diff options
Diffstat (limited to 'editor/animation_track_editor.cpp')
-rw-r--r-- | editor/animation_track_editor.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index f21a0816ca..28aef2789b 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -2932,7 +2932,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) { } if (selected || editor->is_selection_active()) { AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player(); - if (!player->has_animation(SceneStringNames::get_singleton()->RESET) || animation != player->get_animation(SceneStringNames::get_singleton()->RESET)) { + if (!player->has_animation(SceneStringName(RESET)) || animation != player->get_animation(SceneStringName(RESET))) { menu->add_icon_item(get_editor_theme_icon(SNAME("Reload")), TTR("Add RESET Value(s)"), MENU_KEY_ADD_RESET); } @@ -3691,8 +3691,8 @@ void AnimationTrackEditor::_animation_track_remove_request(int p_track, Ref<Anim // Remove corresponding reset tracks if they are no longer needed. AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player(); - if (player->has_animation(SceneStringNames::get_singleton()->RESET)) { - Ref<Animation> reset = player->get_animation(SceneStringNames::get_singleton()->RESET); + if (player->has_animation(SceneStringName(RESET))) { + Ref<Animation> reset = player->get_animation(SceneStringName(RESET)); if (reset != p_from_animation) { for (int i = 0; i < reset->get_track_count(); i++) { if (reset->track_get_path(i) == p_from_animation->track_get_path(p_track)) { @@ -3798,7 +3798,7 @@ void AnimationTrackEditor::make_insert_queue() { void AnimationTrackEditor::commit_insert_queue() { bool reset_allowed = true; AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player(); - if (player->has_animation(SceneStringNames::get_singleton()->RESET) && player->get_animation(SceneStringNames::get_singleton()->RESET) == animation) { + if (player->has_animation(SceneStringName(RESET)) && player->get_animation(SceneStringName(RESET)) == animation) { // Avoid messing with the reset animation itself. reset_allowed = false; } else { @@ -4207,8 +4207,8 @@ void AnimationTrackEditor::insert_value_key(const String &p_property, const Vari Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() { AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player(); - if (player->has_animation(SceneStringNames::get_singleton()->RESET)) { - return player->get_animation(SceneStringNames::get_singleton()->RESET); + if (player->has_animation(SceneStringName(RESET))) { + return player->get_animation(SceneStringName(RESET)); } else { Ref<AnimationLibrary> al; AnimationMixer *mixer = AnimationPlayerEditor::get_singleton()->fetch_mixer_for_library(); @@ -4224,9 +4224,9 @@ Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() { reset_anim.instantiate(); reset_anim->set_length(ANIM_MIN_LENGTH); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); - undo_redo->add_do_method(al.ptr(), "add_animation", SceneStringNames::get_singleton()->RESET, reset_anim); + undo_redo->add_do_method(al.ptr(), "add_animation", SceneStringName(RESET), reset_anim); undo_redo->add_do_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player); - undo_redo->add_undo_method(al.ptr(), "remove_animation", SceneStringNames::get_singleton()->RESET); + undo_redo->add_undo_method(al.ptr(), "remove_animation", SceneStringName(RESET)); undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player); return reset_anim; } @@ -5024,8 +5024,8 @@ void AnimationTrackEditor::_add_track(int p_type) { void AnimationTrackEditor::_fetch_value_track_options(const NodePath &p_path, Animation::UpdateMode *r_update_mode, Animation::InterpolationType *r_interpolation_type, bool *r_loop_wrap) { AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player(); - if (player->has_animation(SceneStringNames::get_singleton()->RESET)) { - Ref<Animation> reset_anim = player->get_animation(SceneStringNames::get_singleton()->RESET); + if (player->has_animation(SceneStringName(RESET))) { + Ref<Animation> reset_anim = player->get_animation(SceneStringName(RESET)); int rt = reset_anim->find_track(p_path, Animation::TrackType::TYPE_VALUE); if (rt >= 0) { *r_update_mode = reset_anim->value_track_get_update_mode(rt); |