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-rw-r--r--drivers/gles3/shaders/scene.glsl2
-rw-r--r--drivers/gles3/storage/material_storage.cpp1
2 files changed, 3 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index ce2db7fa85..6143ce2167 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -44,6 +44,7 @@ LIGHTMAP_BICUBIC_FILTER = false
#define M_PI 3.14159265359
#define SHADER_IS_SRGB true
+#define SHADER_SPACE_FAR -1.0
#include "stdlib_inc.glsl"
@@ -583,6 +584,7 @@ void main() {
/* clang-format on */
#define SHADER_IS_SRGB true
+#define SHADER_SPACE_FAR -1.0
#define FLAGS_NON_UNIFORM_SCALE (1 << 4)
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 25af7ff691..a37eba3b15 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1273,6 +1273,7 @@ MaterialStorage::MaterialStorage() {
actions.renames["CUSTOM2"] = "custom2_attrib";
actions.renames["CUSTOM3"] = "custom3_attrib";
actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
+ actions.renames["CLIP_SPACE_FAR"] = "SHADER_SPACE_FAR";
actions.renames["LIGHT_VERTEX"] = "light_vertex";
actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz";