer, a 3D slice)
- // for a framebuffer to render into it.
-
- struct Texture {
- VkImage image = VK_NULL_HANDLE;
- VmaAllocation allocation = nullptr;
- VmaAllocationInfo allocation_info;
- VkImageView view = VK_NULL_HANDLE;
-
- TextureType type;
- DataFormat format;
- TextureSamples samples;
- uint32_t width = 0;
- uint32_t height = 0;
- uint32_t depth = 0;
- uint32_t layers = 0;
- uint32_t mipmaps = 0;
- uint32_t usage_flags = 0;
- uint32_t base_mipmap = 0;
- uint32_t base_layer = 0;
-
- Vector<DataFormat> allowed_shared_formats;
-
- VkImageLayout layout;
-
- uint64_t used_in_frame = 0;
- bool used_in_transfer = false;
- bool used_in_raster = false;
- bool used_in_compute = false;
-
- bool is_resolve_buffer = false;
-
- uint32_t read_aspect_mask = 0;
- uint32_t barrier_aspect_mask = 0;
- bool bound = false; // Bound to framebffer.
- RID owner;
- };
-
- RID_Owner<Texture, true> texture_owner;
- uint32_t texture_upload_region_size_px = 0;
-
- Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false);
- Error _texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, bool p_use_setup_queue);
-
- /*****************/
- /**** SAMPLER ****/
- /*****************/
-
- RID_Owner<VkSampler> sampler_owner;
-
- /***************************/
- /**** BUFFER MANAGEMENT ****/
- /***************************/
-
- // These are temporary buffers on CPU memory that hold
- // the information until the CPU fetches it and places it
- // either on GPU buffers, or images (textures). It ensures
- // updates are properly synchronized with whatever the
- // GPU is doing.
- //
- // The logic here is as follows, only 3 of these
- // blocks are created at the beginning (one per frame)
- // they can each belong to a frame (assigned to current when
- // used) and they can only be reused after the same frame is
- // recycled.
- //
- // When CPU requires to allocate more than what is available,
- // more of these buffers are created. If a limit is reached,
- // then a fence will ensure will wait for blocks allocated
- // in previous frames are processed. If that fails, then
- // another fence will ensure everything pending for the current
- // frame is processed (effectively stalling).
- //
- // See the comments in the code to understand better how it works.
-
- struct StagingBufferBlock {
- VkBuffer buffer = VK_NULL_HANDLE;
- VmaAllocation allocation = nullptr;
- uint64_t frame_used = 0;
- uint32_t fill_amount = 0;
- };
-
- Vector<StagingBufferBlock> staging_buffer_blocks;
- int staging_buffer_current = 0;
- uint32_t staging_buffer_block_size = 0;
- uint64_t staging_buffer_max_size = 0;
- bool staging_buffer_used = false;
-
- Error _staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment = true);
- Error _insert_staging_block();
-
- struct Buffer {
- uint32_t size = 0;
- uint32_t usage = 0;
- VkBuffer buffer = VK_NULL_HANDLE;
- VmaAllocation allocation = nullptr;
- VkDescriptorBufferInfo buffer_info; // Used for binding.
- Buffer() {
- }
- };
-
- Error _buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mem_usage, VmaAllocationCreateFlags p_mem_flags);
- Error _buffer_free(Buffer *p_buffer);
- Error _buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer = false, uint32_t p_required_align = 32);
-
- void _full_barrier(bool p_sync_with_draw);
- void _memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw);
- void _buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw);
-
- /*********************/
- /**** FRAMEBUFFER ****/
- /*********************/
-
- // In Vulkan, framebuffers work similar to how they
- // do in OpenGL, with the exception that
- // the "format" (vkRenderPass) is not dynamic
- // and must be more or less the same as the one
- // used for the render pipelines.
-
- struct FramebufferFormatKey {
- Vector<AttachmentFormat> attachments;
- Vector<FramebufferPass> passes;
- uint32_t view_count = 1;
-
- bool operator<(const FramebufferFormatKey &p_key) const {
- if (view_count != p_key.view_count) {
- return view_count < p_key.view_count;
- }
-
- uint32_t pass_size = passes.size();
- uint32_t key_pass_size = p_key.passes.size();
- if (pass_size != key_pass_size) {
- return pass_size < key_pass_size;
- }
- const FramebufferPass *pass_ptr = passes.ptr();
- const FramebufferPass *key_pass_ptr = p_key.passes.ptr();
-
- for (uint32_t i = 0; i < pass_size; i++) {
- { // Compare color attachments.
- uint32_t attachment_size = pass_ptr[i].color_attachments.size();
- uint32_t key_attachment_size = key_pass_ptr[i].color_attachments.size();
- if (attachment_size != key_attachment_size) {
- return attachment_size < key_attachment_size;
- }
- const int32_t *pass_attachment_ptr = pass_ptr[i].color_attachments.ptr();
- const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].color_attachments.ptr();
-
- for (uint32_t j = 0; j < attachment_size; j++) {
- if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) {
- return pass_attachment_ptr[j] < key_pass_attachment_ptr[j];
- }
- }
- }
- { // Compare input attachments.
- uint32_t attachment_size = pass_ptr[i].input_attachments.size();
- uint32_t key_attachment_size = key_pass_ptr[i].input_attachments.size();
- if (attachment_size != key_attachment_size) {
- return attachment_size < key_attachment_size;
- }
- const int32_t *pass_attachment_ptr = pass_ptr[i].input_attachments.ptr();
- const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].input_attachments.ptr();
-
- for (uint32_t j = 0; j < attachment_size; j++) {
- if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) {
- return pass_attachment_ptr[j] < key_pass_attachment_ptr[j];
- }
- }
- }
- { // Compare resolve attachments.
- uint32_t attachment_size = pass_ptr[i].resolve_attachments.size();
- uint32_t key_attachment_size = key_pass_ptr[i].resolve_attachments.size();
- if (attachment_size != key_attachment_size) {
- return attachment_size < key_attachment_size;
- }
- const int32_t *pass_attachment_ptr = pass_ptr[i].resolve_attachments.ptr();
- const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].resolve_attachments.ptr();
-
- for (uint32_t j = 0; j < attachment_size; j++) {
- if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) {
- return pass_attachment_ptr[j] < key_pass_attachment_ptr[j];
- }
- }
- }
- { // Compare preserve attachments.
- uint32_t attachment_size = pass_ptr[i].preserve_attachments.size();
- uint32_t key_attachment_size = key_pass_ptr[i].preserve_attachments.size();
- if (attachment_size != key_attachment_size) {
- return attachment_size < key_attachment_size;
- }
- const int32_t *pass_attachment_ptr = pass_ptr[i].preserve_attachments.ptr();
- const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].preserve_attachments.ptr();
-
- for (uint32_t j = 0; j < attachment_size; j++) {
- if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) {
- return pass_attachment_ptr[j] < key_pass_attachment_ptr[j];
- }
- }
- }
- if (pass_ptr[i].depth_attachment != key_pass_ptr[i].depth_attachment) {
- return pass_ptr[i].depth_attachment < key_pass_ptr[i].depth_attachment;
- }
- }
-
- int as = attachments.size();
- int bs = p_key.attachments.size();
- if (as != bs) {
- return as < bs;
- }
-
- const AttachmentFormat *af_a = attachments.ptr();
- const AttachmentFormat *af_b = p_key.attachments.ptr();
- for (int i = 0; i < as; i++) {
- const AttachmentFormat &a = af_a[i];
- const AttachmentFormat &b = af_b[i];
- if (a.format != b.format) {
- return a.format < b.format;
- }
- if (a.samples != b.samples) {
- return a.samples < b.samples;
- }
- if (a.usage_flags != b.usage_flags) {
- return a.usage_flags < b.usage_flags;
- }
- }
-
- return false; // Equal.
- }
- };
-
- VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count = 1, Vector<TextureSamples> *r_samples = nullptr);
- // This is a cache and it's never freed, it ensures
- // IDs for a given format are always unique.
- RBMap<FramebufferFormatKey, FramebufferFormatID> framebuffer_format_cache;
- struct FramebufferFormat {
- const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E;
- VkRenderPass render_pass = VK_NULL_HANDLE; // Here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec).
- Vector<TextureSamples> pass_samples;
- uint32_t view_count = 1; // Number of views.
- };
-
- HashMap<FramebufferFormatID, FramebufferFormat> framebuffer_formats;
-
- struct Framebuffer {
- FramebufferFormatID format_id = 0;
- struct VersionKey {
- InitialAction initial_color_action;
- FinalAction final_color_action;
- InitialAction initial_depth_action;
- FinalAction final_depth_action;
- uint32_t view_count;
-
- bool operator<(const VersionKey &p_key) const {
- if (initial_color_action == p_key.initial_color_action) {
- if (final_color_action == p_key.final_color_action) {
- if (initial_depth_action == p_key.initial_depth_action) {
- if (final_depth_action == p_key.final_depth_action) {
- return view_count < p_key.view_count;
- } else {
- return final_depth_action < p_key.final_depth_action;
- }
- } else {
- return initial_depth_action < p_key.initial_depth_action;
- }
- } else {
- return final_color_action < p_key.final_color_action;
- }
- } else {
- return initial_color_action < p_key.initial_color_action;
- }
- }
- };
-
- uint32_t storage_mask = 0;
- Vector<RID> texture_ids;
- InvalidationCallback invalidated_callback = nullptr;
- void *invalidated_callback_userdata = nullptr;
-
- struct Version {
- VkFramebuffer framebuffer = VK_NULL_HANDLE;
- VkRenderPass render_pass = VK_NULL_HANDLE; // This one is owned.
- uint32_t subpass_count = 1;
- };
-
- RBMap<VersionKey, Version> framebuffers;
- Size2 size;
- uint32_t view_count;
- };
-
- RID_Owner<Framebuffer, true> framebuffer_owner;
-
- /***********************/
- /**** VERTEX BUFFER ****/
- /***********************/
-
- // Vertex buffers in Vulkan are similar to how
- // they work in OpenGL, except that instead of
- // an attribute index, there is a buffer binding
- // index (for binding the buffers in real-time)
- // and a location index (what is used in the shader).
- //
- // This mapping is done here internally, and it's not
- // exposed.
-
- RID_Owner<Buffer, true> vertex_buffer_owner;
-
- struct VertexDescriptionKey {
- Vector<VertexAttribute> vertex_formats;
- bool operator==(const VertexDescriptionKey &p_key) const {
- int vdc = vertex_formats.size();
- int vdck = p_key.vertex_formats.size();
-
- if (vdc != vdck) {
- return false;
- } else {
- const VertexAttribute *a_ptr = vertex_formats.ptr();
- const VertexAttribute *b_ptr = p_key.vertex_formats.ptr();
- for (int i = 0; i < vdc; i++) {
- const VertexAttribute &a = a_ptr[i];
- const VertexAttribute &b = b_ptr[i];
-
- if (a.location != b.location) {
- return false;
- }
- if (a.offset != b.offset) {
- return false;
- }
- if (a.format != b.format) {
- return false;
- }
- if (a.stride != b.stride) {
- return false;
- }
- if (a.frequency != b.frequency) {
- return false;
- }
- }
- return true; // They are equal.
- }
- }
-
- uint32_t hash() const {
- int vdc = vertex_formats.size();
- uint32_t h = hash_murmur3_one_32(vdc);
- const VertexAttribute *ptr = vertex_formats.ptr();
- for (int i = 0; i < vdc; i++) {
- const VertexAttribute &vd = ptr[i];
- h = hash_murmur3_one_32(vd.location, h);
- h = hash_murmur3_one_32(vd.offset, h);
- h = hash_murmur3_one_32(vd.format, h);
- h = hash_murmur3_one_32(vd.stride, h);
- h = hash_murmur3_one_32(vd.frequency, h);
- }
- return hash_fmix32(h);
- }
- };
-
- struct VertexDescriptionHash {
- static _FORCE_INLINE_ uint32_t hash(const VertexDescriptionKey &p_key) {
- return p_key.hash();
- }
- };
-
- // This is a cache and it's never freed, it ensures that
- // ID used for a specific format always remain the same.
- HashMap<VertexDescriptionKey, VertexFormatID, VertexDescriptionHash> vertex_format_cache;
-
- struct VertexDescriptionCache {
- Vector<VertexAttribute> vertex_formats;
- VkVertexInputBindingDescription *bindings = nullptr;
- VkVertexInputAttributeDescription *attributes = nullptr;
- VkPipelineVertexInputStateCreateInfo create_info;
- };
-
- HashMap<VertexFormatID, VertexDescriptionCache> vertex_formats;
-
- struct VertexArray {
- RID buffer;
- VertexFormatID description = 0;
- int vertex_count = 0;
- uint32_t max_instances_allowed = 0;
-
- Vector<VkBuffer> buffers; // Not owned, just referenced.
- Vector<VkDeviceSize> offsets;
- };
-
- RID_Owner<VertexArray, true> vertex_array_owner;
-
- struct IndexBuffer : public Buffer {
- uint32_t max_index = 0; // Used for validation.
- uint32_t index_count = 0;
- VkIndexType index_type = VK_INDEX_TYPE_NONE_NV;
- bool supports_restart_indices = false;
- };
-
- RID_Owner<IndexBuffer, true> index_buffer_owner;
-
- struct IndexArray {
- uint32_t max_index = 0; // Remember the maximum index here too, for validation.
- VkBuffer buffer; // Not owned, inherited from index buffer.
- uint32_t offset = 0;
- uint32_t indices = 0;
- VkIndexType index_type = VK_INDEX_TYPE_NONE_NV;
- bool supports_restart_indices = false;
- };
-
- RID_Owner<IndexArray, true> index_array_owner;
-
- /****************/
- /**** SHADER ****/
- /****************/
-
- // Vulkan specifies a really complex behavior for the application
- // in order to tell when descriptor sets need to be re-bound (or not).
- // "When binding a descriptor set (see Descriptor Set Binding) to set
- // number N, if the previously bound descriptor sets for sets zero
- // through N-1 were all bound using compatible pipeline layouts,
- // then performing this binding does not disturb any of the lower numbered sets.
- // If, additionally, the previous bound descriptor set for set N was
- // bound using a pipeline layout compatible for set N, then the bindings
- // in sets numbered greater than N are also not disturbed."
- // As a result, we need to figure out quickly when something is no longer "compatible".
- // in order to avoid costly rebinds.
-
- struct UniformInfo {
- UniformType type = UniformType::UNIFORM_TYPE_MAX;
- bool writable = false;
- int binding = 0;
- uint32_t stages = 0;
- int length = 0; // Size of arrays (in total elements), or ubos (in bytes * total elements).
-
- bool operator!=(const UniformInfo &p_info) const {
- return (binding != p_info.binding || type != p_info.type || writable != p_info.writable || stages != p_info.stages || length != p_info.length);
- }
-
- bool operator<(const UniformInfo &p_info) const {
- if (binding != p_info.binding) {
- return binding < p_info.binding;
- }
- if (type != p_info.type) {
- return type < p_info.type;
- }
- if (writable != p_info.writable) {
- return writable < p_info.writable;
- }
- if (stages != p_info.stages) {
- return stages < p_info.stages;
- }
- return length < p_info.length;
- }
- };
-
- struct UniformSetFormat {
- Vector<UniformInfo> uniform_info;
- bool operator<(const UniformSetFormat &p_format) const {
- uint32_t size = uniform_info.size();
- uint32_t psize = p_format.uniform_info.size();
-
- if (size != psize) {
- return size < psize;
- }
-
- const UniformInfo *infoptr = uniform_info.ptr();
- const UniformInfo *pinfoptr = p_format.uniform_info.ptr();
-
- for (uint32_t i = 0; i < size; i++) {
- if (infoptr[i] != pinfoptr[i]) {
- return infoptr[i] < pinfoptr[i];
- }
- }
-
- return false;
- }
- };
-
- // Always grows, never shrinks, ensuring unique IDs, but we assume
- // the amount of formats will never be a problem, as the amount of shaders
- // in a game is limited.
- RBMap<UniformSetFormat, uint32_t> uniform_set_format_cache;
-
- // Shaders in Vulkan are just pretty much
- // precompiled blocks of SPIR-V bytecode. They
- // are most likely not really compiled to host
- // assembly until a pipeline is created.
- //
- // When supplying the shaders, this implementation
- // will use the reflection abilities of glslang to
- // understand and cache everything required to
- // create and use the descriptor sets (Vulkan's
- // biggest pain).
- //
- // Additionally, hashes are created for every set
- // to do quick validation and ensuring the user
- // does not submit something invalid.
-
- struct Shader {
- struct Set {
- Vector<UniformInfo> uniform_info;
- VkDescriptorSetLayout descriptor_set_layout = VK_NULL_HANDLE;
- };
-
- uint64_t vertex_input_mask = 0; // Inputs used, this is mostly for validation.
- uint32_t fragment_output_mask = 0;
-
- struct PushConstant {
- uint32_t size = 0;
- uint32_t vk_stages_mask = 0;
- };
-
- PushConstant push_constant;
-
- uint32_t compute_local_size[3] = { 0, 0, 0 };
-
- struct SpecializationConstant {
- PipelineSpecializationConstant constant;
- uint32_t stage_flags = 0;
- };
-
- bool is_compute = false;
- Vector<Set> sets;
- Vector<uint32_t> set_formats;
- Vector<VkPipelineShaderStageCreateInfo> pipeline_stages;
- Vector<SpecializationConstant> specialization_constants;
- VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
- String name; // Used for debug.
- };
-
- String _shader_uniform_debug(RID p_shader, int p_set = -1);
-
- RID_Owner<Shader, true> shader_owner;
-
- /******************/
- /**** UNIFORMS ****/
- /******************/
-
- // Descriptor sets require allocation from a pool.
- // The documentation on how to use pools properly
- // is scarce, and the documentation is strange.
- //
- // Basically, you can mix and match pools as you
- // like, but you'll run into fragmentation issues.
- // Because of this, the recommended approach is to
- // create a pool for every descriptor set type, as
- // this prevents fragmentation.
- //
- // This is implemented here as a having a list of
- // pools (each can contain up to 64 sets) for each
- // set layout. The amount of sets for each type
- // is used as the key.
-
- enum {
- MAX_DESCRIPTOR_POOL_ELEMENT = 65535
- };
-
- struct DescriptorPoolKey {
- union {
- struct {
- uint16_t uniform_type[UNIFORM_TYPE_MAX]; // Using 16 bits because, for sending arrays, each element is a pool set.
- };
- struct {
- uint64_t key1;
- uint64_t key2;
- uint64_t key3;
- };
- };
- bool operator<(const DescriptorPoolKey &p_key) const {
- if (key1 != p_key.key1) {
- return key1 < p_key.key1;
- }
- if (key2 != p_key.key2) {
- return key2 < p_key.key2;
- }
-
- return key3 < p_key.key3;
- }
- DescriptorPoolKey() {
- key1 = 0;
- key2 = 0;
- key3 = 0;
- }
- };
-
- struct DescriptorPool {
- VkDescriptorPool pool;
- uint32_t usage;
- };
-
- RBMap<DescriptorPoolKey, HashSet<DescriptorPool *>> descriptor_pools;
- uint32_t max_descriptors_per_pool = 0;
-
- DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key);
- void _descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool);
-
- RID_Owner<Buffer, true> uniform_buffer_owner;
- RID_Owner<Buffer, true> storage_buffer_owner;
-
- // Texture buffer needs a view.
- struct TextureBuffer {
- Buffer buffer;
- VkBufferView view = VK_NULL_HANDLE;
- };
-
- RID_Owner<TextureBuffer, true> texture_buffer_owner;
-
- // This structure contains the descriptor set. They _need_ to be allocated
- // for a shader (and will be erased when this shader is erased), but should
- // work for other shaders as long as the hash matches. This covers using
- // them in shader variants.
- //
- // Keep also in mind that you can share buffers between descriptor sets, so
- // the above restriction is not too serious.
-
- struct UniformSet {
- uint32_t format = 0;
- RID shader_id;
- uint32_t shader_set = 0;
- DescriptorPool *pool = nullptr;
- DescriptorPoolKey pool_key;
- VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
- //VkPipelineLayout pipeline_layout; // Not owned, inherited from shader.
- struct AttachableTexture {
- uint32_t bind;
- RID texture;
- };
-
- LocalVector<AttachableTexture> attachable_textures; // Used for validation.
- Vector<Texture *> mutable_sampled_textures; // Used for layout change.
- Vector<Texture *> mutable_storage_textures; // Used for layout change.
- InvalidationCallback invalidated_callback = nullptr;
- void *invalidated_callback_userdata = nullptr;
- };
-
- RID_Owner<UniformSet, true> uniform_set_owner;
-
- /*******************/
- /**** PIPELINES ****/
- /*******************/
-
- // Render pipeline contains ALL the
- // information required for drawing.
- // This includes all the rasterizer state
- // as well as shader used, framebuffer format,
- // etc.
- // While the pipeline is just a single object
- // (VkPipeline) a lot of values are also saved
- // here to do validation (vulkan does none by
- // default) and warn the user if something
- // was not supplied as intended.
-
- struct RenderPipeline {
- // Cached values for validation.
-#ifdef DEBUG_ENABLED
- struct Validation {
- FramebufferFormatID framebuffer_format = 0;
- uint32_t render_pass = 0;
- uint32_t dynamic_state = 0;
- VertexFormatID vertex_format = 0;
- bool uses_restart_indices = false;
- uint32_t primitive_minimum = 0;
- uint32_t primitive_divisor = 0;
- } validation;
-#endif
- // Actual pipeline.
- RID shader;
- Vector<uint32_t> set_formats;
- VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // Not owned, needed for push constants.
- VkPipeline pipeline = VK_NULL_HANDLE;
- uint32_t push_constant_size = 0;
- uint32_t push_constant_stages_mask = 0;
- };
-
- RID_Owner<RenderPipeline, true> render_pipeline_owner;
-
- struct PipelineCacheHeader {
- uint32_t magic;
- uint32_t data_size;
- uint64_t data_hash;
- uint32_t vendor_id;
- uint32_t device_id;
- uint32_t driver_version;
- uint8_t uuid[VK_UUID_SIZE];
- uint8_t driver_abi;
- };
-
- struct PipelineCache {
- String file_path;
- PipelineCacheHeader header = {};
- size_t current_size = 0;
- LocalVector<uint8_t> buffer;
- VkPipelineCache cache_object = VK_NULL_HANDLE;
- };
-
- PipelineCache pipelines_cache;
-
- WorkerThreadPool::TaskID pipelines_cache_save_task = WorkerThreadPool::INVALID_TASK_ID;
-
- void _load_pipeline_cache();
- void _update_pipeline_cache(bool p_closing = false);
- static void _save_pipeline_cache(void *p_data);
-
- struct ComputePipeline {
- RID shader;
- Vector<uint32_t> set_formats;
- VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // Not owned, needed for push constants.
- VkPipeline pipeline = VK_NULL_HANDLE;
- uint32_t push_constant_size = 0;
- uint32_t push_constant_stages_mask = 0;
- uint32_t local_group_size[3] = { 0, 0, 0 };
- };
-
- RID_Owner<ComputePipeline, true> compute_pipeline_owner;
-
- /*******************/
- /**** DRAW LIST ****/
- /*******************/
-
- // Draw list contains both the command buffer
- // used for drawing as well as a LOT of
- // information used for validation. This
- // validation is cheap so most of it can
- // also run in release builds.
-
- // When using split command lists, this is
- // implemented internally using secondary command
- // buffers. As they can be created in threads,
- // each needs its own command pool.
-
- struct SplitDrawListAllocator {
- VkCommandPool command_pool = VK_NULL_HANDLE;
- Vector<VkCommandBuffer> command_buffers; // One for each frame.
- };
-
- Vector<SplitDrawListAllocator> split_draw_list_allocators;
-
- struct DrawList {
- VkCommandBuffer command_buffer = VK_NULL_HANDLE; // If persistent, this is owned, otherwise it's shared with the ringbuffer.
- Rect2i viewport;
- bool viewport_set = false;
-
- struct SetState {
- uint32_t pipeline_expected_format = 0;
- uint32_t uniform_set_format = 0;
- VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
- RID uniform_set;
- bool bound = false;
- };
-
- struct State {
- SetState sets[MAX_UNIFORM_SETS];
- uint32_t set_count = 0;
- RID pipeline;
- RID pipeline_shader;
- VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
- RID vertex_array;
- RID index_array;
- uint32_t pipeline_push_constant_stages = 0;
- } state;
-
-#ifdef DEBUG_ENABLED
- struct Validation {
- bool active = true; // Means command buffer was not closed, so you can keep adding things.
- // Actual render pass values.
- uint32_t dynamic_state = 0;
- VertexFormatID vertex_format = INVALID_ID;
- uint32_t vertex_array_size = 0;
- uint32_t vertex_max_instances_allowed = 0xFFFFFFFF;
- bool index_buffer_uses_restart_indices = false;
- uint32_t index_array_size = 0;
- uint32_t index_array_max_index = 0;
- uint32_t index_array_offset = 0;
- Vector<uint32_t> set_formats;
- Vector<bool> set_bound;
- Vector<RID> set_rids;
- // Last pipeline set values.
- bool pipeline_active = false;
- uint32_t pipeline_dynamic_state = 0;
- VertexFormatID pipeline_vertex_format = INVALID_ID;
- RID pipeline_shader;
- bool pipeline_uses_restart_indices = false;
- uint32_t pipeline_primitive_divisor = 0;
- uint32_t pipeline_primitive_minimum = 0;
- uint32_t pipeline_push_constant_size = 0;
- bool pipeline_push_constant_supplied = false;
- } validation;
-#else
- struct Validation {
- uint32_t vertex_array_size = 0;
- uint32_t index_array_size = 0;
- uint32_t index_array_offset;
- } validation;
-#endif
- };
-
- DrawList *draw_list = nullptr; // One for regular draw lists, multiple for split.
- uint32_t draw_list_subpass_count = 0;
- uint32_t draw_list_count = 0;
- VkRenderPass draw_list_render_pass = VK_NULL_HANDLE;
- VkFramebuffer draw_list_vkframebuffer = VK_NULL_HANDLE;
-#ifdef DEBUG_ENABLED
- FramebufferFormatID draw_list_framebuffer_format = INVALID_ID;
-#endif
- uint32_t draw_list_current_subpass = 0;
-
- bool draw_list_split = false;
- Vector<RID> draw_list_bound_textures;
- Vector<RID> draw_list_storage_textures;
- bool draw_list_unbind_color_textures = false;
- bool draw_list_unbind_depth_textures = false;
-
- void _draw_list_insert_clear_region(DrawList *p_draw_list, Framebuffer *p_framebuffer, Point2i p_viewport_offset, Point2i p_viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil);
- Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count);
- Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures);
- _FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id);
- Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access, BitField<BarrierMask> p_post_barrier);
- Error _draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass);
- void _draw_list_free(Rect2i *r_last_viewport = nullptr);
-
- /**********************/
- /**** COMPUTE LIST ****/
- /**********************/
-
- struct ComputeList {
- VkCommandBuffer command_buffer = VK_NULL_HANDLE; // If persistent, this is owned, otherwise it's shared with the ringbuffer.
-
- struct SetState {
- uint32_t pipeline_expected_format = 0;
- uint32_t uniform_set_format = 0;
- VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
- RID uniform_set;
- bool bound = false;
- };
-
- struct State {
- HashSet<Texture *> textures_to_sampled_layout;
- SetState sets[MAX_UNIFORM_SETS];
- uint32_t set_count = 0;
- RID pipeline;
- RID pipeline_shader;
- uint32_t local_group_size[3] = { 0, 0, 0 };
- VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
- uint32_t pipeline_push_constant_stages = 0;
- bool allow_draw_overlap;
- } state;
-
-#ifdef DEBUG_ENABLED
- struct Validation {
- bool active = true; // Means command buffer was not closed, so you can keep adding things.
- Vector<uint32_t> set_formats;
- Vector<bool> set_bound;
- Vector<RID> set_rids;
- // Last pipeline set values.
- bool pipeline_active = false;
- RID pipeline_shader;
- uint32_t invalid_set_from = 0;
- uint32_t pipeline_push_constant_size = 0;
- bool pipeline_push_constant_supplied = false;
- } validation;
-#endif
- };
-
- ComputeList *compute_list = nullptr;
-
- void _compute_list_add_barrier(BitField<BarrierMask> p_post_barrier, uint32_t p_barrier_flags, uint32_t p_access_flags);
-
- /**************************/
- /**** FRAME MANAGEMENT ****/
- /**************************/
-
- // This is the frame structure. There are normally
- // 3 of these (used for triple buffering), or 2
- // (double buffering). They are cycled constantly.
- //
- // It contains two command buffers, one that is
- // used internally for setting up (creating stuff)
- // and another used mostly for drawing.
- //
- // They also contains a list of things that need
- // to be disposed of when deleted, which can't
- // happen immediately due to the asynchronous
- // nature of the GPU. They will get deleted
- // when the frame is cycled.
-
- struct Frame {
- // List in usage order, from last to free to first to free.
- List<Buffer> buffers_to_dispose_of;
- List<Texture> textures_to_dispose_of;
- List<Framebuffer> framebuffers_to_dispose_of;
- List<VkSampler> samplers_to_dispose_of;
- List<Shader> shaders_to_dispose_of;
- List<VkBufferView> buffer_views_to_dispose_of;
- List<UniformSet> uniform_sets_to_dispose_of;
- List<RenderPipeline> render_pipelines_to_dispose_of;
- List<ComputePipeline> compute_pipelines_to_dispose_of;
-
- VkCommandPool command_pool = VK_NULL_HANDLE;
- VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE; // Used at the beginning of every frame for set-up.
- VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE; // Used at the beginning of every frame for set-up.
-
- struct Timestamp {
- String description;
- uint64_t value = 0;
- };
-
- VkQueryPool timestamp_pool;
-
- TightLocalVector<String> timestamp_names;
- TightLocalVector<uint64_t> timestamp_cpu_values;
- uint32_t timestamp_count = 0;
- TightLocalVector<String> timestamp_result_names;
- TightLocalVector<uint64_t> timestamp_cpu_result_values;
- TightLocalVector<uint64_t> timestamp_result_values;
- uint32_t timestamp_result_count = 0;
- uint64_t index = 0;
- };
-
- uint32_t max_timestamp_query_elements = 0;
-
- TightLocalVector<Frame> frames; // Frames available, for main device they are cycled (usually 3), for local devices only 1.
- int frame = 0; // Current frame.
- int frame_count = 0; // Total amount of frames.
- uint64_t frames_drawn = 0;
- RID local_device;
- bool local_device_processing = false;
-
- void _free_pending_resources(int p_frame);
-
- VmaAllocator allocator = nullptr;
- HashMap<uint32_t, VmaPool> small_allocs_pools;
- VmaPool _find_or_create_small_allocs_pool(uint32_t p_mem_type_index);
-
- VulkanContext *context = nullptr;
-
- uint64_t image_memory = 0;
- uint64_t buffer_memory = 0;
-
- void _free_internal(RID p_id);
- void _flush(bool p_current_frame);
-
- bool screen_prepared = false;
-
- template <class T>
- void _free_rids(T &p_owner, const char *p_type);
-
- void _finalize_command_bufers();
- void _begin_frame();
-
-#ifdef DEV_ENABLED
- HashMap<RID, String> resource_names;
-#endif
-
- VkSampleCountFlagBits _ensure_supported_sample_count(TextureSamples p_requested_sample_count) const;
-
-public:
- virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>());
- virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture);
- virtual RID texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, BitField<RenderingDevice::TextureUsageBits> p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers);
-
- virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D, uint32_t p_layers = 0);
- virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
- virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer);
-
- virtual bool texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const;
- virtual bool texture_is_shared(RID p_texture);
- virtual bool texture_is_valid(RID p_texture);
- virtual TextureFormat texture_get_format(RID p_texture);
- virtual Size2i texture_size(RID p_texture);
- virtual uint64_t texture_get_native_handle(RID p_texture);
-
- virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
- virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
- virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
-
- /*********************/
- /**** FRAMEBUFFER ****/
- /*********************/
-
- virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1);
- virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1);
- virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1);
- virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0);
-
- virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
- virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
- virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID);
- virtual bool framebuffer_is_valid(RID p_framebuffer) const;
- virtual void framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata);
-
- virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer);
-
- /*****************/
- /**** SAMPLER ****/
- /*****************/
-
- virtual RID sampler_create(const SamplerState &p_state);
- virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_sampler_filter) const;
-
- /**********************/
- /**** VERTEX ARRAY ****/
- /**********************/
-
- virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false);
-
- // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated.
- virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats);
- virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets = Vector<uint64_t>());
-
- virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false);
-
- virtual RID index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count);
-
- /****************/
- /**** SHADER ****/
- /****************/
-
- virtual String shader_get_binary_cache_key() const;
- virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "");
-
- virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, RID p_placeholder = RID());
- virtual RID shader_create_placeholder();
-
- virtual uint64_t shader_get_vertex_input_attribute_mask(RID p_shader);
-
- /*****************/
- /**** UNIFORM ****/
- /*****************/
-
- virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>());
- virtual RID storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), BitField<StorageBufferUsage> p_usage = 0);
- virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>());
-
- virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
- virtual bool uniform_set_is_valid(RID p_uniform_set);
- virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata);
-
- virtual Error buffer_copy(RID p_src_buffer, RID p_dst_buffer, uint32_t p_src_offset, uint32_t p_dst_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
- virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); // Works for any buffer.
- virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
- virtual Vector<uint8_t> buffer_get_data(RID p_buffer, uint32_t p_offset = 0, uint32_t p_size = 0);
-
- /*************************/
- /**** RENDER PIPELINE ****/
- /*************************/
-
- virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>());
- virtual bool render_pipeline_is_valid(RID p_pipeline);
-
- /**************************/
- /**** COMPUTE PIPELINE ****/
- /**************************/
-
- virtual RID compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>());
- virtual bool compute_pipeline_is_valid(RID p_pipeline);
-
- /****************/
- /**** SCREEN ****/
- /****************/
-
- virtual int screen_get_width(DisplayServer::WindowID p_screen = 0) const;
- virtual int screen_get_height(DisplayServer::WindowID p_screen = 0) const;
- virtual FramebufferFormatID screen_get_framebuffer_format() const;
-
- /********************/
- /**** DRAW LISTS ****/
- /********************/
-
- virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color());
-
- virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>());
- virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>());
-
- virtual void draw_list_set_blend_constants(DrawListID p_list, const Color &p_color);
- virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline);
- virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index);
- virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array);
- virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array);
- virtual void draw_list_set_line_width(DrawListID p_list, float p_width);
- virtual void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size);
-
- virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0);
-
- virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect);
- virtual void draw_list_disable_scissor(DrawListID p_list);
-
- virtual uint32_t draw_list_get_current_pass();
- virtual DrawListID draw_list_switch_to_next_pass();
- virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids);
-
- virtual void draw_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
-
- /***********************/
- /**** COMPUTE LISTS ****/
- /***********************/
-
- virtual ComputeListID compute_list_begin(bool p_allow_draw_overlap = false);
- virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline);
- virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index);
- virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size);
- virtual void compute_list_add_barrier(ComputeListID p_list);
-
- virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups);
- virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads);
- virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset);
- virtual void compute_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
-
- virtual void barrier(BitField<BarrierMask> p_from = BARRIER_MASK_ALL_BARRIERS, BitField<BarrierMask> p_to = BARRIER_MASK_ALL_BARRIERS);
- virtual void full_barrier();
-
- /**************/
- /**** FREE ****/
- /**************/
-
- virtual void free(RID p_id);
-
- /****************/
- /**** Timing ****/
- /****************/
-
- virtual void capture_timestamp(const String &p_name);
- virtual uint32_t get_captured_timestamps_count() const;
- virtual uint64_t get_captured_timestamps_frame() const;
- virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const;
- virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const;
- virtual String get_captured_timestamp_name(uint32_t p_index) const;
-
- /****************/
- /**** Limits ****/
- /****************/
-
- virtual uint64_t limit_get(Limit p_limit) const;
-
- virtual void prepare_screen_for_drawing();
- void initialize(VulkanContext *p_context, bool p_local_device = false);
- void finalize();
-
- virtual void swap_buffers(); // For main device.
-
- virtual void submit(); // For local device.
- virtual void sync(); // For local device.
-
- virtual uint32_t get_frame_delay() const;
-
- virtual RenderingDevice *create_local_device();
-
- virtual uint64_t get_memory_usage(MemoryType p_type) const;
-
- virtual void set_resource_name(RID p_id, const String p_name);
-
- virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1));
- virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1));
- virtual void draw_command_end_label();
-
- virtual String get_device_vendor_name() const;
- virtual String get_device_name() const;
- virtual RenderingDevice::DeviceType get_device_type() const;
- virtual String get_device_api_version() const;
- virtual String get_device_pipeline_cache_uuid() const;
-
- virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0);
-
- virtual bool has_feature(const Features p_feature) const;
-
- RenderingDeviceVulkan();
- ~RenderingDeviceVulkan();
-};
-
-#endif // RENDERING_DEVICE_VULKAN_H
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 7a397a170d..7db2a9cd66 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -412,7 +412,9 @@ Error VulkanContext::_initialize_instance_extensions() {
// Make sure our core extensions are here
register_requested_instance_extension(VK_KHR_SURFACE_EXTENSION_NAME, true);
- register_requested_instance_extension(_get_platform_surface_extension(), true);
+ if (_get_platform_surface_extension()) {
+ register_requested_instance_extension(_get_platform_surface_extension(), true);
+ }
if (_use_validation_layers()) {
register_requested_instance_extension(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, false);
@@ -1232,21 +1234,24 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
bool present_supported = false;
- uint32_t device_queue_family_count = 0;
- vkGetPhysicalDeviceQueueFamilyProperties(physical_devices[i], &device_queue_family_count, nullptr);
- VkQueueFamilyProperties *device_queue_props = (VkQueueFamilyProperties *)malloc(device_queue_family_count * sizeof(VkQueueFamilyProperties));
- vkGetPhysicalDeviceQueueFamilyProperties(physical_devices[i], &device_queue_family_count, device_queue_props);
- for (uint32_t j = 0; j < device_queue_family_count; j++) {
- if ((device_queue_props[j].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) {
- VkBool32 supports;
- err = vkGetPhysicalDeviceSurfaceSupportKHR(
- physical_devices[i], j, p_surface, &supports);
- if (err == VK_SUCCESS && supports) {
- present_supported = true;
- } else {
- continue;
+ if (p_surface) {
+ uint32_t device_queue_family_count = 0;
+ vkGetPhysicalDeviceQueueFamilyProperties(physical_devices[i], &device_queue_family_count, nullptr);
+ VkQueueFamilyProperties *device_queue_props = (VkQueueFamilyProperties *)malloc(device_queue_family_count * sizeof(VkQueueFamilyProperties));
+ vkGetPhysicalDeviceQueueFamilyProperties(physical_devices[i], &device_queue_family_count, device_queue_props);
+ for (uint32_t j = 0; j < device_queue_family_count; j++) {
+ if ((device_queue_props[j].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) {
+ VkBool32 supports;
+ err = vkGetPhysicalDeviceSurfaceSupportKHR(
+ physical_devices[i], j, p_surface, &supports);
+ if (err == VK_SUCCESS && supports) {
+ present_supported = true;
+ } else {
+ continue;
+ }
}
}
+ free(device_queue_props);
}
String name = String::utf8(props.deviceName);
String vendor = "Unknown";
@@ -1276,10 +1281,9 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
}
vendor_idx++;
}
- free(device_queue_props);
print_verbose(" #" + itos(i) + ": " + vendor + " " + name + " - " + (present_supported ? "Supported" : "Unsupported") + ", " + dev_type);
- if (present_supported) { // Select first supported device of preferred type: Discrete > Integrated > Virtual > CPU > Other.
+ if (present_supported || !p_surface) { // Select first supported device of preferred type: Discrete > Integrated > Virtual > CPU > Other.
switch (props.deviceType) {
case VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: {
if (type_selected < 4) {
@@ -1509,7 +1513,7 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
return OK;
}
-Error VulkanContext::_create_device() {
+Error VulkanContext::_create_device(VkDevice &r_vk_device) {
VkResult err;
float queue_priorities[1] = { 0.0 };
VkDeviceQueueCreateInfo queues[2];
@@ -1624,11 +1628,11 @@ Error VulkanContext::_create_device() {
}
if (vulkan_hooks) {
- if (!vulkan_hooks->create_vulkan_device(&sdevice, &device)) {
+ if (!vulkan_hooks->create_vulkan_device(&sdevice, &r_vk_device)) {
return ERR_CANT_CREATE;
}
} else {
- err = vkCreateDevice(gpu, &sdevice, nullptr, &device);
+ err = vkCreateDevice(gpu, &sdevice, nullptr, &r_vk_device);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
}
@@ -1637,9 +1641,13 @@ Error VulkanContext::_create_device() {
Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
// Iterate over each queue to learn whether it supports presenting:
- VkBool32 *supportsPresent = (VkBool32 *)malloc(queue_family_count * sizeof(VkBool32));
- for (uint32_t i = 0; i < queue_family_count; i++) {
- fpGetPhysicalDeviceSurfaceSupportKHR(gpu, i, p_surface, &supportsPresent[i]);
+ VkBool32 *supportsPresent = nullptr;
+
+ if (p_surface) {
+ supportsPresent = (VkBool32 *)malloc(queue_family_count * sizeof(VkBool32));
+ for (uint32_t i = 0; i < queue_family_count; i++) {
+ fpGetPhysicalDeviceSurfaceSupportKHR(gpu, i, p_surface, &supportsPresent[i]);
+ }
}
// Search for a graphics and a present queue in the array of queue
@@ -1652,7 +1660,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
graphicsQueueFamilyIndex = i;
}
- if (supportsPresent[i] == VK_TRUE) {
+ if (p_surface && supportsPresent[i] == VK_TRUE) {
graphicsQueueFamilyIndex = i;
presentQueueFamilyIndex = i;
break;
@@ -1660,7 +1668,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
}
}
- if (presentQueueFamilyIndex == UINT32_MAX) {
+ if (p_surface && presentQueueFamilyIndex == UINT32_MAX) {
// If didn't find a queue that supports both graphics and present, then
// find a separate present queue.
for (uint32_t i = 0; i < queue_family_count; ++i) {
@@ -1671,17 +1679,22 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
}
}
- free(supportsPresent);
+ if (p_surface) {
+ free(supportsPresent);
- // Generate error if could not find both a graphics and a present queue.
- ERR_FAIL_COND_V_MSG(graphicsQueueFamilyIndex == UINT32_MAX || presentQueueFamilyIndex == UINT32_MAX, ERR_CANT_CREATE,
- "Could not find both graphics and present queues\n");
+ // Generate error if could not find both a graphics and a present queue.
+ ERR_FAIL_COND_V_MSG(graphicsQueueFamilyIndex == UINT32_MAX || presentQueueFamilyIndex == UINT32_MAX, ERR_CANT_CREATE,
+ "Could not find both graphics and present queues\n");
- graphics_queue_family_index = graphicsQueueFamilyIndex;
- present_queue_family_index = presentQueueFamilyIndex;
- separate_present_queue = (graphics_queue_family_index != present_queue_family_index);
+ graphics_queue_family_index = graphicsQueueFamilyIndex;
+ present_queue_family_index = presentQueueFamilyIndex;
+ separate_present_queue = (graphics_queue_family_index != present_queue_family_index);
+ } else {
+ graphics_queue_family_index = graphicsQueueFamilyIndex;
+ }
- _create_device();
+ _create_device(device);
+ driver = memnew(RenderingDeviceDriverVulkan(this, device));
static PFN_vkGetDeviceProcAddr g_gdpa = nullptr;
#define GET_DEVICE_PROC_ADDR(dev, entrypoint) \
@@ -1705,60 +1718,62 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
vkGetDeviceQueue(device, graphics_queue_family_index, 0, &graphics_queue);
- if (!separate_present_queue) {
- present_queue = graphics_queue;
- } else {
- vkGetDeviceQueue(device, present_queue_family_index, 0, &present_queue);
- }
-
- // Get the list of VkFormat's that are supported:
- uint32_t formatCount;
- VkResult err = fpGetPhysicalDeviceSurfaceFormatsKHR(gpu, p_surface, &formatCount, nullptr);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
- VkSurfaceFormatKHR *surfFormats = (VkSurfaceFormatKHR *)malloc(formatCount * sizeof(VkSurfaceFormatKHR));
- err = fpGetPhysicalDeviceSurfaceFormatsKHR(gpu, p_surface, &formatCount, surfFormats);
- if (err) {
- free(surfFormats);
- ERR_FAIL_V(ERR_CANT_CREATE);
- }
- // If the format list includes just one entry of VK_FORMAT_UNDEFINED,
- // the surface has no preferred format. Otherwise, at least one
- // supported format will be returned.
- if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) {
- format = VK_FORMAT_B8G8R8A8_UNORM;
- color_space = surfFormats[0].colorSpace;
- } else {
- // These should be ordered with the ones we want to use on top and fallback modes further down
- // we want a 32bit RGBA unsigned normalized buffer or similar.
- const VkFormat allowed_formats[] = {
- VK_FORMAT_B8G8R8A8_UNORM,
- VK_FORMAT_R8G8B8A8_UNORM
- };
- uint32_t allowed_formats_count = sizeof(allowed_formats) / sizeof(VkFormat);
+ if (p_surface) {
+ if (!separate_present_queue) {
+ present_queue = graphics_queue;
+ } else {
+ vkGetDeviceQueue(device, present_queue_family_index, 0, &present_queue);
+ }
- if (formatCount < 1) {
+ // Get the list of VkFormat's that are supported:
+ uint32_t formatCount;
+ VkResult err = fpGetPhysicalDeviceSurfaceFormatsKHR(gpu, p_surface, &formatCount, nullptr);
+ ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+ VkSurfaceFormatKHR *surfFormats = (VkSurfaceFormatKHR *)malloc(formatCount * sizeof(VkSurfaceFormatKHR));
+ err = fpGetPhysicalDeviceSurfaceFormatsKHR(gpu, p_surface, &formatCount, surfFormats);
+ if (err) {
free(surfFormats);
- ERR_FAIL_V_MSG(ERR_CANT_CREATE, "formatCount less than 1");
+ ERR_FAIL_V(ERR_CANT_CREATE);
}
+ // If the format list includes just one entry of VK_FORMAT_UNDEFINED,
+ // the surface has no preferred format. Otherwise, at least one
+ // supported format will be returned.
+ if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) {
+ format = VK_FORMAT_B8G8R8A8_UNORM;
+ color_space = surfFormats[0].colorSpace;
+ } else {
+ // These should be ordered with the ones we want to use on top and fallback modes further down
+ // we want a 32bit RGBA unsigned normalized buffer or similar.
+ const VkFormat allowed_formats[] = {
+ VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_R8G8B8A8_UNORM
+ };
+ uint32_t allowed_formats_count = sizeof(allowed_formats) / sizeof(VkFormat);
+
+ if (formatCount < 1) {
+ free(surfFormats);
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, "formatCount less than 1");
+ }
- // Find the first format that we support.
- format = VK_FORMAT_UNDEFINED;
- for (uint32_t af = 0; af < allowed_formats_count && format == VK_FORMAT_UNDEFINED; af++) {
- for (uint32_t sf = 0; sf < formatCount && format == VK_FORMAT_UNDEFINED; sf++) {
- if (surfFormats[sf].format == allowed_formats[af]) {
- format = surfFormats[sf].format;
- color_space = surfFormats[sf].colorSpace;
+ // Find the first format that we support.
+ format = VK_FORMAT_UNDEFINED;
+ for (uint32_t af = 0; af < allowed_formats_count && format == VK_FORMAT_UNDEFINED; af++) {
+ for (uint32_t sf = 0; sf < formatCount && format == VK_FORMAT_UNDEFINED; sf++) {
+ if (surfFormats[sf].format == allowed_formats[af]) {
+ format = surfFormats[sf].format;
+ color_space = surfFormats[sf].colorSpace;
+ }
}
}
- }
- if (format == VK_FORMAT_UNDEFINED) {
- free(surfFormats);
- ERR_FAIL_V_MSG(ERR_CANT_CREATE, "No usable surface format found.");
+ if (format == VK_FORMAT_UNDEFINED) {
+ free(surfFormats);
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, "No usable surface format found.");
+ }
}
- }
- free(surfFormats);
+ free(surfFormats);
+ }
Error serr = _create_semaphores();
if (serr) {
@@ -1830,6 +1845,8 @@ VkExtent2D VulkanContext::_compute_swapchain_extent(const VkSurfaceCapabilitiesK
}
Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, VkSurfaceKHR p_surface, int p_width, int p_height) {
+ ERR_FAIL_NULL_V_MSG(_get_platform_surface_extension(), ERR_UNAVAILABLE, "This Vulkan context is headless.");
+
ERR_FAIL_COND_V(windows.has(p_window_id), ERR_INVALID_PARAMETER);
if (!device_initialized) {
@@ -1880,22 +1897,20 @@ bool VulkanContext::window_is_valid_swapchain(DisplayServer::WindowID p_window)
return w->swapchain_image_resources != VK_NULL_HANDLE;
}
-VkRenderPass VulkanContext::window_get_render_pass(DisplayServer::WindowID p_window) {
- ERR_FAIL_COND_V(!windows.has(p_window), VK_NULL_HANDLE);
+RDD::RenderPassID VulkanContext::window_get_render_pass(DisplayServer::WindowID p_window) {
+ ERR_FAIL_COND_V(!windows.has(p_window), RDD::RenderPassID());
Window *w = &windows[p_window];
- // Vulkan use of currentbuffer.
- return w->render_pass;
+ return (RDD::RenderPassID)w->render_pass;
}
-VkFramebuffer VulkanContext::window_get_framebuffer(DisplayServer::WindowID p_window) {
- ERR_FAIL_COND_V(!windows.has(p_window), VK_NULL_HANDLE);
- ERR_FAIL_COND_V(!buffers_prepared, VK_NULL_HANDLE);
+RDD::FramebufferID VulkanContext::window_get_framebuffer(DisplayServer::WindowID p_window) {
+ ERR_FAIL_COND_V(!windows.has(p_window), RDD::FramebufferID());
+ ERR_FAIL_COND_V(!buffers_prepared, RDD::FramebufferID());
Window *w = &windows[p_window];
- // Vulkan use of currentbuffer.
if (w->swapchain_image_resources != VK_NULL_HANDLE) {
- return w->swapchain_image_resources[w->current_buffer].framebuffer;
+ return (RDD::FramebufferID)w->swapchain_image_resources[w->current_buffer].framebuffer;
} else {
- return VK_NULL_HANDLE;
+ return RDD::FramebufferID();
}
}
@@ -2235,7 +2250,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
/*pPreserveAttachments*/ nullptr,
};
- const VkRenderPassCreateInfo2KHR rp_info = {
+ const VkRenderPassCreateInfo2KHR pass_info = {
/*sType*/ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR,
/*pNext*/ nullptr,
/*flags*/ 0,
@@ -2249,7 +2264,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
/*pCorrelatedViewMasks*/ nullptr,
};
- err = vkCreateRenderPass2KHR(device, &rp_info, nullptr, &window->render_pass);
+ err = vkCreateRenderPass2KHR(device, &pass_info, nullptr, &window->render_pass);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
for (uint32_t i = 0; i < swapchainImageCount; i++) {
@@ -2351,25 +2366,40 @@ Error VulkanContext::initialize() {
return err;
}
+ // Headless? Complete setup now.
+ if (!_get_platform_surface_extension()) {
+ err = _create_physical_device(VK_NULL_HANDLE);
+ if (err != OK) {
+ return err;
+ }
+
+ err = _initialize_queues(VK_NULL_HANDLE);
+ if (err != OK) {
+ return err;
+ }
+ }
+
return OK;
}
-void VulkanContext::set_setup_buffer(VkCommandBuffer p_command_buffer) {
- command_buffer_queue.write[0] = p_command_buffer;
+void VulkanContext::set_setup_buffer(RDD::CommandBufferID p_command_buffer) {
+ command_buffer_queue[0] = (VkCommandBuffer)p_command_buffer.id;
}
-void VulkanContext::append_command_buffer(VkCommandBuffer p_command_buffer) {
+void VulkanContext::append_command_buffer(RDD::CommandBufferID p_command_buffer) {
if (command_buffer_queue.size() <= command_buffer_count) {
command_buffer_queue.resize(command_buffer_count + 1);
}
- command_buffer_queue.write[command_buffer_count] = p_command_buffer;
+ command_buffer_queue[command_buffer_count] = (VkCommandBuffer)p_command_buffer.id;
command_buffer_count++;
}
-void VulkanContext::flush(bool p_flush_setup, bool p_flush_pending) {
+void VulkanContext::flush(bool p_flush_setup, bool p_flush_pending, bool p_sync) {
// Ensure everything else pending is executed.
- vkDeviceWaitIdle(device);
+ if (p_sync) {
+ vkDeviceWaitIdle(device);
+ }
// Flush the pending setup buffer.
@@ -2389,7 +2419,7 @@ void VulkanContext::flush(bool p_flush_setup, bool p_flush_pending) {
submit_info.signalSemaphoreCount = pending_flushable ? 1 : 0;
submit_info.pSignalSemaphores = pending_flushable ? &draw_complete_semaphores[frame_index] : nullptr;
VkResult err = vkQueueSubmit(graphics_queue, 1, &submit_info, VK_NULL_HANDLE);
- command_buffer_queue.write[0] = nullptr;
+ command_buffer_queue[0] = nullptr;
ERR_FAIL_COND(err);
}
@@ -2412,10 +2442,12 @@ void VulkanContext::flush(bool p_flush_setup, bool p_flush_pending) {
ERR_FAIL_COND(err);
}
- vkDeviceWaitIdle(device);
+ if (p_sync) {
+ vkDeviceWaitIdle(device);
+ }
}
-Error VulkanContext::prepare_buffers() {
+Error VulkanContext::prepare_buffers(RDD::CommandBufferID p_command_buffer) {
if (!queues_initialized) {
return OK;
}
@@ -2468,12 +2500,15 @@ Error VulkanContext::prepare_buffers() {
return OK;
}
+void VulkanContext::postpare_buffers(RDD::CommandBufferID p_command_buffer) {
+}
+
Error VulkanContext::swap_buffers() {
if (!queues_initialized) {
return OK;
}
- // print_line("swapbuffers?");
+ //print_line("swap_buffers");
VkResult err;
#if 0
@@ -2535,7 +2570,7 @@ Error VulkanContext::swap_buffers() {
err = vkQueueSubmit(graphics_queue, 1, &submit_info, fences[frame_index]);
ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Vulkan: Cannot submit graphics queue. Error code: " + String(string_VkResult(err)));
- command_buffer_queue.write[0] = nullptr;
+ command_buffer_queue[0] = nullptr;
command_buffer_count = 1;
if (separate_present_queue) {
@@ -2690,6 +2725,14 @@ Error VulkanContext::swap_buffers() {
void VulkanContext::resize_notify() {
}
+RenderingDevice::Capabilities VulkanContext::get_device_capabilities() const {
+ RenderingDevice::Capabilities c;
+ c.device_family = RenderingDevice::DEVICE_VULKAN;
+ c.version_major = VK_API_VERSION_MAJOR(device_api_version);
+ c.version_minor = VK_API_VERSION_MINOR(device_api_version);
+ return c;
+}
+
VkDevice VulkanContext::get_device() {
return device;
}
@@ -2714,61 +2757,27 @@ VkFormat VulkanContext::get_screen_format() const {
return format;
}
-VkPhysicalDeviceLimits VulkanContext::get_device_limits() const {
+const VkPhysicalDeviceLimits &VulkanContext::get_device_limits() const {
return gpu_props.limits;
}
RID VulkanContext::local_device_create() {
LocalDevice ld;
- { // Create device.
- VkResult err;
- float queue_priorities[1] = { 0.0 };
- VkDeviceQueueCreateInfo queues[2];
- queues[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
- queues[0].pNext = nullptr;
- queues[0].queueFamilyIndex = graphics_queue_family_index;
- queues[0].queueCount = 1;
- queues[0].pQueuePriorities = queue_priorities;
- queues[0].flags = 0;
-
- uint32_t enabled_extension_count = 0;
- const char *enabled_extension_names[MAX_EXTENSIONS];
- ERR_FAIL_COND_V(enabled_device_extension_names.size() > MAX_EXTENSIONS, RID());
- for (const CharString &extension_name : enabled_device_extension_names) {
- enabled_extension_names[enabled_extension_count++] = extension_name.ptr();
- }
-
- VkDeviceCreateInfo sdevice = {
- /*sType =*/VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
- /*pNext */ nullptr,
- /*flags */ 0,
- /*queueCreateInfoCount */ 1,
- /*pQueueCreateInfos */ queues,
- /*enabledLayerCount */ 0,
- /*ppEnabledLayerNames */ nullptr,
- /*enabledExtensionCount */ enabled_extension_count,
- /*ppEnabledExtensionNames */ (const char *const *)enabled_extension_names,
- /*pEnabledFeatures */ &physical_device_features, // If specific features are required, pass them in here.
- };
- err = vkCreateDevice(gpu, &sdevice, nullptr, &ld.device);
- ERR_FAIL_COND_V(err, RID());
- }
+ Error err = _create_device(ld.device);
+ ERR_FAIL_COND_V(err, RID());
{ // Create graphics queue.
vkGetDeviceQueue(ld.device, graphics_queue_family_index, 0, &ld.queue);
}
- return local_device_owner.make_rid(ld);
-}
+ ld.driver = memnew(RenderingDeviceDriverVulkan(this, ld.device));
-VkDevice VulkanContext::local_device_get_vk_device(RID p_local_device) {
- LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
- return ld->device;
+ return local_device_owner.make_rid(ld);
}
-void VulkanContext::local_device_push_command_buffers(RID p_local_device, const VkCommandBuffer *p_buffers, int p_count) {
+void VulkanContext::local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) {
LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
ERR_FAIL_COND(ld->waiting);
@@ -2779,7 +2788,7 @@ void VulkanContext::local_device_push_command_buffers(RID p_local_device, const
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = nullptr;
submit_info.commandBufferCount = p_count;
- submit_info.pCommandBuffers = p_buffers;
+ submit_info.pCommandBuffers = (const VkCommandBuffer *)p_buffers;
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = nullptr;
@@ -2808,50 +2817,11 @@ void VulkanContext::local_device_sync(RID p_local_device) {
void VulkanContext::local_device_free(RID p_local_device) {
LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
+ memdelete(ld->driver);
vkDestroyDevice(ld->device, nullptr);
local_device_owner.free(p_local_device);
}
-void VulkanContext::command_begin_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) {
- if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
- return;
- }
-
- CharString cs = p_label_name.utf8();
- VkDebugUtilsLabelEXT label;
- label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
- label.pNext = nullptr;
- label.pLabelName = cs.get_data();
- label.color[0] = p_color[0];
- label.color[1] = p_color[1];
- label.color[2] = p_color[2];
- label.color[3] = p_color[3];
- CmdBeginDebugUtilsLabelEXT(p_command_buffer, &label);
-}
-
-void VulkanContext::command_insert_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) {
- if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
- return;
- }
- CharString cs = p_label_name.utf8();
- VkDebugUtilsLabelEXT label;
- label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
- label.pNext = nullptr;
- label.pLabelName = cs.get_data();
- label.color[0] = p_color[0];
- label.color[1] = p_color[1];
- label.color[2] = p_color[2];
- label.color[3] = p_color[3];
- CmdInsertDebugUtilsLabelEXT(p_command_buffer, &label);
-}
-
-void VulkanContext::command_end_label(VkCommandBuffer p_command_buffer) {
- if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
- return;
- }
- CmdEndDebugUtilsLabelEXT(p_command_buffer);
-}
-
void VulkanContext::set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name) {
if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
return;
@@ -2897,12 +2867,29 @@ void VulkanContext::set_vsync_mode(DisplayServer::WindowID p_window, DisplayServ
_update_swap_chain(&windows[p_window]);
}
+RenderingDeviceDriver *VulkanContext::get_driver(RID p_local_device) {
+ if (p_local_device.is_valid()) {
+ LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
+ ERR_FAIL_NULL_V(ld, nullptr);
+ return ld->driver;
+ } else {
+ return driver;
+ }
+}
+
+bool VulkanContext::is_debug_utils_enabled() const {
+ return is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
+}
+
VulkanContext::VulkanContext() {
command_buffer_queue.resize(1); // First one is always the setup command.
- command_buffer_queue.write[0] = nullptr;
+ command_buffer_queue[0] = nullptr;
}
VulkanContext::~VulkanContext() {
+ if (driver) {
+ memdelete(driver);
+ }
if (queue_props) {
free(queue_props);
}
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index 2ccfd13739..cbb6cf326f 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -37,8 +37,9 @@
#include "core/templates/hash_map.h"
#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
+#include "rendering_device_driver_vulkan.h"
#include "servers/display_server.h"
-#include "servers/rendering/rendering_device.h"
+#include "servers/rendering/renderer_rd/api_context_rd.h"
#ifdef USE_VOLK
#include <volk.h>
@@ -48,7 +49,7 @@
#include "vulkan_hooks.h"
-class VulkanContext {
+class VulkanContext : public ApiContextRD {
public:
struct SubgroupCapabilities {
uint32_t size;
@@ -65,14 +66,6 @@ public:
String supported_operations_desc() const;
};
- struct MultiviewCapabilities {
- bool is_supported;
- bool geometry_shader_is_supported;
- bool tessellation_shader_is_supported;
- uint32_t max_view_count;
- uint32_t max_instance_count;
- };
-
struct VRSCapabilities {
bool pipeline_vrs_supported; // We can specify our fragment rate on a pipeline level.
bool primitive_vrs_supported; // We can specify our fragment rate on each drawcall.
@@ -115,7 +108,7 @@ private:
uint32_t instance_api_version = VK_API_VERSION_1_0;
SubgroupCapabilities subgroup_capabilities;
- MultiviewCapabilities multiview_capabilities;
+ RDD::MultiviewCapabilities multiview_capabilities;
VRSCapabilities vrs_capabilities;
ShaderCapabilities shader_capabilities;
StorageBufferCapabilities storage_buffer_capabilities;
@@ -171,10 +164,13 @@ private:
bool waiting = false;
VkDevice device = VK_NULL_HANDLE;
VkQueue queue = VK_NULL_HANDLE;
+ RenderingDeviceDriverVulkan *driver = nullptr;
};
RID_Owner<LocalDevice, true> local_device_owner;
+ RenderingDeviceDriverVulkan *driver = nullptr;
+
HashMap<DisplayServer::WindowID, Window> windows;
uint32_t swapchainImageCount = 0;
@@ -182,8 +178,8 @@ private:
bool prepared = false;
- Vector<VkCommandBuffer> command_buffer_queue;
- int command_buffer_count = 1;
+ LocalVector<VkCommandBuffer> command_buffer_queue;
+ uint32_t command_buffer_count = 1;
// Extensions.
static bool instance_extensions_initialized;
@@ -250,7 +246,7 @@ private:
Error _initialize_queues(VkSurfaceKHR p_surface);
- Error _create_device();
+ Error _create_device(VkDevice &r_vk_device);
Error _clean_up_swap_chain(Window *window);
@@ -262,7 +258,7 @@ private:
Vector<VkAttachmentReference> _convert_VkAttachmentReference2(uint32_t p_count, const VkAttachmentReference2 *p_refs);
protected:
- virtual const char *_get_platform_surface_extension() const = 0;
+ virtual const char *_get_platform_surface_extension() const { return nullptr; }
virtual Error _window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, VkSurfaceKHR p_surface, int p_width, int p_height);
@@ -277,10 +273,10 @@ public:
bool supports_renderpass2() const { return is_device_extension_enabled(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME); }
VkResult vkCreateRenderPass2KHR(VkDevice p_device, const VkRenderPassCreateInfo2 *p_create_info, const VkAllocationCallbacks *p_allocator, VkRenderPass *p_render_pass);
- uint32_t get_vulkan_major() const { return VK_API_VERSION_MAJOR(device_api_version); };
- uint32_t get_vulkan_minor() const { return VK_API_VERSION_MINOR(device_api_version); };
+ virtual const char *get_api_name() const override final { return "Vulkan"; };
+ virtual RenderingDevice::Capabilities get_device_capabilities() const override final;
const SubgroupCapabilities &get_subgroup_capabilities() const { return subgroup_capabilities; };
- const MultiviewCapabilities &get_multiview_capabilities() const { return multiview_capabilities; };
+ virtual const RDD::MultiviewCapabilities &get_multiview_capabilities() const override final { return multiview_capabilities; };
const VRSCapabilities &get_vrs_capabilities() const { return vrs_capabilities; };
const ShaderCapabilities &get_shader_capabilities() const { return shader_capabilities; };
const StorageBufferCapabilities &get_storage_buffer_capabilities() const { return storage_buffer_capabilities; };
@@ -290,7 +286,7 @@ public:
VkDevice get_device();
VkPhysicalDevice get_physical_device();
VkInstance get_instance() { return inst; }
- int get_swapchain_image_count() const;
+ virtual int get_swapchain_image_count() const override final;
VkQueue get_graphics_queue() const;
uint32_t get_graphics_queue_family_index() const;
@@ -306,44 +302,44 @@ public:
return enabled_device_extension_names.has(extension_name);
}
- void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
- int window_get_width(DisplayServer::WindowID p_window = 0);
- int window_get_height(DisplayServer::WindowID p_window = 0);
- bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0);
- void window_destroy(DisplayServer::WindowID p_window_id);
- VkFramebuffer window_get_framebuffer(DisplayServer::WindowID p_window = 0);
- VkRenderPass window_get_render_pass(DisplayServer::WindowID p_window = 0);
+ virtual void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) override final;
+ virtual int window_get_width(DisplayServer::WindowID p_window = 0) override final;
+ virtual int window_get_height(DisplayServer::WindowID p_window = 0) override final;
+ virtual bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0) override final;
+ virtual void window_destroy(DisplayServer::WindowID p_window_id) override final;
+ virtual RDD::RenderPassID window_get_render_pass(DisplayServer::WindowID p_window = 0) override final;
+ virtual RDD::FramebufferID window_get_framebuffer(DisplayServer::WindowID p_window = 0) override final;
- RID local_device_create();
- VkDevice local_device_get_vk_device(RID p_local_device);
- void local_device_push_command_buffers(RID p_local_device, const VkCommandBuffer *p_buffers, int p_count);
- void local_device_sync(RID p_local_device);
- void local_device_free(RID p_local_device);
+ virtual RID local_device_create() override final;
+ virtual void local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) override final;
+ virtual void local_device_sync(RID p_local_device) override final;
+ virtual void local_device_free(RID p_local_device) override final;
VkFormat get_screen_format() const;
- VkPhysicalDeviceLimits get_device_limits() const;
+ const VkPhysicalDeviceLimits &get_device_limits() const;
- void set_setup_buffer(VkCommandBuffer p_command_buffer);
- void append_command_buffer(VkCommandBuffer p_command_buffer);
+ virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) override final;
+ virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) override final;
void resize_notify();
- void flush(bool p_flush_setup = false, bool p_flush_pending = false);
- Error prepare_buffers();
- Error swap_buffers();
- Error initialize();
-
- void command_begin_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color);
- void command_insert_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color);
- void command_end_label(VkCommandBuffer p_command_buffer);
+ virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false, bool p_sync = true) override final;
+ virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) override final;
+ virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) override final;
+ virtual Error swap_buffers() override final;
+ virtual Error initialize() override final;
+
void set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name);
- String get_device_vendor_name() const;
- String get_device_name() const;
- RenderingDevice::DeviceType get_device_type() const;
- String get_device_api_version() const;
- String get_device_pipeline_cache_uuid() const;
+ virtual String get_device_vendor_name() const override final;
+ virtual String get_device_name() const override final;
+ virtual RDD::DeviceType get_device_type() const override final;
+ virtual String get_device_api_version() const override final;
+ virtual String get_device_pipeline_cache_uuid() const override final;
+
+ virtual void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) override final;
+ virtual DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const override final;
- void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode);
- DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const;
+ virtual RenderingDeviceDriver *get_driver(RID p_local_device = RID()) override final;
+ virtual bool is_debug_utils_enabled() const override final;
VulkanContext();
virtual ~VulkanContext();
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index e39373e7a0..64f2d1f203 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -557,13 +557,11 @@ Error AudioDriverWASAPI::init() {
target_latency_ms = Engine::get_singleton()->get_audio_output_latency();
- Error err = init_output_device();
- if (err != OK) {
- ERR_PRINT("WASAPI: init_output_device error");
- }
-
exit_thread.clear();
+ Error err = init_output_device();
+ ERR_FAIL_COND_V_MSG(err != OK, err, "WASAPI: init_output_device error.");
+
thread.start(thread_func, this);
return OK;
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 9d21073f19..1b69f5da2c 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -284,6 +284,72 @@ uint8_t FileAccessWindows::get_8() const {
return b;
}
+uint16_t FileAccessWindows::get_16() const {
+ ERR_FAIL_NULL_V(f, 0);
+
+ if (flags == READ_WRITE || flags == WRITE_READ) {
+ if (prev_op == WRITE) {
+ fflush(f);
+ }
+ prev_op = READ;
+ }
+
+ uint16_t b = 0;
+ if (fread(&b, 1, 2, f) != 2) {
+ check_errors();
+ }
+
+ if (big_endian) {
+ b = BSWAP16(b);
+ }
+
+ return b;
+}
+
+uint32_t FileAccessWindows::get_32() const {
+ ERR_FAIL_NULL_V(f, 0);
+
+ if (flags == READ_WRITE || flags == WRITE_READ) {
+ if (prev_op == WRITE) {
+ fflush(f);
+ }
+ prev_op = READ;
+ }
+
+ uint32_t b = 0;
+ if (fread(&b, 1, 4, f) != 4) {
+ check_errors();
+ }
+
+ if (big_endian) {
+ b = BSWAP32(b);
+ }
+
+ return b;
+}
+
+uint64_t FileAccessWindows::get_64() const {
+ ERR_FAIL_NULL_V(f, 0);
+
+ if (flags == READ_WRITE || flags == WRITE_READ) {
+ if (prev_op == WRITE) {
+ fflush(f);
+ }
+ prev_op = READ;
+ }
+
+ uint64_t b = 0;
+ if (fread(&b, 1, 8, f) != 8) {
+ check_errors();
+ }
+
+ if (big_endian) {
+ b = BSWAP64(b);
+ }
+
+ return b;
+}
+
uint64_t FileAccessWindows::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
ERR_FAIL_NULL_V(f, -1);
@@ -326,6 +392,63 @@ void FileAccessWindows::store_8(uint8_t p_dest) {
fwrite(&p_dest, 1, 1, f);
}
+void FileAccessWindows::store_16(uint16_t p_dest) {
+ ERR_FAIL_NULL(f);
+
+ if (flags == READ_WRITE || flags == WRITE_READ) {
+ if (prev_op == READ) {
+ if (last_error != ERR_FILE_EOF) {
+ fseek(f, 0, SEEK_CUR);
+ }
+ }
+ prev_op = WRITE;
+ }
+
+ if (big_endian) {
+ p_dest = BSWAP16(p_dest);
+ }
+
+ fwrite(&p_dest, 1, 2, f);
+}
+
+void FileAccessWindows::store_32(uint32_t p_dest) {
+ ERR_FAIL_NULL(f);
+
+ if (flags == READ_WRITE || flags == WRITE_READ) {
+ if (prev_op == READ) {
+ if (last_error != ERR_FILE_EOF) {
+ fseek(f, 0, SEEK_CUR);
+ }
+ }
+ prev_op = WRITE;
+ }
+
+ if (big_endian) {
+ p_dest = BSWAP32(p_dest);
+ }
+
+ fwrite(&p_dest, 1, 4, f);
+}
+
+void FileAccessWindows::store_64(uint64_t p_dest) {
+ ERR_FAIL_NULL(f);
+
+ if (flags == READ_WRITE || flags == WRITE_READ) {
+ if (prev_op == READ) {
+ if (last_error != ERR_FILE_EOF) {
+ fseek(f, 0, SEEK_CUR);
+ }
+ }
+ prev_op = WRITE;
+ }
+
+ if (big_endian) {
+ p_dest = BSWAP64(p_dest);
+ }
+
+ fwrite(&p_dest, 1, 8, f);
+}
+
void FileAccessWindows::store_buffer(const uint8_t *p_src, uint64_t p_length) {
ERR_FAIL_NULL(f);
ERR_FAIL_COND(!p_src && p_length > 0);
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index 73143009fc..dabb174cb2 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -69,12 +69,18 @@ public:
virtual bool eof_reached() const override; ///< reading passed EOF
virtual uint8_t get_8() const override; ///< get a byte
+ virtual uint16_t get_16() const override;
+ virtual uint32_t get_32() const override;
+ virtual uint64_t get_64() const override;
virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
virtual Error get_error() const override; ///< get last error
virtual void flush() override;
virtual void store_8(uint8_t p_dest) override; ///< store a byte
+ virtual void store_16(uint16_t p_dest) override;
+ virtual void store_32(uint32_t p_dest) override;
+ virtual void store_64(uint64_t p_dest) override;
virtual void store_buffer(const uint8_t *p_src, uint64_t p_length) override; ///< store an array of bytes
virtual bool file_exists(const String &p_name) override; ///< return true if a file exists