diff options
Diffstat (limited to 'drivers')
23 files changed, 172 insertions, 56 deletions
diff --git a/drivers/alsa/SCsub b/drivers/alsa/SCsub index 1d76bb18c4..f17acb0f91 100644 --- a/drivers/alsa/SCsub +++ b/drivers/alsa/SCsub @@ -3,6 +3,7 @@ Import("env") if "alsa" in env and env["alsa"]: - env.add_source_files(env.drivers_sources, "asound-so_wrap.c") + if env["use_sowrap"]: + env.add_source_files(env.drivers_sources, "asound-so_wrap.c") env.add_source_files(env.drivers_sources, "*.cpp") diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp index 20cd8dd26c..689f76389b 100644 --- a/drivers/alsa/audio_driver_alsa.cpp +++ b/drivers/alsa/audio_driver_alsa.cpp @@ -37,7 +37,7 @@ #include <errno.h> -#ifdef PULSEAUDIO_ENABLED +#if defined(PULSEAUDIO_ENABLED) && defined(SOWRAP_ENABLED) extern "C" { extern int initialize_pulse(int verbose); } @@ -153,6 +153,7 @@ Error AudioDriverALSA::init_output_device() { } Error AudioDriverALSA::init() { +#ifdef SOWRAP_ENABLED #ifdef DEBUG_ENABLED int dylibloader_verbose = 1; #else @@ -167,7 +168,7 @@ Error AudioDriverALSA::init() { if (initialize_asound(dylibloader_verbose)) { return ERR_CANT_OPEN; } - +#endif active.clear(); exit_thread.clear(); diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index 821ba1d145..b62d7188dd 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -38,7 +38,11 @@ #include "core/templates/safe_refcount.h" #include "servers/audio_server.h" +#ifdef SOWRAP_ENABLED #include "asound-so_wrap.h" +#else +#include <alsa/asoundlib.h> +#endif class AudioDriverALSA : public AudioDriver { Thread thread; diff --git a/drivers/alsamidi/midi_driver_alsamidi.h b/drivers/alsamidi/midi_driver_alsamidi.h index 3c6300411c..80cc96310f 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.h +++ b/drivers/alsamidi/midi_driver_alsamidi.h @@ -39,7 +39,12 @@ #include "core/templates/safe_refcount.h" #include "core/templates/vector.h" +#ifdef SOWRAP_ENABLED #include "../alsa/asound-so_wrap.h" +#else +#include <alsa/asoundlib.h> +#endif + #include <stdio.h> class MIDIDriverALSAMidi : public MIDIDriver { diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 3c5441f3c4..522685bf87 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -115,7 +115,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ if (state.canvas_instance_data_buffers[state.current_data_buffer_index].fence != GLsync()) { GLint syncStatus; - glGetSynciv(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, GL_SYNC_STATUS, sizeof(GLint), nullptr, &syncStatus); + glGetSynciv(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, GL_SYNC_STATUS, 1, nullptr, &syncStatus); if (syncStatus == GL_UNSIGNALED) { // If older than 2 frames, wait for sync OpenGL can have up to 3 frames in flight, any more and we need to sync anyway. if (state.canvas_instance_data_buffers[state.current_data_buffer_index].last_frame_used < RSG::rasterizer->get_frame_number() - 2) { @@ -224,13 +224,12 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ l = l->next_ptr; ERR_CONTINUE(!clight); } - Transform2D to_light_xform = (p_canvas_transform * l->light_shader_xform).affine_inverse(); Vector2 canvas_light_pos = p_canvas_transform.xform(l->xform.get_origin()); //convert light position to canvas coordinates, as all computation is done in canvas coords to avoid precision loss state.light_uniforms[index].position[0] = canvas_light_pos.x; state.light_uniforms[index].position[1] = canvas_light_pos.y; - _update_transform_2d_to_mat2x4(to_light_xform, state.light_uniforms[index].matrix); + _update_transform_2d_to_mat2x4(l->light_shader_xform.affine_inverse(), state.light_uniforms[index].matrix); _update_transform_2d_to_mat2x4(l->xform_cache.affine_inverse(), state.light_uniforms[index].shadow_matrix); state.light_uniforms[index].height = l->height * (p_canvas_transform.columns[0].length() + p_canvas_transform.columns[1].length()) * 0.5; //approximate height conversion to the canvas size, since all calculations are done in canvas coords to avoid precision loss @@ -397,6 +396,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ Item *ci = p_item_list; Item *canvas_group_owner = nullptr; + bool skip_item = false; state.last_item_index = 0; @@ -465,6 +465,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ Rect2i group_rect = ci->canvas_group_owner->global_rect_cache; texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false); if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) { + ci->canvas_group_owner->use_canvas_group = false; items[item_count++] = ci->canvas_group_owner; } } else if (!backbuffer_cleared) { @@ -479,9 +480,8 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ ci->canvas_group_owner = nullptr; //must be cleared } - if (!backbuffer_cleared && canvas_group_owner == nullptr && ci->canvas_group != nullptr && !backbuffer_copy) { - texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0)); - backbuffer_cleared = true; + if (canvas_group_owner == nullptr && ci->canvas_group != nullptr && ci->canvas_group->mode != RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) { + skip_item = true; } if (ci == canvas_group_owner) { @@ -499,6 +499,11 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ canvas_group_owner = nullptr; // Backbuffer is dirty now and needs to be re-cleared if another CanvasGroup needs it. backbuffer_cleared = false; + + // Tell the renderer to paint this as a canvas group + ci->use_canvas_group = true; + } else { + ci->use_canvas_group = false; } if (backbuffer_copy) { @@ -514,9 +519,9 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps); backbuffer_copy = false; - backbuffer_gen_mipmaps = false; material_screen_texture_cached = true; // After a backbuffer copy, screen texture makes no further copies. material_screen_texture_mipmaps_cached = backbuffer_gen_mipmaps; + backbuffer_gen_mipmaps = false; } if (backbuffer_gen_mipmaps) { @@ -527,14 +532,18 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ } // just add all items for now - items[item_count++] = ci; + if (skip_item) { + skip_item = false; + } else { + items[item_count++] = ci; + } if (!ci->next || item_count == MAX_RENDER_ITEMS - 1) { if (update_skeletons) { mesh_storage->update_mesh_instances(); update_skeletons = false; } - _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used); + _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, canvas_group_owner != nullptr); //then reset item_count = 0; } @@ -566,6 +575,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou uint32_t index = 0; Item *current_clip = nullptr; + GLES3::CanvasShaderData *shader_data_cache = nullptr; // Record Batches. // First item always forms its own batch. @@ -586,11 +596,9 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou } RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material; - if (ci->canvas_group != nullptr) { + if (ci->use_canvas_group) { if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) { - if (!p_to_backbuffer) { - material = default_clip_children_material; - } + material = default_clip_children_material; } else { if (material.is_null()) { if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) { @@ -602,7 +610,6 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou } } - GLES3::CanvasShaderData *shader_data_cache = nullptr; if (material != state.canvas_instance_batches[state.current_batch_index].material) { _new_batch(batch_broken); @@ -1951,11 +1958,12 @@ void RasterizerCanvasGLES3::occluder_polygon_set_shape(RID p_occluder, const Vec glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * lc * sizeof(uint16_t), indices.ptr(), GL_STATIC_DRAW); glBindVertexArray(0); } else { - glBindVertexArray(oc->vertex_array); glBindBuffer(GL_ARRAY_BUFFER, oc->vertex_buffer); glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(float), geometry.ptr(), GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, oc->index_buffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * lc * sizeof(uint16_t), indices.ptr(), GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); } } diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 2e3e6263ed..7cbce428cb 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -198,7 +198,11 @@ void RasterizerGLES3::finalize() { memdelete(config); } +RasterizerGLES3 *RasterizerGLES3::singleton = nullptr; + RasterizerGLES3::RasterizerGLES3() { + singleton = this; + #ifdef GLAD_ENABLED if (!gladLoaderLoadGL()) { ERR_PRINT("Error initializing GLAD"); @@ -281,7 +285,7 @@ void RasterizerGLES3::prepare_for_blitting_render_targets() { utils->capture_timestamps_end(); } -void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer) { +void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first) { GLES3::RenderTarget *rt = GLES3::TextureStorage::get_singleton()->get_render_target(p_render_target); ERR_FAIL_COND(!rt); @@ -306,6 +310,17 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display glReadBuffer(GL_COLOR_ATTACHMENT0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); + + if (p_first) { + Size2i win_size = DisplayServer::get_singleton()->window_get_size(); + if (p_screen_rect.position != Vector2() || p_screen_rect.size != rt->size) { + // Viewport doesn't cover entire window so clear window to black before blitting. + glViewport(0, 0, win_size.width, win_size.height); + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + } + } + Vector2i screen_rect_end = p_screen_rect.get_end(); glBlitFramebuffer(0, 0, rt->size.x, rt->size.y, p_screen_rect.position.x, flip_y ? screen_rect_end.y : p_screen_rect.position.y, screen_rect_end.x, flip_y ? p_screen_rect.position.y : screen_rect_end.y, @@ -325,7 +340,7 @@ void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_sc RID rid_rt = blit.render_target; Rect2 dst_rect = blit.dst_rect; - _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0); + _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0, i == 0); } } diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index 446c6af338..e29ccefdbd 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -67,8 +67,9 @@ protected: GLES3::CopyEffects *copy_effects = nullptr; RasterizerCanvasGLES3 *canvas = nullptr; RasterizerSceneGLES3 *scene = nullptr; + static RasterizerGLES3 *singleton; - void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer); + void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first = true); public: RendererUtilities *get_utilities() { return utilities; } @@ -107,6 +108,7 @@ public: _ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; } _ALWAYS_INLINE_ double get_total_time() const { return time_total; } + static RasterizerGLES3 *get_singleton() { return singleton; } RasterizerGLES3(); ~RasterizerGLES3(); }; diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 1a18f35e64..9a4deefdc8 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1895,6 +1895,10 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_ glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); glViewport(0, 0, rb->width, rb->height); + glCullFace(GL_BACK); + glEnable(GL_CULL_FACE); + scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK; + // Do depth prepass if it's explicitly enabled bool use_depth_prepass = config->use_depth_prepass; @@ -1910,9 +1914,6 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_ glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glDisable(GL_SCISSOR_TEST); - glCullFace(GL_BACK); - glEnable(GL_CULL_FACE); - scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK; glColorMask(0, 0, 0, 0); glClearDepth(1.0f); @@ -2205,6 +2206,9 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, } RS::PrimitiveType primitive = surf->primitive; + if (shader->uses_point_size) { + primitive = RS::PRIMITIVE_POINTS; + } static const GLenum prim[5] = { GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP }; GLenum primitive_gl = prim[int(primitive)]; diff --git a/drivers/gles3/shaders/sky.glsl b/drivers/gles3/shaders/sky.glsl index e59bca8b07..2455ffb8e2 100644 --- a/drivers/gles3/shaders/sky.glsl +++ b/drivers/gles3/shaders/sky.glsl @@ -21,12 +21,13 @@ out vec2 uv_interp; /* clang-format on */ void main() { - uv_interp = vertex_attrib; #ifdef USE_INVERTED_Y - gl_Position = vec4(uv_interp, 1.0, 1.0); + uv_interp = vertex_attrib; #else - gl_Position = vec4(uv_interp.x, uv_interp.y * -1.0, 1.0, 1.0); + // We're doing clockwise culling so flip the order + uv_interp = vec2(vertex_attrib.x, vertex_attrib.y * -1.0); #endif + gl_Position = vec4(uv_interp, 1.0, 1.0); } /* clang-format off */ @@ -145,9 +146,6 @@ void main() { cube_normal.x = (uv_interp.x + projection.x) / projection.y; cube_normal.y = (-uv_interp.y - projection.z) / projection.w; #endif -#ifndef USE_INVERTED_Y - cube_normal.y *= -1.0; -#endif cube_normal = mat3(orientation) * cube_normal; cube_normal = normalize(cube_normal); diff --git a/drivers/gles3/shaders/stdlib_inc.glsl b/drivers/gles3/shaders/stdlib_inc.glsl index 0b76c4334a..92bf2d87e4 100644 --- a/drivers/gles3/shaders/stdlib_inc.glsl +++ b/drivers/gles3/shaders/stdlib_inc.glsl @@ -14,11 +14,7 @@ uint float2half(uint f) { uint half2float(uint h) { uint h_e = h & uint(0x7c00); - if (h_e == uint(0x0000)) { - return uint(0); - } else { - return ((h & uint(0x8000)) << uint(16)) | ((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13)); - } + return ((h & uint(0x8000)) << uint(16)) | uint((h_e >> uint(10)) != uint(0)) * (((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13))); } uint packHalf2x16(vec2 v) { diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index aa8df606cf..1736ad1d42 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -38,6 +38,7 @@ #include "texture_storage.h" #include "drivers/gles3/rasterizer_canvas_gles3.h" +#include "drivers/gles3/rasterizer_gles3.h" using namespace GLES3; @@ -1065,6 +1066,12 @@ static const RS::CanvasItemTextureRepeat repeat_from_uniform[ShaderLanguage::REP RS::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED, // ShaderLanguage::TextureRepeat::REPEAT_DEFAULT, }; +static const RS::CanvasItemTextureRepeat repeat_from_uniform_canvas[ShaderLanguage::REPEAT_DEFAULT + 1] = { + RS::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, // ShaderLanguage::TextureRepeat::REPEAT_DISABLE, + RS::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED, // ShaderLanguage::TextureRepeat::REPEAT_ENABLE, + RS::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, // ShaderLanguage::TextureRepeat::REPEAT_DEFAULT, +}; + static const RS::CanvasItemTextureFilter filter_from_uniform[ShaderLanguage::FILTER_DEFAULT + 1] = { RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, // ShaderLanguage::TextureFilter::FILTER_NEAREST, RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, // ShaderLanguage::TextureFilter::FILTER_LINEAR, @@ -1075,6 +1082,16 @@ static const RS::CanvasItemTextureFilter filter_from_uniform[ShaderLanguage::FIL RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, // ShaderLanguage::TextureFilter::FILTER_DEFAULT, }; +static const RS::CanvasItemTextureFilter filter_from_uniform_canvas[ShaderLanguage::FILTER_DEFAULT + 1] = { + RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, // ShaderLanguage::TextureFilter::FILTER_NEAREST, + RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, // ShaderLanguage::TextureFilter::FILTER_LINEAR, + RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, // ShaderLanguage::TextureFilter::FILTER_NEAREST_MIPMAP, + RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, // ShaderLanguage::TextureFilter::FILTER_LINEAR_MIPMAP, + RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, // ShaderLanguage::TextureFilter::FILTER_NEAREST_MIPMAP_ANISOTROPIC, + RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, // ShaderLanguage::TextureFilter::FILTER_LINEAR_MIPMAP_ANISOTROPIC, + RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, // ShaderLanguage::TextureFilter::FILTER_DEFAULT, +}; + void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) { MaterialStorage *material_storage = MaterialStorage::get_singleton(); bool uses_global_buffer = false; @@ -1493,7 +1510,7 @@ MaterialStorage::MaterialStorage() { actions.renames["LIGHT_VERTEX"] = "light_vertex"; actions.renames["SHADOW_VERTEX"] = "shadow_vertex"; actions.renames["UV"] = "uv"; - actions.renames["POINT_SIZE"] = "gl_PointSize"; + actions.renames["POINT_SIZE"] = "point_size"; actions.renames["MODEL_MATRIX"] = "model_matrix"; actions.renames["CANVAS_MATRIX"] = "canvas_transform"; @@ -1574,7 +1591,7 @@ MaterialStorage::MaterialStorage() { actions.renames["UV"] = "uv_interp"; actions.renames["UV2"] = "uv2_interp"; actions.renames["COLOR"] = "color_interp"; - actions.renames["POINT_SIZE"] = "gl_PointSize"; + actions.renames["POINT_SIZE"] = "point_size"; actions.renames["INSTANCE_ID"] = "gl_InstanceID"; actions.renames["VERTEX_ID"] = "gl_VertexID"; @@ -1721,7 +1738,7 @@ MaterialStorage::MaterialStorage() { actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; - actions.check_multiview_samplers = true; + actions.check_multiview_samplers = RasterizerGLES3::get_singleton()->is_xr_enabled(); actions.global_buffer_array_variable = "global_shader_uniforms"; shaders.compiler_scene.initialize(actions); @@ -2881,6 +2898,7 @@ void MaterialStorage::material_set_render_priority(RID p_material, int priority) if (material->data) { material->data->set_render_priority(priority); } + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); } bool MaterialStorage::material_is_animated(RID p_material) { @@ -3059,8 +3077,8 @@ void CanvasMaterialData::bind_uniforms() { texture->render_target->used_in_frame = true; } - texture->gl_set_filter(filter_from_uniform[int(texture_uniforms[ti].filter)]); - texture->gl_set_repeat(repeat_from_uniform[int(texture_uniforms[ti].repeat)]); + texture->gl_set_filter(filter_from_uniform_canvas[int(texture_uniforms[ti].filter)]); + texture->gl_set_repeat(repeat_from_uniform_canvas[int(texture_uniforms[ti].repeat)]); } } @@ -3371,6 +3389,32 @@ void SceneShaderData::set_code(const String &p_code) { uses_vertex_time = gen_code.uses_vertex_time; uses_fragment_time = gen_code.uses_fragment_time; +#ifdef DEBUG_ENABLED + if (uses_particle_trails) { + WARN_PRINT_ONCE_ED("Particle trails are only available when using the Forward+ or Mobile rendering backends."); + } + + if (uses_sss) { + WARN_PRINT_ONCE_ED("Sub-surface scattering is only available when using the Forward+ rendering backend."); + } + + if (uses_transmittance) { + WARN_PRINT_ONCE_ED("Transmittance is only available when using the Forward+ rendering backend."); + } + + if (uses_screen_texture) { + WARN_PRINT_ONCE_ED("Reading from the screen texture is not supported when using the GL Compatibility backend yet. Support will be added in a future release."); + } + + if (uses_depth_texture) { + WARN_PRINT_ONCE_ED("Reading from the depth texture is not supported when using the GL Compatibility backend yet. Support will be added in a future release."); + } + + if (uses_normal_texture) { + WARN_PRINT_ONCE_ED("Reading from the normal-roughness texture is only available when using the Forward+ or Mobile rendering backends."); + } +#endif + #if 0 print_line("**compiling shader:"); print_line("**defines:\n"); diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp index 36b34dd8a2..44c9dc714c 100644 --- a/drivers/gles3/storage/mesh_storage.cpp +++ b/drivers/gles3/storage/mesh_storage.cpp @@ -327,6 +327,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) } else { mesh->aabb.merge_with(p_surface.aabb); } + mesh->skeleton_aabb_version = 0; s->material = p_surface.material; @@ -541,12 +542,12 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { Transform3D mtx; - mtx.basis.rows[0].x = dataptr[0]; - mtx.basis.rows[1].x = dataptr[1]; + mtx.basis.rows[0][0] = dataptr[0]; + mtx.basis.rows[0][1] = dataptr[1]; mtx.origin.x = dataptr[3]; - mtx.basis.rows[0].y = dataptr[4]; - mtx.basis.rows[1].y = dataptr[5]; + mtx.basis.rows[1][0] = dataptr[4]; + mtx.basis.rows[1][1] = dataptr[5]; mtx.origin.y = dataptr[7]; AABB baabb = mtx.xform(skbones[j]); @@ -1438,12 +1439,12 @@ void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p t.origin.z = data[11]; } else { - t.basis.rows[0].x = data[0]; - t.basis.rows[1].x = data[1]; + t.basis.rows[0][0] = data[0]; + t.basis.rows[0][1] = data[1]; t.origin.x = data[3]; - t.basis.rows[0].y = data[4]; - t.basis.rows[1].y = data[5]; + t.basis.rows[1][0] = data[4]; + t.basis.rows[1][1] = data[5]; t.origin.y = data[7]; } @@ -1686,6 +1687,8 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b uint32_t old_stride = multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12; old_stride += multimesh->uses_colors ? 4 : 0; old_stride += multimesh->uses_custom_data ? 4 : 0; + ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)old_stride)); + for (int i = 0; i < multimesh->instances; i++) { { float *dataptr = w + i * old_stride; diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index 9c9c39cc0e..b4dea0dfe2 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -806,6 +806,7 @@ void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, texture_set_data(p_texture, p_image, p_layer); #ifdef TOOLS_ENABLED Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); tex->image_cache_2d.unref(); #endif @@ -831,6 +832,8 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) { tex->is_render_target = false; tex->is_proxy = true; tex->proxies.clear(); + tex->canvas_texture = nullptr; + tex->tex_id = 0; proxy_to->proxies.push_back(p_texture); } @@ -1133,7 +1136,7 @@ Size2 TextureStorage::texture_size_with_proxy(RID p_texture) { } } -RID TextureStorage::texture_get_rd_texture_rid(RID p_texture, bool p_srgb) const { +RID TextureStorage::texture_get_rd_texture(RID p_texture, bool p_srgb) const { return RID(); } diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h index fedda6b260..c702904648 100644 --- a/drivers/gles3/storage/texture_storage.h +++ b/drivers/gles3/storage/texture_storage.h @@ -535,7 +535,7 @@ public: virtual Size2 texture_size_with_proxy(RID p_proxy) override; - virtual RID texture_get_rd_texture_rid(RID p_texture, bool p_srgb = false) const override; + virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override; void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0); diff --git a/drivers/pulseaudio/SCsub b/drivers/pulseaudio/SCsub index 467d1448dc..f48489d787 100644 --- a/drivers/pulseaudio/SCsub +++ b/drivers/pulseaudio/SCsub @@ -3,6 +3,7 @@ Import("env") if "pulseaudio" in env and env["pulseaudio"]: - env.add_source_files(env.drivers_sources, "pulse-so_wrap.c") + if env["use_sowrap"]: + env.add_source_files(env.drivers_sources, "pulse-so_wrap.c") env.add_source_files(env.drivers_sources, "*.cpp") diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 0246af4fea..797ffd67fe 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -37,7 +37,11 @@ #include "core/version.h" #ifdef ALSAMIDI_ENABLED +#ifdef SOWRAP_ENABLED #include "drivers/alsa/asound-so_wrap.h" +#else +#include <alsa/asoundlib.h> +#endif #endif void AudioDriverPulseAudio::pa_state_cb(pa_context *c, void *userdata) { @@ -272,6 +276,7 @@ Error AudioDriverPulseAudio::init_output_device() { } Error AudioDriverPulseAudio::init() { +#ifdef SOWRAP_ENABLED #ifdef DEBUG_ENABLED int dylibloader_verbose = 1; #else @@ -284,7 +289,7 @@ Error AudioDriverPulseAudio::init() { if (initialize_pulse(dylibloader_verbose)) { return ERR_CANT_OPEN; } - +#endif active.clear(); exit_thread.clear(); diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index f4ff44d361..585e882059 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -38,7 +38,11 @@ #include "core/templates/safe_refcount.h" #include "servers/audio_server.h" +#ifdef SOWRAP_ENABLED #include "pulse-so_wrap.h" +#else +#include <pulse/pulseaudio.h> +#endif class AudioDriverPulseAudio : public AudioDriver { Thread thread; diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 43d3f53904..ee3cb876cf 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -318,6 +318,10 @@ Error FileAccessUnix::_set_unix_permissions(const String &p_file, uint32_t p_per return FAILED; } +void FileAccessUnix::close() { + _close(); +} + CloseNotificationFunc FileAccessUnix::close_notification_func = nullptr; FileAccessUnix::~FileAccessUnix() { diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index 884fb9567f..79c4e73636 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -82,6 +82,8 @@ public: virtual uint32_t _get_unix_permissions(const String &p_file) override; virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override; + virtual void close() override; + FileAccessUnix() {} virtual ~FileAccessUnix(); }; diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 327f067e65..2166d12d31 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -2530,7 +2530,7 @@ Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, co for (uint32_t z = 0; z < depth; z++) { // For 3D textures, depth may be > 0. - const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth; + const uint8_t *read_ptr = read_ptr_mipmap + (image_size / depth) * z; for (uint32_t y = 0; y < height; y += region_size) { for (uint32_t x = 0; x < width; x += region_size) { @@ -8462,14 +8462,17 @@ void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) { } void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) { + _THREAD_SAFE_METHOD_ context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color); } void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) { + _THREAD_SAFE_METHOD_ context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color); } void RenderingDeviceVulkan::draw_command_end_label() { + _THREAD_SAFE_METHOD_ context->command_end_label(frames[frame].draw_command_buffer); } diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 179de8227a..f185a5cb88 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -101,6 +101,7 @@ VkResult VulkanContext::vkCreateRenderPass2KHR(VkDevice p_device, const VkRender attachments.push_back(att); } + Vector<Vector<VkAttachmentReference>> attachment_references; Vector<VkSubpassDescription> subpasses; for (uint32_t i = 0; i < p_create_info->subpassCount; i++) { // Here we need to do more, again it's just stripping out type and next @@ -124,6 +125,10 @@ VkResult VulkanContext::vkCreateRenderPass2KHR(VkDevice p_device, const VkRender p_create_info->pSubpasses[i].preserveAttachmentCount, /* preserveAttachmentCount */ p_create_info->pSubpasses[i].pPreserveAttachments /* pPreserveAttachments */ }; + attachment_references.push_back(input_attachments); + attachment_references.push_back(color_attachments); + attachment_references.push_back(resolve_attachments); + attachment_references.push_back(depth_attachments); subpasses.push_back(subpass); } @@ -1871,7 +1876,10 @@ Error VulkanContext::_update_swap_chain(Window *window) { // Set the windows present mode if it is available, otherwise FIFO is used (guaranteed supported). if (present_mode_available) { - window->presentMode = requested_present_mode; + if (window->presentMode != requested_present_mode) { + window->presentMode = requested_present_mode; + print_verbose("Using present mode: " + String(string_VkPresentModeKHR(window->presentMode))); + } } else { String present_mode_string; switch (window->vsync_mode) { @@ -1892,8 +1900,6 @@ Error VulkanContext::_update_swap_chain(Window *window) { window->vsync_mode = DisplayServer::VSYNC_ENABLED; // Set to default. } - print_verbose("Using present mode: " + String(string_VkPresentModeKHR(window->presentMode))); - free(presentModes); // Determine the number of VkImages to use in the swap chain. diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index ea40622afc..0e51586b5a 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -375,6 +375,10 @@ Error FileAccessWindows::_set_unix_permissions(const String &p_file, uint32_t p_ return ERR_UNAVAILABLE; } +void FileAccessWindows::close() { + _close(); +} + FileAccessWindows::~FileAccessWindows() { _close(); } @@ -391,6 +395,7 @@ void FileAccessWindows::initialize() { reserved_file_index++; } } + void FileAccessWindows::finalize() { invalid_files.clear(); } diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index 2b9960d494..453f8d3b5f 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -82,6 +82,8 @@ public: virtual uint32_t _get_unix_permissions(const String &p_file) override; virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override; + virtual void close() override; + static void initialize(); static void finalize(); |
